%%% -*-BibTeX-*- %%% ==================================================================== %%% BibTeX-file{ %%% author = "Nelson H. F. Beebe", %%% version = "1.105", %%% date = "23 December 2025", %%% time = "09:30:04 MDT", %%% filename = "tochi.bib", %%% address = "University of Utah %%% Department of Mathematics, 110 LCB %%% 155 S 1400 E RM 233 %%% Salt Lake City, UT 84112-0090 %%% USA", %%% telephone = "+1 801 581 5254", %%% URL = "https://www.math.utah.edu/~beebe", %%% checksum = "03484 38222 196577 1909493", %%% email = "beebe at math.utah.edu, beebe at acm.org, %%% beebe at computer.org (Internet)", %%% codetable = "ISO/ASCII", %%% keywords = "bibliography, BibTeX, ACM Transactions on %%% Computer-Human Interaction", %%% license = "public domain", %%% supported = "no", %%% docstring = "This is a COMPLETE BibTeX bibliography for %%% the journal ACM Transactions on %%% Computer-Human Interaction (CODEN ATCIF4, %%% ISSN 1073-0516), covering all journal issues %%% from 1994--date. Publication began with %%% volume 1, number 1, in 1994. The journal %%% appears quarterly, in March, June, September %%% and December. %%% %%% The journal has a World-Wide Web site at: %%% %%% http://www.acm.org/pubs/tochi %%% %%% Tables-of-contents are available at: %%% %%% http://www.acm.org/pubs/contents/journals/tochi/ %%% http://portal.acm.org/browse_dl.cfm?idx=J756 %%% https://dl.acm.org/loi/tochi %%% %%% There is currently coverage of all volumes at %%% that site. %%% %%% Qualified subscribers can retrieve the full %%% text of recent articles in PDF form. %%% %%% At version 1.105, the COMPLETE journal %%% coverage looked like this: %%% %%% 1994 ( 12) 2005 ( 24) 2016 ( 40) %%% 1995 ( 14) 2006 ( 19) 2017 ( 37) %%% 1996 ( 14) 2007 ( 15) 2018 ( 41) %%% 1997 ( 14) 2008 ( 25) 2019 ( 41) %%% 1998 ( 10) 2009 ( 21) 2020 ( 46) %%% 1999 ( 14) 2010 ( 18) 2021 ( 47) %%% 2000 ( 20) 2011 ( 23) 2022 ( 60) %%% 2001 ( 12) 2012 ( 32) 2023 ( 92) %%% 2002 ( 15) 2013 ( 35) 2024 ( 83) %%% 2003 ( 15) 2014 ( 28) 2025 ( 68) %%% 2004 ( 17) 2015 ( 41) %%% %%% Article: 993 %%% %%% Total entries: 993 %%% %%% The initial draft of this bibliography was %%% extracted from the ACM Web site. There is no %%% coverage of this journal in either the OCLC %%% Contents1st or Compendex databases, so it has %%% not yet been possible to verify the accuracy %%% of individual items against other independent %%% sources of bibliographic data. Thus, errors %%% almost certainly remain. %%% %%% ACM copyrights explicitly permit abstracting %%% with credit, so article abstracts, keywords, %%% and subject classifications have been %%% included in this bibliography wherever %%% available. Article reviews have been %%% omitted, until their copyright status has %%% been clarified. %%% %%% The bibsource keys in the bibliography %%% entries below indicate the data sources, %%% usually the Karlsruhe computer science %%% bibliography archive for the first two %%% volumes, or the journal Web site or the %%% Compendex database, both of which lack %%% coverage of this journal before 1985. %%% %%% URL keys in the bibliography point to %%% World Wide Web locations of additional %%% information about the entry. %%% %%% Spelling has been verified with the UNIX %%% spell and GNU ispell programs using the %%% exception dictionary stored in the %%% companion file with extension .sok. %%% %%% BibTeX citation tags are uniformly chosen %%% as name:year:abbrev, where name is the %%% family name of the first author or editor, %%% year is a 4-digit number, and abbrev is a %%% 3-letter condensation of important title %%% words. Citation tags were automatically %%% generated by software developed for the %%% BibNet Project. %%% %%% In this bibliography, entries are sorted in %%% publication order, using ``bibsort -byvolume.'' %%% %%% The checksum field above contains a CRC-16 %%% checksum as the first value, followed by the %%% equivalent of the standard UNIX wc (word %%% count) utility output of lines, words, and %%% characters. This is produced by Robert %%% Solovay's checksum utility.", %%% } %%% ==================================================================== %%% ==================================================================== %%% Acknowledgement abbreviations: @String{ack-nhfb = "Nelson H. F. Beebe, University of Utah, Department of Mathematics, 110 LCB, 155 S 1400 E RM 233, Salt Lake City, UT 84112-0090, USA, Tel: +1 801 581 5254, e-mail: \path|beebe@math.utah.edu|, \path|beebe@acm.org|, \path|beebe@computer.org| (Internet), URL: \path|https://www.math.utah.edu/~beebe/|"} %%% ==================================================================== %%% Journal abbreviations: @String{j-TOCHI = "ACM Transactions on Computer-Human Interaction"} %%% ==================================================================== %%% Bibliography entries: @Article{Jacob:1994:ISI, author = "Robert J. K. Jacob and Linda E. Sibert and Daniel C. McFarlane and M. Preston and J. R. Mullen", title = "Integrality and separability of input devices", journal = j-TOCHI, volume = "1", number = "1", pages = "3--26", month = mar, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-1/p3-jacob/", abstract = "Current input device taxonomies and other frameworks typically emphasize the mechanical structure of input devices. We suggest that selecting an appropriate input device for an interactive task requires looking beyond the physical structure of devices to the deeper perceptual structure of the task, the device, and the interrelationship between the perceptual structure of the task and the control properties of the device. We affirm that perception is key to understanding performance of multidimensional input devices on multidimensional tasks. We have therefore extended the theory of processing of perceptual structure to graphical interactive tasks and to the control structure of input devices. This allows us to predict task and device combinations that lead to better performance and hypothesize that performance is improved when the perceptual structure of the task matches the control structure of the device. We conducted an experiment in which subjects performed two tasks with different perceptual structures, using two input devices with correspondingly different control structures, a three-dimensional tracker and a mouse. We analyzed both speed and accuracy, as well as the trajectories generated by subjects as they used the unconstrained three-dimensional tracker to perform each task. The result support our hypothesis and confirm the importance of matching the perceptual structure of the task and the control structure of the input device.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; experimentation; human factors; measurement; theory", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Input devices and strategies. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Interaction techniques. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles.", } @Article{Sears:1994:SME, author = "Andrew Sears and Ben Shneiderman", title = "Split menus: effectively using selection frequency to organize menus", journal = j-TOCHI, volume = "1", number = "1", pages = "27--51", month = mar, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-1/p27-sears/", abstract = "When some items in a menu are selected more frequently than others, as is often the case, designers or individual users may be able to speed performance and improve preference ratings by placing several high-frequency items at the top of the menu. Design guidelines for {\em split menus\/} were developed and applied. Split menus were implemented and tested in two in situ usability studies and a controlled experiment. In the usability studies performance times were reduced by 17 to 58\% depending on the site and menus. In the controlled experiment split menus were significantly faster than alphabetic menus and yielded significantly higher subjective preferences. A possible resolution to the continuing debate among cognitive theorists about predicting menu selection times is offered. We conjecture and offer evidence that, at least when selecting items from pull-down menus, a logarithmic model applies to familiar (high-frequency) items, and a linear model to unfamiliar (low-frequency) items.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors; theory", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces.", } @Article{Poltrock:1994:OOI, author = "Steven E. Poltrock and Jonathan Grudin", title = "Organizational obstacles to interface design and development: two participant-observer studies", journal = j-TOCHI, volume = "1", number = "1", pages = "52--80", month = mar, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-1/p52-poltrock/", abstract = "The development of human-computer interfaces was studied in two large software product development organizations. Researchers joined development projects for approximately one month and participated in interface design while concurrently interviewing other project participants and employees, recording activity in meetings and on electronic networks, and otherwise observing the process. The two organizations differed in their approaches to development, and, in each case, the approach differed in practice from the model supported by the organizational structure. Development practices blocked the successful application of accepted principles of interface design. The obstacles to effective design that results from people noticing and being affected by interface changes, and a lack of communication among those sharing responsibility for different aspects of the interface.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Theory and methods. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf D.2.10} Software, SOFTWARE ENGINEERING, Design**, Methodologies**. {\bf D.2.m} Software, SOFTWARE ENGINEERING, Miscellaneous, Rapid prototyping**. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Training, help, and documentation. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces.", } @Article{Anonymous:1994:I, author = "Ralph D. Hill and Tom Brinck and Steven L. Rohall and John F. Patterson and Wayne Wilner", title = "The {{\em Rendezvous}} architecture and language for constructing multiuser applications", journal = j-TOCHI, volume = "1", number = "2", pages = "81--125", month = jun, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-2/p81-hill/", abstract = "When people have meetings or discussions, frequently they use {\em conversational props\/}: physical models, drawings, or other concrete representations of information used to enhance the exchange of information. If the participants are geographically separated, it is difficult to make effective use of props since each physical prop can only exist in one place. Computer applications that allow two or more users to simultaneously view and manipulate the same data can be used to augment human-to-human telecommunication. We have built the {\em Rendezvous\/} system is similar to many UIMSs or user interface toolkits in that it is intended to simplify the construction of graphical direct-manipulation interfaces. It goes beyond these systems by adding functionality to support the construction of multiuser applications. Based on experience with several large applications built with the {\em Rendezvous\/} system, we believe that it is useful for building conversational props and other computer-supported cooperative work (CSCW) applications. We present a list of required features of conversational props, some example applications built with the {\em Rendezvous\/} system, and a description of the {\em Rendezvous\/} system.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "languages", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, User interface management systems (UIMS). {\bf D.3.3} Software, PROGRAMMING LANGUAGES, Language Constructs and Features. {\bf D.4.7} Software, OPERATING SYSTEMS, Organization and Design, Interactive systems. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Synchronous interaction. {\bf I.3.2} Computing Methodologies, COMPUTER GRAPHICS, Graphics Systems.", } @Article{Leung:1994:RTD, author = "Y. K. Leung and M. D. Aerley", title = "A review and taxonomy of distortion-oriented presentation techniques", journal = j-TOCHI, volume = "1", number = "2", pages = "126--160", month = jun, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-2/p126-leung/", abstract = "One of the common problems associated with large computer-based information systems is the relatively small window through which an information space can be viewed. Increasing interest in recent years has been focused on the development of distortion-oriented presentation techniques to address this problem. However, the growing number of new terminologies and techniques developed have caused considerable confusion to the graphical user interface designer, consequently making the comparison of these presentation techniques and generalization of empirical results of experiments with them very difficult, if not impossible. This article provides a taxonomy of distortion-oriented techniques which demonstrates clearly their underlying relationships. A unified theory is presented to reveal their roots and origins. Issues relating to the implementation and performance of these techniques are also discussed.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors; theory", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Screen design. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors.", } @Article{VanderZanden:1994:IPV, author = "Brad {Vander Zanden} and Brad A. Myers and Dario A. Giuse and Pedro Szekely", title = "Integrating pointer variables into one-way constraint models", journal = j-TOCHI, volume = "1", number = "2", pages = "161--213", month = jun, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-2/p161-vander_zanden/", abstract = "Pointer variables have long been considered useful for constructing and manipulating data structures in traditional programming languages. This article discusses how pointer variables can be integrated into one-way constraint models and indicates how these constraints can be usefully employed in user interfaces. Pointer variables allow constraints to model a wide array of dynamic application behavior, simplify the implementation of structured objects and demonstrational systems, and improve the storage and efficiency of constraint-based applications. This article presents two incremental algorithms --- one lazy and one eager --- for solving constraints with pointer variables. Both algorithms are capable of handling (1) arbitrary systems of one-way constraints, including constraints that involve cycles, and (2) editing models that allow multiple changes between calls to the constraint solver. These algorithms are fault tolerant in that they can handle and recover gracefully from formulas that crash due to programmer error. Constraints that use pointer variables have been implemented in a comprehensive user interface toolkit, Garnet, and our experience with applications written in Garnet have proven the usefulness of pointer variable constraints. Many large-scale applications have been implemented using these constraints.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "algorithms; design; languages", subject = "{\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf D.2.3} Software, SOFTWARE ENGINEERING, Coding Tools and Techniques, Program editors. {\bf D.2.6} Software, SOFTWARE ENGINEERING, Programming Environments. {\bf I.1.2} Computing Methodologies, SYMBOLIC AND ALGEBRAIC MANIPULATION, Algorithms, Nonalgebraic algorithms. {\bf I.1.3} Computing Methodologies, SYMBOLIC AND ALGEBRAIC MANIPULATION, Languages and Systems.", } @Article{Mukherjea:1994:TVD, author = "Sougata Mukherjea and John T. Stasko", title = "Toward visual debugging: integrating algorithm animation capabilities within a source-level debugger", journal = j-TOCHI, volume = "1", number = "3", pages = "215--244", month = sep, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-3/p215-mukherjea/", abstract = "Much of the recent research in software visualization has been polarized toward two opposite domains. In one domain that we call {\em data structure and program visualization}, low-level canonical views of program structures are generated automatically. These types of views, which do not require programmer input or intervention, can be useful for testing and debugging software. Often, however, their generic, low-level views are not expressive enough to convey adequately how a program functions. In the second domain called {\em algorithm animation}, designers handcraft abstract, application-specific views that are useful for program understanding and teaching. Unfortunately, since algorithm animation development typically requires time-consuming design with a graphics package, it will not be used for debugging, where timeliness is a necessity. However, we speculate that the application-specific nature of algorithm animation views could be a valuable debugging aid for software developers as well, if only the views could be easy and rapid to create. We have developed a system called {\em Lens\/} that occupies a unique niche between the two domains discussed above and explores the capabilities that such a system may offer. Lens allows programmers to build rapidly (in minutes) algorithm animation-style program views without requiring any sophisticated graphics knowledge and without using textual coding. Lens also is integrated with a system debugger to promote iterative design and exploration.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "algorithms; human factors; verification", subject = "{\bf D.2.5} Software, SOFTWARE ENGINEERING, Testing and Debugging, Debugging aids. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces. {\bf I.3.8} Computing Methodologies, COMPUTER GRAPHICS, Applications. {\bf I.6.8} Computing Methodologies, SIMULATION AND MODELING, Types of Simulation, Animation.", } @Article{Mandviwalla:1994:WDG, author = "Munir Mandviwalla and Lorne Olfman", title = "What do groups need? {A} proposed set of generic groupware requirements", journal = j-TOCHI, volume = "1", number = "3", pages = "245--268", month = sep, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-3/p245-mandviwalla/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors; theory", subject = "{\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces. {\bf D.2.1} Software, SOFTWARE ENGINEERING, Requirements/Specifications, Methodologies (e.g., object-oriented, structured). {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.4.1} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Office Automation, Time management. {\bf H.4.2} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Types of Systems, Decision support. {\bf H.4.3} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Communications Applications, Bulletin boards. {\bf H.4.3} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Communications Applications, Computer conferencing, teleconferencing, and videoconferencing. {\bf H.4.3} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Communications Applications, Electronic mail.", } @Article{Berlage:1994:SUM, author = "Thomas Berlage", title = "A selective undo mechanism for graphical user interfaces based on command objects", journal = j-TOCHI, volume = "1", number = "3", pages = "269--294", month = sep, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-3/p269-berlage/", abstract = "It is important to provide a recovery operation for applications with a graphical user interface. A restricted linear undo mechanism can conveniently be implemented using object-oriented techniques. Although linear undo provides an arbitrarily long history, it is not possible to undo isolated commands from the history without undoing all following commands. Various undo models have been proposed to overcome this limitation, but they all ignore the problem that in graphical user interfaces a previous user action might not have a sensible interpretation in another state. {\em Selective undo\/} introduced here can undo isolated commands by copying them into the current state ``{\em if that is meaningful.''\/} Furthermore, the semantics of selective undo are argued to be more natural for the user, because the mechanism only looks at the command to undo and the current state and does not depend on the history in between. The user interface for selective undo can also be implemented generically. Such a generic implementation is able to provide a consistent recovery mechanism in arbitrary applications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors", subject = "{\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf D.1.5} Software, PROGRAMMING TECHNIQUES, Object-oriented Programming. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, Software libraries. {\bf D.2.m} Software, SOFTWARE ENGINEERING, Miscellaneous, Reusable software**. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, User interface management systems (UIMS). {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Synchronous interaction.", } @Article{Prakash:1994:FUA, author = "Atul Prakash and Michael J. Knister", title = "A framework for undoing actions in collaborative systems", journal = j-TOCHI, volume = "1", number = "4", pages = "295--330", month = dec, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-4/p295-prakash/", abstract = "The ability to undo operations is a standard feature in most single-user interactive applications. We propose a general framework for implementing undo in collaborative systems. The framework allows users to reverse their own changes individually, taking into account the possibility of conflicts between different users' operations that may prevent an undo. The proposed framework has been incorporated into DistEdit, a toolkit for building group text editors. Based on our experience with DistEdit's undo facilities, we discuss several issues that need to be taken into account in using the framework, in order to ensure that a reasonable undo behavior is provided to users. We show that the framework is also applicable to single-user systems, since the operations to undo can be selected not just on the basis of who performed them, but by any appropriate criterion, such as the document region in which the operations occurred or the time interval in which the operations were carried out.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "algorithms; design; human factors", subject = "{\bf I.7.1} Computing Methodologies, DOCUMENT AND TEXT PROCESSING, Document and Text Editing. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.2.2} Information Systems, DATABASE MANAGEMENT, Physical Design, Recovery and restart. {\bf H.2.4} Information Systems, DATABASE MANAGEMENT, Systems, Concurrency. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Theory and methods. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces.", } @Article{Ware:1994:ROV, author = "Colin Ware and Ravin Balakrishnan", title = "Reaching for objects in {VR} displays: lag and frame rate", journal = j-TOCHI, volume = "1", number = "4", pages = "331--356", month = dec, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-4/p331-ware/", abstract = "This article reports the results from three experimental studies of reaching behavior in a head-coupled stereo display system with a hand-tracking subsystem for object selection. It is found that lag in the head-tracking system is relatively unimportant in predicting performance, whereas lag in the hand-tracking system is critical. The effect of hand lag can be modeled by means of a variation on Fitts' Law with the measured system lag introduced as a multiplicative variable to the Fitts' Law index of difficulty. This means that relatively small lags can cause considerable degradation in performance if the targets are small. Another finding is that errors are higher for movement in and out of the screen, as compared to movements in the plane of the screen, and there is a small (10\%) time penalty for movement in the Z direction in all three experiments. Low frame rates cause a degradation in performance; however, this can be attributed to the lag which is caused by low frame rates, particularly if double buffering is used combined with early sampling of the hand-tracking device.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors; performance", subject = "{\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Interaction techniques. {\bf I.3.7} Computing Methodologies, COMPUTER GRAPHICS, Three-Dimensional Graphics and Realism, Virtual reality. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Input devices and strategies.", } @Article{Sanchez:1994:HEO, author = "J. Alfredo S{\'a}nchez and John J. Leggett and John L. Schnase", title = "{HyperActive}: extending an open hypermedia architecture to support agency", journal = j-TOCHI, volume = "1", number = "4", pages = "357--382", month = dec, year = "1994", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1994-1-4/p357-sanchez/", abstract = "Agency and hypermedia have both been suggested as powerful means to cope with future information management and human-computer interaction requirements. However, research projects have included interface agents only marginally in the context of hypermedia systems. This article proposes a set of criteria for characterizing interface agents and offers a perspective view of ongoing research in the field using those criteria as a framework. The need to provide a supporting infrastructure that facilitates testing and experimentation of interface agents is stressed. The article describes an existing open hypermedia architecture and introduces an extended architecture that includes provisions to support the development and operation of interface agents. A prototype instantiating this system architecture is presented, as well as an initial assessment of the potential and requirements of interface agents in a hypermedia environment.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors", subject = "{\bf I.7.2} Computing Methodologies, DOCUMENT AND TEXT PROCESSING, Document Preparation, Hypertext/hypermedia. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles.", } @Article{Dewan:1995:CUI, author = "Prasun Dewan and Rajiv Choudhary", title = "Coupling the user interfaces of a multiuser program", journal = j-TOCHI, volume = "2", number = "1", pages = "1--39", month = mar, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-1/p1-dewan/", abstract = "We have developed a new model for coupling the user interfaces of a multiuser program. It is based on an interaction model and a user interface framework that allow users and programmers, respectively, to view applications as editors of data. It consists of a semantics model, a specification model, and an implementation model for coupling. The semantics model determines (1) which properties of interaction entities created for a user are shared with corresponding interaction entities created for other users and (2) when changes made by a user to a property of an interaction entity are communicated to other users sharing it. It divides the properties of an interaction entity into multiple coupling sets and allows users to share different coupling sets independently. It supports several criteria for choosing when a change made by a user to a shared property is communicated to other users. These criteria include how structurally complete the change is, how correct it is, and the time at which it was made. The specification model determines how users specify the desired semantics of coupling. It associates interaction entities with inheritable coupling attributes, allows multiple users to specify values of these attributes, and does a runtime matching of the coupling attributes specified by different users to derive the coupling among their user interfaces. The implementation model determines how multiuser programs implement user-customizable coupling. It divides the task of implementing the coupling between system-provided modules and application programs. The modules support automatically a predefined semantics and specification model that can be extended by the programs. We have implemented the coupling model as part of a system called Suite. This paper describes and motivates the model using the concrete example of Suite, discusses how aspects of it can be implemented in other systems, compares it with related work, discusses its shortcomings, and suggests directions for future work.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors; languages", subject = "{\bf D.2.6} Software, SOFTWARE ENGINEERING, Programming Environments, Interactive environments. {\bf C.2.4} Computer Systems Organization, COMPUTER-COMMUNICATION NETWORKS, Distributed Systems, Distributed applications. {\bf C.2.4} Computer Systems Organization, COMPUTER-COMMUNICATION NETWORKS, Distributed Systems, Distributed databases. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf D.3.3} Software, PROGRAMMING LANGUAGES, Language Constructs and Features, Input/output. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.4.1} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Office Automation. {\bf I.7.1} Computing Methodologies, DOCUMENT AND TEXT PROCESSING, Document and Text Editing. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology.", } @Article{Dourish:1995:DRM, author = "Paul Dourish", title = "Developing a reflective model of collaborative systems", journal = j-TOCHI, volume = "2", number = "1", pages = "40--63", month = mar, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-1/p40-dourish/", abstract = "Recent years have seen a shift in perception of the nature of HCI and interactive systems. As interface work has increasingly become a focus of attention for the social sciences, we have expanded our appreciation of the importance of issues such as work practice, adaptation, and evolution in interactive systems. The reorientation in our view of interactive systems has been accompanied by a call for a new model of design centered around user needs and participation. This article argues that a new process of design is not enough and that the new view necessitates a similar reorientation in the {\em structure\/} of the systems we build. It outlines some requirements for systems that support a deeper conception of interaction and argues that the traditional system design techniques are not suited to creating such systems. Finally, using examples from ongoing work in the design of an open toolkit for collaborative applications, it illustrates how the principles of computational reflection and metaobject protocols can lead us toward a new model based on open abstraction that holds great promise in addressing these issues.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design", subject = "{\bf D.2.10} Software, SOFTWARE ENGINEERING, Design**, Methodologies**. {\bf C.2.4} Computer Systems Organization, COMPUTER-COMMUNICATION NETWORKS, Distributed Systems, Distributed applications. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf H.1.0} Information Systems, MODELS AND PRINCIPLES, General.", } @Article{Myers:1995:UIS, author = "Brad A. Myers", title = "User interface software tools", journal = j-TOCHI, volume = "2", number = "1", pages = "64--103", month = mar, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-1/p64-myers/", abstract = "Almost as long as there have been user interfaces, there have been special software systems and tools to help design and implement the user interface software. Many of these tools have demonstrated significant productivity gains for programmers, and have become important commercial products. Others have proven less successful at supporting the kinds of user interfaces people want to build. This article discusses the different kinds of user interface software tools, and investigates why some approaches have worked and others have not. Many examples of commercial and research systems are included. Finally, current research directions and open issues in the field are discussed.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors; languages", subject = "{\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, User interface management systems (UIMS). {\bf I.2.2} Computing Methodologies, ARTIFICIAL INTELLIGENCE, Automatic Programming, Program synthesis.", } @Article{Taylor:1995:CSA, author = "Richard N. Taylor and Kari A. Nies and Gregory Alan Bolcer and Craig A. MacFarlane and Kenneth M. Anderson and Gregory F. Johnson", title = "Chiron-1: a software architecture for user interface development, maintenance, and run-time support", journal = j-TOCHI, volume = "2", number = "2", pages = "105--144", month = jun, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-2/p105-taylor/", abstract = "The Chiron-1 user interface system demonstrates key techniques that enable a strict separation of an application from its user interface. These techniques include separating the control-flow aspects of the application and user interface: they are concurrent and may contain many threads. Chiron also separates windowing and look-and-feel issues from dialogue and abstract presentation decisions via mechanisms employing a client-server architecture. To separate application code from user interface code, user interface agents called {\em artists\/} are attached to instances of application abstract data types (ADTs). Operations on ADTs within the application implicitly trigger user interface activities within the artists. Multiple artists can be attached to ADTs, providing multiple views and alternative forms of access and manipulation by either a single user or by multiple users. Each artist and the application run in separate threads of control. Artists maintain the user interface by making remote calls to an abstract depiction hierarchy in the Chiron server, insulting the user interface code from the specifics of particular windowing systems and toolkits. The Chiron server and clients execute in separate processes. The client-server architecture also supports multilingual systems: mechanisms are demonstrated that support clients written in programming languages other than that of the server while nevertheless supporting object-oriented server concepts. The system has been used in several universities and research and development projects. It is available by anonymous ftp.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; languages", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, User interface management systems (UIMS). {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf D.2.m} Software, SOFTWARE ENGINEERING, Miscellaneous, Reusable software**.", } @Article{Resnick:1995:RAI, author = "Paul Resnick and Robert A. Virzi", title = "Relief from the audio interface blues: expanding the spectrum of menu, list, and form styles", journal = j-TOCHI, volume = "2", number = "2", pages = "145--176", month = jun, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-2/p145-resnick/", abstract = "Menus, lists, and forms are the workhorse dialogue structures in telephone-based interactive voice response applications. Despite diversity in applications, there is a surprising homogeneity in the menu, list, and form styles commonly employed. There are, however, many alternatives, and no single style fits every prospective application and user population. A design space for each dialogue structure organizes the alternatives and provides a framework for analyzing their benefits and drawbacks. In addition to phone-based interactions, the design spaces apply to any limited-bandwidth, temporally constrained display devices, including small-screen devices such as personal digital assistants (PDAs) and screen phones.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Audio input/output.", } @Article{Olsen:1995:ISI, author = "Dan R. {Olsen, Jr.} and Germinder Singh and Steven K. Feiner", title = "Introduction to the special issue on virtual reality software and technology", journal = j-TOCHI, volume = "2", number = "3", pages = "177--178", month = sep, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-3/p177-olsen/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Artificial, augmented, and virtual realities.", } @Article{Wexelblat:1995:ANG, author = "Alan Wexelblat", title = "An approach to natural gesture in virtual environments", journal = j-TOCHI, volume = "2", number = "3", pages = "179--200", month = sep, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-3/p179-wexelblat/", abstract = "This article presents research --- an experiment and the resulting prototype --- on a method for treating gestural input so that it can be used for multimodal applications, such as interacting with virtual environments. This method involves the capture and use of natural, empty-hand gestures that are made during conventional descriptive utterances. Users are allowed to gesture in a normal continuous manner, rather than being restricted to a small set of discrete gestural commands as in most other systems. The gestures are captured and analyzed into a higher-level description. This description can be used by an application-specific interpreter to understand the gestural input in its proper context. Having a gesture analyzer of this sort enables natural gesture input to any appropriate application.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors", subject = "{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human information processing. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Artificial, augmented, and virtual realities. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Input devices and strategies. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles.", } @Article{Slater:1995:TSI, author = "Mel Slater and Martin Usoh and Anthony Steed", title = "Taking steps: the influence of a walking technique on presence in virtual reality", journal = j-TOCHI, volume = "2", number = "3", pages = "201--219", month = sep, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-3/p201-slater/", abstract = "This article presents an interactive technique for moving through an immersive virtual environment (or ``virtual reality''). The technique is suitable for applications where locomotion is restricted to ground level. The technique is derived from the idea that presence in virtual environments may be enhanced the stronger the match between proprioceptive information from human body movements and sensory feedback from the computer-generated displays. The technique is an attempt to simulate body movements associated with walking. The participant ``walks in place'' to move through the virtual environment across distances greater than the physical limitations imposed by the electromagnetic tracking devices. A neural network is used to analyze the stream of coordinates from the head-mounted display, to determine whether or not the participant is walking on the spot. Whenever it determines the walking behavior, the participant is moved through virtual space in the direction of his or her gaze. We discuss two experimental studies to assess the impact on presence of this method in comparison to the usual hand-pointing method of navigation in virtual reality. The studies suggest that subjective rating of presence is enhanced by the walking method provided that participants associate subjectively with the virtual body provided in the environment. An application of the technique to climbing steps and ladders is also presented.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "experimentation; human factors", subject = "{\bf I.3.4} Computing Methodologies, COMPUTER GRAPHICS, Graphics Utilities, Virtual device interfaces. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Artificial, augmented, and virtual realities. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces. {\bf I.3.7} Computing Methodologies, COMPUTER GRAPHICS, Three-Dimensional Graphics and Realism, Virtual reality. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human information processing.", } @Article{Deering:1995:HVR, author = "Michael F. Deering", title = "{HoloSketch}: a virtual reality sketching\slash animation tool", journal = j-TOCHI, volume = "2", number = "3", pages = "220--238", month = sep, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-3/p220-deering/", abstract = "This article describes HoloSketch, a virtual reality-based 3D geometry creation and manipulation tool. HoloSketch is aimed at providing nonprogrammers with an easy-to-use 3D ``What-You-See-Is-What-You-Get'' environment. Using head-tracked stereo shutter glasses and a desktop CRT display configuration, virtual objects can be created with a 3D wand manipulator directly in front of the user, at very high accuracy and much more rapidly than with traditional 3D drawing systems. HoloSketch also supports simple animation and audio control for virtual objects. This article describes the functions of the HoloSketch system, as well as our experience so far with more-general issues of head-tracked stereo 3D user interface design.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Input devices and strategies. {\bf I.3.3} Computing Methodologies, COMPUTER GRAPHICS, Picture/Image Generation, Display algorithms. {\bf I.3.7} Computing Methodologies, COMPUTER GRAPHICS, Three-Dimensional Graphics and Realism, Virtual reality.", } @Article{Greenhalgh:1995:MCV, author = "Chris Greenhalgh and Steven Benford", title = "{MASSIVE}: a collaborative virtual environment for teleconferencing", journal = j-TOCHI, volume = "2", number = "3", pages = "239--261", month = sep, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-3/p239-greenhalgh/", abstract = "We describe a prototype virtual reality teleconferencing system called MASSIVE which has been developed as part of our on-going research into collaborative virtual environments. This system allows multiple users to communicate using arbitrary combinations of audio, graphics, and text media over local and wide area networks. Communication is controlled by a so-called spatial model of interaction so that one user's perception of another user is sensitive to their relative positions and orientations. The key concept in this spatial model is the (quantitative) {\em awareness\/} which one object has of another. This is controlled by the observing object's {\em focus\/} and the observed object's {\em nimbus}, which describe regions of interest and projection, respectively. Each object's {\em aura\/} defines the total region within which it interacts. This is applied independently in each medium. The system (and the spatial model which it implements) is intended to provide a flexible and natural environment for the spatial mediation of conversation. The model also provides a basis for scaling to relatively large numbers of users. Our design goals include supporting heterogeneity, scalability, spatial mediation, balance of power, and multiple concurrent meetings; MASSIVE meets all of these goals. Our initial experiences show the importance of audio in collaborative VR, and they raise issues about field of view for graphical users, speed of navigation, quality of embodiment, varying perceptions of space, and scalability.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; experimentation; human factors; performance; theory", subject = "{\bf H.4.3} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Communications Applications, Computer conferencing, teleconferencing, and videoconferencing. {\bf C.2.4} Computer Systems Organization, COMPUTER-COMMUNICATION NETWORKS, Distributed Systems. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Artificial, augmented, and virtual realities. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Audio input/output. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Theory and methods. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Synchronous interaction. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Theory and models. {\bf I.3.7} Computing Methodologies, COMPUTER GRAPHICS, Three-Dimensional Graphics and Realism, Virtual reality.", } @Article{Kessler:1995:ECW, author = "G. Drew Kessler and Larry F. Hodges and Neff Walker", title = "Evaluation of the {CyberGlove} as a whole-hand input device", journal = j-TOCHI, volume = "2", number = "4", pages = "263--283", month = dec, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-4/p263-kessler/", abstract = "We present a careful evaluation of the sensory characteristics of the CyberGlove model CG1801 whole-hand input device. In particular, we conducted an experimental study that investigated the level of sensitivity of the sensors, their performance in recognizing angles, and factors that affected accuracy of recognition of flexion measurements. Among our results, we show that hand size differences among the subjects of the study did not have a statistical effect on the accuracy of the device. We also analyzed the effect of different software calibration approaches on accuracy of the sensors.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "experimentation; human factors", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Input devices and strategies. {\bf B.4.2} Hardware, INPUT/OUTPUT AND DATA COMMUNICATIONS, Input/Output Devices. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Artificial, augmented, and virtual realities. {\bf I.2.9} Computing Methodologies, ARTIFICIAL INTELLIGENCE, Robotics, Sensors.", } @Article{Yamada:1995:DEH, author = "Shoji Yamada and Jung-Kook Hong and Shigeharu Sugita", title = "Development and evaluation of hypermedia for museum education: validation of metrics", journal = j-TOCHI, volume = "2", number = "4", pages = "284--307", month = dec, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", note = "See corrigendum \cite{Yamada:1996:CDE}.", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-4/p284-yamada/", abstract = "To define a hypermedia system's ease of use from the user's point of view, we propose three evaluation metrics: an interface shallowness metric, a downward compactness metric, and a downward navigability metric. These express both the cognitive load on users and the structural complexity of the hypermedia contents. We conducted a field study at the National Museum of Ethnology (NME) in Osaka, Japan, to evaluate our hypermedia system and to assess the suitability of our hypermedia metrics from the viewpoint of visiting members of the public. After developing a spreadsheet-type authoring system named HyperEX, we built prototype systems for use by members of the public visiting a special exhibition held at the museum. Questionnaires, interviews, automatic recording of users' navigation operations, and statistical analysis of 449 tested users yielded the following results. First, the suitability of the metrics was found to be satisfactory, indicating that they are useful for developing hypermedia systems. Second, there is a strong relationship between a system's enjoyability and its usability. Transparency and the friendliness of the user interface are the key issues in enjoyability. Finally, the quality of the video strongly affects the overall system evaluation. Video quality is determined by optimum selection of scenes, the length of the video, and appropriate audio-visual expression of the content. This video quality may become the most important issue in developing hypermedia for museum education.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; experimentation; human factors; measurement", subject = "{\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Evaluation/methodology. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Hypertext navigation and maps**. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf D.2.8} Software, SOFTWARE ENGINEERING, Metrics. {\bf J.0} Computer Applications, GENERAL.", } @Article{VanderZanden:1995:DCB, author = "Brad {Vander Zanden} and Brad A. Myers", title = "Demonstrational and constraint-based techniques for pictorially specifying application objects and behaviors", journal = j-TOCHI, volume = "2", number = "4", pages = "308--356", month = dec, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-4/p308-vander_zanden/", abstract = "The Lapidary interface design tool is a demonstrational system that allows the graphics and run-time behaviors that go {\em inside\/} an application window to be specified pictorially. In particular, Lapidary allows the designer to draw example pictures of application-specific graphical objects that the end user will manipulate (such as boxes, arrows, or elements of a list), the feedback that shows which objects are selected (such as small boxes on the sides and corners of an object), and the dynamic feedback objects (such as hairline boxes to show where an object is being dragged). The run-time behavior of all these objects can be specified ina straightforward way using constraints, demonstration, and dialog boxes that allow the designer to provide abstract descriptions of the interactive response to the input devices. Lapidary generalizes from these specific example pictures and behaviors to create prototype objects and behaviors from which instances can be made at run-time. A novel feature of Lapidary's implementation is its use of constraints that have been explicitly specified by the designer to help it generalize example objects and behaviors and to guide it in making inferences.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces.", } @Article{Kim:1995:IRR, author = "Jinwoo Kim and F. Javier Lerch and Herbert A. Simon", title = "Internal representation and rule development in object-oriented design", journal = j-TOCHI, volume = "2", number = "4", pages = "357--390", month = dec, year = "1995", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1995-2-4/p357-kim/", abstract = "This article proposes a cognitive framework describing the software development process in object-oriented design (OOD) as building internal representations and developing rules. Rule development (method construction) is performed in two problem spaces: a rule space and an instance space. Rules are generated, refined, and evaluated in the rule space by using three main cognitive operations: Infer, Derive, and Evoke. Cognitive activities in the instance space are called mental simulations and are used in conjunction with the Infer operation in the rule space. In an empirical study with college students, we induced different representations to the same problem by using problem isomorphs. Initially, subjects built a representation based on the problem description. As rule development proceeded, the initial internal representation and designed objects were refined, or changed if necessary, to correspond to knowledge gained during rule development. Differences in rule development processes among groups created final designs that are radically different in terms of their level of abstraction and potential reusability. The article concludes by discussing the implications of these results for object-oriented design.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; experimentation; human factors", subject = "{\bf D.2.10} Software, SOFTWARE ENGINEERING, Design**, Representation**. {\bf D.1.5} Software, PROGRAMMING TECHNIQUES, Object-oriented Programming. {\bf D.3.2} Software, PROGRAMMING LANGUAGES, Language Classifications, Object-oriented languages.", } @Article{Lim:1996:EII, author = "Kai H. Lim and Izak Benbasat and Peter A. Todd", title = "An experimental investigation of the interactive effects of interface style, instructions, and task familiarity on user performance", journal = j-TOCHI, volume = "3", number = "1", pages = "1--37", month = mar, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-1/p1-lim/", abstract = "Norman proposed a model describing the sequence of user activities involved in human-computer interaction. Through this model, Norman provides a rationale for why direct-manipulation interfaces may be preferred to other design alternatives. Based on {\em action identification theory\/} we developed several hypotheses about the operations of Norman's model and tested them in a laboratory experiment. The results show that users of a direct-manipulation interface and a menu-based interface did not differ in the total amount of time used to perform a task. However, with the direct-manipulation interface, more time is devoted to performing {\em motor actions}, but this is offset by shorter {\em nonmotor time}. Furthermore, there are significant interactions between task familiarity, instructions, and the type of interface, indicating that Norman's model may not hold under all conditions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, User interface management systems (UIMS). {\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Interaction techniques.", } @Article{Johnson:1996:CPS, author = "Jeff A. Johnson and Bonnie A. Nardi", title = "Creating presentation slides: a study of user preferences for task-specific versus generic application software", journal = j-TOCHI, volume = "3", number = "1", pages = "38--65", month = mar, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-1/p38-johnson/", abstract = "We conducted a study to investigate the use of generic versus task-specific application software by people who create and maintain presentation slides. Sixteen people were interviewed to determine how they prepare slides, what software they use to prepare and maintain slides, and how well the software they use supports various aspects of the task. The informants varied in how central slidemaking was to their jobs. The hypotheses driving the study were that: (1) some software applications are task generic, intended for use in a wide variety of tasks, while others are task specific, intended to support very specific tasks; (2) task-specific software is preferable, but is often not used because of cost, learning effort, or lack of availability, and (3) people who infrequently perform a task tend to use generic tools, while people who often perform it tend to use task-specific tools. Our findings suggest that several factors influence choice of slidemaking software, including desired quality, production time, user skill, willingness to use multiple tools, whether people work alone or in teams, and company policy. Furthermore, the task specificity/genericness of an application program is not a simple matter of {\em degree}, because it depends on several fairly independent software design issues. We (1) conclude that developing application software that supports all aspects of a task well is extremely difficult and (2) suggest an alternative approach that may be more fruitful: providing collections of interoperable tools and services.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces. {\bf H.4.0} Information Systems, INFORMATION SYSTEMS APPLICATIONS, General. {\bf I.3.4} Computing Methodologies, COMPUTER GRAPHICS, Graphics Utilities, Graphics editors. {\bf K.8.1} Computing Milieux, PERSONAL COMPUTING, Application Packages, Graphics. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf I.3.4} Computing Methodologies, COMPUTER GRAPHICS, Graphics Utilities, Application packages.", } @Article{Roseman:1996:BRG, author = "Mark Roseman and Saul Greenberg", title = "Building real-time groupware with {GroupKit}, a groupware toolkit", journal = j-TOCHI, volume = "3", number = "1", pages = "66--106", month = mar, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-1/p66-roseman/", abstract = "This article presents an overview of GroupKit, a groupware toolkit that lets developers build applications for synchronous and distributed computer-based conferencing. GroupKit was constructed from our belief that programming groupware should be only slightly harder than building functionally similar single-user systems. We have been able to significantly reduce the implementation complexity of groupware through the key features that comprise GroupKit. A {\em runtime infrastructure\/} automatically manages the creation, interconnection, and communications of the distributed processes that comprise conference sessions. A set of {\em groupware programming abstractions\/} allows developers to control the behavior of distributed processes, to take action on state changes, and to share relevant data. {\em Groupware widgets\/} let interface features of value to conference participants to be easily added to groupware applications. {\em Session managers\/} --- interfaces that let people create and manage their meetings --- are decoupled from groupware applications and are built by developers to accommodate the group's working style. Example GroupKit applications in a variety of domains have been implemented with only modest effort.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, User interface management systems (UIMS). {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf D.3.3} Software, PROGRAMMING LANGUAGES, Language Constructs and Features. {\bf D.4.7} Software, OPERATING SYSTEMS, Organization and Design, Interactive systems. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Synchronous interaction.", } @Article{Healey:1996:HVE, author = "Christopher G. Healey and Kellogg S. Booth and James T. Enns", title = "High-speed visual estimation using preattentive processing", journal = j-TOCHI, volume = "3", number = "2", pages = "107--135", month = jun, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-2/p107-healey/", abstract = "A new method is presented for performing rapid and accurate numerical estimation. The method is derived from an area of human cognitive psychology called preattentive processing. Preattentive processing refers to an initial organization of the visual field based on cognitive operations believed to be rapid, automatic, and spatially parallel. Examples of visual features that can be detected in this way include hue, intensity, orientation, size, and motion. We believe that studies from preattentive vision should be used to assist in the design of visualization tools, especially those for which high-speed target detection, boundary identification, and region detection are important. In our present study, we investigated two known preattentive features (hue and orientation) in the context of a new task (numerical estimation) in order to see whether preattentive estimation was possible. Our experiments tested displays that were designed to visualize data from salmon migration simulations. The results showed that rapid and accurate estimation was indeed possible using either hue or orientation. Furthermore, random variation in one of these features resulted in no interference when subjects estimated the percentage of the other. To test the generality of our results, we varied two important display parameters --- display duration and feature difference --- and found boundary conditions for each. Implications of our results for application to real-world data and tasks are discussed.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "experimentation; performance", subject = "{\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Interaction techniques. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Ergonomics. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Screen design. {\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Ergonomics.", } @Article{Hertzum:1996:BQO, author = "Morten Hertzum and Erik Fr{\o}kj{\ae}r", title = "Browsing and querying in online documentation: a study of user interfaces and the interaction process", journal = j-TOCHI, volume = "3", number = "2", pages = "136--161", month = jun, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-2/p136-hertzum/", abstract = "A user interface study concerning the usage effectiveness of selected retrieval modes was conducted using an experimental text retrieval system, TeSS, giving access to online documentation of certain programming tools. Four modes of TeSS were compared: (1) browsing, (2) conventional boolean retrieval, (3) boolean retrieval based on Venn diagrams, and (4) these three combined. Further, the modes of TeSS were compared to the use of printed manuals. The subjects observed were 87 computing new to them. In the experiment the use of printed manuals is faster and provides answers of higher quality than any of the electronic modes. Therefore, claims about the effectiveness of computer-based text retrieval have to by vary in situations where printed manuals are manageable to the user. Among the modes of TeSS, browsing is the fastest and the one causing the fewest operational errors. On the same two variables, time and operational errors, the Venn diagram mode performs better than conventional boolean retrieval. The combined mode scores worst on the objective performance measures; nonetheless nearly all subject prefer this mode. Concerning the interaction process, the subjects tend to manage the complexities of the information retrieval tasks by issuing series of simple commands and exploiting the interactive capabilities of TeSS. To characterize the dynamics of the interaction process two concepts are introduced; threads and sequences of tactics. Threads in a query sequence describes the continuity during retrieval. Sequences of tactics concern the combined mode and describe how different retrieval modes succeed each other as the retrieval process evolves.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "experimentation; human factors; performance", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology. {\bf H.3.3} Information Systems, INFORMATION STORAGE AND RETRIEVAL, Information Search and Retrieval, Query formulation. {\bf H.3.3} Information Systems, INFORMATION STORAGE AND RETRIEVAL, Information Search and Retrieval, Retrieval models. {\bf H.3.4} Information Systems, INFORMATION STORAGE AND RETRIEVAL, Systems and Software. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Training, help, and documentation.", } @Article{Schaffer:1996:NHC, author = "Doug Schaffer and Zhengping Zuo and Saul Greenberg and Lyn Bartram and John Dill and Shelli Dubs and Mark Roseman", title = "Navigating hierarchically clustered networks through fisheye and full-zoom methods", journal = j-TOCHI, volume = "3", number = "2", pages = "162--188", month = jun, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-2/p162-schaffer/", abstract = "Many information structures are represented as two-dimensional networks (connected graphs) of links and nodes. Because these network tend to be large and quite complex, people often prefer to view part or all of the network at varying levels of detail. {\em Hierarchical clustering\/} provides a framework for viewing the network at different levels of detail by superimposing a hierarchy on it. Nodes are grouped into clusters, and clusters are themselves place into other clusters. Users can then navigate these clusters until an appropriate level of detail is reached. This article describes an experiment comparing two methods for viewing hierarchically clustered networks. Traditional {\em full-zoom\/} techniques provide details of only the current level of the hierarchy. In contrast, {\em fisheye views}, generated by the ``variable-zoom'' algorithm described in this article, provide information about higher levels as well. Subjects using both viewing methods were given problem-solving tasks requiring them to navigate a network, in this case, a simulated telephone system, and to reroute links in it. Results suggest that the greater context provided by fisheye views significantly improved user performance. Users were quicker to complete their task and made fewer unnecessary navigational steps through the hierarchy. This validation of fisheye views in important for designers of interfaces to complicated monitoring systems, such as control rooms for supervisory control and data acquistion systems, where efficient human performance is often critical. However, control room operators remained concerned about the size and visibility tradeoffs between the fine room operators remained concerned about the size and visibility tradeoffs between the fine detail provided by full-zoom techniques and the global context supplied by fisheye views. Specific interface features are required to reconcile the differences.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors; measurement", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Theory and methods. {\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Interaction techniques.", } @Article{Yamada:1996:CDE, author = "Shoji Yamada and Jung-Kook Hong and Shigeharu Sugita", title = "Corrigendum {[``Development and evaluation of hypermedia for museum education: validation and metrics'', ACM Trans. Human Interact. 2, 4(Dec. 1995) 284--307]}", journal = j-TOCHI, volume = "3", number = "3", pages = "Page 285", month = sep, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", note = "See \cite{Yamada:1996:CDE}.", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-3/p285-yamada/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; experimentation; human factors; measurement", subject = "{\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Evaluation/methodology. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Hypertext navigation and maps**. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf J.0} Computer Applications, GENERAL. {\bf D.2.8} Software, SOFTWARE ENGINEERING, Metrics.", } @Article{Rieman:1996:FSE, author = "John Rieman", title = "A field study of exploratory learning strategies", journal = j-TOCHI, volume = "3", number = "3", pages = "189--218", month = sep, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-3/p189-rieman/", abstract = "It has suggested that interactive computer users find ``exploratory learning'' to be an effective and attractive strategy for learning a new system or investigating unknown features of familiar software. In exploratory learning, instead of working through precisely sequenced training materials, the user investigates a system on his or her own initiative, often in pursuit of a real or artificial task. The value of exploratory learning has been studied in controlled settings, with special attention newly acquired systems, be there has been little investigation of its occurrence in natural situations or in support of ongoing learning. To address this question, a field study of the behavior and attitudes of computer users in everyday working situations was performed, using diaries and structured interviews that focused on learning events. The study showed that task-oriented exploration was a widely accepted method for learning, but that it often required support from manuals and from other users or system support personnel. Exploration not related to a current or pending task was infrequent, and most users believed it to be inefficient. These findings have implications for the design of systems, documentation, and training.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "documentation; human factors", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Training, help, and documentation. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces.", } @Article{Rosson:1996:RUS, author = "Mary Beth Rosson and John M. Carroll", title = "The reuse of uses in {Smalltalk} programming", journal = j-TOCHI, volume = "3", number = "3", pages = "219--253", month = sep, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-3/p219-rosson/", abstract = "Software reuse, a long-standing and refractory issue in software technology, has been specifically emphasized as an advantage of the object-oriented programming paradigm. We report an empirical study of expert Smalltalk programmers reusing user interface classes in small graphical applications. Our primary goal was to develop a qualitative characterization of expert reuse strategies that could be used to identify requirements for teaching and supporting reuse programming. A secondary interest was to demonstrate to these experts the Reuse View Matcher --- a prototype reuse tool --- and to collect some initial observations of this tool in use during reuse programming. We observed extensive ``reuse of uses'' in the programmers' work: they relied heavily on code in example applications that provided an implicit specification for reuse of the target class. We called this implicit specification a ``usage context.'' The programmers searched for relevant usage contexts early. They repeatedly evaluated the contextualized information to develop solution plans, and they borrowed and adapted it when the sample context suited their immediate reuse goals. The process of code development was highly dynamic and incremental; analysis and implementation were tightly interleaved, frequently driven by testing and debugging. These results are considered in terms of the tradeoffs that inhere in the reuse of uses and the teaching and tool support that might improve the efficiency and accuracy of this approach to reuse.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "documentation; human factors; languages", subject = "{\bf D.1.5} Software, PROGRAMMING TECHNIQUES, Object-oriented Programming. {\bf D.2.6} Software, SOFTWARE ENGINEERING, Programming Environments. {\bf D.2.m} Software, SOFTWARE ENGINEERING, Miscellaneous, Reusable software**. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Training, help, and documentation.", } @Article{Zhai:1996:PEU, author = "Shumin Zhai and William Buxton and Paul Milgram", title = "The partial-occlusion effect: utilizing semitransparency in {3D} human-computer interaction", journal = j-TOCHI, volume = "3", number = "3", pages = "254--284", month = sep, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-3/p254-zhai/", abstract = "This study investigates human performance when using semitransparent tools in interactive 3D computer graphics environments. The article briefly reviews techniques for presenting depth information and examples of applying semitransparency in computer interface design. We hypothesize that when the user moves a semitransparent surface in a 3D environment, the ``partial-occlusion'' effect introduced through semitransparency acts as an effective cue in target localization --- an essential component in many 3D interaction tasks. This hypothesis was tested in an experiment in which subjects were asked to capture dynamic targets (virtual fish) with two versions of a 3D box cursor, one with and one without semitransparent surfaces. Results showed that the partial-occlusion effect through semitransparency significantly improved users' performance in terms of trial completion time, error rate, and error magnitude in both monoscopic and stereoscopic displays. Subjective evaluations supported the conclusions drawn from performance measures. The experimental results and their implications are discussed, with emphasis on the relative, discrete nature of the partial-occlusion effect and on interactions between different depth cues. The article concludes with proposals of a few future research issues and applications of semitransparency in human-computer interaction.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; experimentation; human factors; measurement", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Input devices and strategies. {\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Interaction techniques. {\bf I.3.7} Computing Methodologies, COMPUTER GRAPHICS, Three-Dimensional Graphics and Realism, Virtual reality.", } @Article{John:1996:UGU, author = "Bonnie E. John and David E. Kieras", title = "Using {GOMS} for user interface design and evaluation: which technique?", journal = j-TOCHI, volume = "3", number = "4", pages = "287--319", month = dec, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-4/p287-john/", abstract = "Since the seminal book, {\em The Psychology of Human-Computer Interaction}, the GOMS model has been one of the few widely known theoretical concepts in human-computer interaction. This concept has spawned much research to verify and extend the original work and has been used in real-world design and evaluation situations. This article synthesizes the previous work on GOMS to provide an integrated view of GOMS models and how they can be used in design. We briefly describe the major variants of GOMS that have matured sufficiently to be used in actual design. We then provide guidance to practitioners about which GOMS variant to use for different design situations. Finally, we present examples of the application of GOMS to practical design problems and then summarize the lessons learned.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human information processing.", } @Article{John:1996:GFU, author = "Bonnie E. John and David E. Kieras", title = "The {GOMS} family of user interface analysis techniques: comparison and contrast", journal = j-TOCHI, volume = "3", number = "4", pages = "320--351", month = dec, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-4/p320-john/", abstract = "Sine the publication of {\em The Psychology of Human-Computer Interaction}, the GOMS model has been one of the most widely known theoretical concepts in HCI. This concept has produced several GOMS analysis techniques that differ in appearance and form, underlying architectural assumptions, and predictive power. This article compares and contrasts four popular variants of the GOMS family (the Keystroke-Level Model, the original GOMS formulation, NGOMSL, and CPM-GOMS) by applying them to a single task example.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human information processing.", } @Article{Recker:1996:PDA, author = "Margaret M. Recker and James E. Pitkow", title = "Predicting document access in large multimedia repositories", journal = j-TOCHI, volume = "3", number = "4", pages = "352--375", month = dec, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-4/p352-recker/", abstract = "Network-accessible multimedia databases, repositories, and libraries are proliferating at a rapid rate. A crucial problem for these repositories remains timely and appropriate document access. In this article, we borrow a model from psychological research on human memory, which has long studied retrieval of memory items based on frequency and recency rates of past item occurrences. Specifically, the model uses frequency and recency rates of prior document accesses to predict future document requests. The model is illustrated by analyzing the log file of document accesses to the Georgia Institute of Technology World Wide Web (WWW) repository, a large multimedia repository exhibiting high access rates. Results show that the model predicts document access rates with a reliable degree of accuracy. We describe extensions to the basic approach that combine the recency and frequency analyses and which incorporate repository structure and document type. These results have implications for the formulation of descriptive user models of information access in large repositories. In addition, we sketch applications in the areas of design of information systems and interfaces and their document-caching algorithms.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors; measurement", subject = "{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human information processing. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Evaluation/methodology.", } @Article{Anonymous:1996:AI, author = "Anonymous", title = "Author index", journal = j-TOCHI, volume = "3", number = "4", pages = "376--377", month = dec, year = "1996", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1996-3-4/p376-author_index/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", subject = "{\bf A.2} General Literature, REFERENCE.", } @Article{Schmandt:1997:ISI, author = "Chris Schmandt and Nichole Yankelovich", title = "Introduction to the special issue on speech as data", journal = j-TOCHI, volume = "4", number = "1", pages = "1--1", month = mar, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-1/p1-schmandt/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "theory", subject = "{\bf A.0} General Literature, GENERAL.", } @Article{Arons:1997:SSI, author = "Barry Arons", title = "{SpeechSkimmer}: a system for interactively skimming recorded speech", journal = j-TOCHI, volume = "4", number = "1", pages = "3--38", month = mar, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-1/p3-arons/", abstract = "Listening to a speech recording is much more difficult than visually scanning a document because of the transient and temporal nature of audio. Audio recordings capture the richness of speech, yet it is difficult to directly browse the stored information. This article describes techniques for structuring, filtering, and presenting recorded speech, allowing a user to navigate and interactively find information in the audio domain. This article describes the SpeechSkimmer system for interactively skimming speech recordings. SpeechSkimmer uses speech-processing techniques to allow a user to hear recorded sounds quickly, and at several levels of detail. User interaction, through a manual input device, provides continuous real-time control of the speed and detail level of the audio presentation. SpeechSkimmer reduces the time needed to listen by incorporating time-compressed speech, pause shortening, automatic emphasis detection, and nonspeech audio feedback. This article also presents a multilevel structural approach to auditory skimming and user interface techniques for interacting with recorded speech. An observational usability test of SpeechSkimmer is discussed, as well as a redesign and reimplementation of the user interface based on the results of this usability test.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; experimentation; human factors", subject = "{\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Audio input/output. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf H.3.3} Information Systems, INFORMATION STORAGE AND RETRIEVAL, Information Search and Retrieval. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Input devices and strategies. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles.", } @Article{Ackerman:1997:HLF, author = "Mark S. Ackerman and Brian Starr and Debby Hindus and Scott D. Mainwaring", title = "Hanging on the `wire: a field study of an audio-only media space", journal = j-TOCHI, volume = "4", number = "1", pages = "39--66", month = mar, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-1/p39-ackerman/", abstract = "The primary focus of this article is an analysis of an audio-only media space from a computer-supported cooperative work (CSCW) perspective. To explore whether audio by itself is suitable for shared media systems, we studied a workgroup using an audio-only media space. This media space, called Thunderwire, combined high-quality audio with open connections to create a shared space for its users. The two-month field study provided a richly nuanced understanding of this audio spaces social use. The system afforded rich sociable interactions. As well, users were able to create a useful, usable social space; however, through an analysis of the social norms that the participants formulated, we show that they had to take into account being in an audio-only environment. Within the field study, then, audio by itself was sufficient for a usable media space and a useful social space, but users were forced to adapt to many audio-only and system conditions. The article also considers audio's implications for privacy.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "theory", subject = "{\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Audio input/output. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human information processing. {\bf H.4.3} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Communications Applications. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Evaluation/methodology. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces. {\bf J.4} Computer Applications, SOCIAL AND BEHAVIORAL SCIENCES.", } @Article{Huguenard:1997:WFP, author = "Brian R. Huguenard and F. Javier Lerch and Brian W. Junker and Richard J. Patz and Robert E. Kass", title = "Working-memory failure in phone-based interaction", journal = j-TOCHI, volume = "4", number = "2", pages = "67--102", month = jun, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-2/p67-huguenard/", abstract = "This article investigates working-memory (WM) failure in phone-based interaction (PBI). We used a computational model of phone-based interaction (PBI USER) to generate predictions about the impact of three factors on WM failure:PBI features (i.e. menu structure), individual differences (i.e., WM capacity), and task characteristics (i.e., number of tasks). Our computational model stipulates that both the storage {\em and\/} the processing of information contribute to WM failure. In practical terms the model and the empirical results indicate that, contrary to guidelines for the design of phone-based interfaces, deep menu hierarchies (no more than three options per menu) do not reduce WM error rates in PBI. At a more theoretical level, the study shows that the use of a computational model in HCI research provides a systematic approach for explaining complex empirical results.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "experimentation; human factors; performance", subject = "{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human information processing. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Theory and methods.", } @Article{Rodham:1997:NAS, author = "Kenneth J. Rodham and Dan R. {Olsen, Jr.}", title = "Nanites: an approach to structure-based monitoring", journal = j-TOCHI, volume = "4", number = "2", pages = "103--136", month = jun, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-2/p103-rodham/", abstract = "The focal point of many interactive systems is an information artifact being created and manipulated by one or more users through a user interface. The software components of such an interactive system perform their tasks relative to the data structures that represent the information artifact. System components interact with each other by changing these data and responding when relevant changes are made to them by other components. Perhaps the most difficult problem to be solved when building such data-centric systems is the monitoring problem. System components require the ability to watch for and respond to changes made to complex data structures. Previous monitoring approaches are geared toward monitoring single data items rather than entire data structures. This article describes a new monitoring approach called Nanites that is designed to simplify the task of monitoring complex data structures.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors; performance", subject = "{\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques.", } @Article{Whittaker:1997:TML, author = "Steve Whittaker and Jerry Swanson and Jakov Kucan and Candy Sidner", title = "{TeleNotes}: managing lightweight interactions in the desktop", journal = j-TOCHI, volume = "4", number = "2", pages = "137--168", month = jun, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-2/p137-whittaker/", abstract = "Communication theories and technology have tended to focus on extended, formal meetings and have neglected a prevalent and vital form of workplace communication --- namely, lightweight communication. Unlike formal, extended meetings, lightweight interaction is brief, informal, unplanned, and intermittent. We analyze naturalistic data from a study of work-place communication and derive five design criteria for lightweight interaction systems. These criteria require that systems for lightweight interaction support {\em conversational tracking, rapid connection}, the ability to {\em leave a message}, {\em context management}, and {\em shared real-time objects}. Using these criteria, we evaluate existing interpersonal communications technologies. We then describe an implementation of a system (TeleNotes) that is designed to support lightweight interaction by meeting these criteria. The interface metaphor allows communications to be based around desktop objects, resembling ``sticky notes.'' These objects are also organized into ``desktop piles'' to support conversational threads and provide mechanisms for initiating real-time audio, video, and application sharing. We conducted informal user testing of several system prototypes. Based on our findings, outstanding issues concerning theory and systems design for communication systems are outlined --- in particular, with regard to the issue of managing conversations over time.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Evaluation/methodology. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Asynchronous interaction. {\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Interaction techniques. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Synchronous interaction. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Evaluation/methodology.", } @Article{Wiedenbeck:1997:HPL, author = "Susan Wiedenbeck and Patti L. Zila", title = "Hands-on practice in learning to use software: a comparison of exercise, exploration, and combined formats", journal = j-TOCHI, volume = "4", number = "2", pages = "169--196", month = jun, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-2/p169-wiedenbeck/", abstract = "This research addresses two issues in the domain of computer training (1) whether learners are able to use exploration-based practice methods effectively to learn to use software and (2) whether some minimal computing background is necessary to be successful with minimalist training and exploration practice. An empirical study was carried out to compare exploration, exercises, and a combined format consisting of an exercise followed by exploration. Subjects of both high and low computer experience were included in the study. It was thought that the combined format might lead to superior training outcomes because it would both structure learning through an exercise and allow learners to go beyond the simple procedures in the training manual through exploration. The results showed that the performance of the low-experience subjects at test did not differ based on the type of practice. However, high-experience subjects who were trained using exercises or the combined format did significantly better than those trained using exploration alone. The similarity of performance of subjects in the exercise and combined practice conditions suggests that the exercise component of the practice explains their success.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "experimentation; human factors", subject = "{\bf K.3.2} Computing Milieux, COMPUTERS AND EDUCATION, Computer and Information Science Education, Information systems education. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Training, help, and documentation.", } @Article{Cohen:1997:DGC, author = "Jonathan D. Cohen", title = "Drawing graphs to convey proximity: an incremental arrangement method", journal = j-TOCHI, volume = "4", number = "3", pages = "197--229", month = sep, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-3/p197-cohen/", abstract = "Graph drawings are increasingly finding their way into user interfaces to convey a variety of relationships. This article deals with rendering graphs to show proximity between vertices by making their configuration (screen) distances reflect their distances in the graph. An arrangement method is described that achieves good drawings at speeds suitable for user interaction on a desktop computer. The method is ``incremental'' in that it first arranges a small portion of the graph, then arranges successively larger fractions of the graph until a suitable arrangement for the entirety is achieved. The incremental approach not only offers speed improvements, but avoids many of the suboptimal solutions reached with other iterative approaches. Algorithms are described in pseudocode, and results are presented.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "algorithms; human factors; performance", subject = "{\bf I.3.7} Computing Methodologies, COMPUTER GRAPHICS, Three-Dimensional Graphics and Realism, Color, shading, shadowing, and texture. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Screen design.", } @Article{Kieras:1997:PEM, author = "David E. Kieras and Scott D. Wood and David E. Meyer", title = "Predictive engineering models based on the {EPIC} architecture for a multimodal high-performance human-computer interaction task", journal = j-TOCHI, volume = "4", number = "3", pages = "230--275", month = sep, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-3/p230-kieras/", abstract = "Engineering models of human performance permit some aspects of usability of interface designs to be predicted from an analysis of the task, and thus they can replace to some extent expensive user-testing data. We successfully predicted human performance in telephone operator tasks with engineering models constructed in the EPIC ({\bf E}xecutive {\bf P}rocess-{\bf I}nteractive {\bf C}ontrol) architecture for human information processing, which is especially suited for modeling multimodal, complex tasks, and has demonstrated success in other task domains. Several models were constructed on an {\em a priori\/} basis to represent different hypotheses about how operators coordinate their activities to produce rapid task performance. The models predicted the total time with useful accuracy and clarified some important properties of the task. The best model was based directly on the GOMS analysis of the task and made simple assumptions about the operator's task strategy, suggesting that EPIC models are a feasible approach to predicting performance in multimodal high-performance tasks.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human information processing. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces.", } @Article{Modugno:1997:GRP, author = "Francesmary Modugno and Albert T. Corbett and Brad A. Myers", title = "Graphical representation of programs in a demonstrational visual shell --- an empirical evaluation", journal = j-TOCHI, volume = "4", number = "3", pages = "276--308", month = sep, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-3/p276-modugno/", abstract = "An open question in the area of Programming by Demonstration (PBD) is how to best represent the inferred program. Without a way to view, edit, and share programs, PBD systems will never reach their full potential. We designed and implemented two graphical representation languages for a PBD desktop similar to the Apple Macintosh Finder. Although a user study showed that both languages enabled nonprogrammers to generate and comprehend programs, the study also revealed that the language that more closely reflected the desktop domain doubled users' abilities to accurately generate programs. Trends suggest that the same language was easier for users to comprehend. These findings suggest that it is possible for a PBD system to enable nonprogrammers to construct programs and that the form of the representation can impact the PBD system's effectiveness. A paper-and-pencil evaluation of the two versions of the PBD desktop prior to the study supported these finding and provided interesting feedback on the interaction between usability evaluations and user studies. In particular, the comparison of the paper-and-pencil evaluation with the empirical evaluation suggested that nonempirical evaluation techniques can provide guidance into how to interpret empirical data and, in particular, that PBD systems need to provide support for programming-strategy selection in order to be successful.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "experimentation; human factors", subject = "{\bf D.1.7} Software, PROGRAMMING TECHNIQUES, Visual Programming. {\bf D.1.2} Software, PROGRAMMING TECHNIQUES, Automatic Programming. {\bf D.m} Software, MISCELLANEOUS, Software psychology**.", } @Article{Ware:1997:SUO, author = "Colin Ware and Kathy Lowther", title = "Selection using a one-eyed cursor in a fish tank {VR} environment", journal = j-TOCHI, volume = "4", number = "4", pages = "309--322", month = dec, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-4/p309-ware/", abstract = "This study investigates the use of a 2D cursor presented to one eye for target selection in Fish Tank VR and other stereo environments. It is argued that 2D selection of 3D objects should be less difficult than 3D selection. Vision research concerning binocular rivalry and the tendency we have to project images onto surfaces suggests that this mode of viewing will not seem particularly unnatural. A Fitt's Law experiment was done to directly compare target acquisition with a one-eyed 2D cursor and target acquisition using a 3D cursor. In both cases we used the same input device (Polhemus Fastrak) so that the device lag and gain parameters were exactly matched. The results show a large improvement in target acquisition time using the 2D cursor. The practical implications of this is that the 2D selection method using a one-eyed cursor in preferable to the 3D selection method. Theoretical implications relate to methods for extending Fitts' Law from the one-dimensional task for which it was designed to 2D and 3D tasks. We conclude that the existing approaches to this problem are not adequate.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; experimentation; human factors; theory", subject = "{\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Interaction techniques.", } @Article{Watson:1997:MLD, author = "Benjamin Watson and Neff Walker and Larry F. Hodges and Aileen Worden", title = "Managing level of detail through peripheral degradation: effects on search performance with a head-mounted display", journal = j-TOCHI, volume = "4", number = "4", pages = "323--346", month = dec, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-4/p323-watson/", abstract = "Two user studies were performed to evaluate the effect of level-of-detail (LOD) degradation in the periphery of head-mounted displays on visual search performance. In the first study, spatial detail was degraded by reducing resolution. In the second study, detail was degraded in the color domain by using grayscale in the periphery. In each study, 10 subjects were given a complex search task that required users to indicate whether or not a target object was present among distractors. Subjects used several different displays varying in the amount of detail presented. Frame rate, object location, subject input method, and order of display use were all controlled. The primary dependent measures were search time on correctly performed trials and the percentage of all trials correctly performed. Results indicated that peripheral LOD degradation can be used to reduce color or spatial visual complexity by almost half in some search tasks with out significantly reducing performance.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "experimentation; human factors", subject = "{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Screen design. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Theory and methods. {\bf I.3.7} Computing Methodologies, COMPUTER GRAPHICS, Three-Dimensional Graphics and Realism, Virtual reality.", } @Article{Wolber:1997:PIB, author = "David Wolber", title = "Pavlov: an interface builder for designing animated interfaces", journal = j-TOCHI, volume = "4", number = "4", pages = "347--386", month = dec, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-4/p347-wolber/", abstract = "Conventional interface builders provide little support for interactive development of interfaces with application-specific graphics. Some Programming by Demonstration (PBD) systems do provide such support, but none provide full support for demonstrating interfaces, such as those in games, in which the graphics are animated. This article proposes a number of techniques for creating animated interfaces, all of which have been included in an exploratory system, {\em Pavlov}. Many of the techniques are based on the addition of timing controls to a form of PBD called {\em stimulus-response demonstration}. Others are based on an adaptation of a traditional animation time-line that integrates end-user interaction with animation. The article also evaluates {\em Pavlov\/} with (1) a comparison to other PBD systems in terms of the behaviors that can be specified interactively and (2) a report on an informal user study comparing development in {\em Pavlov\/} to development in a conventional interface builder.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors", subject = "{\bf D.2.6} Software, SOFTWARE ENGINEERING, Programming Environments, Interactive environments. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf I.2.1} Computing Methodologies, ARTIFICIAL INTELLIGENCE, Applications and Expert Systems, Games. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces.", } @Article{Anonymous:1997:AI, author = "Anonymous", title = "Author index", journal = j-TOCHI, volume = "4", number = "4", pages = "387--388", month = dec, year = "1997", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1997-4-4/p387-author_index/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Burnett:1998:GDE, author = "Margaret M. Burnett and Herkimer J. Gottfried", title = "Graphical definitions: expanding spreadsheet languages through direct manipulation and gestures", journal = j-TOCHI, volume = "5", number = "1", pages = "1--33", month = mar, year = "1998", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-1/p1-burnett/", abstract = "In the past, attempts to extend the spreadsheet paradigm to support graphical objects, such as colored circles or user-defined graphical types, have led to approaches featuring {\em either\/} a direct way of creating objects graphically {\em or\/} strong compatibility with the spreadsheet paradigm, but not both. This inability to conveniently go beyond numbers and strings without straying outside the spreadsheet paradigm has been a limiting factor in the applicability of spreadsheet languages. In this article we present graphical definitions, an approach that removes this limitation, allowing both simple and complex graphical objects to be programmed directly using direct manipulation and gestures, in a manner that fits seamlessly within the spreadsheet paradigm. We also describe an empirical study, in which subjects programmed such objects faster and with fewer errors using this approach than when using a traditional approach to formula specification. Because the approach is expressive enough to be used with both built-in and user-defined types, it allows the directness of demonstrational and spreadsheet techniques to be used in programming a wider range of applications than has been possible before.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors; languages", subject = "{\bf H.4.1} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Office Automation, Spreadsheets. {\bf D.1.1} Software, PROGRAMMING TECHNIQUES, Applicative (Functional) Programming. {\bf D.1.7} Software, PROGRAMMING TECHNIQUES, Visual Programming. {\bf D.3.3} Software, PROGRAMMING LANGUAGES, Language Constructs and Features, Abstract data types. {\bf D.3.3} Software, PROGRAMMING LANGUAGES, Language Constructs and Features, Data types and structures.", } @Article{Dewan:1998:CAM, author = "Prasun Dewan and Honghai Shen", title = "Controlling access in multiuser interfaces", journal = j-TOCHI, volume = "5", number = "1", pages = "34--62", month = mar, year = "1998", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-1/p34-dewan/", abstract = "Traditionally, access control has been studied in the areas of operating systems and database management systems. With the advent of multiuser interfaces, there is a need to provide access control in the user interface. We have developed a general framework for supporting access control in multiuser interfaces. It is based on the classical notion of an access matrix, a generalized editing-based model of user-application interaction, and a flexible model of user-user coupling. It has been designed to support flexible control of all significant shared operations, high-level specification of access control policies, and automatic and efficient implementation of access control in a multiuser interface. It supports several new kinds of protected objects including sessions, windows, and hierarchical active variables; a large set of rights including not only the traditional semantic rights but also interaction and coupling rights; a set of inference rules for deriving default permissions; and a programming interface for implementing access control in multiuser interfaces. We have implemented the framework as part of a system called Suite. This article describes and motivates the framework using the concrete example of Suite, identifies some of the difficult issues we faced in its design, describes our preliminary experience with it, and suggests directions for future work.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors; languages", subject = "{\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf C.2.4} Computer Systems Organization, COMPUTER-COMMUNICATION NETWORKS, Distributed Systems, Distributed applications. {\bf D.2.6} Software, SOFTWARE ENGINEERING, Programming Environments, Interactive environments. {\bf D.3.3} Software, PROGRAMMING LANGUAGES, Language Constructs and Features, Input/output. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.4.1} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Office Automation. {\bf C.2.4} Computer Systems Organization, COMPUTER-COMMUNICATION NETWORKS, Distributed Systems, Distributed databases. {\bf I.7.2} Computing Methodologies, DOCUMENT AND TEXT PROCESSING, Document Preparation.", } @Article{Sun:1998:ACC, author = "Chengzheng Sun and Xiaohua Jia and Yanchun Zhang and Yun Yang and David Chen", title = "Achieving convergence, causality preservation, and intention preservation in real-time cooperative editing systems", journal = j-TOCHI, volume = "5", number = "1", pages = "63--108", month = mar, year = "1998", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-1/p63-sun/", abstract = "Real-time cooperative editing systems allow multiple users to view and edit the same text/graphic/image/multimedia document at the same time for multiple sites connected by communication networks. Consistency maintenance is one of the most significant challenges in designing and implementing real-time cooperative editing systems. In this article, a consistency model, with properties of convergence, causality preservation, and intention preservation, is proposed as a framework for consistency maintenance in real-time cooperative editing systems. Moreover, an integrated set of schemes and algorithms, which support the proposed consistency model, are devised and discussed in detail. In particular, we have contributed (1) a novel generic operation transformation control algorithm for achieving intention preservation in combination with schemes for achieving convergence and causality preservation and (2) a pair of reversible inclusion and exclusion transformation algorithms for stringwise operations for text editing. An Internet-based prototype system has been built to test the feasibility of the proposed schemes and algorithms", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "algorithms; design; human factors", subject = "{\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Synchronous interaction. {\bf C.2.4} Computer Systems Organization, COMPUTER-COMMUNICATION NETWORKS, Distributed Systems, Distributed applications. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Theory and models. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors.", } @Article{Dourish:1998:UMT, author = "Paul Dourish", title = "Using metalevel techniques in a flexible toolkit for {CSCW} applications", journal = j-TOCHI, volume = "5", number = "2", pages = "109--155", month = jun, year = "1998", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-2/p109-dourish/", abstract = "Ideally, software toolkits for collaborative applications should provide generic, reusable components, applicable in a wide range of circumstances, which software developers can assemble to produce new applications. However, the nature of CSCW applications and the mechanics of group interaction present a problem. Group interactions are significantly constrained by the structure of the underlying infrastructure, below the level at which toolkits typically offer control. This article describes the design features of Prospero, a prototype CSCW toolkit designed to be much more flexible than traditional toolkit techniques allow. Prospero uses a metalevel architecture so that application programmers can have control over not only how toolkit components are combined and used, but also over aspects of how they are internally structured and defined. This approach allows programmers to gain access to ``internal'' aspects of the toolkit's operation that affect how interaction and collaboration proceed. This article explains the metalevel approach and its application to CSCW, introduces two particular metalevel techniques for distributed data management and consistency control, shows how they are realized in Prospero, and illustrates how Prospero can be used to create a range of collaborative applications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; human factors; languages", subject = "{\bf C.2.4} Computer Systems Organization, COMPUTER-COMMUNICATION NETWORKS, Distributed Systems, Distributed applications. {\bf C.2.4} Computer Systems Organization, COMPUTER-COMMUNICATION NETWORKS, Distributed Systems, Distributed databases. {\bf D.2.2} Software, SOFTWARE ENGINEERING, Design Tools and Techniques, User interfaces. {\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Theory and models.", } @Article{Wildemuth:1998:HVB, author = "Barbara M. Wildemuth and Charles P. Friedman and Stephen M. Downs", title = "Hypertext versus {Boolean} access to biomedical information: a comparison of effectiveness, efficiency, and user preferences", journal = j-TOCHI, volume = "5", number = "2", pages = "156--183", month = jun, year = "1998", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jan 19 05:49:17 MST 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-2/p156-wildemuth/", abstract = "This study compared of two modes of access to a biomedical database, in terms of their effectiveness and efficiency in supporting clinical problem solving and in terms of user preferences. Boolean access, which allowed subjects to frame their queries as combinations of keywords, was compared to hypertext access, which allowed subjects to navigate from one database node to another. The accessible biomedical data were identical across system versions. Performance data were collected from two cohorts of first-year medical students, each student randomly assigned to either the Boolean or the hypertext system. Additional attitudinal data were collected from the second cohort. At each of two research sessions (one just before and one just after their bacteriology course), subjects worked eight clinical case problems, first using only their personal knowledge and, subsequently, with aid from the database. Database retrievals enabled students to answer questions they could not answer based on personal knowledge alone. This effect was greater when personal knowledge of bacteriology was lower. There were not statistically significant differences between the two forms of access, in terms of problem-solving effectiveness or efficiency. Students preferred Boolean access over hypertext access.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors; performance", subject = "{\bf H.3.2} Information Systems, INFORMATION STORAGE AND RETRIEVAL, Information Storage. {\bf H.3.3} Information Systems, INFORMATION STORAGE AND RETRIEVAL, Information Search and Retrieval. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces.", } @Article{Benford:1998:UCS, author = "Steve Benford and Chris Greenhalgh and Gail Reynard and Chris Brown and Boriana Koleva", title = "Understanding and constructing shared spaces with mixed-reality boundaries", journal = j-TOCHI, volume = "5", number = "3", pages = "185--223", month = sep, year = "1998", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jul 26 16:04:13 MDT 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-3/p185-benford/", abstract = "We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces. First, we introduce a taxonomy that classifies current approaches to shared spaces according to the three dimensions of transportation, artificiality, and spatiality. Second, we discuss our experience of staging a poetry performance simultaneously within real and virtual theaters. This demonstrates the complexities involved in establishing social interaction between real and virtual spaces and motivates the development of a systematic approach to mixing realities. Third, we introduce and demonstrate the technique of mixed-reality boundaries as a way of joining real and virtual spaces together in order to address some of these problems.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors; theory", subject = "{\bf H.4.3} Information Systems, INFORMATION SYSTEMS APPLICATIONS, Communications Applications. {\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Artificial, augmented, and virtual realities. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Theory and models.", } @Article{Brewster:1998:UNS, author = "Stephen A. Brewster", title = "Using nonspeech sounds to provide navigation cues", journal = j-TOCHI, volume = "5", number = "3", pages = "224--259", month = sep, year = "1998", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jul 26 16:04:13 MDT 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-3/p224-brewster/", abstract = "This article describes 3 experiments that investigate the possibility of using structured nonspeech audio messages called {\em earcons\/} to provide navigational cues in a menu hierarchy. A hierarchy of 27 nodes and 4 levels was created with an earcon for each node. Rules were defined for the creation of hierarchical earcons at each node. Participants had to identify their location in the hierarchy by listening to an earcon. Results of the first experiment showed that participants could identify their location with 81.5\% accuracy, indicating that earcons were a powerful method of communicating hierarchy information. One proposed use for such navigation cues is in telephone-based interfaces (TBIs) where navigation is a problem. The first experiment did not address the particular problems of earcons in TBIs such as ``does the lower quality of sound over the telephone lower recall rates,'' ``can users remember earcons over a period of time.'' and ``what effect does training type have on recall?'' An experiment was conducted and results showed that sound quality did lower the recall of earcons. However; redesign of the earcons overcame this problem with 73\% recalled correctly. Participants could still recall earcons at this level after a week had passed. Training type also affected recall. With personal training participants recalled 73\% of the earcons, but with purely textual training results were significantly lower. These results show that earcons can provide good navigation cues for TBIs. The final experiment used compound, rather than hierarchical earcons to represent the hierarchy from the first experiment. Results showed that with sounds constructed in this way participants could recall 97\% of the earcons. These experiments have developed our general understanding of earcons. A hierarchy three times larger than any previously created was tested, and this was also the first test of the recall of earcons over time.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "human factors", subject = "{\bf H.5.1} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Multimedia Information Systems, Audio input/output. