%%% -*-BibTeX-*- %%% ==================================================================== %%% BibTeX-file{ %%% author = "Nelson H. F. Beebe", %%% version = "1.01", %%% date = "20 August 2024", %%% time = "06:58:15 MDT", %%% filename = "games-res-pract.bib", %%% address = "University of Utah %%% Department of Mathematics, 110 LCB %%% 155 S 1400 E RM 233 %%% Salt Lake City, UT 84112-0090 %%% USA", %%% telephone = "+1 801 581 5254", %%% URL = "https://www.math.utah.edu/~beebe", %%% checksum = "51992 1384 5719 56327", %%% email = "beebe at math.utah.edu, beebe at acm.org, %%% beebe at computer.org (Internet)", %%% codetable = "ISO/ASCII", %%% keywords = "bibliography; BibTeX; Games: Research and %%% Practice", %%% license = "public domain", %%% supported = "yes", %%% docstring = "This is a COMPLETE bibliography of the %%% hybrid open-access journal Games: Research %%% and Practice (CODEN none, ISSN 2832-5516) %%% published by the ACM. Publication began with %%% volume 1, number 1 in March 2023, and the %%% journal appears quarterly. %%% %%% The journal has Web sites at %%% %%% https://dl.acm.org/journal/games %%% https://dl.acm.org/loi/games/group/d2020.y2024 %%% %%% At version 1.01, the COMPLETE year coverage %%% looked like this: %%% %%% 2023 ( 27) 2024 ( 19) %%% %%% Article: 46 %%% %%% Total entries: 46 %%% %%% Data for this bibliography has been collected %%% primarily from the journal Web site. %%% %%% The checksum field above contains a CRC-16 %%% checksum as the first value, followed by the %%% equivalent of the standard UNIX wc (word %%% count) utility output of lines, words, and %%% characters. This is produced by Robert %%% Solovay's checksum utility.", %%% } %%% ==================================================================== @Preamble{ "\ifx \undefined \booktitle \def \booktitle #1{{{\em #1}}} \fi" } %%% ==================================================================== %%% Acknowledgement abbreviations: @String{ack-nhfb = "Nelson H. F. Beebe, University of Utah, Department of Mathematics, 110 LCB, 155 S 1400 E RM 233, Salt Lake City, UT 84112-0090, USA, Tel: +1 801 581 5254, e-mail: \path|beebe@math.utah.edu|, \path|beebe@acm.org|, \path|beebe@computer.org| (Internet), URL: \path|https://www.math.utah.edu/~beebe/|"} %%% ==================================================================== %%% Journal abbreviations: @String{j-GAMES-RES-PRACT = "Games: Research and Practice"} %%% ==================================================================== %%% Bibliography entries, sorted in publication order with ``bibsort %%% --byvolume'': @Article{Deterding:2023:IEL, author = "Sebastian Deterding and Kenny Mitchell and Rachel Kowert and Brad King", title = "Inaugural Editorial: a Lighthouse for Games and Playable Media", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "1:1--1:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585393", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3585393", abstract = "In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and analog games have exploded in reach, diversity, and relevance. Digital platforms and globalisation have shifted and fragmented their centres of gravity and \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "1", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Ballou:2023:MMP, author = "Nick Ballou", title = "A Manifesto for More Productive Psychological Games Research", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "2:1--2:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3582929", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3582929", abstract = "Despite enormous resource investment, researchers lack consensus on seemingly simple questions about how video games affect players. Topics such as violent games and aggression, playtime and wellbeing, and more are characterized by deeply divided opinions \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "2", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Fizek:2023:TEC, author = "Sonia Fizek and Mikhail Fiadotau and Hanna Wirman and Maria Garda", title = "Teaching Environmentally Conscious Game Design: Lessons and Challenges", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "3:1--3:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3583058", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3583058", abstract = "A growing number of game design and development programs in higher education are beginning to incorporate environmental considerations into their curricula. This aligns with the broader push for more responsible and environmentally conscious practices in \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "3", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Zendle:2023:MFM, author = "David Zendle and Catherine Flick and Sebastian Deterding and Joe Cutting and Elena Gordon-Petrovskaya and Anders Drachen", title = "The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "4:1--4:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3582927", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3582927", abstract = "With the rise of microtransactions, particularly in the mobile games industry, there has been ongoing concern that games reliant on these obtain substantial revenue from a small proportion of heavily involved individuals, to an extent that may be \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "4", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Deterding:2023:GF, author = "Sebastian Deterding and Kenny Mitchell and Rachel Kowert and Brad King", title = "Games Futures {I}", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "5:1--5:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3585394", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3585394", abstract = "Games Futures collect short opinion pieces by industry and research veterans and new voices envisioning possible and desirable futures and needs for games and playable media. This inaugural series features eight of over thirty pieces.", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "5", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Taylor:2023:GM, author = "T. L. Taylor", title = "Games Matter", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "6:1--6:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3582928", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3582928", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "6", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Steinkuehler:2023:GSP, author = "Constance Steinkuehler", title = "Games as Social