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf J.7} Computer Applications, COMPUTERS IN OTHER SYSTEMS, Consumer products. {\bf H.5.4} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Hypertext/Hypermedia.", } @Article{Hinckley:1998:TVM, author = "Ken Hinckley and Randy Pausch and Dennis Proffitt and Neal F. Kassell", title = "Two-handed virtual manipulation", journal = j-TOCHI, volume = "5", number = "3", pages = "260--302", month = sep, year = "1998", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jul 26 16:04:13 MDT 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-3/p260-hinckley/", abstract = "We discuss a two-handed user interface designed to support three-dimensional neurosurgical visualization. By itself, this system is a ``point design,'' an example of an advanced user interface technique. In this work, we argue that in order to understand why interaction techniques do or do not work, and to suggest possibilities for new techniques, it is important to move beyond point design and to introduce careful scientific measurement of human behavioral principles. In particular, we argue that the common-sense viewpoint that ``two hands save time by working in parallel'' may not always be an effective way to think about two-handed interface design because the hands do not necessarily work in parallel (there is a structure to two-handed manipulation) and because two hands do more than just save time over one hand (two hands provide the user with more information and can structure how the user thinks about a task). To support these claims, we present an interface design developed in collaboration with neurosurgeons which has undergone extensive informal usability testing, as well as a pair of formal experimental studies which investigate behavioral aspects of two-handed virtual object manipulation. Our hope is that this discussion will help others to apply the lessons in our neurosurgery application to future two-handed user interface designs.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; experimentation; human factors; measurement", subject = "{\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Interaction techniques. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Input devices and strategies.", } @Article{Grasso:1998:ISM, author = "Michael A. Grasso and David S. Ebert and Timothy W. Finin", title = "The integrality of speech in multimodal interfaces", journal = j-TOCHI, volume = "5", number = "4", pages = "303--325", month = dec, year = "1998", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jul 26 16:04:13 MDT 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-4/p303-grasso/", abstract = "A framework of complementary behavior has been proposed which maintains that direct-manipulation and speech interfaces have reciprocal strengths and weaknesses. This suggests that user interface performance and acceptance may increase by adopting a multimodal approach that combines speech and direct manipulation. This effort examined the hypothesis that the speed, accuracy, and acceptance of multimodal speech and direct-manipulation interfaces will increase when the modalities match the perceptual structure of the input attributes. A software prototype that supported a typical biomedical data collection task was developed to test this hypothesis. A group of 20 clinical and veterinary pathologists evaluated the prototype in an experimental setting using repeated measures. The results of this experiment supported the hypothesis that the perceptual structure of an input task is an important consideration when designing a multimodal computer interface. Task completion time, the number of speech errors, and user acceptance improved when interface best matched the perceptual structure of the input attributes.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; experimentation; human factors; measurement; performance; theory", subject = "{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Evaluation/methodology. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Input devices and strategies. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf H.5.3} Information Systems, INFORMATION INTERFACES AND PRESENTATION, Group and Organization Interfaces, Theory and models. {\bf J.3} Computer Applications, LIFE AND MEDICAL SCIENCES.", } @Article{Leganchuk:1998:MCB, author = "Andrea Leganchuk and Shumin Zhai and William Buxton", title = "Manual and cognitive benefits of two-handed input: an experimental study", journal = j-TOCHI, volume = "5", number = "4", pages = "326--359", month = dec, year = "1998", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jul 26 16:04:13 MDT 1999", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org:80/pubs/citations/journals/tochi/1998-5-4/p326-leganchuk/", abstract = "One of the recent trends in computer input is to utilize users' natural bimanual motor skills. This article further explores the potential benefits of such two-handed input. We have observed that bimanual manipulation may bring two types of advantages to human-computer interaction: manual and cognitive. Manual benefits come from increased time-motion efficiency, due to the twice as many degrees of freedom simultaneously available to the user. Cognitive benefits arise as a result of reducing the load of mentally composing and visualizing the task at an unnaturally low level which is imposed by traditional unimanual techniques. Area sweeping was selected as our experimental task. It is representative of what one encounters, for example, when sweeping out the bounding box surrounding a set of objects in a graphics program. Such tasks cannot be modeled by Fitts' Law alone and have not been previously studied in the literature. In our experiments, two bimanual techniques were compared with the conventional one-handed GUI approach. Both bimanual techniques employed the two-handed ``stretchy'' technique first demonstrated by Krueger in 1983. We also incorporated the ``Toolglass'' technique introduced by Bier et al. in 1993. Overall, the bimanual techniques resulted in significantly faster performance than the {\em status quo\/} one-handed technique, and these benefits increased with the difficulty of mentally visualizing the task, supporting our bimanual cognitive advantage hypothesis. There was no significant difference between the two bimanual techniques. This study makes two types of contributions to the literature. First, practically we studied yet another class of transaction where significant benefits can be realized by applying bimanual techniques. Furthermore, we have done so using easily available commercial hardware in the context to our understanding of why bimanual interaction techniques have an advantage over unimanual techniques. A literature review on two-handed computer input and some of the relevant bimanual human motor control studies is also included.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "experimentation; human factors; measurement", subject = "{\bf H.1.2} Information Systems, MODELS AND PRINCIPLES, User/Machine Systems, Human factors. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Input devices and strategies. {\bf H.5.2} Information Systems, INFORMATION INTERFACES AND PRESENTATION, User Interfaces, Interaction styles. {\bf I.3.6} Computing Methodologies, COMPUTER GRAPHICS, Methodology and Techniques, Interaction techniques.", } @Article{Jacob:1999:SMS, author = "Robert J. K. Jacob and Leonidas Deligiannidis and Stephen Morrison", title = "A software model and specification language for non-{WIMP} user interfaces", journal = j-TOCHI, volume = "6", number = "1", pages = "1--46", month = mar, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-1/p1-jacob/", abstract = "We present a software model and language for describing and programming the fine-grained aspects of interaction in a non-WIMP user interface, such as a virtual environment. Our approach is based on our view that the essence of a non-WIMP dialogue is a set of continuous relationships--most of which are temporary. The model combines a data-flow or constraint-like component for the continuous relationships with an event-based component for discrete interactions, which can enable or disable individual continuous relationships. To demonstrate our approach, we present the PMIW user interface management system for non-WIMP interactions, a set of examples running under it, a visual editor for our user interface description language, and a discussion of our implementation and our restricted use of constraints for a performance-driven interactive situation. Our goal is to provide a model and language that captures the formal structure of non-WIMP interactions in the way that various previous techniques have captured command-based, textual, and event-based styles and to suggest that using it need and not compromise real-time performance.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors; Languages", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "interaction techniques; non-WIMP interface; PMIW; specification language; state transition diagram; user interface management system; user interface management system (UIMS)", subject = "Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf User interfaces}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2); Computing Methodologies --- Computer Graphics --- Three-Dimensional Graphics and Realism (I.3.7): {\bf Virtual reality}; Theory of Computation --- Logics and Meanings of Programs --- Specifying and Verifying and Reasoning about Programs (F.3.1): {\bf Specification techniques}", } @Article{Tan:1999:PTT, author = "Bernard C. Y. Tan and Kwok-kee Wei and Choon-Ling Sia and Krishnamurthy S. Raman", title = "A partial test of the task-medium fit proposition in a group support system environment", journal = j-TOCHI, volume = "6", number = "1", pages = "47--66", month = mar, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-1/p47-tan/", abstract = "A laboratory experiment was carried out to partially test the task-medium fit proposition in a GSS environment. Communication medium was varied using a face-to-face GSS and a dispersed GSS setting. Task type was varied using an intellective and a preference task. Group decision outcome variables of interest were (actual and perceived) decision quality, decision time, decision satisfaction, and decision process satisfaction. With the intellective task, there were no significant differences between face-to-face GSS and dispersed GSS groups for all group decision outcome variables. With the preference task, face-to-face GSS groups performed significantly better than dispersed GSS groups for all group decision outcome variables. These findings suggest that group decision outcomes in a GSS environment tend to be adversely affected when the communication medium is too lean for the task but not when the communication medium is too rich for the task. Consequences of providing groups with too rich and too lean a communication medium for their task are discussed. Implications of these findings, and other related results, for practice and for future revisions of media richness theory are explored.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Experimentation; Human Factors; Theory", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "group support systems; media richness; task type", subject = "Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Synchronous interaction}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Theory and models}", } @Article{Terveen:1999:COV, author = "Loren Terveen and Will Hill and Brian Amento", title = "Constructing, organizing, and visualizing collections of topically related {Web} resources", journal = j-TOCHI, volume = "6", number = "1", pages = "67--94", month = mar, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-1/p67-terveen/", abstract = "For many purposes, the Web page is too small a unit of interaction and analysis. Web sites are structured multimedia documents consisting of many pages, and users often are interested in obtaining and evaluating entire collections of topically related sites. Once such a collection is obtained, users face the challenge of exploring, comprehending and organizing the items. We report four innovations that address these user needs: (1) we replaced the Web page with the Web site as the basic unit of interaction and analysis;(2) we defined a new information structure, the clan graph, that groups together sets of related sites; (3) we augment the representation of a site with a site profile, information about site structure and content that helps inform user evaluation of a site; and (4) we invented a new graph visualization, the auditorium visualization, that reveals important structural and content properties of sites within a clan graph. Detailed analysis and user studies document the utility of this approach. The clan graph construction algorithm tends to filter out irrelevant sites and discover additional relevant items. The auditorium visualization, augmented with drill-down capabilities to explore site profile data, helps users to find high-quality sites as well as sites that serve a particular function.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "cocitation analysis; collaborative filtering; computer supported cooperative work; information visualization; social filtering; social network analysis", subject = "Information Systems --- Information Interfaces and Presentation --- Multimedia Information Systems (H.5.1): {\bf Hypertext navigation and maps**}; Information Systems --- Information Storage and Retrieval --- Information Search and Retrieval (H.3.3): {\bf Retrieval models}", } @Article{Begole:1999:FCT, author = "James Begole and Mary Beth Rosson and Clifford A. Shaffer", title = "Flexible collaboration transparency: supporting worker independence in replicated application-sharing systems", journal = j-TOCHI, volume = "6", number = "2", pages = "95--132", month = jun, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-2/p95-begole/", abstract = "This article presents a critique of conventional collaboration transparency systems, also called ``application-sharing'' systems, which provide the real-time shared use of legacy single-user applications. We find that conventional collaboration transparency systems are inefficient in their use of network resources and lack support for key groupware principles: concurrent work, relaxed WYSIWIS, and group awareness. Next, we present an alternative approach to implementing collaboration transparency that provides many features previously seen only in collaboration-aware applications. Our approach is based on a replicated architecture where selected single-user interface components are dynamically replaced by multiuser versions. The replacement occurs at run-time and is transparent to the single-user application and its developers. As an instance of this approach, we describe its incorporation into a Java-based collaboration transparency system for serializable, Swing-based Java applications, called Flexible JAMM (Java Applets Made Multiuser). To validate that the flexible collaboration transparency system is truly an improvement over conventional systems, we conducted an empirical study of collaborators performing both tightly and loosely coupled tasks using Flexible JAMM versus a representative conventional collaboration transparency system, Microsoft NetMeeting. Completion times were significantly faster in the loosely coupled task using Flexible JAMM and were not adversely affected in the tightly coupled task. Accuracy was equivalent for both systems. Participants greatly preferred Flexible JAMM.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "application sharing; collaboration transparency; computer-supported cooperative work; Flexible JAMM; groupware; Java; usability", subject = "Computer Systems Organization --- Computer-Communication Networks --- Distributed Systems (C.2.4): {\bf Distributed applications}; Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf User interfaces}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Collaborative computing}", } @Article{Dourish:1999:PEA, author = "Paul Dourish and W. Keith Edwards and Anthony LaMarca and Michael Salisbury", title = "{Presto}: an experimental architecture for fluid interactive document spaces", journal = j-TOCHI, volume = "6", number = "2", pages = "133--161", month = jun, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-2/p133-dourish/", abstract = "Traditional document systems use hierarchical filing structures as the basis for organizing, storing and retrieving documents. However, this structure is very limited in comparison with the rich and varied forms of document interaction and category management in everyday document use. Presto is a prototype document management system providing rich interaction with documents through meaningful, user-level document attributes, such as ``Word file,'' ``published paper,'' ``shared with Jim,'' ``about Presto,'' or ``currently in progress'' Document attributes capture the multiple different roles that a single document might play, and they allow users to rapidly reorganize their document space for the task at hand. They also provide a basis for novel document systems design and new approaches to document management and interaction. In this article, we outline the motivations behind this approach, describe the principal components of our implementation, discuss architectural consequences, and show how these support new forms of interactions with large personal document spaces.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "attribute/value systems; direct manipulation; document management", subject = "Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf User interfaces}; Information Systems --- Information Storage and Retrieval --- Information Storage (H.3.2): {\bf File organization}; Information Systems --- Information Storage and Retrieval --- Information Search and Retrieval (H.3.3); Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Interaction styles}", } @Article{Ware:1999:RVO, author = "Colin Ware and Jeff Rose", title = "Rotating virtual objects with real handles", journal = j-TOCHI, volume = "6", number = "2", pages = "162--180", month = jun, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-2/p162-ware/", abstract = "Times for virtual object rotations reported in the literature are of the order of 10 seconds or more and this is far longer than it takes to manually orient a ``real'' object, such as a cup. This is a report of a series of experiments designed to investigate the reasons for this difference and to help design interfaces for object manipulation. The results suggest that two major factors are important. Having the hand physically in the same location as the virtual object being manipulated is one. The other is based on whether the object is being rotated to a new, randomly determined orientation, or is always rotated to the same position. Making the object held in the hand have the same physical shape as the object being visually manipulated was not found to be a significant factor. The results are discussed in the context of interactive virtual environments.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Experimentation; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "3D object manipulation; 3D rotation; direct manipulation; input devices; two-handed input; virtual reality", subject = "Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Computing Methodologies --- Computer Graphics --- Methodology and Techniques (I.3.6): {\bf Interaction techniques}", } @Article{Hahn:1999:WSD, author = "Jungpil Hahn and Jinwoo Kim", title = "Why are some diagrams easier to work with? {Effects} of diagrammatic representation on the cognitive integration process of systems analysis and design", journal = j-TOCHI, volume = "6", number = "3", pages = "181--213", month = sep, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-3/p181-hahn/", abstract = "Various diagrams have been used heavily in systems analysis and design without proper verification of their usability. However, different diagrammatic representations of the same information may vary in the computational efficiency of working with these diagrams. The objective of this research was to explore the effects of diagrammatic representations on the task of integrating multiple diagrams. The domain of systems analysis and design was used to generate examples and test the theory. A cognitive model of diagram integration was proposed, and an experimental study was conducted, both to explore the effects of representational features of diagrams on the cognitive process of diagram integration. Results of the experiment show that the representational features of the diagrams acted as the criteria for selecting among various methods for analyzing and designing the integrated diagram. In addition, the difference in the selected methods resulted in different task performances in terms of analysis and design errors. This article concludes with the implications of the results for the development of cognitively compelling diagrams.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "diagrammatic manipulation; diagrammatic representation; GOMS; visual grammar", subject = "Software --- Software Engineering --- Requirements/Specifications (D.2.1): {\bf Methodologies (e.g., object-oriented, structured)}; Software --- Software Engineering --- Requirements/Specifications (D.2.1); Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human information processing}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Interaction styles}", } @Article{Hubona:1999:RCS, author = "Geoffrey S. Hubona and Philip N. Wheeler and Gregory W. Shirah and Matthew Brandt", title = "The relative contributions of stereo, lighting, and background scenes in promoting {3D} depth visualization", journal = j-TOCHI, volume = "6", number = "3", pages = "214--242", month = sep, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-3/p214-hubona/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Experimentation; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "3D user interfaces; cue theory; depth perception; shadows; stereoscopic viewing", subject = "Information Systems --- Models and Principles --- User/Machine Systems (H.1.2); Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2); Computing Methodologies --- Computer Graphics --- Three-Dimensional Graphics and Realism (I.3.7)", } @Article{Gutwin:1999:EWA, author = "Carl Gutwin and Saul Greenberg", title = "The effects of workspace awareness support on the usability of real-time distributed groupware", journal = j-TOCHI, volume = "6", number = "3", pages = "243--281", month = sep, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-3/p243-gutwin/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Experimentation; Human Factors; Measurement", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "computer-supported cooperated work; computer-supported cooperative work; real-time distributed groupware; usability; workspace awareness", subject = "Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf User interfaces}; Software --- Software Engineering --- Metrics (D.2.8): {\bf Performance measures}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Synchronous interaction}; Computing Methodologies --- Computer Graphics --- Methodology and Techniques (I.3.6): {\bf Interaction techniques}", } @Article{OBrien:1999:HTE, author = "Jon O'Brien and Tom Rodden and Mark Rouncefield and John Hughes", title = "At home with the technology: an ethnographic study of a set-top-box trial", journal = j-TOCHI, volume = "6", number = "3", pages = "282--308", month = sep, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-3/p282-o_brien/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "coordination and collaboration; domestic environment; ethnography; evaluation; interactive devices", subject = "Information Systems --- Models and Principles --- User/Machine Systems (H.1.2); Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Synchronous interaction}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Theory and models}; Computing Milieux --- Computers and Society --- General (K.4.0); Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}", } @Article{Gray:1999:ISI, author = "Wayne D. Gray and Philippe Palanque and Fabio Patern{\'o}", title = "Introduction to the special issue on interface issues and designs for safety-critical interactive systems: when there is no room for user error", journal = j-TOCHI, volume = "6", number = "4", pages = "309--310", month = dec, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/1999-6-4/p309-gray/p309-gray.pdf; http://www.acm.org/pubs/citations/journals/tochi/1999-6-4/p309-gray/", abstract = "Software is increasingly being used to control safety-critical systems. Much research since Levesons fundamental article Software Safety: Why, What, and How (ACM Computing Surveys 18, 2 (1986), pp. 125--163) has focused on ways to reduce or avoid software failures. However, the reliability of even the best-engineered software can be undermined by its user interface. Indeed, interface design for safety-critical interactive systems poses special challenges to the human-computer interaction community. This special issue addresses the challenge of analyzing, designing, and building reliable and usable safety-critical interactive systems. From a pragmatic point of view a safety-critical system is a system for which the cost of a failure is more important than the cost of developing the system. Safety-critical interactive systems add the human dimension to a software system by putting control into the hands of a human operator. Prominent examples of such control systems include nuclear power plants, railways systems, airplane cockpits, and military systems. Recent years have seen much effort put into the reengineering of the control system that is well represented in this special issue [on] air traffic control. When compared to office automation systems, human-computer interaction for safety-critical interactive systems is both familiar and different. For instance, the management of a functionality like undo, that can be seen as a usability issue in an office automation system, can become a critical functionality when the user interacts with a safety-critical system. The three articles in this special issue provide three snapshots for how human-computer interaction issues play out in the broader field of safety-critical interactive systems. In the first article, Is Paper Safer? The Role of Flight Strips in Air Traffic Control, Wendy Mackay provides a detailed ethnographic study on how air traffic controllers work. \par As in Mackay's article, the case study entails en-route air traffic control. An important contribution of this article is a method for an integrated analysis of three important methods of this field: task performance, analysis of user deviation and consequent hazard, and cooperation among users. Each of the three articles deals with the analysis and design phases of safety-critical interactive systems. If changes are to be made to large, complex, safety-critical control systems, the changes must be made early in the development lifecycle, where redesign in response to identified problems is feasible.This special issue arose from a CHI98 Workshop organized by Palanque and Patern{\'o} (``Designing User Interfaces for Safety-Critical Systems'', SIGCHI Bulletin 30, 4). The three articles included in this special issue were selected from more than a score of papers received. The editors thank and acknowledge their debt to the many qualified external reviewers from several countries who have helped select and improve (through their comments) the contributions in this special issue.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{MacKay:1999:PSR, author = "Wendy E. MacKay", title = "Is paper safer? {The} role of paper flight strips in air traffic control", journal = j-TOCHI, volume = "6", number = "4", pages = "311--340", month = dec, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-4/p311-mackay/", abstract = "Air traffic control is a complex, safety-critical activity, with well-established and successful work practices. Yet many attempts to automate the existing system have failed because controllers remain attached to a key work artifact: the paper flight strip. This article describes a four-month intensive study of a team of Paris en-route controllers in order to understand their use of paper flight strips. The article also describes a comparison study of eight different control rooms in France and the Netherlands. Our observations have convinced us that we do not know enough to simply get rid of paper strips, nor can we easily replace the physical interaction between controllers and paper strips.These observations highlight the benefits of strips, including qualities difficult to quantify and replicate in new computer systems. Current thinking offers two basic alternatives: maintaining the existing strips without computer support and bearing the financial cost of limiting the air traffic, or replacing the strips with automated versions, which offer potential benefits in terms of increased efficiency through automation, but unknown risks through radical change of work practices. We conclude with a suggestion for a third alternative: to maintain the physical strips, but turn them into the interface to the computer. This would allow controllers to build directly upon their existing, safe work practices with paper strips, while offering them a gradual path for incorporating new computer-based functions. Augmented paper flight strips allow us to take advantage of uniquely human skills in the physical world, and allows us to leave the user interface and its subsequent evolution in the hands of the people most responsible, the air traffic controllers themselves.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Human Factors; Theory", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "activity theory; affordances; air traffic control; annotation; ethnographic study; paper flight strips; peripheral awareness; safety factors", subject = "Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human information processing}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2)", } @Article{Galliers:1999:IAM, author = "Julia Galliers and Alistair Sutcliffe and Shailey Minocha", title = "An impact analysis method for safety-critical user interface design", journal = j-TOCHI, volume = "6", number = "4", pages = "341--369", month = dec, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-4/p341-galliers/", abstract = "We describe a method of assessing the implications for human error on user interface design of safety-critical systems. In previous work we have proposed a taxonomy of influencing factors that contribute to error. In this article, components of the taxonomy are combined into a mathematical and causal model for error, represented as a Bayesian Belief Net (BBN). The BBN quantifies error influences arising from user knowledge, ability, and the task environ-ment, combined with factors describing the complexity of user action and user interface quality. The BBN model predicts probabilities of different types of errorslips and mistakes for each component action of a task involving user-system interaction. We propose an Impact Analysis Method that involves running test scenarios against this causal model of error in order to determine user interactions that are prone to different types of error. Applying the proposed method will enable the designer to determine the combinations of influencing factors and their interactions that are most likely to influence human error. Finally we show how such scenario-based causal analysis can be useful as a means of focusing on relevant guidelines for safe user interface design. The proposed method is demonstrated through a case study of an operator performing a task using the control system for a laser spectrophotometer.We describe a method of assessing the implications for human error on user interface design of safety-critical systems. In previous work we have proposed a taxonomy of influencing factors that contribute to error. In this article, components of the taxonomy are combined into a mathematical and causal model for error, represented as a Bayesian Belief Net (BBN). The BBN quantifies error influences arising from user knowledge, ability, and the task environ-ment, combined with factors describing the complexity of user action and user interface quality. The BBN model predicts probabilities of different types of errorslip for each component action of a task involving user-system interaction. We propose an Impact Analysis Method that involves running test scenarios against this causal model of error in order to determine user interactions that are prone to different types of error. Applying the proposed method will enable the designer to determine the combinations of influencing factors and their interactions that are most likely to influence human error. Finally we show how such scenario-based causal analysis can be useful as a means of focusing on relevant guidelines for safe user interface design. The proposed method is demonstrated through a case study of an operator performing a task using the control system for a laser spectrophotometer.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Bayesian belief networks; human error; safety-critical; safety-critical scenario-based causal analysis; scenario-based casual analysis", subject = "Software --- Software Engineering --- Requirements/Specifications (D.2.1): {\bf Methodologies (e.g., object-oriented, structured)}; Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf User interfaces}; Mathematics of Computing --- Probability and Statistics (G.3); Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}", } @Article{Fields:1999:CDO, author = "Robert Fields and Fabio Patern{\`o} and Carmen Santoro and Sophie Tahmassebi", title = "Comparing design options for allocating communication media in cooperative safety-critical contexts: a method and a case study", journal = j-TOCHI, volume = "6", number = "4", pages = "370--398", month = dec, year = "1999", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Sep 26 07:12:21 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/1999-6-4/p370-fields/", abstract = "In this article we present a method for evaluating and comparing design options for allocating communication media. The method pays particular attention to how such options support cooperation in an interactive safety-critical system. The comparison is performed using three sets of criteria based on task performance, analysis of user deviations and consequent hazards, and coordination. The explicit emphasis on hazards and communication issues, using actual tasks to guide the evaluation, ensures that designers attention is focused on the interactions where problems are likely to occur. We describe an application of the method to the design of access to new communication technology in an air traffic control environment.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors; Reliability", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "air traffic control; task; usability and safety", subject = "Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Input devices and strategies}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Interaction styles}; Information Systems --- Information Interfaces and Presentation --- Multimedia Information Systems (H.5.1): {\bf Audio input/output}; Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf User interfaces}", } @Article{Myers:2000:PPF, author = "Brad Myers and Scott E. Hudson and Randy Pausch", title = "Past, present, and future of user interface software tools", journal = j-TOCHI, volume = "7", number = "1", pages = "3--28", month = mar, year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Oct 26 12:00:36 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-1/p3-myers/", abstract = "A user interface software tool helps developers design and implement the user interface. Research on past tools has had enormous impact on today's developers--virtually all applications today are built using some form of user interface tool. In this article, we consider cases of both success and failure in past user interface tools. From these cases we extract a set of themes which can serve as lessons for future work. Using these themes, past tools can be characterized by what aspects of the user interface they addressed, their threshold and ceiling, what path of least resistance they offer, how predictable they are to use, and whether they addressed a target that became irrelevant. We believe the lessons of these past themes are particularly important now, because increasingly rapid technological changes are likely to significantly change user interfaces. We are at the dawn of an era where user interfaces are about to break out of the ``desktop'' box where they have been stuck for the past 15 years. The next millenium will open with an increasing diversity of user interface on an increasing diversity of computerized devices. These devices include hand-held personal digital assistants (PDAs), cell phones, pages, computerized pens, computerized notepads, and various kinds of desk and wall size-computers, as well as devices in everyday objects (such as mounted on refrigerators, or even embedded in truck tires). The increased connectivity of computers, initially evidenced by the World Wide Web, but spreading also with technologies such as personal-area networks, will also have a profound effect on the user interface to computers. Another important force will be recognition-based user interfaces, especially speech, and camera-based vision systems. Other changes we see are an increasing need for 3D and end-user customization, programming, and scripting. All of these changes will require significant support from the underlying user interface software tools.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "event languages; interface builders; scripting languages; toolkits; user interface development environments; user interface software", subject = "Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf User interfaces}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf User interface management systems (UIMS)}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Windowing systems}", } @Article{Abowd:2000:CPP, author = "Gregory D. Abowd and Elizabeth D. Mynatt", title = "Charting past, present, and future research in ubiquitous computing", journal = j-TOCHI, volume = "7", number = "1", pages = "29--58", month = mar, year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Oct 26 12:00:36 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-1/p29-abowd/", abstract = "The proliferation of computing into the physical world promises more than the ubiquitous availability of computing infrastructure; it suggest new paradigms of interaction inspired by constant access to information and computational capabilities. For the past decade, application-driven research on ubiquitous computing (ubicomp) has pushed three interaction themes: {\em natural interfaces, context-aware applications}, and {\em automated capture and access}. To chart a course for future research in ubiquitous computing, we review the accomplishments of these efforts and point to remaining research challenges. Research in ubiquitous computing implicitly requires addressing some notion of scale, whether in the number and type of devices, the physical space of distributed computing, or the number of people using a system. We posit a new area of applications research, {\em everyday computing}, focussed on scaling interaction with respect to time. Just as pushing the availability of computing away from the traditional desktop fundamentally changes the relationship between humans and computers, providing {\em continuous interaction\/} moves computing from a localized tool to a constant companion. Designing for continuous interaction requires addressing interruption and resumption of interaction, representing passages of time and providing associative storage models. Inherent in all of these interaction themes are difficult issues in the {\em social implications\/} of ubiquitous computing and the challenges of {\em evaluating\/} ubiquitous computing research. Although cumulative experience points to lessons in privacy, security, visibility, and control, there are no simple guidelines for steering research efforts. Akin to any efforts involving new technologies, evaluation strategies form a spectrum from technology feasibility efforts to long-term use studies--but a user-centric perspective is always possible and necessary", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "augmented reality; capture and access; context-aware applications; evaluation; everyday computing; natural interfaces; social implications; ubiquitous computing; user interfaces", subject = "Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- Miscellaneous (H.5.m); Computer Applications --- Miscellaneous (J.m); Computing Milieux --- Computers and Society --- Social Issues (K.4.2)", } @Article{Erickson:2000:STA, author = "Thomas Erickson and Wendy A. Kellogg", title = "Social translucence: an approach to designing systems that support social processes", journal = j-TOCHI, volume = "7", number = "1", pages = "59--83", month = mar, year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Oct 26 12:00:36 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-1/p59-erickson/", abstract = "We are interested in designing systems that support communication and collaboration among large groups of people over computing networks. We begin by asking what properties of the physical world support graceful human-human communication in face-to-face situations, and argue that it is possible to design digital systems that support coherent behavior by making participants and their activities visible to one another. We call such systems ``socially translucent systems'' and suggest that they have three characteristics --- visibility, awareness, and accountability --- which enable people to draw upon their experience and expertise to structure their interactions with one another. To motivate and focus our ideas we develop a vision of knowledge communities, conversationally based systems that support the creation, management and reuse of knowledge in a social context. We describe our experience in designing and deploying one layer of functionality for knowledge communities, embodied in a working system called ``Barbie'' and discuss research issues raised by a socially translucent approach to design.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "CMC; CMI; computer-mediated communication; CSCW; social computing; social navigation; social visualization; visualization", subject = "Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human information processing}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Graphical user interfaces (GUI)}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Theory and methods}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Asynchronous interaction}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Collaborative computing}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Computer-supported cooperative work}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Organizational design}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Synchronous interaction}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Theory and models}; Computing Milieux --- Computers and Society --- Organizational Impacts (K.4.3): {\bf Computer-supported collaborative work}", } @Article{Arias:2000:TIH, author = "Ernesto Arias and Hal Eden and Gerhard Fischer and Andrew Gorman and Eric Scharff", title = "Transcending the individual human mind --- creating shared understanding through collaborative design", journal = j-TOCHI, volume = "7", number = "1", pages = "84--113", month = mar, year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Oct 26 12:00:36 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-1/p84-arias/", abstract = "Complex design problems require more knowledge than any single person possesses because the knowledge relevant to a problem is usually distributed among stakeholders. Bringing different and often controversial points of view together to create a shared understanding among these stakeholders can lead to new insights, new ideas, and new artifacts. New media that allow owners of problems to contribute to framing and resolving complex design problems can extend the power of the individual human mind. Based on our past work and study of other approaches, systems, and collaborative and participatory processes, this article identifies challenges we see as the limiting factors for future collaborative human-computer systems. The Envisionment and Discovery Collaboratory (EDC) is introduced as an integrated physical, and computational environment addressing some of these challenges. The vision behind the EDC shifts future development away from the computer as the focal point, toward an emphasis that tries to improve our understanding of the human, social, and cultural system that creates the context for use. This work is based on new conceptual principles that include creating shared understanding among various stakeholders, contextualizing information to the task at hand, and creating objects to think with in collaborative design activities. Although the EDC framework is applicable to different domains; our initial effort has focused on the domain of urban planning (specifically transportation planning) and community development.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "collaborative design and knowledge construction; design support systems; distributed cognition; integration of action and reflection spaces; integration of physical and computational environments; open systems; symmetry of ignorance", subject = "Software --- Software Engineering --- Design Tools and Techniques (D.2.2); Information Systems --- Models and Principles --- User/Machine Systems (H.1.2); Information Systems --- Information Storage and Retrieval (H.3); Information Systems --- Information Interfaces and Presentation (H.5); Information Systems --- Information Interfaces and Presentation --- Multimedia Information Systems (H.5.1); Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2); Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3); Computing Methodologies --- Computer Graphics --- Methodology and Techniques (I.3.6); Computer Applications --- Social and Behavioral Sciences (J.4)", } @Article{Shneiderman:2000:CCU, author = "Ben Shneiderman", title = "Creating creativity: user interfaces for supporting innovation", journal = j-TOCHI, volume = "7", number = "1", pages = "114--138", month = mar, year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Oct 26 12:00:36 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-1/p114-shneiderman/", abstract = "A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity. This ambitious goal can be attained by building on an adequate understanding of creative processes. This article offers a four-phase framework for creativity that might assist designers in providing effective tools for users: (1) {\em Collect\/}: learn from previous works stored in libraries, the Web, etc.; (2) {\em Relate\/}: consult with peers and mentors at early, middle, and late stages, (3) {\em Create\/}: explore, compose, evaluate possible solutions; and (4) {\em Donate\/}: disseminate the results and contribute to the libraries. Within this integrated framework, this article proposes eight activities that require human-computer interaction research and advanced user interface design. A scenario about an architect illustrates the process of creative work within such an environment.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "creativity support tools; direct manipulation; graphical user interfaces; human-computer interaction; information visualization", subject = "Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2); Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3)", } @Article{Ritter:2000:SCM, author = "Frank E. Ritter and Gordon D. Baxter and Gary Jones and Richard M. Young", title = "Supporting cognitive models as users", journal = j-TOCHI, volume = "7", number = "2", pages = "141--173", month = jun, year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Oct 26 12:00:36 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-2/p141-ritter/p141-ritter.pdf; http://www.acm.org/pubs/citations/journals/tochi/2000-7-2/p141-ritter/", abstract = "Cognitive models are computer programs that simulate human performance of cognitive skills. They have been useful to HCI by predicting task times, by assisting users, and by acting as surrogate users. If cognitive models could interact with the same interfaces that users do, the models would be easier to develop and would be easier to apply as interface testers. This approach can be encapsulated as a cognitive models interface management system (CMIMS), which is analogous to and based on a user interface management system (UIMS). We present five case studies using three different UIMSes. These show how models can interact with interfaces using an interaction mechanism that is designed to apply to all interfaces generated within a UIMS. These interaction mechanisms start to support and constrain performance in the same ways that human performance is supported and constrained by interaction. Most existing UIMSes can and should be extended to create CMIMSes, and models can and should use CMIMSes to look at larger and more complex tasks. CMIMSes will help to further exploit the synergy between the disciplines of cognitive modeling and HCI by supporting cognitive models as users.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "cognitive modeling; usability engineering", subject = "Software --- Software Engineering --- Testing and Debugging (D.2.5): {\bf Testing tools (e.g., data generators, coverage testing)}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human information processing}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf User interface management systems (UIMS)}; Computing Methodologies --- Artificial Intelligence --- General (I.2.0): {\bf Cognitive simulation}; Computing Methodologies --- Simulation and Modeling --- Model Development (I.6.5); Computing Methodologies --- Simulation and Modeling --- Simulation Support Systems (I.6.7)", } @Article{Hollan:2000:DCT, author = "James Hollan and Edwin Hutchins and David Kirsh", title = "Distributed cognition: toward a new foundation for human-computer interaction research", journal = j-TOCHI, volume = "7", number = "2", pages = "174--196", month = jun, year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Oct 26 12:00:36 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-2/p174-hollan/", abstract = "We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructures of science, business, and social interaction. for human-computer interaction to advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus task is no longer confined to the desktop but reaches into a complex networked world of information and computer-mediated interactions. We think the theory of distributed cognition has a special role to play in understanding interactions between people and technologies, for its focus has always been on whole environments: what we really do in them and how we coordinate our activity in them. Distributed cognition provides a radical reorientation of how to think about designing and supporting human-computer interaction. As a theory it is specifically tailored to understanding interactions among people and technologies. In this article propose distributed cognition as a new foundation for human-computer interaction, sketch an integrated research framework, and use selections from our earlier work to suggest how this framework can provide new opportunities in the design of digital work materials.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors; Theory", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "cognitive science; distributed cognition; ethnography; human-computer interaction; research methodology", subject = "Software --- Software Engineering --- Requirements/Specifications (D.2.1): {\bf Methodologies (e.g., object-oriented, structured)}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2); Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Theory and models}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Evaluation/methodology}", } @Article{Sutcliffe:2000:EUR, author = "Alistair Sutcliffe", title = "On the effective use and reuse of {HCI} knowledge", journal = j-TOCHI, volume = "7", number = "2", pages = "197--221", month = jun, year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Oct 26 12:00:36 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-2/p197-sutcliffe/", abstract = "The article argues that new approaches for delivering HCI knowledge from theory to designers will be necessary in the new millennium. First the role of theory in HCI design to date is reviewed, including the progress made in cognitive theories of interaction is described, but it is argued that direct application of cognitive theory to design is limited by scalability problems. The alternative of representing HCI knowledge as claims and the role of the task-artefact approach to theory-based design are introduced. Claims are proposed as a possible bridging representation that may enable theories to frame appropriate recommendations for designers and, vice versa, enable designers to ask appropriate questions for theoretical research. However, claims provide design advice grounded in specific scenarios and examples, which limits their generality. The propects for reuse becoming an important mode of development and the possible directions in generalizing claims for reuse are discussed, including generalizing claims beyond their original context, providing a context for reuse of claims by linking them to generic task and domain models. It is argued that generic models provide a way forward for developing reusable libraries of interactive components. The approach is illustrated from a case study of extracting claims from one information-searching tasks, and reapplying claims in the Web-based Multimedia Broker application. The article concludes by proposing that HCI knowledge should be theory-grounded, and development of reusable ``designer-digestible'' packets will be an important contribution in the future.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors; Theory", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "claims; cognitive models; design process; HCI theory; reuse; review", subject = "Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}", } @Article{Barnard:2000:SIM, author = "Philip Barnard and Jon May and David Duke and David Duce", title = "Systems, interactions, and macrotheory", journal = j-TOCHI, volume = "7", number = "2", pages = "222--262", month = jun, year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Oct 26 12:00:36 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-2/p222-barnard/", abstract = "A significant proportion of early HCI research was guided by one very clear vision: that the existing theory base in psychology and cognitive science could be developed to yield engineering tools for use in the interdisciplinary context of HCI design. While interface technologies and heuristic methods for behavioral evaluation have rapidly advanced in both capability and breadth of application, progress toward deeper theory has been modest, and some now believe it to be unnecessary. A case is presented for developing new forms of theory, based around generic ``systems of interactors.'' An overlapping, layered structure of macro- and microtheories could then serve an explanatory role, and could also bind together contributions from different disciplines. Novel routes to formalizing and applying such theories provide a host of interesting and tractable problems for future basic research in HCI.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors; Theory", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "cognitive models; computing system models; models of interaction", subject = "Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Models and Principles --- Systems and Information Theory (H.1.1): {\bf General systems theory}", } @Article{Vicente:2000:HGK, author = "Kim J. Vicente", title = "{HCI} in the global knowledge-based economy: designing to support worker adaptation", journal = j-TOCHI, volume = "7", number = "2", pages = "263--280", month = jun, year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Oct 26 12:00:36 MDT 2000", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/2000-7/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-2/p263-vicente/", abstract = "Increasingly, people are being required to perform open-ended intellectual tasks that require discretionary decision making. These demands require a relatively unique approach to the design of computer-based support tools. A review of the characteristics associated with the global knowledge-based economy strongly suggests that there will be an increasing need for workers, managers, and organizations to adapt to change and novelty. This is equivalent to a call for designing computer tools that foster continuous learning. There are reasons to believe that the need to support adaptation and continuous learning will only increase. Thus, in the new millenium HCi should be concerned with explicitly designing for worker adaptation. The cognitive work analysis framework is briefly described as a potential programmatic approach to this practical design challenge.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "adaption; cognitive work analysis; knowledge-based economy", subject = "Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf User interface management systems (UIMS)}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3)", } @Article{Dix:2000:ESL, author = "Alan Dix and Tom Rodden and Nigel Davies and Jonathan Trevor and Adrian Friday and Kevin Palfreyman", title = "Exploiting space and location as a design framework for interactive mobile systems", journal = j-TOCHI, volume = "7", number = "3", pages = "285--321", year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p285-dix/", abstract = "This article considers the importance of context in mobile systems. It considers a range of context-related issues and focus on location as a key issue for mobile systems. A design framework is described consisting of taxonomies of location, mobility, population, and device awareness. The design framework inorms (??) the construction of a semantic model of space for mobile systems. The semantic model is reflected in a computational model built on a distributed platform that allows contextual information to be shared across a number of mobile devices. The framework support the design of interactive mobile systems while the platform supports their rapid development.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors; Theory", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "awareness; context information; design framework; location-sensitive applications; mobile systems; platform support; shared interaction; virtual space", subject = "Computer Systems Organization --- Computer-Communication Networks --- Distributed Systems (C.2.4): {\bf Distributed applications}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2); Information Systems --- Information Systems Applications --- Communications Applications (H.4.3); Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Synchronous interaction}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Theory and models}", } @Article{Lamming:2000:SPA, author = "Mik Lamming and Marge Eldridge and Mike Flynn and Chris Jones and David Pendlebury", title = "{Satchel}: providing access to any document, any time, anywhere", journal = j-TOCHI, volume = "7", number = "3", pages = "322--352", year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-3/p322-lamming/p322-lamming.pdf; http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p322-lamming/", abstract = "Current solutions for providing access to electronic documents while away from the office do not meet the special needs of mobile document workers. We describe ``Satchel,'' a system that is designed specifically to support the distinctive features of mobile document work. Satchel is designed to meet the following five high-level design goals (1) easy access to document services; (2) timely document access; (3) streamlined user interface; (4) ubiquity; and (5) compliance with security policies. Our current prototype uses a Nokia 9000 Communicator as the mobile device; it communicates to the rest of the Satchel system using wireless communications, both infrared and radio. A fundamental Satchel concept is the use of tokens, or small secure references, to represent documents on the mobile device. The mobile client only transmits small tokens over the wireless channels, leaving the wired network to transmit the contents of documents when, and only when, they are required. Another fundamental Satchel concept is the highly specialized and context-sensitive user interface on the mobile device. The user's interactions ae streamlined because of this specialization and though the use of contextual information gained by using infrared communications. We report the results of a trial of Satchel that was carried out within our own company, and discuss how well Satchel met our design goals. We call Satchel a ``document appliance'' because it provides a streamlined solution to the problem of remote document access--it aims to support only a limited set of activities, but supports them very well.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "document access; document appliance; document processing; information appliance; mobile computing; mobile work", subject = "Computer Systems Organization --- Computer-Communication Networks --- Distributed Systems (C.2.4): {\bf Distributed applications}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}; Computing Methodologies --- Computer Graphics --- Methodology and Techniques (I.3.6): {\bf Interaction techniques}", } @Article{Sawhney:2000:NRS, author = "Nitin Sawhney and Chris Schmandt", title = "Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments", journal = j-TOCHI, volume = "7", number = "3", pages = "353--383", year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-3/p353-sawhney/p353-sawhney.pdf; http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p353-sawhney/", abstract = "Mobile workers need seamless access to communication and information services while on the move. However, current solutions overwhelm users with intrusive interfaces and ambiguous notifications. This article discusses the interaction techniques developed for Nomadic Radio, a wearable computing platform for managing voice and text-based messages in a nomadic environment. Nomadic Radio employs an auditory user interface, which synchronizes speech recognition, speech synthesis, nonspeech audio, and spatial presentation of digital audio, for navigating among messages as well as asynchronous notification of newly arrived messages. Emphasis is placed on an auditory modality as Nomadic Radio is designed to be used while performing other tasks in a user's everyday environment; a range of auditory cues provides peripheral awareness of incoming messages. Notification is adaptive and context sensitive; messages are presented as more or less obtrusive based on importance inferred from content filtering, whether the user is engaged in conversation and his or her own recent responses to prior messages. Auditory notifications are dynamically scaled from ambient sound through recorded voice cues up to message summaries. Iterative design and a preliminary user evaluation suggest that audio is an appropriate medium for mobile messaging, but that care must be taken to minimally intrude on the wearer's social and physical environment.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "adaptive interfaces; contextual interfaces; interruptions; nonspeech audio; notifications; passive awareness; spatial listening; speech interaction; wearable computing", subject = "Hardware --- Input/Output and Data Communications --- Input/Output Devices (B.4.2): {\bf Voice}; Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf Modules and interfaces}; Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf User interfaces}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human information processing}; Information Systems --- Information Systems Applications --- Communications Applications (H.4.3): {\bf Electronic mail}; Information Systems --- Information Interfaces and Presentation --- Multimedia Information Systems (H.5.1): {\bf Audio input/output}; Information Systems --- Information Interfaces and Presentation --- Multimedia Information Systems (H.5.1): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Input devices and strategies}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Interaction styles}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Theory and methods}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Asynchronous interaction}", } @Article{Ren:2000:ISP, author = "Xiangshi Ren and Shinju Moriya", title = "Improving selection performance on pen-based systems: a study of pen-based interaction for selection tasks", journal = j-TOCHI, volume = "7", number = "3", pages = "384--416", year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-3/p384-ren/p384-ren.pdf; http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p384-ren/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Experimentation; Human Factors; Measurement; Theory", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "classifications of selection strategies; mobile computing; pen-based input interfaces; pen-based systems; small targets; state-transition models; target selection strategies", subject = "Software --- Software Engineering --- Requirements/Specifications (D.2.1): {\bf Methodologies (e.g., object-oriented, structured)}; Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf User interfaces}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Input devices and strategies}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Interaction styles}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Screen design}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Theory and methods}; Computing Methodologies --- Computer Graphics --- Methodology and Techniques (I.3.6): {\bf Interaction techniques}", } @Article{Pascoe:2000:UWM, author = "Jason Pascoe and Nick Ryan and David Morse", title = "Using while moving: {HCI} issues in fieldwork environments", journal = j-TOCHI, volume = "7", number = "3", pages = "417--437", year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-3/p417-pascoe/p417-pascoe.pdf; http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p417-pascoe/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Experimentation; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "archaeology; context; context awareness; ecology; fieldwork; giraffe; MAUI; minimal attention user interface; palmtop; PDA; small screen", subject = "Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Ergonomics}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Graphical user interfaces (GUI)}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Haptic I/O}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Input devices and strategies}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Interaction styles}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Style guides}; Computer Applications --- Life and Medical Sciences (J.3)", } @Article{Benford:2000:ISI, author = "Steve Benford and Paul Dourish and Tom Rodden", title = "Introduction to the special issue on human-computer interaction and collaborative virtual environments", journal = j-TOCHI, volume = "7", number = "4", pages = "439--441", year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-4/p439-benford/p439-benford.pdf; http://www.acm.org/pubs/citations/journals/tochi/2000-7-4/p439-benford/", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Basdogan:2000:ESR, author = "Cagatay Basdogan and Chih-hao Ho and Mandayam A. Srinivasan and Mel Slater", title = "An experimental study on the role of touch in shared virtual environments", journal = j-TOCHI, volume = "7", number = "4", pages = "443--460", year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-4/p443-basdogan/p443-basdogan.pdf; http://www.acm.org/pubs/citations/journals/tochi/2000-7-4/p443-basdogan/", abstract = "Investigating virtual environments has become an increasingly interesting research topic for engineers, computer and cognitive scientists, and psychologists. Although there have been several recent studies focused on the development of multimodal virtual environments (VEs) to study human-machine interactions, less attention has been paid to human-human and human-machine interactions in shared virtual environments (SVEs), and to our knowledge, no attention paid at all to what extent the addition of haptic communication between people would contribute to the shared experience. We have developed a multimodal shared virtual environment and performed a set of experiments with human subjects to study the role of haptic feedback in collaborative tasks and whether haptic communication through force feedback can facilitate a sense of being and collaborating with a remote partner. The study concerns a scenario where two participants at remote sites must cooperate to perform a joint task in an SVE. The goals of the study are (1) to assess the impact of force feedback on task performance, (2) to better understand the role of haptic communication in human-human interactions, (3) to study the impact of touch on the subjective sense of collaborating with a human as reported by the participants based on what they could see and feel, and (4) to investigate if gender, personality, or emotional experiences of users can affect haptic communication in SVEs. The outcomes of this research can have a powerful impact on the development of next-generation human-computer interfaces and network protocols that integrate touch and force feedback technology into the Internet, development of protocols and techniques for collaborative teleoperation such as hazardous material removal, space station.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors; Management; Performance; Theory", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "copresence; force feedback devices; haptic interaction; shared virtual environments", subject = "Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Interaction styles}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Haptic I/O}; Computing Methodologies --- Computer Graphics --- Methodology and Techniques (I.3.6): {\bf Interaction techniques}; Computing Methodologies --- Computer Graphics --- Three-Dimensional Graphics and Realism (I.3.7): {\bf Virtual reality}; Computing Methodologies --- Artificial Intelligence --- Robotics (I.2.9): {\bf Manipulators}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Input devices and strategies}", } @Article{Sallnas:2000:SPC, author = "Eva-Lotta Salln{\"a}s and Kirsten Rassmus-Gr{\"o}hn and Calle Sj{\"o}str{\"o}m", title = "Supporting presence in collaborative environments by haptic force feedback", journal = j-TOCHI, volume = "7", number = "4", pages = "461--476", year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-4/p461-sallnas/p461-sallnas.pdf; http://www.acm.org/pubs/citations/journals/tochi/2000-7-4/p461-sallnas/", abstract = "An experimental study of interaction in a collaborative desktop virtual environment is described. The aim of the experiment was to investigate if added haptic force feedback in such an environment affects perceived virtual presence, perceived social presence, perceived task performance, and task performance. A between-group design was employed, where seven pairs of subjects used an interface with graphic representation of the environment, audio connection, and haptic force feedback. Seven other pairs of subjects used an interface without haptic force feedback, but with identical features otherwise. The PHANToM, a one-point haptic device, was used for the haptic force feedback, and a program especially developed for the purpose provided the virtual environment. The program enables for two individuals placed in different locations to simultaneously feel and manipulate dynamic objects in a shared desktop virtual environment. Results show that haptic force feedback significantly improves task performance, perceived task performance, and perceived virtual presence in the collaborative distributed environment. The results suggest that haptic force feedback increases perceived social presence, but the difference is not significant.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Human Factors; Measurement; Performance", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "distributed collaboration; haptic force feedback; presence", subject = "Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Theory and methods}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Input devices and strategies}; Information Systems --- Information Systems Applications --- Communications Applications (H.4.3): {\bf Computer conferencing, teleconferencing, and videoconferencing}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Synchronous interaction}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Haptic I/O}", } @Article{Hindmarsh:2000:OFI, author = "Jon Hindmarsh and Mike Fraser and Christian Heath and Steve Benford and Chris Greenhalgh", title = "Object-focused interaction in collaborative virtual environments", journal = j-TOCHI, volume = "7", number = "4", pages = "477--509", year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-4/p477-hindmarsh/p477-hindmarsh.pdf; http://www.acm.org/pubs/citations/journals/tochi/2000-7-4/p477-hindmarsh/", abstract = "This paper explores and evaluates the support for object-focused interaction provided by a desktop Collaborative Virtual Environment. An experimental ``design'' task was conducted, and video recordings of the participants' activities facilitated an observational analysis of interaction in, and through, the virtual world. Observations include: problems due to ``fragmented'' views of embodiments in relation to shared objects; participants compensating with spoken accounts of their actions; and difficulties in understanding others' perspectives. Implications and proposals for the design of CVEs drawn from these observations are: the use of semidistorted views to support peripheral awareness; more explicit or exaggerated representations of actions than are provided by pseudohumanoid avatars; and navigation techniques that are sensitive to the actions of others. The paper also presents some examples of the ways in which these proposals might be realized.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Experimentation; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "CSCW; embodiment; objects; shared spaces; social interaction; user interface design; virtual reality", subject = "Information Systems --- Information Systems Applications --- Communications Applications (H.4.3): {\bf Computer conferencing, teleconferencing, and videoconferencing}; Information Systems --- Information Interfaces and Presentation --- Multimedia Information Systems (H.5.1): {\bf Artificial, augmented, and virtual realities}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Evaluation/methodology}", } @Article{Benford:2000:ITB, author = "Steve Benford and Chris Greenhalgh and Mike Craven and Graham Walker and Tim Regan and Jason Morphett and John Wyver", title = "Inhabited television: broadcasting interaction from within collaborative virtual environments", journal = j-TOCHI, volume = "7", number = "4", pages = "510--547", year = "2000", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2000-7-4/p510-benford/p510-benford.pdf; http://www.acm.org/pubs/citations/journals/tochi/2000-7-4/p510-benford/", abstract = "Inhabited television combines collaborative virtual environments (CVEs) with broadcast television so that on-line audiences can participate in television shows within shared virtual worlds. We describe a series of experiments with inhabited television, beginning with the NOWninety6 poetry performance, The Mirror, and Heaven {\&} Hell--Live. These early experiments raised fundamental questions for inhabited television concerning the extent to which it is possible to establish fast-paced social interaction within a CVE, and to which it is possible to produce a coherent and engaging broadcast of this action. We then present a fourth more recent experiment, Out of This World, that directly addressed these questions. We describe how the formulation of inhabited television design principles, combined with the use of dedicated production software for scripting and directing a show and for controlling virtual cameras, enabled us to create a fast-moving and more coherent experience.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "computer-supported cooperative work; entertainment; media spaces; social interaction", subject = "Computer Systems Organization --- Computer-Communication Networks --- Distributed Systems (C.2.4): {\bf Distributed applications}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Information Interfaces and Presentation --- Multimedia Information Systems (H.5.1): {\bf Artificial, augmented, and virtual realities}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Theory and models}; Computing Methodologies --- Computer Graphics --- Three-Dimensional Graphics and Realism (I.3.7): {\bf Virtual reality}; Computer Applications --- Arts and Humanities (J.5): {\bf Arts, fine and performing**}", } @Article{Inkpen:2001:DDV, author = "Kori M. Inkpen", title = "Drag-and-drop versus point-and-click mouse interaction styles for children", journal = j-TOCHI, volume = "8", number = "1", pages = "1--33", year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2001-8-1/p1-inkpen/", abstract = "This research investigates children's use of two common mouse interaction styles, drag-and-drop and point-and-click, to determine whether the choice of interaction style impacts children's performance in interactive learning environments. The interaction styles were experimentally compared to determine if either method was superior to the other in terms of speed, error rate, or user preference, for children. The two interaction styles were also compared based on children's achievement and motivation, within a commercial software environment. Experiment I used an interactive learning environment as children played two versions of an educational puzzle-solving game, each version utilizing a different mouse interaction style; experiment II used a mouse-controlled software environment modeled after the educational game. The results were similar to previous results reported for adults: the point-and-click interaction style was faster; fewer errors were committed using it; and it was preferred over the drag-and-drop interaction style. Within the context of the puzzle-solving game, the children solved significantly fewer puzzles, and they were less motivated using the version that utilized a drag-and-drop interaction style as compared to the version that utilized a point-and-click interaction style. These results were also explored through the use of state-transition diagrams and GOMS models, both of which supported the experimental data gathered.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Experimentation; Human Factors; Measurement; Performance", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "children; computers in education; drag-and-drop; electronic games; gender; input techniques; interaction styles; interface design; mouse interaction; point-and-click", subject = "Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf User interfaces}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Input devices and strategies}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Interaction styles}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}; Computing Methodologies --- Computer Graphics --- Methodology and Techniques (I.3.6): {\bf Interaction techniques}; Computing Milieux --- Computers and Education --- Computer Uses in Education (K.3.1)", } @Article{Sedig:2001:RIM, author = "Kamran Sedig and Maria Klawe and Marvin Westrom", title = "Role of interface manipulation style and scaffolding on cognition and concept learning in learnware", journal = j-TOCHI, volume = "8", number = "1", pages = "34--59", year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2001-8-1/p34-sedig/p34-sedig.pdf; http://www.acm.org/pubs/citations/journals/tochi/2001-8-1/p34-sedig/", abstract = "This research investigates the role of interface manipulation style on reflective cognition and concept learning through a comparison of the effectiveness of three versions of a software application for learning two-dimensional transformation geometry. The three versions respectively utilize a Direct Object Manipulation (DOM) interface in which the user manipulates the visual representation of objects being transformed; a Direct Concept Manipulation (DCM) interface in which the user manipulates the visual representation of the transformation being applied to the object; and a Reflective Direct Concept Manipulation (RDCM) interface in which the DCM approach is extended with scaffolding. Empirical results of a study showed that grade-6 students using the RDCM version learned significantly more than those using the DCM version, who is turn learned significantly more than those using the DOM version. Students using the RDCM version had to process information consciously and think harder than those using the DCM and DOM versions. Despite the relative difficulty when using the RDCM interface style, all three groups expressed a similar (positive) level of liking for the software. This research suggests that some of the educational deficiencies of Direct Manipulation (DM) interfaces are not necessarily caused by their ``directness,'' but by what they are directed at--in this case directness toward objects rather than embedded educational concepts being learned. This paper furthers our understanding of how the DM metaphor can be used in learning- and knowledge-centered software (i.e., learnware) by proposing a new DM metaphor (i.e., DCM), and the incorporation of scaffolding to enhance the DCM approach to promote reflective cognition and deep learning.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Experimentation; Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "cognition; direct manipulation; education; human-computer interaction; learning; learnware; problem solving; reflection; transformation geometry", subject = "Mathematics of Computing --- Mathematical Software (G.4): {\bf User interfaces}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf User-centered design}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Interaction styles}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Theory and methods}; Computing Milieux --- Computers and Education (K.3)", } @Article{Suhm:2001:MEC, author = "Bernhard Suhm and Brad Myers and Alex Waibel", title = "Multimodal error correction for speech user interfaces", journal = j-TOCHI, volume = "8", number = "1", pages = "60--98", year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2001-8-1/p60-suhm/p60-suhm.pdf; http://www.acm.org/pubs/citations/journals/tochi/2001-8-1/p60-suhm/", abstract = "Although commercial dictation systems and speech-enabled telephone voice user interfaces have become readily available, speech recognition errors remain a serious problem in the design and implementation of speech user interfaces. Previous work hypothesized that switching modality could speed up interactive correction of recognition errors. This article presents multimodal error correction methods that allow the user to correct recognition errors efficiently without keyboard input. Correction accuracy is maximized by novel recognition algorithms that use context information for recognizing correction input. Multimodal error correction is evaluated in the context of a prototype multimodal dictation system. The study shows that unimodal repair is less accurate than multimodal error correction. On a dictation task, multimodal correction is faster than unimodal correction by respeaking. The study also provides empirical evidence that system-initiated error correction (based on confidence measures) may not expedite error correction. Furthermore, the study suggests that recognition accuracy determines user choice between modalities: while users initially prefer speech, they learn to avoid ineffective correction modalities with experience. To extrapolate results from this user study, the article introduces a performance model of (recognition-based) multimodal interaction that predicts input speed including time needed for error correction. Applied to interactive error correction, the model predicts the impact of improvements in recognition technology on correction speeds, and the influence of recognition accuracy and correction method on the productivity of dictation systems. This model is a first step toward formalizing multimodal interaction.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Experimentation; Human Factors; Measurement", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "dictation systems; interactive error correction; multimodal interfaces; pen input; performance model; speech input; speech user interfaces", subject = "Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Input devices and strategies}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Interaction styles}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Theory and models}; Information Systems --- Information Interfaces and Presentation --- Group and Organization Interfaces (H.5.3): {\bf Evaluation/methodology}; Computer Applications --- Administrative Data Processing (J.1); Computer Applications --- Life and Medical Sciences (J.3)", } @Article{Thimbleby:2001:UAM, author = "Harold Thimbleby and Paul Cairns and Matt Jones", title = "Usability analysis with {Markov} models", journal = j-TOCHI, volume = "8", number = "2", pages = "99--132", year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/citations/journals/tochi/2001-8-2/p99-thimbleby/", abstract = "How hard to users to find interactive devices to use to achieve their goals, and how can we get this information early enough to influence design? We show that Markov modeling can obtain suitable measures, and we provide formulas that can be used for a large class of systems. We analyze and consider alternative designs for various real examples. We introduce a ``knowledge\slash usability graph,'' which shows the impact of even a smaller amount of knowledge for the user, and the extent to which designers' knowledge may bias their views of usability. Markov models can be built into design tools, and can therefore be made very convenient for designers to utilize. One would hope that in the future, design tools would include such mathematical analysis, and no new design skills would be required to evaluate devices. A particular concern of this paper is to make the approach accessible. Complete program code and all the underlying mathematics are provided in appendices to enable others to replicate and test all results shown.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Design; Human Factors; Performance", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Markov models; usability analysis", subject = "Hardware --- Performance and Reliability --- Performance Analysis and Design Aids (B.8.2); Data --- Coding and Information Theory (E.4): {\bf Error control codes}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human information processing}; Software --- Software Engineering --- Design Tools and Techniques (D.2.2): {\bf Decision tables}; Information Systems --- Information Storage and Retrieval --- Information Search and Retrieval (H.3.3): {\bf Selection process}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2); Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Theory and methods}; Information Systems --- Information Storage and Retrieval --- Online Information Services (H.3.5); Information Systems --- Information Interfaces and Presentation --- Hypertext/Hypermedia (H.5.4): {\bf User issues}; Computing Methodologies --- Artificial Intelligence --- Miscellaneous (I.2.m); Computing Methodologies --- Pattern Recognition --- Applications (I.5.4): {\bf Signal processing}; Computing Milieux --- Computers and Society --- Miscellaneous (K.4.m)", } @Article{Prechelt:2001:IMI, author = "Lutz Prechelt and Rainer Typke", title = "An interface for melody input", journal = j-TOCHI, volume = "8", number = "2", pages = "133--149", year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2001-8-2/p133-prechelt/p133-prechelt.pdf; http://www.acm.org/pubs/citations/journals/tochi/2001-8-2/p133-prechelt/", abstract = "We present a software system, called Tuneserver, which recognizes a musical tune whistled by the user, finds it in a database, and returns its name, composer, and other information. Such a service is useful for track retrieval at radio stations, music stores, etc., and is also a step toward the long-term goal of communicating with a computer much like one would with a human being. Tuneserver is implemented as a public Java-based WWW service with a database of approximately 10,000 motifs. Tune recognition is based on a highly error-resistant encoding, proposed by Parsons, that uses only the direction of the melody, ignoring the size of intervals as well as rhythm. We present the design and implementation of the tune recognition core, outline the design of the Web service, and describe the results obtained in an empirical evaluation of the new interface, including the derivation of suitable system parameters, resulting performance figures, and an error analysis.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Algorithms; Human Factors; Performance", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "input mode; melody; motif; recognition; theme; tune", subject = "Data --- Coding and Information Theory (E.4): {\bf Error control codes}; Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human information processing}; Information Systems --- Information Storage and Retrieval --- Information Search and Retrieval (H.3.3): {\bf Selection process}; Information Systems --- Information Storage and Retrieval --- Online Information Services (H.3.5); Information Systems --- Information Interfaces and Presentation --- Hypertext/Hypermedia (H.5.4); Computing Methodologies --- Artificial Intelligence --- Miscellaneous (I.2.m); Computing Methodologies --- Pattern Recognition --- Applications (I.5.4): {\bf Signal processing}; Information Systems --- Information Interfaces and Presentation --- Hypertext/Hypermedia (H.5.4): {\bf User issues}; Computing Milieux --- Computers and Society --- Miscellaneous (K.4.m); Information Systems --- Information Interfaces and Presentation --- Sound and Music Computing (H.5.5)", } @Article{Whittaker:2001:CVM, author = "Steve Whittaker and Julia Hirschberg", title = "The character, value, and management of personal paper archives", journal = j-TOCHI, volume = "8", number = "2", pages = "150--170", year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Jul 14 12:07:47 MDT 2001", bibsource = "http://www.acm.org/pubs/toc/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "http://www.acm.org/pubs/articles/journals/tochi/2001-8-2/p150-whittaker/p150-whittaker.pdf; http://www.acm.org/pubs/citations/journals/tochi/2001-8-2/p150-whittaker/", abstract = "We explored general issues concerning personal information management by investigating the characteristics of office workers' paper-based information, in an industrial research environment. we examined the reasons people collect paper, types of data they collect, problems encountered in handling paper, and strategies used for processing it. We tested three specific hypotheses in the course of an office move. The greater availability of public digital data along with changes in people's jobs or interests should lead to wholescale discarding of paper data, while preparing for the move. Instead we found workers kept large, highly valued paper archives. We also expected that the major part of people's personal archives would be unique documents. However, only 49\% of people's archives were unique documents, the remainder being copies of publicly available data and unread information, and we explore reasons for this. We examined the effects of paper-processing strategies on archive structure. We discovered different paper-processing strategies ({\em filing\/} and {\em piling\/}) that were relatively independent of job type. We predicated that filers' attempted to evaluate and categorize incoming documents would produce smaller archives that were accessed frequently. Contrary to our predictions, filers amassed more information, and accessed it less frequently than pilers. We argue that filers may engage in {\em premature filing\/}: to clear their workspace, they archives information that later turns out to be of low value. Given the effort involved in organizing data, they are also loath to discard filed information, even when its value is uncertain. We discuss the implications of this research for digital personal information management.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", generalterms = "Human Factors", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "archiving; document management; filing; information retrieval; paper; personal information management", subject = "Information Systems --- Models and Principles --- User/Machine Systems (H.1.2): {\bf Human factors}; Information Systems --- Information Interfaces and Presentation --- User Interfaces (H.5.2): {\bf Evaluation/methodology}", } @Article{Hornof:2001:VSM, author = "Anthony J. Hornof", title = "Visual search and mouse-pointing in labeled versus unlabeled two-dimensional visual hierarchies", journal = j-TOCHI, volume = "8", number = "3", pages = "171--197", month = sep, year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Feb 19 15:03:28 MST 2002", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Thomas:2001:ACA, author = "Bruce H. Thomas and Paul Calder", title = "Applying cartoon animation techniques to graphical user interfaces", journal = j-TOCHI, volume = "8", number = "3", pages = "198--222", month = sep, year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Feb 19 15:03:28 MST 2002", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{VanderZanden:2001:UMD, author = "Bradley T. {Vander Zanden} and Richard Halterman", title = "Using model dataflow graphs to reduce the storage requirements of constraints", journal = j-TOCHI, volume = "8", number = "3", pages = "223--265", month = sep, year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Feb 19 15:03:28 MST 2002", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Badros:2001:CLA, author = "Greg J. Badros and Alan Borning and Peter J. Stuckey", title = "The {Cassowary} linear arithmetic constraint solving algorithm", journal = j-TOCHI, volume = "8", number = "4", pages = "267--306", month = dec, year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:13 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/texbook3.bib; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Badros:2001:IPD, author = "Greg J. Badros and Alan Borning and Peter J. Stuckey", title = "Integrating paper and digital information on {EnhancedDesk}: a method for realtime finger tracking on an augmented desk system", journal = j-TOCHI, volume = "8", number = "4", pages = "307--322", month = dec, year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:13 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Perry:2001:DMU, author = "Mark Perry and Kenton O'Hara and Abigail Sellen and Barry Brown and Richard Harper", title = "Dealing with mobility: understanding access anytime, anywhere", journal = j-TOCHI, volume = "8", number = "4", pages = "323--347", month = dec, year = "2001", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:13 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sun:2002:CMR, author = "Chengzheng Sun and David Chen", title = "Consistency maintenance in real-time collaborative graphics editing systems", journal = j-TOCHI, volume = "9", number = "1", pages = "1--41", month = mar, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:14 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ebling:2002:ITM, author = "Maria R. Ebling and Bonnie E. John and M. Satyanarayanan", title = "The importance of translucence in mobile computing systems", journal = j-TOCHI, volume = "9", number = "1", pages = "42--67", month = mar, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:14 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Thomas:2002:INU, author = "Peter Thomas and Robert D. Macredie", title = "Introduction to the new usability", journal = j-TOCHI, volume = "9", number = "2", pages = "69--73", month = jun, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:14 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Petersen:2002:UET, author = "Marianne Graves Petersen and Kim Halskov Madsen and Arne Kj{\ae}r", title = "The usability of everyday technology: emerging and fading opportunities", journal = j-TOCHI, volume = "9", number = "2", pages = "74--105", month = jun, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:14 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hallnas:2002:UPE, author = "Lars Halln{\"a}s and Johan Redstr{\"o}m", title = "From use to presence: on the expressions and aesthetics of everyday computational things", journal = j-TOCHI, volume = "9", number = "2", pages = "106--124", month = jun, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:14 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Palen:2002:BHD, author = "Leysia Palen and Marilyn Salzman", title = "Beyond the handset: designing for wireless communications usability", journal = j-TOCHI, volume = "9", number = "2", pages = "125--151", month = jun, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:14 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bodker:2002:DCP, author = "Susanne B{\o}dker and Jacob Buur", title = "The design collaboratorium: a place for usability design", journal = j-TOCHI, volume = "9", number = "2", pages = "152--169", month = jun, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:14 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Quek:2002:MHD, author = "Francis Quek and David McNeill and Robert Bryll and Susan Duncan and Xin-Feng Ma and Cemil Kirbas and Karl E. McCullough and Rashid Ansari", title = "Multimodal human discourse: gesture and speech", journal = j-TOCHI, volume = "9", number = "3", pages = "171--193", month = sep, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:15 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bellini:2002:CVM, author = "P. Bellini and P. Nesi and M. B. Spinu", title = "Cooperative visual manipulation of music notation", journal = j-TOCHI, volume = "9", number = "3", pages = "194--237", month = sep, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:15 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Koike:2002:RIH, author = "Hideki Koike and Yoichi Sato and Yoshinori Kobayashi", title = "Rivalry and interference with a head-mounted display", journal = j-TOCHI, volume = "9", number = "3", pages = "238--251", month = sep, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:15 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Burnett:2002:ADS, author = "Margaret Burnett and Sherry Yang and Jay Summet", title = "Appendices {A--D}: a scalable method for deductive generalization in the spreadsheet paradigm", journal = j-TOCHI, volume = "9", number = "4", pages = "1--5", month = dec, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:15 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Burnett:2002:SMD, author = "Margaret Burnett and Sherry Yang and Jay Summet", title = "A scalable method for deductive generalization in the spreadsheet paradigm", journal = j-TOCHI, volume = "9", number = "4", pages = "253--284", month = dec, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:15 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ruddle:2002:SAA, author = "Roy A. Ruddle and Justin C. D. Savage and Dylan M. Jones", title = "Symmetric and asymmetric action integration during cooperative object manipulation in virtual environments", journal = j-TOCHI, volume = "9", number = "4", pages = "285--308", month = dec, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:15 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sun:2002:UCI, author = "Chengzheng Sun", title = "Undo as concurrent inverse in group editors", journal = j-TOCHI, volume = "9", number = "4", pages = "309--361", month = dec, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:15 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hornbaek:2002:NPU, author = "Kasper Hornb{\ae}k and Benjamin B. Bederson and Catherine Plaisant", title = "Navigation patterns and usability of zoomable user interfaces with and without an overview", journal = j-TOCHI, volume = "9", number = "4", pages = "362--389", month = dec, year = "2002", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:15 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Irani:2003:DIS, author = "Pourang Irani and Colin Ware", title = "Diagramming information structures using {$3$D} perceptual primitives", journal = j-TOCHI, volume = "10", number = "1", pages = "1--19", year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:16 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pirolli:2003:EIS, author = "Peter Pirolli and Stuart K. Card and Mija M. {Van Der Wege}", title = "The effects of information scent on visual search in the hyperbolic tree browser", journal = j-TOCHI, volume = "10", number = "1", pages = "20--53", year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:16 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Amento:2003:ESD, author = "Brian Amento and Loren Terveen and Will Hill and Deborah Hix and Robert Schulman", title = "Experiments in social data mining: {The TopicShop} system", journal = j-TOCHI, volume = "10", number = "1", pages = "54--85", year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:16 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Staff:2003:R, author = "{ACM Transactions on Computer-Human Interaction staff}", title = "2002 {Reviewers}", journal = j-TOCHI, volume = "10", number = "1", pages = "86--86", year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:16 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Steriadis:2003:DHC, author = "Constantine E. Steriadis and Philip Constantinou", title = "Designing human-computer interfaces for quadriplegic people", journal = j-TOCHI, volume = "10", number = "2", pages = "87--118", year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:16 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hornbaek:2003:RPU, author = "Kasper Hornb{\ae}k and Erik Fr{\o}kj{\ae}r", title = "Reading patterns and usability in visualizations of electronic documents", journal = j-TOCHI, volume = "10", number = "2", pages = "119--149", year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:16 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sonnenwald:2003:ESC, author = "Diane H. Sonnenwald and Mary C. Whitton and Kelly L. Maglaughlin", title = "Evaluating a scientific collaboratory: {Results} of a controlled experiment", journal = j-TOCHI, volume = "10", number = "2", pages = "150--176", year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Aug 7 09:48:16 MDT 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Olston:2003:SIB, author = "Christopher Olston and Ed H. Chi", title = "{ScentTrails}: {Integrating} browsing and searching on the {Web}", journal = j-TOCHI, volume = "10", number = "3", pages = "177--197", month = sep, year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Oct 31 06:10:51 MST 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Katz:2003:ESB, author = "Michael A. Katz and Michael D. Byrne", title = "Effects of scent and breadth on use of site-specific search on e-commerce {Web} sites", journal = j-TOCHI, volume = "10", number = "3", pages = "198--220", month = sep, year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Oct 31 06:10:51 MST 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Grayson:2003:YLM, author = "David M. Grayson and Andrew F. Monk", title = "Are you looking at me? {Eye} contact and desktop video conferencing", journal = j-TOCHI, volume = "10", number = "3", pages = "221--243", month = sep, year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Oct 31 06:10:51 MST 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chok:2003:AGI, author = "Sitt Sen Chok and Kim Marriott", title = "Automatic generation of intelligent diagram editors", journal = j-TOCHI, volume = "10", number = "3", pages = "244--276", month = sep, year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Oct 31 06:10:51 MST 2003", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Johnson:2003:IMC, author = "Peter Johnson and Jon May and Hilary Johnson", title = "Introduction to multiple and collaborative tasks", journal = j-TOCHI, volume = "10", number = "4", pages = "277--280", month = dec, year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Feb 2 14:13:33 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pinelle:2003:TAG, author = "David Pinelle and Carl Gutwin and Saul Greenberg", title = "Task analysis for groupware usability evaluation: {Modeling} shared-workspace tasks with the mechanics of collaboration", journal = j-TOCHI, volume = "10", number = "4", pages = "281--311", month = dec, year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Feb 2 14:13:33 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{McCrickard:2003:MNS, author = "D. Scott McCrickard and C. M. Chewar and Jacob P. Somervell and Ali Ndiwalana", title = "A model for notification systems evaluation---assessing user goals for multitasking activity", journal = j-TOCHI, volume = "10", number = "4", pages = "312--338", month = dec, year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Feb 2 14:13:33 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Johnson:2003:TMI, author = "Hilary Johnson and Joanne Hyde", title = "Towards modeling individual and collaborative construction of jigsaws using task knowledge structures {(TKS)}", journal = j-TOCHI, volume = "10", number = "4", pages = "339--387", month = dec, year = "2003", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Feb 2 14:13:33 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Grudin:2004:CD, author = "Jonathan Grudin", title = "Crossing the divide", journal = j-TOCHI, volume = "11", number = "1", pages = "1--25", month = mar, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Mar 6 07:10:40 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Huotari:2004:IGI, author = "Jouni Huotari and Kalle Lyytinen and Marketta Niemel{\"a}", title = "Improving graphical information system model use with elision and connecting lines", journal = j-TOCHI, volume = "11", number = "1", pages = "26--58", month = mar, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Mar 6 07:10:40 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Martin:2004:PCI, author = "David Martin and Ian Sommerville", title = "Patterns of cooperative interaction: {Linking} ethnomethodology and design", journal = j-TOCHI, volume = "11", number = "1", pages = "59--89", month = mar, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Mar 6 07:10:40 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bederson:2004:DFC, author = "Benjamin B. Bederson and Aaron Clamage and Mary P. Czerwinski and George G. Robertson", title = "{DateLens}: a fisheye calendar interface for {PDAs}", journal = j-TOCHI, volume = "11", number = "1", pages = "90--119", month = mar, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Mar 6 07:10:40 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{TOCHI-staff:2004:R, author = "{Transactions on Computer-Human Interaction staff}", title = "2003 reviewers", journal = j-TOCHI, volume = "11", number = "1", pages = "120--120", month = mar, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Mar 6 07:10:40 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Brotherton:2004:LLE, author = "Jason A. Brotherton and Gregory D. Abowd", title = "Lessons learned from {eClass}: {Assessing} automated capture and access in the classroom", journal = j-TOCHI, volume = "11", number = "2", pages = "121--155", month = jun, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 4 08:26:36 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ravasio:2004:PDE, author = "Pamela Ravasio and Sissel Guttormsen Sch{\"a}r and Helmut Krueger", title = "In pursuit of desktop evolution: {User} problems and practices with modern desktop systems", journal = j-TOCHI, volume = "11", number = "2", pages = "156--180", month = jun, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 4 08:26:36 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Thimbleby:2004:UID, author = "Harold Thimbleby", title = "User interface design with matrix algebra", journal = j-TOCHI, volume = "11", number = "2", pages = "181--236", month = jun, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 4 08:26:36 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Oviatt:2004:IMA, author = "Sharon Oviatt and Stephanie Seneff", title = "Introduction to mobile and adaptive conversational interfaces", journal = j-TOCHI, volume = "11", number = "3", pages = "237--240", month = sep, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 4 08:26:36 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lemon:2004:MCR, author = "Oliver Lemon and Alexander Gruenstein", title = "Multithreaded context for robust conversational interfaces: {Context-sensitive} speech recognition and interpretation of corrective fragments", journal = j-TOCHI, volume = "11", number = "3", pages = "241--267", month = sep, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 4 08:26:36 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Meng:2004:IAT, author = "Helen Meng and P. C. Ching and Shuk Fong Chan and Yee Fong Wong and Cheong Chat Chan", title = "{ISIS}: an adaptive, trilingual conversational system with interleaving interaction and delegation dialogs", journal = j-TOCHI, volume = "11", number = "3", pages = "268--299", month = sep, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 4 08:26:36 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Oviatt:2004:TAC, author = "Sharon Oviatt and Courtney Darves and Rachel Coulston", title = "Toward adaptive conversational interfaces: {Modeling} speech convergence with animated personas", journal = j-TOCHI, volume = "11", number = "3", pages = "300--328", month = sep, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 4 08:26:36 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Feng:2004:UCS, author = "Jinjuan Feng and Andrew Sears", title = "Using confidence scores to improve hands-free speech based navigation in continuous dictation systems", journal = j-TOCHI, volume = "11", number = "4", pages = "329--356", month = dec, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Dec 1 18:56:59 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hourcade:2004:DPT, author = "Juan Pablo Hourcade and Benjamin B. Bederson and Allison Druin and Fran{\c{c}}ois Guimbreti{\`e}re", title = "Differences in pointing task performance between preschool children and adults using mice", journal = j-TOCHI, volume = "11", number = "4", pages = "357--386", month = dec, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Dec 1 18:56:59 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Becker:2004:SWU, author = "Shirley Ann Becker", title = "A study of {Web} usability for older adults seeking online health resources", journal = j-TOCHI, volume = "11", number = "4", pages = "387--406", month = dec, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Dec 1 18:56:59 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Velez:2004:WCH, author = "Maria Velez and Marilyn Mantei Tremaine and Aleksandra Sarcevic and Bogdan Dorohonceanu and Allan Krebs and Ivan Marsic", title = "``Who's in charge here?'': Communicating across unequal computer platforms", journal = j-TOCHI, volume = "11", number = "4", pages = "407--444", month = dec, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Dec 1 18:56:59 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Whittaker:2004:COC, author = "Steve Whittaker and Quentin Jones and Bonnie Nardi and Mike Creech and Loren Terveen and Ellen Isaacs and John Hainsworth", title = "{ContactMap}: {Organizing} communication in a social desktop", journal = j-TOCHI, volume = "11", number = "4", pages = "445--471", month = dec, year = "2004", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Dec 1 18:56:59 MST 2004", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zhai:2005:ISB, author = "Shumin Zhai and Victoria Bellotti", title = "Introduction to sensing-based interaction", journal = j-TOCHI, volume = "12", number = "1", pages = "1--2", month = mar, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 12 07:02:49 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Benford:2005:ESD, author = "Steve Benford and Holger Schn{\"a}delbach and Boriana Koleva and Rob Anastasi and Chris Greenhalgh and Tom Rodden and Jonathan Green and Ahmed Ghali and Tony Pridmore and Bill Gaver and Andy Boucher and Brendan Walker and Sarah Pennington and Albrecht Schmidt and Hans Gellersen and Anthony Steed", title = "Expected, sensed, and desired: a framework for designing sensing-based interaction", journal = j-TOCHI, volume = "12", number = "1", pages = "3--30", month = mar, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 12 07:02:49 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2005:FBI, author = "Ken Hinckley and Jeff Pierce and Eric Horvitz and Mike Sinclair", title = "Foreground and background interaction with sensor-enhanced mobile devices", journal = j-TOCHI, volume = "12", number = "1", pages = "31--52", month = mar, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 12 07:02:49 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dey:2005:DMC, author = "Anind K. Dey and Jennifer Mankoff", title = "Designing mediation for context-aware applications", journal = j-TOCHI, volume = "12", number = "1", pages = "53--80", month = mar, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 12 07:02:49 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ullmer:2005:TCS, author = "Brygg Ullmer and Hiroshi Ishii and Robert J. K. Jacob", title = "Token $+$ constraint systems for tangible interaction with digital information", journal = j-TOCHI, volume = "12", number = "1", pages = "81--118", month = mar, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 12 07:02:49 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Fogarty:2005:PHI, author = "James Fogarty and Scott E. Hudson and Christopher G. Atkeson and Daniel Avrahami and Jodi Forlizzi and Sara Kiesler and Johnny C. Lee and Jie Yang", title = "Predicting human interruptibility with sensors", journal = j-TOCHI, volume = "12", number = "1", pages = "119--146", month = mar, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 12 07:02:49 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jones:2005:I, author = "Matt Jones and Bonnie Nardi and Elizabeth D. Mynatt", title = "Introduction", journal = j-TOCHI, volume = "12", number = "2", pages = "147--148", month = jun, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 21 16:53:29 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bell:2005:MMS, author = "Genevieve Bell and Mark Blythe and Phoebe Sengers", title = "Making by making strange: {Defamiliarization} and the design of domestic technologies", journal = j-TOCHI, volume = "12", number = "2", pages = "149--173", month = jun, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 21 16:53:29 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Adams:2005:SEE, author = "Anne Adams and Ann Blandford and Peter Lunt", title = "Social empowerment and exclusion: a case study on digital libraries", journal = j-TOCHI, volume = "12", number = "2", pages = "174--200", month = jun, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 21 16:53:29 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Maloney-Krichmar:2005:MAS, author = "Diane Maloney-Krichmar and Jenny Preece", title = "A multilevel analysis of sociability, usability, and community dynamics in an online health community", journal = j-TOCHI, volume = "12", number = "2", pages = "201--232", month = jun, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 21 16:53:29 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Carmien:2005:STE, author = "Stefan Carmien and Melissa Dawe and Gerhard Fischer and Andrew Gorman and Anja Kintsch and James F. {Sullivan, Jr.}", title = "Socio-technical environments supporting people with cognitive disabilities using public transportation", journal = j-TOCHI, volume = "12", number = "2", pages = "233--262", month = jun, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 21 16:53:29 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Robertson:2005:VCD, author = "Scott P. Robertson", title = "Voter-centered design: {Toward} a voter decision support system", journal = j-TOCHI, volume = "12", number = "2", pages = "263--292", month = jun, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 21 16:53:29 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bickmore:2005:EML, author = "Timothy W. Bickmore and Rosalind W. Picard", title = "Establishing and maintaining long-term human-computer relationships", journal = j-TOCHI, volume = "12", number = "2", pages = "293--327", month = jun, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 21 16:53:29 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Boyle:2005:LPL, author = "Michael Boyle and Saul Greenberg", title = "The language of privacy: {Learning} from video media space analysis and design", journal = j-TOCHI, volume = "12", number = "2", pages = "328--370", month = jun, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 21 16:53:29 MDT 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Riedl:2005:ISS, author = "John Riedl and Paul Dourish", title = "Introduction to the special section on recommender systems", journal = j-TOCHI, volume = "12", number = "3", pages = "371--373", month = sep, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 10 07:35:56 MST 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Svensson:2005:DEK, author = "Martin Svensson and Kristina H{\"o}{\"o}k and Rickard C{\"o}ster", title = "Designing and evaluating {Kalas}: a social navigation system for food recipes", journal = j-TOCHI, volume = "12", number = "3", pages = "374--400", month = sep, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 10 07:35:56 MST 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Terveen:2005:SMF, author = "Loren Terveen and David W. McDonald", title = "Social matching: a framework and research agenda", journal = j-TOCHI, volume = "12", number = "3", pages = "401--434", month = sep, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 10 07:35:56 MST 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Grossman:2005:PAM, author = "Tovi Grossman and Ravin Balakrishnan", title = "A probabilistic approach to modeling two-dimensional pointing", journal = j-TOCHI, volume = "12", number = "3", pages = "435--459", month = sep, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 10 07:35:56 MST 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Guimbretiere:2005:BMC, author = "Fran{\c{c}}ois Guimbreti{\`e}re and Andrew Martin and Terry Winograd", title = "Benefits of merging command selection and direct manipulation", journal = j-TOCHI, volume = "12", number = "3", pages = "460--476", month = sep, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Nov 10 07:35:56 MST 2005", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Qiu:2005:IET, author = "Lingyun Qiu and Izak Benbasat", title = "An investigation into the effects of {Text-To-Speech} voice and {$3$D} avatars on the perception of presence and flow of live help in electronic commerce", journal = j-TOCHI, volume = "12", number = "4", pages = "329--355", month = dec, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Mar 25 09:10:19 MST 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wiberg:2005:MAS, author = "Mikael Wiberg and Steve Whittaker", title = "Managing availability: {Supporting} lightweight negotiations to handle interruptions", journal = j-TOCHI, volume = "12", number = "4", pages = "356--387", month = dec, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Mar 25 09:10:19 MST 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{McGuffin:2005:FLE, author = "Michael J. McGuffin and Ravin Balakrishnan", title = "{Fitts}' law and expanding targets: {Experimental} studies and designs for user interfaces", journal = j-TOCHI, volume = "12", number = "4", pages = "388--422", month = dec, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Mar 25 09:10:19 MST 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Burke:2005:HCB, author = "Moira Burke and Anthony Hornof and Erik Nilsen and Nicholas Gorman", title = "High-cost banner blindness: {Ads} increase perceived workload, hinder visual search, and are forgotten", journal = j-TOCHI, volume = "12", number = "4", pages = "423--445", month = dec, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Mar 25 09:10:19 MST 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Edwards:2005:PCC, author = "W. Keith Edwards", title = "Putting computing in context: an infrastructure to support extensible context-enhanced collaborative applications", journal = j-TOCHI, volume = "12", number = "4", pages = "446--474", month = dec, year = "2005", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Mar 25 09:10:19 MST 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Neustaedter:2006:BFF, author = "Carman Neustaedter and Saul Greenberg and Michael Boyle", title = "Blur filtration fails to preserve privacy for home-based video conferencing", journal = j-TOCHI, volume = "13", number = "1", pages = "1--36", month = mar, year = "2006", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Jul 21 05:25:38 MDT 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Liu:2006:QNM, author = "Yili Liu and Robert Feyen and Omer Tsimhoni", title = "{Queueing Network-Model Human Processor (QN-MHP)}: a computational architecture for multitask performance in human-machine systems", journal = j-TOCHI, volume = "13", number = "1", pages = "37--70", month = mar, year = "2006", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Jul 21 05:25:38 MDT 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tan:2006:PLD, author = "Desney S. Tan and Darren Gergle and Peter Scupelli and Randy Pausch", title = "Physically large displays improve performance on spatial tasks", journal = j-TOCHI, volume = "13", number = "1", pages = "71--99", month = mar, year = "2006", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Jul 21 05:25:38 MDT 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Benford:2006:CYS, author = "Steve Benford and Andy Crabtree and Martin Flintham and Adam Drozd and Rob Anastasi and Mark Paxton and Nick Tandavanitj and Matt Adams and Ju Row-Farr", title = "Can you see me now?", journal = j-TOCHI, volume = "13", number = "1", pages = "100--133", month = mar, year = "2006", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Jul 21 05:25:38 MDT 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cranor:2006:UIP, author = "Lorrie Faith Cranor and Praveen Guduru and Manjula Arjula", title = "User interfaces for privacy agents", journal = j-TOCHI, volume = "13", number = "2", pages = "135--178", month = jun, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1165734.1165735", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Oct 7 09:34:20 MDT 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Most people do not often read privacy policies because they tend to be long and difficult to understand. The Platform for Privacy Preferences (P3P) addresses this problem by providing a standard machine-readable format for website privacy policies. P3P user agents can fetch P3P privacy policies automatically, compare them with a user's privacy preferences, and alert and advise the user. Developing user interfaces for P3P user agents is challenging for several reasons: privacy policies are complex, user privacy preferences are often complex and nuanced, users tend to have little experience articulating their privacy preferences, users are generally unfamiliar with much of the terminology used by privacy experts, users often do not understand the privacy-related consequences of their behavior, and users have differing expectations about the type and extent of privacy policy information they would like to see. We developed a P3P user agent called Privacy Bird. Our design was informed by privacy surveys and our previous experience with prototype P3P user agents. We describe our design approach, compare it with the approach used in other P3P use agents, evaluate our design, and make recommendations to designers of other privacy agents.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Plumlee:2006:ZVM, author = "Matthew D. Plumlee and Colin Ware", title = "Zooming versus multiple window interfaces: {Cognitive} costs of visual comparisons", journal = j-TOCHI, volume = "13", number = "2", pages = "179--209", month = jun, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1165734.1165736", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Oct 7 09:34:20 MDT 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In order to investigate large information spaces effectively, it is often necessary to employ navigation mechanisms that allow users to view information at different scales. Some tasks require frequent movements and scale changes to search for details and compare them. We present a model that makes predictions about user performance on such comparison tasks with different interface options. A critical factor embodied in this model is the limited capacity of visual working memory, allowing for the cost of visits via fixating eye movements to be compared to the cost of visits that require user interaction with the mouse. This model is tested with an experiment that compares a zooming user interface with a multi-window interface for a multiscale pattern matching task. The results closely matched predictions in task performance times; however error rates were much higher with zooming than with multiple windows. We hypothesized that subjects made more visits in the multi-window condition, and ran a second experiment using an eye tracker to record the pattern of fixations. This revealed that subjects made far more visits back and forth between pattern locations when able to use eye movements than they made with the zooming interface. The results suggest that only a single graphical object was held in visual working memory for comparisons mediated by eye movements, reducing errors by reducing the load on visual working memory. Finally we propose a design heuristic: extra windows are needed when visual comparisons must be made involving patterns of a greater complexity than can be held in visual working memory.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ben-Bassat:2006:ESM, author = "Tamar Ben-Bassat and Joachim Meyer and Noam Tractinsky", title = "Economic and subjective measures of the perceived value of aesthetics and usability", journal = j-TOCHI, volume = "13", number = "2", pages = "210--234", month = jun, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1165734.1165737", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Oct 7 09:34:20 MDT 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The assessment of the relative value of different design features for users is of great interest for software designers. Users' evaluations are generally measured through questionnaires. We suggest that other evaluation methods, including economic measures, may provide different estimates of the relative value of features. In a laboratory experiment we created four versions of a data-entry application by independently manipulating the system's usability and aesthetics. Users' evaluations of the four experimental systems were obtained in a within-subjects design. In addition, five between-subjects experimental conditions were created, based on the evaluation method (questionnaire alone or auction and questionnaire), monetary incentives (present or absent), and experience in using the system (present or absent). In questionnaire-based responses, the systems' usability affected evaluations of usability as well as aesthetics. Similarly, the systems' aesthetics affected evaluations of both aesthetics and usability. Questionnaire-based evaluations of usability and aesthetics were not affected by experience with the system or by monetary performance incentives. Auction bids were only influenced by the system's usability: bids corresponded to the objective performance levels that could be attained with the different systems. The results suggest that by using economic methods, researchers and practitioners can obtain system evaluations that are strongly related to performance criteria and that may be more valid when the evaluation context favors task-oriented performance.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sutcliffe:2006:IIC, author = "Alistair Sutcliffe and Brian Gault and Terence Fernando and Kevin Tan", title = "Investigating interaction in {CAVE} virtual environments", journal = j-TOCHI, volume = "13", number = "2", pages = "235--267", month = jun, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1165734.1165738", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Oct 7 09:34:20 MDT 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "An experimental comparison of interaction in the real world and a CAVE virtual environment was carried out, varying interaction with and without virtual hands and comparing two manipulation tasks. The double-handed task was possible in the real world but nearly impossible in the VE, leading to changed behavior. The single-handed task showed more errors in the VE but few behavioral differences. Users encountered more errors in the CAVE condition without the virtual hand than with it, and few errors in the real world. Visual feedback caused many usability problems in both tasks. The implications for VE usability and virtual prototyping are discussed.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kong:2006:SGG, author = "Jun Kong and Kang Zhang and Xiaoqin Zeng", title = "Spatial graph grammars for graphical user interfaces", journal = j-TOCHI, volume = "13", number = "2", pages = "268--307", month = jun, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1165734.1165739", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Sat Oct 7 09:34:20 MDT 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In a graphical user interface, physical layout and abstract structure are two important aspects of a graph. This article proposes a new graph grammar formalism which integrates both the spatial and structural specification mechanisms in a single framework. This formalism is equipped with a parser that performs in polynomial time with an improved parsing complexity over its nonspatial predecessor, that is, the Reserved Graph Grammar. With the extended expressive power, the formalism is suitable for many user interface applications. The article presents its application in adaptive Web design and presentation.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hiltz:2006:ISI, author = "Starr Roxanne Hiltz and Sara J. Czaja", title = "Introduction to the special issue on information systems for an aging society", journal = j-TOCHI, volume = "13", number = "3", pages = "309--312", month = sep, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1183456.1183457", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Dec 1 16:47:34 MST 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Plaisant:2006:SFC, author = "Catherine Plaisant and Aaron Clamage and Hilary Browne Hutchinson and Benjamin B. Bederson and Allison Druin", title = "Shared family calendars: {Promoting} symmetry and accessibility", journal = j-TOCHI, volume = "13", number = "3", pages = "313--346", month = sep, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1183456.1183458", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Dec 1 16:47:34 MST 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Newell:2006:DPO, author = "Alan F. Newell and Anna Dickinson and Mick J. Smith and Peter Gregor", title = "Designing a portal for older users: a case study of an industrial\slash academic collaboration", journal = j-TOCHI, volume = "13", number = "3", pages = "347--375", month = sep, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1183456.1183459", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Dec 1 16:47:34 MST 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Moloney:2006:LDC, author = "Kevin P. Moloney and Julie A. Jacko and Brani Vidakovic and Fran{\c{c}}ois Sainfort and V. Kathlene Leonard and Bin Shi", title = "Leveraging data complexity: {Pupillary} behavior of older adults with visual impairment during {HCI}", journal = j-TOCHI, volume = "13", number = "3", pages = "376--402", month = sep, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1183456.1183460", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Dec 1 16:47:34 MST 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zaphiris:2006:TSD, author = "Panayiotis Zaphiris and Rifaht Sarwar", title = "Trends, similarities, and differences in the usage of teen and senior public online newsgroups", journal = j-TOCHI, volume = "13", number = "3", pages = "403--422", month = sep, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1183456.1183461", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Dec 1 16:47:34 MST 2006", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Grinter:2006:CTC, author = "Rebecca E. Grinter and Leysia Palen and Margery Eldridge", title = "Chatting with teenagers: {Considering} the place of chat technologies in teen life", journal = j-TOCHI, volume = "13", number = "4", pages = "423--447", month = dec, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1188816.1188817", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:32:51 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In the last few years, teenagers have been on the forefront of adopting short message service (SMS), a mobile phone-based text messaging system, and instant messaging (IM), a computer-based text chat system. However, while teenage adoption of SMS had led to a series of studies examining the reasons for its popularity, IM use in the teenage population remains understudied. This omission becomes significant given the increasing interest in domestic computing among human-computer interaction (HCI) and computer-supported cooperative work (CSCW) researchers. Further, because of the dearth of empirical work on teenage use of IM, we find that IM and SMS are sometimes incorrectly assumed to share the same features of use. To address these concerns, we revisit our own studies of SMS and IM use and reexamine them in tandem with other published studies on teenage chat. We consider similarities and differences in styles of SMS and IM use and how chat technologies enable the pursuit of teenage independence. We examine how differences are born out of technological differences and financial cost structures. We discuss how SMS and IM are used in concert to provide increased awareness and to coordinate inter-household communications, and how privacy is regulated within the individual household as a means of maintaining these communications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "IMing; instant messaging; Text messaging; texting", } @Article{Mehra:2006:NHD, author = "Sumit Mehra and Peter Werkhoven and Marcel Worring", title = "Navigating on handheld displays: {Dynamic} versus static peephole navigation", journal = j-TOCHI, volume = "13", number = "4", pages = "448--457", month = dec, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1188816.1188818", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:32:51 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Handheld displays leave little space for the visualization and navigation of spatial layouts representing rich information spaces. The most common navigation method for handheld displays is static peephole navigation: The peephole is static and we move the spatial layout behind it (scrolling). A more natural method is dynamic peephole navigation: here, the spatial layout is static and we move the peephole across it. In the experiment reported here, we compared dynamic and static peephole navigation in otherwise similar conditions. Subjects viewed a spatial layout containing two lines on a static display screen. Only a part of the screen---the peephole---was visible. Subjects had to discriminate line length by either moving a dynamic peephole across a static layout of the lines or by moving a dynamic layout behind a static peephole. In both conditions, they used mouse-cursor control to move either the peephole or the lines.Results show significant differences in discrimination performance between conditions when lines are larger than the size of the peephole. Discrimination thresholds for static peephole navigation were 50--75\% higher than for dynamic peephole navigation. Furthermore, static peephole navigation took 24\% more time than dynamic peephole navigation.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "handheld displays; Human-computer interaction; navigation; visual perception", } @Article{Wobbrock:2006:AIS, author = "Jacob O. Wobbrock and Brad A. Myers", title = "Analyzing the input stream for character-level errors in unconstrained text entry evaluations", journal = j-TOCHI, volume = "13", number = "4", pages = "458--489", month = dec, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1188816.1188819", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:32:51 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Recent improvements in text entry error rate measurement have enabled the running of text entry experiments in which subjects are free to correct errors (or not) as they transcribe a presented string. In these ``unconstrained'' experiments, it is no longer necessary to force subjects to unnaturally maintain synchronicity with presented text for the sake of performing overall error rate calculations. However, the calculation of character-level error rates, which can be trivial in artificially constrained evaluations, is far more complicated in unconstrained text entry evaluations because it is difficult to infer a subject's intention at every character. For this reason, prior character-level error analyses for unconstrained experiments have only compared presented and transcribed strings, not input streams. But input streams are rich sources of character-level error information, since they contain all of the text entered (and erased) by a subject. The current work presents an algorithm for the automated analysis of character-level errors in input streams for unconstrained text entry evaluations. It also presents new character-level metrics that can aid method designers in refining text entry methods. To exercise these metrics, we perform two analyses on data from an actual text entry experiment. One analysis, available from the prior work, uses only presented and transcribed strings. The other analysis uses input streams, as described in the current work. The results confirm that input stream error analysis yields richer information for the same empirical data. To facilitate the use of these new analyses, we offer pseudocode and downloadable software for performing unconstrained text entry experiments and analyzing data.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "character recognition; confusion matrix; deletion; EdgeWrite; error rate; gesture; input stream; insertion; minimum string distance; nonrecognition; omission; optimal alignment; presented string; recognizer; stream alignment; stroke; substitution; Text entry; text input; transcribed string", } @Article{Blackwell:2006:RMD, author = "Alan F. Blackwell", title = "The reification of metaphor as a design tool", journal = j-TOCHI, volume = "13", number = "4", pages = "490--530", month = dec, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1188816.1188820", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:32:51 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Despite causing many debates in human-computer interaction (HCI), the term ``metaphor'' remains a central element of design practice. This article investigates the history of ideas behind user-interface (UI) metaphor, not only technical developments, but also less familiar perspectives from education, philosophy, and the sociology of science. The historical analysis is complemented by a study of attitudes toward metaphor among HCI researchers 30 years later. Working from these two streams of evidence, we find new insights into the way that theories in HCI are related to interface design, and offer recommendations regarding approaches to future UI design research.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design research; history of HCI; UI metaphor", } @Article{Sun:2006:TAS, author = "Chengzheng Sun and Steven Xia and David Sun and David Chen and Haifeng Shen and Wentong Cai", title = "Transparent adaptation of single-user applications for multi-user real-time collaboration", journal = j-TOCHI, volume = "13", number = "4", pages = "531--582", month = dec, year = "2006", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1188816.1188821", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:32:51 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Single-user interactive computer applications are pervasive in our daily lives and work. Leveraging single-user applications for supporting multi-user collaboration has the potential to significantly increase the availability and improve the usability of collaborative applications. In this article, we report an innovative Transparent Adaptation (TA) approach and associated supporting techniques that can be used to convert existing and new single-user applications into collaborative ones, without changing the source code of the original application. The cornerstone of the TA approach is the operational transformation (OT) technique and the method of adapting the single-user application programming interface to the data and operation models of OT. This approach and supporting techniques were developed and tested in the process of transparently converting two commercial off-the-shelf single-user applications (Microsoft Word and PowerPoint) into real-time collaborative applications, called CoWord and CoPowerPoint, respectively. CoWord and CoPowerPoint not only retain the functionalities and ``look-and-feel'' of their single-user counterparts, but also provide advanced multi-user collaboration capabilities for supporting multiple interaction paradigms, ranging from concurrent and free interaction to sequential and synchronized interaction, and for supporting detailed workspace awareness, including multi-user telepointers and radar views. The TA approach and generic collaboration engine software component developed from this work are potentially applicable and reusable in adapting a wide range of single-user applications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Application sharing; computer-supported cooperative work; CoPowerPoint; CoWord; operational transformation; transparent adaptation", } @Article{StAmant:2007:MBE, author = "Robert {St. Amant} and Thomas E. Horton and Frank E. Ritter", title = "Model-based evaluation of expert cell phone menu interaction", journal = j-TOCHI, volume = "14", number = "1", pages = "1:1--1:??", month = may, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1229855.1229856", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:13 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We describe concepts to support the analysis of cell phone menu hierarchies, based on cognitive models of users and easy-to-use optimization techniques. We present an empirical study of user performance on five simple tasks of menu traversal on an example cell phone. Two of the models applied to these tasks, based on GOMS and ACT-R, give good predictions of behavior. We use the empirically supported models to create an effective evaluation and improvement process for menu hierarchies. Our work makes three main contributions: a novel and timely study of a new, very common HCI task; new versions of existing models for accurately predicting performance; and a search procedure to generate menu hierarchies that reduce traversal time, in simulation studies, by about a third.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Frees:2007:PIE, author = "Scott Frees and G. Drew Kessler and Edwin Kay", title = "{PRISM} interaction for enhancing control in immersive virtual environments", journal = j-TOCHI, volume = "14", number = "1", pages = "2:1--2:??", month = may, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1229855.1229857", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:13 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "When directly manipulating 3D objects in an immersive environment we cannot normally achieve the accuracy and control that we have in the real world. This reduced accuracy stems from hand instability. We present PRISM, which dynamically adjusts the C/D ratio between the hand and the controlled object to provide increased control when moving slowly and direct, unconstrained interaction when moving rapidly. We describe PRISM object translation and rotation and present user studies demonstrating their effectiveness. In addition, we describe a PRISM-enhanced version of ray casting which is shown to increase the speed and accuracy of object selection.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "3D object manipulation; direct object manipulation; precision manipulation; virtual reality", } @Article{McGrenere:2007:FEA, author = "Joanna McGrenere and Ronald M. Baecker and Kellogg S. Booth", title = "A field evaluation of an adaptable two-interface design for feature-rich software", journal = j-TOCHI, volume = "14", number = "1", pages = "3:1--3:??", month = may, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1229855.1229858", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:13 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Two approaches for supporting personalization in complex software are system-controlled adaptive menus and user-controlled adaptable menus. We evaluate a novel interface design for feature-rich productivity software based on adaptable menus. The design allows the user to easily customize a personalized interface, and also supports quick access to the default interface with all of the standard features. This design was prototyped as a front-end to a commercial word processor. A field experiment investigated users' personalizing behavior and tested the effects of different interface designs on users' satisfaction and their perceived ability to navigate, control, and learn the software. There were two conditions: a commercial word processor with adaptive menus and our prototype with adaptable menus for the same word processor. Our evaluation shows: (1) when provided with a flexible, easy-to-use and easy-to-understand customization mechanism, the majority of users do effectively personalize their interface; and (2) user-controlled interface adaptation with our adaptable menus results in better navigation and learnability, and allows for the adoption of different personalization strategies, as compared to a particular system-controlled adaptive menu system that implements a single strategy. We report qualitative data obtained from interviews and questionnaires with participants in the evaluation in addition to quantitative data.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "adaptable interfaces; adaptive interfaces; bloatware; customization; featurism; field experiment; Human-computer interaction; individual differences; personalization", } @Article{VanSchaik:2007:DPR, author = "Paul {Van Schaik} and Jonathan Ling", title = "Design parameters of rating scales for {Web} sites", journal = j-TOCHI, volume = "14", number = "1", pages = "4:1--4:??", month = may, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1229855.1229859", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:13 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The effects of design parameters of rating scales on the perceived quality of interaction with web sites were investigated, using four scales (Disorientation, Perceived ease of use, Perceived usefulness and Flow). Overall, the scales exhibited good psychometric properties. In Experiment 1, psychometric results generally converged between two response formats (visual analogue scale and Likert scale). However, in Experiment 2, presentation of one questionnaire item per page was better than all items presented on a single page and direct interaction (using radio buttons) was better than indirect interaction (using a drop-down box). Practical implications and a framework for measurement are presented.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Human-computer interaction; interaction mechanism; Likert scale; online questionnaires; psychometrics; questionnaire layout; response format; screen design; visual analogue scale; web site", } @Article{Tang:2007:ALT, author = "John C. Tang", title = "Approaching and leave-taking: {Negotiating} contact in computer-mediated communication", journal = j-TOCHI, volume = "14", number = "1", pages = "5:1--5:??", month = may, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1229855.1229860", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:13 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A major difference between face-to-face interaction and computer-mediated communication is how contact negotiation---the way in which people start and end conversations---is managed. Contact negotiation is especially problematic for distributed group members who are separated by distance and thus do not share many of the cues needed to help mediate interaction. An understanding of what resources and cues people use to negotiate making contact when face-to-face identifies ways to design support for contact negotiation in new technology to support remote collaboration. This perspective is used to analyze the design and use experiences with three communication prototypes: Desktop Conferencing Prototype, Montage, and Awarenex. These prototypes use text, video, and graphic indicators to share the cues needed to gracefully start and end conversations. Experiences with using these prototypes focused on how these designs support the interactional commitment of the participants---when they have to commit their attention to an interaction and how flexibly that can be negotiated. Reviewing what we learned from these research experiences identifies directions for future research in supporting contact negotiation in computer-mediated communication.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "awareness; Computer-mediated communication; human-computer interaction; instant messaging; interaction design; user research", } @Article{Hornbaek:2007:UUF, author = "Kasper Hornb{\ae}k and Morten Hertzum", title = "Untangling the usability of fisheye menus", journal = j-TOCHI, volume = "14", number = "2", pages = "6:1--6:??", month = aug, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1275511.1275512", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:30 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Fisheye menus have become a prominent example of fisheye interfaces, yet contain several nonfisheye elements and have not been systematically evaluated. This study investigates whether fisheye menus are useful, and tries to untangle the impact on usability of the following properties of fisheye menus: use of distortion, index of letters for coarse navigation, and the focus-lock mode for accurate movement. Twelve participants took part in an experiment comparing fisheye menus with three alternative menu designs across known-item and browsing tasks, as well as across alphabetical and categorical menu structures. The results show that for finding known items, conventional hierarchical menus are the most accurate and by far the fastest. In addition, participants rate the hierarchical menu as more satisfying than fisheye and multifocus menus, but do not consistently prefer any one menu. For browsing tasks, the menus neither differ with respect to accuracy nor selection time. Eye-movement data show that participants make little use of nonfocus regions of the fisheye menu, though these are a defining feature of fisheye interfaces. Nonfocus regions are used more with the multifocus menu, which enlarges important menu items in these regions. With the hierarchical menu, participants make shorter fixations and have shorter scanpaths, suggesting lower requirements for mental activity and visual search. We conclude by discussing why fisheye menus are inferior to the hierarchical menu and how both may be improved.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "context interfaces; fisheye menus; focus + hierarchical menus; information visualization; menu selection", } @Article{Corter:2007:CRS, author = "James E. Corter and Jeffrey V. Nickerson and Sven K. Esche and Constantin Chassapis and Seongah Im and Jing Ma", title = "Constructing reality: a study of remote, hands-on, and simulated laboratories", journal = j-TOCHI, volume = "14", number = "2", pages = "7:1--7:??", month = aug, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1275511.1275513", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:30 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Laboratories play a crucial role in the education of future scientists and engineers, yet there is disagreement among science and engineering educators about whether and which types of technology-enabled labs should be used. This debate could be advanced by large-scale randomized studies addressing the critical issue of whether remotely operated or simulation-based labs are as effective as the traditional hands-on lab format. The present article describes the results of a large-scale ($N = 306$) study comparing learning outcomes and student preferences for several different lab formats in an undergraduate engineering course. The lab formats that were evaluated included traditional hands-on labs, remotely operated labs, and simulations. Learning outcomes were assessed by a test of the specific concepts taught in each lab. These knowledge scores were as high or higher (depending on topic) after performing remote and simulated laboratories versus performing hands-on laboratories. In their responses to survey items, many students saw advantages to technology-enabled lab formats in terms of such attributes as convenience and reliability, but still expressed preference for hands-on labs. Also, differences in lab formats led to changes in group functions across the plan-experiment-analyze process: For example, students did less face-to-face work when engaged in remote or simulated laboratories, as opposed to hands-on laboratories.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "coordination; distance learning; experimentation; remote laboratories; simulation; Tele-operation", } @Article{Jay:2007:MED, author = "Caroline Jay and Mashhuda Glencross and Roger Hubbold", title = "Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment", journal = j-TOCHI, volume = "14", number = "2", pages = "8:1--8:??", month = aug, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1275511.1275514", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:30 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Collaborative virtual environments (CVEs) enable two or more people, separated in the real world, to share the same virtual ``space.'' They can be used for many purposes, from teleconferencing to training people to perform assembly tasks. Unfortunately, the effectiveness of CVEs is compromised by one major problem: the delay that exists in the networks linking users together. Whilst we have a good understanding, especially in the visual modality, of how users are affected by delayed feedback from their own actions, little research has systematically examined how users are affected by delayed feedback from other people, particularly in environments that support haptic (force) feedback. The current study addresses this issue by quantifying how increasing levels of latency affect visual and haptic feedback in a collaborative target acquisition task. Our results demonstrate that haptic feedback in particular is very sensitive to low levels of delay. Whilst latency affects visual feedback from 50 ms, it impacts on haptic task performance 25 ms earlier, and causes the haptic measures of performance deterioration to rise far more steeply than visual. The ``impact-perceive-adapt'' model of user performance, which considers the interaction between performance measures, perception of latency, and the breakdown of perception of immediate causality, is proposed as an explanation for the observed pattern of performance.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "distributed collaboration; Haptics; latency; virtual environments", } @Article{Chan:2007:EBC, author = "Hock Chuan Chan and Hock-Hai Teo", title = "Evaluating the boundary conditions of the technology acceptance model: an exploratory investigation", journal = j-TOCHI, volume = "14", number = "2", pages = "9:1--9:??", month = aug, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1275511.1275515", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:30 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The technology acceptance model (TAM) is very widely used for studying technology acceptance. The model states that an individual's behavioral intention (BI) to use an information system is determined by his perceived usefulness (PU) and perceived ease of use (PEOU) of it. While many studies have applied the TAM, none has examined the model's behavior over its entire value range. We conducted two surveys to examine the values of BI over the two-dimensional boundary space formed by PU and PEOU. Contrary to current understanding, we find that the effects of PU and PEOU vary over the boundary space.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "behavioral intention; perceived ease of use; Perceived usefulness; technology acceptance model", } @Article{Harper:2007:SSS, author = "Simon Harper and Sean Bechhofer", title = "{SADIe}: {Structural} semantics for accessibility and device independence", journal = j-TOCHI, volume = "14", number = "2", pages = "10:1--10:??", month = aug, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1275511.1275516", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:30 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Visually impaired users are hindered in their efforts to access the largest repository of electronic information in the world, namely, the World Wide Web (web). A visually impaired user's information and presentation requirements are different from a sighted user's. These requirements can become problems in that the web is visually centric with regard to presentation and information order/layout. Finding semantic information already encoded directly into documents can help to alleviate these problems. Our approach can be loosely described as follows. For a particular cascading stylesheet (CSS), we provide an extension to an upper-level ontology which represents the interface between web documents and the programmatic transformation mechanism. This extension gives the particular characteristics of the elements appearing in that specific CSS. We can consider this extension to be an annotation of the CSS elements implicitly encoded into the web document. This means that one ontology can be used to accurately transform every web document that references the CSS used to generate that ontology. Simply one ontology accurately transforms an entire site using a generalized programmatic machinery able to cope with all sites using CSS. Here we describe our method, implementation, and technical evaluation.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "semantic web; transcoding; visual impairment; Web accessibility", } @Article{Sears:2007:ISI, author = "Andrew Sears and Vicki L. Hanson and Brad Myers", title = "Introduction to special issue on computers and accessibility", journal = j-TOCHI, volume = "14", number = "3", pages = "11:1--11:??", month = sep, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1279700.1279701", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:42 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sevilla:2007:WAI, author = "Javier Sevilla and Gerardo Herrera and Bibiana Mart{\'\i}nez and Francisco Alcantud", title = "{Web} accessibility for individuals with cognitive deficits: a comparative study between an existing commercial {Web} and its cognitively accessible equivalent", journal = j-TOCHI, volume = "14", number = "3", pages = "12:1--12:??", month = sep, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1279700.1279702", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:42 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Tim Berners-Lee claimed in 2001 that ``the power of the Web is in its universality. Access by everyone regardless of disability is an essential aspect''. A considerable amount of work has been done to make the web accessible to those with sensory or motor disability, with an increasing number of government and enterprise intranet webs being ``accessible'', and also with some consortiums and groups seriously approaching this commitment. Some authors, such as Harrysson, have already highlighted the need for a cognitively accessible web. However, in spite of good intentions, there has been little work to date that has tackled this task. At least until now, the existing WAI and NI4 recommendations about cognitive disability are extremely difficult (if not impossible) to test, as they are only general recommendations. This article explains an alternative Web that has been constructed and tested on a sample of participants with cognitive disabilities ($N = 20$) with positive results encouraging us to dedicate more effort to fine tune their requirements regarding specific cognitive deficits and automating the process of creating and testing cognitively accessible web content. This alternative web implies the use of a simplified web browser and an adequate web design. Discussion of the need to have several levels of cognitive accessibility, equivalent (although not identical) content for this collective and the need for testable protocols of accessibility that support these people's needs is also included. This article finishes with conclusions about the potential impact of accessible pages in the daily life of people suffering from cognitive deficits, outlining the features to be considered within a user profile specification that support cognitive difficulties and with reflections about the suitability of Semantic Web Technologies for future developments in this field.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Accessibility; annotation; cognitive disabilities; complex socio-technical systems; design for all; ontology; self-determination; TEACCH; universal design; visualization ontology; wrapper", } @Article{Takagi:2007:ANW, author = "Hironobu Takagi and Shin Saito and Kentarou Fukuda and Chieko Asakawa", title = "Analysis of navigability of {Web} applications for improving blind usability", journal = j-TOCHI, volume = "14", number = "3", pages = "13:1--13:??", month = sep, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1279700.1279703", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:42 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Various accessibility activities are improving blind access to the increasingly indispensable WWW. These approaches use various metrics to measure the Web's accessibility. ``Ease of navigation'' (navigability) is one of the crucial factors for blind usability, especially for complicated webpages used in portals and online shopping sites. However, it is difficult for automatic checking tools to evaluate the navigation capabilities even for a single webpage. Navigability issues for complete Web applications are still far beyond their capabilities.\par This study aims at obtaining quantitative results about the current accessibility status of real world Web applications, and analyzes real users' behavior on such websites. In Study 1, an automatic analysis method for webpage navigability is introduced, and then a broad survey using this method for 30 international online shopping sites is described. The next study (Study 2) focuses on a fine-grained analysis of real users' behavior on some of these online shopping sites. We modified a voice browser to record each user's actions and the information presented to that user. We conducted user testing on existing sites with this tool. We also developed an analysis and visualization method for the recorded information. The results showed us that users strongly depend on scanning navigation instead of logical navigation. A landmark-oriented navigation model was proposed based on the results. Finally, we discuss future possibilities for improving navigability, including proposals for voice browsers.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Accessibility; online shopping; usability testing; voice browsers; Web accessibility", } @Article{Yesilada:2007:EDS, author = "Yeliz Yesilada and Robert Stevens and Simon Harper and Carole Goble", title = "Evaluating {DANTE}: {Semantic} transcoding for visually disabled users", journal = j-TOCHI, volume = "14", number = "3", pages = "14:1--14:??", month = sep, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1279700.1279704", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:42 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The importance of the World Wide Web for information dissemination is indisputable. However, the dominance of visual design on the Web leaves visually disabled people at a disadvantage. Although assistive technologies, such as screen readers, usually provide basic access to information, the richness of the Web experience is still often lost. In particular, traversing the Web becomes a complicated task since the richness of visual objects presented to their sighted counterparts are neither appropriate nor accessible to visually disabled users. To address this problem, we have proposed an approach called Dante in which Web pages are annotated with semantic information to make their traversal properties explicit. Dante supports usage of different annotation techniques and as a proof-of-concept in this article, pages are annotated manually which when transcoded become rich. We first introduce Dante and then present a user evaluation which compares how visually disabled users perform certain travel-related tasks on original and transcoded versions of Web pages. We discuss the evaluation methodology in detail and present our findings, which provide useful insights into the transcoding process. Our evaluation shows that, in tests with users, document objects transcoded with Dante have a tendency to be much easier for visually disabled users to interact with when traversing Web pages.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "evaluation; Semantic Web; transcoding; Travel; visual impairment", } @Article{Kennaway:2007:PSC, author = "J. R. Kennaway and J. R. W. Glauert and I. Zwitserlood", title = "Providing signed content on the {Internet} by synthesized animation", journal = j-TOCHI, volume = "14", number = "3", pages = "15:1--15:??", month = sep, year = "2007", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1279700.1279705", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:42 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Written information is often of limited accessibility to deaf people who use sign language. The eSign project was undertaken as a response to the need for technologies enabling efficient production and distribution over the Internet of sign language content. By using an avatar-independent scripting notation for signing gestures and a client-side web browser plug-in to translate this notation into motion data for an avatar, we achieve highly efficient delivery of signing, while avoiding the inflexibility of video or motion capture. Tests with members of the deaf community have indicated that the method can provide an acceptable quality of signing.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Animation; avatar; deaf accessibility; HamNoSys; scripting; SiGML; sign language; virtual reality", } @Article{McDonald:2008:PDS, author = "David W. McDonald and Joseph F. McCarthy and Suzanne Soroczak and David H. Nguyen and Al M. Rashid", title = "Proactive displays: {Supporting} awareness in fluid social environments", journal = j-TOCHI, volume = "14", number = "4", pages = "16:1--16:??", month = jan, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1314683.1314684", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:55 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Academic conferences provide a social space for people to present their work and interact with one another. However, opportunities for interaction are unevenly distributed among the attendees. We seek to extend the opportunities for interaction among attendees by using technology to enable them to reveal information about their background and interests in different settings. We evaluate a suite of applications that augment three physical social spaces at an academic conference. The applications were designed to augment formal conference paper sessions and informal breaks. A mixture of qualitative observation and survey response data are used to frame the impacts from both individual and group perspectives. Respondents reported on their interactions and serendipitous findings of shared interests with other attendees. However, some respondents also identify distracting aspects of the augmentation. Our discussion relates these results to existing theory of group behavior in public places and how these social space augmentations relate to awareness as well as the problem of shared interaction models.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "augmented social spaces; Awareness; evaluation; proactive display", } @Article{Lunzer:2008:SIE, author = "Aran Lunzer and Kasper Hornb{\ae}k", title = "Subjunctive interfaces: {Extending} applications to support parallel setup, viewing and control of alternative scenarios", journal = j-TOCHI, volume = "14", number = "4", pages = "17:1--17:??", month = jan, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1314683.1314685", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:55 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Many applications require exploration of alternative scenarios; most support it poorly. Subjunctive interfaces provide mechanisms for the parallel setup, viewing and control of scenarios, aiming to support users' thinking about and interaction with their choices. We illustrate how applications for information access, real-time simulation, and document design may be extended with these mechanisms. To investigate the usability of this form of extension, we compare a simple census browser against a version with a subjunctive interface. In the first of three studies, subjects reported higher satisfaction with the subjunctive interface, and relied less on interim marks on paper. No reduction in task completion time was found, however, mainly because some subjects encountered problems in setting up and controlling scenarios. At the end of a second, five-session study, users of a redesigned interface completed tasks 27\% more quickly than with the simple interface. In the third study we examined how subjects reasoned about multiple-scenario setups in pursuing complex, open-ended data explorations. Our main observation was that subjects treated scenarios as information holders, using them creatively in various ways to facilitate task completion.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "information exploration; multiple views; Subjunctive interfaces; user study", } @Article{Liao:2008:PGB, author = "Chunyuan Liao and Fran{\c{c}}ois Guimbreti{\`e}re and Ken Hinckley and Jim Hollan", title = "{PapierCraft}: a gesture-based command system for interactive paper", journal = j-TOCHI, volume = "14", number = "4", pages = "18:1--18:??", month = jan, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1314683.1314686", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:55 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Paper persists as an integral component of active reading and other knowledge-worker tasks because it provides ease of use unmatched by digital alternatives. Paper documents are light to carry, easy to annotate, rapid to navigate, flexible to manipulate, and robust to use in varied environments. Interactions with paper documents create rich webs of annotation, cross reference, and spatial organization. Unfortunately, the resulting webs are confined to the physical world of paper and, as they accumulate, become increasingly difficult to store, search, and access. XLibris [Schilit et al. 1998] and similar systems address these difficulties by simulating paper with tablet PCs. While this approach is promising, it suffers not only from limitations of current tablet computers (e.g., limited screen space) but also from loss of invaluable paper affordances.\par In this article, we describe PapierCraft, a gesture-based command system that allows users to manipulate digital documents using paper printouts as proxies. Using an Anoto [Anoto 2002] digital pen, users can draw command gestures on paper to tag a paragraph, e-mail a selected area, copy selections to a notepad, or create links to related documents. Upon pen synchronization, PapierCraft executes the commands and presents the results in a digital document viewer. Users can then search the tagged information and navigate the web of annotated digital documents resulting from interactions with the paper proxies. PapierCraft also supports real time interactions across mix-media, for example, letting users copy information from paper to a Tablet PC screen. This article presents the design and implementation of the PapierCraft system and describes user feedback from initial use.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "distributed systems; gesture-based interfaces; marking interfaces; Paper interfaces; paper-augmented digital documents; tablet computers; ubiquitous computing", } @Article{Wybrow:2008:CUO, author = "Michael Wybrow and Kim Marriott and Linda Mciver and Peter J. Stuckey", title = "Comparing usability of one-way and multi-way constraints for diagram editing", journal = j-TOCHI, volume = "14", number = "4", pages = "19:1--19:??", month = jan, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1314683.1314687", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:55 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We investigate the usability of constraint-based alignment and distribution placement tools in diagram editors. Currently one-way constraints are used to provide alignment and distribution tools in many commercial editors. We believe the limitations of these constraints lead to serious usability issues, and thus suggest that such tools be implemented using multi-way constraints. We have conducted two usability studies, the first studies we are aware of that examine the relative usefulness of interactive graphical tools based on one-way and multi-way constraints. They provide strong evidence that multi-way constraint-based alignment and distribution tools are more usable than one-way constraint-based alignment and distribution tools.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Constraints; diagram manipulation; layout tools", } @Article{Frokjaer:2008:MHT, author = "Erik Fr{\o}kj{\ae}r and Kasper Hornb{\ae}k", title = "Metaphors of human thinking for usability inspection and design", journal = j-TOCHI, volume = "14", number = "4", pages = "20:1--20:??", month = jan, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1314683.1314688", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:55 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Usability inspection techniques are widely used, but few focus on users' thinking and many are appropriate only for particular devices and use contexts. We present a new technique (MOT) that guides inspection by metaphors of human thinking. The metaphors concern habit, the stream of thought, awareness and associations, the relation between utterances and thought, and knowing. The main novelty of MOT is its psychological basis combined with its use of metaphors to stimulate inspection. The first of three experiments shows that usability problems uncovered with MOT are more serious and more complex to repair than problems found with heuristic evaluation. Problems found with MOT are also judged more likely to persist for expert users. The second experiment shows that MOT finds more problems than cognitive walkthrough, and has a wider coverage of a reference collection of usability problems. Participants prefer using MOT over cognitive walkthrough; an important reason being the wider scope of MOT. The third experiment compares MOT, cognitive walkthrough, and think aloud testing, in the context of nontraditional user interfaces. Participants prefer using think aloud testing, but identify few problems with that technique that are not found also with MOT or cognitive walkthrough. MOT identifies more problems than the other techniques. Across experiments and measures of usability problems' utility in systems design, MOT performs better than existing inspection techniques and is comparable to think aloud testing.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "cognitive walkthrough; heuristic evaluation; metaphors of human thinking; think aloud testing; Usability evaluation; usability inspection", } @Article{Bailey:2008:UCM, author = "Brian P. Bailey and Shamsi T. Iqbal", title = "Understanding changes in mental workload during execution of goal-directed tasks and its application for interruption management", journal = j-TOCHI, volume = "14", number = "4", pages = "21:1--21:??", month = jan, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1314683.1314689", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:55 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Notifications can have reduced interruption cost if delivered at moments of lower mental workload during task execution. Cognitive theorists have speculated that these moments occur at subtask boundaries. In this article, we empirically test this speculation by examining how workload changes during execution of goal-directed tasks, focusing on regions between adjacent chunks within the tasks, that is, the subtask boundaries. In a controlled experiment, users performed several interactive tasks while their pupil dilation, a reliable measure of workload, was continuously measured using an eye tracking system. The workload data was extracted from the pupil data, precisely aligned to the corresponding task models, and analyzed. Our principal findings include (i) workload changes throughout the execution of goal-directed tasks; (ii) workload exhibits transient decreases at subtask boundaries relative to the preceding subtasks; (iii) the amount of decrease tends to be greater at boundaries corresponding to the completion of larger chunks of the task; and (iv) different types of subtasks induce different amounts of workload. We situate these findings within resource theories of attention and discuss important implications for interruption management systems.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Attention; interruption; pupil size; task models; user studies; workload", } @Article{Anonymous:2008:R, author = "Anonymous", title = "2007 reviewers", journal = j-TOCHI, volume = "14", number = "4", pages = "22:1--22:??", month = jan, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1314683.1315744", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:33:55 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chen:2008:IAM, author = "Sherry Y. Chen and Xiaohui Liu", title = "An integrated approach for modeling learning patterns of students in {Web}-based instruction: a cognitive style perspective", journal = j-TOCHI, volume = "15", number = "1", pages = "1:1--1:??", month = may, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1352782.1352783", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:34:07 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Web-based instruction (WBI) programs, which have been increasingly developed in educational settings, are used by diverse learners. Therefore, individual differences are key factors for the development of WBI programs. Among various dimensions of individual differences, the study presented in this article focuses on cognitive styles. More specifically, this study investigates how cognitive styles affect students' learning patterns in a WBI program with an integrated approach, utilizing both traditional statistical and data-mining techniques. The former are applied to determine whether cognitive styles significantly affected students' learning patterns. The latter use clustering and classification methods. In terms of clustering, the K-means algorithm has been employed to produce groups of students that share similar learning patterns, and subsequently the corresponding cognitive style for each group is identified. As far as classification is concerned, the students' learning patterns are analyzed using a decision tree with which eight rules are produced for the automatic identification of students' cognitive styles based on their learning patterns. The results from these techniques appear to be consistent and the overall findings suggest that cognitive styles have important effects on students' learning patterns within WBI. The findings are applied to develop a model that can support the development of WBI programs.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Cognitive style; data mining; learning patterns; Web-based instruction", } @Article{Bhavnani:2008:SBI, author = "Suresh K. Bhavnani and Frederick A. Peck and Frederick Reif", title = "Strategy-based instruction: {Lessons} learned in teaching the effective and efficient use of computer applications", journal = j-TOCHI, volume = "15", number = "1", pages = "2:1--2:??", month = may, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1352782.1352784", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:34:07 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Numerous studies have shown that many users do not acquire the knowledge necessary for the effective and efficient use of computer applications such as spreadsheets and Web-authoring tools. While many cognitive, cultural, and social reasons have been offered to explain this phenomenon, there have been few systematic attempts to address it. This article describes how we identified a framework to organize effective and efficient strategies to use computer applications and used an approach called strategy-based instruction to teach those strategies over five years to almost 400 students. Controlled experiments demonstrated that the instructional approach (1) enables students to learn strategies without harming command knowledge, (2) benefits students from technical and nontechnical majors, and (3) is robust across different instructional contexts and new applications. Real-world classroom experience of teaching strategy-based instruction over several instantiations has enabled the approach to be disseminated to other universities. The lessons learned throughout the process of design, implementation, evaluation, and dissemination should allow teaching a large number of users in many organizations to rapidly acquire the strategic knowledge to make more effective and efficient use of computer applications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Strategies; strategy-based instruction; teaching; training", } @Article{Sharit:2008:IRK, author = "Joseph Sharit and Mario A. Hern{\'a}ndez and Sara J. Czaja and Peter Pirolli", title = "Investigating the roles of knowledge and cognitive abilities in older adult information seeking on the {Web}", journal = j-TOCHI, volume = "15", number = "1", pages = "3:1--3:??", month = may, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1352782.1352785", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:34:07 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This study investigated the influences of knowledge, particularly Internet, Web browser, and search engine knowledge, as well as cognitive abilities on older adult information seeking on the Internet. The emphasis on aspects of cognition was informed by a modeling framework of search engine information-seeking behavior. Participants from two older age groups were recruited: twenty people in a younger-old group (ages 60-70) and twenty people in an older-old group (ages 71-85). Ten younger adults (ages 18-39) served as a comparison group. All participants had at least some Internet search experience. The experimental task consisted of six realistic search problems, all involving information related to health and well-being and which varied in degree of complexity. The results indicated that though necessary, Internet-related knowledge was not sufficient in explaining information-seeking performance, and suggested that a combination of both knowledge and key cognitive abilities is important for successful information seeking. In addition, the cognitive abilities that were found to be critical for task performance depended on the search problem's complexity. Also, significant differences in task performance between the younger and the two older age groups were found on complex, but not on simple problems. Overall, the results from this study have implications for instructing older adults on Internet information seeking and for the design of Web sites.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "health information seeking; Human-computer interaction; Internet; mental models; older adults; Pathfinder networks; search engines", } @Article{Zhao:2008:DSU, author = "Haixia Zhao and Catherine Plaisant and Ben Shneiderman and Jonathan Lazar", title = "Data Sonification for Users with Visual Impairment: a Case Study with Georeferenced Data", journal = j-TOCHI, volume = "15", number = "1", pages = "4:1--4:??", month = may, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1352782.1352786", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:34:07 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We describe the development and evaluation of a tool, iSonic, to assist users with visual impairment in exploring georeferenced data using coordinated maps and tables, augmented with nontextual sounds and speech output. Our in-depth case studies with 7 blind users during 42 hours of data collection, showed that iSonic enabled them to find facts and discover trends in georeferenced data, even in unfamiliar geographical contexts, without special devices. Our design was guided by an Action-by-Design-Component (ADC) framework, which was also applied to scatterplots to demonstrate its generalizability. Video and download is available at www.cs.umd.edu/hcil/iSonic/.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "auditory user interfaces; information seeking; Interactive sonification; universal usability; users with visual impairment", } @Article{DeBruijn:2008:NFT, author = "Oscar {De Bruijn} and Robert Spence", title = "A New Framework for Theory-Based Interaction Design Applied to Serendipitous Information Retrieval", journal = j-TOCHI, volume = "15", number = "1", pages = "5:1--5:??", month = may, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1352782.1352787", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:34:07 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The activities of opportunistic and involuntary browsing offer the potential for many of a user's latent problems to be resolved serendipitously, with negligible cognitive effort. In this article, we demonstrate how the design of two novel artifacts to support such behavior was based on a set of Design Actions which were derived from a model of browsing behavior in combination with a cognitive model of human visual information processing. We propose the concept of Design Actions as a way of avoiding the need for an interaction designer associated with these and similar artifacts to understand the cognitive theories underlying them.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "cognition; design actions; Human-computer interaction; involuntary browsing; mobile Web browsing; opportunistic browsing; rapid serial visual presentation; serendipity; table-top interaction", } @Article{Wu:2008:QNM, author = "Changxu Wu and Yili Liu", title = "Queuing Network Modeling of Transcription Typing", journal = j-TOCHI, volume = "15", number = "1", pages = "6:1--6:??", month = may, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1352782.1352788", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Jun 16 11:34:07 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Transcription typing is one of the basic and common activities in human-machine interaction and 34 transcription typing phenomena have been discovered involving many aspects of human performance including interkey time, typing units and spans, typing errors, concurrent task performance, eye movements, and skill effects. Based on the queuing network theory of human performance [Liu 1996; 1997] and current discoveries in cognitive and neural science, this article extends and applies the Queuing Network-Model Human Processor (QN-MHP [Liu et al. 2006]) to model 32 transcription typing phenomena. The queuing network model of transcription typing offers new insights into the mechanisms of cognition and human-computer interaction. Its value in proactive ergonomics design of user interfaces is illustrated and discussed.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "cognitive modeling; human performance; Queuing network; typing", } @Article{Lim:2008:APP, author = "Youn-Kyung Lim and Erik Stolterman and Josh Tenenberg", title = "The anatomy of prototypes: {Prototypes} as filters, prototypes as manifestations of design ideas", journal = j-TOCHI, volume = "15", number = "2", pages = "7:1--7:??", month = jul, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1375761.1375762", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Jul 3 11:10:10 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The role of prototypes is well established in the field of HCI and Design. A lack of knowledge, however, about the fundamental nature of prototypes still exists. Researchers have attempted to identify different types of prototypes, such as low- vs. high-fidelity prototypes, but these attempts have centered on evaluation rather than support of design exploration. There have also been efforts to provide new ways of thinking about the activity of using prototypes, such as experience prototyping and paper prototyping, but these efforts do not provide a discourse for understanding fundamental characteristics of prototypes. In this article, we propose an anatomy of prototypes as a framework for prototype conceptualization. We view prototypes not only in their role in evaluation but also in their generative role in enabling designers to reflect on their design activities in exploring a design space. We base this framework on the findings of two case studies that reveal two key dimensions: prototypes as filters and prototypes as manifestations. We explain why these two dimensions are important and how this conceptual framework can benefit our field by establishing more solid and systematic knowledge about prototypes and prototyping.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design; design space; human-computer interaction; Prototype; prototyping", } @Article{Iachello:2008:PMP, author = "Giovanni Iachello and Gregory D. Abowd", title = "From privacy methods to a privacy toolbox: {Evaluation} shows that heuristics are complementary", journal = j-TOCHI, volume = "15", number = "2", pages = "8:1--8:??", month = jul, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1375761.1375763", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Jul 3 11:10:10 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We describe the two-year-long development and evaluation of the Proportionality Method, a design method intended to aid HCI practitioners in designing advanced IT applications with complex privacy implications. The method is inspired by Data Protection Authorities' (DPA) and Courts' practice and proposes to balance the impact on privacy of IT applications with their usefulness. We discuss the results of an evaluation of the design method to verify its usability, usefulness and effectiveness vis-{\`a}-vis other design methods proposed in the HCI literature to address similar issues. Results suggest that different design methods for privacy highlight different sets of issues and a combination of methods should be employed in a comprehensive design process. We propose to judge design methods based on their overall quantitative and qualitative merits, including the type of application and technology for which they are most fit and their methodological approach. We finally propose to develop a privacy toolbox, that is, a set of heuristic methods that designers can choose from with knowledge and understanding of their relative advantages and limitations.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "design methods; Privacy; proportionality; requirements analysis; risk analysis; social issues; ubiquitous computing", } @Article{Swan:2008:MPC, author = "Laurel Swan and Alex S. Taylor and Richard Harper", title = "Making place for clutter and other ideas of home", journal = j-TOCHI, volume = "15", number = "2", pages = "9:1--9:??", month = jul, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1375761.1375764", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Jul 3 11:10:10 MDT 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, we examine the containment of clutter in family homes and, from this, outline considerations for design. Selected materials from an ethnographically informed study of home life are used to detail the ways in which families contain their clutter in bowls and drawers. Clutter, within these containers, is found to be made up of a heterogeneous collection of things that, for all manner of reasons, hold an ambiguous status in the home. It is shown that bowls and drawers provide a ``safe'' site of containment for clutter, giving the miscellany of content the ``space'' to be properly dealt with and classified, or to be left unresolved. The shared but idiosyncratic practices families use to contain their clutter are seen to be one of the ways in which the home, or at least the {\em idea\/} of home, is collectively produced. It is also part of the means by which families come to make their homes distinct and unique. These findings are used to consider what it might mean to design for the home, and to do so in ways that are sensitive to the idiosyncratic systems of household organization. In conclusion, thought is given to how we design for people's ideas of home, and how we might build sites of uncertainty into homes, where physical as well as digital things might coalesce.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Clutter; domestic technology; ethnography; home life; sacred", } @Article{Petersen:2008:ISIa, author = "Marianne Graves Petersen and Lars Halln{\"a}s and Robert J. K. Jacob", title = "Introduction to special issue on the aesthetics of interaction", journal = j-TOCHI, volume = "15", number = "3", pages = "10:1--10:??", month = nov, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1453152.1453153", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Dec 8 14:07:04 MST 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Baljko:2008:AEC, author = "Melanie Baljko and Nell Tenhaaf", title = "The aesthetics of emergence: Co-constructed interactions", journal = j-TOCHI, volume = "15", number = "3", pages = "11:1--11:??", month = nov, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1453152.1453154", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Dec 8 14:07:04 MST 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, we describe the {\em aesthetics of emergence}, which is our theoretical framework for an aesthetics of interaction and the underpinning of {\em LoFi}, an interactive A-life artwork that we are developing. We provide a survey of relevant concepts from the A-life and new media research communities, and we establish threads of commonalities with the HCI research community and especially the subset of that community that emphasizes aspects of user experience other than those that are characterized by performance-based measures. We describe and discuss several exemplar A-life artworks that are drawn from the last decade of jury selections of the annual Vida Art and Artificial Life Competition, conducted by Fundaci{\'o}n Telefonica. We conclude with a discussion of issues that are common to the A-life and HCI research communities.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "A-life; Aesthetics; design; interactive art works; new media", } @Article{Boehner:2008:IIM, author = "Kirsten Boehner and Phoebe Sengers and Simeon Warner", title = "Interfaces with the ineffable: Meeting aesthetic experience on its own terms", journal = j-TOCHI, volume = "15", number = "3", pages = "12:1--12:??", month = nov, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1453152.1453155", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Dec 8 14:07:04 MST 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A variety of approaches have emerged in HCI that grapple with the ineffable, ill-defined, and idiosyncratic nature of aesthetic experience. The most straightforward approach is to transform the ineffable aspects of these experiences into precise representations, producing systems that are well-defined and testable but may miss the fullness of the experienced phenomenon. But without formal models and codified methods, how can we design and evaluate for a phenomenon we aren't sure can be adequately captured? In this article, we present a case study of a system for reflection and awareness of emotional presence that was, in a sense, lived into being. Through system design, use, and evaluation we recount how the system evolved into something that enhanced rather than impoverished the sympathetic awareness of another. In discussing the strategies and results of the case study, we examine what it means for the HCI community to not only design for aesthetic experiences but also bring aesthetics into the practice of HCI.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "ambient displays; CSCW; experience design; Human-computer interaction", } @Article{Dalsgaard:2008:PPS, author = "Peter Dalsgaard and Lone Koefoed Hansen", title = "Performing perception --- staging aesthetics of interaction", journal = j-TOCHI, volume = "15", number = "3", pages = "13:1--13:??", month = nov, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1453152.1453156", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Dec 8 14:07:04 MST 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In interaction design for experience-oriented uses of technology, a central facet of aesthetics of interaction is rooted in the user's experience of herself ``performing her perception.'' By drawing on performance (theater) theory, phenomenology and sociology and with references to recent HCI-work on the relation between the system and the performer/user and the spectator's relation to this dynamic, we show how the user is simultaneously operator, performer and spectator when interacting. By engaging with the system, she continuously acts out these three roles and her awareness of them is crucial in her experience. We argue that this 3-in-1 is always already shaping the user's understanding and perception of her interaction as it is staged through her experience of the object's form and expression. Through examples ranging from everyday technologies utilizing performances of interaction to spatial contemporary artworks, digital as well as analogue, we address the notion of the performative spectator and the spectating performer. We demonstrate how perception is also performative and how focus on this aspect seems to be crucial when designing experience-oriented products, systems and services.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Aesthetics; art; experience design; human-computer interaction; interaction design; performance theory", } @Article{Petersen:2008:ISIb, author = "Marianne Graves Petersen and Lars Halln{\"a}s and Robert J. K. Jacob", title = "Introduction to special issue on the aesthetics of interaction", journal = j-TOCHI, volume = "15", number = "4", pages = "14:1--14:??", month = nov, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1460355.1460356", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Dec 8 14:07:06 MST 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hartmann:2008:TTU, author = "Jan Hartmann and Alistair Sutcliffe and Antonella {De Angeli}", title = "Towards a theory of user judgment of aesthetics and user interface quality", journal = j-TOCHI, volume = "15", number = "4", pages = "15:1--15:??", month = nov, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1460355.1460357", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Dec 8 14:07:06 MST 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The article introduces a framework for users' design quality judgments based on Adaptive Decision Making theory. The framework describes judgment on quality attributes (usability, content/functionality, aesthetics, customisation and engagement) with dependencies on decision making arising from the user's background, task and context. The framework is tested and refined by three experimental studies. The first two assessed judgment of quality attributes of websites with similar content but radically different designs for aesthetics and engagement. Halo effects were demonstrated whereby attribution of good quality on one attribute positively influenced judgment on another, even in the face of objective evidence to the contrary (e.g., usability errors). Users' judgment was also shown to be susceptible to framing effects of the task and their background. These appear to change the importance order of the quality attributes; hence, quality assessment of a design appears to be very context dependent. The third study assessed the influence of customisation by experiments on mobile services applications, and demonstrated that evaluation of customisation depends on the users' needs and motivation. The results are discussed in the context of the literature on aesthetic judgment, user experience and trade-offs between usability and hedonic/ludic design qualities.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Aesthetics; interaction styles; judgment and decision-making; usability", } @Article{Redstrom:2008:TIE, author = "Johan Redstr{\"o}m", title = "Tangled interaction: On the expressiveness of tangible user interfaces", journal = j-TOCHI, volume = "15", number = "4", pages = "16:1--16:??", month = nov, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1460355.1460358", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Dec 8 14:07:06 MST 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This is an analysis and exploration of a basic aesthetic issue in interaction design: how an ambition to design strong and persistent relations between appearance and functionality, evident in approaches such as tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have changed the relation between the object's surface and its internal complexity. To further investigate this issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object's surface by adding several layers of interaction, thus creating a kind of tangled interaction.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Aesthetics; design theory; interaction design; tangible user interfaces", } @Article{Rullo:2008:SQI, author = "Alessia Rullo", title = "The soft qualities of interaction", journal = j-TOCHI, volume = "15", number = "4", pages = "17:1--17:??", month = nov, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1460355.1460359", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Dec 8 14:07:06 MST 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article provides a methodological perspective on the notion of the aesthetics of interaction in ambient computing systems. Aesthetics of interaction is challenged by the design proposal for the soft qualities of interaction, which is used as a tool to complement existing design methodologies. The perspective presented is based on work conducted in the Neonatal Intensive Care Unit at Siena Hospital in Italy, as a part of the EU PalCom project. The early outcomes provide a heuristic account which questions the design process by fostering the novel complexity of ambient technologies in delicate and fragile settings.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Aesthetics of interaction; neonatal care; noninvasive and nonintrusive monitoring; soft qualities", } @Article{Wright:2008:AEC, author = "Peter Wright and Jayne Wallace and John McCarthy", title = "Aesthetics and experience-centered design", journal = j-TOCHI, volume = "15", number = "4", pages = "18:1--18:??", month = nov, year = "2008", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1460355.1460360", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Dec 8 14:07:06 MST 2008", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The aesthetics of human-computer interaction and interaction design are conceptualized in terms of a pragmatic account of human experience. We elaborate this account through a framework for aesthetic experience built around three themes: (1) a holistic approach wherein the person with feelings, emotions, and thoughts is the focus of design; (2) a constructivist stance in which self is seen as continuously engaged and constituted in making sense of experience; and (3) a dialogical ontology in which self, others, and technology are constructed as multiple centers of value. We use this framework to critically reflect on research into the aesthetics of interaction and to suggest sensibilities for designing aesthetic interaction. Finally, a digital jewelery case study is described to demonstrate a design approach that is open to the perspectives presented in the framework and to consider how the framework and sensibilities are reflected in engagement with participants and approach to design.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Aesthetic interaction; digital jewelery; experience-centered design; wearables", } @Article{Lysecky:2009:ENC, author = "Susan Lysecky and Frank Vahid", title = "Enabling nonexpert construction of basic sensor-based systems", journal = j-TOCHI, volume = "16", number = "1", pages = "1:1--1:??", month = apr, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1502800.1502801", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 21 16:34:39 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Technology trends have enabled deployment of low-cost sensor-based systems, but designing customized sensor-based systems to carry out specific tasks still requires costly engineering by experts. We briefly summarize eBlocks, a technology enabling nonexperts to quickly construct basic customized sensor-based systems, without requiring electronics or knowledge of programming languages. We describe experiments illustrating successful construction of Boolean sensor-based systems by novice users, focusing on intuitive logic and state block design. Additionally, we present preliminary experiments demonstrating usability of integer-based blocks and introduce a programmable block and the corresponding configuration methodology intended for nonexpert users.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Boolean logic; eBlocks; embedded computing systems; Sensor networks; truth tables", } @Article{McLaughlin:2009:UDI, author = "Anne Collins McLaughlin and Wendy A. Rogers and Arthur D. Fisk", title = "Using direct and indirect input devices: {Attention} demands and age-related differences", journal = j-TOCHI, volume = "16", number = "1", pages = "2:1--2:??", month = apr, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1502800.1502802", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 21 16:34:39 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Researchers have suggested that attention is a key moderating variable predicting performance with an input device [Greenstein and Arnaut 1988], although the attention demands of devices have not been directly investigated. We hypothesized that the attentional demands of input devices are intricately linked to whether the device matches the input requirements of the on-screen task. Further, matching task and device should be more important for attentionally reduced groups, such as older adults. Younger and older adults used either a direct (touch screen) or indirect (rotary encoder) input device to perform matched or mismatched input tasks under a spectrum of attention allocation conditions. Input devices required attention --- more so for older adults, especially in a mismatch situation. In addition, task performance was influenced by the match between task demands and input device characteristics. Though both groups benefited from a match between input device and task input requirements, older adults benefited more, and this benefit increased as less attention was available. We offer an {\em a priori\/} method to choose an input device for a task by considering the overlap between device attributes and input requirements. This data should affect design decisions concerning input device selection across age groups and task contexts.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "attentional demands; cognitive translation; direct manipulation; Human-computer interaction; indirect manipulation; older adults", } @Article{Edwards:2009:ERC, author = "W. Keith Edwards and Mark W. Newman and Jana Z. Sedivy and Trevor F. Smith", title = "Experiences with recombinant computing: {Exploring} ad hoc interoperability in evolving digital networks", journal = j-TOCHI, volume = "16", number = "1", pages = "3:1--3:??", month = apr, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1502800.1502803", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 21 16:34:39 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article describes an infrastructure that supports the creation of interoperable systems while requiring only limited prior agreements about the specific forms of communication between these systems. Conceptually, our approach uses a set of ``meta-interfaces'' --- agreements on how to exchange new behaviors necessary to {\em achieve compatibility at runtime}, rather than requiring that communication specifics be {\em built in at development time\/} --- to allow devices on the network to interact with one another. While this approach to interoperability can remove many of the system-imposed constraints that prevent fluid, ad hoc use of devices now, it imposes its own limitations on the user experience of systems that use it. Most importantly, since devices may be expected to work with peers about which they have no detailed semantic knowledge, it is impossible to achieve the sort of tight semantic integration that can be obtained using other approaches today, despite the fact that these other approaches limit interoperability. Instead, under our model, users must be tasked with performing the sense-making and semantic arbitration necessary to determine how any set of devices will be used together. This article describes the motivation and details of our infrastructure, its implications on the user experience, and our experience in creating, deploying, and using applications built with it over a period of several years.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "discovery; infrastructure; interoperability; Mobile code; Obje; recombinant computing; Speakeasy; ubiquitous computing; user interfaces", } @Article{Dai:2009:SFA, author = "Liwei Dai and Andrew Sears and Rich Goldman", title = "Shifting the focus from accuracy to recallability: a study of informal note-taking on mobile information technologies", journal = j-TOCHI, volume = "16", number = "1", pages = "4:1--4:??", month = apr, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1502800.1502804", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 21 16:34:39 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Mobile information technologies are theoretically well-suited to digitally accommodate informal note-taking, with the notes often recorded quickly and under less than ideal circumstances. Unfortunately, user adoption of mobile support for informal note-taking has been hindered in large part by slow text entry techniques. Building on research confirming people's ability to recognize erroneous text, this study explores two simple modifications to Graffiti-based text entry with the goal of increasing text entry speed: disabling text correction and disabling visual feedback. As expected, both modifications improved text entry speed at the cost of recognizability. To address the decrease in recognizability, a multiapproach text-enhancement algorithm is introduced with the goal of modifying the erroneous note to facilitate the process of recalling the event or activity that originally motivated the note. A study with 75 participants confirmed that the proposed approach of discouraging user-initiated error correction during note-taking, enhancing the resulting erroneous notes, and facilitating recall with enhanced alternative lists, increased note-taking speed by 47\% with no negative impact on the participants' ability to recall important details about the scenarios which prompted the note-taking activities. This research highlights the importance and efficacy of shifting the focus from accuracy to recallability when examining the overall efficacy of informal notes. The proposed modifications and adaptations produce significant benefits and have important implications for how mobile technologies are designed to support both informal note-taking and text entry in general.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Informal notes; mobile device; recognition error; recognition-based text entry", } @Article{Ruddle:2009:BUW, author = "Roy A. Ruddle and Simon Lessels", title = "The benefits of using a walking interface to navigate virtual environments", journal = j-TOCHI, volume = "16", number = "1", pages = "5:1--5:??", month = apr, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1502800.1502805", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 21 16:34:39 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Navigation is the most common interactive task performed in three-dimensional virtual environments (VEs), but it is also a task that users often find difficult. We investigated how body-based information about the translational and rotational components of movement helped participants to perform a navigational search task (finding targets hidden inside boxes in a room-sized space). When participants physically walked around the VE while viewing it on a head-mounted display (HMD), they then performed 90\% of trials perfectly, comparable to participants who had performed an equivalent task in the real world during a previous study. By contrast, participants performed less than 50\% of trials perfectly if they used a tethered HMD (move by physically turning but pressing a button to translate) or a desktop display (no body-based information). This is the most complex navigational task in which a real-world level of performance has been achieved in a VE. Behavioral data indicates that both translational and rotational body-based information are required to accurately update one's position during navigation, and participants who walked tended to avoid obstacles, even though collision detection was not implemented and feedback not provided. A walking interface would bring immediate benefits to a number of VE applications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "locomotion; navigation; Virtual reality; visual fidelity", } @Article{Neustaedter:2009:CCC, author = "Carman Neustaedter and A. J. Bernheim Brush and Saul Greenberg", title = "The calendar is crucial: {Coordination} and awareness through the family calendar", journal = j-TOCHI, volume = "16", number = "1", pages = "6:1--6:??", month = apr, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1502800.1502806", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Apr 21 16:34:39 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Everyday family life involves a myriad of mundane activities that need to be planned and coordinated. We describe findings from studies of 44 different families' calendaring routines to understand how to best design technology to support them. We outline how a {\em typology of calendars\/} containing family activities is used by three different types of families --- {\em monocentric}, {\em pericentric}, and {\em polycentric\/} --- which vary in the level of family involvement in the calendaring process. We describe these family types, the content of family calendars, the ways in which they are extended through annotations and augmentations, and the implications from these findings for design.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "awareness; calendars; coordination; Families", } @Article{Paay:2009:TSP, author = "Jeni Paay and Jesper Kjeldskov and Steve Howard and Bharat Dave", title = "Out on the town: a socio-physical approach to the design of a context-aware urban guide", journal = j-TOCHI, volume = "16", number = "2", pages = "7:1--7:??", month = jun, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1534903.1534904", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Jun 12 10:37:53 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "As urban environments become increasingly hybridized, mixing the social, built, and digital in interesting ways, designing for computing in the city presents new challenges --- how do we understand such hybridization, and then respond to it as designers? Here we synthesize earlier work in human-computer interaction, sociology and architecture in order to deliberately influence the design of digital systems with an understanding of their built and social context of use. We propose, illustrate, and evaluate a multidisciplinary approach combining rapid ethnography, architectural analysis, design sketching, and paper prototyping. Following the approach we are able to provide empirically grounded representations of the socio-physical context of use, in this case people socializing in urban spaces. We then use this understanding to influence the design of a context aware system to be used while out on the town. We believe that the approach is of value more generally, particularly when achieving powerfully situated interactions is the design ambition.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "conceptual framework; field evaluation; field study; Pervasive computing; physical context; prototype design; social context; urban environment", } @Article{Grinter:2009:IOH, author = "Rebecca E. Grinter and W. Keith Edwards and Marshini Chetty and Erika S. Poole and Ja-Young Sung and Jeonghwa Yang and Andy Crabtree and Peter Tolmie and Tom Rodden and Chris Greenhalgh and Steve Benford", title = "The ins and outs of home networking: {The} case for useful and usable domestic networking", journal = j-TOCHI, volume = "16", number = "2", pages = "8:1--8:??", month = jun, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1534903.1534905", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Jun 12 10:37:53 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Householders are increasingly adopting home networking as a solution to the demands created by the presence of multiple computers, devices, and the desire to access the Internet. However, current network solutions are derived from the world of work (and initially the military) and provide poor support for the needs of the home. We present the key findings to emerge from empirical studies of home networks in the UK and US. The studies reveal two key kinds of work that effective home networking relies upon: one, the technical work of setting up and maintaining the home network, and the other, the collaborative and socially organized work of the home which the network is embedded in and supports. The two are thoroughly intertwined and rely upon one another for their realization, yet neither is adequately supported by current networking technologies and applications. Explication of the ``work to make the home network work'' opens up the design space for the continued integration of the home network in domestic life and elaboration of future support. Key issues for development include the development of networking facilities that do not require advanced networking knowledge, that are flexible and support the local social order of the home and the evolution of its routines, and which ultimately make the home network visible and accountable to household members.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Home networking; human computer interaction", } @Article{Salvucci:2009:RPE, author = "Dario D. Salvucci", title = "Rapid prototyping and evaluation of in-vehicle interfaces", journal = j-TOCHI, volume = "16", number = "2", pages = "9:1--9:??", month = jun, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1534903.1534906", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Jun 12 10:37:53 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "As driver distraction from in-vehicle devices becomes an increasingly critical issue, researchers have aimed to establish better scientific understanding of distraction along with better engineering tools to build less distracting devices. This article presents a new system, Distract-R, that allows designers to rapidly prototype and evaluate new in-vehicle interfaces. The core engine of the system relies on a rigorous cognitive model of driver behavior which, when integrated with models of task behavior on the prototyped interfaces, generate predictions of driver performance and distraction. Distract-R allows a designer to prototype basic interfaces, demonstrate possible tasks on these interfaces, specify relevant driver characteristics and driving scenarios, and finally simulate, visualize, and analyze the resulting behavior as generated by the cognitive model. The article includes three modeling studies that demonstrate the system's ability to account for various aspects of driver performance for several types of in-vehicle interfaces. More generally, Distract-R illustrates how cognitive models can be used as internal simulation engines for design tools intended for nonmodelers, with the ultimate goal of helping to understand and predict user behavior in multitasking environments.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "cognitive modeling; driver distraction; Driving", } @Article{Bardram:2009:ABC, author = "Jakob E. Bardram", title = "Activity-based computing for medical work in hospitals", journal = j-TOCHI, volume = "16", number = "2", pages = "10:1--10:??", month = jun, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1534903.1534907", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Jun 12 10:37:53 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Studies have revealed that people organize and think of their work in terms of activities that are carried out in pursuit of some overall objective, often in collaboration with others. Nevertheless, modern computer systems are typically single-user oriented, that is, designed to support individual tasks such as word processing while sitting at a desk. This article presents the concept of Activity-Based Computing (ABC), which seeks to create computational support for human activities. The ABC approach has been designed to address activity-based computing support for clinical work in hospitals. In a hospital, the challenges arising from the management of parallel activities and interruptions are amplified because multitasking is now combined with a high degree of mobility, collaboration, and urgency. The article presents the empirical and theoretical background for activity-based computing, its principles, the Java-based implementation of the ABC Framework, and an experimental evaluation together with a group of hospital clinicians. The article contributes to the growing research on support for human activities, mobility, collaboration, and context-aware computing. The ABC Framework presents a unifying perspective on activity-based support for human-computer interaction.