Platforms", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "7:1--7:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3582930", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3582930", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "7", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Voll:2023:SVG, author = "Kimberly D. Voll", title = "The Sociality of Video Games: Embracing Games as Social Infrastructure", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "8:1--8:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3582931", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3582931", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "8", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Cook:2023:DPS, author = "Daniel Cook", title = "A Design Practice for Social Systems", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "9:1--9:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3583184", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3583184", abstract = "On grim winter days it is easy to feel that we live in a predatory digital ecology intentionally designed to foster negative emotions. We prime players with mechanisms that actively generate social comparison, fear of missing out, loneliness, anxiety, and \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "9", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Grace:2023:SIG, author = "Lindsay D. Grace", title = "Social Impact Games, a Probable Future Illuminated by Looking Back", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "10:1--10:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3583986", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3583986", abstract = "Social Impact Games are created to address varied societal challenges. Future innovations in social impact game design are likely to come through the researchers and practitioners that not only make such games, but shape the way we design, develop, employ,. \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "10", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Koster:2023:OWM, author = "Raph Koster", title = "From Online World to Metaverse: The Future of Online Games and Games Research", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "11:1--11:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3582932", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3582932", abstract = "The history of virtual worlds to date suggests possible ways a future metaverse might develop, and what new games research it might enable.", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "11", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Rieger:2023:ANS, author = "Martin Rieger and Dominik Zingler", title = "{$3$D} Audio: The Next Step in Realism for Gaming: Benefits and pitfalls of {$3$D} audio in games from a creative content and technical implementation point of view", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "12:1--12:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3583059", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3583059", abstract = "When using 3D audio in games, the goal should be to create an immersive, believable auditory experience. To achieve this on the technical side of things, game developers must combine the appropriate hardware with sophisticated software algorithms and \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "12", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Wallner:2023:BGC, author = "G{\"u}nter Wallner and Anders Drachen", title = "Beyond the Game: Charting the Future of Game Data Science", journal = j-GAMES-RES-PRACT, volume = "1", number = "1", pages = "13:1--13:??", month = mar, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3582933", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:30 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3582933", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "13", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Mitchell:2023:EGM, author = "Kenny Mitchell", title = "Editorial: Games May Host the First Rightful {AI} Citizens", journal = j-GAMES-RES-PRACT, volume = "1", number = "2", pages = "18:1--18:??", month = jun, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3606834", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:31 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3606834", abstract = "GAMES creatively take place in imaginative worlds informed by, but often not limited by, real-world challenges, and this advantageously provides an accelerated environment for innovation, where concepts and ideas can be explored unencumbered by physical \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "18", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Squire:2023:CGC, author = "Kurt Squire and Garrison Wells and Maria J. Anderson-Coto and Constance Steinkuehler", title = "Casual Games, Cognition, and Play across the Lifespan: a Critical Synthesis", journal = j-GAMES-RES-PRACT, volume = "1", number = "2", pages = "14:1--14:??", month = jun, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3594534", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:31 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3594534", abstract = "Games, including video games have long been associated with both rhetorics of progress and frivolity, simultaneously recruiting efforts to employ games toward furthering cognitive skills, while also eliciting concerns about the decadence of players. \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "14", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{McGregor:2023:VGA, author = "Iain McGregor", title = "Video Game Audio in the Metaverse and Beyond", journal = j-GAMES-RES-PRACT, volume = "1", number = "2", pages = "15:1--15:??", month = jun, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3593242", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:31 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3593242", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "15", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Kajioka:2023:GLG, author = "E. Drake Kajioka", title = "Games That Let Go: Thriving in a Decentralized Future", journal = j-GAMES-RES-PRACT, volume = "1", number = "2", pages = "16:1--16:??", month = jun, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3600235", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:31 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3600235", abstract = "In the early years of video games --- arcade and home console --- a given player could reasonably play every video game of note released in year and still have