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "activity-awareness; activity-based computing; architecture; cooperation; electronic patient record; Framework; ubiquitous computing", } @Article{Tanaka-Ishii:2009:KLL, author = "Kumiko Tanaka-Ishii and Julian Godon", title = "{Kansuke}: a logograph look-up interface based on a few modified stroke prototypes", journal = j-TOCHI, volume = "16", number = "2", pages = "11:1--11:17", month = jun, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1534903.1534908", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Jun 12 10:37:53 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We have developed a method that makes it easier for language novices to look up Japanese and Chinese logographs. Instead of using the arbitrary conventions of logographs, this method is based on three simple prototypes: horizontal, vertical, and other strokes. For example, the code for the logograph [picture] ({\em ta}, meaning rice field) is 3-3-0, indicating the logograph consists of three horizontal strokes and three vertical strokes. Such codes allow a novice to look up logographs even with no knowledge of the logographic conventions used by native speakers. To make the search easier, a complex logograph can be looked up via the components making up the logograph. We conducted a user evaluation of this system and found that novices could look up logographs with fewer failures with our system than with conventional methods.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "component tree; Logograph lookup interface", } @Article{Stevens:2009:CSA, author = "Gunnar Stevens and Volker Wulf", title = "Computer-supported access control", journal = j-TOCHI, volume = "16", number = "3", pages = "12:1--12:??", month = sep, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1592440.1592441", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Sep 21 16:11:06 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Traditionally, access control is understood as a purely technical mechanism which rejects or accepts access attempts automatically according to a specific preconfiguration. However, such a perspective neglects the practices of access control and the embeddedness of technical mechanisms within situated action. In this article, we reconceptualize the issue of access control on a theoretical, methodological, and practical level. On a theoretical level, we develop a terminology to distinguish between access control practices and the technical support mechanisms. We coin the term Computer Supported Access Control (CSAC) to emphasize this perspective. On a methodological level, we discuss empirical investigations of access control behavior from a situated action perspective. We discovered a differentiated set of social practices around traditional access control systems. By applying these findings to a practical level, we enhance the design space of computer supported access control mechanisms by suggesting a matrix of technical mechanisms which go beyond an ex-ante configuration.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Access control; computer supported cooperative work field; coordination mechanism; critical design; ethnomethodology; study", } @Article{Hundhausen:2009:CDM, author = "Christopher D. Hundhausen and Sean F. Farley and Jonathan L. Brown", title = "Can direct manipulation lower the barriers to computer programming and promote transfer of training? {An} experimental study", journal = j-TOCHI, volume = "16", number = "3", pages = "13:1--13:??", month = sep, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1592440.1592442", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Sep 21 16:11:06 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Novices face many barriers when learning to program a computer, including the need to learn both a new syntax and a model of computation. By constraining syntax and providing concrete visual representations on which to operate, direct manipulation programming environments can potentially lower these barriers. However, what if the ultimate learning goal of the novice is to be able to program in conventional textual languages, as is the case for introductory computer science students? Can direct manipulation programming environments lower the initial barriers to programming, and, at the same time, facilitate positive transfer to textual programming? To address this question, we designed a new direct manipulation programming interface for novices, and conducted an experimental study to compare the programming processes and outcomes promoted by the direct manipulation interface against those promoted by a textual programming interface. We found that the direct manipulation interface promoted significantly better initial programming outcomes, positive transfer to the textual interface, and significant differences in programming processes. Our results show that direct manipulation interfaces can provide novices with a ``way in'' to traditional textual programming.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Direct manipulation; programming education; semantic components analysis; transfer of training; video analysis", } @Article{Song:2009:MFC, author = "Hyunyoung Song and Fran{\c{c}}ois Guimbreti{\`e}re and Hod Lipson", title = "The {ModelCraft} framework: {Capturing} freehand annotations and edits to facilitate the {$3$D} model design process using a digital pen", journal = j-TOCHI, volume = "16", number = "3", pages = "14:1--14:??", month = sep, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1592440.1592443", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Sep 21 16:11:06 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Recent advancements in rapid prototyping techniques such as 3D printing and laser cutting are changing the perception of physical 3D models in architecture and industrial design. Physical models are frequently created not only to finalize a project but also to demonstrate an idea in early design stages. For such tasks, models can easily be annotated to capture comments, edits, and other forms of feedback. Unfortunately, these annotations remain in the physical world and cannot easily be transferred back to the digital world. Our system, ModelCraft, addresses this problem by augmenting the surface of a model with a traceable pattern. Any sketch drawn on the surface of the model using a digital pen is recovered as part of a digital representation. Sketches can also be interpreted as edit marks that trigger the corresponding operations on the CAD model. ModelCraft supports a wide range of operations on complex models, from editing a model to assembling multiple models, and offers physical tools to capture free-space input. Several interviews and a formal study with the potential users of our system proved the ModelCraft system useful. Our system is inexpensive, requires no tracking infrastructure or per object calibration, and we show how it could be extended seamlessly to use current 3D printing technology.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Pen-based interactions; rapid prototyping; tangible interactions", } @Article{Barkhuus:2009:UTU, author = "Louise Barkhuus and Barry Brown", title = "Unpacking the television: {User} practices around a changing technology", journal = j-TOCHI, volume = "16", number = "3", pages = "15:1--15:??", month = sep, year = "2009", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1592440.1592444", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Sep 21 16:11:06 MDT 2009", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article investigates the changing television watching practices amongst early adopters of personal hard-disk video recorders (such as Tivo) and Internet downloading of video. Through in-depth interviews with 21 video enthusiasts, we describe how the rhythms of television watching change when decoupled from broadcast TV schedules. Devices such as Tivo do not simply replace videotapes; TV watching becomes more active as programs are gathered from the schedules, played from a stored collection and fast forwarded and paused during playback. Downloads users exploit the Internet to view shows and movies not broadcast, yet this watching is not fundamentally different from recording shows using a PVR, since both involve selection of shows from a limited range and a wait before the shows can be watched.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Domestic technologies; downloading; ethnography; file sharing; television", } @Article{Shaer:2009:ISI, author = "Orit Shaer and Robert J. K. Jacob and Mark Green and Kris Luyten", title = "Introduction to the special issue on {UIDL} for next-generation user interfaces", journal = j-TOCHI, volume = "16", number = "4", pages = "16:1--16:??", month = nov, year = "2009", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Mar 15 18:30:54 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Nichols:2009:CLU, author = "Jeffrey Nichols and Brad A. Myers", title = "Creating a lightweight user interface description language: an overview and analysis of the personal universal controller project", journal = j-TOCHI, volume = "16", number = "4", pages = "17:1--17:??", month = nov, year = "2009", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Mar 15 18:30:54 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Navarre:2009:IMB, author = "David Navarre and Philippe Palanque and Jean-Francois Ladry and Eric Barboni", title = "{ICOs}: a model-based user interface description technique dedicated to interactive systems addressing usability, reliability and scalability", journal = j-TOCHI, volume = "16", number = "4", pages = "18:1--18:??", month = nov, year = "2009", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Mar 15 18:30:54 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Paterno:2009:MUD, author = "Fabio Paterno' and Carmen Santoro and Lucio Davide Spano", title = "{MARIA}: a universal, declarative, multiple abstraction-level language for service-oriented applications in ubiquitous environments", journal = j-TOCHI, volume = "16", number = "4", pages = "19:1--19:??", month = nov, year = "2009", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Mar 15 18:30:54 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Shaer:2009:SPD, author = "Orit Shaer and Robert J. K. Jacob", title = "A specification paradigm for the design and implementation of tangible user interfaces", journal = j-TOCHI, volume = "16", number = "4", pages = "20:1--20:??", month = nov, year = "2009", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Mar 15 18:30:54 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wingrave:2009:NTE, author = "Chadwick A. Wingrave and Joseph J. {Laviola, Jr.} and Doug A. Bowman", title = "A natural, tiered and executable {UIDL} for {$3$D} user interfaces based on {Concept-Oriented Design}", journal = j-TOCHI, volume = "16", number = "4", pages = "21:1--21:??", month = nov, year = "2009", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Mon Mar 15 18:30:54 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chen:2010:EDM, author = "Sherry Y. Chen and Robert D. Macredie and Xiaohui Liu and Alistair Sutcliffe", title = "Editorial: {Data} mining for understanding user needs", journal = j-TOCHI, volume = "17", number = "1", pages = "1:1--1:??", month = mar, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1721831.1721832", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Apr 2 17:06:57 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kostakos:2010:BES, author = "Vassilis Kostakos and Eamonn O'Neill and Alan Penn and George Roussos and Dikaios Papadongonas", title = "Brief encounters: {Sensing}, modeling and visualizing urban mobility and copresence networks", journal = j-TOCHI, volume = "17", number = "1", pages = "2:1--2:??", month = mar, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1721831.1721833", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Apr 2 17:06:57 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Moving human-computer interaction off the desktop and into our cities requires new approaches to understanding people and technologies in the built environment. We approach the city as a system, with human, physical and digital components and behaviours. In creating effective and usable urban pervasive computing systems, we need to take into account the patterns of movement and encounter amongst people, locations, and mobile and fixed devices in the city. Advances in mobile and wireless communications have enabled us to detect and record the presence and movement of devices through cities. This article makes a number of methodological and empirical contributions. We present a toolkit of algorithms and visualization techniques that we have developed to model and make sense of spatial and temporal patterns of mobility, presence, and encounter. Applying this toolkit, we provide an analysis of urban Bluetooth data based on a longitudinal dataset containing millions of records associated with more than 70000 unique devices in the city of Bath, UK. Through a novel application of established complex network analysis techniques, we demonstrate a significant finding on the relationship between temporal factors and network structure. Finally, we suggest how our understanding and exploitation of these data may begin to inform the design and use of urban pervasive systems.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Bluetooth; brief encounter; complex network; copresence; encounter; epidemic; information diffusion; mobile interaction; mobility; Pervasive; sensing; social network; trail; ubiquitous; urban computing; virus; visualisation", } @Article{Fern:2010:MPS, author = "Xiaoli Fern and Chaitanya Komireddy and Valentina Grigoreanu and Margaret Burnett", title = "Mining problem-solving strategies from {HCI} data", journal = j-TOCHI, volume = "17", number = "1", pages = "3:1--3:??", month = mar, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1721831.1721834", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Apr 2 17:06:57 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Can we learn about users' problem-solving strategies by observing their actions? This article introduces a data mining system that extracts complex behavioral patterns from logged user actions to discover users' high-level strategies. Our application domain is an HCI study aimed at revealing users' strategies in an end-user debugging task and understanding how the strategies relate to gender and to success. We cast this problem as a sequential pattern discovery problem, where user strategies are manifested as sequential behavior patterns. Problematically, we found that the patterns discovered by standard data mining algorithms were difficult to interpret and provided limited information about high-level strategies. To help interpret the patterns as strategies, we examined multiple ways of clustering the patterns into meaningful groups. This collectively led to interesting findings about users' behavior in terms of both gender differences and debugging success. These common behavioral patterns were novel HCI findings about differences in males' and females' behavior with software, and were verified by a parallel study with an independent data set on strategies. As a research endeavor into the interpretability issues faced by data mining techniques, our work also highlights important research directions for making data mining more accessible to non-data-mining experts.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Clustering; human-computer interaction; sequential patterns", } @Article{Teevan:2010:PP, author = "Jaime Teevan and Susan T. Dumais and Eric Horvitz", title = "Potential for personalization", journal = j-TOCHI, volume = "17", number = "1", pages = "4:1--4:??", month = mar, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1721831.1721835", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Apr 2 17:06:57 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Current Web search tools do a good job of retrieving documents that satisfy the most common intentions associated with a query, but do not do a very good job of discerning different individuals' unique search goals. We explore the variation in what different people consider relevant to the same query by mining three data sources: (1) {\em explicit\/} relevance judgments, (2) clicks on search results (a {\em behavior-based implicit\/} measure of relevance), and (3) the similarity of desktop content to search results (a {\em content-based implicit\/} measure of relevance). We find that people's explicit judgments for the same queries differ greatly. As a result, there is a large gap between how well search engines could perform if they were to tailor results to the individual, and how well they currently perform by returning results designed to satisfy everyone. We call this gap the {\em potential for personalization}. The two implicit indicators we studied provide complementary value for approximating this variation in result relevance among people. We discuss several uses of our findings, including a personalized search system that takes advantage of the implicit measures by ranking personally relevant results more highly and improving click-through rates.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "individual differences; Personalized search; user modeling; Web search", } @Article{Chen:2010:EPB, author = "Li Chen and Pearl Pu", title = "Experiments on the preference-based organization interface in recommender systems", journal = j-TOCHI, volume = "17", number = "1", pages = "5:1--5:??", month = mar, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1721831.1721836", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri Apr 2 17:06:57 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "As e-commerce has evolved into its second generation, where the available products are becoming more complex and their abundance is almost {\em unlimited}, the task of locating a desired choice has become too difficult for the average user. Therefore, more effort has been made in recent years to develop recommender systems that recommend products or services to users so as to assist in their decision-making process. In this article, we describe crucial experimental results about a novel recommender technology, called the {\em preference-based organization\/} (Pref-ORG), which generates critique suggestions in addition to recommendations according to users' preferences. The critique is a form of feedback (``I would like something cheaper than this one'') that users can provide to the currently displayed product, with which the system may better predict what the user truly wants. We compare the {\em preference-based organization\/} technique with related approaches, including the ones that also produce critique candidates, but without the consideration of user preferences. A simulation setup is first presented, that identified Pref-ORG's significantly higher algorithm accuracy in predicting critiques and choices that users should intend to make, followed by a real-user evaluation which practically verified its significant impact on saving users' decision effort.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "association rule mining; critique suggestion; preference-based organization; Recommender system; simulation; user evaluation", } @Article{Bernstein:2010:PF, author = "Michael S. Bernstein and Desney Tan and Greg Smith and Mary Czerwinski and Eric Horvitz", title = "Personalization via friendsourcing", journal = j-TOCHI, volume = "17", number = "2", pages = "6:1--6:??", month = may, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1746259.1746260", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri May 21 12:22:14 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "When information is known only to friends in a social network, traditional crowdsourcing mechanisms struggle to motivate a large enough user population and to ensure accuracy of the collected information. We thus introduce {\em friendsourcing,\/} a form of crowdsourcing aimed at collecting accurate information available only to a small, socially-connected group of individuals. Our approach to friendsourcing is to design socially enjoyable interactions that produce the desired information as a side effect.\par We focus our analysis around Collabio, a novel social tagging game that we developed to encourage friends to tag one another within an online social network. Collabio encourages friends, family, and colleagues to generate useful information about each other. We describe the design space of incentives in social tagging games and evaluate our choices by a combination of usage log analysis and survey data. Data acquired via Collabio is typically accurate and augments tags that could have been found on Facebook or the Web. To complete the arc from data collection to application, we produce a trio of prototype applications to demonstrate how Collabio tags could be utilized: an aggregate tag cloud visualization, a personalized RSS feed, and a question and answer system. The social data powering these applications enables them to address needs previously difficult to support, such as question answering for topics comprehensible only to a few of a user's friends.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "friendsourcing; human computation; Social computing; social tagging", } @Article{VanVugt:2010:EFS, author = "Henriette C. {Van Vugt} and Jeremy N. Bailenson and Johan F. Hoorn and Elly A. Konijn", title = "Effects of facial similarity on user responses to embodied agents", journal = j-TOCHI, volume = "17", number = "2", pages = "7:1--7:??", month = may, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1746259.1746261", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri May 21 12:22:14 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We investigated the effects of facial similarity between users and embodied agents under different experimental conditions. Sixty-four undergraduates interacted with two different embodied agents: in one case the agent was designed to look somewhat similar to the user, and in the other case the agent was designed to look dissimilar. We varied between subjects how helpful the agent was for a given task. Results showed that the facial similarity manipulation sometimes affected participants' responses, even though they did not consciously detect the similarity. Specifically, when the agent was helpful, facial similarity increased participants' ratings of involvement. However, when exposed to unhelpful agents, male participants had negative responses to the similar-looking agent compared to the dissimilar one. These results suggest that using facially similar embodied agents has a potential large downside if that embodied agent is perceived to be unhelpful.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "3D morphing; engagement with embodied agents; Facial similarity; I-PEFiC model; use intentions", } @Article{Janlert:2010:CI, author = "Lars-Erik Janlert and Erik Stolterman", title = "Complex interaction", journal = j-TOCHI, volume = "17", number = "2", pages = "8:1--8:??", month = may, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1746259.1746262", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri May 21 12:22:14 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "An almost explosive growth of complexity puts pressure on people in their everyday doings. Digital artifacts and systems are at the core of this development. How should we handle complexity aspects when designing new interactive devices and systems? In this article we begin an analysis of {\em interaction complexity}. We portray different views of complexity; we explore not only negative aspects of complexity, but also positive, making a case for the existence of {\em benign\/} complexity. We argue that complex interaction is not necessarily bad, but designers need a deeper understanding of interaction complexity and need to treat it in a more intentional and thoughtful way. We examine interaction complexity as it relates to different loci of complexity: {\em internal}, {\em external}, and {\em mediated\/} complexity. Our purpose with these analytical exercises is to pave the way for design that is informed by a more focused and precise understanding of interaction complexity.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "benign complexity; design approach; design theory; Interaction complexity; interface design; product design", } @Article{Apitz:2010:FDE, author = "Georg Apitz and Fran{\c{c}}ois Guimbreti{\`e}re and Shumin Zhai", title = "Foundations for designing and evaluating user interfaces based on the crossing paradigm", journal = j-TOCHI, volume = "17", number = "2", pages = "9:1--9:??", month = may, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1746259.1746263", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Fri May 21 12:22:14 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Traditional graphical user interfaces have been designed with the desktop mouse in mind, a device well characterized by Fitts' law. Yet in recent years, hand-held devices and tablet personal computers using a pen (or fingers) as the primary mean of interaction have become more and more popular. These new interaction modalities have pushed the traditional focus on pointing to its limit. In this paper we explore whether a different paradigm --- goal crossing-based on pen strokes --- may substitute or complement pointing as another fundamental interaction method. First we describe a study in which we establish that goal crossing is dependent on an index of difficulty analogous to Fitts' law, and that in some settings, goal crossing completion time is shorter or comparable to pointing performance under the same index of difficulty. We then demonstrate the expressiveness of the crossing-based interaction paradigm by implementing CrossY, an application which only uses crossing for selecting commands. CrossY demonstrates that crossing-based interactions can be more expressive than the standard point and click approach. We also show how crossing-based interactions encourage the fluid composition of commands. Finally after observing that users' performance could be influenced by the general direction of travel, we report on the results of a study characterizing this effect. These latter results led us to propose a general guideline for dialog box interaction. Together, these results provide the foundation for the design of effective crossing-based interactions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "command composition; crossing-based interfaces; events; Fitts' law; fluid interaction; Goal crossing; graphical widgets; input; input performance; pen-computing; pointing", } @Article{Kirk:2010:HRV, author = "David S. Kirk and Abigail Sellen", title = "On human remains: {Values} and practice in the home archiving of cherished objects", journal = j-TOCHI, volume = "17", number = "3", pages = "10:1--10:??", month = jul, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1806923.1806924", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Jul 28 15:58:25 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Creating digital archives of personal and family artifacts is an area of growing interest, but which seemingly is often not supported by a thorough understanding of current home archiving practice. In this article we seek to excavate the home archive, exploring those things that people choose to keep rather than simply accumulate. Based on extensive field research in family homes we present an investigation of the kinds of sentimental objects, both physical and digital, to be found in homes, and through in-depth interviews with family members we explore the values behind archiving practices, explaining why and how sentimental artefacts are kept. In doing this we wish to highlight the polysemous nature of things and to argue that archiving practice in the home is not solely concerned with the invocation of memory. In support of this we show how sentimental artifacts are also used to connect with others, to define the self and the family, to fulfill obligations and, quite conversely to efforts of remembering, to safely forget. Such values are fundamental to family life where archiving takes place and consequently we explore how home archiving is achieved as a familial practice in the negotiated spaces of the home. From this grounded understanding of existing practices and values, in context, we derive requirements and implications for the design of future forms of domestic archiving technology.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "Archiving; artifacts; domestic technology; families; home life", } @Article{Mackenzie:2010:SSA, author = "I. Scott Mackenzie and Torsten Felzer", title = "{SAK}: {Scanning} ambiguous keyboard for efficient one-key text entry", journal = j-TOCHI, volume = "17", number = "3", pages = "11:1--11:??", month = jul, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1806923.1806925", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Jul 28 15:58:25 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The design and evaluation of a scanning ambiguous keyboard (SAK) is presented. SAK combines the most demanding requirement of a scanning keyboard --- input using one key or switch --- with the most appealing feature of an ambiguous keyboard --- one key press per letter. The optimal design requires just 1.713 scan steps per character for English text entry. In a provisional evaluation, 12 able-bodied participants each entered 5 blocks of text with the scanning interval decreasing from 1100 ms initially to 700 ms at the end. The average text entry rate in the 5$^{th}$ block was 5.11 wpm with 99\% accuracy. One participant performed an additional five blocks of trials and reached an average speed of 9.28 wpm on the 10$^{th}$ block. Afterwards, the usefulness of the approach for persons with severe physical disabilities was shown in a case study with a software implementation of the idea explicitly adapted for that target community.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "ambiguous keyboards; assistive technologies; intentional muscle contractions; keyboards; mobile computing; scanning keyboards; Text entry", } @Article{Fu:2010:SIS, author = "Wai-Tat Fu and Thomas Kannampallil and Ruogu Kang and Jibo He", title = "Semantic imitation in social tagging", journal = j-TOCHI, volume = "17", number = "3", pages = "12:1--12:??", month = jul, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1806923.1806926", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Jul 28 15:58:25 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We present a semantic imitation model of social tagging and exploratory search based on theories of cognitive science. The model assumes that social tags evoke a spontaneous {\em tag-based topic inference\/} process that primes the semantic interpretation of resource contents during exploratory search, and the semantic priming of existing tags in turn influences future tag choices. The model predicts that (1) users who can see tags created by others tend to create tags that are semantically similar to these existing tags, demonstrating the social influence of tag choices; and (2) users who have similar information goals tend to create tags that are semantically similar, but this effect is mediated by the semantic representation and interpretation of social tags. Results from the experiment comparing tagging behavior between a social group (where participants can see tags created by others) and a nominal group (where participants cannot see tags created by others) confirmed these predictions. The current results highlight the critical role of human semantic representations and interpretation processes in the analysis of large-scale social information systems. The model implies that analysis at both the individual and social levels are important for understanding the active, dynamic processes between human knowledge structures and external folksonomies. Implications on how social tagging systems can facilitate exploratory search, interactive information retrievals, knowledge exchange, and other higher-level cognitive and learning activities are discussed.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "cognitive models; human information processing; multilevel models; Semantic imitation; semantic representations; social tagging", } @Article{Cockburn:2010:MNE, author = "Andy Cockburn and Carl Gutwin", title = "A model of novice and expert navigation performance in constrained-input interfaces", journal = j-TOCHI, volume = "17", number = "3", pages = "13:1--13:??", month = jul, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1806923.1806927", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Jul 28 15:58:25 MDT 2010", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Many interactive systems require users to navigate through large sets of data and commands using constrained input devices --- such as scroll rings, rocker switches, or specialized keypads --- that provide less power and flexibility than traditional input devices like mice or touch screens. While performance with more traditional devices has been extensively studied in human-computer interaction, there has been relatively little investigation of human performance with constrained input. As a result, there is little understanding of what factors govern performance in these situations, and how interfaces should be designed to optimize interface actions such as navigation and selection. Since constrained input is now common in a wide variety of interactive systems (such as mobile phones, audio players, in-car navigation systems, and kiosk displays), it is important for designers to understand what factors affect performance. To aid in this understanding, we present the Constrained Input Navigation (CIN) model, a predictive model that allows accurate determination of human navigation and selection performance in constrained-input scenarios. CIN identifies three factors that underlie user efficiency: the performance of the interface type for single-level item selection (where interface type depends on the input and output devices, the interactive behavior, and the data organization), the hierarchical structure of the information space, and the user's experience with the items to be selected. We show through experiments that, after empirical calibration, the model's predictions fit empirical data well, and discuss why and how each of the factors affects performance. Models like CIN can provide valuable theoretical and practical benefits to designers of constrained-input systems, allowing them to explore and compare a much wider variety of alternate interface designs without the need for extensive user studies.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", keywords = "HCI theory; Models of interaction; predictive models", } @Article{Kjeldskov:2010:IUM, author = "Jesper Kjeldskov and Jeni Paay", title = "Indexicality: {Understanding} mobile human-computer interaction in context", journal = j-TOCHI, volume = "17", number = "4", pages = "14:1--14:??", month = dec, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1879831.1879832", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Jan 12 17:05:47 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A lot of research has been done within the area of mobile computing and context-awareness over the last 15 years, and the idea of systems adapting to their context has produced promising results for overcoming some of the challenges of user interaction with mobile devices within various specialized domains. However, today it is still the case that only a limited body of theoretically grounded knowledge exists that can explain the relationship between users, mobile system user interfaces, and their context. Lack of such knowledge limits our ability to elevate learning from the mobile systems we develop and study from a concrete to an abstract level.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Iqbal:2010:OFL, author = "Shamsi T. Iqbal and Brian P. Bailey", title = "{Oasis}: a framework for linking notification delivery to the perceptual structure of goal-directed tasks", journal = j-TOCHI, volume = "17", number = "4", pages = "15:1--15:??", month = dec, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1879831.1879833", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Jan 12 17:05:47 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A notification represents the proactive delivery of information to a user and reduces the need to visually scan or repeatedly check an external information source. At the same time, notifications often interrupt user tasks at inopportune moments, decreasing productivity and increasing frustration. Controlled studies have shown that linking notification delivery to the perceptual structure of a user's tasks can reduce these interruption costs. However, in these studies, the scheduling was always performed manually, and it was not clear whether it would be possible for a system to mimic similar techniques. This article contributes the design and implementation of a novel system called Oasis that aligns notification scheduling with the perceptual structure of user tasks.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Olsen:2010:TWS, author = "Dan R. Olsen and Brett Partridge and Stephen Lynn", title = "Time warp sports for {Internet} television", journal = j-TOCHI, volume = "17", number = "4", pages = "16:1--16:??", month = dec, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1879831.1879834", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Jan 12 17:05:47 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Internet-based video delivery offers new opportunities for interactive television. The creation and usability of interactive television is very different from desktop or web-based interaction. The concepts of frameworks and genres provides an approach to learnable interaction in an entertainment rather than task-oriented activity. The concept of a framework defines the tools required for both producing and viewing a particular style of interactive video experience. An interactive framework for televised sports is presented. This framework implements a sports television experience that support play-by-play navigation as well as viewer's interactive choice of camera angles. Tools for creating and viewing interactive sports are developed in parallel.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lee:2010:IDM, author = "Young Eun Lee and Izak Benbasat", title = "Interaction design for mobile product recommendation agents: {Supporting} users' decisions in retail stores", journal = j-TOCHI, volume = "17", number = "4", pages = "17:1--17:??", month = dec, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1879831.1879835", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Jan 12 17:05:47 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Mobile product recommendation agents (RAs) are software systems that operate on mobile handheld devices, using wireless Internet to support users' decisions en route, such as consumers' product choices in retail stores. As the demand for ubiquitous access to the web grows, potential benefits of mobile RAs have been recognized, albeit with little supporting empirical evidence. We investigate whether and how mobile RAs enhance users' decisions in retail stores by reducing the effort to make purchase decisions while augmenting the accuracy of the decisions. In addition, to identify potential design principles for mobile RAs, we compare and evaluate two interaction styles of mobile RAs: alternative-driven (RA-AL) versus attribute-driven (RA-AT) interactions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dow:2010:PPL, author = "Steven P. Dow and Alana Glassco and Jonathan Kass and Melissa Schwarz and Daniel L. Schwartz and Scott R. Klemmer", title = "Parallel prototyping leads to better design results, more divergence, and increased self-efficacy", journal = j-TOCHI, volume = "17", number = "4", pages = "18:1--18:??", month = dec, year = "2010", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1879831.1879836", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Jan 12 17:05:47 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Iteration can help people improve ideas. It can also give rise to fixation, continuously refining one option without considering others. Does creating and receiving feedback on multiple prototypes in parallel, as opposed to serially, affect learning, self-efficacy, and design exploration? An experiment manipulated whether independent novice designers created graphic Web advertisements in parallel or in series. Serial participants received descriptive critique directly after each prototype. Parallel participants created multiple prototypes before receiving feedback. As measured by click-through data and expert ratings, ads created in the Parallel condition significantly outperformed those from the Serial condition. Moreover, independent raters found Parallel prototypes to be more diverse.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lindgaard:2011:ERB, author = "Gitte Lindgaard and Cathy Dudek and Devjani Sen and Livia Sumegi and Patrick Noonan", title = "An exploration of relations between visual appeal, trustworthiness and perceived usability of homepages", journal = j-TOCHI, volume = "18", number = "1", pages = "1:1--1:??", month = apr, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1959022.1959023", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Apr 28 08:33:27 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Extremely high correlations between repeated judgments of visual appeal of homepages shown for 50 milliseconds have been interpreted as evidence for a mere exposure effect [Lindgaard et al. 2006]. Continuing that work, the present research had two objectives. First, it investigated the relationship between judgments differing in cognitive demands. Second, it began to identify specific visual attributes that appear to contribute to different judgments. Three experiments are reported. All used the stimuli and viewing time as before. Using a paradigm known to disrupt processing beyond the stimulus offset, Experiment 1 was designed to ensure that the previous findings could not be attributed to such continued processing.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Medhi:2011:DMI, author = "Indrani Medhi and Somani Patnaik and Emma Brunskill and S. N. Nagasena Gautama and William Thies and Kentaro Toyama", title = "Designing mobile interfaces for novice and low-literacy users", journal = j-TOCHI, volume = "18", number = "1", pages = "2:1--2:??", month = apr, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1959022.1959024", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Apr 28 08:33:27 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "While mobile phones have found broad application in bringing health, financial, and other services to the developing world, usability remains a major hurdle for novice and low-literacy populations. In this article, we take two steps to evaluate and improve the usability of mobile interfaces for such users. First, we offer an ethnographic study of the usability barriers facing 90 low-literacy subjects in India, Kenya, the Philippines, and South Africa. Then, via two studies involving over 70 subjects in India, we quantitatively compare the usability of different points in the mobile design space. In addition to text interfaces such as electronic forms, SMS, and USSD, we consider three text-free interfaces: a spoken dialog system, a graphical interface, and a live operator.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ohara:2011:BIS, author = "Kenton O'Hara and Jesper Kjeldskov and Jeni Paay", title = "Blended interaction spaces for distributed team collaboration", journal = j-TOCHI, volume = "18", number = "1", pages = "3:1--3:??", month = apr, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1959022.1959025", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Apr 28 08:33:27 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In recent years there has been an introduction of sophisticated new video conferencing technologies (e.g., HP Halo, Cisco Telepresence) that have led to enhancements in the collaborative user experience over traditional video conferencing technologies. Traditional video conferencing set-ups often distort the shared spatial properties of action and communication due to screen and camera orientation disparities and other asymmetries. These distortions affect access to the common resources used to mutually organize action and communication. By contrast, new systems, such as Halo, are physically configured to reduce these asymmetries and orientation disparities, thereby minimizing these spatial distortions. By creating appropriate shared spatial geometries, the distributed spaces become ``blended'' where the spatial geometries of the local space continue coherently across the distributed boundary into the remote site, providing the illusion of a single unified space.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Obrenovic:2011:SIS, author = "{\v{Z}}eljko Obrenovic and Jean-Bernard Martens", title = "Sketching interactive systems with sketchify", journal = j-TOCHI, volume = "18", number = "1", pages = "4:1--4:??", month = apr, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1959022.1959026", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Thu Apr 28 08:33:27 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Recent discussions in the interaction design community have called attention to sketching as an omnipresent element of any disciplined activity of design, and have pointed out that sketching should be extended beyond the simple creation of a pencil trace on paper. More specifically, the need to deal with all attributes of a user experience, especially the timing, phrasing, and feel of the interaction, has been identified. In this article, we propose extending the concept of sketching with a pencil on paper to the more generic concept of fluent exploration of interactive materials. We define interactive materials as any piece of software or hardware that represents or simulates a part of the interactive user experience, such as input from sensors, output in the form of sound, video, or image, or interaction with Web services or specialized programs.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lindtner:2011:TFP, author = "Silvia Lindtner and Judy Chen and Gillian R. Hayes and Paul Dourish", title = "Towards a framework of publics: Re-encountering media sharing and its user", journal = j-TOCHI, volume = "18", number = "2", pages = "5:1--5:??", month = jun, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1970378.1970379", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 28 18:25:36 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Design and evaluation of user-generated media production and sharing in Human-Computer Interaction (HCI) often focus on formal and informal media sharing, such as communication within social networks, automatic notifications of activities, and the exchange of digital artifacts. However, conceptual tools for understanding how people relate to the audiences they reach through these systems are limited. The increasing interest in user-generated content in HCI demands the infusion of new methods and theories that explicitly engage the construction and use of media within and among large groups of individuals and systems. In this paper, we suggest that the notion of ``publics,'' drawn from media theory, provides useful insights into user-driven, social, and cultural forms of technology use and digital content creation.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Li:2011:DEC, author = "Wei Li and Justin Matejka and Tovi Grossman and Joseph A. Konstan and George Fitzmaurice", title = "Design and evaluation of a command recommendation system for software applications", journal = j-TOCHI, volume = "18", number = "2", pages = "6:1--6:??", month = jun, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1970378.1970380", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 28 18:25:36 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We examine the use of modern recommender system technology to aid command awareness in complex software applications. We first describe our adaptation of traditional recommender system algorithms to meet the unique requirements presented by the domain of software commands. A user study showed that our item-based collaborative filtering algorithm generates 2.1 times as many good suggestions as existing techniques. Motivated by these positive results, we propose a design space framework and its associated algorithms to support both global and contextual recommendations. To evaluate the algorithms, we developed the CommunityCommands plug-in for AutoCAD. This plug-in enabled us to perform a 6-week user study of real-time, within-application command recommendations in actual working environments.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Benbunan-Fich:2011:MMB, author = "Raquel Benbunan-Fich and Rachel F. Adler and Tamilla Mavlanova", title = "Measuring multitasking behavior with activity-based metrics", journal = j-TOCHI, volume = "18", number = "2", pages = "7:1--7:??", month = jun, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1970378.1970381", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 28 18:25:36 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Multitasking is the result of time allocation decisions made by individuals faced with multiple tasks. Multitasking research is important in order to improve the design of systems and applications. Since people typically use computers to perform multiple tasks at the same time, insights into this type of behavior can help develop better systems and ideal types of computer environments for modern multitasking users. In this paper, we define multitasking based on the principles of task independence and performance concurrency and develop a set of metrics for computer-based multitasking. The theoretical foundation of this metric development effort stems from an application of key principles of Activity Theory and a systematic analysis of computer usage from the perspective of the user, the task and the technology.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Reinecke:2011:IPP, author = "Katharina Reinecke and Abraham Bernstein", title = "Improving performance, perceived usability, and aesthetics with culturally adaptive user interfaces", journal = j-TOCHI, volume = "18", number = "2", pages = "8:1--8:??", month = jun, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1970378.1970382", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 28 18:25:36 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "When we investigate the usability and aesthetics of user interfaces, we rarely take into account that what users perceive as beautiful and usable strongly depends on their cultural background. In this paper, we argue that it is not feasible to design one interface that appeals to all users of an increasingly global audience. Instead, we propose to design culturally adaptive systems, which automatically generate personalized interfaces that correspond to cultural preferences. In an evaluation of one such system, we demonstrate that a majority of international participants preferred their personalized versions over a nonadapted interface of the same Website. Results show that users were 22\% faster using the culturally adapted interface, needed fewer clicks, and made fewer errors, in line with subjective results demonstrating that they found the adapted version significantly easier to use.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sease:2011:OHM, author = "Robin Sease and David W. McDonald", title = "The organization of home media", journal = j-TOCHI, volume = "18", number = "2", pages = "9:1--9:??", month = jun, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1970378.1970383", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 28 18:25:36 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The growing volume of digital music, photos and video challenges media management software and organizing schemes alike. Through 20 in situ, two hour interviews we explored the when, why and how of our participants' organizational schemes. We sought and studied significantly larger media collections than in previous studies. For these larger media collections some common assumptions like the distinction between popular and classical music collectors do not hold. Our analysis identifies organizing schemes commonly used on a day-to-day basis. We found that participants often rely on overrides or exceptions to their organizational schemes that they consider idiosyncrasies. However, our findings illustrate that those idiosyncratic behaviors are more common than participants believe.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ruddle:2011:WIY, author = "Roy A. Ruddle and Ekaterina Volkova and Heinrich H. B{\"u}lthoff", title = "Walking improves your cognitive map in environments that are large-scale and large in extent", journal = j-TOCHI, volume = "18", number = "2", pages = "10:1--10:??", month = jun, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1970378.1970384", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Tue Jun 28 18:25:36 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This study investigated the effect of body-based information (proprioception, etc.) when participants navigated large-scale virtual marketplaces that were either small (Experiment 1) or large in extent (Experiment 2). Extent refers to the size of an environment, whereas scale refers to whether people have to travel through an environment to see the detail necessary for navigation. Each participant was provided with full body-based information (walking through the virtual marketplaces in a large tracking hall or on an omnidirectional treadmill), just the translational component of body-based information (walking on a linear treadmill, but turning with a joystick), just the rotational component (physically turning but using a joystick to translate) or no body-based information (joysticks to translate and rotate).", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Benford:2011:CSD, author = "Steve Benford and Andy Crabtree and Martin Flintham and Chris Greenhalgh and Boriana Koleva and Matt Adams and Nick Tandavanitj and Ju Row Farr and Gabriella Giannachi and Irma Lindt", title = "Creating the spectacle: Designing interactional trajectories through spectator interfaces", journal = j-TOCHI, volume = "18", number = "3", pages = "11:1--11:??", month = jul, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1993060.1993061", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Aug 17 09:31:44 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "An ethnographic study reveals how professional artists created a spectator interface for the interactive game Day of the Figurines, designing the size, shape, height and materials of two tabletop interfaces before carefully arranging them in a local setting. We also show how participants experienced this interface. We consider how the artists worked with a multi-scale notion of interactional trajectory that combined trajectories through individual displays, trajectories through a local ecology of displays, and trajectories through an entire experience.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hamdy:2011:HPB, author = "Omar Hamdy and Issa Traor{\'e}", title = "Homogeneous physio-behavioral visual and mouse-based biometric", journal = j-TOCHI, volume = "18", number = "3", pages = "12:1--12:??", month = jul, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1993060.1993062", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Aug 17 09:31:44 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this research, we propose a novel biometric system for static user authentication that homogeneously combines mouse dynamics, visual search capability and short-term memory effect. The proposed system introduces the visual search capability, and short-term memory effect to the biometric-based security world for the first time. The use of a computer mouse for its dynamics, and as an input sensor for the other two biometrics, means no additional hardware is required than the standard mouse. Experimental evaluation showed the system effectiveness using variable or one-time passwords. All of these attributes qualify the proposed system to be effectively deployed as a static authentication mechanism.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chapuis:2011:EMS, author = "Olivier Chapuis and Pierre Dragicevic", title = "Effects of motor scale, visual scale, and quantization on small target acquisition difficulty", journal = j-TOCHI, volume = "18", number = "3", pages = "13:1--13:??", month = jul, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1993060.1993063", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Aug 17 09:31:44 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Targets of only a few pixels are notoriously difficult to acquire. Despite many attempts at facilitating pointing, the reasons for this difficulty are poorly understood. We confirm a strong departure from Fitts' Law for small target acquisition using a mouse and investigate three potential sources of problems: motor accuracy, legibility, and quantization. We find that quantization is not a problem, but both motor and visual sizes are limiting factors. This suggests that small targets should be magnified in both motor and visual space to facilitate pointing. Since performance degrades exponentially as targets get very small, we further advocate the exploration of uniform, target-agnostic magnification strategies.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Arthur:2011:XWT, author = "Richard Arthur and Dan R. {Olsen, Jr.}", title = "{XICE} windowing toolkit: Seamless display annexation", journal = j-TOCHI, volume = "18", number = "3", pages = "14:1--14:??", month = jul, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1993060.1993064", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Aug 17 09:31:44 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Users are increasingly nomadic, carrying computing power with them. To gain rich input and output, users could annex displays and input devices when available, but annexing via VGA cable is insufficient. This article introduces XICE, which uses wireless networks to connect portable devices to display servers. Network connections eliminate cables, allow multiple people to share a display, and ease input annexation. XICE mitigates potentially malicious input, and facilitates comfortable viewing on a variety of displays via view-independent coordinates. The XICE-distributed graphics model greatly reduces portable device CPU usage and extends portable device battery life.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hayes:2011:RAR, author = "Gillian R. Hayes", title = "The relationship of action research to human-computer interaction", journal = j-TOCHI, volume = "18", number = "3", pages = "15:1--15:??", month = jul, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1993060.1993065", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Aug 17 09:31:44 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Alongside the growing interest within HCI, and arguably computing more generally, in conducting research that has substantial societal benefits, there is a need for new ways to think about and to articulate the challenges of these engaged research projects as well as their results. Action Research (AR) is a class of methods and approaches for conducting democratic and collaborative research with community partners. AR has evolved over the last several decades and offers HCI researchers theoretical lenses, methodological approaches, and pragmatic guidance for conducting socially relevant, collaborative, and engaged research.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kin:2011:THM, author = "Kenrick Kin and Bj{\"o}rn Hartmann and Maneesh Agrawala", title = "Two-handed marking menus for multitouch devices", journal = j-TOCHI, volume = "18", number = "3", pages = "16:1--16:??", month = jul, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1993060.1993066", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Aug 17 09:31:44 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We investigate multistroke marking menus for multitouch devices and we show that using two hands can improve performance. We present two new two-handed multistroke marking menu variants in which users either draw strokes with both hands simultaneously or alternate strokes between hands. In a pair of studies we find that using two hands simultaneously is faster than using a single, dominant-handed marking menu by 10--15\%. Alternating strokes between hands doubles the number of accessible menu items for the same number of strokes, and is similar in performance to using a one-handed marking menu. We also examine how stroke direction affects performance.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Plimmer:2011:STL, author = "Beryl Plimmer and Peter Reid and Rachel Blagojevic and Andrew Crossan and Stephen Brewster", title = "Signing on the tactile line: a multimodal system for teaching handwriting to blind children", journal = j-TOCHI, volume = "18", number = "3", pages = "17:1--17:??", month = jul, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/1993060.1993067", ISSN = "1073-0516 (print), 1557-7325 (electronic)", bibdate = "Wed Aug 17 09:31:44 MDT 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We present McSig, a multimodal system for teaching blind children cursive handwriting so that they can create a personal signature. For blind people handwriting is very difficult to learn as it is a near-zero feedback activity that is needed only occasionally, yet in important situations; for example, to make an attractive and repeatable signature for legal contracts. McSig aids the teaching of signatures by translating digital ink from the teacher's stylus gestures into three non-visual forms: (1) audio pan and pitch represents the x and y movement of the stylus; (2) kinaesthetic information is provided to the student through a force-feedback haptic pen that mimics the teacher's stylus movement; and (3) a physical tactile line on the writing sheet is created by the haptic pen.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hiltz:2011:ISM, author = "Starr Roxanne Hiltz and Paloma Diaz and Gloria Mark", title = "Introduction: {Social} media and collaborative systems for crisis management", journal = j-TOCHI, volume = "18", number = "4", pages = "18:1--18:??", month = dec, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2063231.2063232", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Dec 30 17:39:15 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Grabowski:2011:HRV, author = "Martha Grabowski and Karlene Roberts", title = "High reliability virtual organizations: Co-adaptive technology and organizational structures in tsunami warning systems", journal = j-TOCHI, volume = "18", number = "4", pages = "19:1--19:??", month = dec, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2063231.2063233", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Dec 30 17:39:15 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Highly reliable organizations (HROs) are those organizations, which by nature or design, cannot or must not fail; the consequences of failure in such systems are usually catastrophic. Systems that combine the characteristics of highly reliable operations and distributed, virtual organizations are known as highly reliable virtual organizations (HRVOs)---distributed and electronically linked groups of organizations that excel in high-consequence settings. Tsunami warning systems (TWS) are one example of virtual organizations that operate under enormous expectations for reliability. Adaptive structuration theory suggests that, in complex systems, technology and organizational structures co-evolve, and users adapt technology to their needs, creating shared meaning about the role and utility of technology in various settings.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kwon:2011:SCA, author = "Gyu Hyun Kwon and Tonya L. Smith-Jackson and Charles W. Bostian", title = "Socio-cognitive aspects of interoperability: Understanding communication task environments among different organizations", journal = j-TOCHI, volume = "18", number = "4", pages = "20:1--20:??", month = dec, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2063231.2063234", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Dec 30 17:39:15 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Emergency communication systems (ECS) are a key element in collaborations among different public safety organizations. The need for interoperability in emergency communication systems has hastened the development of interoperable communication technology that is an enabling technology to automatically identify environmental variables including appropriate radio frequencies and to connect different networks used by different organizations. Even though the technology has been researched from many perspectives and has shown that is possible to connect different organizations, there still remain many issues in terms of socio-cognitive aspects. Thus, this study examines the socio-cognitive dimensions of interoperability, which equal the technical dimensions of the problem in importance.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Semaan:2011:TMS, author = "Bryan Semaan and Gloria Mark", title = "Technology-mediated social arrangements to resolve breakdowns in infrastructure during ongoing disruption", journal = j-TOCHI, volume = "18", number = "4", pages = "21:1--21:??", month = dec, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2063231.2063235", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Dec 30 17:39:15 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "When societies experience disruption as caused by natural disasters, various official government agencies, relief organizations, and emergent citizen groups engage in activities that aid in the recovery effort---the process that leads to the resumption of normal life. In war environments however, societal trust can be affected and people may develop distrust of the institutions and associated individuals that provide and resolve breakdowns in infrastructure. This article reports on an ethnographic study of the use of information and communication technologies (ICTs) by citizens experiencing ongoing disruption in a conflict zone. We conducted 90 semistructured interviews with Iraqi civilians who experienced the 2nd Gulf War beginning in March 2003.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Convertino:2011:SCG, author = "Gregorio Convertino and Helena M. Mentis and Aleksandra Slavkovic and Mary Beth Rosson and John M. Carroll", title = "Supporting common ground and awareness in emergency management planning: a design research project", journal = j-TOCHI, volume = "18", number = "4", pages = "22:1--22:??", month = dec, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2063231.2063236", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Dec 30 17:39:15 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We present a design research project on knowledge sharing and activity awareness in distributed emergency management planning. In three experiments we studied groups using three different prototypes, respectively: a paper-prototype in a collocated work setting, a first software prototype in a distributed setting, and a second, enhanced software prototype in a distributed setting. In this series of studies we tried to better understand the processes of knowledge sharing and activity awareness in complex cooperative work by developing and investigating new tools that can support these processes. We explicate the design rationale behind each prototype and report the results of each experiment investigating it.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Toups:2011:TCG, author = "Zachary O. Toups and Andruid Kerne and William A. Hamilton", title = "The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice", journal = j-TOCHI, volume = "18", number = "4", pages = "23:1--23:??", month = dec, year = "2011", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2063231.2063237", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Dec 30 17:39:15 MST 2011", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Crisis response engenders a high-stress environment in which teams gather, transform, and mutually share information. Prior educational approaches have not successfully addressed these critical skills. The assumption has been that the highest fidelity simulations result in the best learning. Deploying high-fidelity simulations is expensive and dangerous; they do not address team coordination. Low-fidelity approaches are ineffective because they are not stressful. Zero-fidelity simulation develops and invokes the principle of abstraction, focusing on human-information and human-human transfers of meaning, to derive design from work practice. Our principal hypothesis is that crisis responders will experience zero-fidelity simulation as effective simulation of team coordination.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Yuill:2012:MCD, author = "Nicola Yuill and Yvonne Rogers", title = "Mechanisms for collaboration: a design and evaluation framework for multi-user interfaces", journal = j-TOCHI, volume = "19", number = "1", pages = "1:1--1:??", month = mar, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2147783.2147784", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 5 05:53:40 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Multi-user interfaces are said to provide ``natural'' interaction in supporting collaboration, compared to individual and noncolocated technologies. We identify three mechanisms accounting for the success of such interfaces: high awareness of others' actions and intentions, high control over the interface, and high availability of background information. We challenge the idea that interaction over such interfaces is necessarily ``natural'' and argue that everyday interaction involves constraints on awareness, control, and availability. These constraints help people interact more smoothly. We draw from social developmental psychology to characterize the design of multi-user interfaces in terms of how constraints on these mechanisms can be best used to promote collaboration. We use this framework of mechanisms and constraints to explain the successes and failures of existing designs, then apply it to three case studies of design, and finally derive from them a set of questions to consider when designing and analysing multi-user interfaces for collaboration.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Schleyer:2012:CAR, author = "Titus Schleyer and Brian S. Butler and Mei Song and Heiko Spallek", title = "Conceptualizing and advancing research networking systems", journal = j-TOCHI, volume = "19", number = "1", pages = "2:1--2:??", month = mar, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2147783.2147785", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 5 05:53:40 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Science in general, and biomedical research in particular, is becoming more collaborative. As a result, collaboration with the right individuals, teams, and institutions is increasingly crucial for scientific progress. We propose Research Networking Systems (RNS) as a new type of system designed to help scientists identify and choose collaborators, and suggest a corresponding research agenda. The research agenda covers four areas: foundations, presentation, architecture, and evaluation. Foundations includes project-, institution- and discipline-specific motivational factors; the role of social networks; and impression formation based on information beyond expertise and interests. Presentation addresses representing expertise in a comprehensive and up-to-date manner; the role of controlled vocabularies and folksonomies; the tension between seekers' need for comprehensive information and potential collaborators' desire to control how they are seen by others; and the need to support serendipitous discovery of collaborative opportunities. Architecture considers aggregation and synthesis of information from multiple sources, social system interoperability, and integration with the user's primary work context. Lastly, evaluation focuses on assessment of collaboration decisions, measurement of user-specific costs and benefits, and how the large-scale impact of RNS could be evaluated with longitudinal and naturalistic methods. We hope that this article stimulates the human-computer interaction, computer-supported cooperative work, and related communities to pursue a broad and comprehensive agenda for developing research networking systems.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Liao:2012:EUU, author = "Chunyuan Liao and Fran{\c{c}}cois Guimbreti{\`e}ere", title = "Evaluating and understanding the usability of a pen-based command system for interactive paper", journal = j-TOCHI, volume = "19", number = "1", pages = "3:1--3:??", month = mar, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2147783.2147786", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 5 05:53:40 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "To combine the affordances of paper and computers, prior research has proposed numerous interactive paper systems that link specific paper document content to digital operations such as multimedia playback and proofreading. Yet, it remains unclear to what degree these systems bridge the inherent gap between paper and computers when compared to existing paper-only and computer-only interfaces. In particular, given the special properties of paper, such as limited dynamic feedback, how well does an average new user learn to master the interactive paper system? What factors affect the user performance? And how does the paper interface work in a typical use scenario? To answer these questions, we conducted two empirical experiments on a generic pen-gesture-based command system, called PapierCraft [Liao et al. 2008], for paper-based interfaces. With it, people can select sections of printed document and issue commands such as copy and paste, linking and in-text search. The first experiment focused on the user performance of drawing pen gestures on paper. It proves that users can learn the command system in about 30 minutes and achieve a performance comparable to a table PC-based interface supporting the same gestures. The second experiment examined the application of the command system in active reading tasks. The results show promise for seamless integration of paper and computers in active reading for their combined affordances. In addition, our study identifies some key design issues, such as the pen form factor and feedback of gestures. This article contributes to better understanding on pros and cons of paper and computers, and sheds light on the design of future interfaces for document interaction.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Koulouri:2012:WTY, author = "Theodora Koulouri and Stanislao Lauria and Robert D. Macredie and Sherry Chen", title = "Are we there yet?: {The} role of gender on the effectiveness and efficiency of user-robot communication in navigational tasks", journal = j-TOCHI, volume = "19", number = "1", pages = "4:1--4:??", month = mar, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2147783.2147787", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 5 05:53:40 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Many studies have identified gender differences in communication related to spatial navigation in real and virtual worlds. Most of this research has focused on single-party communication (monologs), such as the way in which individuals either give or follow route instructions. However, very little work has been reported on spatial navigation dialogs and whether there are gender differences in the way that they are conducted. This article will address the lack of research evidence by exploring the dialogs between partners of the same and of different gender in a simulated Human-Robot Interaction study. In the experiments discussed in this article, pairs of participants communicated remotely; in each pair, one participant (the instructor) was under the impression that s/he was giving route instructions to a robot (the follower), avoiding any perception of gendered communication. To ensure the naturalness of the interaction, the followers were given no guidelines on what to say, however, each had to control a robot based on the user's instructions. While many monolog-based studies suggest male superiority in a multitude of spatial activities and domains, this study of dialogs highlights a more complex pattern of results. As anticipated, gender influences task performance and communication. However, the findings suggest that it is the interaction-the combination of gender and role (i.e., instructor or follower)-that has the most significant impact. In particular, pairs of female users/instructors and male ``robots''/followers are associated with the fastest and most accurate completion of the navigation tasks. Moreover, dialog-based analysis illustrates how pairs of male users/instructors and female ``robots''/followers achieved successful communication through ``alignment'' of spatial descriptions. In particular, males seem to adapt the content of their instructions when interacting with female ``robots''/followers and employ more landmark references compared to female users/instructors or when addressing males (in male-male pairings). This study describes the differences in how males and females interact with the system, and proposes that any female ``disadvantage'' in spatial communication can disappear through interactive mechanisms. Such insights are important for the design of navigation systems that are equally effective for users of either gender.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Grigoreanu:2012:EUD, author = "Valentina Grigoreanu and Margaret Burnett and Susan Wiedenbeck and Jill Cao and Kyle Rector and Irwin Kwan", title = "End-user debugging strategies: a sensemaking perspective", journal = j-TOCHI, volume = "19", number = "1", pages = "5:1--5:??", month = mar, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2147783.2147788", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 5 05:53:40 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Despite decades of research into how professional programmers debug, only recently has work emerged about how end-user programmers attempt to debug programs. Without this knowledge, we cannot build tools to adequately support their needs. This article reports the results of a detailed qualitative empirical study of end-user programmers' sensemaking about a spreadsheet's correctness. Using our study's data, we derived a sensemaking model for end-user debugging and categorized participants' activities and verbalizations according to this model, allowing us to investigate how participants went about debugging. Among the results are identification of the prevalence of information foraging during end-user debugging, two successful strategies for traversing the sensemaking model, potential ties to gender differences in the literature, sensemaking sequences leading to debugging progress, and sequences tied with troublesome points in the debugging process. The results also reveal new implications for the design of spreadsheet tools to support end-user programmers' sensemaking during debugging.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Leong:2012:ECD, author = "Tuck W. Leong and Frank Vetere and Steve Howard", title = "Experiencing coincidence during digital music listening", journal = j-TOCHI, volume = "19", number = "1", pages = "6:1--6:??", month = mar, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2147783.2147789", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 5 05:53:40 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "People have reported encountering coincidences when using particular technologies to interact with personal digital content. However, to date, there is a paucity of research to understand these experiences. This article applies McCarthy and Wright's [2004; 2005] experiential framework to analyze these kinds of technology-mediated coincidences. By focusing upon encounters of coincidence during people's digital music listening, we identified the elements at play, elucidated the properties of the individual elements, their inter-relationships, and an understanding of how coincidences can arise. We also reveal how, under particular conditions, such elements provide people with opportunities to encounter coincidence. This understanding of coincidence demonstrates how McCarthy and Wright's [2004; 2005] framework can be usefully applied to an empirical investigation of user experience.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Li:2012:UCR, author = "Ian Li and Anind K. Dey and Jodi Forlizzi", title = "Using context to reveal factors that affect physical activity", journal = j-TOCHI, volume = "19", number = "1", pages = "7:1--7:??", month = mar, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2147783.2147790", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 5 05:53:40 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "There are many physical activity awareness systems available in today's market. These systems show physical activity information (e.g., step counts, energy expenditure, heart rate) which is sufficient for many self-knowledge needs, but information about the factors that affect physical activity may be needed for deeper self-reflection and increased self-knowledge. We explored the use of contextual information, such as events, places, and people, to support reflection on the factors that affect physical activity. We present three findings from our studies. First, users make associations between physical activity and contextual information that help them become aware of factors that affect their physical activity. Second, reflecting on physical activity and context can increase people's awareness of opportunities for physical activity. Lastly, automated tracking of physical activity and contextual information benefits long-term reflection, but may have detrimental effects on immediate awareness.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tashman:2012:WLL, author = "Craig Tashman and W. Keith Edwards", title = "{WindowScape}: {Lessons} learned from a task-centric window manager", journal = j-TOCHI, volume = "19", number = "1", pages = "8:1--8:??", month = mar, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2147783.2147791", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 5 05:53:40 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "People frequently experience difficulty switching between computer-mediated tasks. To help address this, we created WindowScape, a zooming window manager that uses implicit grouping to help users sort windows according to task. WindowScape was intended to provide a more flexible and intuitive grouping model than prior systems. We report on the design process leading up to the system, and alternative designs we explored. We describe a series of formative evaluations that resulted in significant modifications to our initial prototype, as well as a deployment study of the final version, where users lived with WindowScape on a day-to-day basis. Our results from this study reveal how users react to novel aspects of our system, including its particular uses of miniaturization and its approach to grouping. We also discuss the impact of a task-oriented approach to window management on other aspects of user behavior, and the implications of this for future system design.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cohen:2012:DCM, author = "Mark A. Cohen and Frank E. Ritter and Steven R. Haynes", title = "Dimensions of Concern: a Method to Use Cognitive Dimensions to Evaluate Interfaces", journal = j-TOCHI, volume = "19", number = "2", pages = "9:1--9:??", month = jul, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2240156.2240157", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Aug 6 13:36:58 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Producing useful and usable software often requires continuous and iterative evaluation. This paper introduces a novel usability evaluation method based on the Cognitive Dimensions of Notations framework. The target of our evaluation is Herbal a suite of tools designed to simplify agent development by providing a high-level language and maintenance-oriented development environment. The method introduced here uncovers dimensions of concern, which are used to measure the usability of Herbal and to identify areas for improvement in the design. In this article, we demonstrate how we used dimensions of concern to effectively evaluate and improve usability, and we discuss ways in which our method can be adapted, extended, and applied to improving the usability of other interactive systems.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cerrolaza:2012:SPM, author = "Juan J. Cerrolaza and Arantxa Villanueva and Rafael Cabeza", title = "Study of Polynomial Mapping Functions in Video-Oculography Eye Trackers", journal = j-TOCHI, volume = "19", number = "2", pages = "10:1--10:??", month = jul, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2240156.2240158", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Aug 6 13:36:58 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Gaze-tracking data have been used successfully in the design of new input devices and as an observational technique in usability studies. Polynomial-based Video-Oculography (VOG) systems are one of the most attractive gaze estimation methods thanks to their simplicity and ease of implementation. Although the functionality of these systems is generally acceptable, there has been no thorough comparative study to date of how the mapping equations affect the final system response. After developing a taxonomic classification of calibration functions, we examined over 400,000 models and evaluated the validity of several conventional assumptions. Our rigorous experimental procedure enabled us to optimize the calibration process for a real VOG gaze-tracking system and halve the calibration time while avoiding a detrimental effect on the accuracy or tolerance to head movement. Finally, a geometry-based method is implemented and tested. The results and performance is compared with those obtained by the general purpose expressions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{vanSchaik:2012:UEI, author = "Paul van Schaik and Marc Hassenzahl and Jonathan Ling", title = "User-Experience from an Inference Perspective", journal = j-TOCHI, volume = "19", number = "2", pages = "11:1--11:??", month = jul, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2240156.2240159", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Aug 6 13:36:58 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In many situations, people make judgments on the basis of incomplete information, inferring unavailable attributes from available ones. These inference processes may also well operate when judgments about a product's user-experience are made. To examine this, an inference model of user-experience, based on Hassenzahl and Monk's [2010], was explored in three studies using Web sites. All studies supported the model's predictions and its stability, with hands-on experience, different products, and different usage modes (action mode versus goal mode). Within a unified framework of judgment as inference [Kruglanski et al. 2007], our approach allows for the integration of the effects of a wide range of information sources on judgments of user-experience.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Xu:2012:MEU, author = "Lingling Xu and Julian Lin and Hock Chuan Chan", title = "The Moderating Effects of Utilitarian and Hedonic Values on Information Technology Continuance", journal = j-TOCHI, volume = "19", number = "2", pages = "12:1--12:??", month = jul, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2240156.2240160", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Aug 6 13:36:58 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This study examines how the nature of technology affects users' intention to continue using information technologies. It proposes an extended technology acceptance model, with perceived ease of use, perceived usefulness and pleasure affecting the intention to continue using a technology. We hypothesized that these effects are moderated by the technology's utilitarian and hedonic values. The model was validated for smartphone functions. A user survey showed that perceived ease of use significantly affected the intention to continue using only for high-utilitarian functions, whereas pleasure affected the intention to continue using only for high-hedonic functions. The effect of perceived ease of use on perceived usefulness was stronger for high-utilitarian than for low-utilitarian functions. The effect of pleasure on perceived usefulness was stronger for high-hedonic than for low-hedonic functions. The results suggest that marketing should consider the nature of the functions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sarcevic:2012:TET, author = "Aleksandra Sarcevic and Ivan Marsic and Randal S. Burd", title = "Teamwork Errors in Trauma Resuscitation", journal = j-TOCHI, volume = "19", number = "2", pages = "13:1--13:??", month = jul, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2240156.2240161", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Aug 6 13:36:58 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Human errors in trauma resuscitation can have cascading effects leading to poor patient outcomes. To determine the nature of teamwork errors, we conducted an observational study in a trauma center over a two-year period. While eventually successful in treating the patients, trauma teams had problems tracking and integrating information in a longitudinal trajectory, which resulted in inefficiencies and near-miss errors. As an initial step in system design to support trauma teams, we proposed a model of teamwork and a novel classification of team errors. Four types of team errors emerged from our analysis: communication errors, vigilance errors, interpretation errors, and management errors. Based on these findings, we identified key information structures to support team cognition and decision making. We believe that displaying these information structures will support distributed cognition of trauma teams. Our findings have broader applicability to other collaborative and dynamic work settings that are prone to human error.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jeon:2012:SSI, author = "Myounghoon Jeon and Bruce N. Walker and Abhishek Srivastava", title = "{``Spindex'' (Speech Index)} Enhances Menus on Touch Screen Devices with Tapping, Wheeling, and Flicking", journal = j-TOCHI, volume = "19", number = "2", pages = "14:1--14:??", month = jul, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2240156.2240162", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Aug 6 13:36:58 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Users interact with many electronic devices via menus such as auditory or visual menus. Auditory menus can either complement or replace visual menus. We investigated how advanced auditory cues enhance auditory menus on a smartphone, with tapping, wheeling, and flicking input gestures. The study evaluated a spindex (speech index), in which audio cues inform users where they are in a menu; 122 undergraduates navigated through a menu of 150 songs. Study variables included auditory cue type (text-to-speech alone or TTS plus spindex), visual display mode (on or off), and input gesture (tapping, wheeling, or flicking). Target search time and subjective workload were lower with spindex than without for all input gestures regardless of visual display mode. The spindex condition was rated subjectively higher than plain speech. The effects of input method and display mode on navigation behaviors were analyzed with the two-stage navigation strategy model. Results are discussed in relation to attention theories and in terms of practical applications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Black:2012:SPN, author = "Rolf Black and Annalu Waller and Ross Turner and Ehud Reiter", title = "Supporting Personal Narrative for Children with Complex Communication Needs", journal = j-TOCHI, volume = "19", number = "2", pages = "15:1--15:??", month = jul, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2240156.2240163", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Aug 6 13:36:58 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Children with complex communication needs who use voice output communication aids seldom engage in extended conversation. The ``How was School today \ldots{}?'' system has been designed to enable such children to talk about their school day. The system uses data-to-text technology to generate narratives from sensor data. Observations, interviews and prototyping were used to ensure that stakeholders were involved in the design of the system. Evaluations with three children showed that the prototype system, which automatically generates utterances, has the potential to support disabled individuals to participate better in interactive conversation. Analysis of a conversational transcript and observations indicate that the children were able to access relevant conversation and had more control in the conversation in comparison to their usual interactions where control lay mainly with the speaking partner. Further research to develop an improved, more rugged system that supports users with different levels of language ability is now underway.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Akers:2012:BEI, author = "David Akers and Robin Jeffries and Matthew Simpson and Terry Winograd", title = "Backtracking Events as Indicators of Usability Problems in Creation-Oriented Applications", journal = j-TOCHI, volume = "19", number = "2", pages = "16:1--16:??", month = jul, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2240156.2240164", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Aug 6 13:36:58 MDT 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A diversity of user goals and strategies make creation-oriented applications such as word processors or photo-editors difficult to comprehensively test. Evaluating such applications requires testing a large pool of participants to capture the diversity of experience, but traditional usability testing can be prohibitively expensive. To address this problem, this article contributes a new usability evaluation method called backtracking analysis, designed to automate the process of detecting and characterizing usability problems in creation-oriented applications. The key insight is that interaction breakdowns in creation-oriented applications often manifest themselves in backtracking operations that can be automatically logged (e.g., undo and erase operations). Backtracking analysis synchronizes these events to contextual data such as screen capture video, helping the evaluator to characterize specific usability problems. The results from three experiments demonstrate that backtracking events can be effective indicators of usability problems in creation-oriented applications, and can yield a cost-effective alternative to traditional laboratory usability testing.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Arthur:2012:WBC, author = "Richard Arthur and Dan R. {Olsen, Jr.}", title = "Window brokers: Collaborative display space control", journal = j-TOCHI, volume = "19", number = "3", pages = "17:1--17:??", month = oct, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2362364.2362365", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 5 18:10:11 MST 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "As users travel from place to place, they can encounter display servers, that is, machines which supply a collaborative content-sharing environment. Users need a way to control how content is arranged on these display spaces. The software for controlling these display spaces should be consistent from display server to display server. However, display servers could be controlled by institutions which may not allow for the control software to be installed. This article introduces the window broker protocol which allows users to carry familiar control techniques on portable personal devices and use the control technique on any display server without installing the control software on the display server. This article also discusses how the window broker protocol mitigates some security risks that arise from potentially malicious display servers.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chen:2012:DMS, author = "Nicholas Chen and Francois Guimbretiere and Abigail Sellen", title = "Designing a multi-slate reading environment to support active reading activities", journal = j-TOCHI, volume = "19", number = "3", pages = "18:1--18:??", month = oct, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2362364.2362366", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 5 18:10:11 MST 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Despite predictions of the paperless office, most knowledge workers and students still rely heavily on paper in most of their document practices. Research has shown that paper's dominance can be attributed to the fact that it supports a broad range of these users' diverse reading requirements. Our analysis of the literature suggests that a new class of reading device consisting of an interconnected environment of thin and lightweight electronic slates could potentially unify the distinct advantages of e-books, PCs, and tabletop computers to offer an electronic reading solution providing functionality comparable to, or even exceeding, that of paper. This article presents the design and construction of such a system. In it, we explain how data can be mapped to slates, detail interactions for linking the slates, and describe tools that leverage the connectivity between slates. A preliminary study of the system indicates that such a system has the potential of being an electronic alternative to paper.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chuang:2012:CUW, author = "Jason Chuang and Christopher D. Manning and Jeffrey Heer", title = "``Without the clutter of unimportant words'': Descriptive keyphrases for text visualization", journal = j-TOCHI, volume = "19", number = "3", pages = "19:1--19:??", month = oct, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2362364.2362367", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 5 18:10:11 MST 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Keyphrases aid the exploration of text collections by communicating salient aspects of documents and are often used to create effective visualizations of text. While prior work in HCI and visualization has proposed a variety of ways of presenting keyphrases, less attention has been paid to selecting the best descriptive terms. In this article, we investigate the statistical and linguistic properties of keyphrases chosen by human judges and determine which features are most predictive of high-quality descriptive phrases. Based on 5,611 responses from 69 graduate students describing a corpus of dissertation abstracts, we analyze characteristics of human-generated keyphrases, including phrase length, commonness, position, and part of speech. Next, we systematically assess the contribution of each feature within statistical models of keyphrase quality. We then introduce a method for grouping similar terms and varying the specificity of displayed phrases so that applications can select phrases dynamically based on the available screen space and current context of interaction. Precision-recall measures find that our technique generates keyphrases that match those selected by human judges. Crowdsourced ratings of tag cloud visualizations rank our approach above other automatic techniques. Finally, we discuss the role of HCI methods in developing new algorithmic techniques suitable for user-facing applications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{DAlbis:2012:PSC, author = "Tiziano D'Albis and Rossella Blatt and Roberto Tedesco and Licia Sbattella and Matteo Matteucci", title = "A predictive speller controlled by a brain-computer interface based on motor imagery", journal = j-TOCHI, volume = "19", number = "3", pages = "20:1--20:??", month = oct, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2362364.2362368", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 5 18:10:11 MST 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/spell.bib; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Persons suffering from motor disorders have limited possibilities for communicating and normally require assistive technologies to fulfill this primary need. Promising means of providing basic communication abilities to subjects affected by severe motor impairments include brain-computer interfaces (BCIs), that is, systems that directly translate brain signals into device commands, bypassing any muscle or nerve mediation. To date, the use of BCIs for effective verbal communication is yet an open issue, primarily due to the low rates of information transfer that can be achieved with this technology. Still, performance of BCI spelling applications could be considerably improved by a smart user interface design and by the adoption of natural language processing (NLP) techniques for text prediction. The objective of this work is to suggest an approach and a user interface for BCI spelling applications combining state-of-the-art BCI and NLP techniques to maximize the overall communication rate of the system. The BCI paradigm adopted is motor imagery, that is, when the subject imagines moving a certain part of the body, he/she produces modifications to specific brain rhythms that are detected in real-time through an electroencephalogram and translated into commands for a spelling application. By maximizing the overall communication rate, our approach is twofold: on one hand, we maximize the information transfer rate from the control signal, on the other hand, we optimize the way this information is employed for the purpose of verbal communication. The achieved results are satisfactory and comparable with the latest works reported in literature on motor-imagery BCI spellers. For the three subjects tested, we obtained a spelling rate of respectively 3 char/min, 2.7 char/min, and 2 char/min.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Buechley:2012:CTR, author = "Leah Buechley and Hannah Perner-Wilson", title = "Crafting technology: Reimagining the processes, materials, and cultures of electronics", journal = j-TOCHI, volume = "19", number = "3", pages = "21:1--21:??", month = oct, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2362364.2362369", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 5 18:10:11 MST 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article examines the practice of electronics building in the context of other crafts. We compare the experience of making electronics with the experiences of carving, sewing, and painting. Our investigation is grounded in a survey of 40 practicing craftspeople who are working in each of these disciplines. We then use this survey as a foundation for a discussion of hybrid craft-integrations of electronics with carving, sewing, and painting. We present examples of hybrid craft and discuss the ways in which blended practices can enrich and diversify technology.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Oviatt:2012:IIA, author = "Sharon Oviatt and Adrienne Cohen and Andrea Miller and Kumi Hodge and Ariana Mann", title = "The impact of interface affordances on human ideation, problem solving, and inferential reasoning", journal = j-TOCHI, volume = "19", number = "3", pages = "22:1--22:??", month = oct, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2362364.2362370", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 5 18:10:11 MST 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article presents two studies investigating how computer interface affordances influence basic cognition, including ideational fluency, problem solving, and inferential reasoning. In one study comparing interfaces with different input capabilities, students expressed 56\% more nonlinguistic representations (diagrams, symbols, numbers) when using pen interfaces. A linear regression confirmed that nonlinguistic communication directly mediated a substantial increase (38.5\%) in students' ability to produce appropriate science ideas. In contrast, students expressed 41\% more linguistic content when using a keyboard-based interface, which mediated a drop in science ideation. A follow-up study pursued the question of how interfaces that prime nonlinguistic communication so effectively facilitate cognition. This study examined the relation between students' expression of nonlinguistic representations and their inference accuracy when using analogous digital and non-digital pen tools. Perhaps surprisingly, the digital pen interface stimulated construction of more diagrams, more correct Venn diagrams, and more accurate domain inferences. Students' construction of multiple diagrams to represent a problem also directly suppressed overgeneralization errors, which were the most common inference failure. These research results reveal that computer interfaces have communications affordances which elicit communication patterns that can substantially stimulate or impede basic cognition. Implications are discussed for designing new digital tools for thinking, with an emphasis on nonlinguistic and especially spatial representations that are most poorly supported by current keyboard-based interfaces.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hook:2012:SCI, author = "Kristina H{\"o}{\"o}k and Jonas L{\"o}wgren", title = "Strong concepts: Intermediate-level knowledge in interaction design research", journal = j-TOCHI, volume = "19", number = "3", pages = "23:1--23:??", month = oct, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2362364.2362371", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 5 18:10:11 MST 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Design-oriented research practices create opportunities for constructing knowledge that is more abstracted than particular instances, without aspiring to be at the scope of generalized theories. We propose an intermediate design knowledge form that we name strong concepts that has the following properties: is generative and carries a core design idea, cutting across particular use situations and even application domains; concerned with interactive behavior, not static appearance; is a design element and a part of an artifact and, at the same time, speaks of a use practice and behavior over time; and finally, resides on an abstraction level above particular instances. We present two strong concepts-social navigation and seamfulness-and discuss how they fulfil criteria we might have on knowledge, such as being contestable, defensible, and substantive. Our aim is to foster an academic culture of discursive knowledge construction of intermediate-level knowledge and of how it can be produced and assessed in design-oriented HCI research.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zancanaro:2012:CNC, author = "Massimo Zancanaro and Oliviero Stock and Zvi Eisikovits and Chaya Koren and Patrice L. Weiss", title = "Co-narrating a conflict: an interactive tabletop to facilitate attitudinal shifts", journal = j-TOCHI, volume = "19", number = "3", pages = "24:1--24:??", month = oct, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2362364.2362372", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 5 18:10:11 MST 2012", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A multi-user tabletop interface was designed to support reconciliation of a conflict aimed at shifting hostile attitudes and achieving a greater understanding of another viewpoint. The interface provided a setting for face-to-face shared narration and support for the management of disagreements. The interface allows for escalation and de-escalation of the conflict emerging in the shared narration and requires that participants perform joint actions when a contribution to the story is to be removed from the overall narration. A between-subjects experiment compared the tabletop interface and a desktop multimedia interface with mixed pairs (male Israeli-Jewish and Palestinian-Arab youth). The results demonstrated that the experience with the tabletop interface appears to be motivating and, most importantly, produces at least a short-term shift of attitude toward the other.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Schnadelbach:2012:EPD, author = "Holger Schn{\"a}delbach and Ainojie Irune and David Kirk and Kevin Glover and Patrick Brundell", title = "{ExoBuilding}: Physiologically Driven Adaptive Architecture", journal = j-TOCHI, volume = "19", number = "4", pages = "25:1--25:??", month = dec, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2395131.2395132", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 10 17:35:24 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Our surroundings are becoming infused with sensors measuring a variety of data streams about the environment, people and objects. Such data can be used to make the spaces that we inhabit responsive and interactive. Personal data in its different forms are one important data stream that such spaces are designed to respond to. In turn, one stream of personal data currently attracting high levels of interest in the HCI community is physiological data (e.g., heart rate, electrodermal activity), but this has seen little consideration in building architecture or the design of responsive environments. In this context, we developed a prototype mapping a single occupant's respiration to its size and form, while it also sonifies their heartbeat. The result is a breathing building prototype, formative trials of which suggested that it triggers behavioral and physiological adaptations in inhabitants without giving them instructions and it is perceived as a relaxing experience. In this paper, we present and discuss the results of a controlled study of this prototype, comparing three conditions: the static prototype, regular movement and sonification and a biofeedback condition, where the occupant's physiological data directly drives the prototype and presents this data back to them. The study confirmed that the biofeedback condition does indeed trigger behavioral changes and changes in participants' physiology, resulting in lower respiration rates as well as higher respiration amplitudes, respiration to heart rate coherence and lower frequency heart rate variability. Self-reported state of relaxation is more dependent on inhabitant preferences, their knowledge of physiological data and whether they found space to `let go'. We conclude with a discussion of ExoBuilding as an immersive but also sharable biofeedback training interface and the wider potential of this approach to making buildings adapt to their inhabitants.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hundhausen:2012:ESP, author = "C. D. Hundhausen and D. Fairbrother and M. Petre", title = "An Empirical Study of the ``Prototype Walkthrough'': a Studio-Based Activity for {HCI} Education", journal = j-TOCHI, volume = "19", number = "4", pages = "26:1--26:??", month = dec, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2395131.2395133", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 10 17:35:24 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "For over a century, studio-based instruction has served as an effective pedagogical model in architecture and fine arts education. Because of its design orientation, human-computer interaction (HCI) education is an excellent venue for studio-based instruction. In an HCI course, we have been exploring a studio-based learning activity called the prototype walkthrough, in which a student project team simulates its evolving user interface prototype while a student audience member acts as a test user. The audience is encouraged to ask questions and provide feedback. We have observed that prototype walkthroughs create excellent conditions for learning about user interface design. In order to better understand the educational value of the activity, we performed a content analysis of a video corpus of 16 prototype walkthroughs held in two HCI courses. We found that the prototype walkthrough discussions were dominated by relevant design issues. Moreover, mirroring the justification behavior of the expert instructor, students justified over 80 percent of their design statements and critiques, with nearly one-quarter of those justifications having a theoretical or empirical basis. Our findings suggest that PWs provide valuable opportunities for students to actively learn HCI design by participating in authentic practice, and provide insight into how such opportunities can be best promoted.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Brown:2012:BRL, author = "Barry Brown", title = "Beyond Recommendations: Local Review {Web} Sites and Their Impact", journal = j-TOCHI, volume = "19", number = "4", pages = "27:1--27:??", month = dec, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2395131.2395134", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 10 17:35:24 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Online review Web sites have enabled new interactions between companies and their customers. In this article we draw on interviews with users, reviewers, and establishments to explore how local review Web sites can change interactions around local places. Review Web sites such as Yelp and Tripadvisor allow customers to ``previsit'' establishments and areas of a city before an actual visit. The collection of a large numbers of user-generated reviews has also created a new genre of writing, with reviewers gaining considerable pleasure from passing on word of mouth and influencing others' choices. Reviews also offer a new channel of communication between establishments, customers, and competitors. We discuss how review Web sites can be designed to cater for a broader range of interactions around reviews beyond a focus on recommendations.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Shoemaker:2012:TPM, author = "Garth Shoemaker and Takayuki Tsukitani and Yoshifumi Kitamura and Kellogg S. Booth", title = "Two-Part Models Capture the Impact of Gain on Pointing Performance", journal = j-TOCHI, volume = "19", number = "4", pages = "28:1--28:??", month = dec, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2395131.2395135", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 10 17:35:24 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We establish that two-part models of pointing performance (Welford's model) describe pointing on a computer display significantly better than traditional one-part models (Fitts's Law). We explore the space of pointing models and describe how independent contributions of movement amplitude and target width to pointing time can be captured in a parameter k. Through a reanalysis of data from related work we demonstrate that one-part formulations are fragile in describing pointing performance, and that this fragility is present for various devices and techniques. We show that this same data can be significantly better described using two-part models. Finally, we demonstrate through further analysis of previous work and new experimental data that k increases linearly with gain. Our primary contribution is the demonstration that Fitts's Law is more limited in applicability than previously appreciated, and that more robust models, such as Welford's formulation, should be adopted in many cases of practical interest.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ardito:2012:EAP, author = "Carmelo Ardito and Maria F. Costabile and Antonella {De Angeli} and Rosa Lanzilotti", title = "Enriching Archaeological Parks with Contextual Sounds and Mobile Technology", journal = j-TOCHI, volume = "19", number = "4", pages = "29:1--29:??", month = dec, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2395131.2395136", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 10 17:35:24 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The importance of cultural heritage in forging a sense of identity is becoming increasingly evident. Information and communication technologies have a great potential to promote a greater awareness and appreciation of cultural heritage. This article presents some findings on how mobile technology can be used to foster a better understanding of an archaeological site by reconstructing the ancient environment and life. Children aged 11--13 years old are the target of our research. To motivate and engage them, a pervasive educational game has been developed and implemented in Explore!, a system aimed at supporting children exploring sites of cultural interest. Special attention has been devoted to the design of a soundscape that may improve players' navigation in degraded physical environments and enrich their overall experience. A field study indicated that children judged their experience both useful and entertaining: not only did they enjoy playing the game, but they also learned historical notions and facts related to ancient Roman life. Contextual sounds were found to have a facilitating effect on space navigation, reducing the need for map reading and improving spatial orientation. This work provides insights into the design of educational games for use with cultural heritage and a model to enrich historical sites through the creation of soundscapes which can help visitors to navigate a site and feel its historical atmosphere.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hassenzahl:2012:AYN, author = "Marc Hassenzahl and Stephanie Heidecker and Kai Eckoldt and Sarah Diefenbach and Uwe Hillmann", title = "All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology", journal = j-TOCHI, volume = "19", number = "4", pages = "30:1--30:??", month = dec, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2395131.2395137", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 10 17:35:24 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A wealth of evidence suggests that love, closeness, and intimacy---in short relatedness---are important for people's psychological well-being. Nowadays, however, couples are often forced to live apart. Accordingly, there has been a growing and flourishing interest in designing technologies that mediate (and create) a feeling of relatedness when being separated, beyond the explicit verbal communication and simple emoticons available technologies offer. This article provides a review of 143 published artifacts (i.e., design concepts, technologies). Based on this, we present six strategies used by designers/researchers to create a relatedness experience: Awareness, expressivity, physicalness, gift giving, joint action, and memories. We understand those strategies as starting points for the experience-oriented design of technology.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gao:2012:WDT, author = "Yuan Gao and Nadia Bianchi-Berthouze and Hongying Meng", title = "What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?", journal = j-TOCHI, volume = "19", number = "4", pages = "31:1--31:??", month = dec, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2395131.2395138", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 10 17:35:24 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The increasing number of people playing games on touch-screen mobile phones raises the question of whether touch behaviors reflect players' emotional states. This prospect would not only be a valuable evaluation indicator for game designers, but also for real-time personalization of the game experience. Psychology studies on acted touch behavior show the existence of discriminative affective profiles. In this article, finger-stroke features during gameplay on an iPod were extracted and their discriminative power analyzed. Machine learning algorithms were used to build systems for automatically discriminating between four emotional states (Excited, Relaxed, Frustrated, Bored), two levels of arousal and two levels of valence. Accuracy reached between 69\% and 77\% for the four emotional states, and higher results ($\approx$89\%) were obtained for discriminating between two levels of arousal and two levels of valence. We conclude by discussing the factors relevant to the generalization of the results to applications other than games.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Berkovsky:2012:PAM, author = "Shlomo Berkovsky and Jill Freyne and Mac Coombe", title = "Physical Activity Motivating Games: Be Active and Get Your Own Reward", journal = j-TOCHI, volume = "19", number = "4", pages = "32:1--32:??", month = dec, year = "2012", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2395131.2395139", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 10 17:35:24 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "People's daily lives have become increasingly sedentary, with extended periods of time being spent in front of a host of electronic screens for learning, work, and entertainment. We present research into the use of an adaptive persuasive technology, which introduces bursts of physical activity into a traditionally sedentary activity: computer game playing. Our game design approach leverages the playfulness and addictive nature of computer games to motivate players to engage in mild physical activity. The design allows players to gain virtual in-game rewards in return for performing real physical activity captured by sensory devices. This article presents a two-stage analysis of the activity-motivating game design approach applied to a prototype game. Initially, we detail the overall acceptance of active games discovered when trialing the technology with 135 young players. Results showed that players performed more activity without negatively affecting their perceived enjoyment of the playing experience. The analysis did discover, however, a lack of balance between the amounts of physical activity carried out by players with various gaming skills, which prompted a subsequent investigation into adaptive techniques for balancing the amount of physical activity performed by players. An evaluation of additional 90 players showed that adaptive techniques successfully overcame the gaming skills dependence and achieved more balanced activity levels. Overall, this work positions activity-motivating games as an approach that can potentially change the way players interact with computer games and lead to healthier lifestyles.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Marshall:2013:ISI, author = "Paul Marshall and Alissa Antle and Elise {Van Den Hoven} and Yvonne Rogers", title = "Introduction to the special issue on the theory and practice of embodied interaction in {HCI} and interaction design", journal = j-TOCHI, volume = "20", number = "1", pages = "1:1--1:??", month = mar, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Apr 5 18:46:54 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dourish:2013:EWA, author = "Paul Dourish", title = "Epilogue: Where the action was, wasn't, should have been, and might yet be", journal = j-TOCHI, volume = "20", number = "1", pages = "2:1--2:??", month = mar, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Apr 5 18:46:54 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kirsh:2013:ECM, author = "David Kirsh", title = "Embodied cognition and the magical future of interaction design", journal = j-TOCHI, volume = "20", number = "1", pages = "3:1--3:??", month = mar, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Apr 5 18:46:54 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The theory of embodied cognition can provide HCI practitioners and theorists with new ideas about interaction and new principles for better designs. I support this claim with four ideas about cognition: (1) interacting with tools changes the way we think and perceive --- tools, when manipulated, are soon absorbed into the body schema, and this absorption leads to fundamental changes in the way we perceive and conceive of our environments; (2) we think with our bodies not just with our brains; (3) we know more by doing than by seeing --- there are times when physically performing an activity is better than watching someone else perform the activity, even though our motor resonance system fires strongly during other person observation; (4) there are times when we literally think with things. These four ideas have major implications for interaction design, especially the design of tangible, physical, context aware, and telepresence systems.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Quek:2013:EBS, author = "Francis Quek and Francisco Oliveira", title = "Enabling the blind to see gestures", journal = j-TOCHI, volume = "20", number = "1", pages = "4:1--4:??", month = mar, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Apr 5 18:46:54 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Human discourse is an embodied activity emerging from the embodied imagery and construction of our talk. Gesture and speech are coexpressive, conveying this imagery and meaning simultaneously. Mathematics instruction and discourse typically involve two modes of communication: speech and graphical presentation. Our goal is to assist Individuals who are Blind or Severely Visually Impaired (IBSVI) to access such instruction/communication. We employ a haptic glove interface to furnish the IBSVI with awareness of the deictic gestures performed by the instructor over the graphic in conjunction with speech. We present a series of studies spanning two years where we show how our Haptic Deictic System (HDS) can support learning in inclusive classrooms where IBSVI receive instruction alongside sighted students. We discuss how the introduction of the HDS was advantageous to all parties: IBSVI, instructor, and sighted students. The HDS created more learning opportunities, increasing mutual understanding and promoting greater engagement.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ohara:2013:NTP, author = "Kenton O'Hara and Richard Harper and Helena Mentis and Abigail Sellen and Alex Taylor", title = "On the naturalness of touchless: Putting the ``interaction'' back into {NUI}", journal = j-TOCHI, volume = "20", number = "1", pages = "5:1--5:??", month = mar, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Apr 5 18:46:54 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Luff:2013:EIA, author = "Paul Luff and Marina Jirotka and Naomi Yamashita and Hideaki Kuzuoka and Christian Heath and Grace Eden", title = "Embedded interaction: The accomplishment of actions in everyday and video-mediated environments", journal = j-TOCHI, volume = "20", number = "1", pages = "6:1--6:??", month = mar, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Apr 5 18:46:54 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A concern with ``embodied action'' has informed both the analysis of everyday action through technologies and also suggested ways of designing innovative systems. In this article, we consider how these two programs, the analysis of everyday embodied interaction on the one hand, and the analysis of technically-mediated embodied interaction on the other, are interlinked. We draw on studies of everyday interaction to reveal how embodied conduct is embedded in the environment. We then consider a collaborative technology that attempts to provide a coherent way of presenting life-sized embodiments of participants alongside particular features of the environment. These analyses suggest that conceptions of embodied action should take account of the interactional accomplishment of activities and how these are embedded in the material environment.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Loke:2013:MMS, author = "Lian Loke and Toni Robertson", title = "Moving and making strange: an embodied approach to movement-based interaction design", journal = j-TOCHI, volume = "20", number = "1", pages = "7:1--7:??", month = mar, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Apr 5 18:46:54 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "There is growing interest in designing for movement-based interactions with technology, now that various sensing technologies are available enabling a range of movement possibilities from gestural to whole-body interactions. We present a design methodology of Moving and Making Strange, an approach to movement-based interaction design that recognizes the central role of the body and movement in lived cognition. The methodology was developed through a series of empirical projects, each focusing on different conceptions of movement available within motion-sensing interactive, immersive spaces. The methodology offers designers a set of principles, perspectives, methods, and tools for exploring and testing movement-related design concepts. It is innovative for the inclusion of the perspective of the mover, together with the traditional perspectives of the observer and the machine. Making strange is put forward as an important tactic for rethinking how to approach the design of movement-based interaction.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Svanaes:2013:IDL, author = "Dag Svan{\ae}s", title = "Interaction design for and with the lived body: Some implications of {Merleau-Ponty}'s phenomenology", journal = j-TOCHI, volume = "20", number = "1", pages = "8:1--8:??", month = mar, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Apr 5 18:46:54 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In 2001, Paul Dourish proposed the term embodied interaction to describe a new paradigm for interaction design that focuses on the physical, bodily, and social aspects of our interaction with digital technology. Dourish used Merleau-Ponty's phenomenology of perception as the theoretical basis for his discussion of the bodily nature of embodied interaction. This article extends Dourish's work to introduce the human-computer interaction community to ideas related to Merleau-Ponty's concept of the lived body. It also provides a detailed analysis of two related topics: (1) embodied perception: the active and embodied nature of perception, including the body's ability to extent its sensory apparatus through digital technology; and (2) kinaesthetic creativity: the body's ability to relate in a direct and creative fashion with the ``feel'' dimension of interactive products during the design process.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jay:2013:PWU, author = "Caroline Jay and Andy Brown and Simon Harper", title = "Predicting whether users view dynamic content on the {World Wide Web}", journal = j-TOCHI, volume = "20", number = "2", pages = "9:1--9:??", month = may, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed May 22 16:55:50 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Dynamic micro-content-interactive or updating widgets and features-is now widely used on the Web, but there is little understanding of how people allocate attention to it. In this article we present the results of an eye-tracking investigation examining how the nature of dynamic micro-content influences whether or not the user views it. We propose and validate the Dynamic Update Viewing-likelihood (DUV) model, a CHi-squared Automatic Interaction Detector (CHAID) model that predicts with around 80\% accuracy whether users view dynamic updates as a function of how they are initiated, their size, and their duration. The model is constructed with data from live Web sites and does not rely on knowledge of the user's task to make its predictions, giving it a high level of external validity. We discuss one example of its application: informing how dynamic content should be presented in audio via assistive technology for people with visual impairments.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{DeOliveira:2013:IPS, author = "Rodrigo {De Oliveira} and Mauro Cherubini and Nuria Oliver", title = "Influence of personality on satisfaction with mobile phone services", journal = j-TOCHI, volume = "20", number = "2", pages = "10:1--10:??", month = may, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed May 22 16:55:50 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We propose a conceptual model that explains the relationship between the users' personality profile and their satisfaction with basic mobile phone services (calls, messages, and simple GPRS/3G services). The model captures direct and indirect effects on satisfaction by means of two variables: actual mobile phone usage and perceived usability of the related services. We empirically validate the model with data gathered from 603 customers of a telecommunication operator, and find that: (1) extroversion, conscientiousness, and intellect have a significant impact on customer satisfaction-positively for the first two traits and negatively for the latter; (2) extroversion positively influences mobile phone usage; and (3) extroversion and conscientiousness positively influence the users' perceived usability of mobile services. Interestingly, usability has the strongest positive impact on satisfaction, whereas mobile phone usage has a negative impact on satisfaction. We discuss key findings of this model and propose several implications for the design of mobile phone services.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ganglbauer:2013:NFW, author = "Eva Ganglbauer and Geraldine Fitzpatrick and Rob Comber", title = "Negotiating food waste: Using a practice lens to inform design", journal = j-TOCHI, volume = "20", number = "2", pages = "11:1--11:??", month = may, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed May 22 16:55:50 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Ecological sustainability is becoming of increasing concern to the HCI community, though little focus has been given yet to issues around food waste. Given the environmental impact of food waste, there is potential to make a significant difference. To understand everyday domestic practices around food and waste, we took a ``practice'' lens and carried out a study in 14 households that involved interviews, in-home tours and, in five of the households, a FridgeCam technology probe. The analysis highlights that food waste is the unintended result of multiple moments of consumption dispersed in space and time across other integrated practices such as shopping and cooking, which are themselves embedded in broader contextual factors and values. We highlight the importance of respecting the complex negotiations that people make within given structural conditions and competing values and practices, and suggest design strategies to support dispersed as well as integrated food practices, rather than focusing on waste itself.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Schwartz:2013:UPM, author = "Tobias Schwartz and Gunnar Stevens and Leonardo Ramirez and Volker Wulf", title = "Uncovering practices of making energy consumption accountable: a phenomenological inquiry", journal = j-TOCHI, volume = "20", number = "2", pages = "12:1--12:??", month = may, year = "2013", CODEN = "ATCIF4", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed May 22 16:55:50 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Reacting to the discussion on global warming, the HCI community has started to explore the design of tools to support responsible energy consumption. An important part of this research focuses on motivating energy savings by providing feedback tools which present consumption metrics interactively. In this line of work, the configuration of feedback has been mainly discussed using cognitive or behavioral factors. This narrow focus, however, misses a highly relevant perspective for the design of technology that supports sustainable lifestyles: to investigate the multiplicity of forms in which individuals or collectives actually consume energy. In this article, we broaden this focus, by taking a phenomenological lens to study how people use off-the-shelf eco-feedback systems in private households to make energy consumption accountable and explainable. By reconstructing accounting practices, we delineate several constitutive elements of the phenomenon of energy usage in daily life. We complement these elements with a description of the sophisticated methods used by people to organize their energy practices and to give a meaning to their energy consumption. We describe these elements and methods, providing examples coming from the fieldwork and uncovering observed strategies to account for consumption. Based on our results, we provide a critical perspective on existing eco-feedback mechanisms and describe several elements for a design rationale for designing support for responsible energy consumption. We argue that interactive feedback systems should not simply be an end, but rather a resource for the construction of the artful practice of making energy consumption accountable.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Crabtree:2013:ISI, author = "Andy Crabtree and Alan Chamberlain and Rebecca E. Grinter and Matt Jones and Tom Rodden and Yvonne Rogers", title = "Introduction to the Special Issue of {``The Turn to The Wild''}", journal = j-TOCHI, volume = "20", number = "3", pages = "13:1--13:??", month = jul, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2491500.2491501", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jul 17 07:29:12 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Benford:2013:PLR, author = "Steve Benford and Chris Greenhalgh and Andy Crabtree and Martin Flintham and Brendan Walker and Joe Marshall and Boriana Koleva and Stefan Rennick Egglestone and Gabriella Giannachi and Matt Adams and Nick Tandavanitj and Ju Row Farr", title = "Performance-Led Research in the Wild", journal = j-TOCHI, volume = "20", number = "3", pages = "14:1--14:??", month = jul, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2491500.2491502", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jul 17 07:29:12 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We explore the approach of performance-led research in the wild in which artists drive the creation of novel performances with the support of HCI researchers that are then deployed and studied at public performance in cultural settings such as galleries, festivals and on the city streets. We motivate the approach and then describe how it consists of three distinct activities --- practice, studies and theory --- that are interleaved in complex ways through nine different relationships. We present a historical account of how the approach has evolved over a fifteen-year period, charting the evolution of a complex web of projects, papers, and relationships between them. We articulate the challenges of pursuing each activity as well as overarching challenges of balancing artistic and research interests, flexible management of relationships, and finally ethics.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Adams:2013:CTB, author = "Anne Adams and Elizabeth Fitzgerald and Gary Priestnall", title = "Of Catwalk Technologies and Boundary Creatures", journal = j-TOCHI, volume = "20", number = "3", pages = "15:1--15:??", month = jul, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2491500.2491503", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jul 17 07:29:12 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Researchers designing and deploying technologies in the wild can find it difficult to balance pure innovation with scalable solutions. Tensions often relate to expectations around current and future roles of the technology development. We propose a catwalk technology metaphor where researchers as boundary creatures focus on innovation whilst providing links to pr{\^e}t-{\`a}-porter (ready to wear) developments. Evidence from 140 participants, within three ``in-the-wild'' field-based learning case studies (for mobile, distributed, sensor and augmented reality systems), conceptualise the researchers' ``boundary creature'' role in managing design process tensions. Stakeholders, including participants, expected the research projects to produce ready to wear (pr{\^e}t-{\`a}-porter) boundary objects for current practices even when researchers sought to take catwalk approaches by innovating technologies and changing practices. The researcher design role (RDR) model articulates researchers' narratives with the design team, stakeholders and users around what is innovated (e.g., technology, activities) and how the intervention changes or sustains current practices.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Carroll:2013:WHN, author = "John M. Carroll and Mary Beth Rosson", title = "Wild at Home: The Neighborhood as a Living Laboratory for {HCI}", journal = j-TOCHI, volume = "20", number = "3", pages = "16:1--16:??", month = jul, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2491500.2491504", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jul 17 07:29:12 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "HCI can ``turn to the wild'' but still stay home. Local community life presents a rich context for understanding challenges and possibilities of information technology. We summarize and reflect upon a program of participatory design research in which we facilitated activities and experiences of our neighbors through developing a series of community-oriented programs and information systems through the past two decades. We organize these reflections around five overlapping themes: visibility of community actors, creation of community information infrastructures, the role of place-based identity and activity in community, the effectiveness of participatory relationships, and the research designs and methods appropriate. We frame these reflections around a conceptual model of community, and the suggestion that the local community can be a living laboratory for HCI in the wild.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Memarovic:2013:PLL, author = "Nemanja Memarovic and Marc Langheinrich and Keith Cheverst and Nick Taylor and Florian Alt", title = "{P-LAYERS} --- a Layered Framework Addressing the Multifaceted Issues Facing Community-Supporting Public Display Deployments", journal = j-TOCHI, volume = "20", number = "3", pages = "17:1--17:??", month = jul, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2491500.2491505", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jul 17 07:29:12 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The proliferation of digital signage systems has prompted a wealth of research that attempts to use public displays for more than just advertisement or transport schedules, such as their use for supporting communities. However, deploying and maintaining display systems ``in the wild'' that can support communities is challenging. Based on the authors' experiences in designing and fielding a diverse range of community-supporting public display deployments, we identify a large set of challenges and issues that researchers working in this area are likely to encounter. Grouping them into five distinct layers --- (1) hardware, (2) system architecture, (3) content, (4) system interaction, and (5) community interaction design --- we draw up the P-LAYERS framework to enable a more systematic appreciation of the diverse range of issues associated with the development, the deployment, and the maintenance of such systems. Using three of our own deployments as illustrative examples, we will describe both our experiences within each individual layer, as well as point out interactions between the layers. We believe our framework provides a valuable aid for researchers looking to work in this space, alerting them to the issues they are likely to encounter during their deployments, and help them plan accordingly.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bonsignore:2013:SSW, author = "Elizabeth Bonsignore and Alexander J. Quinn and Allison Druin and Benjamin B. Bederson", title = "Sharing Stories ``in the Wild'': a Mobile Storytelling Case Study Using {StoryKit}", journal = j-TOCHI, volume = "20", number = "3", pages = "18:1--18:??", month = jul, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2491500.2491506", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jul 17 07:29:12 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Today's mobile devices are equipped with a variety of tools that enable users to capture and share their daily experiences. However, designing authoring tools that effectively integrate the discrete media-capture components of mobile devices to enable rich expression---especially by children---remains a challenge. Evaluating such tools authentically, as they are being used in-situ, can be even more challenging. We detail a long-term, multimethod study on the use of StoryKit, a mobile storytelling application. By taking advantage of a public distribution channel, we were able to evaluate StoryKit's use on a scale beyond that usually found in lab settings or limited field trials. Our results show that StoryKit's simple but well-integrated interface attracted a high number of dedicated users in education contexts at all levels, including children with special learning needs. We include a discussion of the challenges and opportunities that similar ``in the wild'' studies hold for HCI research.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rooksby:2013:WLD, author = "John Rooksby", title = "Wild in the Laboratory: a Discussion of Plans and Situated Actions", journal = j-TOCHI, volume = "20", number = "3", pages = "19:1--19:??", month = jul, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2491500.2491507", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jul 17 07:29:12 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Suchman's book Plans and Situated Actions has been influential in HCI (Human Computer Interaction). The book is often discussed with reference to ethnographic fieldwork, sometimes being cited as if it were a field study. However, the book uses examples from a laboratory study and contains criticisms of ethnography. This article explores how and why Suchman carried out a laboratory study. Based upon this exploration, it argues that social analysis in HCI does not necessitate fieldwork outside the laboratory. More broadly, the paper argues that an appreciation of Plans and Situated Actions can help in moving towards forms of social analysis that span both the laboratory and the world outside. If there is to be a ``turn to the wild'' in HCI, this should not be a turn away from the laboratory but a turn away from research methods that ignore human practice. This is not to defend laboratory experiments, but to defend laboratory-based studies that explicate technology in practice.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pierce:2013:ISI, author = "James Pierce and Yolande Strengers and Phoebe Sengers and Susanne B{\o}dker", title = "Introduction to the special issue on practice-oriented approaches to sustainable {HCI}", journal = j-TOCHI, volume = "20", number = "4", pages = "20:1--20:??", month = sep, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2494260", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 18 17:40:15 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kuijer:2013:PUD, author = "Lenneke Kuijer and Annelise de Jong and Daan van Eijk", title = "Practices as a unit of design: an exploration of theoretical guidelines in a study on bathing", journal = j-TOCHI, volume = "20", number = "4", pages = "21:1--21:??", month = sep, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2493382", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 18 17:40:15 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The sustainability challenges facing society today require approaches that look beyond single product-user interactions. Focusing on socially shared practices-e.g. cooking, laundering-has been identified as a promising direction. Building on a growing body of research in sustainable HCI that takes practices as unit of analysis, this article explores what it means to take practices as a unit of design. Drawing on theories of practice, it proposes that practice-oriented design approaches should: involve bodily performance, create crises of routine and generate a variety of performances. These guidelines were integrated into a Generative Improv Performances (GIP) approach, entailing a series of performances by improvisation actors with low-fidelity prototypes in a lab environment. The approach was implemented in an empirical study on bathing. Although the empirical example does not deal with common types of interactive technologies, the guidelines and GIP approach offer sustainable HCI a way to think beyond immediate interactions and to conceptualize change on a practice level.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bidwell:2013:WSL, author = "Nicola J. Bidwell and Masbulele Siya and Gary Marsden and William D. Tucker and M. Tshemese and N. Gaven and S. Ntlangano and Simon Robinson and Kristen Ali Eglinton", title = "Walking and the social life of solar charging in rural {Africa}", journal = j-TOCHI, volume = "20", number = "4", pages = "22:1--22:??", month = sep, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2493524", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 18 17:40:15 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We consider practices that sustain social and physical environments beyond those dominating sustainable HCI discourse. We describe links between walking, sociality, and using resources in a case study of community-based, solar, cellphone charging in villages in South Africa's Eastern Cape. Like 360 million rural Africans, inhabitants of these villages are poor and, like 25\% and 92\% of the world, respectively, do not have domestic electricity or own motor vehicles. We describe nine practices in using the charging stations we deployed. We recorded 700 people using the stations, over a year, some regularly. We suggest that the way we frame practices limits insights about them, and consider various routines in using and sharing local resources to discover relations that might also feature in charging. Specifically, walking interconnects routines in using, storing, sharing and sustaining resources, and contributes to knowing, feeling, wanting and avoiding as well as to different aspects of sociality, social order and perspectives on sustainability. Along the way, bodies acquire literacies that make certain relationalities legible. Our study shows we cannot assert what sustainable practice means a priori and, further, that detaching practices from bodies and their paths limits solutions, at least in rural Africa. Thus, we advocate a more ``alongly'' integrated approach to data about practices.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wakkary:2013:SDF, author = "Ron Wakkary and Audrey Desjardins and Sabrina Hauser and Leah Maestri", title = "A sustainable design fiction: Green practices", journal = j-TOCHI, volume = "20", number = "4", pages = "23:1--23:??", month = sep, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2494265", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 18 17:40:15 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, we argue that an approach informed by practice theory coupled with design fiction provides useful insights into the role of interaction design with respect to environmental sustainability. We argue that a practice-oriented approach can help interaction designers step away from models of individual behavior and studies of artifacts towards seeing sustainable behaviors as part of multidimensional and interrelated practices and practice elements. We analyze two previously conducted studies. The first study of everyday repair focuses on how people repair their broken objects. The second study of green-DIY examines how green enthusiasts facilitate their practices of making sustainable DIY (do-it-yourself) projects. We describe the practices of everyday repairers and green enthusiasts in terms of materials, competences, and meanings, and the interrelations among those elements, using the framework of Shove et al. [2012]. We argue that understanding the dynamics of practice and their unique configurations is a starting point to redefine the roles of sustainable interaction design (SID). We propose that designers design towards resources and tools in ways that reflect on the challenges of intelligibility of their design interventions in practices. In addition to considering SID in the light of practice theories, we reveal how design fictions are readily incorporated into green practices in ways that transform those practices and hold implications for transformations of design as well. We bring forward opportunities for designers to co-design with DIY enthusiasts, targeted as practitioners in their own right, designing toward or within a design fiction. As a result, we conclude with the possibility for sustainable interaction designers to become practice-oriented designers who design with transparent open strategies and accessible materials and competences.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tomlinson:2013:CIP, author = "Bill Tomlinson and Eli Blevis and Bonnie Nardi and Donald J. Patterson and M. Six Silberman and Yue Pan", title = "Collapse informatics and practice: Theory, method, and design", journal = j-TOCHI, volume = "20", number = "4", pages = "24:1--24:??", month = sep, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2493431", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 18 17:40:15 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "What happens if efforts to achieve sustainability fail? Research in many fields argues that contemporary global industrial civilization will not persist indefinitely in its current form, and may, like many past human societies, eventually collapse. Arguments in environmental studies, anthropology, and other fields indicate that this transformation could begin within the next half-century. While imminent collapse is far from certain, it is prudent to consider now how to develop sociotechnical systems for use in these scenarios. We introduce the notion of collapse informatics-the study, design, and development of sociotechnical systems in the abundant present for use in a future of scarcity. We sketch the design space of collapse informatics and a variety of example projects. We ask how notions of practice-theorized as collective activity in the ``here and now''-can shift to the future since collapse has yet to occur.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pink:2013:ALS, author = "Sarah Pink and Kerstin Leder Mackley and Val Mitchell and Marcus Hanratty and Carolina Escobar-Tello and Tracy Bhamra and Roxana Morosanu", title = "Applying the lens of sensory ethnography to sustainable {HCI}", journal = j-TOCHI, volume = "20", number = "4", pages = "25:1--25:??", month = sep, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2494261", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 18 17:40:15 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Sociological appropriations of practice theory as applied to sustainable design have successfully problematized overly simplistic and individualistic models of consumer choice and behavior change. By taking everyday practices as the principal units of analysis, they move towards acknowledging the socially and materially structured nature of human activity. However, to inform sustainable HCI we also need to understand how practices are part of wider experiential environments and flows of practical activity. In this article, we develop an approach rooted in phenomenological anthropology and sensory ethnography. This approach builds on theories of place, perception and movement and enables us to situate practices, and understand practical activity, as emplaced within complex and shifting ecologies of things. Drawing on an interdisciplinary study of domestic energy consumption and digital media use, we discuss ethnographic and design practice examples. We demonstrate how this theoretical and methodological framework can be aligned with the 3rd paradigm of HCI.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Disalvo:2013:CSI, author = "Carl Disalvo and Johan Redstr{\"o}m and Matt Watson", title = "Commentaries on the special issue on practice-oriented approaches to sustainable {HCI}", journal = j-TOCHI, volume = "20", number = "4", pages = "26:1--26:??", month = sep, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2509404.2509408", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 18 17:40:15 MDT 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kokkalis:2013:TAP, author = "Nicolas Kokkalis and Thomas K{\"o}hn and Johannes Huebner and Moontae Lee and Florian Schulze and Scott R. Klemmer", title = "{TaskGenies}: Automatically Providing Action Plans Helps People Complete Tasks", journal = j-TOCHI, volume = "20", number = "5", pages = "27:1--27:??", month = nov, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2513560", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 8 17:05:55 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "People complete tasks more quickly when they have concrete plans. However, they often fail to create such action plans. (How) can systems provide these concrete steps automatically? This article demonstrates that these benefits can also be realized when these plans are created by others or reused from similar tasks. Four experiments test these approaches, finding that people indeed complete more tasks when they receive externally-created action plans. To automatically provide plans, we introduce the Genies workflow that combines benefits of crowd wisdom, collaborative refinement, and automation. We demonstrate and evaluate this approach through the TaskGenies system, and introduce an NLP similarity algorithm for reusing plans. We demonstrate that it is possible for people to create action plans for others, and we show that it can be cost effective.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ferres:2013:ETI, author = "Leo Ferres and Gitte Lindgaard and Livia Sumegi and Bruce Tsuji", title = "Evaluating a Tool for Improving Accessibility to Charts and Graphs", journal = j-TOCHI, volume = "20", number = "5", pages = "28:1--28:??", month = nov, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2533682.2533683", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 8 17:05:55 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article reports a case study of the iterative design and evaluation of a natural language-driven assistive technology, iGraph -Lite, providing people who are blind access to line graphs. Two laboratory-based usability studies involving blind and sighted people are presented with a discussion of the ensuing implementation of changes. Blind participants were found to adopt different graph interrogation strategies than sighted participants. A small field study is then reported in which a blind user who works with graphs took part to determine the degree to which the iGraph -Lite commands would meet the needs of blind graph experts. The final study invited sighted graph experts and novices to visually inspect and explain a set of line graphs comparable to those used in the usability studies. It aimed to highlight the concepts and the range of words sighted people use, to ascertain the appropriateness of the iGraph -Lite lexicon. A set of preliminary guidelines is presented.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Borsci:2013:REF, author = "Simone Borsci and Robert D. Macredie and Julie Barnett and Jennifer Martin and Jasna Kuljis and Terry Young", title = "Reviewing and Extending the Five-User Assumption: a Grounded Procedure for Interaction Evaluation", journal = j-TOCHI, volume = "20", number = "5", pages = "29:1--29:??", month = nov, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2506210", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 8 17:05:55 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The debate concerning how many participants represents a sufficient number for interaction testing is well-established and long-running, with prominent contributions arguing that five users provide a good benchmark when seeking to discover interaction problems. We argue that adoption of five users in this context is often done with little understanding of the basis for, or implications of, the decision. We present an analysis of relevant research to clarify the meaning of the five-user assumption and to examine the way in which the original research that suggested it has been applied. This includes its blind adoption and application in some studies, and complaints about its inadequacies in others. We argue that the five-user assumption is often misunderstood, not only in the field of Human-Computer Interaction, but also in fields such as medical device design, or in business and information applications. The analysis that we present allows us to define a systematic approach for monitoring the sample discovery likelihood, in formative and summative evaluations, and for gathering information in order to make critical decisions during the interaction testing, while respecting the aim of the evaluation and allotted budget. This approach --- which we call the Grounded Procedure --- is introduced and its value argued.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bentley:2013:HMP, author = "Frank Bentley and Konrad Tollmar and Peter Stephenson and Laura Levy and Brian Jones and Scott Robertson and Ed Price and Richard Catrambone and Jeff Wilson", title = "Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change", journal = j-TOCHI, volume = "20", number = "5", pages = "30:1--30:??", month = nov, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2503823", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 8 17:05:55 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "People now have access to many sources of data about their health and wellbeing. Yet, most people cannot wade through all of this data to answer basic questions about their long-term wellbeing: Do I gain weight when I have busy days? Do I walk more when I work in the city? Do I sleep better on nights after I work out? We built the Health Mashups system to identify connections that are significant over time between weight, sleep, step count, calendar data, location, weather, pain, food intake, and mood. These significant observations are displayed in a mobile application using natural language, for example, ``You are happier on days when you sleep more.'' We performed a pilot study, made improvements to the system, and then conducted a 90-day trial with 60 diverse participants, learning that interactions between wellbeing and context are highly individual and that our system supported an increased self-understanding that lead to focused behavior changes.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Katzeff:2013:ESP, author = "Cecilia Katzeff and Loove Broms and Li J{\"o}nsson and Ulrika Westholm and Minna R{\"a}s{\"a}nen", title = "Exploring Sustainable Practices in Workplace Settings through Visualizing Electricity Consumption", journal = j-TOCHI, volume = "20", number = "5", pages = "31:1--31:??", month = nov, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2501526", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 8 17:05:55 MST 2013", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "People's domestic habits are increasingly being targeted to reduce levels of CO2 emissions. Whereas domestic energy consumption has received a lot of attention with several reported studies on sustainable practices, there are very few studies on workplace practices. Nevertheless, these are considered as having much potential for reducing energy consumption. This article presents the findings from two field studies where two different types of prototypes for visualizing energy use were designed, implemented and evaluated in different types of workplace settings --- factories and offices. The studies used design probes to explore how visual feedback for electricity use was interpreted and acted upon by employees in work settings. A striking observation was that it is very difficult to get people to change to more pro-environmental behavior and practices in a workplace environment. The article discusses why this might be the case.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kulkarni:2013:PSA, author = "Chinmay Kulkarni and Koh Pang Wei and Huy Le and Daniel Chia and Kathryn Papadopoulos and Justin Cheng and Daphne Koller and Scott R. Klemmer", title = "Peer and self assessment in massive online classes", journal = j-TOCHI, volume = "20", number = "6", pages = "33:1--33:??", month = dec, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2505057", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 9 15:10:49 MST 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Peer and self-assessment offer an opportunity to scale both assessment and learning to global classrooms. This article reports our experiences with two iterations of the first large online class to use peer and self-assessment. In this class, peer grades correlated highly with staff-assigned grades. The second iteration had 42.9\% of students' grades within 5\% of the staff grade, and 65.5\% within 10\%. On average, students assessed their work 7\% higher than staff did. Students also rated peers' work from their own country 3.6\% higher than those from elsewhere. We performed three experiments to improve grading accuracy. We found that giving students feedback about their grading bias increased subsequent accuracy. We introduce short, customizable feedback snippets that cover common issues with assignments, providing students more qualitative peer feedback. Finally, we introduce a data-driven approach that highlights high-variance items for improvement. We find that rubrics that use a parallel sentence structure, unambiguous wording, and well-specified dimensions have lower variance. After revising rubrics, median grading error decreased from 12.4\% to 9.9\%.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gerber:2013:CMD, author = "Elizabeth M. Gerber and Julie Hui", title = "Crowdfunding: Motivations and deterrents for participation", journal = j-TOCHI, volume = "20", number = "6", pages = "34:1--34:??", month = dec, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2530540", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 9 15:10:49 MST 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Crowdfunding is changing how, why, and which ideas are brought into existence. With the increasing number of crowdfunded projects, it is important to understand what drives people to either create or fund these projects. To shed light on this new social phenomenon, we present a grounded theory of motivation informed by the first cross-platform qualitative study of the crowdfunding community. By performing 83 semistructured interviews, we uncover creator motivations, which include the desire to raise funds, expand awareness of work, connect with others, gain approval, maintain control, and learn; and supporter motivations, which include the desire to collect rewards, help others, support causes, and be part of a community. We also explore deterrents to crowdfunding participation, including, among creators, fear of failure, and, for supporters, lack of trust. Based on these findings, we provide three emergent design principles to inform the design of effective crowdfunding platforms and support tools.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chen:2013:SCA, author = "Zhi-Hong Chen and Sherry Y. Chen", title = "A surrogate competition approach to enhancing game-based learning", journal = j-TOCHI, volume = "20", number = "6", pages = "35:1--35:??", month = dec, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2524264", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 9 15:10:49 MST 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Competition is useful in game-based learning, although it can also generate negative influences. To expand the potential for competition models in game-based learning, this study proposes the notion of surrogate competition, which eliminates direct competition between students. Such surrogates could be employed as buffers so that the competition between students is more relaxed. To explore the possible benefits of a surrogate approach to competition, the My-Pet-My-Arena system has been developed and evaluated. Two empirical studies were conducted to examine the effects of the surrogate competition. The results revealed that surrogate competition enhanced students' learning achievement as well as increased their motivation. Furthermore, the surrogate competition might also assist students in attributing competitive failures to a lack of effort. Working from the results obtained in these two studies, a general model of surrogate competition is proposed to help designers implement forms of surrogate competition in other systems for game-based learning.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Xambo:2013:LJR, author = "Anna Xamb{\'o} and Eva Hornecker and Paul Marshall and Sergi Jord{\`a} and Chris Dobbyn and Robin Laney", title = "Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface", journal = j-TOCHI, volume = "20", number = "6", pages = "36:1--36:??", month = dec, year = "2013", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2530541", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jan 9 15:10:49 MST 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "There has been little research on how interactions with tabletop and Tangible User Interfaces (TUIs) by groups of users change over time. In this article, we investigate the challenges and opportunities of a tabletop tangible interface based on constructive building blocks. We describe a long-term lab study of groups of expert musicians improvising with the Reactable, a commercial tabletop TUI for music performance. We examine interaction, focusing on interface, tangible, musical, and social phenomena. Our findings reveal a practice-based learning between peers in situated contexts, and new forms of participation, all of which is facilitated by the Reactable's tangible interface, if compared to traditional musical ensembles. We summarise our findings as a set of design considerations and conclude that construction processes on interactive tabletops support learning by doing and peer learning, which can inform constructivist approaches to learning with technology.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "36", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zhai:2014:ETT, author = "Shumin Zhai", title = "Editorial: {TOCHI} turns twenty", journal = j-TOCHI, volume = "21", number = "1", pages = "1:1--1:??", month = feb, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2568193", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Mar 11 18:30:48 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Liao:2014:ADC, author = "Q. Vera Liao and Wai-Tat Fu", title = "Age differences in credibility judgments of online health information", journal = j-TOCHI, volume = "21", number = "1", pages = "2:1--2:??", month = feb, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2534410", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Mar 11 18:30:48 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Older adults are a notable group among the exponentially growing population of online health information consumers. In order to better support older adults' health-related information seeking on the Internet, it is important to understand how they judge the credibility of such information when compared to younger users. We conducted two laboratory studies to explore how the credibility cues in message contents, website features, and user-generated comments differentially impact younger (19 to 26 years of age) and older adults' (58 to 80 years of age) credibility judgments. Results from the first experiment showed that older adults were less sensitive to the credibility cues in message contents and those in website features than younger adults. Verbal protocol analysis revealed that these differences could be caused by the higher tendency of older adults to passively accept web information, and their lack of deliberation on its quality and attention towards contextual web features (e.g., design look, source identity). In the second experiment, we studied how credibility cues from user reviews might differentially impact older and younger adults' credibility judgments of online health information. Results showed that consistent credibility cues in user reviews and message contents could facilitate older adults' credibility judgments. When the two were inconsistent, older adults, as compared to younger ones, were less swayed by highly appraising user reviews given to low credibility information. These results provided important implications for designing health information technologies that better fit the older population.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Faeth:2014:EEM, author = "Adam Faeth and Chris Harding", title = "Emergent effects in multimodal feedback from virtual buttons", journal = j-TOCHI, volume = "21", number = "1", pages = "3:1--3:??", month = feb, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2535923", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Mar 11 18:30:48 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The continued advancement in computer interfaces to support 3D tasks requires a better understanding of how users will interact with 3D user interfaces in a virtual workspace. This article presents two studies that investigated the effect of visual, auditory, and haptic sensory feedback modalities presented by a virtual button in a 3D environment on task performance (time on task and task errors) and user rating. Although we expected task performance to improve for conditions that combined two or three feedback modalities over a single modality, we instead found a significant emergent behavior that decreased performance in the trimodal condition. We found a significant increase in the number of presses when a user released the button before closing the virtual switch, suggesting that the combined visual, auditory, and haptic feedback led participants to prematurely believe they actuated a button. This suggests that in the design of virtual buttons, considering the effect of each feedback modality independently is not sufficient to predict performance, and unexpected effects may emerge when feedback modalities are combined.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Walmsley:2014:DII, author = "William S. Walmsley and W. Xavier Snelgrove and Khai N. Truong", title = "Disambiguation of imprecise input with one-dimensional rotational text entry", journal = j-TOCHI, volume = "21", number = "1", pages = "4:1--4:??", month = feb, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2542544", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Mar 11 18:30:48 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We introduce a distinction between disambiguation supporting continuous versus discrete ambiguous text entry. With continuous ambiguous text entry methods, letter selections are treated as ambiguous due to expected imprecision rather than due to discretized letter groupings. We investigate the simple case of a one-dimensional character layout to demonstrate the potential of techniques designed for imprecise entry. Our rotation-based sight-free technique, Rotext, maps device orientation to a layout optimized for disambiguation, motor efficiency, and learnability. We also present an audio feedback system for efficient selection of disambiguated word candidates and explore the role that time spent acknowledging word-level feedback plays in text entry performance. Through a user study, we show that despite missing on average by 2.46--2.92 character positions, with the aid of a maximum a posteriori (MAP) disambiguation algorithm, users can average a sight-free entry speed of 12.6wpm with 98.9\% accuracy within 13 sessions (4.3 hours). In a second study, expert users are found to reach 21wpm with 99.6\% accuracy after session 20 (6.7 hours) and continue to grow in performance, with individual phrases entered at up to 37wpm. A final study revisits the learnability of the optimized layout. Our modeling of ultimate performance indicates maximum overall sight-free entry speeds of 29.0wpm with audio feedback, or 40.7wpm if an expert user could operate without relying on audio feedback.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lederman:2014:MOS, author = "Reeva Lederman and Greg Wadley and John Gleeson and Sarah Bendall and Mario {\'A}lvarez-Jim{\'e}nez", title = "Moderated online social therapy: Designing and evaluating technology for mental health", journal = j-TOCHI, volume = "21", number = "1", pages = "5:1--5:??", month = feb, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2513179", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Mar 11 18:30:48 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Although the use and prevalence of Web-based mental health applications have grown over the past decade, many of these services suffer high rates of attrition. This is problematic, as face-to-face support for mental health is limited. To determine appropriate design guidelines for increasing engagement, we conducted a study of First-Episode Psychosis (FEP) patients and reviewed theories on the use of existing online services. We produced a set of design goals, developed an online application that combined social networking and online therapy within a clinician-moderated site, and conducted a 6-week trial with a group of young FEP patients. The design goals, based on existing theory including Supportive Accountability and Positive Psychology, are operationalised through a model we call Moderated Online Social Therapy (MOST). The trial results indicate that our implementation achieved the design goals and that the MOST model can inform the development of more effective and engaging online therapies.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Yang:2014:UUC, author = "Huahai Yang and Yunyao Li and Michelle X. Zhou", title = "Understand users' comprehension and preferences for composing information visualizations", journal = j-TOCHI, volume = "21", number = "1", pages = "6:1--6:??", month = feb, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2541288", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Apr 1 06:19:15 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We are developing an automated visualization system that helps users combine two or more existing information graphics to form an integrated view. To establish empirical foundations for building such a system, we designed and conducted two studies on Amazon Mechanical Turk to understand users' comprehension and preferences of composite visualization under different conditions (e.g., data and tasks). In Study 1, we collected more than 1,500 textual descriptions capturing about 500 participants' insights of given information graphics, which resulted in a task-oriented taxonomy of visual insights. In Study 2, we asked 240 participants to rank composite visualizations by their suitability for acquiring a given visual insight identified in Study 1, which resulted in ranked user preferences of visual compositions for acquiring each type of insight. In this article, we report the details of our two studies and discuss the broader implications of our crowdsourced research methodology and results to HCI-driven visualization research.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Truschin:2014:DIM, author = "Sergej Truschin and Michael Schermann and Suparna Goswami and Helmut Krcmar", title = "Designing interfaces for multiple-goal environments: Experimental insights from in-vehicle speech interfaces", journal = j-TOCHI, volume = "21", number = "1", pages = "7:1--7:??", month = feb, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2544066", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Mar 11 18:30:48 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Designing computer-human interfaces for multiple-goal environments is challenging because people pursue multiple goals with conflicting priorities. Safety-critical environments, such as driving, aggravate the need for a more nuanced understanding of interfaces that may reconcile conflicting tasks. Speech interfaces are prime examples of such interfaces. In this article, we investigate how design variations of an in-vehicle speech interface influence performance of a primary task (driving safely) and a secondary task (e-mailing). In a controlled experiment, we test the performance implications of using single computer-generated Text-To-Speech (TTS) voice and multiple matching TTS voices while users respond to e-mails with varying levels of complexity during driving. Our results indicate that the number of voices used has a significant effect on both driving performance and handling e-mail--related activities. We discuss potentially unintended consequences of making the interface too naturalistic and too engaging for the driver and conclude with theoretical and practical implications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Vertanen:2014:CTE, author = "Keith Vertanen and Per Ola Kristensson", title = "Complementing text entry evaluations with a composition task", journal = j-TOCHI, volume = "21", number = "2", pages = "8:1--8:??", month = apr, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2555691", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Mar 11 18:29:18 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A common methodology for evaluating text entry methods is to ask participants to transcribe a predefined set of memorable sentences or phrases. In this article, we explore if we can complement the conventional transcription task with a more externally valid composition task. In a series of large-scale crowdsourced experiments, we found that participants could consistently and rapidly invent high quality and creative compositions with only modest reductions in entry rates. Based on our series of experiments, we provide a best-practice procedure for using composition tasks in text entry evaluations. This includes a judging protocol which can be performed either by the experimenters or by crowdsourced workers on a microtask market. We evaluated our composition task procedure using a text entry method unfamiliar to participants. Our empirical results show that the composition task can serve as a valid complementary text entry evaluation method.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kuttal:2014:BPV, author = "Sandeep K. Kuttal and Anita Sarma and Gregg Rothermel", title = "On the benefits of providing versioning support for end users: an empirical study", journal = j-TOCHI, volume = "21", number = "2", pages = "9:1--9:??", month = apr, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2560016", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Mar 11 18:29:18 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "End users with little formal programming background are creating software in many different forms, including spreadsheets, web macros, and web mashups. Web mashups are particularly popular because they are relatively easy to create, and because many programming environments that support their creation are available. These programming environments, however, provide no support for tracking versions or provenance of mashups. We believe that versioning support can help end users create, understand, and debug mashups. To investigate this belief, we have added versioning support to a popular wire-oriented mashup environment, Yahoo! Pipes. Our enhanced environment, which we call ``Pipes Plumber,'' automatically retains versions of pipes and provides an interface with which pipe programmers can browse histories of pipes and retrieve specific versions. We have conducted two studies of this environment: an exploratory study and a larger controlled experiment. Our results provide evidence that versioning helps pipe programmers create and debug mashups. Subsequent qualitative results provide further insights into the barriers faced by pipe programmers, the support for reuse provided by our approach, and the support for debugging provided.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Church:2014:LSS, author = "Karen Church and Mauro Cherubini and Nuria Oliver", title = "A large-scale study of daily information needs captured in situ", journal = j-TOCHI, volume = "21", number = "2", pages = "10:1--10:??", month = apr, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2552193", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Mar 11 18:29:18 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The goal of this work is to provide a fundamental understanding of the daily information needs of people through a large-scale, in-depth, quantitative investigation. To this end, we have conducted one of the most comprehensive studies of information needs to date, spanning a 3-month period and involving more than 100 users. The study employed a contextual experience sampling method, a snippet-based diary technique using SMS technology, and an online Web diary to gather in situ insights into the types of needs that occur from day to day, how those needs are addressed, and how contextual, technological, and demographic factors impact on those needs. Our results not only complement earlier studies but also provide a new understanding of the intricacies of people's daily information needs.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jakobsen:2014:CPC, author = "Mikkel R. Jakobsen and Kasper Hornb{\ae}k", title = "Up close and personal: Collaborative work on a high-resolution multitouch wall display", journal = j-TOCHI, volume = "21", number = "2", pages = "11:1--11:??", month = apr, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2576099", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Mar 11 18:29:18 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Multitouch wall-sized displays afford new forms of collaboration: They can be used up close by several users simultaneously, offer high resolution, and provide sufficient space for intertwining individual and joint work. The difference to displays without these capabilities is not well understood. To better understand the collaboration of groups around high-resolution multitouch wall displays, we conducted an exploratory study. Pairs collaborated on a problem-solving task using a 2.8m $ \times $ 1.2m multitouch display with 24.8 megapixels. The study examines how participants collaborate; navigate relative to the display and to each other; and interact with and share the display. Participants physically navigated among different parts of the display, switched fluidly between parallel and joint work, and shared the display evenly. The results contrast earlier research that suggests difficulties in sharing and collaborating around wall displays. The study suggests that multitouch wall displays can support different collaboration styles and fluid transitions in group work.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mayer:2014:UIS, author = "Simon Mayer and Andreas Tschofen and Anind K. Dey and Friedemann Mattern", title = "User interfaces for smart things --- A generative approach with semantic interaction descriptions", journal = j-TOCHI, volume = "21", number = "2", pages = "12:1--12:??", month = feb, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2584670", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Apr 8 06:33:35 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "With ever more everyday objects becoming ``smart'' due to embedded processors and communication capabilities, the provisioning of intuitive user interfaces to control smart things is quickly gaining importance. We present a model-based interface description scheme that enables automatic, modality-independent user interface generation. User interface description languages based on our approach carry enough information to suggest intuitive interfaces while still being easily producible for developers. This is enabled by describing the atomic interactive components of a device and capturing the semantics of interactions with the device. We propose a taxonomy of abstract sensing and actuation primitives and present a smartphone application that can act as a ubiquitous device controller. An evaluation of the mobile application in a laboratory setup, home environments, and an educational setting as well as the results of a user study highlight the accessibility of the proposed scheme for application developers and its suitability for controlling smart devices.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dombrowski:2014:GIC, author = "Lynn Dombrowski and Gillian R. Hayes and Melissa Mazmanian and Amy Voida", title = "{E}-government intermediaries and the challenges of access and trust", journal = j-TOCHI, volume = "21", number = "2", pages = "13:1--13:??", month = feb, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2559985", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Apr 8 06:33:35 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, we present the results of a study examining challenges related to access and trust for nutrition assistance outreach workers and suggest design implications for these challenges. Outreach workers are e-government intermediaries who assist clients with accessing and using e-government online applications, systems, and services. E-government intermediaries are not typical end users; they use e-government systems on behalf of clients, and as such their challenges differ from those of primary users. We detail social and technical aspects of these challenges to develop a nuanced understanding of access and trust in the ecosystems surrounding e-government systems. First, we describe how the practical accomplishment of access involves multiple stakeholders, actors, and practices. Second, we highlight how trust emerges through the e-government intermediaries' work to project themselves as professional and competent through their technical practice. Last, we propose design implications sensitive to both the social and technical aspects of these challenges.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kerne:2014:UMC, author = "Andruid Kerne and Andrew M. Webb and Steven M. Smith and Rhema Linder and Nic Lupfer and Yin Qu and Jon Moeller and Sashikanth Damaraju", title = "Using Metrics of Curation to Evaluate Information-Based Ideation", journal = j-TOCHI, volume = "21", number = "3", pages = "14:1--14:??", month = jun, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2591677", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:51 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Evaluating creativity support environments is challenging. Some approaches address people's experiences of creativity. The present method measures creativity, across conditions, in the products that people make. This research introduces information-based ideation (IBI), a paradigm for investigating open-ended tasks and activities in which users develop new ideas. IBI tasks span imagining, planning, and reflecting on a weekend, vacation, outfit, makeover, paper, internship, thesis, design, campaign, crisis response, career, or invention. What products do people create through engagement in IBI? Curation of digital media incorporates conceptualization, finding and choosing information objects, annotation, and synthesis. Through engagement in IBI tasks, people create curation products. This article formulates a quantitative methodology for evaluating IBI support tools, building on prior creative cognition research in engineering design to derive a battery of ideation metrics of curation. Elemental ideation metrics evaluate creativity within curated found objects. Holistic ideation metrics evaluate how a curation puts elements together. IBI support environments are characterized by their underlying medium of curation. Curation media include lists, such as listicles, and grids, such as the boards of Pinterest. An in-depth case study investigates information composition, an art-based medium representing a curation as a freeform visual semantic connected whole. We raise two creative cognition challenges for IBI. One challenge is overcoming fixation-for instance, when a person gets stuck in a counterproductive mental set. The other challenge is to bridge information visualization's synthesis gap, by providing support for connecting findings. To address the challenges, we develop mixed-initiative information composition (MI$^2$ C), integrating human curation of information composition with automated agents of information retrieval and visualization. We hypothesize that MI$^2$ C generates provocative stimuli that help users overcome fixation to become more creative on IBI tasks. We hypothesize that MI$^2$ C's integration of curation and visualization bridges the synthesis gap to help users become more creative. To investigate these hypotheses, we apply ideation metrics of curation to interpret results from experiments with 44 and 49 participants.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zoran:2014:HAC, author = "Amit Zoran and Roy Shilkrot and Suranga Nanyakkara and Joseph Paradiso", title = "The Hybrid Artisans: a Case Study in Smart Tools", journal = j-TOCHI, volume = "21", number = "3", pages = "15:1--15:??", month = jun, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2617570", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:51 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We present an approach to combining digital fabrication and craft, demonstrating a hybrid interaction paradigm where human and machine work in synergy. The FreeD is a hand-held digital milling device, monitored by a computer while preserving the makers freedom to manipulate the work in many creative ways. Relying on a pre-designed 3D model, the computer gets into action only when the milling bit risks the objects integrity, preventing damage by slowing down the spindle speed, while the rest of the time it allows complete gestural freedom. We present the technology and explore several interaction methodologies for carving. In addition, we present a user study that reveals how synergetic cooperation between human and machine preserves the expressiveness of manual practice. This quality of the hybrid territory evolves into design personalization. We conclude on the creative potential of open-ended procedures within this hybrid interactive territory of manual smart tools and devices.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Petrelli:2014:FRP, author = "Daniela Petrelli and Ann Light", title = "Family Rituals and the Potential for Interaction Design: a Study of {Christmas}", journal = j-TOCHI, volume = "21", number = "3", pages = "16:1--16:??", month = jun, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2617571", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:51 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Drawing on a field study with eight families in northern England, we explore the traditions and rituals carried out at Christmas, looking at the artifacts and processes that constitute family life at this time of year. In addition to individual differences, a common pattern emerges: an extended preparation is carried out by the hosting household over a few weeks to set up the celebration and build expectations; preparation gives way to a short but intense celebration shared with the family or intimate friends; then decorations are stored and there is a return to normal life. The celebration is across generations, and everyone takes part. We note examples of new and evolving rituals. Starting from the three identified phases, we discuss the theoretical and technical implications of our findings for the design of more sympathetic technology that holds potential for augmenting family rituals sensitively and possibly creating new ones.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Liu:2014:MWF, author = "Yong Liu and Jayant Venkatanathan and Jorge Goncalves and Evangelos Karapanos and Vassilis Kostakos", title = "Modeling What Friendship Patterns on {Facebook} Reveal About Personality and Social Capital", journal = j-TOCHI, volume = "21", number = "3", pages = "17:1--17:??", month = jun, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2617572", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:51 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this study, we demonstrate how analysis of users' social network structure-a topic that has remained until recently inconspicuous within Human-Computer Interaction (HCI) research on social systems-can contribute to our understanding of Social Networking Services (SNS) effect on users. Despite a consensus that SNS enhance people's social capital, prior studies on SNS have provided inconsistent evidence on this process. In a multipronged study, we analyze personality, social capital, and Facebook data from a cohort of participants to model the extent to which one's SNS reflects aspects of his or personality and affects his bridging social capital. Our empirically validated model shows that empathy and conscientiousness influence the structural holes in one's social network, which in turn affects bridging social capital. These findings highlight the importance of network structure as an intermediary between one's personality and the social benefits one reaps from using SNS. Our work demonstrates how the implicit structural information embedded in users' social networks can provide key insights into users' personality and social capital.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Nansen:2014:RHS, author = "Bjorn Nansen and Frank Vetere and Toni Robertson and John Downs and Margot Brereton and Jeannette Durick", title = "Reciprocal Habituation: a Study of Older People and the {Kinect}", journal = j-TOCHI, volume = "21", number = "3", pages = "18:1--18:??", month = jun, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2617573", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:51 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We explore relationships between habits and technology interaction by reporting on older people's experience of the Kinect for Xbox. We contribute to theoretical and empirical understandings of habits in the use of technology to inform understanding of the habitual qualities of our interactions with computing technologies, particularly systems exploiting natural user interfaces. We situate ideas of habit in relation to user experience and usefulness in interaction design, and draw on critical approaches to the concept of habit from cultural theory to understand the embedded, embodied, and situated contexts in our interactions with technologies. We argue that understanding technology habits as a process of reciprocal habituation in which people and technologies adapt to each other over time through design, adoption, and appropriation offers opportunities for research on user experience and interaction design within human-computer interaction, especially as newer gestural and motion control interfaces promise to reshape the ways in which we interact with computers.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hayes:2014:EMC, author = "Gillian R. Hayes and Karen G. Cheng and Sen H. Hirano and Karen P. Tang and Marni S. Nagel and Dianne E. Baker", title = "{Estrellita}: a Mobile Capture and Access Tool for the Support of Preterm Infants and Their Caregivers", journal = j-TOCHI, volume = "21", number = "3", pages = "19:1--19:??", month = jun, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2617574", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:51 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, we describe the design process and principles used in the development of Estrellita, a tool to support parents of preterm infants to track health data. We tested Estrellita in the homes of seven families for 4 months while following seven additional families without Estrellita. The feedback from this trial, including in-depth interviews, surveys, and log analyses, sheds light on how parents can use a mobile data collection tool to enhance their problem-solving processes about their own health and that of their infants, as well as to share with others who support them in this care. In addition to presenting the design of a recording technology for preterm infants and its use in a real-life setting, the results of this research provide a deep understanding of how technology can and should be used to support home care of at-risk patients, in which data capture may be essential.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mentis:2014:MSY, author = "Helena M. Mentis and Jarmo Laaksolahti and Kristina H{\"o}{\"o}k", title = "My Self and You: Tension in Bodily Sharing of Experience", journal = j-TOCHI, volume = "21", number = "4", pages = "20:1--20:??", month = aug, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2617945", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:52 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "There is a growing interest in designing systems for sharing experience through bodily interaction. To explore this design space, we built a probe system we named the Lega. In our 2-month-long research design process, we noted that the users' attention was set on their own reflective experience, rather than attending to the person(s) with which they were sharing their experience. To explain these findings, we present an inductive analysis of the data through a phenomenological lens to pinpoint what causes such behavior. Our analysis extends our understanding of how to design for social embodied interaction, pointing to how we need to embrace the tension between self-reflection and shared experience, making inward listening and social expression visible acts, accessible to social construction and understanding. It entails experiencing our embodied self as others experience us in order to build a dialogue.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cherry:2014:QCS, author = "Erin Cherry and Celine Latulipe", title = "Quantifying the Creativity Support of Digital Tools through the Creativity Support Index", journal = j-TOCHI, volume = "21", number = "4", pages = "21:1--21:??", month = aug, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2617588", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:52 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Creativity support tools help people engage creatively with the world, but measuring how well a tool supports creativity is challenging since creativity is ill-defined. To this end, we developed the Creativity Support Index (CSI), which is a psychometric survey designed for evaluating the ability of a creativity support tool to assist a user engaged in creative work. The CSI measures six dimensions of creativity support: Exploration, Expressiveness, Immersion, Enjoyment, Results Worth Effort, and Collaboration. The CSI allows researchers to understand not just how well a tool supports creative work overall, but what aspects of creativity support may need attention. In this article, we present the CSI, along with scenarios for how it can be deployed in a variety of HCI research settings and how the CSI scores can help target design improvements. We also present the iterative, rigorous development and validation process used to create the CSI.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hu:2014:CMT, author = "Chang Hu and Philip Resnik and Benjamin B. Bederson", title = "Crowdsourced Monolingual Translation", journal = j-TOCHI, volume = "21", number = "4", pages = "22:1--22:??", month = aug, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2627751", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:52 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "An enormous potential exists for solving certain classes of computational problems through rich collaboration among crowds of humans supported by computers. Solutions to these problems used to involve human professionals, who are expensive to hire or difficult to find. Despite significant advances, fully automatic systems still have much room for improvement. Recent research has involved recruiting large crowds of skilled humans (``crowdsourcing''), but crowdsourcing solutions are still restricted by the availability of those skilled human participants. With translation, for example, professional translators incur a high cost and are not always available; machine translation systems have been greatly improved recently but still can only provide passable translation; and crowdsourced translation is limited by the availability of bilingual humans. This article describes crowdsourced monolingual translation, where monolingual translation is translation performed by monolingual people. Crowdsourced monolingual translation is a collaborative form of translation performed by two crowds of people who speak the source or the target language, respectively, with machine translation as the mediating device. This article describes a general protocol to handle crowdsourced monolingual translation and analyzes three systems that implemented the protocol. These systems were studied in various settings and were found to supply significant improvement in quality over both machine translation and monolingual editing of machine translation output (``postediting'').", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Huh:2014:HVS, author = "Jina Huh and Leslie S. Liu and Tina Neogi and Kori Inkpen and Wanda Pratt", title = "Health Vlogs as Social Support for Chronic Illness Management", journal = j-TOCHI, volume = "21", number = "4", pages = "23:1--23:??", month = aug, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2630067", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:52 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Studies have shown positive impact of video blogs (vlogs) on patient education. However, we know little on how patient-initiated vlogs shape the relationships among vloggers and viewers. We qualitatively analyzed 72 vlogs on YouTube by users diagnosed with HIV, diabetes, or cancer and 1,274 comments posted to the vlogs to understand viewers' perspectives on the vlogs. We found that the unique video medium allowed intense and enriched personal and contextual disclosure to the viewers, leading to strong community-building activities and social support among vloggers and commenters, both informationally and emotionally. Furthermore, the unique communication structure of the vlogs allowed ad hoc small groups to form, which showed different group behavior than typical text-based social media, such as online communities. We provide implications to the Health Care Industry (HCI) community on how future technologies for health vlogs could be designed to further support chronic illness management.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Li:2014:OPT, author = "Yang Li and Hao Lu and Haimo Zhang", title = "Optimistic Programming of Touch Interaction", journal = j-TOCHI, volume = "21", number = "4", pages = "24:1--24:??", month = aug, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2631914", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 13 13:22:52 MDT 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Touch-sensitive surfaces have become a predominant input medium for computing devices. In particular, multitouch capability of these devices has given rise to developing rich interaction vocabularies for ``real'' direct manipulation of user interfaces. However, the richness and flexibility of touch interaction often comes with significant complexity for programming these behaviors. Particularly, finger touches, though intuitive, are imprecise and lead to ambiguity. Touch input often involves coordinated movements of multiple fingers as opposed to the single pointer of a traditional WIMP interface. It is challenging in not only detecting the intended motion carried out by these fingers but also in determining the target objects being manipulated due to multiple focus points. Currently, developers often need to build touch behaviors by dealing with raw touch events that is effort consuming and error-prone. In this article, we present Touch, a tool that allows developers to easily specify their desired touch behaviors by demonstrating them live on a touch-sensitive device or selecting them from a list of common behaviors. Developers can then integrate these touch behaviors into their application as resources and via an API exposed by our runtime framework. The integrated tool support enables developers to think and program optimistically about how these touch interactions should behave, without worrying about underlying complexity and technical details in detecting target behaviors and invoking application logic. We discuss the design of several novel inference algorithms that underlie these tool supports and evaluate them against a multitouch dataset that we collected from end users. We also demonstrate the usefulness of our system via an example application.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Vazquez:2014:APF, author = "Marynel V{\'a}zquez and Aaron Steinfeld", title = "An Assisted Photography Framework to Help Visually Impaired Users Properly Aim a Camera", journal = j-TOCHI, volume = "21", number = "5", pages = "25:1--25:??", month = nov, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2651380", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 24 15:27:38 MST 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We propose an assisted photography framework to help visually impaired users properly aim a camera and evaluate our implementation in the context of documenting public transportation accessibility. Our framework integrates user interaction during the image capturing process to help users take better pictures in real time. We use an image composition model to evaluate picture quality and suggest providing audiovisual feedback to improve users' aiming position. With our particular framework implementation, blind participants were able to take pictures of similar quality to those taken by low vision participants without assistance. Likewise, our system helped low vision participants take pictures as good as those taken by fully sighted users. Our results also show a positive trend in favor of spoken directions to assist visually impaired users in comparison to tone and silent feedback. Positive usefulness ratings provided by full vision users further suggest that assisted photography has universal appeal.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Reuter:2014:AHP, author = "Christian Reuter and Thomas Ludwig and Volkmar Pipek", title = "Ad Hoc Participation in Situation Assessment: Supporting Mobile Collaboration in Emergencies", journal = j-TOCHI, volume = "21", number = "5", pages = "26:1--26:??", month = nov, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2651365", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 24 15:27:38 MST 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Emergencies are characterized by high complexity and unpredictability. In order to assess and manage them successfully, improvisation work and informal communication, even beyond local and organizational boundaries, is needed. Such informal practices can facilitate ad hoc participation of units in situation assessment, but this may lack overall situation awareness. This article presents a study on how emergent ``collaboration needs'' in current work of response teams located on-site and in the control center could be supported by mobile geo-collaboration systems. First, we present the results of an empirical study about informal work and mobile collaboration practices of emergency services. Then we describe the concept of a mobile geo-collaboration system that addresses the aspects detected in the empirical study and that was implemented as an Android application using web sockets, a technology enabling full-duplex ad hoc communication. Finally, we outline the findings of its evaluation in practice and its implications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bjorn:2014:DDS, author = "Pernille Bj{\o}rn and Morten Esbensen and Rasmus Eskild Jensen and Stina Matthiesen", title = "Does Distance Still Matter? {Revisiting} the {CSCW} Fundamentals on Distributed Collaboration", journal = j-TOCHI, volume = "21", number = "5", pages = "27:1--27:??", month = nov, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2670534", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 24 15:27:38 MST 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Does distance still matter? Reporting on a comparative analysis of four ethnographic studies of global software development, this article analyzes the fundamental aspects of distance as depicted in the famous paper ``Distance Matters.'' The results suggest that, although while common ground, collaboration readiness, and organizational management are still important aspects for distributed collaboration, the arguments concerning coupling of work and collaboration technology readiness need to be refined. We argue that in working remotely, closely coupled work tasks encourage remote workers to spend the extra effort required in articulation of work to make the collaboration function. Also we find that people in distributed software development have already made collaborative technologies part of their work, and individuals are comfortable with them; thus, collaboration technology readiness takes a different shape in this setting.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Annett:2014:EUU, author = "Michelle Annett and Anoop Gupta and Walter F. Bischof", title = "Exploring and Understanding Unintended Touch during Direct Pen Interaction", journal = j-TOCHI, volume = "21", number = "5", pages = "28:1--28:??", month = nov, year = "2014", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2674915", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 24 15:27:38 MST 2014", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The user experience on tablets that support both touch and styli is less than ideal, due in large part to the problem of unintended touch or palm rejection. Devices are often unable to distinguish between intended touch (i.e., interaction on the screen intended for action) and unintended touch (i.e., incidental interaction from the palm, forearm, or fingers). This often results in stray ink strokes and accidental navigation, frustrating users. We present a data collection experiment where participants performed inking tasks, and where natural tablet and stylus behaviors were observed and analyzed from both digitizer and behavioral perspectives. An analysis and comparison of novel and existing unintended touch algorithms revealed that the use of stylus information can greatly reduce unintended touch. Our analysis also revealed many natural stylus behaviors that influence unintended touch, underscoring the importance of application and ecosystem demands, and providing many avenues for future research and technological advancement.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{DaSilva:2015:ISI, author = "Hugo Pl{\'a}cido {Da Silva} and Stephen Fairclough and Andreas Holzinger and Robert Jacob and Desney Tan", title = "Introduction to the Special Issue on Physiological Computing for Human-Computer Interaction", journal = j-TOCHI, volume = "21", number = "6", pages = "29:1--29:??", month = jan, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2688203", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jan 21 08:08:05 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Physiological data in its different dimensions-bioelectrical, biomechanical, biochemical, or biophysical-and collected through existing sensors or specialized biomedical devices, image capture, or other sources is pushing the boundaries of physiological computing for human-computer interaction (HCI). Although physiological computing shows the potential to enhance the way in which people interact with digital content, systems remain challenging to design and build. The aim of this special issue is to present outstanding work related to use of physiological data in HCI, setting additional bases for next-generation computer interfaces and interaction experiences. Topics covered in this issue include methods and methodologies, human factors, the use of devices, and applications for supporting the development of emerging interfaces.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bachynskyi:2015:IDN, author = "Myroslav Bachynskyi and Gregorio Palmas and Antti Oulasvirta and Tino Weinkauf", title = "Informing the Design of Novel Input Methods with Muscle Coactivation Clustering", journal = j-TOCHI, volume = "21", number = "6", pages = "30:1--30:??", month = jan, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2687921", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jan 21 08:08:05 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article presents a novel summarization of biomechanical and performance data for user interface designers. Previously, there was no simple way for designers to predict how the location, direction, velocity, precision, or amplitude of users' movement affects performance and fatigue. We cluster muscle coactivation data from a 3D pointing task covering the whole reachable space of the arm. We identify 11 clusters of pointing movements with distinct muscular, spatio-temporal, and performance properties. We discuss their use as heuristics when designing for 3D pointing.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Caramiaux:2015:UGE, author = "Baptiste Caramiaux and Marco Donnarumma and Atau Tanaka", title = "Understanding Gesture Expressivity through Muscle Sensing", journal = j-TOCHI, volume = "21", number = "6", pages = "31:1--31:??", month = jan, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2687922", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jan 21 08:08:05 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Expressivity is a visceral capacity of the human body. To understand what makes a gesture expressive, we need to consider not only its spatial placement and orientation but also its dynamics and the mechanisms enacting them. We start by defining gesture and gesture expressivity, and then we present fundamental aspects of muscle activity and ways to capture information through electromyography and mechanomyography. We present pilot studies that inspect the ability of users to control spatial and temporal variations of 2D shapes and that use muscle sensing to assess expressive information in gesture execution beyond space and time. This leads us to the design of a study that explores the notion of gesture power in terms of control and sensing. Results give insights to interaction designers to go beyond simplistic gestural interaction, towards the design of interactions that draw on nuances of expressive gesture.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chua:2015:CAV, author = "Soon Hau Chua and Haimo Zhang and Muhammad Hammad and Shengdong Zhao and Sahil Goyal and Karan Singh", title = "{ColorBless}: Augmenting Visual Information for Colorblind People with Binocular Luster Effect", journal = j-TOCHI, volume = "21", number = "6", pages = "32:1--32:??", month = jan, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2687923", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jan 21 08:08:05 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Binocular disparity allows interesting visual effects visible only to people with stereoscopic 3D displays. Here, we studied and applied one such effect, binocular luster, to the application of digital colorblind aids with active shutter 3D. We developed two prototype techniques, ColorBless and PatternBless, to investigate the effectiveness of such aids and to explore the potential applications of a luster effect in stereoscopic 3D beyond highlighting. User studies and interviews revealed that luster-based aids were fast and required lower cognitive effort than existing aids and were preferred over other aids by the majority of colorblind participants. We infer design implications of a luster effect from the study and propose potential applications in augmented visualization.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zhou:2015:MDM, author = "Jianlong Zhou and Jinjun Sun and Fang Chen and Yang Wang and Ronnie Taib and Ahmad Khawaji and Zhidong Li", title = "Measurable Decision Making with {GSR} and Pupillary Analysis for Intelligent User Interface", journal = j-TOCHI, volume = "21", number = "6", pages = "33:1--33:??", month = jan, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2687924", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jan 21 08:08:05 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article presents a framework of adaptive, measurable decision making for Multiple Attribute Decision Making (MADM) by varying decision factors in their types, numbers, and values. Under this framework, decision making is measured using physiological sensors such as Galvanic Skin Response (GSR) and eye-tracking while users are subjected to varying decision quality and difficulty levels. Following this quantifiable decision making, users are allowed to refine several decision factors in order to make decisions of high quality and with low difficulty levels. A case study of driving route selection is used to set up an experiment to test our hypotheses. In this study, GSR features exhibit the best performance in indexing decision quality. These results can be used to guide the design of intelligent user interfaces for decision-related applications in HCI that can adapt to user behavior and decision-making performance.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Karran:2015:FPC, author = "Alexander J. Karran and Stephen H. Fairclough and Kiel Gilleade", title = "A Framework for Psychophysiological Classification within a Cultural Heritage Context Using Interest", journal = j-TOCHI, volume = "21", number = "6", pages = "34:1--34:??", month = jan, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2687925", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jan 21 08:08:05 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article presents a psychophysiological construct of interest as a knowledge emotion and illustrates the importance of interest detection in a cultural heritage context. The objective of this work is to measure and classify psychophysiological reactivity in response to cultural heritage material presented as visual and audio. We present a data processing and classification framework for the classification of interest. Two studies are reported, adopting a subject-dependent approach to classify psychophysiological signals using mobile physiological sensors and the support vector machine learning algorithm. The results show that it is possible to reliably infer a state of interest from cultural heritage material using psychophysiological feature data and a machine learning approach, informing future work for the development of a real-time physiological computing system for use within an adaptive cultural heritage experience designed to adapt the provision of information to sustain the interest of the visitor.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Solovey:2015:DII, author = "Erin Treacy Solovey and Daniel Afergan and Evan M. Peck and Samuel W. Hincks and Robert J. K. Jacob", title = "Designing Implicit Interfaces for Physiological Computing: Guidelines and Lessons Learned Using {fNIRS}", journal = j-TOCHI, volume = "21", number = "6", pages = "35:1--35:??", month = jan, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2687926", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jan 21 08:08:05 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A growing body of recent work has shown the feasibility of brain and body sensors as input to interactive systems. However, the interaction techniques and design decisions for their effective use are not well defined. We present a conceptual framework for considering implicit input from the brain, along with design principles and patterns we have developed from our work. We also describe a series of controlled, offline studies that lay the foundation for our work with functional near-infrared spectroscopy (fNIRS) neuroimaging, as well as our real-time platform that serves as a testbed for exploring brain-based adaptive interaction techniques. Finally, we present case studies illustrating the principles and patterns for effective use of brain data in human--computer interaction. We focus on signals coming from the brain, but these principles apply broadly to other sensor data and in domains such as aviation, education, medicine, driving, and anything involving multitasking or varying cognitive workload.