time for other hobbies. In 2022,10,963 games were released on the Steam platform alone. The scale \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "16", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Kowert:2023:YWY, author = "Rachel Kowert and Alexi Martel and William B. Swann", title = "You are What you Play: The Risks of Identity Fusion in Toxic Gamer Cultures", journal = j-GAMES-RES-PRACT, volume = "1", number = "2", pages = "17:1--17:??", month = jun, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3604402", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:31 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3604402", abstract = "There has long been concern about the potential negative uses and effects of digital games. While these discussions have historically focused on the role of game content, it is the social environment of games that poses a more immediate concern. \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "17", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Croissant:2023:EDV, author = "Maximilian Croissant and Guy Schofield and Cade McCall", title = "Emotion Design for Video Games: a Framework for Affective Interactivity", journal = j-GAMES-RES-PRACT, volume = "1", number = "3", pages = "19:1--19:??", month = sep, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3624537", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3624537", abstract = "Emotionally evocative games hold great potential for both industry and our basic understanding about human affect. The question of how best games elicit and respond to player emotion brings together research from psychology, design, and human-computer \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "19", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Gomez:2023:EPI, author = "Argenis Ramirez Gomez and Michael Lankes", title = "Eudaimonic Player Interaction: a Reflection on Input Diegesis and Meaning", journal = j-GAMES-RES-PRACT, volume = "1", number = "3", pages = "20:1--20:??", month = sep, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3617670", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3617670", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "20", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Pappas:2023:SSG, author = "Mike Pappas", title = "Social Safety in Games: Moderating Voice Chat in the Metaverse", journal = j-GAMES-RES-PRACT, volume = "1", number = "3", pages = "21:1--21:??", month = sep, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3624356", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3624356", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "21", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Davidson:2023:CSN, author = "Guy Davidson", title = "The {C++} Standard Needs to Broaden Its Reach", journal = j-GAMES-RES-PRACT, volume = "1", number = "3", pages = "22:1--22:??", month = sep, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3626207", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3626207", abstract = "C++ is a major language in game development, yet the current standard has not evolved to serve the needs of game developers toward its environment, such as supporting rapid iteration, debugging, or interoperability.", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "22", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Deedman:2023:EOM, author = "Jon Deedman", title = "Extremism Online: Meaningful Transparency for the Gaming Industry", journal = j-GAMES-RES-PRACT, volume = "1", number = "4", pages = "23:1--23:??", month = dec, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3630026", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3630026", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "23", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Frommel:2023:ICE, author = "Julian Frommel and Regan L. Mandryk", title = "Individual Control over Exposure to Combat Toxicity in Games", journal = j-GAMES-RES-PRACT, volume = "1", number = "4", pages = "24:1--24:??", month = dec, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3633768", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3633768", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "24", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Xiao:2023:SAL, author = "Leon Y. Xiao", title = "Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance on {Epic}, {Nintendo}, {Sony}, and {Microsoft} Platforms", journal = j-GAMES-RES-PRACT, volume = "1", number = "4", pages = "25:1--25:??", month = dec, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3630631", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3630631", abstract = "Loot boxes are gambling-like products in video games that players can buy with real-world money to obtain random prizes. Many countries are concerned by their potential harms and are considering regulation. Industry self-regulation of companies' own \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "25", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Grace:2023:GGE, author = "Lindsay D. Grace", title = "Global Games Education Now", journal = j-GAMES-RES-PRACT, volume = "1", number = "4", pages = "26:1--26:??", month = dec, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3632364", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3632364", abstract = "The Global Games Education Now reports aim to provide direct observations about the state of games focused education and training within a global context. The goal is to collect reflections on the ever-changing state of education across the globe.", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "26", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Tiwari:2023:ORG, author = "Siddhartha Paul Tiwari and Lindsay D. Grace", title = "Observations and Reflections on the Gaming Landscape in {South East Asia}", journal = j-GAMES-RES-PRACT, volume = "1", number = "4", pages = "27:1--27:??", month = dec, year = "2023", CODEN = "????", DOI = "https://doi.org/10.1145/3632286", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3632286", abstract = "Discussion of the Asian video game market, particularly when focused on digital gamer production, often focuses on China, Japan, and South Korea. However, communities of South East Asia based game makers are emerging. Drawing from firsthand discussion and \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "27", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Farough:2024:GIC, author = "Amanda Farough and Michael Futter", title = "The Game Industry's Cataclysmic Layoffs: Where Do