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Park:2015:TOA, author = "Sun Young Park and Yunan Chen and Scott Rudkin", title = "Technological and Organizational Adaptation of {EMR} Implementation in an Emergency Department", journal = j-TOCHI, volume = "22", number = "1", pages = "1:1--1:??", month = mar, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2656213", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Mar 5 08:49:39 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Implementation of large Health Information Technology (HIT) systems is critical to healthcare organizations and has seen heavy investment. However, research has not fully explored the adaptation of HIT systems, particularly the tensions between individual flexibility and organizational needs in the adaptation process. This study analyzes how Emergency Department (ED) clinicians adapted to a new hospital-wide Electronic Medical Records (EMR) system. We present four adaptation cases revealing two interrelated types of adaptations-technical and organizational-as responses to the new system in use. First, individual clinicians respond to the immediate alteration in workflows caused by the EMR, while the organizational adaptations later mitigate the changes in healthcare quality control resulting from the clinicians' initial adaptation. Our analysis reflects the critical nature and value of both adaptation types, with an emphasis on the triggers and process of organizational adaptation, for the successful implementation of a socio-technical-political system in a healthcare organization.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Vines:2015:AOP, author = "John Vines and Gary Pritchard and Peter Wright and Patrick Olivier and Katie Brittain", title = "An Age-Old Problem: Examining the Discourses of Ageing in {HCI} and Strategies for Future Research", journal = j-TOCHI, volume = "22", number = "1", pages = "2:1--2:??", month = mar, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2696867", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Mar 5 08:49:39 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Ageing has become a significant area of interest in Human-Computer Interaction (HCI) in recent years. In this article we provide a critical analysis of 30 years of ageing research published across the ACM Special Interest Group on Computer-Human Interaction (SIGCHI) community. Discourse analysis of the content of 644 archival papers highlights how ageing is typically framed as a ``problem'' that can be managed by technology. We highlight how ageing is typically defined through an emphasis on the economic and societal impact of health and care needs of older people, concerns around socialisation as people age, and declines in abilities and associated reductions in performance when using technology. We draw from research within the fields of social and critical gerontology to highlight how these discourses in SIGCHI literature represent common stereotypes around old age that have also prevailed in the wider literature in gerontology. We conclude by proposing strategies for future research at the intersection of ageing and HCI.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Neustaedter:2015:SDL, author = "Carman Neustaedter and Carolyn Pang and Azadeh Forghani and Erick Oduor and Serena Hillman and Tejinder K. Judge and Michael Massimi and Saul Greenberg", title = "Sharing Domestic Life through Long-Term Video Connections", journal = j-TOCHI, volume = "22", number = "1", pages = "3:1--3:??", month = mar, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2696869", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Mar 5 08:49:39 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Video chat systems such as Skype, Google+ Hangouts, and FaceTime have been widely adopted by family members and friends to connect with one another over distance. We have conducted a corpus of studies that explore how various demographics make use of such video chat systems in which this usage moves beyond the paradigm of conversational support to one in which aspects of everyday life are shared over long periods of time, sometimes in an almost passive manner. We describe and reflect on studies of long-distance couples, teenagers, and major life events, along with design research focused on new video communication systems-the Family Window, Family Portals, and Perch-that explicitly support ``always-on video'' for awareness and communication. Overall, our findings show that people highly value long-term video connections and have appropriated them in a number of different ways. Designers of future video communication systems need to consider: ways of supporting the sharing of everyday life rather than just conversation, providing different design solutions for different locations and situations, providing appropriate audio control and feedback, and supporting expressions of intimacy over distance.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Carrascal:2015:CRT, author = "Juan Pablo Carrascal and Rodrigo {De Oliveira} and Mauro Cherubini", title = "To Call or to Recall? {That}'s the Research Question", journal = j-TOCHI, volume = "22", number = "1", pages = "4:1--4:??", month = mar, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2656211", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Mar 5 08:49:39 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We present findings of a study with 62 subjects who had 796 of their outgoing mobile phone calls recorded and transcribed for their later annotation --- by highlighting important information shared during calls. We found that patterns in these calls (numbers, names, interrogative adverbs), as well as some contextual parameters, are better indicators of annotation needs than the callers' profile or call quality. Callers highlight information in both parties' turns (caller and callee) more often than highlighting solely information provided by the callee, which is mostly due to annotating questions with contextual information for the highlights in the callee's turns. We discuss how this behavior changes according to call purpose. Finally, we found that annotation needs change over time: whereas some annotations might not be considered relevant after weeks, others originally considered irrelevant might become important archival notes. We present implications of these findings for the design of mobile phone annotation tools.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bederson:2015:IOL, author = "Benjamin B. Bederson and Daniel M. Russell and Scott Klemmer", title = "Introduction to Online Learning at Scale", journal = j-TOCHI, volume = "22", number = "2", pages = "5:1--5:??", month = apr, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2737794", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 15 18:59:56 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kizilcec:2015:MLU, author = "Ren{\'e} F. Kizilcec and Emily Schneider", title = "Motivation as a Lens to Understand Online Learners: Toward Data-Driven Design with the {OLEI} Scale", journal = j-TOCHI, volume = "22", number = "2", pages = "6:1--6:??", month = apr, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2699735", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 15 18:59:56 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Open online learning environments attract an audience with diverse motivations who interact with structured courses in several ways. To systematically describe the motivations of these learners, we developed the Online Learning Enrollment Intentions (OLEI) scale, a 13-item questionnaire derived from open-ended responses to capture learners' authentic perspectives. Although motivations varied across courses, we found that each motivation predicted key behavioral outcomes for learners (N = 71, 475 across 14 courses). From learners' motivational and behavioral patterns, we infer a variety of needs that they seek to gratify by engaging with the courses, such as meeting new people and learning English. To meet these needs, we propose multiple design directions, including virtual social spaces outside any particular course, improved support for local groups of learners, and modularization to promote accessibility and organization of course content. Motivations thus provide a lens for understanding online learners and designing online courses to better support their needs.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Glassman:2015:OVV, author = "Elena L. Glassman and Jeremy Scott and Rishabh Singh and Philip J. Guo and Robert C. Miller", title = "{OverCode}: Visualizing Variation in Student Solutions to Programming Problems at Scale", journal = j-TOCHI, volume = "22", number = "2", pages = "7:1--7:??", month = apr, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2699751", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 15 18:59:56 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In MOOCs, a single programming exercise may produce thousands of solutions from learners. Understanding solution variation is important for providing appropriate feedback to students at scale. The wide variation among these solutions can be a source of pedagogically valuable examples and can be used to refine the autograder for the exercise by exposing corner cases. We present OverCode, a system for visualizing and exploring thousands of programming solutions. OverCode uses both static and dynamic analysis to cluster similar solutions, and lets teachers further filter and cluster solutions based on different criteria. We evaluated OverCode against a nonclustering baseline in a within-subjects study with 24 teaching assistants and found that the OverCode interface allows teachers to more quickly develop a high-level view of students' understanding and misconceptions, and to provide feedback that is relevant to more students' solutions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Liu:2015:LSE, author = "Yun-En Liu and Christy Ballweber and Eleanor O'Rourke and Eric Butler and Phonraphee Thummaphan and Zoran Popovi{\'c}", title = "Large-Scale Educational Campaigns", journal = j-TOCHI, volume = "22", number = "2", pages = "8:1--8:??", month = apr, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2699760", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 15 18:59:56 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Educational technology requires a delivery mechanism to scale. One method that has not yet seen widespread use is the educational campaign: large-scale, short-term events focused on a specific educational topic, such as the Hour of Code campaign. These are designed to generate media coverage and lend themselves nicely to collaborative or competitive goals, thus potentially leveraging social effects and community excitement to increase engagement and reach students who otherwise would not participate. In this article, we present a case study of three such campaigns that we ran to encourage students to play an algebra game-DragonBox Adaptive: the Washington, Norway, and Minnesota Algebra Challenges. We provide several design recommendations for future campaigns based on our experience, including the effects of different incentive schemes, the insertion of ``tests'' to fast-forward students to levels of appropriate difficulty, and the strengths and weaknesses of campaigns as a method of collecting experimental data.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{DAntoni:2015:HCA, author = "Loris D'Antoni and Dileep Kini and Rajeev Alur and Sumit Gulwani and Mahesh Viswanathan and Bj{\"o}rn Hartmann", title = "How Can Automatic Feedback Help Students Construct Automata?", journal = j-TOCHI, volume = "22", number = "2", pages = "9:1--9:??", month = apr, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2723163", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 15 18:59:56 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In computer-aided education, the goal of automatic feedback is to provide a meaningful explanation of students' mistakes. We focus on providing feedback for constructing a deterministic finite automaton that accepts strings that match a described pattern. Natural choices for feedback are binary feedback (correct/wrong) and a counterexample of a string that is processed incorrectly. Such feedback is easy to compute but might not provide the student enough help. Our first contribution is a novel way to automatically compute alternative conceptual hints. Our second contribution is a rigorous evaluation of feedback with 377 students. We find that providing either counterexamples or hints is judged as helpful, increases student perseverance, and can improve problem completion time. However, both strategies have particular strengths and weaknesses. Since our feedback is completely automatic, it can be deployed at scale and integrated into existing massive open online courses.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Konstan:2015:TRS, author = "Joseph A. Konstan and J. D. Walker and D. Christopher Brooks and Keith Brown and Michael D. Ekstrand", title = "Teaching Recommender Systems at Large Scale: Evaluation and Lessons Learned from a Hybrid {MOOC}", journal = j-TOCHI, volume = "22", number = "2", pages = "10:1--10:??", month = apr, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2728171", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 15 18:59:56 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In the fall of 2013, we offered an open online Introduction to Recommender Systems through Coursera, while simultaneously offering a for-credit version of the course on-campus using the Coursera platform and a flipped classroom instruction model. As the goal of offering this course was to experiment with this type of instruction, we performed extensive evaluation including surveys of demographics, self-assessed skills, and learning intent; we also designed a knowledge-assessment tool specifically for the subject matter in this course, administering it before and after the course to measure learning, and again 5 months later to measure retention. We also tracked students through the course, including separating out students enrolled for credit from those enrolled only for the free, open course. Students had significant knowledge gains across all levels of prior knowledge and across all demographic categories. The main predictor of knowledge gain was effort expended in the course. Students also had significant knowledge retention after the course. Both of these results are limited to the sample of students who chose to complete our knowledge tests. Student completion of the course was hard to predict, with few factors contributing predictive power; the main predictor of completion was intent to complete. Students who chose a concepts-only track with hand exercises achieved the same level of knowledge of recommender systems concepts as those who chose a programming track and its added assignments, though the programming students gained additional programming knowledge. Based on the limited data we were able to gather, face-to-face students performed as well as the online-only students or better; they preferred this format to traditional lecture for reasons ranging from pure convenience to the desire to watch videos at a different pace (slower for English language learners; faster for some native English speakers). This article also includes our qualitative observations, lessons learned, and future directions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Reeves:2015:CUB, author = "Stuart Reeves and Sarah Martindale and Paul Tennent and Steve Benford and Joe Marshall and Brendan Walker", title = "The Challenges of Using Biodata in Promotional Filmmaking", journal = j-TOCHI, volume = "22", number = "3", pages = "11:1--11:??", month = jun, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2699758", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 3 16:00:39 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We present a study of how filmmakers collected and visualized physiological data --- ``biodata'' --- to construct a series of short promotional films depicting people undergoing ``thrilling'' experiences. Drawing on ethnographic studies of two major advertising campaigns, we highlight key concerns for integrating sensors and sensor data into film production. Our findings address the perceived benefits of using biodata within narratives; the nature of different on-screen representations of biodata; and the challenges presented when integrating biodata into production processes. Drawing on this, we reconsider the nature of information visualization in the filmmaking context. Further implications from our case studies provide recommendations for human--computer interaction (HCI) collaborations with filmmaking and broadcast industries, focusing both on the practical matters of fitting sensor technologies into and handling data within production workflows, as well as discussing the broader implications for managing the veracity of that data within professional media production.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kosmyna:2015:AHL, author = "Nataliya Kosmyna and Franck Tarpin-Bernard and Bertrand Rivet", title = "Adding Human Learning in Brain--Computer Interfaces {(BCIs)}: Towards a Practical Control Modality", journal = j-TOCHI, volume = "22", number = "3", pages = "12:1--12:??", month = jun, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2723162", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 3 16:00:39 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, we introduce CLBCI (Co-Learning for Brain--Computer Interfaces), a BCI architecture based on co-learning in which users can give explicit feedback to the system rather than just receiving feedback. CLBCI is based on minimum distance classification with Independent Component Analysis (ICA) and allows for shorter training times compared to classical BCIs, as well as faster learning in users and a good performance progression. We further propose a new scheme for real-time two-dimensional visualization of classification outcomes using Wachspress coordinate interpolation. It allows us to represent classification outcomes for n classes in simple regular polygons. Our objective is to devise a BCI system that constitutes a practical interaction modality that can be deployed rapidly and used on a regular basis. We apply our system to an event-based control task in the form of a simple shooter game in which we evaluate the learning effect induced by our architecture compared to a classical approach. We also evaluate how much user feedback and our visualization method contribute to the performance of the system.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Leiva:2015:AIJ, author = "Luis A. Leiva and Vicent Alabau", title = "Automatic Internationalization for Just In Time Localization of {Web}-Based User Interfaces", journal = j-TOCHI, volume = "22", number = "3", pages = "13:1--13:??", month = jun, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2701422", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 3 16:00:39 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The need to modify an application so that it can support different languages and cultural settings can appear once the application is finished and even in the market. This may introduce serious time delays and an increase in costs. We solve this problem for web-based software through JITL, a post-hoc method to automatically internationalize websites and web-based applications, without having to modify the source code. With JITL, users can pull resource strings out of an arbitrary website and perform on-demand localization tasks. Based on this novel capability, JITL enables a complete infrastructure for collecting, storing, sharing, and delivering website translations, which invokes a number of exciting scenarios. Our studies show that JITL leads to significant savings in terms of user effort and, in consequence, money. With JITL, now it is possible to localize what is needed, when it is needed.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{VanSchaik:2015:ACC, author = "Paul {Van Schaik} and Raza Habib Muzahir and Mike Lockyer", title = "Automated Computational Cognitive-Modeling: Goal-Specific Analysis for Large Websites", journal = j-TOCHI, volume = "22", number = "3", pages = "14:1--14:??", month = jun, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2746234", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 3 16:00:39 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The information architecture of websites is the most important remaining source of usability problems. Therefore, this research explores automated cognitive computational analysis of the information architecture of large websites as a basis for improvement. To support goal-specific analysis, an enhanced model of web navigation was implemented with a novel database-oriented approach. Web navigation was simulated on the information architecture of two large sites. With the improved labeling system of the information architecture, simulation results showed a significant reduction in navigation problems. The results of two experiments demonstrate that sites with improved information architecture result in better outcomes of user information retrieval. Our database-oriented approach is extensible, allowing non-goal-specific analysis, modeling of nontext media content, and analysis of the organization- and navigation systems of information architectures.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Roedl:2015:SMB, author = "David Roedl and Shaowen Bardzell and Jeffrey Bardzell", title = "Sustainable Making? {Balancing} Optimism and Criticism in {HCI} Discourse", journal = j-TOCHI, volume = "22", number = "3", pages = "15:1--15:??", month = jun, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2699742", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 3 16:00:39 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We examine the recent move from a rhetoric of ``users'' toward one of ``makers,'' ``crafters,'' and ``hackers'' within HCI discourse. Through our analysis, we make several contributions. First, we provide a general overview of the structure and common framings within research on makers. We discuss how these statements reconfigure themes of empowerment and progress that have been central to HCI rhetoric since the field's inception. In the latter part of the article, we discuss the consequences of these shifts for contemporary research problems. In particular, we explore the problem of designed obsolescence, a core issue for Sustainable Interaction Design (SID) research. We show how the framing of the maker, as an empowered subject, presents certain opportunities and limitations for this research discourse. Finally, we offer alternative framings of empowerment that can expand maker discourse and its use in contemporary research problems such as SID.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tuch:2015:DHN, author = "Alexandre N. Tuch and Kasper Hornb{\ae}k", title = "Does {Herzberg}'s Notion of Hygienes and Motivators Apply to User Experience?", journal = j-TOCHI, volume = "22", number = "4", pages = "16:1--16:??", month = jul, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2724710", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Aug 7 10:31:06 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article investigates Herzberg's [1959] notion of hygienes, factors contributing to dissatisfaction but not to satisfaction, and motivators, factors contributing to satisfaction but not to dissatisfaction, in the context of user experience (UX). Earlier work has theorized that the notion of hygienes and motivators applies to UX but has neither shown empirical evidence for this theory nor exemplified what such factors would look like in UX. We adapt Herzberg's methodology to analyze 303 events where users felt good or bad about their smartphone and derive factors that may work as hygienes or motivators. We identified technical quality and price as hygienes, and utility and convenience as motivators. These factors do not correspond to those mentioned as typical examples of hygienes and motivators in the UX literature (i.e., instrumental qualities such as usability for hygienes and non-instrumental qualities such as beauty for motivators). We discuss this discrepancy in the context of pragmatic and hedonic quality and psychological need fulfillment.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ludwig:2015:SHD, author = "Thomas Ludwig and Christian Reuter and Volkmar Pipek", title = "{Social Haystack}: Dynamic Quality Assessment of Citizen-Generated Content during Emergencies", journal = j-TOCHI, volume = "22", number = "4", pages = "17:1--17:??", month = jul, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2749461", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Aug 7 10:31:06 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "People all over the world are regularly affected by disasters and emergencies. Besides official emergency services, ordinary citizens are getting increasingly involved in crisis response work. They are usually present on-site at the place of incident and use social media to share information about the event. For emergency services, the large amount of citizen-generated content in social media, however, means that finding high-quality information is similar to ``finding a needle in a haystack''. This article presents an approach to how a dynamic and subjective quality assessment of citizen-generated content could support the work of emergency services. First, we present results of our empirical study concerning the usage of citizen-generated content by emergency services. Based on our literature review and empirical study, we derive design guidelines and describe a concept for dynamic quality measurement that is implemented as a service-oriented web-application ``Social Haystack.'' Finally, we outline findings of its evaluation and implications thereof.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Baharin:2015:SSI, author = "Hanif Baharin and Stephen Viller and Sean Rintel", title = "{SonicAIR}: Supporting Independent Living with Reciprocal Ambient Audio Awareness", journal = j-TOCHI, volume = "22", number = "4", pages = "18:1--18:??", month = jul, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2754165", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Aug 7 10:31:06 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Sonic Atomic Interaction Radio (SonicAIR) is an ambient awareness technology probe designed to explore how connecting the soundscapes of friends or family members might reduce the isolation of seniors living independently. At its core, SonicAIR instruments kitchen activity sites to produce an always-on real-time aural representation of remote domestic rhythms. This article reports how users in two pilot SonicAIR deployments used the sounds as resources for recognizing comfortable narratives of sociability. Used alongside telecare monitoring, such technologized interaction might enable older people to engage in community-oriented soundscape narratives of shared social responsibility.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Slovak:2015:TDS, author = "Petr Slov{\'a}k and Geraldine Fitzpatrick", title = "Teaching and Developing Social and Emotional Skills with Technology", journal = j-TOCHI, volume = "22", number = "4", pages = "19:1--19:??", month = jul, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2744195", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Aug 7 10:31:06 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Supporting social interactions is a long-term focus for Human Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW). However, understanding how social and emotional skills are learned, and how this process can be supported by technology, is an important but underresearched area in HCI so far. To address this gap, we review existing approaches to social and emotions skills learning (SEL) in other fields, with a specific focus on SEL in education, in which a large number of evidence-based programs is widely deployed. In doing so, the primary aim of this article is to provide a foundation and set an agenda for future research on the design of technology that would support, and help teach, social and emotional skills. We identify the key challenges to successful learning shared by SEL programs in education-such as embedding skills learned in class also into everyday situations, promoting reflection, and providing additional opportunities for practice-and outline how these could be addressed by digital technology. Overall, our key argument is that much existing HCI work could be used in support of social and emotional skills learning in education, and possibly other domains, but that the topic has not been explored so far. We also highlight how the focus on supporting SEL would bring novel opportunities and challenges for HCI, as well as provide a basis for a strong HCI research agenda in this space.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lindley:2015:PAT, author = "Si{\^a}n Lindley and Jayne Wallace", title = "Placing in Age: Transitioning to a New Home in Later Life", journal = j-TOCHI, volume = "22", number = "4", pages = "20:1--20:??", month = jul, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2755562", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Aug 7 10:31:06 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Moving home in later life is an experience born of necessity for many older people. Yet, although a good deal of research has considered how to support ``ageing in place,'' relatively little attention has been given to the transition of moving to a new home, or how a feeling of belonging is accomplished once there. We present findings from two studies that explore ``placing in age.'' The first looks at downsizing one's home and the second at living in a residential care home. We reflect on what placing in age means in these two circumstances, and how technology might be used to support it. We highlight the importance of continuity through change and the ability to ``design'' everyday life. Rather than support for stability or reminiscing about the past, the aim is to address the need for change and to enable the meaningful spending of time now and in the future.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Nancel:2015:MAP, author = "Mathieu Nancel and Emmanuel Pietriga and Olivier Chapuis and Michel Beaudouin-Lafon", title = "Mid-Air Pointing on Ultra-Walls", journal = j-TOCHI, volume = "22", number = "5", pages = "21:1--21:??", month = oct, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2766448", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Oct 9 05:53:43 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Ultra-high resolution wall-sized displays (``ultra-walls'') are effective for presenting large datasets, but their size and resolution make traditional pointing techniques inadequate for precision pointing. We study mid-air pointing techniques that can be combined with other, domain-specific interactions. We first explore the limits of existing single-mode remote pointing techniques and demonstrate theoretically that they do not support high-precision pointing on ultra-walls. We then explore solutions to improve mid-air pointing efficiency: a tunable acceleration function and a framework for dual-precision (DP) techniques, both with precise tuning guidelines. We designed novel pointing techniques following these guidelines, several of which outperform existing techniques in controlled experiments that involve pointing difficulties never tested prior to this work. We discuss the strengths and weaknesses of our techniques to help interaction designers choose the best technique according to the task and equipment at hand. Finally, we discuss the cognitive mechanisms that affect pointing performance with these techniques.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tu:2015:DSB, author = "Huawei Tu and Xiangshi Ren and Shumin Zhai", title = "Differences and Similarities between Finger and Pen Stroke Gestures on Stationary and Mobile Devices", journal = j-TOCHI, volume = "22", number = "5", pages = "22:1--22:??", month = oct, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2797138", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Oct 9 05:53:43 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This study investigated differences and similarities between finger and pen gestures on stationary devices (sitting posture) and mobile devices (sitting and walking postures). The recorded gestures were analyzed according to multiple gesture features. We found (1) pen and index finger gestures were different in features like size ratio but similar in features like angle difference; (2) implement (pen vs. index finger vs. thumb) interacted with gesture complexity and size in features like articulation time; (3) features like time and shape distance, were different between the pen and index finger on mobile devices (walking) but similar on stationary devices; (4) one-handed thumb gestures had worse performances than index finger gestures by time and accuracy in sitting but similar performances in walking; and (5) for the three implements, gesture drawing time and accuracy on mobile devices reduced from sitting to walking condition. We discuss these findings with implications for future gesture design and research.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Briggs:2015:IVS, author = "Pam Briggs and Lisa Thomas", title = "An Inclusive, Value Sensitive Design Perspective on Future Identity Technologies", journal = j-TOCHI, volume = "22", number = "5", pages = "23:1--23:??", month = oct, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2778972", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Oct 9 05:53:43 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Identity technologies constitute one of the fastest growing areas for research and development, driven by both commercial and administrative imperatives. Crucially, they constitute the means by which we include or exclude individuals and groups in terms of access to goods, services or information --- yet few developments in this space embrace an inclusive or value sensitive design philosophy. We describe a rigorous exercise in which we source scenarios that capture new research in the identity space and use these as probes in an inclusive design process. Workshops were held with six marginalized community groups: young people, older adults, refugees, black minority ethnic (BME) women, people with disabilities, and mental health service users. Our findings echo Herzberg's two-factor theory in which we are able to identify a set of relatively common values around sources of potential dissatisfaction (hygiene factors) as well as a set of motivators that are differentially valued across communities.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Benford:2015:EIH, author = "Steve Benford and Chris Greenhalgh and Bob Anderson and Rachel Jacobs and Mike Golembewski and Marina Jirotka and Bernd Carsten Stahl and Job Timmermans and Gabriella Giannachi and Matt Adams and Ju Row Farr and Nick Tandavanitj and Kirsty Jennings", title = "The Ethical Implications of {HCI}'s Turn to the Cultural", journal = j-TOCHI, volume = "22", number = "5", pages = "24:1--24:??", month = oct, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2775107", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Oct 9 05:53:43 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We explore the ethical implications of HCI's turn to the `cultural'. This is motivated by an awareness of how cultural applications, in our case interactive performances, raise ethical issues that may challenge established research ethics processes. We review research ethics, HCI's engagement with ethics and the ethics of theatrical performance. Following an approach grounded in Responsible Research Innovation, we present the findings from a workshop in which artists, curators, commissioners, and researchers explored ethical challenges revealed by four case studies. We identify six ethical challenges for HCI's engagement with cultural applications: transgression, boundaries, consent, withdrawal, data, and integrity. We discuss two broader implications of these: managing tensions between multiple overlapping ethical frames; and the importance of managing ethical challenges during and after an experience as well as beforehand. Finally, we discuss how our findings extend previous discussions of Value Sensitive Design in HCI.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Paik:2015:PUP, author = "Jaehyon Paik and Jong W. Kim and Frank E. Ritter and David Reitter", title = "Predicting User Performance and Learning in Human--Computer Interaction with the {Herbal} Compiler", journal = j-TOCHI, volume = "22", number = "5", pages = "25:1--25:??", month = oct, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2776891", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Oct 9 05:53:43 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We report a way to build a series of GOMS-like cognitive user models representing a range of performance at different stages of learning. We use a spreadsheet task across multiple sessions as an example task; it takes about 20--30 min. to perform. The models were created in ACT-R using a compiler. The novice model has 29 rules and 1,152 declarative memory task elements (chunks)-it learns to create procedural knowledge to perform the task. The expert model has 617 rules and 614 task chunks (that it does not use) and 538 command string chunks-it gets slightly faster through limited declarative learning of the command strings and some further production compilation; there are a range of intermediate models. These models were tested against aggregate and individual human learning data, confirming the models' predictions. This work suggests that user models can be created that learn like users while doing the task.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kosmyna:2015:CPG, author = "Nataliya Kosmyna and Franck Tarpin-Bernard and Bertrand Rivet", title = "Conceptual Priming for In-game {BCI} Training", journal = j-TOCHI, volume = "22", number = "5", pages = "26:1--26:??", month = oct, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2808228", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Oct 9 05:53:43 MDT 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Using Brain Computer Interfaces (BCIs) as a control modality for games is popular. However BCIs require prior training before playing, which is hurtful to immersion and player experience in the game. For this reason, we propose an explicit integration of the training protocol in game by a modification of the game environment to enforce the synchronicity with the BCI system and to provide appropriate instructions to user. We then dissimulate the synchronicity in the game mechanics by using priming to mask the training instruction (implicit stimuli). We conduct an evaluation of the effects on game experience compared to standard BCI training on 36 subjects. We use the game experience questionnaire (GEQ) coupled with reliability analysis (Cronbach's alpha). The integration does not change the feeling of competence (3/4). However, flow and immersion increase sizably with explicit training integration (2.78 and 2.67/4 from 1.79/4 and 1.52/4) and even more with the implicit training integration (3.27/4 and 3.12/4).", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rodgers:2015:VSL, author = "Peter Rodgers and Gem Stapleton and Peter Chapman", title = "Visualizing Sets with Linear Diagrams", journal = j-TOCHI, volume = "22", number = "6", pages = "27:1--27:??", month = dec, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2810012", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Dec 21 17:50:16 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This paper presents the first design principles that optimize the visualization of sets using linear diagrams. These principles are justified through empirical studies that evaluate the impact of graphical features on task performance. Linear diagrams represent sets using straight line segments, with line overlaps corresponding to set intersections. This study builds on recent empirical research, which establishes that linear diagrams can be superior to prominent set visualization techniques, namely Euler and Venn diagrams. We address the problem of how to best visualize overlapping sets using linear diagrams. To solve the problem, we investigate which graphical features of linear diagrams significantly impact user task performance. To this end, we conducted seven crowdsourced empirical studies involving a total of 1,760 participants. These studies allowed us to identify the following design principles, which significantly aid task performance: use a minimal number of line segments, use guidelines where overlaps start and end, and draw lines that are thin as opposed to thick bars. We also evaluated the following graphical properties that did not significantly impact task performance: color, orientation, and set order. The results are brought to life through a freely available software implementation that automatically draws linear diagrams with user-controlled graphical choices. An important consequence of our research is that users are now able to create effective visualizations of sets automatically, thus improving human--computer interaction.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zhai:2015:TEC, author = "Shumin Zhai", title = "{TOCHI Editor-in-Chief} Transition: Farewell from {Shumin Zhai}, Welcome {Ken Hinckley}", journal = j-TOCHI, volume = "22", number = "6", pages = "27:1--27:??", month = dec, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2835174", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Dec 21 17:50:16 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27e", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Corrigan-Gibbs:2015:DCO, author = "Henry Corrigan-Gibbs and Nakull Gupta and Curtis Northcutt and Edward Cutrell and William Thies", title = "Deterring Cheating in Online Environments", journal = j-TOCHI, volume = "22", number = "6", pages = "28:1--28:??", month = dec, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2810239", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Dec 21 17:50:16 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Many Internet services depend on the integrity of their users, even when these users have strong incentives to behave dishonestly. Drawing on experiments in two different online contexts, this study measures the prevalence of cheating and evaluates two different methods for deterring it. Our first experiment investigates cheating behavior in a pair of online exams spanning 632 students in India. Our second experiment examines dishonest behavior on Mechanical Turk through an online task with 2,378 total participants. Using direct measurements that are not dependent on self-reports, we detect significant rates of cheating in both environments. We confirm that honor codes--despite frequent use in massive open online courses (MOOCs)--lead to only a small and insignificant reduction in online cheating behaviors. To overcome these challenges, we propose a new intervention: a stern warning that spells out the potential consequences of cheating. We show that the warning leads to a significant (about twofold) reduction in cheating, consistent across experiments. We also characterize the demographic correlates of cheating on Mechanical Turk. Our findings advance the understanding of cheating in online environments, and suggest that replacing traditional honor codes with warnings could be a simple and effective way to deter cheating in online courses and online labor marketplaces.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Appert:2015:RDD, author = "Caroline Appert and Olivier Chapuis and Emmanuel Pietriga and Mar{\'\i}a-Jes{\'u}s Lobo", title = "Reciprocal Drag-and-Drop", journal = j-TOCHI, volume = "22", number = "6", pages = "29:1--29:??", month = dec, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2785670", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Dec 21 17:50:16 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Drag-and-drop has become ubiquitous, both on desktop computers and touch-sensitive surfaces. It is used to move and edit the geometry of elements in graphics editors, to adjust parameters using controllers such as sliders, or to manage views (e.g., moving and resizing windows, panning maps). Reverting changes made via a drag-and-drop usually entails performing the reciprocal drag-and-drop action. This can be costly as users have to remember the previous position of the object and put it back precisely. We introduce the DnD$^{-1}$ model that handles all past locations of graphical objects. We redesign the Dwell-and-Spring widget to interact with this history, and explain how applications can implement DnD$^{-1}$ to enable users to perform reciprocal drag-and-drop to any past location for both individual objects and groups of objects. We report on two user studies, whose results show that users understand DnD$^{-1}$, and that Dwell-and-Spring enables them to interact with this model effectively.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kim:2015:ATN, author = "Ji-Sun Kim and Denis Gracanin and Taeyoung Yang and Francis Quek", title = "Action-Transferred Navigation Technique Design Approach Supporting Human Spatial Learning", journal = j-TOCHI, volume = "22", number = "6", pages = "30:1--30:??", month = dec, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2811258", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Dec 21 17:50:16 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We propose a new action-transferred design approach by which the benefits of embodied cognition and activity can be realized to enhance spatial learning and usability for navigating virtual spaces. The action-transferred design approach is supported by theories of learning, action-perception, and neuropsychology. These theories help us understand how human action can be transferred to different body parts for improving the usability of interaction techniques and why the acquired spatial knowledge using the transferred action may remain the same independent of the used body parts. The finger-walking-in-place (FWIP) navigation technique is used as a design example to demonstrate the concept of the action-transferred design approach. Leveraging 3D immersive virtual reality technology, we performed an empirical study to evaluate the performance of the action-transferred FWIP navigation technique in terms of spatial knowledge acquisition. The FWIP navigation technique was compared with a full-body-based walking-like (sensor-fusion walking-in-place; SF-WIP) navigation technique and a well-known, convenient (Joystick) navigation technique using a common input device, that is, a wand with a joystick. Both the action-transferred and the full-body-based navigation techniques were more effective for spatial learning than the navigation technique using the common input device. However, only the action-transferred FWIP navigation technique can provide users with the convenience of navigating with their fingers. These results suggest that the action-transferred design approach is useful in designing a navigation technique supporting users' spatial learning performance more effectively and conveniently. Possible design implications for broader applications are discussed and indicate that the action-transferred design approach is worth further study.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wang:2015:ICC, author = "Dakuo Wang and Gloria Mark", title = "{Internet} Censorship in {China}: Examining User Awareness and Attitudes", journal = j-TOCHI, volume = "22", number = "6", pages = "31:1--31:??", month = dec, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2818997", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Dec 21 17:50:16 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Internet censorship has been a popular topic both in academia and in the popular press. A fundamental question that has not been fully addressed is how censorship is perceived by people who experience it. A person may exhibit pro- or anti-censorship attitudes, but it is possible that (s)he may not even be aware of its existence. In this study, we report results of a large-scale survey on Chinese Internet users' experiences with Internet censorship. The results show that users' demographic backgrounds, Internet usage experience, and personality influence their attitudes toward censorship. Those who score high on authoritarian personality measures tend to support censorship. Attitudes toward censorship change so that over time it is viewed as more normal, which suggests a ``normalization'' process. We discuss how these findings can generalize beyond the Chinese context to other societies in which Internet censorship can exist.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Watson:2015:MUP, author = "Jason Watson and Heather Richter Lipford and Andrew Besmer", title = "Mapping User Preference to Privacy Default Settings", journal = j-TOCHI, volume = "22", number = "6", pages = "32:1--32:??", month = dec, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2811257", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Dec 21 17:50:16 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Managing the privacy of online information can be a complex task often involving the configuration of a variety of settings. For example, Facebook users determine which audiences have access to their profile information and posts, how friends can interact with them through tagging, and how others can search for them-and many more privacy tasks. In most cases, the default privacy settings are permissive and appear to be designed to promote information sharing rather than privacy. Managing privacy online can be complex and often users do not change defaults or use granular privacy settings. In this article, we investigate whether default privacy settings on social network sites could be more customized to the preferences of users. We survey users' privacy attitudes and sharing preferences for common SNS profile items. From these data, we explore using audience characterizations of profile items to quantify fit scores that indicate how well default privacy settings represent user privacy preferences. We then explore the fit of various schemes, including examining whether privacy attitude segmentation can be used to improve default settings. Our results suggest that using audience characterizations from community data to create default privacy settings can better match users' desired privacy settings.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Nunes:2015:SCT, author = "Francisco Nunes and Nervo Verdezoto and Geraldine Fitzpatrick and Morten Kyng and Erik Gr{\"o}nvall and Cristiano Storni", title = "Self-Care Technologies in {HCI}: Trends, Tensions, and Opportunities", journal = j-TOCHI, volume = "22", number = "6", pages = "33:1--33:??", month = dec, year = "2015", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2803173", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Dec 21 17:50:16 MST 2015", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Many studies show that self-care technologies can support patients with chronic conditions and their carers in understanding the ill body and increasing control of their condition. However, many of these studies have largely privileged a medical perspective and thus overlooked how patients and carers integrate self-care into their daily lives and mediate their conditions through technology. In this review, we focus on how patients and carers use and experience self-care technology through a Human-Computer Interaction (HCI) lens. We analyse studies of self-care published in key HCI journals and conferences using the Grounded Theory Literature Review (GTLR) method and identify research trends and design tensions. We then draw out opportunities for advancing HCI research in self-care, namely, focusing further on patients' everyday life experience, considering existing collaborations in self-care, and increasing the influence on medical research and practice around self-care technology.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2016:ESTa, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:1", journal = j-TOCHI, volume = "23", number = "1", pages = "1:1--1:??", month = feb, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2882899", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Feb 20 16:04:33 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2016:EWN, author = "Ken Hinckley", title = "Editorial: Welcome to a New Era for {TOCHI}", journal = j-TOCHI, volume = "23", number = "1", pages = "1:1--1:??", month = feb, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2882897", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Feb 20 16:04:33 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1e", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Crk:2016:UPE, author = "Igor Crk and Timothy Kluthe and Andreas Stefik", title = "Understanding Programming Expertise: an Empirical Study of Phasic Brain Wave Changes", journal = j-TOCHI, volume = "23", number = "1", pages = "2:1--2:??", month = feb, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2829945", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Feb 20 16:04:33 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Recent decades have seen a resurgence of interest in electroencephalography (EEG), as neuroscience develops new models of cognition and refines old ones, associating them with detectable indicators of brain activity. This article presents a more direct measure of programmer expertise, derived from noninvasive observation of the brain's electrical activity. This article provides a foundational approach for investigating the role of expertise in programming language comprehension, showing that this electrical activity in the brain can indicate (1) prior programming experience by class level (current state of progression through an undergraduate computer science program), and (2) self-reported experience levels.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Vazquez-Alvarez:2016:DIM, author = "Yolanda Vazquez-Alvarez and Matthew P. Aylett and Stephen A. Brewster and Rocio {Von Jungenfeld} and Antti Virolainen", title = "Designing Interactions with Multilevel Auditory Displays in Mobile Audio-Augmented Reality", journal = j-TOCHI, volume = "23", number = "1", pages = "3:1--3:??", month = feb, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2829944", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Feb 20 16:04:33 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Auditory interfaces offer a solution to the problem of effective eyes-free mobile interactions. In this article, we investigate the use of multilevel auditory displays to enable eyes-free mobile interaction with indoor location-based information in non-guided audio-augmented environments. A top-level exocentric sonification layer advertises information in a gallery-like space. A secondary interactive layer is used to evaluate three different conditions that varied in the presentation (sequential versus simultaneous) and spatialisation (non-spatialised versus egocentric/exocentric spatialisation) of multiple auditory sources. Our findings show that (1) participants spent significantly more time interacting with spatialised displays; (2) using the same design for primary and interactive secondary display (simultaneous exocentric) showed a negative impact on the user experience, an increase in workload and substantially increased participant movement; and (3) the other spatial interactive secondary display designs (simultaneous egocentric, sequential egocentric, and sequential exocentric) showed an increase in time spent stationary but no negative impact on the user experience, suggesting a more exploratory experience. A follow-up qualitative and quantitative analysis of user behaviour support these conclusions. These results provide practical guidelines for designing effective eyes-free interactions for far richer auditory soundscapes.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cincuegrani:2016:PIU, author = "S. Mealla Cincuegrani and S. Jord{\`a} and A. V{\"a}ljam{\"a}e", title = "Physiopucks: Increasing User Motivation by Combining Tangible and Implicit Physiological Interaction", journal = j-TOCHI, volume = "23", number = "1", pages = "4:1--4:??", month = feb, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2838732", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Feb 20 16:04:33 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, we evaluate b-Reactable, a digital music instrument that combines implicit physiology-based interaction through EEG and ECG, and explicit gestural interaction for sound generation and control. This multimodality is embodied in tangible objects named physiopucks, which are driven by biosignals. We hypothesize that multimodality increases users' motivation in a musical task, compared to the use of a gesture-only tabletop system (the Reactable). We compared motivational aspects in dyads collaborating in three experimental groups (N {\SGMLequals} 56): the Physio group (one physiology- and one gesture-based user), the Sham group (one prerecorded physiology- and one gesture-based user), and the Control group (two gesture users). Between-group comparisons showed that motivation dimensions of Confidence and Satisfaction were higher in b-Reactable than in the gesture-only tangible interface, and that fake physiology-based feedback significantly reduced these effects. Our study also shows the potential of combined implicit and explicit interaction modes in multiuser HCI scenarios.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ruddle:2016:DEI, author = "Roy A. Ruddle and Rhys G. Thomas and Rebecca Randell and Philip Quirke and Darren Treanor", title = "The Design and Evaluation of Interfaces for Navigating Gigapixel Images in Digital Pathology", journal = j-TOCHI, volume = "23", number = "1", pages = "5:1--5:??", month = feb, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2834117", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Feb 20 16:04:33 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article describes the design and evaluation of two generations of an interface for navigating datasets of gigapixel images that pathologists use to diagnose cancer. The interface design is innovative because users panned with an overview:detail view scale difference that was up to 57 times larger than established guidelines, and 1 million pixel ``thumbnail'' overviews that leveraged the real estate of high-resolution workstation displays. The research involved experts performing real work (pathologists diagnosing cancer), using datasets that were up to 3,150 times larger than those used in previous studies that involved navigating images. The evaluation provides evidence about the effectiveness of the interfaces and characterizes how experts navigate gigapixel images when performing real work. Similar interfaces could be adopted in applications that use other types of high-resolution images (e.g., remote sensing or high-throughput microscopy).", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ko:2016:UMI, author = "Minsam Ko and Seungwoo Choi and Joonwon Lee and Uichin Lee and Aviv Segev", title = "Understanding Mass Interactions in Online Sports Viewing: Chatting Motives and Usage Patterns", journal = j-TOCHI, volume = "23", number = "1", pages = "6:1--6:??", month = feb, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2843941", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Feb 20 16:04:33 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article aims to deepen understanding of these mass interactions in online sports viewing through studying Naver Sports, the largest online sports viewing service in Korea. We examined the diverse aspects of mass interactions, including interactive experiences, usage motives, and relationships between usage patterns and motives, through analysis of almost 6 million chats from Naver Sports and from self-reporting survey data from 1,123 users. First, we found that online sports viewing provides unique interactive experiences when compared to other settings such as offline sports viewing and social TV viewing with friends. Second, we found the key motives inspiring online sports viewing include the following: sharing feelings/thoughts, wanting to be entertained, sharing information, and wanting to feel membership in a group. Third, these motives were significantly related to specific usage patterns. Finally, we explored how the study's key findings can offer practical design implications to enhance online sports viewing services, and to show system designers how to support particular usage patterns to better accommodate specific user motives.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2016:ESTb, author = "K. Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:2", journal = j-TOCHI, volume = "23", number = "2", pages = "7:1--7:??", month = may, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2904385", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat May 28 17:44:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{DeMelo:2016:PDF, author = "Celso {De Melo} and Stacy Marsella and Jonathan Gratch", title = "People Do Not Feel Guilty About Exploiting Machines", journal = j-TOCHI, volume = "23", number = "2", pages = "8:1--8:??", month = may, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2890495", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat May 28 17:44:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Guilt and envy play an important role in social interaction. Guilt occurs when individuals cause harm to others or break social norms. Envy occurs when individuals compare themselves unfavorably to others and desire to benefit from the others' advantage. In both cases, these emotions motivate people to act and change the status quo: following guilt, people try to make amends for the perceived transgression, and following envy, people try to harm envied others. In this article, we present two experiments that study participants' experience of guilt and envy when engaging in social decision making with machines and humans. The results showed that, though experiencing the same level of envy, people felt considerably less guilt with machines than with humans. These effects occurred both with subjective and behavioral measures of guilt and envy, and in three different economic games: public goods, ultimatum, and dictator game. This poses an important challenge for human-computer interaction because, as shown here, it leads people to systematically exploit machines, when compared to humans. We discuss theoretical and practical implications for the design of human-machine interaction systems that hope to achieve the kind of efficiency --- cooperation, fairness, reciprocity, etc. --- we see in human-human interaction.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Benford:2016:LIB, author = "Steve Benford and Muffy Calder and Tom Rodden and Michele Sevegnani", title = "On Lions, Impala, and Bigraphs: Modelling Interactions in Physical\slash Virtual Spaces", journal = j-TOCHI, volume = "23", number = "2", pages = "9:1--9:??", month = may, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2882784", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat May 28 17:44:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "While HCI has a long tradition of formally modelling task-based interactions with graphical user interfaces, there has been less progress in modelling emerging ubiquitous computing systems due in large part to their highly contextual nature and dependence on unreliable sensing systems. We present an exploration of modelling an example ubiquitous system, the Savannah game, using the mathematical formalism of bigraphs, which are based on a universal process algebra that encapsulates both dynamic and spatial behaviour of autonomous agents that interact and move among each other, or within each other. We establish a modelling approach based on four perspectives on ubiquitous systems-Computational, Physical, Human, and Technology-and explore how these interact with one another. We show how our model explains observed inconsistencies in user trials of Savannah, and then, how formal analysis reveals an incompleteness in design and guides extensions of the model and/or possible system re-design to resolve this.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hornecker:2016:FSM, author = "Eva Hornecker", title = "The To-and-Fro of Sense Making: Supporting Users' Active Indexing in Museums", journal = j-TOCHI, volume = "23", number = "2", pages = "10:1--10:??", month = may, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2882785", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat May 28 17:44:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Based on case studies from a heritage/museum context, I present and illustrate the notion of ``spatio-contextual embedding,'' which conceptualizes installation designs that augment real objects and environments while keeping these primary focuses of attention. Key for this ``embeddedness'' is that interaction is contextualized within a meaningful setting, creating relationships between system and environment. While retaining a focus on original objects or environments, it supports user's active engagement and sense making by inviting, enticing, or forcing them to draw connections. At the heart of this is ``indexing'': mindful acts of referencing back-and-forth between here and there, connecting objects or representations. Analysis of case studies provides a repertoire of examples of ``indexing,'' and examples for high- and low-tech installation designs that foster drawing of connections. Two core values for design underpin the argument: (1) primacy of real objects and environments and (2) supporting human agency. The case examples highlight how technological arrangements may support or hinder indexing activity. This is condensed into potential design strategies. This article contributes to design knowledge on design for human agency, sense making, and mindful engagement with our environment. ``Indexing'' is relevant beyond the heritage setting domain, as part of HCI design in support of human agency.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Nacenta:2016:ECP, author = "Miguel A. Nacenta and Mark Hancock and Carl Gutwin and Sheelagh Carpendale", title = "The Effects of Changing Projection Geometry on Perception of {$3$D} Objects on and Around Tabletops", journal = j-TOCHI, volume = "23", number = "2", pages = "11:1--11:??", month = may, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2845081", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat May 28 17:44:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Displaying 3D objects on horizontal displays can cause problems in the way that the virtual scene is presented on the 2D surface; inappropriate choices in how 3D is represented can lead to distorted images and incorrect object interpretations. We present four experiments that test 3D perception. We varied projection geometry in three ways: type of projection (perspective/parallel), separation between the observer's point of view and the projection's center (discrepancy), and the presence of motion parallax (with/without parallax). Projection geometry had strong effects different for each task. Reducing discrepancy is desirable for orientation judgments, but not for object recognition or internal angle judgments. Using a fixed center of projection above the table reduces error and improves accuracy in most tasks. The results have far-reaching implications for the design of 3D views on tables, in particular, for multi-user applications where projections that appear correct for one person will not be perceived correctly by another.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Seaborn:2016:APE, author = "Katie Seaborn and Jamal Edey and Gregory Dolinar and Margot Whitfield and Paula Gardner and Carmen Branje and Deborah I. Fels", title = "Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users", journal = j-TOCHI, volume = "23", number = "2", pages = "12:1--12:??", month = may, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2893182", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat May 28 17:44:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The advent of affordable and powerful mobile technology has allowed for explorations in mixed reality that merges virtual and physical space. However, the social and entertainment value and efficacy of mixed reality platforms for adult powered chair users has not been widely explored. In this article, we introduce the Mobility Games project, which aims to produce a series of inclusive entertainment technologies and services for people who use powered chairs. We describe our first offering: an accessible, social mixed reality game for co-located mobile play in everyday spaces. Findings from two exploratory field studies and a post hoc observer survey show that adult powered chair users found the game to be entertaining and used a variety of path strategies as they learned to play the game. An initial set of theoretically and empirically informed guidelines for making mobile mixed reality games accessible to adult powered chair users with diverse abilities is proposed.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2016:ESTc, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:3", journal = j-TOCHI, volume = "23", number = "3", pages = "13:1--13:??", month = jul, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2943789", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jul 21 17:14:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wyche:2016:MPA, author = "Susan Wyche and Nightingale Simiyu and Martha E. Othieno", title = "Mobile Phones as Amplifiers of Social Inequality among Rural {Kenyan} Women", journal = j-TOCHI, volume = "23", number = "3", pages = "14:1--14:??", month = jul, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2911982", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jul 21 17:14:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article provides a detailed analysis of rural Kenyan women and their interactions with the products and services of Safaricom Ltd., Kenya's dominant mobile network provider. The amplification theory of technology offers a framework for analyzing our data, and we find that differential motivation and capacity are mechanisms that appear to benefit the network provider, while disadvantaging rural mobile phone owners. In particular, the design of Safaricom's airtime scratch cards and mobile services does not support rural users' capabilities. Our analysis suggests that technologists consider their ongoing responsibilities for technologies they built yesterday-that is, they should address problems inherent in the current design of mobile-phone interfaces. We offer practical recommendations on how to do this, and ask HCI/ICTD researchers and practitioners to more carefully consider how overlooking corporate power structures and their impact on mobile phone use amplifies social inequality.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hartzler:2016:DUI, author = "Andrea L. Hartzler and Bridget Weis and Carly Cahill and Wanda Pratt and Albert Park and Uba Backonja and David W. McDonald", title = "Design and Usability of Interactive User Profiles for Online Health Communities", journal = j-TOCHI, volume = "23", number = "3", pages = "15:1--15:??", month = jul, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2903718", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jul 21 17:14:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Online health communities provide a rich source of expertise from experienced patients, but uncovering ``peer mentors'' with shared circumstances is like finding a needle in a haystack-a problem that will escalate as these communities grow and diversify. We investigated interactive health interest profiles (HIPs) that summarize health-related terms extracted from users' community posts. Through iterative design, we explored practical designs that accommodate differences in users' community participation in three HIP prototypes: Text, Word Cloud, and Timeline. By comparing prototype usability with patients and design experts, we found that patients accurately used each prototype but completed some tasks faster with the Timeline HIP. Despite this advantage, patients preferred the Text HIP. Design experts and patients agreed that simple data overviews and granular details with salient cues that invite interactivity are key design considerations for HIPs. Findings offer key design considerations for HIPs that patients find most useful when forging critical connections.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Edge:2016:SHD, author = "Darren Edge and Xi Yang and Yasmine Kotturi and Shuoping Wang and Dan Feng and Bongshin Lee and Steven Drucker", title = "{SlideSpace}: Heuristic Design of a Hybrid Presentation Medium", journal = j-TOCHI, volume = "23", number = "3", pages = "16:1--16:??", month = jul, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2898970", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jul 21 17:14:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The Slide and Canvas metaphors are two ways of helping people create visual aids for oral presentations. Although such physical metaphors help both authors and audiences make sense of material, they also constrain authoring in ways that can negatively impact presentation delivery. In this article, we derive heuristics for the design of presentation media that are independent of any underlying physical metaphors. We use these heuristics to craft a new kind of presentation medium called SlideSpace-one that combines hierarchical outlines, content collections, and design rules to automate the real-time, outline-driven synthesis of hybrid Slide-Canvas visuals. Through a qualitative study of SlideSpace use, we validate our heuristics and demonstrate that such a hybrid presentation medium can combine the advantages of existing systems while mitigating their drawbacks. Overall, we show how a heuristic design approach helped us challenge entrenched physical metaphors to create a fundamentally digital presentation medium with the potential to transform the activities of authoring, delivering, and viewing presentations.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Perrotin:2016:TAV, author = "Olivier Perrotin and Christophe D'Alessandro", title = "Target Acquisition vs. Expressive Motion: Dynamic Pitch Warping for Intonation Correction", journal = j-TOCHI, volume = "23", number = "3", pages = "17:1--17:??", month = jul, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2897513", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jul 21 17:14:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The purpose of pitch correction is to assist a musician in playing notes with accuracy and precision, without preventing expressive pitch variations. This study presents and examines a new method for automatic pitch correction: Dynamic Pitch Warping (DPW). The analytic formulation of the warping function is derived. In the context of live playing of continuous pitch trajectories, the dynamics of pitch correction must be considered. Methods for triggering and releasing the correction are discussed, and a performance test is conducted. DPW is evaluated in the context of digital musical instruments that are controlled by a stylus on a graphic tablet. The results show significant improvement in note accuracy and precision with the addition of the correction method. Analyses of various types of modulations (including vibrato, portamento, and glissando) demonstrate that expressive pitch variations are preserved by the DPW correction. Perceptual tests show that the effects of DPW correction are well perceived and positively assessed by listeners. The proposed method allows for accurate pitch target acquisition together with preservation of expressive motion, a result that could be extended to other situations that require dynamic trajectory correction.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jung:2016:CIP, author = "Malte F. Jung", title = "Coupling Interactions and Performance: Predicting Team Performance from Thin Slices of Conflict", journal = j-TOCHI, volume = "23", number = "3", pages = "18:1--18:??", month = jul, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2753767", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jul 21 17:14:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Do teams show stable conflict interaction patterns that predict their performance hours, weeks, or even months in advance? Two studies demonstrate that two of the same patterns of emotional interaction dynamics that distinguish functional from dysfunctional marriages also distinguish high from low-performance design teams in the field, up to 6 months in advance, with up to 91\% accuracy, and based on just 15minutes of interaction data: Group Affective Balance, the balance of positive to negative affect during an interaction, and Hostile Affect, the expression of a set of specific negative behaviors were both found as predictors of team performance. The research also contributes a novel method to obtain a representative sample of a team's conflict interaction. Implications for our understanding of design work in teams and for the design of groupware and feedback intervention systems are discussed.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gould:2016:DCC, author = "Sandy J. J. Gould and Anna L. Cox and Duncan P. Brumby", title = "Diminished Control in Crowdsourcing: an Investigation of Crowdworker Multitasking Behavior", journal = j-TOCHI, volume = "23", number = "3", pages = "19:1--19:??", month = jul, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2928269", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Jul 21 17:14:37 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Obtaining high-quality data from crowds can be difficult if contributors do not give tasks sufficient attention. Attention checks are often used to mitigate this problem, but, because the roots of inattention are poorly understood, checks often compel attentive contributors to complete unnecessary work. We investigated a potential source of inattentiveness during crowdwork: multitasking. We found that workers switched to other tasks every 5 minutes, on average. There were indications that increasing switch frequency negatively affected performance. To address this, we tested an intervention that encouraged workers to stay focused on our task after multitasking was detected. We found that our intervention reduced the frequency of task switching. It also improves on existing attention checks because it does not place additional demands on workers who are already focused. Our approach shows that crowds can help to overcome some of the limitations of laboratory studies by affording access to naturalistic multitasking behavior.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2016:ESTd, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:4", journal = j-TOCHI, volume = "23", number = "4", pages = "20:1--20:??", month = sep, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2978275", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 2 17:44:19 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sas:2016:DRL, author = "Corina Sas and Steve Whittaker and John Zimmerman", title = "Design for Rituals of Letting Go: an Embodiment Perspective on Disposal Practices Informed by Grief Therapy", journal = j-TOCHI, volume = "23", number = "4", pages = "21:1--21:??", month = sep, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2926714", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 2 17:44:19 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "People increasingly live their lives online, accruing large collections of digital possessions, which symbolically represent important relationships, events, and activities. Most HCI research on bereavement focuses on retaining these significant digital possessions to honor the departed. However, recent work suggests that significant digital possessions may complicate moving on; they function as both comforting and painful reminders but currently provide inflexible methods for disposal. A few works have investigated the disposal of digital objects as a means of letting go. To better understand this we interviewed 10 psychotherapists who employ rituals of letting go to help patients overcome loss in situations such as a divorce, a breakup, or a stillbirth. Patients disposed of either natural artifacts or symbolic personal possessions through actions such as burning, burying, or placing in a body of water. Therapists noted that people increasingly have digital possessions, and that the act of deletion does not offer the same cathartic sense of release as disposal of material artifacts. Based on the analysis of this grief therapy, we propose a new conceptual framework for rituals of letting go that highlights temporality, visibility, and force. It provides a vocabulary to talk about disposal. We then offer design implications connecting the rituals of letting go to the disposal of digital things. Based on our interviews and analytic framework, we propose novel technologies that better connect the embodied nature of letting go rituals to the process of digital disposal.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Guy:2016:IAE, author = "Ido Guy and Inbal Ronen and Elad Kravi and Maya Barnea", title = "Increasing Activity in Enterprise Online Communities Using Content Recommendation", journal = j-TOCHI, volume = "23", number = "4", pages = "22:1--22:??", month = sep, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2910581", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 2 17:44:19 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Although online communities have become popular both on the web and within enterprises, many of them often experience low levels of activity and engagement from their members. Previous studies identified the important role of community leaders in maintaining the health and vitality of their communities. One of their key means for doing so is by contributing relevant content to the community. In this paper, we study the effects of recommending social media content on enterprise community leaders. We conducted a large-scale user survey with four recommendation rounds, in which community leaders indicated their willingness to share social media items with their communities. They also had the option to instantly share these items. Recommendations were generated based on seven types of community interest profiles that were member-based, content-based, or hybrid. Our results attest that providing content recommendations to leaders can help uplift activity within their communities.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Konrad:2016:TMM, author = "Artie Konrad and Ellen Isaacs and Steve Whittaker", title = "Technology-Mediated Memory: Is Technology Altering Our Memories And Interfering With Well-Being?", journal = j-TOCHI, volume = "23", number = "4", pages = "23:1--23:??", month = sep, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2934667", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 2 17:44:19 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Technology increasingly allows us to capture and revisit rich digital records of our lives, processes which we call Technology-Mediated Memory (TMM). We explore whether TMM alters unmediated remembering and also whether such changes affect psychological well-being. Human memory biases promote well-being by adaptively editing our memories, making them more positive. In contrast, TMM often provides rich records of what people actually did and felt, which could disrupt adaptive edits. To explore this, we developed a smartphone-based personal TMM application, Echo, that allows participants to record and later reflect on everyday events. In a month-long deployment, 64 users made over 3200 recordings and reflections. We found that although Echo TMM alters how we remember, these changes remain adaptive. Instead of compromising adaptive biases, Echo TMM helps well-being and benefits are sustained long-term. Logfile analysis shows that participants use Echo strategically to prospectively edit by initially reporting events positively to anticipate future viewing. Participants also distance themselves from past negative events by reflecting more positively than at recording. We discuss design and theoretical implications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cafaro:2016:FIH, author = "Angelo Cafaro and Hannes H{\"o}gni Vilhj{\'a}lmsson and Timothy Bickmore", title = "First Impressions in Human--Agent Virtual Encounters", journal = j-TOCHI, volume = "23", number = "4", pages = "24:1--24:??", month = sep, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2940325", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 2 17:44:19 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In greeting encounters, first impressions of personality and attitude are quickly formed and might determine important relational decisions, such as the likelihood and frequency of subsequent encounters. An anthropomorphic user interface is not immune to these judgments, specifically when exhibiting social interaction skills in public spaces. A favorable impression may help engaging users in interaction and attaining acceptance for long-term interactions. We present three studies implementing a model of first impressions for initiating user interactions with an anthropomorphic museum guide agent with socio-relational skills. We focus on nonverbal behavior exhibiting personality and interpersonal attitude. In two laboratory studies, we demonstrate that impressions of an agent's personality are quickly formed based on proximity, whereas interpersonal attitude is conveyed through smile and gaze. We also found that interpersonal attitude has greater impact than personality on the user's decision to spend time with the agent. These findings are then applied to a museum guide agent exhibited at the Boston Museum of Science. In this field study, we show that employing our model increases the number of visitors engaging in interaction.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Alan:2016:TAI, author = "Alper T. Alan and Enrico Costanza and Sarvapali D. Ramchurn and Joel Fischer and Tom Rodden and Nicholas R. Jennings", title = "Tariff Agent: Interacting with a Future Smart Energy System at Home", journal = j-TOCHI, volume = "23", number = "4", pages = "25:1--25:??", month = sep, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2943770", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 2 17:44:19 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Smart systems are becoming increasingly ubiquitous and consequently transforming our lives. The level of system autonomy plays a vital role in the development of smart systems as it profoundly affects how people and these systems interact with each other. However, to date, there are very few studies on human interaction with such systems. This paper presents findings from two field studies where two different prototypes for automating energy tariff-switching were developed and evaluated in the wild. Both prototypes offer flexible autonomy by which users can shift the system's level of autonomy among three options: suggestion-only, semi-autonomy, and full autonomy, whenever they like. Our findings based on thematic analysis show that flexible autonomy is a promising way to sustain users' engagement with smart systems, despite their occasional mistakes. The findings also suggest that users take responsibility for the undesired outcomes of automated actions when delegation of autonomy can be adjusted flexibly.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Yannier:2016:APO, author = "Nesra Yannier and Scott E. Hudson and Eliane Stampfer Wiese and Kenneth R. Koedinger", title = "Adding Physical Objects to an Interactive Game Improves Learning and Enjoyment: Evidence from {EarthShake}", journal = j-TOCHI, volume = "23", number = "4", pages = "26:1--26:??", month = sep, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2934668", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 2 17:44:19 MDT 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Can experimenting with three-dimensional (3D) physical objects in mixed-reality environments produce better learning and enjoyment than flat-screen two-dimensional (2D) interaction? We explored this question with EarthShake: a mixed-reality game bridging physical and virtual worlds via depth-camera sensing, designed to help children learn basic physics principles. In this paper, we report on a controlled experiment with 67 children, 4--8 years old, that examines the effect of observing physical phenomena and collaboration (pairs vs. solo). A follow-up experiment with 92 children tests whether adding simple physical control, such as shaking a tablet, improves learning and enjoyment. Our results indicate that observing physical phenomena in the context of a mixed-reality game leads to significantly more learning and enjoyment compared to screen-only versions. However, there were no significant effects of adding simple physical control or having students play in pairs vs. alone. These results and our gesture analysis provide evidence that children's science learning can be enhanced through experiencing physical phenomena in a mixed-reality environment.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2016:ESTe, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:5", journal = j-TOCHI, volume = "23", number = "5", pages = "27:1--27:??", month = nov, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3004254", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 18 16:08:19 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Clear:2016:BOP, author = "Adrian K. Clear and Kirstie O'Neill and Adrian Friday and Mike Hazas", title = "Bearing an Open {``Pandora's Box''}: {HCI} for Reconciling Everyday Food and Sustainability", journal = j-TOCHI, volume = "23", number = "5", pages = "28:1--28:??", month = nov, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2970817", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 18 16:08:19 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The sustainability of food is a significant global concern with a drastic change required to mitigate complex social, environmental, and economic issues like climate change and food security for an ever increasing population. In this article, we set out to understand the place of food in people's lives, their mundane yet surprisingly complex ways of sourcing their food, and the processes of transition, past and ongoing, that shape these choices. Our goal is to understand the potential role for digital interactions in supporting the various ways that food consumption can be made more sustainable. To inform this exercise, we specifically set out to contrast the journeys of committed sustainable ``food pioneers'' with more conventional mainstream consumers recruited in branches of a UK supermarket. This contrast highlights for both groups the various values, and ``meaningfulness'' attached to foods and meals in people's lives, and suggests ways in which food choice and pro-sustainable practices can be supported at least in part by new digital technologies.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ogonowski:2016:IBF, author = "Corinna Ogonowski and Konstantin Aal and Daryoush Vaziri and Thomas Von Rekowski and Dave Randall and Dirk Schreiber and Rainer Wieching and Volker Wulf", title = "{ICT}-Based Fall Prevention System for Older Adults: Qualitative Results from a Long-Term Field Study", journal = j-TOCHI, volume = "23", number = "5", pages = "29:1--29:??", month = nov, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2967102", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 18 16:08:19 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Falls and their consequences are arguably most important events for transition from independent living to institutional care for older adults. Information and communication technology (ICT)-based support of fall prevention and fall risk assessment under the control of the user has a tremendous potential to, over time, prevent falls and reduce associated harm and costs. Our research uses participative design and a persuasive health approach to allow for seamless integration of an ICT-based fall prevention system into older adults' everyday life. Based on a 6-month field study with 12 participants, we present qualitative results regarding the system use and provide insights into attitudes and practices of older adults concerning fall prevention and ICT-supported self-management of health. Our study demonstrates how it can lead to positive aspects of embodiment and health literacy through continuous monitoring of personal results, improved technical confidence, and quality of life. Implications are provided for designing similar systems.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Poor:2016:ANU, author = "G. Michael Poor and Samuel D. Jaffee and Laura Marie Leventhal and Jordan Ringenberg and Dale S. Klopfer and Guy Zimmerman and Brandi A. Klein", title = "Applying the {Norman} 1986 User-Centered Model to Post-{WIMP} {UIs}: Theoretical Predictions and Empirical Outcomes", journal = j-TOCHI, volume = "23", number = "5", pages = "30:1--30:??", month = nov, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2983531", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 18 16:08:19 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In recent decades, ``post-WIMP'' interactions have revolutionized user interfaces (UIs) and led to improved user experiences. However, accounts of post-WIMP UIs typically do not provide theoretical explanations of why these UIs lead to superior performance. In this article, we use Norman's 1986 model of interaction to describe how post-WIMP UIs enhance users' mental representations of UI and task. In addition, we present an empirical study of three UIs; in the study, participants completed a standard three-dimensional object manipulation task. We found that the post-WIMP UI condition led to enhancements of mental representation of UI and task. We conclude that the Norman model is a good theoretical framework to study post-WIMP UIs. In addition, by studying post-WIMP UIs in the context of the Norman model, we conclude that mental representation of task may be influenced by the interaction itself; this supposition is an extension of the original Norman model.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wan:2016:DGM, author = "Lin Wan and Claudia M{\"u}ller and Dave Randall and Volker Wulf", title = "Design of a {GPS} Monitoring System for Dementia Care and its Challenges in Academia-Industry Project", journal = j-TOCHI, volume = "23", number = "5", pages = "31:1--31:??", month = nov, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2963095", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 18 16:08:19 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We present a user-centered development process for a GPS monitoring system to be used in dementia care to support care for persons with wandering behavior. The usage of GPS systems in dementia care is still very low. The article takes a socio-technical stance on development and appropriation of GPS technology in dementia care and assesses the practical and ideological issues surrounding care to understand why. The results include (1) results from qualitative user studies from which design ideas, implications, and requirements for design and redesign were developed. (2) Description of the politics, negotiations, and challenges encountered in the project at hand. These procedural matters had a powerful impact on the product that was finally envisaged. The design process was taken as a whole to illuminate the way in which design outcomes are arrived at and to foster discussion about how ``best practice'' might possibly be achieved.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Azh:2016:IET, author = "Maryam Azh and Shengdong Zhao and Sriram Subramanian", title = "Investigating Expressive Tactile Interaction Design in Artistic Graphical Representations", journal = j-TOCHI, volume = "23", number = "5", pages = "32:1--32:??", month = nov, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2957756", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 18 16:08:19 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, a design research approach is taken to investigate expressive design of tactile interactions. Most research efforts to date on designing and exploring the representational aspects of tactile interfaces have focused on usability and task-oriented scenarios. Yet, there is limited knowledge on how to aid the design of tactile interfaces that support the design of expressive or user-experience-oriented tactile interactions. We address this gap by studying tactile designs in a multisensory context, where the tactile interface augments works of visual art. The expressive and artistic context introduces new opportunities to extend on previous work, and identify new design and interaction potentials with tactile interfaces in graphical multisensory scenarios. During one-on-one guided design sessions, visual artists were asked to create tactile design prototypes that augmented one of their existing works. Each element of the overall tactile design, regarded as a tactile feature, was analyzed using both the bottom-up and top-down approaches. The results discovered through grounded theory are presented and discussed with respect to semiotic theory. Accordingly, tactile constructs and tactile intents define the ``form'' and ``meaning'' components of each tactile feature, respectively. Overall analysis of the findings indicates associations among the identified categories and between the two components, leading to design implications for expressive tactile interfaces. Insights from the tactile intents suggest a set of affordances for expressive visuotactile interactions, which we introduce under the notion of expressive roles. Additionally, implications from the tactile constructs indicate a design space for an expressive tactile augmentation design tool, based on which a user interface architecture is proposed. Findings from this research can assist in developing systems and tools for expressive tactile interface design and inspire research in user experience and behavior in multisensory tactile interaction scenarios.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{McGill:2016:ERS, author = "Mark McGill and John H. Williamson and Stephen Brewster", title = "Examining The Role of Smart {TVs} and {VR} {HMDs} in Synchronous At-a-Distance Media Consumption", journal = j-TOCHI, volume = "23", number = "5", pages = "33:1--33:??", month = nov, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2983530", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 18 16:08:19 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article examines synchronous at-a-distance media consumption from two perspectives: How it can be facilitated using existing consumer displays (through TVs combined with smartphones), and imminently available consumer displays (through virtual reality (VR) HMDs combined with RGBD sensing). First, we discuss results from an initial evaluation of a synchronous shared at-a-distance smart TV system, CastAway. Through week-long in-home deployments with five couples, we gain formative insights into the adoption and usage of at-a-distance media consumption and how couples communicated during said consumption. We then examine how the imminent availability and potential adoption of consumer VR HMDs could affect preferences toward how synchronous at-a-distance media consumption is conducted, in a laboratory study of 12 pairs, by enhancing media immersion and supporting embodied telepresence for communication. Finally, we discuss the implications these studies have for the near-future of consumer synchronous at-a-distance media consumption. When combined, these studies begin to explore a design space regarding the varying ways in which at-a-distance media consumption can be supported and experienced (through music, TV content, augmenting existing TV content for immersion, and immersive VR content), what factors might influence usage and adoption and the implications for supporting communication and telepresence during media consumption.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2016:ESTf, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 23:6", journal = j-TOCHI, volume = "23", number = "6", pages = "34:1--34:??", month = dec, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3020192", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 28 16:21:23 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tuch:2016:LWG, author = "Alexandre N. Tuch and Paul {Van Schaik} and Kasper Hornb{\ae}k", title = "Leisure and Work, Good and Bad: The Role of Activity Domain and Valence in Modeling User Experience", journal = j-TOCHI, volume = "23", number = "6", pages = "35:1--35:??", month = dec, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2994147", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 28 16:21:23 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Recent research suggests that psychological needs such as competence and relatedness are involved in users' experience with technology and are related to the perception of a product's hedonic and pragmatic quality. This line of research, however, predominately focuses on positive leisure experiences, and it is unclear whether need fulfillment plays a similar role in negative experiences or in other activity domains such as work. Therefore, this study investigates need fulfillment in positive and negative experiences, and in work and leisure experiences in two separate studies by analyzing almost 600 users' experiences with technology along with ratings on need fulfillment, affect, and perceived product quality. Results suggest that work and leisure experiences as well as positive and negative experiences differ in terms of need fulfillment. Hence, both activity domain and valence of experiences are important factors that should be taken in account when modeling user experience.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pearson:2016:ELC, author = "Jennifer Pearson and Simon Robinson and Matt Jones", title = "Exploring Low-Cost, {Internet}-Free Information Access for Resource-Constrained Communities", journal = j-TOCHI, volume = "23", number = "6", pages = "36:1--36:??", month = dec, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2990498", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 28 16:21:23 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Rural developing regions are often defined in terms of their resource constraints, including limited technology exposure, lack of power, and low access to data connections (leading to an inability to access information from digital or physical sources), as well as being amongst the most socio-economically disadvantaged and least literate in their countries' populations. This article is focused around information access in such regions, aiming to build upon and extend the audio-based services that are already widely used in order to provide access to further types of media. In this article, then, we present an extended exploration of AudioCanvas --- an interactive telephone-based audio information system that allows cameraphone users to interact directly with their own photos of physical media to receive narration or description. Our novel approach requires no specialist hardware, literacy, or data connectivity, making it far more likely to be a suitable solution for users in such regions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "36", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ferdous:2016:CSU, author = "Hasan Shahid Ferdous and Bernd Ploderer and Hilary Davis and Frank Vetere and Kenton O'Hara", title = "Commensality and the Social Use of Technology during Family Mealtime", journal = j-TOCHI, volume = "23", number = "6", pages = "37:1--37:??", month = dec, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2994146", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 28 16:21:23 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article examines familial interactions, which are mediated through information and communication technologies, during domestic mealtimes. We seek to understand how technologies are used and negotiated among family members and the influence of technology on commensality. We conducted an observational study of six families. The findings showed how technologies are integrated into the mealtime activities. Our study identifies domestic circumstances where background technologies are raised to the foreground, visible devices are hidden, unwanted distractions become desired, and ordinary technologies are integrated into mealtime experiences. We identify four patterns of arrangement between technologies and family members during mealtimes, and we discuss how technologies contribute to mealtime satiety and commensality. Finally, we present implications of our findings and directions for technological advancements focusing on the social and celebratory nature of family mealtimes.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "37", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Boden:2016:MVV, author = "Alexander Boden and Amro Al-Akkad and Michael Liegl and Monika Buscher and Martin Stein and David Randall and Volker Wulf", title = "Managing Visibility and Validity of Distress Calls with an Ad-Hoc {SOS} System", journal = j-TOCHI, volume = "23", number = "6", pages = "38:1--38:??", month = dec, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/2987382", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 28 16:21:23 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The availability of ICT services can be severely disrupted in the aftermath of disasters. Ad-hoc assemblages of communication technology have the potential to bridge such breakdowns. This article investigates the use of an ad-hoc system for sending SOS signals in a large-scale exercise that simulated a terrorist attack. In this context, we found that the sensitivity that was introduced by the adversarial nature of the situation posed unexpected challenges for our approach, as giving away one's location in the immediate danger of a terrorist attack became an issue both for first responders and the affected people in the area. We show how practices of calling for help and reacting to help calls can be affected by such a system and affect the management of the visibility and validity of SOS calls, implying a need for further negotiation in situations where communication is sensitive and technically restrained.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "38", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Schneider:2016:UME, author = "Bertrand Schneider and Kshitij Sharma and S{\'e}bastien Cuendet and Guillaume Zufferey and Pierre Dillenbourg and Roy Pea", title = "Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning", journal = j-TOCHI, volume = "23", number = "6", pages = "39:1--39:??", month = dec, year = "2016", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3012009", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 28 16:21:23 MST 2016", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this study, we investigated the way users memorize, analyze, collaborate, and learn new concepts on a Tangible User Interface (TUI). Twenty-seven pairs of apprentices in logistics ( N = 54) interacted with an interactive simulation of a warehouse. Their task was to discover efficient design principles for building storehouses. In a between-subjects experimental design, half of the participants used 3D physical shelves, whereas the other half used 2D paper shelves. This manipulation allowed us to control for the ``representational effect'' of 3D tangibles: the first group saw the warehouse as a small-scale model with realistic shelves, whereas the second group had access to a more abstract layout with rectangular pieces of paper. Both groups interacted with the system in the same way. We found that participants in the first group (i.e., who used 3D realistic shelves) better memorized a warehouse layout, built a more efficient model, and scored higher on a learning test. Additionally, students wore eye-tracking goggles while completing those tasks; preliminary results suggest that 3D interfaces increased joint visual attention, which was found to be a significant predictor for participants' task performance and learning gains. Implications for designing TUIs in collaborative settings are discussed.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "39", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2017:ESTa, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:1", journal = j-TOCHI, volume = "24", number = "1", pages = "1:1--1:??", month = mar, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3047272", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Mar 25 07:59:54 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jahanian:2017:CMC, author = "Ali Jahanian and Shaiyan Keshvari and S. V. N. Vishwanathan and Jan P. Allebach", title = "Colors --- Messengers of Concepts: Visual Design Mining for Learning Color Semantics", journal = j-TOCHI, volume = "24", number = "1", pages = "2:1--2:??", month = mar, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3009924", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Mar 25 07:59:54 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We study the concept of color semantics by modeling a dataset of magazine cover designs, evaluating the model via crowdsourcing, and demonstrating several prototypes that facilitate color-related design tasks. We investigate a probabilistic generative modeling framework that expresses semantic concepts as a combination of color and word distributions --- color-word topics. We adopt an extension to Latent Dirichlet Allocation (LDA) topic modeling, called LDA-dual, to infer a set of color-word topics over a corpus of 2,654 magazine covers spanning 71 distinct titles and 12 genres. Although LDA models text documents as distributions over word topics, we model magazine covers as distributions over color-word topics. The results of our crowdsourcing experiments confirm that the model is able to successfully discover the associations between colors and linguistic concepts. Finally, we demonstrate several prototype applications that use the learned model to enable more meaningful interactions in color palette recommendation, design example retrieval, pattern recoloring, image retrieval, and image color selection.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rivera-Pelayo:2017:IMS, author = "Ver{\'o}nica Rivera-Pelayo and Angela Fessl and Lars M{\"u}ller and Viktoria Pammer", title = "Introducing Mood Self-Tracking at Work: Empirical Insights from Call Centers", journal = j-TOCHI, volume = "24", number = "1", pages = "3:1--3:??", month = mar, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3014058", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Mar 25 07:59:54 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The benefits of self-tracking have been thoroughly investigated in private areas of life, like health or sustainable living, but less attention has been given to the impact and benefits of self-tracking in work-related settings. Through two field studies, we introduced and evaluated a mood self-tracking application in two call centers to investigate the role of mood self-tracking at work, as well as its impact on individuals and teams. Our studies indicate that mood self-tracking is accepted and can improve performance if the application is well integrated into the work processes and matches the management style. The results show that (i) capturing moods and explicitly relating them to work tasks facilitated reflection, (ii) mood self-tracking increased emotional awareness and this improved cohesion within teams, and (iii) proactive reactions by managers to trends and changes in team members' mood were key for acceptance of reflection and correlated with measured improvements in work performance. These findings help to better understand the role and potential of self-tracking at the workplace, and further provide insights that guide future researchers and practitioners to design and introduce these tools in a work setting.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Olson:2017:HPW, author = "Judith S. Olson and Dakuo Wang and Gary M. Olson and Jingwen Zhang", title = "How People Write Together Now: Beginning the Investigation with Advanced Undergraduates in a Project Course", journal = j-TOCHI, volume = "24", number = "1", pages = "4:1--4:??", month = mar, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3038919", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Mar 25 07:59:54 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Today's commercially available word processors allow people to write collaboratively in the cloud, both in the familiar asynchronous mode and now in synchronous mode as well. This opens up new ways of working together. We examined the data traces of collaborative writing behavior in student teams' use of Google Docs to discover how they are writing together now. We found that student teams write both synchronously and asynchronously, take fluid roles in the writing and editing of the documents, and show a variety of styles of collaborative writing, including writing from scratch, beginning with an outline, pasting in a related example as a template to organize their own writing, and three more. We also found that the document serves as a place where they share a number of things not included in the final document, including links or references to related materials, the assignment requirements from the instructor, and informal discussions to coordinate the collaboration or to structure the document. We computed a number of measures to depict a group's collaboration behavior and asked external graders to score these documents for quality. We found that the documents that included balanced participation and/or exhibited leadership were judged higher in quality, as were those that were longer. We then suggested system design implications and behavioral guidelines to support people writing together better, and concluded the paper with future research directions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Fogues:2017:SPM, author = "Ricard L. Fogues and Pradeep K. Murukannaiah and Jose M. Such and Munindar P. Singh", title = "Sharing Policies in Multiuser Privacy Scenarios: Incorporating Context, Preferences, and Arguments in Decision Making", journal = j-TOCHI, volume = "24", number = "1", pages = "5:1--5:??", month = mar, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3038920", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Mar 25 07:59:54 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Social network services (SNSs) enable users to conveniently share personal information. Often, the information shared concerns other people, especially other members of the SNS. In such situations, two or more people can have conflicting privacy preferences; thus, an appropriate sharing policy may not be apparent. We identify such situations as multiuser privacy scenarios. Current approaches propose finding a sharing policy through preference aggregation. However, studies suggest that users feel more confident in their decisions regarding sharing when they know the reasons behind each other's preferences. The goals of this paper are (1) understanding how people decide the appropriate sharing policy in multiuser scenarios where arguments are employed, and (2) developing a computational model to predict an appropriate sharing policy for a given scenario. We report on a study that involved a survey of 988 Amazon Mechanical Turk (MTurk) users about a variety of multiuser scenarios and the optimal sharing policy for each scenario. Our evaluation of the participants' responses reveals that contextual factors, user preferences, and arguments influence the optimal sharing policy in a multiuser scenario. We develop and evaluate an inference model that predicts the optimal sharing policy given the three types of features. We analyze the predictions of our inference model to uncover potential scenario types that lead to incorrect predictions, and to enhance our understanding of when multiuser scenarios are more or less prone to dispute.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pohl:2017:BJT, author = "Henning Pohl and Christian Domin and Michael Rohs", title = "Beyond Just Text: Semantic Emoji Similarity Modeling to Support Expressive Communication [emoji string]", journal = j-TOCHI, volume = "24", number = "1", pages = "6:1--6:??", month = mar, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3039685", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Mar 25 07:59:54 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Emoji, a set of pictographic Unicode characters, have seen strong uptake over the last couple of years. All common mobile platforms and many desktop systems now support emoji entry, and users have embraced their use. Yet, we currently know very little about what makes for good emoji entry. While soft keyboards for text entry are well optimized, based on language and touch models, no such information exists to guide the design of emoji keyboards. In this article, we investigate of the problem of emoji entry, starting with a study of the current state of the emoji keyboard implementation in Android. To enable moving forward to novel emoji keyboard designs, we then explore a model for emoji similarity that is able to inform such designs. This semantic model is based on data from 21 million collected tweets containing emoji. We compare this model against a solely description-based model of emoji in a crowdsourced study. Our model shows good performance in capturing detailed relationships between emoji.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cai:2017:WPU, author = "Carrie J. Cai and Anji Ren and Robert C. Miller", title = "{WaitSuite}: Productive Use of Diverse Waiting Moments", journal = j-TOCHI, volume = "24", number = "1", pages = "7:1--7:??", month = mar, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3044534", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Mar 25 07:59:54 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The busyness of daily life makes it difficult to find time for informal learning. Yet, learning requires significant time and effort, with repeated exposures to educational content on a recurring basis. Despite the struggle to find time, there are numerous moments in a day that are typically wasted due to waiting, such as while waiting for the elevator to arrive, wifi to connect, or an instant message to arrive. We introduce the concept of wait-learning: automatically detecting wait time and inviting people to learn while waiting. Our approach is to design seamless interactions that augment existing wait time with productive opportunities. Combining wait time with productive work opens up a new class of software systems that overcome the problem of limited time. In this article, we establish a design space for wait-learning and explore this design space by creating WaitSuite, a suite of five different wait-learning apps that each uses a different kind of waiting. For one of these apps, we conducted a feasibility study to evaluate learning and to understand how exercises should be timed during waiting periods. Subsequently, we evaluated multiple kinds of wait-learning in a two-week field study of WaitSuite with 25 people. We present design implications for wait-learning, and a theoretical framework that describes how wait time, ease of accessing the learning task, and competing demands impact the effectiveness of wait-learning in different waiting scenarios. These findings provide insight into how wait-learning can be designed to minimize interruption to ongoing tasks and maximize engagement with learning.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2017:ESTb, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:2 Extravaganza-Special Issue on End-User Design for the {Internet} of Things, and The {TOCHI} Best Paper Award 2016", journal = j-TOCHI, volume = "24", number = "2", pages = "8:1--8:??", month = may, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3073729", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Markopoulos:2017:EEU, author = "Panos Markopoulos and Jeffrey Nichols and Fabio Patern{\`o} and Volkmar Pipek", title = "Editorial: End-User Development for the {Internet of Things}", journal = j-TOCHI, volume = "24", number = "2", pages = "9:1--9:??", month = may, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3054765", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Akiki:2017:VST, author = "Pierre A. Akiki and Arosha K. Bandara and Yijun Yu", title = "Visual Simple Transformations: Empowering End-Users to Wire {Internet of Things} Objects", journal = j-TOCHI, volume = "24", number = "2", pages = "10:1--10:??", month = may, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3057857", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Empowering end-users to wire Internet of Things (IoT) objects (things and services) together would allow them to more easily conceive and realize interesting IoT solutions. A challenge lies in devising a simple end-user development approach to support the specification of transformations, which can bridge the mismatch in the data being exchanged among IoT objects. To tackle this challenge, we present Visual Simple Transformations (ViSiT) as an approach that allows end-users to use a jigsaw puzzle metaphor for specifying transformations that are automatically converted into underlying executable workflows. ViSiT is explained by presenting meta-models and an architecture for implementing a system of connected IoT objects. A tool is provided for supporting end-users in visually developing and testing transformations. Another tool is also provided for allowing software developers to modify, if they wish, a transformation's underlying implementation. This work was evaluated from a technical perspective by developing transformations and measuring ViSiT's efficiency and scalability and by constructing an example application to show ViSiT's practicality. A study was conducted to evaluate this work from an end-user perspective, and its results showed positive indications of perceived usability, learnability, and the ability to conceive real-life scenarios for ViSiT.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Brich:2017:EEU, author = "Julia Brich and Marcel Walch and Michael Rietzler and Michael Weber and Florian Schaub", title = "Exploring End User Programming Needs in Home Automation", journal = j-TOCHI, volume = "24", number = "2", pages = "11:1--11:??", month = may, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3057858", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Home automation faces the challenge of providing ubiquitous, unobtrusive services while empowering users with approachable configuration interfaces. These interfaces need to provide sufficient expressiveness to support complex automation, and notations need to be devised that enable less tech-savvy users to express such scenarios. Rule-based and process-oriented paradigms have emerged as opposing ends of the spectrum; however, their underlying concepts have not been studied comparatively. We report on a contextual inquiry study in which we collected qualitative data from 18 participants in 12 households on the current potential and acceptance of home automation, as well as explored the respective benefits and drawbacks of these two notation paradigms for end users. Results show that rule-based notations are sufficient for simple automation tasks but not flexible enough for more complex use cases. The resulting insights can inform the design of interfaces for smart homes to enable usable real-world home automation for end users.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Desolda:2017:EEU, author = "Giuseppe Desolda and Carmelo Ardito and Maristella Matera", title = "Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools", journal = j-TOCHI, volume = "24", number = "2", pages = "12:1--12:??", month = may, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3057859", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Research on the Internet of Things (IoT) has devoted many efforts to technological aspects. Little social and practical benefits have emerged so far. IoT devices, so-called smart objects, are becoming even more pervasive and social, leading to the need to provide non-technical users with innovative interaction strategies for controlling their behavior. In other words, the opportunities offered by IoT can be amplified if new approaches are conceived to enable non-technical users to be directly involved in ``composing'' their smart objects by synchronizing their behavior. To fulfill this goal, this article introduces a model that includes new operators for defining rules combining multiple events and conditions exposed by smart objects, and for defining temporal and spatial constraints on rule activation. The article also presents the results of an elicitation study that was conducted to identify possible visual paradigms for expressing composition rules. Prototypes implementing the resulting visual paradigms were compared during a controlled experiment and the one that resulted most relevant for our goals was used in a study that involved home-automation experts. Finally, the article discusses some design implications that came out from the performed studies and presents the architecture of a platform supporting rule definition and execution.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Metaxas:2017:NCR, author = "Georgios Metaxas and Panos Markopoulos", title = "Natural Contextual Reasoning for End Users", journal = j-TOCHI, volume = "24", number = "2", pages = "13:1--13:??", month = may, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3057860", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The realization and deployment of the Internet of Things require providing to non-programmers some level of programmatic control for tailoring system behaviour to their context and needs. We introduce a simple context-range semantics (CRS) and a context-range editor (CoRE) that support end users formulate and understand logical expressions regarding context. The editor builds on two key ideas (a) contextual information is used to evaluate and minimize logical expressions; (b) logical expressions are presented in a disjunctive normal form (DNF) thus applying a principle established in mental model theory. User tests reveal situations in which the theory regarding the intuitiveness of the DNF needs to be extended with a new element: Logical terms are easier to comprehend and formulate when grouped according to their semantic affinity. We report two experiments that demonstrate the intuitiveness of this approach and how it improves performance of non-programmers in specifying context sensitive system behaviour.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ghiani:2017:PCD, author = "Giuseppe Ghiani and Marco Manca and Fabio Patern{\`o} and Carmen Santoro", title = "Personalization of Context-Dependent Applications Through Trigger-Action Rules", journal = j-TOCHI, volume = "24", number = "2", pages = "14:1--14:??", month = may, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3057861", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Our life is characterized by the presence of a multitude of interactive devices and smart objects exploited for disparate goals in different contexts of use. Thus, it is impossible for application developers to predict at design time the devices and objects users will exploit, how they will be arranged, and in which situations and for which objectives they will be used. For such reasons, it is important to make end users able to easily and autonomously personalize the behaviour of their Internet of Things applications, so that they can better comply with their specific expectations. In this paper, we present a method and a set of tools that allow end users without programming experience to customize the context-dependent behaviour of their Web applications through the specification of trigger-action rules. The environment is able to support end-user specification of more flexible behaviour than what can be done with existing commercial tools, and it also includes an underlying infrastructure able to detect the possible contextual changes in order to achieve the desired behaviour. The resulting set of tools is able to support the dynamic creation and execution of personalized application versions more suitable for users' needs in specific contexts of use. Thus, it represents a contribution to obtaining low threshold/high ceiling environments. We also report on an example application in the home automation domain, and a user study that has provided useful positive feedback.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chen:2017:IIF, author = "Xiang `Anthony' Chen and Yang Li", title = "{Improv}: an Input Framework for Improvising Cross-Device Interaction by Demonstration", journal = j-TOCHI, volume = "24", number = "2", pages = "15:1--15:??", month = may, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3057862", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "As computing devices become increasingly ubiquitous, it is now possible to combine the unique capabilities of different devices or Internet of Things to accomplish a task. However, there is currently a high technical barrier for creating cross-device interaction. This is especially challenging for end users who have limited technical expertise-end users would greatly benefit from custom cross-device interaction that best suits their needs. In this article, we present Improv, a cross-device input framework that allows a user to easily leverage the capability of additional devices to create new input methods for an existing, unmodified application, e.g., creating custom gestures on a smartphone to control a desktop presentation application. Instead of requiring developers to anticipate and program these cross-device behaviors in advance, Improv enables end users to improvise them on the fly by simple demonstration, for their particular needs and devices at hand. We showcase a range of scenarios where Improv is used to create a diverse set of useful cross-device input. Our study with 14 participants indicated that on average it took a participant 10 seconds to create a cross-device input technique. In addition, Improv achieved 93.7\% accuracy in interpreting user demonstration of a target UI behavior by looking at the raw input events from a single example.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sas:2017:EDP, author = "Corina Sas and Carman Neustaedter", title = "Exploring {DIY} Practices of Complex Home Technologies", journal = j-TOCHI, volume = "24", number = "2", pages = "16:1--16:??", month = may, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3057863", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We are surrounded by increasingly complex networks of smart objects, yet our understanding and attachment to them is rather limited. One way to support stronger end users' engagement with such complex technologies is by involving them in the design process and, with the advent of Arduino prototyping platform, even in their making. While DIY practice offers the potential for stronger user engagement with physical artifacts, we know little about end users' DIY practice of making complex electronic technologies and their potential to ensure engagement with such devices. In this article, we report on interviews with 18 participants from two green communities who built and used an open source DIY energy monitor, with the aim to explore the end users DIY practices of making such complex electronic devices. Findings indicate four key qualities of DIY monitors: transparent modularity, open-endedness, heirloom, and disruptiveness, and how they contribute to more meaningful engagement with the DIY monitors, elevating them from the status of unremarkable objects to that of things. We conclude with three implications for design for supporting end user development of complex electronic DIY: designing transparent open hardware technologies, standardizing communication protocols for the current and future DIY of IoT, and deliberately calling for personal investment and labor in the assembling of DIY kits.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ludwig:2017:PST, author = "Thomas Ludwig and Alexander Boden and Volkmar Pipek", title = "{$3$D} Printers as Sociable Technologies: Taking Appropriation Infrastructures to the {Internet of Things}", journal = j-TOCHI, volume = "24", number = "2", pages = "17:1--17:??", month = may, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3007205", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "3D printers have become continuously more present and are a perspicuous example of how technologies are becoming more complex and ubiquitous. To some extent, the emerging technological infrastructures around them exemplify ways how digitalization will change production machines and lines, in general, in the Internet of Things (IoT). From an End-User Development perspective, the main question is how users can be supported in managing those complex digital production lines. To reach a better understanding, we carefully analyzed 3D printers as an example of highly digitalized production machines with regard to the creative activities of their users that help them to make these machines work for their practices. In our study of appropriation processes, we are concerned with situational and social aspects of the configuration and practice challenges associated with making digitalization work and how IoT technologies can support these collaborative appropriation activities of end users by making these machines more ``sociable.'' We therefore conceptualize the idea of ``Sociable Technologies'' and implement a prototype that provides hardware-integrated affordances for communicating and documenting practices of usage. Based on the findings of our evaluation, we derive lessons learnt when aiming at making complex technologies more usable.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Back:2017:DTP, author = "Jon Back and Elena M{\'a}rquez Segura and Annika Waern", title = "Designing for Transformative Play", journal = j-TOCHI, volume = "24", number = "3", pages = "18:1--18:??", month = jul, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3057921", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Numerous studies have foregrounded how play is only partially shaped by the artifacts that their designers design. The play activity can change the structures framing it, turning players into co-designers through the mere act of playing. This article contributes to our understanding of how we can design for play taking into account that play has this transformative power. We describe four ways that players can engage with framing structures, which we classify in terms of whether players conform to explore, transgress, or (re)create them. Through the examples of three case studies, we illustrate how this model has been useful in design: as an analytical tool for deconstructing player behavior, to articulate design goals and support specific design choices, and for shaping the design process.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2017:ESTc, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:3", journal = j-TOCHI, volume = "24", number = "3", pages = "18:1--18:??", month = jul, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3095801", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18e", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Vinnikov:2017:GCA, author = "Margarita Vinnikov and Robert S. Allison and Suzette Fernandes", title = "Gaze-Contingent Auditory Displays for Improved Spatial Attention in Virtual Reality", journal = j-TOCHI, volume = "24", number = "3", pages = "19:1--19:??", month = jul, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3067822", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Virtual reality simulations of group social interactions are important for many applications, including the virtual treatment of social phobias, crowd and group simulation, collaborative virtual environments (VEs), and entertainment. In such scenarios, when compared to the real world, audio cues are often impoverished. As a result, users cannot rely on subtle spatial audio-visual cues that guide attention and enable effective social interactions in real-world situations. We explored whether gaze-contingent audio enhancement techniques driven by inferring audio-visual attention in virtual displays could be used to enable effective communication in cluttered audio VEs. In all of our experiments, we hypothesized that visual attention could be used as a tool to modulate the quality and intensity of sounds from multiple sources to efficiently and naturally select spatial sound sources. For this purpose, we built a gaze-contingent display (GCD) that allowed tracking of a user's gaze in real-time and modifying the volume of the speakers' voices contingent on the current region of overt attention. We compared six different techniques for sound modulation with a base condition providing no attentional modulation of sound. The techniques were compared in terms of source recognition and preference in a set of user studies. Overall, we observed that users liked the ability to control the sounds with their eyes. They felt that a rapid change in attenuation with attention but not the elimination of competing sounds (partial rather than absolute selection) was most natural. In conclusion, audio GCDs offer potential for simulating rich, natural social, and other interactions in VEs. They should be considered for improving both performance and fidelity in applications related to social behaviour scenarios or when the user needs to work with multiple audio sources of information.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Long:2017:EGI, author = "Yanjin Long and Vincent Aleven", title = "Educational Game and Intelligent Tutoring System: a Classroom Study and Comparative Design Analysis", journal = j-TOCHI, volume = "24", number = "3", pages = "20:1--20:??", month = jul, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3057889", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Educational games and intelligent tutoring systems (ITS) both support learning by doing, although often in different ways. The current classroom experiment compared a popular commercial game for equation solving, DragonBox and a research-based ITS, Lynnette with respect to desirable educational outcomes. The 190 participating 7th and 8th grade students were randomly assigned to work with either system for 5 class periods. We measured out-of-system transfer of learning with a paper and pencil pre- and post-test of students' equation-solving skill. We measured enjoyment and accuracy of self-assessment with a questionnaire. The students who used DragonBox solved many more problems and enjoyed the experience more, but the students who used Lynnette performed significantly better on the post-test. Our analysis of the design features of both systems suggests possible explanations and spurs ideas for how the strengths of the two systems might be combined. The study shows that intuitions about what works, educationally, can be fallible. Therefore, there is no substitute for rigorous empirical evaluation of educational technologies.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Thebault-Spieker:2017:TGU, author = "Jacob Thebault-Spieker and Loren Terveen and Brent Hecht", title = "Toward a Geographic Understanding of the Sharing Economy: Systemic Biases in {UberX} and {TaskRabbit}", journal = j-TOCHI, volume = "24", number = "3", pages = "21:1--21:??", month = jul, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3058499", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Despite the geographically situated nature of most sharing economy tasks, little attention has been paid to the role that geography plays in the sharing economy. In this article, we help to address this gap in the literature by examining how four key principles from human geography-distance decay, structured variation in population density, mental maps, and ``the Big Sort'' (spatial homophily)-manifest in sharing economy platforms. We find that these principles interact with platform design decisions to create systemic biases in which the sharing economy is significantly more effective in dense, high socioeconomic status (SES) areas than in low-SES areas and the suburbs. We further show that these results are robust across two sharing economy platforms: UberX and TaskRabbit. In addition to highlighting systemic sharing economy biases, this article more fundamentally demonstrates the importance of considering well-known geographic principles when designing and studying sharing economy platforms.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Velloso:2017:MCS, author = "Eduardo Velloso and Marcus Carter and Joshua Newn and Augusto Esteves and Christopher Clarke and Hans Gellersen", title = "Motion Correlation: Selecting Objects by Matching Their Movement", journal = j-TOCHI, volume = "24", number = "3", pages = "22:1--22:??", month = jul, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3064937", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider motion correlation as an alternative for selection. The principle is to represent available objects by motion in the interface, have users identify a target by mimicking its specific motion, and use the correlation between the system's output with the user's input to determine the selection. The resulting interaction has compelling properties, as users are guided by motion feedback, and only need to copy a presented motion. Motion correlation has been explored in earlier work but only recently begun to feature in holistic interface designs. We provide a first comprehensive review of the principle, and present an analysis of five previously published works, in which motion correlation underpinned the design of novel gaze and gesture interfaces for diverse application contexts. We derive guidelines for motion correlation algorithms, motion feedback, choice of modalities, overall design of motion correlation interfaces, and identify opportunities and challenges identified for future research and design.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jamil:2017:CAD, author = "Izdihar Jamil and Calkin Suero Montero and Mark Perry and Kenton O'Hara and Abhijit Karnik and Kaisa Pihlainen and Mark T. Marshall and Swathi Jha and Sanjay Gupta and Sriram Subramanian", title = "Collaborating around Digital Tabletops: Children's Physical Strategies from {India}, the {UK} and {Finland}", journal = j-TOCHI, volume = "24", number = "3", pages = "23:1--23:??", month = jul, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3058551", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We present a study of children collaborating around interactive tabletops in three different countries: India, the United Kingdom and Finland. Our data highlights the key distinctive physical strategies used by children when performing collaborative tasks during this study. Children in India employ dynamic positioning with frequent physical contact and simultaneous object movement. Children in the UK tend to prefer static positioning with minimal physical contact and simultaneous object movement. Children in Finland use a mixture of dynamic and static positioning with minimal physical contact and object movement. Our findings indicate the importance of understanding collaboration strategies and behaviours when designing and deploying interactive tabletops in heterogeneous educational environments. We conclude with a discussion on how designers of tabletops for schools can provide opportunities for children in different countries to define and shape their own collaboration strategies for small group learning that take into account their different classroom practices.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mueller:2017:DBI, author = "Florian `Floyd' Mueller and Martin R. Gibbs and Frank Vetere and Darren Edge", title = "Designing for Bodily Interplay in Social Exertion Games", journal = j-TOCHI, volume = "24", number = "3", pages = "24:1--24:??", month = jul, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3064938", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "While exertion games facilitate, and benefit from, social play, most exertion games merely support players acting independently. To help designers explore the richness of social play in exertion games, we present the design dimension ``bodily interplay'' that gives critical focus to how players' bodies interact with one another. We offer two broad categories of bodily interplay --- parallel and interdependent play --- to explain how exertion games can facilitate independent and offensive/defensive-type experiences. These categories can be applied to both the physical and virtual space, and by looking at all permutations of these categories, we articulate four ways of coupling the spaces: comparative, actuated, derived, and projected coupling. This article illustrates the inspirational power of the dimensions by applying them to the analysis of four exertion games. Altogether, we articulate a vocabulary that can guide designers in the creation of social exertion games, helping players profit from the many benefits of exertion.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2017:ESTd, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:4", journal = j-TOCHI, volume = "24", number = "4", pages = "25:1--25:??", month = sep, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3131964", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Benford:2017:CID, author = "Steve Benford and Boriana Koleva and Anthony Quinn and Emily-Clare Thorn and Kevin Glover and William Preston and Adrian Hazzard and Stefan Rennick-Egglestone and Chris Greenhalgh and Richard Mortier", title = "Crafting Interactive Decoration", journal = j-TOCHI, volume = "24", number = "4", pages = "26:1--26:??", month = sep, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3058552", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realized using an existing augmented reality technique that embeds computer readable codes into the topological structures of hand-drawn patterns. We describe a research through design process that engaged artisans to craft a portfolio of interactive artefacts, including ceramic bowls, embroidered gift cards, fabric souvenirs, and an acoustic guitar. We annotate this portfolio with reflections on the crafting process, revealing how artisans addressed pattern, materials, form and function, and digital mappings throughout their craft process. Further reflection on our portfolio reveals how they bridged between human and system perceptions of visual patterns and engaged in a deep embedding of digital interactions into physical materials. Our findings demonstrate the potential for interactive decoration, distilling the craft knowledge involved in creating aesthetic and functional decoration, highlight the need for transparent computer vision technologies, and raise wider issues for HCI's growing engagement with craft.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Muller:2017:CTM, author = "J{\"o}rg M{\"u}ller and Antti Oulasvirta and Roderick Murray-Smith", title = "Control Theoretic Models of Pointing", journal = j-TOCHI, volume = "24", number = "4", pages = "27:1--27:??", month = sep, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3121431", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article presents an empirical comparison of four models from manual control theory on their ability to model targeting behaviour by human users using a mouse: McRuer's Crossover, Costello's Surge, second-order lag (2OL), and the Bang-bang model. Such dynamic models are generative, estimating not only movement time, but also pointer position, velocity, and acceleration on a moment-to-moment basis. We describe an experimental framework for acquiring pointing actions and automatically fitting the parameters of mathematical models to the empirical data. We present the use of time-series, phase space, and Hooke plot visualisations of the experimental data, to gain insight into human pointing dynamics. We find that the identified control models can generate a range of dynamic behaviours that captures aspects of human pointing behaviour to varying degrees. Conditions with a low index of difficulty (ID) showed poorer fit because their unconstrained nature leads naturally to more behavioural variability. We report on characteristics of human surge behaviour (the initial, ballistic sub-movement) in pointing, as well as differences in a number of controller performance measures, including overshoot, settling time, peak time, and rise time. We describe trade-offs among the models. We conclude that control theory offers a promising complement to Fitts' law based approaches in HCI, with models providing representations and predictions of human pointing dynamics, which can improve our understanding of pointing and inform design.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Soute:2017:DER, author = "Iris Soute and Tudor Vacaretu and Jan {De Wit} and Panos Markopoulos", title = "Design and Evaluation of {RaPIDO}, A Platform for Rapid Prototyping of Interactive Outdoor Games", journal = j-TOCHI, volume = "24", number = "4", pages = "28:1--28:??", month = sep, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3105704", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Outdoor, multi-player games involving social interaction and physical activity are an emerging class of applications particularly interesting for children, for whom the attraction and the health and developmental benefits are clear cut. Implementing and prototyping such games present non-trivial technical challenges to interaction and game designers; this hampers iterative prototyping and testing cycles that are core to user-centred design and game development processes. This insight has motivated the development of RaPIDO (Rapid prototyping of Physical Interaction Design for Outdoor games), a prototyping platform for physical computing, targeting interaction designers with limited electronics or software skills. RaPIDO has been evaluated in a user test, evaluating RaPIDOs software library, and in a case study involving two designers who used it to develop outdoor games for children. We illustrate how RaPIDO enabled broader exploration of the design space and faster iterations than would otherwise be possible, allowing designers to focus on the core game concepts rather than complex and low-level engineering issues.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lafreniere:2017:IPT, author = "Benjamin Lafreniere and Carl Gutwin and Andy Cockburn", title = "Investigating the Post-Training Persistence of Expert Interaction Techniques", journal = j-TOCHI, volume = "24", number = "4", pages = "29:1--29:??", month = sep, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3119928", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Expert interaction techniques enable users to greatly improve their performance; however, to realize these advantages, the user must first acquire the skill necessary to use a technique, then choose to use it over competing novice techniques. This article investigates several factors that may influence whether use of an expert technique persists when the context of use changes. Two studies examine the effect of changing performance requirements, and find that a high performance requirement imposed in a training context can effectively push users to adopt an expert technique, and that use of the technique is maintained when the requirement is subsequently reduced or removed. In a final study, performance requirement, high-level task, and environment of use are changed-participants played a training game to learn the menu for a drawing application, which they then used to complete a series of drawings over the following week. Participants exhibited a somewhat surprising ``all-or-nothing'' effect, using the expert technique nearly exclusively or not at all, and maintaining this behavior over a range of qualitatively different tasks. This suggests that switching to an expert technique involves a global change by the user, rather than an incremental change as suggested by previous work.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gadiraju:2017:UWS, author = "Ujwal Gadiraju and Besnik Fetahu and Ricardo Kawase and Patrick Siehndel and Stefan Dietze", title = "Using Worker Self-Assessments for Competence-Based Pre-Selection in Crowdsourcing Microtasks", journal = j-TOCHI, volume = "24", number = "4", pages = "30:1--30:??", month = sep, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3119930", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Sep 15 18:31:31 MDT 2017", bibsource = "http://www.acm.org/pubs/contents/journals/tochi/; https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Paid crowdsourcing platforms have evolved into remarkable marketplaces where requesters can tap into human intelligence to serve a multitude of purposes, and the workforce can benefit through monetary returns for investing their efforts. In this work, we focus on individual crowd worker competencies. By drawing from self-assessment theories in psychology, we show that crowd workers often lack awareness about their true level of competence. Due to this, although workers intend to maintain a high reputation, they tend to participate in tasks that are beyond their competence. We reveal the diversity of individual worker competencies, and make a case for competence-based pre-selection in crowdsourcing marketplaces. We show the implications of flawed self-assessments on real-world microtasks, and propose a novel worker pre-selection method that considers accuracy of worker self-assessments. We evaluated our method in a sentiment analysis task and observed an improvement in the accuracy by over 15\%, when compared to traditional performance-based worker pre-selection. Similarly, our proposed method resulted in an improvement in accuracy of nearly 6\% in an image validation task. Our results show that requesters in crowdsourcing platforms can benefit by considering worker self-assessments in addition to their performance for pre-selection.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2017:EST, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:5", journal = j-TOCHI, volume = "24", number = "5", pages = "31:1--31:??", month = nov, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3145471", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Nov 18 10:15:28 MST 2017", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Orji:2017:IEG, author = "Rita Orji and Regan L. Mandryk and Julita Vassileva", title = "Improving the Efficacy of Games for Change Using Personalization Models", journal = j-TOCHI, volume = "24", number = "5", pages = "32:1--32:??", month = nov, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3119929", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Nov 18 10:15:28 MST 2017", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "There has been a continuous increase in the design and application of computer games for purposes other than entertainment in recent years. Serious games-games that motivate behavior and retain attention in serious contexts-can change the attitudes, behaviors, and habits of players. These games for change have been shown to motivate behavior change, persuade people, and promote learning using various persuasive strategies. However, persuasive strategies that motivate one player may demotivate another. In this article, we show the importance of tailoring games for change in the context of a game designed to improve healthy eating habits. We tailored a custom-designed game by adapting only the persuasive strategies employed; the game mechanics themselves did not vary. Tailoring the game design to players' personality type improved the effectiveness of the games in promoting positive attitudes, intention to change behavior, and self-efficacy. Furthermore, we show that the benefits of tailoring the game intervention are not explained by the improved player experience, but directly by the choice of persuasive strategy employed. Designers and researchers of games for change can use our results to improve the efficacy of their game-based interventions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hornbaek:2017:TAU, author = "Kasper Hornb{\ae}k and Morten Hertzum", title = "Technology Acceptance and User Experience: a Review of the Experiential Component in {HCI}", journal = j-TOCHI, volume = "24", number = "5", pages = "33:1--33:??", month = nov, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3127358", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Nov 18 10:15:28 MST 2017", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Understanding the mechanisms that shape the adoption and use of information technology is central to human--computer interaction. Two accounts are particularly vocal about these mechanisms, namely the technology acceptance model (TAM) and work on user experience (UX) models. In this study, we review 37 papers in the overlap between TAM and UX models to explore the experiential component of human--computer interactions. The models provide rich insights about what constructs influence the experiential component of human--computer interactions and about how these constructs are related. For example, the effect of perceived enjoyment on attitude is stronger than those of perceived usefulness and perceived ease of use. It is less clear why the relations exist and under which conditions the models apply. We discuss four of the main theories used in reasoning about the experiential component and, for example, point to the near absence of psychological needs and negative emotions in the models. In addition, most of the reviewed studies are not tied to specific use episodes, thereby bypassing tasks as an explanatory variable and undermining the accurate measurement of experiences, which are susceptible to moment-to-moment changes. We end by summarizing the implications of our review for future research.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Oulasvirta:2017:CSF, author = "Antti Oulasvirta and Anna Feit and Perttu L{\"a}hteenlahti and Andreas Karrenbauer", title = "Computational Support for Functionality Selection in Interaction Design", journal = j-TOCHI, volume = "24", number = "5", pages = "34:1--34:??", month = nov, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3131608", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Nov 18 10:15:28 MST 2017", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Designing interactive technology entails several objectives, one of which is identifying and selecting appropriate functionality. Given candidate functionalities such as ``print,'' ``bookmark,'' and ``share,'' a designer has to choose which functionalities to include and which to leave out. Such choices critically affect the acceptability, productivity, usability, and experience of the design. However, designers may overlook reasonable designs because there is an exponential number of functionality sets and multiple factors to consider. This article is the first to formally define this problem and propose an algorithmic method to support designers to explore alternative functionality sets in early stage design. Based on interviews of professional designers, we mathematically define the task of identifying functionality sets that strike the best balance among four objectives: usefulness, satisfaction, ease of use, and profitability. We develop an integer linear programming solution that can efficiently solve very large instances (set size over 1,300) on a regular computer. Further, we build on techniques of robust optimization to search for diverse and surprising functionality designs. Empirical results from a controlled study and field deployment are encouraging. Most designers rated computationally created sets to be of the comparable or superior quality than their own. Designers reported gaining better understanding of available functionalities and the design space.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mehta:2017:MAI, author = "Hrim Mehta and Adam Bradley and Mark Hancock and Christopher Collins", title = "Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading", journal = j-TOCHI, volume = "24", number = "5", pages = "35:1--35:??", month = nov, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3131609", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Nov 18 10:15:28 MST 2017", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In the domain of literary criticism, many critics practice close reading, annotating by hand while performing a detailed analysis of a single text. Often this process employs the use of external resources to aid analysis. In this article, we present a study and subsequent tool design focused on leveraging a critic's annotations as implicit interactions for initiating context-specific computational support that automatically searches external resources. We observed 14 poetry critics performing a close reading, revealing a set of cognitive practices supported through free-form annotation that have not previously been discussed in this context. We used guidelines derived from our study to design a tool, Metatation, which uses a pen-and-paper system with a peripheral display to utilize reader annotations as underspecified interactions to augment close reading. By turning paper-based annotations into implicit queries, Metatation provides relevant supplemental information in a just-in-time manner and acts as a bridge between close and distant reading.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kim:2017:BIC, author = "Nam Wook Kim and Zoya Bylinskii and Michelle A. Borkin and Krzysztof Z. Gajos and Aude Oliva and Fredo Durand and Hanspeter Pfister", title = "{BubbleView}: an Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention", journal = j-TOCHI, volume = "24", number = "5", pages = "36:1--36:??", month = nov, year = "2017", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3131275", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Nov 18 10:15:28 MST 2017", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, we present BubbleView, an alternative methodology for eye tracking using discrete mouse clicks to measure which information people consciously choose to examine. BubbleView is a mouse-contingent, moving-window interface in which participants are presented with a series of blurred images and click to reveal ``bubbles'' --- small, circular areas of the image at original resolution, similar to having a confined area of focus like the eye fovea. Across 10 experiments with 28 different parameter combinations, we evaluated BubbleView on a variety of image types: information visualizations, natural images, static webpages, and graphic designs, and compared the clicks to eye fixations collected with eye-trackers in controlled lab settings. We found that BubbleView clicks can both (i) successfully approximate eye fixations on different images, and (ii) be used to rank image and design elements by importance. BubbleView is designed to collect clicks on static images, and works best for defined tasks such as describing the content of an information visualization or measuring image importance. BubbleView data is cleaner and more consistent than related methodologies that use continuous mouse movements. Our analyses validate the use of mouse-contingent, moving-window methodologies as approximating eye fixations for different image and task types.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "36", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2018:ESTa, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 24:6", journal = j-TOCHI, volume = "24", number = "6", pages = "37:1--37:??", month = jan, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3173378", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "37", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Antle:2018:ODS, author = "Alissa N. Antle and Leslie Chesick and Elgin-Skye Mclaren", title = "Opening up the Design Space of Neurofeedback Brain--Computer Interfaces for Children", journal = j-TOCHI, volume = "24", number = "6", pages = "38:1--38:??", month = jan, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3131607", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Brain--computer interface applications (BCIs) utilizing neurofeedback (NF) can make invisible brain states visible in real time. Learning to recognize, modify, and regulate brain states is critical to all children's development and can improve learning, and emotional and mental health outcomes. How can we design usable and effective NF BCIs that help children learn and practice brain state self-regulation? Our contribution is a list of challenges for this emerging design space and a conceptual framework that addresses those challenges. The framework is composed of five interrelated strong concepts that we adapted from other design spaces. We derived the concepts reflectively, theoretically, and empirically through a design research process in which we created and evaluated a NF BCI, called Mind-Full, designed to help children living in Nepal who had suffered from complex trauma learn to self-regulate anxiety and attention. We add rigor to our derivation methodology by horizontally and vertically grounding our concepts, that is, relating them to similar concepts in the literature and instantiations in other artifacts. We illustrate the generative power of the concepts and the inter-relationships between them through the description of two new NF BCIs we created using the framework for urban and indigenous children with anxiety and attentional challenges. We then show the versatility of our framework by describing how it inspired and informed the conceptual design of three NF BCIs for different types of self-regulation: selective attention and working memory, pain management, and depression. Last, we discuss the contestability, defensibility, and substantiveness of our conceptual framework in order to ensure rigor in our research design process. Our contribution is a rigorously derived design framework that opens up this new and emerging design space of NF BCI's for children for other researchers and designers.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "38", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kharrufa:2018:UMU, author = "Ahmed Kharrufa and Thomas Ploetz and Patrick Olivier", title = "A Unified Model for User Identification on Multi-Touch Surfaces: a Survey and Meta-Analysis", journal = j-TOCHI, volume = "24", number = "6", pages = "39:1--39:??", month = jan, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3144569", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "User identification on interactive surfaces is a desirable feature that is not inherently supported by existing technologies. We have conducted an extensive survey of existing identification techniques, which led us to formulate a unified model for user identification. We start by introducing this model that (1) classifies existing user identification approaches in five categories according to the identification technology, (2) identifies eight characteristic identification system parameters, and (3) proposes a way for visualizing the system's characteristics as points on a radar chart to allow for quick comparison and contrast between systems. This model is then used to present our survey of existing user identification approaches and visualize their characteristics, highlighting their strengths and limitations. The model also makes it possible to visually represent requirements of systems that require user identification, identify existing approaches that can meet an application's requirements, and help report on and evaluate new approaches to user identification systematically.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "39", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Barral:2018:NNL, author = "Oswald Barral and Ilkka Kosunen and Giulio Jacucci", title = "No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment", journal = j-TOCHI, volume = "24", number = "6", pages = "40:1--40:??", month = jan, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3157730", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We explore electroencephalography (EEG), electrodermal activity (EDA), and electrocardiography (ECG) as valid sources to infer humor appraisal in a realistic environment. We report on an experiment in which 25 participants browsed a popular user-generated humorous content website while their physiological responses were recorded. We build predictive models to infer the participants' appraisal of the humorousness of the content and demonstrate that the fusion of several physiological signals can lead to classification performances up to 0.73 in terms of the area under the ROC curve (AUC). We identify that the most discriminative changes in physiological signals happen at the later stages of the information consumption process, reflected in changes on the upper EEG frequency bands, higher levels of EDA, and heart-rate acceleration. Additionally, we present a comprehensive analysis by benchmarking the predictive power of each of the physiological signals separately, and by comparing them to state-of-the-art facial recognition algorithms based on facial video recordings. The classification performance ranges from 0.88 (in terms of AUC) when combining physiological signals and video recordings, to 0.55 when using ECG signals alone.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "40", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Perry:2018:MPU, author = "Mark Perry and Jennifer Ferreira", title = "Moneywork: Practices of Use and Social Interaction around Digital and Analog Money", journal = j-TOCHI, volume = "24", number = "6", pages = "41:1--41:??", month = jan, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3162082", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The emergence of various forms of digital money and innovative digital financial services allows stores of value to be created, held, moved, measured, and exchanged in novel ways. Yet the success of these new forms of transactional media is largely dependent on the ways that they are understood as useful and credible as viable forms of exchange, and on how they support the ways that their users interact around them. This article therefore examines interactional work around the use of money in making financial transactions: we call this moneywork. We report on an empirical study of the patterns of behavior of users of a mixed media (digital and analog) currency that supports mobile device payments-the Bristol Pound-exploring the impacts of its users' understanding of the systems that underlie these transactions, the technical constraints on their potential for action, their practices of use, and the social interactions that these activities lie within. We draw design implications to support these payment practices.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "41", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Brown:2018:TTL, author = "Barry Brown and Kenton O'Hara and Moira McGregor and Donald Mcmillan", title = "Text in Talk: Lightweight Messages in Co-Present Interaction", journal = j-TOCHI, volume = "24", number = "6", pages = "42:1--42:??", month = jan, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3152419", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "While lightweight text messaging applications have been researched extensively, new messaging applications such as iMessage, WhatsApp, and Snapchat offer some new functionality and potential uses. Moreover, the role messaging plays in interaction and talk with those who are co-present has been neglected. In this article, we draw upon a corpus of naturalistic recordings of text message reading and composition to document the face-to-face life of text messages. Messages, both sent and received, share similarities with reported speech in conversation; they can become topical resource for local conversation-supporting verbatim reading aloud or adaptive summaries. Yet with text messages, their verifiability creates a distinctive resource. Similarly, in message composition, what to write may be discussed with collocated others. We conclude with discussion of designs for messaging in both face-to-face, and remote, communication.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "42", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bannon:2018:IRP, author = "Liam Bannon and Jeffrey Bardzell and Susanne B{\o}dker", title = "Introduction: Reimagining Participatory Design-Emerging Voices", journal = j-TOCHI, volume = "25", number = "1", pages = "1:1--1:??", month = feb, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3177794", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gooch:2018:AQV, author = "Daniel Gooch and Matthew Barker and Lorraine Hudson and Ryan Kelly and Gerd Kortuem and Janet {Van Der Linden} and Marian Petre and Rebecca Brown and Anna Klis-Davies and Hannah Forbes and Jessica Mackinnon and Robbie Macpherson and Clare Walton", title = "Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale", journal = j-TOCHI, volume = "25", number = "1", pages = "2:1--2:??", month = feb, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3139398", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Many Smart City projects are beginning to consider the role of citizens. However, current methods for engaging urban populations in participatory design (PD) activities are somewhat limited. In this article, we describe an approach taken to empower socially disadvantaged citizens, using a variety of both social and technological tools, in a Smart City project. Through analysing the nature of citizens' concerns and proposed solutions, we explore the benefits of our approach, arguing that engaging citizens can uncover hyper-local concerns that provide a foundation for finding solutions to address citizen concerns. By reflecting on our approach, we identify four key challenges to utilising PD at an urban scale; balancing scale with the personal, who has control of the process, who is participating and integrating citizen-led work with local authorities. By addressing these challenges, we will be able to truly engage citizens as collaborators in co-designing their city.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Duarte:2018:PDP, author = "Ana Maria Bustamante Duarte and Nina Brendel and Auriol Degbelo and Christian Kray", title = "Participatory Design and Participatory Research: an {HCI} Case Study with Young Forced Migrants", journal = j-TOCHI, volume = "25", number = "1", pages = "3:1--3:??", month = feb, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3145472", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Participatory design (PD) in HCI has been successfully applied to vulnerable groups, but further research is still needed on forced migrants. We report on a month-long case study with a group of about 25 young forced migrants (YFMs), where we applied and adapted strategies from PD and participatory research (PR). We gained insights into the benefits and drawbacks of combining PD and PR concepts in this particular scenario. The PD+PR approach supported intercultural collaborations between YFMs and young members of the host community. It also enabled communication across language barriers by using visual and ``didactic reduction'' resources. On a theoretical level, the experiences we gained allowed us to reflect on the role of ``safe spaces'' for participation and the need for further discussing it in PD. Our results can benefit researchers who take part in technology-related participatory processes with YFMs.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bodker:2018:PDM, author = "Susanne B{\o}dker and Morten Kyng", title = "Participatory Design that Matters-Facing the Big Issues", journal = j-TOCHI, volume = "25", number = "1", pages = "4:1--4:??", month = feb, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3152421", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "At a time where computer technology is putting human lives and work under pressure, we discuss how to provide alternatives. We look back at Participatory Design (PD) which was originally about possibilities and alternatives as much as it was about specific solutions. The paper aims to revitalize and revise PD to help people influence big issues. The agenda for this is set through proposing a set of key elements for realizing new, important possibilities. We discuss the possible changes of partnership with users, call for a new role of researchers as activists, debate how to work with demanding visions for lasting impact, and democratic control. We focus on high technological ambitions, on deployment of working prototypes, on alliances, and on scaling up, all seen as important for a PD that matters. We conclude the paper with an invitation to participate in the continued discussion, codesign, and realization of a PD that matters.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pilemalm:2018:PDE, author = "Sofie Pilemalm", title = "Participatory Design in Emerging Civic Engagement Initiatives in the New Public Sector: Applying {PD} Concepts in Resource-Scarce Organizations", journal = j-TOCHI, volume = "25", number = "1", pages = "5:1--5:??", month = feb, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3152420", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this study, we address the role of Participatory Design (PD) in emerging public sector governance forms and, more specifically, civic engagement and we-government initiatives. We achieve this by first providing a research overview of the development of PD approaches since they originated in the 1970s, identifying different PD generations and associated concepts, contexts, and challenges, and then relating them to current public sector trends. Next, we link the overview to a practical example by presenting a case of applying PD to a civic engagement project that takes place in the Swedish emergency response system. Our example findings sustain previously identified needs to return to broad change processes and balance this with ICT re-configuration and structuration of the collaborative processes, the related stakeholders, and their needs, this time in a context where work tasks and responsibilities are not yet defined, known or experienced among stakeholders. We then suggest methodological ways to handle this by (1) applying an interdisciplinary PD approach, (2) replacing the traditional design group with a combination of various qualitative methods and PD techniques, e.g., focus groups, modified scenario-based future workshops, exercises, and after-action-reviews, and (3) support PD activities with context-specific frameworks. We argue that applying PD concepts to the governance forms that are emerging in resource-constrained public sector organizations poses a number of challenges, many of them relating directly to the unknown character of the work setting and the practical difficulties of involving civil citizens as end-users. However, if they are addressed and handled adequately, making civic engagement initiatives work processes and ICT support to work smoothly, this can contribute to a re-politicization of PD in terms of space, action, and the empowerment of citizens both by enhancing their skills and by having them represented in design activities.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bardzell:2018:UPF, author = "Shaowen Bardzell", title = "Utopias of Participation: Feminism, Design, and the Futures", journal = j-TOCHI, volume = "25", number = "1", pages = "6:1--6:??", month = feb, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3127359", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This essay addresses the question of how participatory design (PD) researchers and practitioners can pursue commitments to social justice and democracy while retaining commitments to reflective practice, the voices of the marginal, and design experiments ``in the small.'' I argue that contemporary feminist utopianism has, on its own terms, confronted similar issues, and I observe that it and PD pursue similar agendas, but with complementary strengths. I thus propose a cooperative engagement between feminist utopianism and PD at the levels of theory, methodology, and on-the-ground practice. I offer an analysis of a case-an urban renewal project in Taipei, Taiwan-as a means of exploring what such a cooperative engagement might entail. I argue that feminist utopianism and PD have complementary strengths that could be united to develop and to propose alternative futures that reflect democratic values and procedures, emerging technologies and infrastructures as design materials, a commitment to marginalized voices (and the bodies that speak them), and an ambitious, even literary, imagination.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2018:ESTb, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 25:2", journal = j-TOCHI, volume = "25", number = "2", pages = "7:1--7:??", month = apr, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3196696", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Heintz:2018:DEG, author = "Stephanie Heintz and Effie L.-C. Law", title = "Digital Educational Games: Methodologies for Evaluating the Impact of Game Type", journal = j-TOCHI, volume = "25", number = "2", pages = "8:1--8:??", month = apr, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3177881", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Our main research question is how the choice of game type influences the success of digital educational games (DEGs), where success is defined as significant domain-specific knowledge gain (learning outcome) with positive player experience. We propose a methodological framework to address this question. The comparison of different game types is based on the previously developed Game Elements-Attributes Model (GEAM) and the Game Genre Map, which summarise game features and their relations. In addition, we present a research model considering the impact of player characteristics on learning outcome and player experience as well as their interrelation. Two empirical studies were conducted with 280 students. The application domain was computer programming. Study 1 compared three DEGs of the Mini-Game genre, differing in a single GEAM attribute-time pressure vs. puzzle solving and abstract vs. realistic settings. Study 2 compared DEGs of different genres, which vary in the implementation of several GEAM attributes. None of the player characteristics were found to be statistically significant factors. For both studies, significant differences were found in learning outcomes, for Study 2 also in some of the player experience dimensions. GEAM was demonstrated as a promising framework for games user research.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Maior:2018:WAU, author = "Horia A. Maior and Max L. Wilson and Sarah Sharples", title = "Workload Alerts-Using Physiological Measures of Mental Workload to Provide Feedback During Tasks", journal = j-TOCHI, volume = "25", number = "2", pages = "9:1--9:??", month = apr, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3173380", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Feedback is valuable for allowing us to improve on tasks. While retrospective feedback can help us improve for next time, feedback `in action' can allow us to improve the outcome of on-going tasks. In this article, we use data from functional Near InfraRed Spectroscopy to provide participants with feedback about their mental workload levels during high-workload tasks. We evaluate the impact of this feedback on task performance and perceived task performance, in comparison to industry standard mid-task self-assessments, and explore participants' perceptions of this feedback. In line with previous work, we confirm that deploying self-reporting methods affect both perceived and actual performance. Conversely, we conclude that our objective concurrent feedback correlated more closely with task demand, supported reflection in action, and did not negatively affect performance. Future work, however, should focus on the design of this feedback and the potential behaviour changes that will result.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Salehi:2018:IIW, author = "Niloufar Salehi and Michael S. Bernstein", title = "{Ink}: Increasing Worker Agency to Reduce Friction in Hiring Crowd Workers", journal = j-TOCHI, volume = "25", number = "2", pages = "10:1--10:??", month = apr, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3177882", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The web affords connections by which end-users can receive paid, expert help-such as programming, design, and writing-to reach their goals. While a number of online marketplaces have emerged to facilitate such connections, most end-users do not approach a market to hire an expert when faced with a challenge. To reduce friction in hiring from peer-to-peer expert crowd work markets, we propose Ink, a system that crowd workers can use to showcase their services by embedding tasks inside web tutorials-a common destination for users with information needs. Workers have agency to define and manage tasks, through which users can request their help to review or execute each step of the tutorial, for example, to give feedback on a paper outline, perform a statistical analysis, or host a practice programming interview. In a public deployment, over 25,000 pageviews led 168 tutorial readers to pay crowd workers for their services, most of whom had not previously hired from crowdsourcing marketplaces. A field experiment showed that users were more likely to hire crowd experts when the task was embedded inside the tutorial rather than when they were redirected to the same worker's Upwork profile to hire them. Qualitative analysis of interviews showed that Ink framed hiring expert crowd workers within users' well-established information seeking habits and gave workers more control over their work.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Procter:2018:HWC, author = "Rob Procter and Joe Wherton and Trisha Greenhalgh", title = "Hidden Work and the Challenges of Scalability and Sustainability in Ambulatory Assisted Living", journal = j-TOCHI, volume = "25", number = "2", pages = "11:1--11:??", month = apr, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3185591", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Assisted living technologies may help people live independently while also-potentially-reducing health and care costs. But they are notoriously difficult to implement at scale and many devices are abandoned following initial adoption. We report findings from a study of global positioning system (GPS) tracking devices intended to support the independent living of people with cognitive impairment. Our aims were threefold: to understand (through ethnography) such individuals' lived experience of GPS tracking; to facilitate (through action research) the customization and adaptation of technologies and care services to provide effective, ongoing support; and to explore the possibilities for a co-production methodology that would enable people with cognitive impairment and their families to work with professionals and technical designers to shape these devices and services to meet their particular needs in a sustainable way. We found that the articulation work needed for maintaining the GPS technology in ``working order'' was extensive and ongoing. This articulation work does not merely supplement formal procedures, a lot of it is needed to get round them, but it is also often invisible and thus its importance goes largely unrecognized. If GPS technologies are to be implemented at scale and sustainably, methods must be found to capitalize on the skills and tacit knowledge held within the care network (professional and lay) to resolve problems, improve device design, devise new service solutions, and foster organizational learning.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jhaver:2018:OHC, author = "Shagun Jhaver and Sucheta Ghoshal and Amy Bruckman and Eric Gilbert", title = "Online Harassment and Content Moderation: The Case of Blocklists", journal = j-TOCHI, volume = "25", number = "2", pages = "12:1--12:??", month = apr, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3185593", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Online harassment is a complex and growing problem. On Twitter, one mechanism people use to avoid harassment is the blocklist, a list of accounts that are preemptively blocked from interacting with a subscriber. In this article, we present a rich description of Twitter blocklists --- why they are needed, how they work, and their strengths and weaknesses in practice. Next, we use blocklists to interrogate online harassment --- the forms it takes, as well as tactics used by harassers. Specifically, we interviewed both people who use blocklists to protect themselves, and people who are blocked by blocklists. We find that users are not adequately protected from harassment, and at the same time, many people feel that they are blocked unnecessarily and unfairly. Moreover, we find that not all users agree on what constitutes harassment. Based on our findings, we propose design interventions for social network sites with the aim of protecting people from harassment, while preserving freedom of speech.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sha:2018:ISA, author = "Long Sha and Patrick Lucey and Yisong Yue and Xinyu Wei and Jennifer Hobbs and Charlie Rohlf and Sridha Sridharan", title = "Interactive Sports Analytics: an Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics", journal = j-TOCHI, volume = "25", number = "2", pages = "13:1--13:??", month = apr, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3185596", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:13 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Analytics in professional sports has experienced a dramatic growth in the last decade due to the wide deployment of player and ball tracking systems in team sports, such as basketball and soccer. With the massive amount of fine-grained data being generated, new data-points are being generated, which can shed light on player and team performance. However, due to the complexity of plays in continuous sports, these data-points often lack the specificity and context to enable meaningful retrieval and analytics. In this article, we present an intelligent human--computer interface that utilizes trajectories instead of words, which enables specific play retrieval in sports. Various techniques of alignment, templating, and hashing were utilized by our system and they are tailored to multi-agent scenario so that interactive speeds can be achieved. We conduct a user study to compare our method to the conventional keywords-based system and the results show that our method significantly improves the retrieval quality. We also show how our interface can be utilized for broadcast purposes, where a user can draw and interact with trajectories on a broadcast view using computer vision techniques. Additionally, we show that our method can also be used for interactive analytics of player performance, which enables the users to move players around and see how performance changes as a function of position and proximity to other players.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hinckley:2018:ESTc, author = "Ken Hinckley", title = "The {Editor}'s Spotlight: {TOCHI} Issue 25:3", journal = j-TOCHI, volume = "25", number = "3", pages = "14:1--14:??", month = jun, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3214352", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:14 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pinder:2018:DBC, author = "Charlie Pinder and Jo Vermeulen and Benjamin R. Cowan and Russell Beale", title = "Digital Behaviour Change Interventions to Break and Form Habits", journal = j-TOCHI, volume = "25", number = "3", pages = "15:1--15:??", month = jun, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3196830", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:14 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Digital behaviour change interventions, particularly those using pervasive computing technology, hold great promise in supporting users to change their behaviour. However, most interventions fail to take habitual behaviour into account, limiting their potential impact. This failure is partly driven by a plethora of overlapping behaviour change theories and related strategies that do not consider the role of habits. We critically review the main theories and models used in the research to analyse their application to designing effective habitual behaviour change interventions. We highlight the potential for Dual Process Theory, modern habit theory, and Goal Setting Theory, which together model how users form and break habits, to drive effective digital interventions. We synthesise these theories into an explanatory framework, the Habit Alteration Model, and use it to outline the state of the art. We identify the opportunities and challenges of habit-focused interventions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rapp:2018:PIS, author = "Amon Rapp and Lia Tirabeni", title = "Personal Informatics for Sport: Meaning, Body, and Social Relations in Amateur and Elite Athletes", journal = j-TOCHI, volume = "25", number = "3", pages = "16:1--16:??", month = jun, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3196829", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:14 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Technological advances in wearable computing are changing the sports domain. A variety of Personal Informatics (PI) tools are starting to provide support and improve athletes' performance in many sports. In this article, we interviewed 20 amateur and elite athletes of different disciplines, using an array of PI devices, to explore how sports, as well as athletes' experience, are affected by such instruments. We discovered that amateur athletes present different patterns of usage compared to elite ones. Moreover, we found that elite athletes make sense of their data by exploiting the knowledge they have about their own body and sports practice. We then proposed four considerations for design that we believe should be explored in the future, to reflect on how self-tracking is changing our perspective on sports, and, by and large, on our everyday life.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cho:2018:CPM, author = "Hichang Cho and Bart Knijnenburg and Alfred Kobsa and Yao Li", title = "Collective Privacy Management in Social Media: a Cross-Cultural Validation", journal = j-TOCHI, volume = "25", number = "3", pages = "17:1--17:??", month = jun, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3193120", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:14 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "If one wants to study privacy from an intercultural perspective, one must first validate whether there are any cultural variations in the concept of ``privacy'' itself. This study systematically examines cultural differences in collective privacy management strategies, and highlights methodological precautions that must be taken in quantitative intercultural privacy research. Using survey data of 498 Facebook users from the US, Singapore, and South Korea, we test the validity and cultural invariance of the measurement model and predictive model associated with collective privacy management. The results show that the measurement model is only partially culturally invariant, indicating that social media users in different countries interpret the same instruments in different ways. Also, cross-national comparisons of the structural model show that causal pathways from collective privacy management strategies to privacy-related outcomes vary significantly across countries. The findings suggest significant cultural variations in privacy management practices, both with regard to the conceptualization of its theoretical constructs, and with respect to causal pathways.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tsandilas:2018:FAC, author = "Theophanis Tsandilas", title = "Fallacies of Agreement: a Critical Review of Consensus Assessment Methods for Gesture Elicitation", journal = j-TOCHI, volume = "25", number = "3", pages = "18:1--18:??", month = jun, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3182168", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:14 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Discovering gestures that gain consensus is a key goal of gesture elicitation. To this end, HCI research has developed statistical methods to reason about agreement. We review these methods and identify three major problems. First, we show that raw agreement rates disregard agreement that occurs by chance and do not reliably capture how participants distinguish among referents. Second, we explain why current recommendations on how to interpret agreement scores rely on problematic assumptions. Third, we demonstrate that significance tests for comparing agreement rates, either within or between participants, yield large Type I error rates (> 40\% for $\alpha = 0.05$). As alternatives, we present agreement indices that are routinely used in inter-rater reliability studies. We discuss how to apply them to gesture elicitation studies. We also demonstrate how to use common resampling techniques to support statistical inference with interval estimates. We apply these methods to reanalyze and reinterpret the findings of four gesture elicitation studies.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kono:2018:DGD, author = "Michinari Kono and Takumi Takahashi and Hiromi Nakamura and Takashi Miyaki and Jun Rekimoto", title = "Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body", journal = j-TOCHI, volume = "25", number = "3", pages = "19:1--19:??", month = jun, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3184743", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jun 30 09:42:14 MDT 2018", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The human body has unique electrical characteristics. These characteristics have been investigated in various studies in human-computer interaction (HCI) and related research fields. Such studies include applications for using the body as a conductive lead for transmission or electric field sensing and activating human muscles or organs. However, electricity is not completely safe for the human body; therefore, to avoid harming users, careful consideration is essential when developing such devices. The knowledge required for such consideration is spread throughout a large number research fields, and it can be difficult for researchers in the HCI field to comprehend all of them. The purpose of this article is to support researchers in developing systems that apply electricity to the human body and to serve as a basis for further research. This article reviews previous research pertaining to HCI in which users come into contact with electricity. In addition, considerations of how and where this type of research can be expanded, along with guidelines grounded in other fields for designing systems safely and addressing ethical concerns, are presented. An understanding of the field and of the related safety issues will enhance the understanding of limitations and potential and can clarify the design space.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Baumer:2018:IIT, author = "Eric P. S. Baumer and Jaime Snyder and Geri K. Gay", title = "Interpretive Impacts of Text Visualization: Mitigating Political Framing Effects", journal = j-TOCHI, volume = "25", number = "4", pages = "20:1--20:??", month = sep, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3214353", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:20:59 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3214353", abstract = "Information visualizations are often evaluated as a tool in terms of their ability to support performance of a specific task. This article argues that value can be gained by instead evaluating visualizations from a communicative perspective. Specifically, it explores how text visualization can influence the impacts that framing has on the perception of political issues. Using data from a controlled laboratory study, the results presented here demonstrate that exposure to a text visualization can mitigate framing effects. Furthermore, it also shows a transfer effect, where participants who saw the visualization remained uninfluenced by framing in subsequent texts, even when the visualization was absent. These results carry implications for the methods used to evaluate information visualization systems, for understanding the cognitive and interpretive mechanisms by which framing effects occur, and for exploring the design space of interactive text visualization.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Knowles:2018:OAD, author = "Bran Knowles and Vicki L. Hanson", title = "Older Adults' Deployment of `Distrust'", journal = j-TOCHI, volume = "25", number = "4", pages = "21:1--21:??", month = sep, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3196490", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:20:59 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3196490", abstract = "Older adults frequently deploy the concept of distrust when discussing digital technologies, and it is tempting to assume that distrust is largely responsible for the reduced uptake by older adults witnessed in the latest surveys of technology use. To help understand the impact of distrust on adoption behavior, we conducted focus groups with older adults exploring how, in what circumstances, and to what effect older adults articulate distrust in digital technologies. Our findings indicate that distrust is not especially relevant to older adults' practical decision making around technology (non-)use. The older adults in our study used the language of distrust to open up discussions around digital technologies to larger issues related to values. This suggests that looking to distrust as a predictor of non-use (e.g., in Technology Acceptance Model studies) may be uniquely unhelpful in the case of older adults, as it narrows the discussion of technology acceptance and trust to interactional issues, when their use of distrust pertains to much wider concerns. Likewise, technology adoption should not be viewed as indicative of trust or an endorsement of technology acceptability. Older adults using-while-distrusting offers important insights into how to design truly acceptable digital technologies.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lakier:2018:ADG, author = "Matthew Lakier and Michelle Annett and Daniel Wigdor", title = "Automatics: Dynamically Generating Fabrication Tasks to Adapt to Varying Contexts", journal = j-TOCHI, volume = "25", number = "4", pages = "22:1--22:??", month = sep, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3185065", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:20:59 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3185065", abstract = "When fabricating, it is common to follow a prescribed set of steps in a tutorial or how-to. While popular, such explicit knowledge resources have many inconsistencies and omissions, use static illustrations, and cannot adapt to drop-in makers or a maker's mistakes. To overcome many of these issues, this work presents Automatics, a novel explicit knowledge resource system that dynamically generates fabrication activities for one or more makers based on their current environmental and fabrication context. Automatics assigns tasks to makers based on the past tools and components the maker was working with, enables makers to recover from mistakes through model regeneration, suggests alternative tools if a needed tool is unavailable or in use, and allows multiple makers to drop-in throughout a fabrication activity. Initial usage and feedback from novice makers showed that Automatics increases the number of tasks that can be completed compared to paper instructions, decreases frustration, and improves one's understanding of the global context of assigned tasks during fabrication activities.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Buschek:2018:PMM, author = "Daniel Buschek and Mariam Hassib and Florian Alt", title = "Personal Mobile Messaging in Context: Chat Augmentations for Expressiveness and Awareness", journal = j-TOCHI, volume = "25", number = "4", pages = "23:1--23:??", month = sep, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3201404", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:20:59 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3201404", abstract = "Mobile text messaging is one of the most important communication channels today, but it suffers from lack of expressiveness, context and emotional awareness, compared to face-to-face communication. We address this problem by augmenting text messaging with information about users and contexts. We present and reflect on lessons learned from three field studies, in which we deployed augmentation concepts as prototype chat apps in users' daily lives. We studied (1) subtly conveying context via dynamic font personalisation ( TapScript ), (2) integrating and sharing physiological data --- namely heart rate --- implicitly or explicitly ( HeartChat ) and (3) automatic annotation of various context cues: music, distance, weather and activities ( ContextChat ). Based on our studies, we discuss chat augmentation with respect to privacy concerns, understandability, connectedness and inferring context in addition to methodological lessons learned. Finally, we propose a design space for chat augmentation to guide future research, and conclude with practical design implications.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ducasse:2018:BNV, author = "Julie Ducasse and Marc Mac{\'e} and Bernard Oriola and Christophe Jouffrais", title = "{BotMap}: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface", journal = j-TOCHI, volume = "25", number = "4", pages = "24:1--24:??", month = sep, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3204460", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:20:59 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3204460", abstract = "The development of novel shape-changing or actuated tabletop tangible interfaces opens new perspectives for the design of physical and dynamic maps, especially for visually impaired (VI) users. Such maps would allow non-visual haptic exploration with advanced functions, such as panning and zooming. In this study, we designed an actuated tangible tabletop interface, called BotMap, allowing the exploration of geographic data through non-visual panning and zooming. In BotMap, small robots represent landmarks and move to their correct position whenever the map is refreshed. Users can interact with the robots to retrieve the names of the landmarks they represent. We designed two interfaces, named Keyboard and Sliders, which enable users to pan and zoom. Two evaluations were conducted with, respectively, ten blindfolded and eight VI participants. Results show that both interfaces were usable, with a slight advantage for the Keyboard interface in terms of navigation performance and map comprehension, and that, even when many panning and zooming operations were required, VI participants were able to understand the maps. Most participants managed to accurately reconstruct maps after exploration. Finally, we observed three VI people using the system and performing a classical task consisting in finding the more appropriate itinerary for a journey.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jensen:2018:ASE, author = "Rikke Hagensby Jensen and Jesper Kjeldskov and Mikael B. Skov", title = "Assisted Shifting of Electricity Use: a Long-Term Study of Managing Residential Heating", journal = j-TOCHI, volume = "25", number = "5", pages = "25:1--25:??", month = oct, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3210310", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3210310", abstract = "Shifting is an energy-conserving interaction strategy for moving energy consumption to times where it is sustainably favorable. This interaction strategy is attracting increasing interest within sustainable HCI studies. While most of these consider how interactive technology can change household behavior, only a few report on how shifting is experienced in everyday life when assisted by automation. In this study, we investigate an interactive technology that assists households to shift electricity consumption to times when electricity is cheap or more sustainable. Our study was conducted as a long-term field deployment for 6--18 months with eight households, each living with an interactive prototype that shifts running times for a heat pump within user-defined boundaries. Our findings show that managing heat pumps toward assisted shifting was well-received by all households because it was a convenient way to shift electricity consumption. Shifting electricity use facilitated price savings of 6.8-16.9\%. Nevertheless, our findings also reveal a conflict between the system design, and how householders actually interact with their heating system and experience assisted shifting. Based on the eight households' experiences, we present three overall themes of convenience, control, and complexity that each describes different aspects of long-term real-life use of automatic technology assisting households to shift electricity use. We discuss the broader implications of these findings and the role of design and future sustainability technology in everyday life.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bjorn:2018:IIT, author = "Pernille Bj{\o}rn and Nina Boulus-R{\o}dje", title = "Infrastructural Inaccessibility: Tech Entrepreneurs in Occupied {Palestine}", journal = j-TOCHI, volume = "25", number = "5", pages = "26:1--26:??", month = oct, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3219777", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, we examine the fundamental and taken-for-granted infrastructures that make tech entrepreneurship possible. We report from a longitudinal ethnographic study of tech entrepreneurs situated in occupied Palestine. By investigating this polar case of tech entrepreneurship, we identify critical infrastructures that are otherwise invisible and go unnoticed. We propose infrastructural accessibility as a method to identify available and absent infrastructures in concrete trans-local situations. Infrastructural accessibility leads us to identify multiple dimensions of critical infrastructures necessary for the success of tech startups. This includes infrastructures related to location, community, funding, digital platforms, politics, and history. Our study shows how these multiple dimensions of infrastructural accessibility shape the everyday practices of tech entrepreneurs. Furthermore, our study reveals how Palestinian tech entrepreneurship is characterized by infrastructural inaccessibility due to missing infrastructures related to mobility, legal frameworks, payment gateways, and mobile Internet. Infrastructural inaccessibility seriously limits tech entrepreneurs' potential to succeed in creating a long-term sustainable tech industry.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gori:2018:SAT, author = "Julien Gori and Olivier Rioul and Yves Guiard", title = "Speed-Accuracy Tradeoff: a Formal Information-Theoretic Transmission Scheme {(FITTS)}", journal = j-TOCHI, volume = "25", number = "5", pages = "27:1--27:??", month = oct, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3231595", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3231595", abstract = "The rationale for Fitts' law is that pointing tasks have the information-theoretic analogy of sending a signal over a noisy channel, thereby matching Shannon's capacity formula. Yet, the currently received analysis is incomplete and unsatisfactory: There is no explicit communication model for pointing; there is a confusion between central concepts of capacity (a mathematical limit), throughput (an average performance measure), and bandwidth (a physical quantity); and there is also a confusion between source and channel coding so that Shannon's Theorem 17 can be misinterpreted. We develop an information-theoretic model for pointing tasks where the index of difficulty (ID) is the expression of both a source entropy and a zero-error channel capacity. Then, we extend the model to include misses at rate \epsilon and prove that ID should be adjusted to (1- \epsilon )ID. Finally, we reflect on Shannon's channel coding theorem and argue that only minimum movement times, not performance averages, should be considered.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Andalibi:2018:SSR, author = "Nazanin Andalibi and Oliver L. Haimson and Munmun De Choudhury and Andrea Forte", title = "Social Support, Reciprocity, and Anonymity in Responses to Sexual Abuse Disclosures on Social Media", journal = j-TOCHI, volume = "25", number = "5", pages = "28:1--28:??", month = oct, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3234942", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3234942", abstract = "Seeking and providing support is challenging. When people disclose sensitive information, audience responses can substantially impact the discloser's wellbeing. We use mixed methods to understand responses to online sexual abuse-related disclosures on Reddit. We characterize disclosure responses, then investigate relationships between post content, comment content, and anonymity. We illustrate what types of support sought and provided in posts and comments co-occur. We find that posts seeking support receive more comments, and comments from ``throwaway'' (i.e., anonymous) accounts are more likely on posts also from throwaway accounts. Anonymous commenting enables commenters to share intimate content such as reciprocal disclosures and supportive messages, and commenter anonymity is not associated with aggressive or unsupportive comments. We argue that anonymity is an essential factor in designing social technologies that facilitate support seeking and provision in socially stigmatized contexts, and provide implications for social media site design. CAUTION: This article includes content about sexual abuse.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dillahunt:2018:GTB, author = "Tawanna R. Dillahunt and Tiffany C. Veinot", title = "Getting There: Barriers and Facilitators to Transportation Access in Underserved Communities", journal = j-TOCHI, volume = "25", number = "5", pages = "29:1--29:??", month = oct, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3233985", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Advances in Information and Communication Technologies (ICTs) offer new opportunities for addressing transportation needs; however, past research suggests that opportunities are not equally shared by millions of low-income Americans. We draw from four empirical studies and two case studies to contribute descriptions of the 11 everyday transportation models currently used by residents of low-income and underserved communities to enhance their access to health-enhancing resources. These models fell into personal, private, public, and interpersonal categories. We contribute insights regarding the following barriers and facilitators associated with these models: (1) affordability; (2) individual capabilities; (3) interpersonal trust, care and/or reciprocity; (4) trust in technology; (5) service availability/eligibility; (6) spatial and temporal matches; (7) match between transportation mode and physical needs; (8) service reliability and quality; and (9) infrastructure access. To address these barriers and build on these facilitators, we contribute six supportive policy and design principles. Operationalizing these principles, we propose four new ICT-enhanced models: (1) smart jitneys; (2) generalized, favor-based models; (3) expanded resource pooling; and (4) transportation clubs. The focus of these models on socio-technical integration with current capabilities and resources holds promise for enhancing access to jobs, food, and health care for residents of low-income communities.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dudley:2018:FPT, author = "John J. Dudley and Keith Vertanen and Per Ola Kristensson", title = "Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion", journal = j-TOCHI, volume = "25", number = "6", pages = "30:1--30:??", month = dec, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3232163", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We present the VISAR keyboard: An augmented reality (AR) head-mounted display (HMD) system that supports text entry via a virtualised input surface. Users select keys on the virtual keyboard by imitating the process of single-hand typing on a physical touchscreen display. Our system uses a statistical decoder to infer users' intended text and to provide error-tolerant predictions. There is also a high-precision fall-back mechanism to support users in indicating which keys should be unmodified by the auto-correction process. A unique advantage of leveraging the well-established touch input paradigm is that our system enables text entry with minimal visual clutter on the see-through display, thus preserving the user's field-of-view. We iteratively designed and evaluated our system and show that the final iteration of the system supports a mean entry rate of 17.75wpm with a mean character error rate less than 1\%. This performance represents a 19.6\% improvement relative to the state-of-the-art baseline investigated: A gaze-then-gesture text entry technique derived from the system keyboard on the Microsoft HoloLens. Finally, we validate that the system is effective in supporting text entry in a fully mobile usage scenario likely to be encountered in industrial applications of AR HMDs.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Andalibi:2018:RSD, author = "Nazanin Andalibi and Andrea Forte", title = "Responding to Sensitive Disclosures on Social Media: a Decision-Making Framework", journal = j-TOCHI, volume = "25", number = "6", pages = "31:1--31:??", month = dec, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3241044", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "When people disclose information on social media that is sensitive or potentially stigmatized (e.g., mental illness, pregnancy loss), how do others decide to respond? We use interviews and vignettes to provide a response decision-making framework (RDM) that explains factors informing whether and how individuals respond to sensitive disclosures from their social media connections. The RDM framework includes factors related to the self, poster, and disclosure context (i.e., relational, temporal, social). Our findings include how people's decisions are complicated by balancing their own needs (e.g., privacy, wellbeing) as well as the posters' (e.g., support) when seeing what they consider sensitive posts on social media. We identify empirically grounded insights and information that social media designs could surface to support both potential disclosers and responders. We argue that social media sites should provide privacy controls for both disclosers and responders, and facilitate the visibility of network-level support.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Harburg:2018:CFO, author = "Emily Harburg and Daniel Rees Lewis and Matthew Easterday and Elizabeth M. Gerber", title = "{CheerOn}: Facilitating Online Social Support for Novice Project-Based Learning Teams", journal = j-TOCHI, volume = "25", number = "6", pages = "32:1--32:??", month = dec, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3241043", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Novices learn innovation best through project-based learning (PBL), working in face-to-face teams to tackle real-world problems. Yet, real-world projects are complex, stressful, and especially challenging for novices. Online communities could provide social support to motivate novices, but it is unclear how to design online communities to support face-to-face PBL teams. Here we ask: How might we design an online system that enlists external supporters to provide online social support to motivate PBL students? Our need-finding study found that PBL students received infrequent social support, rarely engaged in help-seeking, and perceived little progress until the end of their projects. Based on these findings, we designed CheerOn, an online social support system that prompts novice student teams to externalize progress allowing external, online supporters to offer social support. We tested CheerOn with 3 PBL teams and 15 external supporters over a 6-week course. We found that external supporters provided instrumental, informational, and emotional support that strengthened students' bonds to the community, which increased help-seeking. Supporters also provided appraisal support, which increased students' perceived value of their work. Supporters were more likely to offer informational and instrumental support when they were promoted or saw a clear need for help; supporters who received gratitude from students were more likely to offer emotional support in return; and supporters who were closely connected to the community were more likely to offer appraisal and instrumental support. Theoretically, this research contributes to our understanding of how hybrid face-to-face and online communities can impact the behavior of PBL students, specifically towards the facilitation of help-seeking behavior, as well as increased understanding of how different types of social support (i.e., appraisal, emotional, informational, and instrumental) can impact the participation of PBL students and supporters. Practically, this research contributes to our understanding of how to design socio-technical systems that facilitate social support for offline novice PBL students working, expanding the instructional resources available for preparing novices in PBL environments.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Neustaedter:2018:BTW, author = "Carman Neustaedter and Samarth Singhal and Rui Pan and Yasamin Heshmat and Azadeh Forghani and John Tang", title = "From Being There to Watching: Shared and Dedicated Telepresence Robot Usage at Academic Conferences", journal = j-TOCHI, volume = "25", number = "6", pages = "33:1--33:??", month = dec, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3243213", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Telepresence attendance at academic conferences is now a reality and allows people who cannot attend in person with the opportunity to still be ``present.'' This is valuable for people who face accessibility challenges, cost or travel restrictions, or limited time for travel. We have deployed and studied the use of telepresence robots at three ACM conferences, Ubicomp/ISWC 2014, CSCW 2016, and CHI 2016, ranging from remote users having dedicated telepresence robots to users sharing telepresence robots both synchronously and asynchronously. In this article, we report on the telepresence offerings along with the user behaviors, experiences, and the social norms found for remote conference attendance. Our results across the studies focus around three main themes: shared vs. dedicated robot usage, identity presentation and the value and challenges associated with it; and local in-person support through proxies and instant messaging backchannels. These themes point to three different areas of design exploration for telepresence robots, pointing out the limitations of existing design solutions with respect to each theme, areas for future telepresence design work, and the value in considering varied telepresence robot solutions, including both dedicated and shared telepresence robots.