We Go from Here?", journal = j-GAMES-RES-PRACT, volume = "2", number = "1", pages = "1:1--1:??", month = mar, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651280", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3651280", abstract = "The games industry has been seeing unparalleled mass layoffs since 2022. Cheap debt, the COVID-19 bubble, investor imprudence, and executive extravagance have produced an unsustainable boom and investment spree that has flowed into today's disastrous \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "1", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Schlegel:2024:EAD, author = "Linda Schlegel", title = "Extremist Activities in Digital Gaming Spaces: Challenges and Opportunities for Counter-extremism", journal = j-GAMES-RES-PRACT, volume = "2", number = "1", pages = "2:1--2:??", month = mar, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3649810", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3649810", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "2", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{White:2024:NGE, author = "Jessica White and Galen Lamphere-Englund", title = "At the Nexus of Gaming and Extremism", journal = j-GAMES-RES-PRACT, volume = "2", number = "1", pages = "3:1--3:??", month = mar, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3643805", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3643805", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "3", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Rusch:2024:CCT, author = "Doris C. Rusch", title = "Co-Creating Transformative Futures through the Lens of Deep Game Design", journal = j-GAMES-RES-PRACT, volume = "2", number = "1", pages = "4:1--4:??", month = mar, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3643026", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3643026", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "4", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Dunlap:2024:YBW, author = "Kelli N. Dunlap", title = "You've (Not) Been Warned: Developer Best Practices for Content Warnings and Why Compassion Matters", journal = j-GAMES-RES-PRACT, volume = "2", number = "1", pages = "5:1--5:??", month = mar, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3638287", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3638287", abstract = "Content warnings are an essential accessibility feature in games with distressing and traumatic content. With mixed research findings and even more mixed public opinion, there are very few resources available to support developers who want to have content \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "5", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Dunham:2024:PGA, author = "John Dunham and Jiangnan Xu and Konstantinos Papangelis and Nicolas Lalone and Michael Saker and David Schwartz", title = "{Pok{\'e}mon GO} as an Advertising Platform: The Case for Locative Advertising in Location-based Games", journal = j-GAMES-RES-PRACT, volume = "2", number = "1", pages = "6:1--6:??", month = mar, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3641509", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Fri May 10 11:42:32 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3641509", abstract = "Traditional location-based advertising (LBA), such as billboards and signage, has long been a staple of direct-to-consumer advertising. In recent years, however, the prominence and popularity of location-based games have made digital LBA even more \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "6", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Hodent:2024:EGT, author = "Celia Hodent and Fran Blumberg and Sebastian Deterding", title = "Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "7:1--7:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3685207", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3685207", abstract = "As video games have moved to the mainstream of entertainment and popular culture, they also have given rise to new media fears. These span concerns for player welfare such as gaming addiction, negative effects of `screen time', gambling-like mechanics, \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "7", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Colvert:2024:PDE, author = "Angela Colvert and Kruakae Pothong and Sonia Livingstone", title = "Playful by Design: Embedding Children's Rights into the Digital World", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "8:1--8:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3678469", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3678469", abstract = "To explore \lq what good looks like' for children's play in a digital world,the Digital Futures Commission consulted children, companies, policy makers, regulators and academics. Responding to public scepticism that play online could match the benefits of \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "8", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Stamou:2024:MIV, author = "Stefania Stamou and Konstantinos C. Apostolakis and Stavroula Ntoa and George Margetis and Constantine Stephanidis", title = "Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Directions", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "9:1--9:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3651279", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3651279", abstract = "Video games are maturing as a medium to tell stories inspired by historical struggles and real-life experiences. In this regard, they could work as a mechanism in Transitional Justice pursuit. In this article, we argue that games can become agents for \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "9", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Reay:2024:TST, author = "Emma Reay", title = "Treating Symptoms or Treating Causes? {Therapeutic} Video Games for Mental Health", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "10:1--10:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3664282", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3664282", abstract = "This short viewpoint piece poses the question, \lq what are the ethical implications of designing video games that address the societal causes of mental illness rather than an individual's symptoms?'", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "10", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Kilmer:2024:AAC, author = "Elizabeth Kilmer and Zeynep Aslan and Rachel Kowert", title = "From Avoidance to Action: a Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "11:1--11:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3656559", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3656559", abstract = "Over the past few decades, digital games have become increasingly important for social connection and community building. However, the features that make games fantastic spaces for social connection also harbor toxicity, including hate, harassment, and \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "11", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Cho:2024:UDH, author = "Selina Cho and Jonathan Lusthaus and Ivan Flechais", title = "Unpacking the Dynamics of Harm in Game Cheating Communities: a Guiding Framework for Cross-Industry Intervention", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "12:1--12:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3656558", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3656558", abstract = "As a part of the broader investigation into the social dynamics within game cheating communities, this study sheds light on the risks faced by users that surpass the conventional boundaries of gaming environments. Drawing on insights from interviews with \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "12", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Chen:2024:TCC, author = "Sarah Chen", title = "The Toxic Cost of Cheap Usernames: Re-Applying {Friedman} and {Resnick}'s Framework in Competitive Video Game Networks", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "13:1--13:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3669936", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3669936", abstract = "Toxicity in video games, acting in a rude, abusive, bullying, or deliberately losing manner, ruins competitive team-based video game experiences for everyone involved. Companies are experimenting with the detection, regulation, and bans of toxic players. \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "13", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Yang:2024:GHS, author = "Zachary Yang and Nicolas Grenon-Godbout and Reihaneh Rabbany", title = "Game On, Hate Off: a Study of Toxicity in Online Multiplayer Environments", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "14:1--14:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675805", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3675805", abstract = "The advent of online spaces, particularly social media platforms and video games, has brought forth a significant challenge: the detection and mitigation of toxic and harmful speech. This issue is not only pervasive but also detrimental to the overall \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "14", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Denoo:2024:MFM, author = "Maarten Denoo and Bruno Dupont and Bieke Zaman", title = "Many faces, many names? {Ethics} in {Belgian} game development education", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "15:1--15:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675804", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3675804", abstract = "What is nowadays taught to the game creators of tomorrow in terms of ethics? The current study addresses this question by focusing on 11 higher education and continuous vocational training programs for aspiring game developers taught in Belgium. We \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "15", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Birk:2024:BDV, author = "Max V. Birk and Simone van der Hof and Antonius J. van Rooij", title = "Behavioral design in video games", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "16:1--16:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3672088", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3672088", abstract = "Game design has an impact on health and well-being. Due to their evolving capacities, young people and children are especially sensitive to the negative and positive impacts of media design choices. To protect vulnerable people, ethical and responsible \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "16", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Canca:2024:WGI, author = "Cansu Canca and Laura Haaber Ihle and Annika Marie Schoene", title = "Why the Gaming Industry Needs Responsible {AI}", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "17:1--17:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675803", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3675803", abstract = "Incorporating artificial intelligence (AI) into the development, operation, and servicing of video games adds new issues to an already-complex landscape of ethical concerns. Practices, tools, and governance structures developed in responsible AI can offer \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "17", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Petrovskaya:2024:APP, author = "Elena Petrovskaya", title = "Ask the players! {Player}-centric principles as guidelines for ethical microtransactions", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "18:1--18:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3675802", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3675802", abstract = "This viewpoint paper synthesizes the author's previous work with players on their experiences and perceptions of problematic microtransactions to provide a set of values for ethically designing microtransactions. As such, it provides a practical starting \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "18", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } @Article{Blumberg:2024:AEG, author = "Fran C. Blumberg", title = "Advancing Ethics in the Games Industry: a Round Table", journal = j-GAMES-RES-PRACT, volume = "2", number = "2", pages = "19:1--19:??", month = jun, year = "2024", CODEN = "????", DOI = "https://doi.org/10.1145/3677008", ISSN = "2832-5516 (electronic)", ISSN-L = "2832-5516", bibdate = "Tue Aug 20 06:55:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib", URL = "https://dl.acm.org/doi/10.1145/3677008", abstract = "How can we institute good ethical practice in the games industry, safeguarding the welfare of players and employees alike? Inspired by the code of ethics drafted by the Ethical Games Initiative, this roundtable convenes industry regulators and leaders \ldots{}", acknowledgement = ack-nhfb, ajournal = "Games: Res. Pract.", articleno = "19", fjournal = "Games: Research and Practice", journal-URL = "https://dl.acm.org/loi/games", } %%% [20-Aug-2024] TO DO: Check for incomplete v02n2