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bhatia:2018:EMP, author = "Jaspreet Bhatia and Travis D. Breaux", title = "Empirical Measurement of Perceived Privacy Risk", journal = j-TOCHI, volume = "25", number = "6", pages = "34:1--34:??", month = dec, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3267808", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Personal data is increasingly collected and used by companies to tailor services to users, and to make financial, employment, and health-related decisions about individuals. When personal data is inappropriately collected or misused, however, individuals may experience violations of their privacy. Historically, government regulators have relied on the concept of risk in energy, aviation and medicine, among other domains, to determine the extent to which products and services may harm the public. To address privacy concerns in government-controlled information technology, government agencies are advocating to adapt similar risk management frameworks to privacy. Despite the recent shift toward a risk-managed approach for privacy, to our knowledge, there are no empirical methods to determine which personal data are most at-risk and which contextual factors increase or decrease that risk. To this end, we introduce an empirical framework in this article that consists of factorial vignette surveys that can be used to measure the effect of different factors and their levels on privacy risk. We report a series of experiments to measure perceived privacy risk using the proposed framework, which are based on expressed preferences, and which we define as an individual's willingness to share their personal data with others given the likelihood of a potential privacy harm. These experiments control for one or more of the six factors affecting an individual's willingness to share their information: data type, computer type, data purpose, privacy harm, harm likelihood, and individual demographic factors, such as age range, gender, education level, ethnicity, and household income. To measure likelihood, we introduce and evaluate a new likelihood scale based on construal level theory in psychology. The scale frames individual attitudes about risk likelihood based on social and physical distance to the privacy harm. The findings include predictions about the extent to which the above factors correspond to risk acceptance, including that perceived risk is lower for induced disclosure harms when compared to surveillance and insecurity harms as defined in Solove's Taxonomy of Privacy. We also found that participants are more willing to share their information when they perceive the benefits of sharing. In addition, we found that likelihood was not a multiplicative factor in computing privacy risk perception, which challenges conventional theories of privacy risk in the privacy and security community.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Porayska-Pomsta:2018:BHA, author = "Ka{\'s}ka Porayska-Pomsta and Alyssa M. Alcorn and Katerina Avramides and Sandra Beale and Sara Bernardini and Mary Ellen Foster and Christopher Frauenberger and Judith Good and Karen Guldberg and Wendy Keay-Bright and Lila Kossyvaki and Oliver Lemon and Marilena Mademtzi and Rachel Menzies and Helen Pain and Gnanathusharan Rajendran and Annalu Waller and Sam Wass and Tim J. Smith", title = "Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills", journal = j-TOCHI, volume = "25", number = "6", pages = "35:1--35:??", month = dec, year = "2018", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3271484", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article examines the educational efficacy of a learning environment in which children diagnosed with Autism Spectrum Conditions (ASC) engage in social interactions with an artificially intelligent (AI) virtual agent and where a human practitioner acts in support of the interactions. A multi-site intervention study in schools across the UK was conducted with 29 children with ASC and learning difficulties, aged 4--14 years old. For reasons related to data completeness and amount of exposure to the AI environment, data for 15 children was included in the analysis. The analysis revealed a significant increase in the proportion of social responses made by ASC children to human practitioners. The number of initiations made to human practitioners and to the virtual agent by the ASC children also increased numerically over the course of the sessions. However, due to large individual differences within the ASC group, this did not reach significance. Although no evidence of transfer to the real-world post-test was shown, anecdotal evidence of classroom transfer was reported. The work presented in this article offers an important contribution to the growing body of research in the context of AI technology design and use for autism intervention in real school contexts. Specifically, the work highlights key methodological challenges and opportunities in this area by leveraging interdisciplinary insights in a way that (i) bridges between educational interventions and intelligent technology design practices, (ii) considers the design of technology as well as the design of its use (context and procedures) on par with one another, and (iii) includes design contributions from different stakeholders, including children with and without ASC diagnosis, educational practitioners, and researchers.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Olugbade:2019:HCA, author = "Temitayo A. Olugbade and Aneesha Singh and Nadia Bianchi-Berthouze and Nicolai Marquardt and Min S. H. Aung and Amanda C. De C. Williams", title = "How Can Affect Be Detected and Represented in Technological Support for Physical Rehabilitation?", journal = j-TOCHI, volume = "26", number = "1", pages = "1:1--1:??", month = feb, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3299095", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3299095", abstract = "Although clinical best practice suggests that affect awareness could enable more effective technological support for physical rehabilitation through personalisation to psychological needs, designers need to consider what affective states matter, and how they should be tracked and addressed. In this article, we set the standard by analysing how the major affective factors in chronic pain (pain, fear/anxiety, and low/depressed mood) interfere with everyday physical functioning. Further, based on discussion of the modality that should be used to track these states to enable technology to address them, we investigated the possibility of using movement behaviour to automatically detect the states. Using two body movement datasets on people with chronic pain, we show that movement behaviour enables very good discrimination between two emotional distress levels (F1=0.86), and three pain levels (F1=0.9). Performance remained high (F1=0.78 for two pain levels) with a reduced set of movement sensors. Finally, in an overall discussion, we suggest how technology-provided encouragement and awareness can be personalised given the capability to automatically monitor the relevant states, towards addressing the barriers that they pose. In addition, we highlight movement behaviour features to be tracked to provide technology with information necessary for such personalisation.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jakobi:2019:IAW, author = "Timo Jakobi and Sameer Patil and Dave Randall and Gunnar Stevens and Volker Wulf", title = "It Is About What They Could Do with the Data: a User Perspective on Privacy in Smart Metering", journal = j-TOCHI, volume = "26", number = "1", pages = "2:1--2:??", month = feb, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3281444", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3281444", abstract = "Smart Meters are a key component of increasing the power efficiency of the Smart Grid. To help manage the grid effectively, these meters are designed to collect information on power consumption and send it to third parties. With Smart Metering, for the first time, these cloud-connected sensing devices are legally mandated to be installed in the homes of millions of people worldwide. Via a multi-staged empirical study that utilized an open-ended questionnaire, focus groups, and a design probe, we examined how people characterize the tension between the utility of Smart Metering and its impact on privacy. Our findings show that people seek to make abstract Smart Metering data accountable by connecting it to their everyday practices. Our insight can inform the design of usable privacy configuration tools that help Smart Metering consumers relate abstract data with the real-world implications of its disclosure.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Reeves:2019:HUP, author = "Stuart Reeves", title = "How {UX} Practitioners Produce Findings in Usability Testing", journal = j-TOCHI, volume = "26", number = "1", pages = "3:1--3:??", month = feb, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3299096", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3299096", abstract = "Usability testing has long been a core interest of HCI research and forms a key element of industry practice. Yet our knowledge of it harbours striking absences. There are few, if any detailed accounts of the contingent, material ways in which usability testing is actually practiced. Further, it is rare that industry practitioners' testing work is treated as indigenous and particular (instead subordinated as a `compromised' version). To service these problems, this article presents an ethnomethodological study of usability testing practices in a design consultancy. It unpacks how findings are produced in and as the work of observers analysing the test as it unfolds between moderators taking participants through relevant tasks. The study nuances conventional views of usability findings as straightforwardly `there to be found' or `read off' by competent evaluators. It explores how evaluators/observers collaboratively work to locate relevant troubles in the test's unfolding. However, in the course of doing this work, potential candidate troubles may also routinely be dissipated and effectively `ignored' in one way or another. The implications of the study suggest refinements to current understandings of usability evaluations, and affirm the value to HCI in studying industry practitioners more deeply.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lederman:2019:SCY, author = "Reeva Lederman and John Gleeson and Greg Wadley and Simon D'Alfonso and Simon Rice and Olga Santesteban-Echarri and Mario Alvarez-Jimenez", title = "Support for Carers of Young People with Mental Illness: Design and Trial of a Technology-Mediated Therapy", journal = j-TOCHI, volume = "26", number = "1", pages = "4:1--4:??", month = feb, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3301421", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3301421", abstract = "In this article, we show how a technology-mediated mental health therapy involving psycho-education, therapist moderators, and social networking can provide support for carers of young people with mental illness. This multi-faceted tool provides opportunities for users to adapt the system to their needs, leading us to refocus the goal of treatment adherence toward a relatively new phenomenon in HCI, concordance, which has not previously been examined in the HCI literature in relation to online mental-health tools. Concordance shares important links with the development of therapeutic alliance, which is centrally important to mental health therapy, and to Self-Determination Theory (SDT), which informed our approach to design. We present a three-month user study, which provides initial encouraging support for both the suitability of concordance as a lens for viewing user engagement and the idea that users can develop a therapeutic alliance with an online support system. This latter result is surprising as the phenomenon of therapeutic alliance generally describes a relationship between client and (human) clinician. Therapeutic alliance has previously been explored for face-to-face groups, and between individuals and online systems, but not for online groups. We show how even automated system behavior can encourage engagement from users and contribute to alliance formation, if the non-human parts of an online system are interactive. We argue that a design approach involving peer/moderator support as well as automated feedback, and which takes account of SDT, can provide support for therapeutic alliance.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gillies:2019:URI, author = "Marco Gillies", title = "Understanding the Role of Interactive Machine Learning in Movement Interaction Design", journal = j-TOCHI, volume = "26", number = "1", pages = "5:1--5:??", month = feb, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3287307", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:00 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3287307", abstract = "Interaction based on human movement has the potential to become an important new paradigm of human-computer interaction. However, high quality, mainstream movement interaction requires effective tools and techniques to support designers. A promising approach to movement interaction design is Interactive Machine Learning, in which designing is done by physically performing an action. This article brings together many different perspectives on understanding human movement knowledge and movement interaction. This understanding shows that the embodied knowledge involved in movement interaction is very different from the representational knowledge involved in a traditional interface, so a very different approach to design is needed. We apply this knowledge to understand why interactive machine learning is an effective tool for motion interaction designers and to make a number of suggestions for future development of the technique.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Alavi:2019:IHB, author = "Hamed S. Alavi and Elizabeth F. Churchill and Mikael Wiberg and Denis Lalanne and Peter Dalsgaard and Ava Fatah Gen Schieck and Yvonne Rogers", title = "Introduction to Human-Building Interaction {(HBI)}: Interfacing {HCI} with Architecture and Urban Design", journal = j-TOCHI, volume = "26", number = "2", pages = "6:1--6:??", month = apr, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3309714", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3309714", abstract = "Buildings and urban spaces increasingly incorporate artificial intelligence and new forms of interactivity, raising a wide span of research questions about the future of human experiences with, and within, built environments. We call this emerging area Human-Building Interaction (HBI) and introduce it as an interdisciplinary domain of research interfacing Human-Computer Interaction (HCI) with Architecture and Urban Design. HBI seeks to examine the involvement of HCI in studying and steering the evolution of built environments. Therefore, we need to ask foundational questions such as the following: what are the specific attributes of built environments that HCI researchers should take into account when shifting attention and scale from ``artefacts'' to ``environments''? Are architecture and interaction design methods and processes compatible? Concretely, how can a team of interaction designers bring their tools to an architectural project, and collaborate with other stakeholders? Can and will architecture change the theory and practice of HCI? Furthermore, research in HBI should produce knowledge and practical guidelines by experimenting novel design instances that combine architecture and digital interaction. The primary aim of this article is to specify the mission, vision, and scope of research in HBI. As the introductory article to the TOCHI special issue, it also provides a summary of published manuscripts and describes their collective contribution to the development of this field.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kirsh:2019:DAD, author = "David Kirsh", title = "Do Architects and Designers Think about Interactivity Differently?", journal = j-TOCHI, volume = "26", number = "2", pages = "7:1--7:??", month = apr, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3301425", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3301425", abstract = "This essay has three parts. In Part 1, I review six biases that frame the way architects and human-computer interaction (HCI) practitioners think about their design problems. These arise from differences between working on procedurally complex tasks in peripersonal space like writing or sketching and being immersed in larger physical spaces where we dwell and engage in body-sized activity like sitting, chatting, and moving about. In Part 2, I explore three types of interface: classical HCI, network interfaces such as context-aware systems, and socio-ecological interfaces. An interface for an architect is a niche that includes the very people who interact with it. In HCI, people are still distinct from the interface. Because of this difference, architectural conceptions may be a fertile playground for HCI. The same holds for interactivity. In Part 3, I discuss why interactivity in HCI is symmetric and transitive. Only in ecological and social interaction is it also reflexive. In ecological interfaces, people co-create bubbles of joint awareness where they share highly situated values, experience, and knowledge.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lundgaard:2019:TCH, author = "Stine S. Lundgaard and Jesper Kjeldskov and Mikael B. Skov", title = "Temporal Constraints in Human--Building Interaction", journal = j-TOCHI, volume = "26", number = "2", pages = "8:1--8:??", month = apr, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3301424", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3301424", abstract = "Human--building interaction (HBI) is converging the fields of architecture and interaction design, leading to new and interesting tensions in perspectives and methodological approaches. One such tension is related to temporal constraints. Architecture and interaction design typically produce outcomes with very different lifetime expectancies and, predominantly, use methods with very different pace. As an example, fast, iterative approaches of contemporary interaction design, consisting of frequent updates and redesigns, contrasts with much slower, plan-driven and long-term vision driven approaches within architecture. One question emerging from this tension is how to meaningfully combine perspectives and approaches. One suggestion, among others, has been that interaction design methods such as participatory design can be used to heighten the involvement of inhabitants and other stakeholders in continuous adaptations of the buildings they inhabit. While an interesting proposal, we believe that methodological considerations only partly address the complexity of the tension at play from the different lifetime expectancies of buildings and interactive computer systems. Unfolding this complexity further, we therefore propose a framework of temporal constraints at three levels of abstraction: (1) rationale, (2) method, and (3) outcome. Inspired by previous work, we discuss temporal constraints in HBI at these levels. We argue that designing for HBI requires an understanding of temporally constrained design conventions that apply meaningfully to both the short term and long term.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lim:2019:DDC, author = "Bohyeon Lim and Yvonne Rogers and Neil Sebire", title = "Designing to Distract: Can Interactive Technologies Reduce Visitor Anxiety in a Children's Hospital Setting?", journal = j-TOCHI, volume = "26", number = "2", pages = "9:1--9:??", month = apr, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3301427", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3301427", abstract = "Many public buildings are entered through reception areas, intended for visitors to sit and wait in to be met. A concern is how to make visitors feel welcome while in transit. Hospitals, medical centres and other healthcare organisations are a special case where the challenge is to enable patients and families feel less anxious when waiting. One approach has been to design for distraction --- where displays, surfaces, and interactive installations are created to draw visitor's attention away from their immediate thoughts. However, little is known as to how people respond to such interventions. We present the findings of an ethnographic study that examined the social and psychological effects of using distraction as a design principle in a children's hospital reception area. We discuss the challenges of designing to distract, in relation to how it can be combined with other architectural and HCI ones, when developing new human-building interfaces.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Annett:2019:EUR, author = "Michelle Annett and Tovi Grossman and Daniel Wigdor and George Fitzmaurice", title = "Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes", journal = j-TOCHI, volume = "26", number = "2", pages = "10:1--10:??", month = apr, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3301420", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3301420", abstract = "Growing interest in personal fabrication has resulted in many ways to ideate, design, and prototype, in addition to studies of who a maker is and the challenges they face. Less attention, however, has focused on the role of the environment in fabrication processes. By understanding how interactions with tools, fixtures, materials, and spaces shape workflows, we can better determine how to design the next generation of workshops, design tools, and fabrication equipment to support personal fabrication activities. To build this understanding, site visits and interviews at local makerspaces, fabrication studios, and workshops were conducted. These visits uncovered the rich practices and roadblocks generated by workshops today. The observations identified the importance of spatial layouts, territoriality and occupant agency, distributed knowledge, and organizational flux, among others, to design and fabrication processes. These observations were further synthesized into one possible direction for such spaces: hybrid workshops (i.e., environments that can leverage computation and responsive architecture to enhance a maker's ability to design and fabricate). This work identifies how such spaces could harness the rich practices and eliminate the challenges found with workshops today and discusses the technical innovations and philosophical questions that hybrid workshops will pose to the future of personal fabrication.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bader:2019:WTA, author = "Patrick Bader and Alexandra Voit and Huy Viet Le and Pawe{\l} W. Wo{\'z}niak and Niels Henze and Albrecht Schmidt", title = "{WindowWall}: Towards Adaptive Buildings with Interactive Windows as Ubiquitous Displays", journal = j-TOCHI, volume = "26", number = "2", pages = "11:1--11:??", month = apr, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3310275", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3310275", abstract = "As architects usually decide on the shape and look of windows during the design of buildings, opportunities for interactive windows have not been systematically explored yet. In this work, we extend the vision of sustainable and comfortable adaptive buildings using interactive smart windows. We systematically explore the design space of interactive windows to chart requirements, constraints, and challenges. To that end, we built proof-of-concept prototypes of smart windows with fine-grained control of transparency. In two studies, we explored user attitudes towards interactive windows and elicited control methods. We found that users understand and see potential for interactive windows at home. We provide specific usage contexts and specify interactions that may facilitate domestic applications. Our work illustrates the concept of interactive smart windows and provides insights regarding their design, development, and user controls for adaptive walls. We identify design dimensions and challenges to stimulate further development in the domain of adaptive buildings.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Schnadelbach:2019:AAP, author = "Holger Schn{\"a}delbach and Nils J{\"a}ger and Lachlan Urquhart", title = "Adaptive Architecture and Personal Data", journal = j-TOCHI, volume = "26", number = "2", pages = "12:1--12:??", month = apr, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3301426", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3301426", abstract = "Through sensors carried by people and sensors embedded in the environment, personal data is being processed to try to understand activity patterns and people's internal states in the context of human-building interaction. This data is used to actuate adaptive buildings to make them more comfortable, convenient, and accessible or information rich. In a series of envisioning workshops, we queried the future relationships between people, personal data and the built environment, when there are no technical limits to the availability of personal data to buildings. Our analysis of created designs and user experience fictions allows us to contribute a systematic exposition of the emerging design space for adaptive architecture that draws on personal data. This is being situated within the context of the new European information privacy legislation, the EU General Data Protection Regulation 2016. Drawing on the tension space analysis method, we conclude with the illustration of the tensions in the temporal, spatial, and inhabitation-related relationships of personal data and adaptive buildings, re-usable for the navigation of the emerging, complex issues by future designers.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Su:2019:DMA, author = "Norman Makoto Su and Amanda Lazar and Jeffrey Bardzell and Shaowen Bardzell", title = "Of Dolls and Men: Anticipating Sexual Intimacy with Robots", journal = j-TOCHI, volume = "26", number = "3", pages = "13:1--13:??", month = jun, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3301422", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3301422", abstract = "Sex and intimate technologies are important in people's everyday lives. A class of technologies that is becoming increasingly more prominent in discussions of the future are sex robots. In this article, we present a qualitative analysis of posts from a forum where people describe their interactions with sex dolls and their motivations for using them through text and photographs. Forum users use dolls as a content authoring interface, imbue them with agency, and construct meaningful sexual relationships with them. Implications for the design of future robots and autonomous agents in humans' everyday lives are discussed. We highlight that sex dolls are used for more than just sex; they provide fertile ground for embodied fictions and care of the self. Future, customizable technologies for sexual intimacy and wellness should account for this use.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Harms:2019:AUE, author = "Patrick Harms", title = "Automated Usability Evaluation of Virtual Reality Applications", journal = j-TOCHI, volume = "26", number = "3", pages = "14:1--14:??", month = jun, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3301423", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3301423", abstract = "Virtual reality (VR) and VR applications have reached the end-user and, hence, the demands on usability, also for novel applications, have increased. This situation requires VR usability evaluation methods that can be applied quickly, even after a first release of an application. In this article, we describe such an approach, which is fully automated and does not ask users to perform predefined tasks in a fixed test setting. Instead, it works on recordings of the actual usage of a VR application from which it generates task trees. Afterwards, it analyzes these task trees to search for usability smells, i.e., user behavior indicating usability issues. Our approach provides detailed descriptions of the usability issues that have been found and how they can be solved. We performed a large case study to evaluate our approach and show that it is capable of correctly identifying usability issues. Although our approach is applicable for different VR interaction modalities, such as gaze, controller, or hand interaction, it also has limitations. For example, it can detect diverse issues related to user efficiency, but specific misunderstandings of users cannot be uncovered.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Crivellaro:2019:IPS, author = "Clara Crivellaro and Rob Anderson and Daniel Lambton-Howard and Tom Nappey and Patrick Olivier and Vasilis Vlachokyriakos and Alexander Wilson and Pete Wright", title = "Infrastructuring Public Service Transformation: Creating Collaborative Spaces between Communities and Institutions through {HCI} Research", journal = j-TOCHI, volume = "26", number = "3", pages = "15:1--15:??", month = jun, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3310284", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3310284", abstract = "HCI has a tradition of engaging in democratic practices and contributing to public service innovation. Working with complex socio-political realities presents significant challenges for HCI researchers, which are amplified by the current democratic and economic crisis. In this article, we present insights from a longitudinal study where we worked with multiple stakeholders in the context of an austerity-driven transformation of public parks service in a city in the North East of England. Over the course of 20 months, we developed a participatory socio-technical process designed to create collaborative spaces between communities and institutions to re-envision and re-shape the city's public parks service. The study contributes to HCI research concerned with developing tools and processes that aim at connecting across the boundaries between communities and institutions. Our process and the resulting analysis expose the practical complexities of transformation and co-creation processes and the troubles that come with opening spaces for wider participation within highly contested and political settings. We provide an orientation for HCI design research aspiring to contribute to social innovation and democratic practices in troubled times.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hibschman:2019:ISS, author = "Joshua Hibschman and Darren Gergle and Eleanor O'Rourke and Haoqi Zhang", title = "{Isopleth}: Supporting Sensemaking of Professional {Web} Applications to Create Readily Available Learning Experiences", journal = j-TOCHI, volume = "26", number = "3", pages = "16:1--16:??", month = jun, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3310274", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3310274", abstract = "Online resources can help novice developers learn basic programming skills, but few resources support progressing from writing working code to learning professional web development practices. We address this gap by advancing Readily Available Learning Experiences, a conceptual approach for transforming all professional web applications into opportunities for authentic learning. This article presents Isopleth, a web-based platform that helps learners make sense of complex code constructs and hidden asynchronous relationships in professional web code. Isopleth embeds sensemaking scaffolds informed by the learning sciences to (1) expose hidden functional and event-driven relationships, (2) surface functionally related slices of code, and (3) support learners manipulating the provided code representations. To expose event-driven relationships, Isopleth implements a novel technique called Serialized Deanonymization to determine and visualize asynchronous functional relationships. To evaluate Isopleth, we conducted a case study across 12 professional websites and a user study with 14 junior and senior developers. Results show that Isopleth's sensemaking scaffolds helped to surface implementation approaches in event binding, web application design, and complex interactive features across a range of complex professional web applications. Moreover, Isopleth helped junior developers improve the accuracy of their conceptual models of how features are implemented by 31\% on average.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ammari:2019:MSI, author = "Tawfiq Ammari and Jofish Kaye and Janice Y. Tsai and Frank Bentley", title = "Music, Search, and {IoT}: How People (Really) Use Voice Assistants", journal = j-TOCHI, volume = "26", number = "3", pages = "17:1--17:??", month = jun, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3311956", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3311956", abstract = "Voice has become a widespread and commercially viable interaction mechanism with the introduction of voice assistants (VAs), such as Amazon's Alexa, Apple's Siri, Google Assistant, and Microsoft's Cortana. Despite their prevalence, we do not have a detailed understanding of how these technologies are used in domestic spaces. To understand how people use VAs, we conducted interviews with 19 users, and analyzed the log files of 82 Amazon Alexa devices, totaling 193,665 commands, and 88 Google Home Devices, totaling 65,499 commands. In our analysis, we identified music, search, and IoT usage as the command categories most used by VA users. We explored how VAs are used in the home, investigated the role of VAs as scaffolding for Internet of Things device control, and characterized emergent issues of privacy for VA users. We conclude with implications for the design of VAs and for future research studies of VAs.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ghoshal:2019:RSC, author = "Sucheta Ghoshal and Amy Bruckman", title = "The Role of Social Computing Technologies in Grassroots Movement Building", journal = j-TOCHI, volume = "26", number = "3", pages = "18:1--18:??", month = jun, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3318140", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3318140", abstract = "Social movement organizing is becoming increasingly dependent on communication technologies. How can Computer-Supported Cooperative Work systems support grassroots organizations in facilitating collective action through democratic participation? In this article, we study Science for the People-Atlanta, a social movement organization dedicated to building a grassroots movement around science activism. We used action research, both participating in the organization and studying it. We use the Freirean model of participatory communication theory to unpack the movement-building process of SftP-Atlanta. The Freirean model provides a three-step, iterative process for sustainable movement building: forming a collective identity, moving toward collective action, and engaging in reflexive dialog. We analyze both the perceived strengths and weaknesses of their sociotechnical practices in supporting the organization as they iteratively go through the phases of the Freirean model. Finally, we identify inclusivity, privacy/security, and social translucence as three values desirable for sociotechnical practices of grassroots organizing.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Leiva:2019:ERD, author = "Germ{\'a}n Leiva and Nolwenn Maudet and Wendy Mackay and Michel Beaudouin-Lafon", title = "{Enact}: Reducing Designer-Developer Breakdowns When Prototyping Custom Interactions", journal = j-TOCHI, volume = "26", number = "3", pages = "19:1--19:??", month = jun, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3310276", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3310276", abstract = "Professional designers and developers often struggle when transitioning between the design and implementation of an interactive system. We conducted three studies that focused on the design of custom interactions to understand the mismatches between their processes, tools, and representations. We found that current practices induce unnecessary rework and cause discrepancies between design and implementation. We identified three recurring types of breakdowns: omitting critical details, ignoring edge cases, and disregarding technical limitations. We propose four design principles to create tools that mitigate these problems: Provide multiple viewpoints, maintain a single source of truth, reveal the invisible, and support design by enaction. We applied these principles to create ENACT, a live environment for prototyping touch-based interactions. We conducted two studies to assess ENACT and to compare designer-developer collaboration with ENACT versus current tools. Results suggest that ENACT helps participants detect more edge cases, increases designers' participation and provides new opportunities for co-creation.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sun:2019:ELO, author = "Ke Sun and Chun Yu and Yuanchun Shi", title = "Exploring Low-Occlusion Qwerty Soft Keyboard Using Spatial Landmarks", journal = j-TOCHI, volume = "26", number = "4", pages = "20:1--20:??", month = jul, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3318141", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3318141", abstract = "The Qwerty soft keyboard is widely used on mobile devices. However, keyboards often consume a large portion of the touchscreen space, occluding the application view on the smartphone and requiring a separate input interface on the smartwatch. Such space consumption can affect the user experience of accessing information and the overall performance of text input. In order to free up the screen real estate, this article explores the concept of Sparse Keyboard and proposes two new ways of presenting the Qwerty soft keyboard. The idea is to use users' spatial memory and the reference effect of spatial landmarks on the graphical interface. Our final design K3-SGK displays only three keys while L5-EYOCN displays only five line segments instead of the entire Qwerty layout. To achieve this, we employ a user-centered computational design method: first study the reference effect of a single landmark key (line segment) from empirical data, then make assumptions to generalize the effect to multiple landmarks, and finally optimize the best designs. To make the text entry function more complete, we also design and implement gestural interactions for editing operations and non-alphabetical characters' input. User evaluation shows that participants can quickly learn how to type with K3-SGK and L5-EYOCN. After five 15-phrase typing sessions, participants achieve 88.1\%--92.8\% of the full Qwerty keyboard in terms of words per minute on the smartphone and 98.4\%--99.1\% on the smartwatch. The differences on character and word error rate between our keyboard designs and the full Qwerty keyboard are not significant. The results of out-of-vocabulary words input are also promising. In addition, participants can quickly recall the typing skills and maintain the input performance even after a few days. User feedbacks in real application contexts show that with the low occlusion keyboard, users can acquire more information and perform less scrolling on the smartphone and achieve a higher input efficiency on the smartwatch with a more fluent input experience.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sanches:2019:ARI, author = "Pedro Sanches and Kristina H{\"o}{\"o}k and Corina Sas and Anna St{\aa}hl", title = "Ambiguity as a Resource to Inform Proto-Practices: The Case of Skin Conductance", journal = j-TOCHI, volume = "26", number = "4", pages = "21:1--21:??", month = jul, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3318143", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3318143", abstract = "Skin conductance is an interesting measure of arousal level, largely unfamiliar to most end-users. We designed a mobile application mirroring end-users' skin conductance in evocative visualizations, purposefully made ambiguous to invite rich interpretations. Twenty-three participants used the system for a month. Through the lens of a practice-based analysis of weekly interviews and the logged data, several quite different-sometimes even mutually exclusive-interpretations or proto-practices arose: as stress management; sports performance; emotion tracking; general life logging; personality representation; or behavior change practices. This suggests the value of a purposefully open initial design to allow for the emergence of broader proto-practices to be followed by a second step of tailored design for each identified goal to facilitate the transition from proto-practice to practice. We contribute to the HCI discourse on ambiguity in design, arguing for balancing openness and ambiguity with scaffolding to better support the emergence of practices around biodata.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rapp:2019:RTB, author = "Amon Rapp and Maurizio Tirassa and Lia Tirabeni", title = "Rethinking Technologies for Behavior Change: a View from the Inside of Human Change", journal = j-TOCHI, volume = "26", number = "4", pages = "22:1--22:??", month = jul, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3318142", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3318142", abstract = "Human-Computer Interaction researchers are increasingly designing technologies aimed at supporting ``behavior change.'' The model of change, which most of these works embrace, focuses on the idea that change occurs on the behavioral level and that it is externalistic, monistic, mechanistic, fragmented, and episodic. We think that a different take, focusing on the internal aspects of change, may integrate and extend what has been done using this behavioral model. We conducted 20 interviews exploring how individuals live, account for, and manage life changes. Then, we outlined five tentative patterns we identified across different kinds of changes reported by the interviewees, pointing out that change might be internalistic, multiple, intentional, holistic, and continuous. This led us to propose a set of design considerations for the evolution of the current behavior change technologies. Finally, we suggested some preliminary lines of future research, which aim to open the design space of technologies for change.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Uzor:2019:RRE, author = "Stephen Uzor and Lynne Baillie", title = "{Recov-R}: Evaluation of a Home-Based Tailored Exergame System to Reduce Fall Risk in Seniors", journal = j-TOCHI, volume = "26", number = "4", pages = "23:1--23:??", month = jul, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3325280", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3325280", abstract = "Rehabilitation has proven effective to significantly reduce fall risk in seniors; however, low adherence to home rehabilitation and a lack of feedback on performance and progress indicate that seniors might not receive the amount of therapy necessary to reduce their risk of falling. We present a tailored exergame system for the home (called Recov-R) to motivate seniors to exercise and facilitate effective recovery by promoting optimal quality of movement during exercise. Based on an 8-week field study, with 38 participants, we present results on the use of the Recov-R system, versus standard care, in the home. Our findings suggest that the use of the system can increase adherence to exercise and reduce fall risk by improving outcomes of physical function-mobility and balance. We also highlight opportunities, based on these results, for the design of effective exergame technologies for musculoskeletal rehabilitation in the home.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wu:2019:LDP, author = "Tongshuang Wu and Daniel S. Weld and Jeffrey Heer", title = "Local Decision Pitfalls in Interactive Machine Learning: an Investigation into Feature Selection in Sentiment Analysis", journal = j-TOCHI, volume = "26", number = "4", pages = "24:1--24:??", month = jul, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3319616", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3319616", abstract = "Tools for Interactive Machine Learning (IML) enable end users to update models in a ``rapid, focused, and incremental''-yet local-manner. In this work, we study the question of local decision making in an IML context around feature selection for a sentiment classification task. Specifically, we characterize the utility of interactive feature selection through a combination of human-subjects experiments and computational simulations. We find that, in expectation, interactive modification fails to improve model performance and may hamper generalization due to overfitting. We examine how these trends are affected by the dataset, learning algorithm, and the training set size. Across these factors we observe consistent generalization issues. Our results suggest that rapid iterations with IML systems can be dangerous if they encourage local actions divorced from global context, degrading overall model performance. We conclude by discussing the implications of our feature selection results to the broader area of IML systems and research.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ahumada-Newhart:2019:GSR, author = "Veronica Ahumada-Newhart and Judith S. Olson", title = "Going to School on a Robot: Robot and User Interface Design Features that Matter", journal = j-TOCHI, volume = "26", number = "4", pages = "25:1--25:??", month = jul, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3325210", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3325210", abstract = "Telepresence robots have recently been introduced as a way for children who are homebound due to medical conditions to attend their local schools. These robots provide an experience that is a much richer learning experience than the typical home instruction services of 4-5 hours a week. Because the robots on the market today were designed for use by adults in work settings, they do not necessarily fit children in school settings. We carried out a study of 19 homebound students, interviewing and observing them as well as interviewing their parents, teachers, administrators, and classmates. We organized our findings along the lines of the various tasks and settings the child is in, developing a learner-centered analytic framework, then teacher -, classmate -, and homebound-controller-centered analytic frameworks. Although some features of current robots fit children in school settings, we discovered a number of cases where there was a mismatch or additional features are needed. Our findings are described according to analytic frames that capture user experiences. Based on these user-centered findings, we provide recommendations for designing the robot and user interface to better fit children using robots for school and learning activities.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rozendaal:2019:OID, author = "Marco C. Rozendaal and Boudewijn Boon and Victor Kaptelinin", title = "Objects with Intent: Designing Everyday Things as Collaborative Partners", journal = j-TOCHI, volume = "26", number = "4", pages = "26:1--26:??", month = jul, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3325277", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3325277", abstract = "In HCI there is an increasing trend to approach computing artifacts as agents. In this article, we make a case for ``Objects with Intent'' (OwI's) as an emerging type of agents that take advantage of the meaning of everyday things as the site for their intelligence and agency. After reviewing relevant existing research in HCI and related fields, we demonstrate how OwI's provide a new perspective on human-agent interaction. We then elaborate on how the notion of OwI's is informed by Dennett's theory of intentionality and Leontiev's Activity Theory. Thereafter, we illustrate the application of OwI's through the design case of Fizzy, a robotic ball used to stimulate hospitalized children to engage in physical play. We end by discussing the nature and merit of OwI's and reflecting more broadly on the challenges involved in designing OwI's.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hornbaek:2019:WDW, author = "Kasper Hornb{\ae}k and Aske Mottelson and Jarrod Knibbe and Daniel Vogel", title = "What Do We Mean by ``Interaction''? {An} Analysis of 35 Years of {CHI}", journal = j-TOCHI, volume = "26", number = "4", pages = "27:1--27:??", month = jul, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3325285", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:01 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3325285", abstract = "The notion of interaction is essential to human-computer interaction, yet rarely studied. We use quantitative and qualitative methods to investigate how this notion has been used across 35 years of proceedings from the ACM Conference on Human Factors in Computing (CHI). Using natural language processing, we extract 53,568 occurrences of the word ``interaction'' across 4,604 papers. In these occurrences, we categorize 2,668 unique words that modify how ``interaction'' is used in a sentence. We show that the use of ``interaction'' is both increasing and diversifying, suggesting the importance of the notion, but also the difficulty in developing theory about interaction. Our findings show that styles of interaction are closely associated with changes in technology and that modalities and characteristics of interaction are becoming more of a topic than specific devices or widgets. Interaction qualities, relating to structure, feel, effectiveness, and efficiency, are consistently prominent, and the quality of novelty is increasingly frequent. From this analysis, we identify open questions about interaction, including how to build knowledge across changing technologies, how to work toward a model of quality for interaction, and what the core of a science of interaction could be.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Fan:2019:CTA, author = "Mingming Fan and Jinglan Lin and Christina Chung and Khai N. Truong", title = "Concurrent Think-Aloud Verbalizations and Usability Problems", journal = j-TOCHI, volume = "26", number = "5", pages = "28:1--28:??", month = sep, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3325281", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:02 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3325281", abstract = "The concurrent think-aloud protocol-in which participants verbalize their thoughts when performing tasks-is a widely employed approach in usability testing. Despite its value, analyzing think-aloud sessions can be onerous because it often entails assessing all of a user's verbalizations. This has motivated previous research on developing categories to segment verbalizations into manageable units of analysis. However, the way in which a category might relate to usability problems is currently unclear. In this research, we sought to address this gap in our understanding. We also studied how speech features might relate to usability problems. Through two studies, this research demonstrates that certain patterns of verbalizations are more telling of usability problems than others and that these patterns are robust to different types of test products (i.e., physical devices and digital systems), access to different types of information (i.e., video and audio modality), and the presence or absence of a visualization of verbalizations. The implication is that the verbalization and speech patterns can potentially reduce the time and effort required for analysis by enabling evaluators to focus more on the important aspects of a user's verbalizations. The patterns could also potentially be used to inform the design of systems to automatically detect when in the recorded think-aloud sessions users experience problems.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tuli:2019:GTE, author = "Anupriya Tuli and Shruti Dalvi and Neha Kumar and Pushpendra Singh", title = "``{It}'s a girl thing'': Examining Challenges and Opportunities around Menstrual Health Education in {India}", journal = j-TOCHI, volume = "26", number = "5", pages = "29:1--29:??", month = sep, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3325282", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:02 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3325282", abstract = "Cultural taboos and limiting social norms make it challenging to communicate and teach about menstrual health in India. We present findings from an inquiry of current approaches used to educate adolescents about menstruation, examining the perspectives of young adults, parents, teachers, social workers, and health professionals for identifying design opportunities and potential for impact. Our findings from the content analysis of education and training materials in use, an online survey of 391 adults, 52 interviews, and 2 focus groups indicate that although detailed and descriptive information materials are available for use, there exists a disconnect between parents' and teachers' expectations regarding who will introduce these topics to adolescents. We also highlight a clear difference in attitudes regarding who must be taught, how, where, and at what stages. Finally, we articulate factors that shape access and receptivity to this knowledge and engage with the lens of feminist HCI to discuss sociotechnical implications for the design of menstrual health education initiatives.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Toups:2019:MMA, author = "Z. O. Toups and Nicolas Lalone and Sultan A. Alharthi and Hitesh Nidhi Sharma and Andrew M. Webb", title = "Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces", journal = j-TOCHI, volume = "26", number = "5", pages = "30:1--30:??", month = sep, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3336144", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:02 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3336144", abstract = "Maps in video games have grown into complex interactive systems alongside video games themselves. What map systems have done and currently do have not been cataloged or evaluated. We trace the history of game map interfaces from their paper-based inspiration to their current smart phone-like appearance. Read-only map interfaces enable players to consume maps, which is sufficient for wayfinding. Game cartography interfaces enable players to persistently modify maps, expanding the range of activity to support planning and coordination. We employ thematic analysis on game cartography interfaces, contributing a near-exhaustive catalog of games featuring such interfaces, a set of properties to describe and design such interfaces, a collection of play activities that relate to cartography, and a framework to identify what properties promote the activities. We expect that designers will find the contributions enable them to promote desired play experiences through game map interface design.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jhaver:2019:HMC, author = "Shagun Jhaver and Iris Birman and Eric Gilbert and Amy Bruckman", title = "Human-Machine Collaboration for Content Regulation: The Case of {Reddit Automoderator}", journal = j-TOCHI, volume = "26", number = "5", pages = "31:1--31:??", month = sep, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3338243", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:02 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3338243", abstract = "What one may say on the internet is increasingly controlled by a mix of automated programs, and decisions made by paid and volunteer human moderators. On the popular social media site Reddit, moderators heavily rely on a configurable, automated program called ``Automoderator'' (or ``Automod''). How do moderators use Automod? What advantages and challenges does the use of Automod present? We participated as Reddit moderators for over a year, and conducted interviews with 16 moderators to understand the use of Automod in the context of the sociotechnical system of Reddit. Our findings suggest a need for audit tools to help tune the performance of automated mechanisms, a repository for sharing tools, and improving the division of labor between human and machine decision making. We offer insights that are relevant to multiple stakeholders-creators of platforms, designers of automated regulation systems, scholars of platform governance, and content moderators.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lin:2019:SSP, author = "Tian Lin and Daniel E. Capecci and Donovan M. Ellis and Harold A. Rocha and Sandeep Dommaraju and Daniela S. Oliveira and Natalie C. Ebner", title = "Susceptibility to Spear-Phishing Emails: Effects of {Internet} User Demographics and Email Content", journal = j-TOCHI, volume = "26", number = "5", pages = "32:1--32:??", month = sep, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3336141", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:02 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3336141", abstract = "Phishing is fundamental to cyber attacks. This research determined the effect of Internet user age and email content such as weapons of influence (persuasive techniques that attackers can use to lure individuals to fall for an attack) and life domains (a specific topic or aspect of an individual's life that attackers can focus an email on) on spear-phishing (targeted phishing) susceptibility. In total, 100 young and 58 older users received, without their knowledge, daily simulated phishing emails over 21 days. A browser plugin recorded their clicking on links in the emails as an indicator of their susceptibility. Forty-three percent of users fell for the simulated phishing emails, with older women showing the highest susceptibility. While susceptibility in young users declined across the study, susceptibility in older users remained stable. The relative effectiveness of the attacks differed by weapons of influence and life domains with age-group variability. In addition, older compared to young users reported lower susceptibility awareness. These findings support effects of Internet user demographics and email content on susceptibility to phishing and emphasize the need for personalization of the next generation of security solutions.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pearson:2019:DFM, author = "Jennifer Pearson and Simon Robinson and Thomas Reitmaier and Matt Jones and Anirudha Joshi", title = "Diversifying Future-Making Through Itinerative Design", journal = j-TOCHI, volume = "26", number = "5", pages = "33:1--33:??", month = sep, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3341727", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:02 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3341727", abstract = "``Designed in California'' is a brand statement used by high-tech manufacturers to denote provenance and cachet of digital innovation and modernity. In this paper, we explore philosophically alternate design perspectives to those this statement embodies, reporting and reflecting on a long-term multi-sited project that seeks to diversify future-making by engaging communities of ``emergent'' users in ``developing'' regions. We argue that digital technologies are typically created with a design lens firmly focused on ``first world'' populations, assuming a base set of cultural norms, resource availabilities, and technological experience levels that do not strongly align with those of emergent users. We discuss and argue for inclusive technology design methods, present our approach, and detail indicative results and case studies as an example of the potential of these perspectives in uncovering radical innovations. Distilling findings and lessons learned, we present a methodology-itinerative design-that pivots between emergent user communities across multiple regions, driving digital innovation through the periphery of mainstream design's current remit.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Orth:2019:DMP, author = "Daniel Orth and Clementine Thurgood and Elise {Van Den Hoven}", title = "Designing Meaningful Products in the Digital Age: How Users Value Their Technological Possessions", journal = j-TOCHI, volume = "26", number = "5", pages = "34:1--34:??", month = sep, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3341980", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:02 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3341980", abstract = "Devices such as phones, laptops and tablets have become central to the ways in which many people communicate with others, conduct business and spend their leisure time. This type of product uniquely contains both physical and digital components that affect how they are perceived and valued by users. This article investigates the nature of attachment in the context of technological possessions to better understand ways in which designers can create devices that are meaningful and kept for longer. Findings from our study of the self-reported associations and meaningfulness of technological possessions revealed that the digital contents of these possessions were often the primary source of meaning. Technological possessions were frequently perceived as systems of products rather than as singular devices. We identified several design opportunities for materialising the associations ascribed to the digital information contained within technological products to more meaningfully integrate their physical and digital components.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Girouard:2019:RRB, author = "Audrey Girouard and Orit Shaer and Erin T. Solovey and G. Michael Poor and Robert J. K. Jacob", title = "The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool", journal = j-TOCHI, volume = "26", number = "5", pages = "35:1--35:??", month = sep, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3319617", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Oct 22 08:21:02 MDT 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3319617", abstract = "Frameworks such as Direct Manipulation or Instrumental Interaction have been an important force in HCI research. Evaluating the impact of frameworks can identify whether and how a framework was used, how it has evolved, and what trends have developed over time. However, studying the impact of such theoretical contributions requires consideration of various perspectives and level of impact. As a case study for investigating the impact of theoretical work in HCI, we present our evaluation of the impact of the Reality Based Interaction (RBI) framework, introduced by the authors in 2008. We provide our findings about the impact of the framework both on contemporary research, through content-based citation analysis, and in HCI education, through a survey we conducted on emerging interaction frameworks. The article contributes a comprehensive methodology for evaluating the impact of frameworks through our twofold approach: content-based citation analysis, including the design of a new citation typology; and a survey on the use of frameworks in education using a taxonomy of learning goals. We also consider the role of frameworks in HCI as well as the future of the RBI framework.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Niemantsverdriet:2019:DAI, author = "Karin Niemantsverdriet and Harm {Van Essen} and Minna Pakanen and Berry Eggen", title = "Designing for Awareness in Interactions with Shared Systems: The {DASS} Framework", journal = j-TOCHI, volume = "26", number = "6", pages = "36:1--36:??", month = dec, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3338845", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 11 06:45:45 MST 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3338845", abstract = "Most systems that we use in everyday life are shared-because multiple people can interact or because an interaction by one person can affect other people. However, everyday Internet of Things systems are often designed for individual use. Prior research on collaboration technologies (Computer Supported Collaborative Work) has shown that to coordinate system sharing people require awareness of the social context, which interfaces can support by making salient information visible. Although literature exists on how to design for awareness, this can be fragmented and difficult to relate to other application domains. To introduce a broader audience of interaction designers to awareness, we aim to make the available design knowledge more generalizable and operational. With this aim, we construct the Designing for Awareness in Shared Systems framework that gives a structured and comprehensive overview of design considerations for awareness. The framework can stimulate reflection and inform decision-making when designing interactions with shared systems.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "36", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Menges:2019:IUE, author = "Raphael Menges and Chandan Kumar and Steffen Staab", title = "Improving User Experience of Eye Tracking-Based Interaction: Introspecting and Adapting Interfaces", journal = j-TOCHI, volume = "26", number = "6", pages = "37:1--37:??", month = dec, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3338844", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 11 06:45:45 MST 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3338844", abstract = "Eye tracking systems have greatly improved in recent years, being a viable and affordable option as digital communication channel, especially for people lacking fine motor skills. Using eye tracking as an input method is challenging due to accuracy and ambiguity issues, and therefore research in eye gaze interaction is mainly focused on better pointing and typing methods. However, these methods eventually need to be assimilated to enable users to control application interfaces. A common approach to employ eye tracking for controlling application interfaces is to emulate mouse and keyboard functionality. We argue that the emulation approach incurs unnecessary interaction and visual overhead for users, aggravating the entire experience of gaze-based computer access. We discuss how the knowledge about the interface semantics can help reducing the interaction and visual overhead to improve the user experience. Thus, we propose the efficient introspection of interfaces to retrieve the interface semantics and adapt the interaction with eye gaze. We have developed a Web browser, GazeTheWeb, that introspects Web page interfaces and adapts both the browser interface and the interaction elements on Web pages for gaze input. In a summative lab study with 20 participants, GazeTheWeb allowed the participants to accomplish information search and browsing tasks significantly faster than an emulation approach. Additional feasibility tests of GazeTheWeb in lab and home environment showcase its effectiveness in accomplishing daily Web browsing activities and adapting large variety of modern Web pages to suffice the interaction for people with motor impairment.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "37", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Spiel:2019:AAC, author = "Katta Spiel and Christopher Frauenberger and Os Keyes and Geraldine Fitzpatrick", title = "Agency of Autistic Children in Technology Research --- a Critical Literature Review", journal = j-TOCHI, volume = "26", number = "6", pages = "38:1--38:??", month = dec, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3344919", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 11 06:45:45 MST 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3344919", abstract = "Autistic children are increasingly a focus of technology research within the Human-Computer Interaction (HCI) community. We provide a critical review of the purposes of these technologies and how they discursively conceptualise the agency of autistic children. Through our analysis, we establish six categories of these purposes: behaviour analysis, assistive technologies, education, social skills, therapy and well-being. Further, our discussion of these purposes shows how the technologies embody normative expectations of a neurotypical society, which predominantly views autism as a medical deficit in need of `correction'. Autistic children-purportedly the beneficiaries of these technologies-thus become a secondary audience to the largely externally defined purposes. We identify a lack of design for technologies that are geared towards the interests, needs and desires of autistic children. To move HCI's research into autism beyond this, we provide guidance on how to consider agency in use and explicitly allow for appropriation beyond externally driven goals.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "38", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Niksirat:2019:ARF, author = "Kavous Salehzadeh Niksirat and Chaklam Silpasuwanchai and Peng Cheng and Xiangshi Ren", title = "Attention Regulation Framework: Designing Self-Regulated Mindfulness Technologies", journal = j-TOCHI, volume = "26", number = "6", pages = "39:1--39:??", month = dec, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3359593", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 11 06:45:45 MST 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3359593", abstract = "Mindfulness practices are well-known for their benefits to mental and physical well-being. Given the prevalence of smartphones, mindfulness applications have attracted growing global interest. However, the majority of existing applications use guided meditation that is not adaptable to each user's unique needs or pace. This article proposes a novel framework called Attention Regulation Framework (ARF), which studies how more flexible and adaptable mindfulness applications could be designed, beyond guided meditation and toward self-regulated meditation. ARF proposes mindfulness interaction design guidelines and interfaces whereby practitioners naturally and constantly bring their attention back to the present moment and develop non-judgmental awareness. This is achieved by the performance of subtle movements, which are supported by non-intrusive detection-feedback mechanisms. We used two design cases to demonstrate ARF in static and kinetic meditation conditions. We conducted four user evaluation studies in unique situations where ARF is particularly effective, vis-{\`a}-vis mindfulness practice in busy environments and mindfulness interfaces that adapt to the pace of the user. The studies show that the design cases, compared with guided meditation applications, are more effective in improving attention, mindfulness, mood, well-being, and physical balance. Our work contributes to the development of self-regulated mindfulness technologies.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "39", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Foley:2019:SRA, author = "Sarah Foley and John McCarthy and Nadia Pantidi", title = "The Struggle for Recognition in Advanced Dementia: Implications for Experience-Centered Design", journal = j-TOCHI, volume = "26", number = "6", pages = "40:1--40:??", month = dec, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3359594", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 11 06:45:45 MST 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3359594", abstract = "Focusing on the person with advanced dementia as a social being presents a new opportunity for Experience-Centered Design (ECD), opening design to appreciate the agency and intentional actions of the person with advanced dementia. If Human-Computer Interaction is to shift from the predominantly assistive approach to a focus on experience, a theoretical framing that emphasizes the relational nature of selfhood is needed. In this article, we present Recognition Theory-a social theory based on an inter-subjectivist account of the struggle for recognition-to extend ECD approaches for advanced dementia. Focusing on people with advanced dementia, we examine recognition as a social and ethical perspective for establishing and maintaining self. We present a framework for design based on research with people with advanced dementia, experience-centered engagement and social identity, that will support designers to craft opportunities for mutual recognition in the design process and the practice of making.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "40", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Almohamed:2019:RSC, author = "Asam Almohamed and Dhaval Vyas", title = "Rebuilding Social Capital in Refugees and Asylum Seekers", journal = j-TOCHI, volume = "26", number = "6", pages = "41:1--41:??", month = dec, year = "2019", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3364996", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Dec 11 06:45:45 MST 2019", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/ft_gateway.cfm?id=3364996", abstract = "Displacement caused by war, conflict and persecution affects refugees and asylum seekers in more ways than we can imagine. This article investigates refugees and asylum seekers' experiences associated with displacement and the effects it has on their social capital. We present findings from a qualitative study that involved a mix of 24 participants, including refugees, asylum seekers, community workers and activists. Cultural probes and semi-structured interviews were adopted in this study. We discuss our findings in four themes: displacement related stressors, acceptance in the host community, access to social resources and technology use by refugees. We discuss examples from our study and offer practical, theoretical and technological design implications that can foster social capital for refugees and asylum seekers.", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "41", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Papangelis:2020:PDS, author = "Konstantinos Papangelis and Alan Chamberlain and Ioanna Lykourentzou and Vassilis-Javed Khan and Michael Saker and Hai-Ning Liang and Irwyn Sadien and Ting Cao", title = "Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City", journal = j-TOCHI, volume = "27", number = "1", pages = "1:1--1:26", month = jan, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3364997", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 24 09:29:07 MST 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3364997", abstract = "Expressions of territoriality have been positioned as one of the main reasons users alter their behaviors and perceptions of spatiality and sociality while engaging with location-based social networks (LBSN). Despite the potential for this interplay to \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Frauenberger:2020:EHN, author = "Christopher Frauenberger", title = "Entanglement {HCI}: The Next Wave?", journal = j-TOCHI, volume = "27", number = "1", pages = "2:1--2:27", month = jan, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3364998", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 24 09:29:07 MST 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3364998", abstract = "This article argues that our intimate entanglement with digital technologies is challenging the foundations of current HCI research and practice. Our relationships to virtual realities, artificial intelligence, neuro-implants or pervasive, cyberphysical \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zambetta:2020:RPW, author = "Fabio Zambetta and William Raffe and Marco Tamassia and Florian 'Floyd` Mueller and Xiaodong Li and Niels Quinten and Rakesh Patibanda and Daniel Dang and Jon Satterley", title = "Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game", journal = j-TOCHI, volume = "27", number = "1", pages = "3:1--3:30", month = jan, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3361524", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 24 09:29:07 MST 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3361524", abstract = "Theme parks visits can be very playful events for families, however, waiting in the ride's queues can often be the cause of great frustration. We developed a novel augmented reality game to be played in the theme park's queue, and an in-the-wild study \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sidenmark:2020:EHT, author = "Ludwig Sidenmark and Hans Gellersen", title = "Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality", journal = j-TOCHI, volume = "27", number = "1", pages = "4:1--4:40", month = jan, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3361218", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 24 09:29:07 MST 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3361218", abstract = "Humans perform gaze shifts naturally through a combination of eye, head and body movements. Although gaze has been long studied as input modality for interaction, this has previously ignored the coordination of the eyes, head and body. This article \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Miri:2020:PPP, author = "Pardis Miri and Robert Flory and Andero Uusberg and Heather Culbertson and Richard H. Harvey and Agata Kelman and Davis Erik Peper and James J. Gross and Katherine Isbister and Keith Marzullo", title = "{PIV}: Placement, Pattern, and Personalization of an Inconspicuous Vibrotactile Breathing Pacer", journal = j-TOCHI, volume = "27", number = "1", pages = "5:1--5:44", month = jan, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3365107", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 24 09:29:07 MST 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3365107", abstract = "We describe the design and evaluation of PIV, a personalizable and inconspicuous vibrotactile breathing pacer. Given the prevalence and adverse impact of anxiety and anxiety disorders, our goal is to develop a technology that helps people regulate their \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lee:2020:CPD, author = "Hosub Lee and Alfred Kobsa", title = "Confident Privacy Decision-Making in {IoT} Environments", journal = j-TOCHI, volume = "27", number = "1", pages = "6:1--6:39", month = jan, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3364223", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 24 09:29:07 MST 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3364223", abstract = "Researchers are building Internet of Things (IoT) systems that aim to raise users' privacy awareness, so that these users can make informed privacy decisions. However, there is a lack of empirical research on the practical implications of informed \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Inie:2020:HID, author = "Nanna Inie and Peter Dalsgaard", title = "How Interaction Designers Use Tools to Manage Ideas", journal = j-TOCHI, volume = "27", number = "2", pages = "7:1--7:26", month = apr, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3365104", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Apr 6 08:45:24 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3365104", abstract = "This article presents a grounded theory analysis based on a qualitative study of professional interaction designers ( n = 20) with a focus on how they use tools to manage design ideas. Idea management can be understood as a subcategory of the field \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cherubini:2020:UDP, author = "Mauro Cherubini and Gabriela Villalobos-Zu{\~n}iga and Marc-Olivier Boldi and Riccardo Bonazzi", title = "The Unexpected Downside of Paying or Sending Messages to People to Make Them Walk: Comparing Tangible Rewards and Motivational Messages to Improve Physical Activity", journal = j-TOCHI, volume = "27", number = "2", pages = "8:1--8:44", month = apr, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3365665", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Apr 6 08:45:24 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3365665", abstract = "People do not exercise as much and as regularly as they should. To support users in adopting healthy exercise routines, app designers integrate persuasive techniques in their apps. In this study, we focus on two of these techniques, i.e., offering \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bopp:2020:VSS, author = "Chris Bopp and Amy Voida", title = "Voices of the Social Sector: a Systematic Review of Stakeholder Voice in {HCI} Research with Nonprofit Organizations", journal = j-TOCHI, volume = "27", number = "2", pages = "9:1--9:26", month = apr, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3368368", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Apr 6 08:45:24 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3368368", abstract = "The prevalence of HCI research carried out with nonprofit organizations has increased dramatically over the past 35 years. Despite this history and our accumulating understanding of social sector organizations and their diverse stakeholders' use of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Alavi:2020:FSL, author = "Hamed S. Alavi and Denis Lalanne and Yvonne Rogers", title = "The Five Strands of Living Lab: a Literature Study of the Evolution of Living Lab Concepts in {HCI}", journal = j-TOCHI, volume = "27", number = "2", pages = "10:1--10:26", month = apr, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3380958", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Apr 6 08:45:24 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3380958", abstract = "Since the introduction of the iconic Aware Home project [39] in 1999, the notion of ``living laboratory'' has been taken up and developed in HCI research. Many of the underpinning assumptions have evolved over the past two decades in various directions, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ghafurian:2020:CTS, author = "Moojan Ghafurian and David Reitter and Frank E. Ritter", title = "Countdown Timer Speed: a Trade-off between Delay Duration Perception and Recall", journal = j-TOCHI, volume = "27", number = "2", pages = "11:1--11:25", month = apr, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3380961", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Apr 6 08:45:24 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3380961", abstract = "We face delays in a variety of situations. They are either inevitable, e.g., due to system limits, or are intentionally added, e.g., advertisements. In many situations, a visual feedback is provided during the delay to manage expectations. This feedback \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Baldwin:2020:ACA, author = "Mark S. Baldwin and Jennifer Mankoff and Bonnie Nardi and Gillian Hayes", title = "An Activity Centered Approach to Nonvisual Computer Interaction", journal = j-TOCHI, volume = "27", number = "2", pages = "12:1--12:27", month = apr, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3374211", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Apr 6 08:45:24 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3374211", abstract = "In this work, we apply an activity theory lens to analyze nonvisual computing for blind and low-vision computer users. Our analysis indicates major challenges for users in translating the activities they are working towards into specific tasks to be \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mcgill:2020:EBS, author = "Mark Mcgill and Aidan Kehoe and Euan Freeman and Stephen Brewster", title = "Expanding the Bounds of Seated Virtual Workspaces", journal = j-TOCHI, volume = "27", number = "3", pages = "13:1--13:40", month = jun, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3380959", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 17 07:14:46 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3380959", abstract = "Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve upon existing physical multi-display environments by rendering large, ergonomic virtual display spaces whenever and wherever they are needed. However, given the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Khot:2020:SFD, author = "Rohit Ashok Khot and Larissa Hjorth and Florian Mueller", title = "{Shelfie}: a Framework for Designing Material Representations of Physical Activity Data", journal = j-TOCHI, volume = "27", number = "3", pages = "14:1--14:52", month = jun, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3379539", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 17 07:14:46 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3379539", abstract = "Self-monitoring devices are becoming increasingly popular in the support of physical activity experiences. These devices mostly represent on-screen data using numbers and graphs and in doing so, they may miss multi-sensorial methods for engaging with \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Xiao:2020:TMA, author = "Ziang Xiao and Michelle X. Zhou and Q. Vera Liao and Gloria Mark and Changyan Chi and Wenxi Chen and Huahai Yang", title = "Tell Me About Yourself: Using an {AI}-Powered Chatbot to Conduct Conversational Surveys with Open-ended Questions", journal = j-TOCHI, volume = "27", number = "3", pages = "15:1--15:37", month = jun, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3381804", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 17 07:14:46 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3381804", abstract = "The rise of increasingly more powerful chatbots offers a new way to collect information through conversational surveys, where a chatbot asks open-ended questions, interprets a user's free-text responses, and probes answers whenever needed. To \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Clemmensen:2020:OUE, author = "Torkil Clemmensen and Morten Hertzum and Jose Abdelnour-Nocera", title = "Ordinary User Experiences at Work: a Study of Greenhouse Growers", journal = j-TOCHI, volume = "27", number = "3", pages = "16:1--16:31", month = jun, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3386089", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 17 07:14:46 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3386089", abstract = "We investigate professional greenhouse growers' user experience (UX) when using climate-management systems in their daily work. We build on the literature on UX, in particular UX at work, and extend it to ordinary UX at work. In a 10-day diary study, we \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Asplund:2020:ATP, author = "Christopher L. Asplund and Takashi Obana and Parag Bhatnagar and Xun Quan Koh and Simon T. Perrault", title = "It's All in the Timing: Principles of Transient Distraction Illustrated with Vibrotactile Tasks", journal = j-TOCHI, volume = "27", number = "3", pages = "17:1--17:29", month = jun, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3386358", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 17 07:14:46 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3386358", abstract = "Vibration is an efficient way of conveying information from a device to its user, and it is increasingly used for wrist or finger-worn devices such as smart rings. Unexpected vibrations or sounds from the environment may disrupt the perception of such \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Andalibi:2020:DPS, author = "Nazanin Andalibi", title = "Disclosure, Privacy, and Stigma on Social Media: Examining Non-Disclosure of Distressing Experiences", journal = j-TOCHI, volume = "27", number = "3", pages = "18:1--18:43", month = jun, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3386600", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 17 07:14:46 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3386600", abstract = "Disclosures of distress and stigma on identified social media can be beneficial. Yet, many who may benefit from such disclosures do not engage in them. I examine factors that inform decisions to not disclose stigmatized experiences on identified social \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Byrne:2020:DDV, author = "Richard Byrne and Joe Marshall and Florian `Floyd' Mueller", title = "Designing Digital Vertigo Experiences", journal = j-TOCHI, volume = "27", number = "3", pages = "19:1--19:30", month = jun, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3387167", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Jun 17 07:14:46 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/abs/10.1145/3387167", abstract = "Many people enjoy ``vertigo'' sensations caused by intense playful bodily activities such as spinning in circles, and riding fairground rides. Game scholar Caillois calls such experiences ``vertigo play,'' elucidating that these enjoyable activities are a \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Almeida:2020:ISI, author = "Teresa Almeida and Madeline Balaam and Shaowen Bardzell and Lone Koefoed Hansen", title = "Introduction to the Special Issue on {HCI} and the Body: Reimagining Women's Health", journal = j-TOCHI, volume = "27", number = "4", pages = "20:1--20:32", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3406091", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3406091", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ng:2020:MEK, author = "Sarah Ng and Shaowen Bardzell and Jeffrey Bardzell", title = "The Menstruating Entrepreneur Kickstarting a New Politics of Women's Health", journal = j-TOCHI, volume = "27", number = "4", pages = "21:1--21:25", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3397158", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3397158", abstract = "This article addresses itself to two developments in recent HCI research. One is the rising emphasis on women's health, a topic that is often seen as at least partly political. The other development in HCI research is the ongoing interest in supporting \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Fox:2020:MMI, author = "Sarah E. Fox and Amanda Menking and Jordan Eschler and Uba Backonja", title = "Multiples Over Models: Interrogating the Past and Collectively Reimagining the Future of Menstrual Sensemaking", journal = j-TOCHI, volume = "27", number = "4", pages = "22:1--22:24", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3397178", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3397178", abstract = "In this article, we describe our efforts to retrace and reimagine period tracking technology-or, mobile applications designed to support the documentation and quantification of menstrual cycle data. In their current form, these systems often encourage \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kumar:2020:TLH, author = "Neha Kumar and Naveena Karusala and Azra Ismail and Anupriya Tuli", title = "Taking the Long, Holistic, and Intersectional View to Women's Wellbeing", journal = j-TOCHI, volume = "27", number = "4", pages = "23:1--23:32", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3397159", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3397159", abstract = "In this article, we present 6 cases (contained in 13 studies) variously connected with women's health in a range of Indian contexts. Analyzing these cases, we highlight that ``women's health'' is inextricably linked with extrinsic factors that also need \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sondergaard:2020:TDD, author = "Marie Louise Juul S{\o}ndergaard", title = "Troubling Design: a Design Program for Designing with Women's Health", journal = j-TOCHI, volume = "27", number = "4", pages = "24:1--24:36", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3397199", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3397199", abstract = "The euphemism ``female trouble'' (discreetly referring to women's health experiences) suggests that trouble is linked to women and bodily transitions women can go through. However, trouble is not only a noun; it is also a verb with a strong feminist \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Keyes:2020:RWH, author = "Os Keyes and Burren Peil and Rua M. Williams and Katta Spiel", title = "Reimagining (Women's) Health: {HCI}, Gender and Essentialised Embodiment", journal = j-TOCHI, volume = "27", number = "4", pages = "25:1--25:42", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3404218", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3404218", abstract = "An ever-increasing body of work within HCI investigates questions of around ``Women's Health'' with the aim to disrupt the status quo of defaulting to an implicit norm of cis-male bodies. This laudable and feminist project has the potential to drastically \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Devendorf:2020:FUM, author = "Laura Devendorf and Kristina Andersen and Aisling Kelliher", title = "The Fundamental Uncertainties of Mothering: Finding Ways to Honor Endurance, Struggle, and Contradiction", journal = j-TOCHI, volume = "27", number = "4", pages = "26:1--26:24", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3397177", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3397177", abstract = "Present day ideals of good parenting are socio-technical constructs formed at the intersection of medical best practices, cultural norms, and technical innovation. These ideals take shape in relation to the fundamental uncertainty that parents/mothers \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Almeida:2020:WCD, author = "Teresa Almeida and Madeline Balaam and Rob Comber", title = "Woman-Centered Design through Humanity, Activism, and Inclusion", journal = j-TOCHI, volume = "27", number = "4", pages = "27:1--27:30", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3397176", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3397176", abstract = "Women account for over half of the global population, however, continue to be subject to systematic and systemic disadvantage, particularly in terms of access to health and education. At every intersection, where systemic inequality accounts for greater \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ghosh:2020:CRD, author = "Debjyoti Ghosh and Can Liu and Shengdong Zhao and Kotaro Hara", title = "Commanding and Re-Dictation: Developing Eyes-Free Voice-Based Interaction for Editing Dictated Text", journal = j-TOCHI, volume = "27", number = "4", pages = "28:1--28:31", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3390889", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3390889", abstract = "Existing voice-based interfaces have limited support for text editing, especially when seeing the text is difficult, e.g., while walking or cooking. This research develops voice interaction techniques for eyes-free text editing. First, with a Wizard-of-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Velt:2020:TBG, author = "Raphael Velt and Steve Benford and Stuart Reeves", title = "Translations and Boundaries in the Gap Between {HCI} Theory and Design Practice", journal = j-TOCHI, volume = "27", number = "4", pages = "29:1--29:28", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3386247", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3386247", abstract = "The gap between research and design practice has long been a concern for the HCI community. In this article, we explore how different translations of HCI knowledge might bridge this gap. A literature review characterizes the gap as having two key \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hoyle:2020:PNP, author = "Roberto Hoyle and Luke Stark and Qatrunnada Ismail and David Crandall and Apu Kapadia and Denise Anthony", title = "Privacy Norms and Preferences for Photos Posted Online", journal = j-TOCHI, volume = "27", number = "4", pages = "30:1--30:27", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3380960", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3380960", abstract = "We are surrounded by digital images of personal lives posted online. Changes in information and communications technology have enabled widespread sharing of personal photos, increasing access to aspects of private life previously less observable. Most \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pradhan:2020:UIV, author = "Alisha Pradhan and Amanda Lazar and Leah Findlater", title = "Use of Intelligent Voice Assistants by Older Adults with Low Technology Use", journal = j-TOCHI, volume = "27", number = "4", pages = "31:1--31:27", month = sep, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3373759", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 26 07:19:07 MDT 2020", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3373759", abstract = "Voice assistants embodied in smart speakers (e.g., Amazon Echo, Google Home) enable voice-based interaction that does not necessarily rely on expertise with mobile or desktop computing. Hence, these voice assistants offer new opportunities to different \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Borghouts:2020:TFI, author = "Judith Borghouts and Duncan P. Brumby and Anna L. Cox", title = "{TimeToFocus}: Feedback on Interruption Durations Discourages Distractions and Shortens Interruptions", journal = j-TOCHI, volume = "27", number = "5", pages = "32:1--32:31", month = oct, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3396044", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:23 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3396044", abstract = "Many computer tasks involve looking up information from different sources, and these self-interruptions can be disruptive. In this article, we investigate whether giving people feedback on how long they are away from their task influences their self-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Le:2020:SGM, author = "Huy Viet Le and Sven Mayer and Maximilian Wei{\ss} and Jonas Vogelsang and Henrike Weing{\"a}rtner and Niels Henze", title = "Shortcut Gestures for Mobile Text Editing on Fully Touch Sensitive Smartphones", journal = j-TOCHI, volume = "27", number = "5", pages = "33:1--33:38", month = oct, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3396233", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:23 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3396233", abstract = "While advances in mobile text entry enable smartphone users to type almost as fast as on hardware keyboards, text-heavy activities are still not widely adopted. One reason is the lack of shortcut mechanisms. In this article, we determine shortcuts for \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Thieme:2020:MLM, author = "Anja Thieme and Danielle Belgrave and Gavin Doherty", title = "Machine Learning in Mental Health: a Systematic Review of the {HCI} Literature to Support the Development of Effective and Implementable {ML} Systems", journal = j-TOCHI, volume = "27", number = "5", pages = "34:1--34:53", month = oct, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3398069", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:23 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3398069", abstract = "High prevalence of mental illness and the need for effective mental health care, combined with recent advances in AI, has led to an increase in explorations of how the field of machine learning (ML) can assist in the detection, diagnosis and treatment \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Campos:2020:SAS, author = "Jos{\'e} Creissac Campos and Camille Fayollas and Michael D. Harrison and C{\'e}lia Martinie and Paolo Masci and Philippe Palanque", title = "Supporting the Analysis of Safety Critical User Interfaces: an Exploration of Three Formal Tools", journal = j-TOCHI, volume = "27", number = "5", pages = "35:1--35:48", month = oct, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3404199", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:23 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3404199", abstract = "Use error due to user interface design defects is a major concern in many safety critical domains, for example avionics and health care. Early detection of latent user interface problems can be facilitated by user-centered design methods that integrate \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Maggioni:2020:SSM, author = "Emanuela Maggioni and Robert Cobden and Dmitrijs Dmitrenko and Kasper Hornb{\ae}k and Marianna Obrist", title = "{SMELL SPACE}: Mapping out the Olfactory Design Space for Novel Interactions", journal = j-TOCHI, volume = "27", number = "5", pages = "36:1--36:26", month = oct, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3402449", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:23 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3402449", abstract = "The human sense of smell is powerful. However, the way we use smell as an interaction modality in human-computer interaction (HCI) is limited. We lack a common reference point to guide designers' choices when using smell. Here, we map out an olfactory \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "36", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Koleva:2020:DHG, author = "Boriana Koleva and Jocelyn Spence and Steve Benford and Hyosun Kwon and Holger Schn{\"a}delbach and Emily Thorn and William Preston and Adrian Hazzard and Chris Greenhalgh and Matt Adams and Ju Row Farr and Nick Tandavanitj and Alice Angus and Giles Lane", title = "Designing Hybrid Gifts", journal = j-TOCHI, volume = "27", number = "5", pages = "37:1--37:33", month = oct, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3398193", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:23 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3398193", abstract = "Hybrid gifting combines physical artefacts and experiences with digital interactivity to generate new kinds of gifts. Our review details how gifting is a complex social phenomenon and how digital gifting is less engaging than physical gifting for both \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "37", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Smith:2020:CDA, author = "C. Estelle Smith and Zachary Levonian and Haiwei Ma and Robert Giaquinto and Gemma Lein-Mcdonough and Zixuan Li and Susan O'conner-Von and Svetlana Yarosh", title = "``{I} Cannot Do All of This Alone'': Exploring Instrumental and Prayer Support in Online Health Communities", journal = j-TOCHI, volume = "27", number = "5", pages = "38:1--38:41", month = oct, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3402855", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:23 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3402855", abstract = "Instrumental support is critical for patients and family caregivers facing life-threatening illnesses, injuries, or chronic conditions (e.g., cancer). We partner with CaringBridge.org-a prominent online health community for journaling about health \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "38", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Scurto:2021:DDR, author = "Hugo Scurto and Bavo {Van Kerrebroeck} and Baptiste Caramiaux and Fr{\'e}d{\'e}ric Bevilacqua", title = "Designing Deep Reinforcement Learning for Human Parameter Exploration", journal = j-TOCHI, volume = "28", number = "1", pages = "1:1--1:35", month = feb, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3414472", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Feb 5 12:42:02 MST 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3414472", abstract = "Software tools for generating digital sound often present users with high-dimensional, parametric interfaces, that may not facilitate exploration of diverse sound designs. In this article, we propose to investigate artificial agents using deep \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mikusz:2021:LSP, author = "Mateusz Mikusz and Peter Shaw and Nigel Davies and Petteri Nurmi and Sarah Clinch and Ludwig Trotter and Ivan Elhart and Marc Langheinrich and Adrian Friday", title = "A Longitudinal Study of Pervasive Display Personalisation", journal = j-TOCHI, volume = "28", number = "1", pages = "2:1--2:45", month = feb, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3418352", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Feb 5 12:42:02 MST 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3418352", abstract = "Widespread sensing devices enable a world in which physical spaces become personalised in the presence of mobile users. An important example of such personalisation is the use of pervasive displays to show content that matches the requirements of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chikersal:2021:DDP, author = "Prerna Chikersal and Afsaneh Doryab and Michael Tumminia and Daniella K. Villalba and Janine M. Dutcher and Xinwen Liu and Sheldon Cohen and Kasey G. Creswell and Jennifer Mankoff and J. David Creswell and Mayank Goel and Anind K. Dey", title = "Detecting Depression and Predicting its Onset Using Longitudinal Symptoms Captured by Passive Sensing: a Machine Learning Approach With Robust Feature Selection", journal = j-TOCHI, volume = "28", number = "1", pages = "3:1--3:41", month = feb, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3422821", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Feb 5 12:42:02 MST 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3422821", abstract = "We present a machine learning approach that uses data from smartphones and fitness trackers of 138 college students to identify students that experienced depressive symptoms at the end of the semester and students whose depressive symptoms worsened over \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Posch:2021:MTD, author = "Irene Posch and Geraldine Fitzpatrick", title = "The Matter of Tools: Designing, Using and Reflecting on New Tools for Emerging {eTextile} Craft Practices", journal = j-TOCHI, volume = "28", number = "1", pages = "4:1--4:38", month = feb, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3426776", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Feb 5 12:42:02 MST 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3426776", abstract = "Tools, as extensions of hand and mind, prescribe defining properties for a practice. We anchor our tools research within a case study of electronic textiles (eTextiles), combining textile materials and electronic and computational functionality. While \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Taranta:2021:MEE, author = "Eugene M. {Taranta II} and Corey R. Pittman and Mehran Maghoumi and Mykola Maslych and Yasmine M. Moolenaar and Joseph J. Laviola Jr", title = "{Machete}: Easy, Efficient, and Precise Continuous Custom Gesture Segmentation", journal = j-TOCHI, volume = "28", number = "1", pages = "5:1--5:46", month = feb, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3428068", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Feb 5 12:42:02 MST 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3428068", abstract = "We present Machete, a straightforward segmenter one can use to isolate custom gestures in continuous input. Machete uses traditional continuous dynamic programming with a novel dissimilarity measure to align incoming data with gesture class templates in \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mathis:2021:FSA, author = "Florian Mathis and John H. Williamson and Kami Vaniea and Mohamed Khamis", title = "Fast and Secure Authentication in Virtual Reality Using Coordinated {$3$D} Manipulation and Pointing", journal = j-TOCHI, volume = "28", number = "1", pages = "6:1--6:44", month = feb, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3428121", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Feb 5 12:42:02 MST 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/cryptography2020.bib; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3428121", abstract = "There is a growing need for usable and secure authentication in immersive virtual reality (VR). Established concepts (e.g., 2D authentication schemes) are vulnerable to observation attacks, and most alternatives are relatively slow. We present RubikAuth, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zimmermann:2021:NPM, author = "Verena Zimmermann and Karen Renaud", title = "The Nudge Puzzle: Matching Nudge Interventions to Cybersecurity Decisions", journal = j-TOCHI, volume = "28", number = "1", pages = "7:1--7:45", month = feb, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3429888", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Feb 5 12:42:02 MST 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3429888", abstract = "Nudging is a promising approach, in terms of influencing people to make advisable choices in a range of domains, including cybersecurity. However, the processes underlying the concept and the nudge's effectiveness in different contexts, and in the long \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Halskov:2021:FID, author = "Kim Halskov and Caroline Lundqvist", title = "Filtering and Informing the Design Space: Towards Design-Space Thinking", journal = j-TOCHI, volume = "28", number = "1", pages = "8:1--8:28", month = feb, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3434462", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Feb 5 12:42:02 MST 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3434462", abstract = "Building on the concept ``prototypes that filter the design space,'' we establish how other kinds of design artifacts and activities (e.g., sketching, tests, concept posters, metaphors, design tools) are equally critical in filtering the design space. We \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rothwell:2021:CCG, author = "Clayton D. Rothwell and Valerie L. Shalin and Griffin D. Romigh", title = "Comparison of Common Ground Models for Human--Computer Dialogue: Evidence for Audience Design", journal = j-TOCHI, volume = "28", number = "2", pages = "9:1--9:35", month = apr, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3410876", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 29 09:46:03 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3410876", abstract = "Common ground processes [26] can improve performance in communication tasks [72, 42, 43, 24], and understanding these processes will likely benefit human--computer dialogue interfaces. However, there are multiple proposed theories with different \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wiese:2021:IMI, author = "Eliane S. Wiese and Marcia C. Linn", title = "{``It Must Include Rules''}: Middle School Students' Computational Thinking with Computer Models in Science", journal = j-TOCHI, volume = "28", number = "2", pages = "10:1--10:41", month = apr, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3415582", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 29 09:46:03 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3415582", abstract = "When middle school students encounter computer models of science phenomenon in science class, how do they think those computer models work? Computer models operationalize real-world behaviors of selected variables, and can simulate interactions between \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Spiel:2021:PPH, author = "Katta Spiel and Kathrin Gerling", title = "The Purpose of Play: How {HCI} Games Research Fails Neurodivergent Populations", journal = j-TOCHI, volume = "28", number = "2", pages = "11:1--11:40", month = apr, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3432245", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 29 09:46:03 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3432245", abstract = "Play presents a popular pastime for all humans, though not all humans play alike. Subsequently, Human-Computer Interaction Games research is increasingly concerned with the development of games that serve neurodivergent players. In a critical review of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kulp:2021:TDC, author = "Leah Kulp and Aleksandra Sarcevic and Megan Cheng and Randall S. Burd", title = "Towards Dynamic Checklists: Understanding Contexts of Use and Deriving Requirements for Context-Driven Adaptation", journal = j-TOCHI, volume = "28", number = "2", pages = "12:1--12:33", month = apr, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3444947", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 29 09:46:03 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3444947", abstract = "The goal of this in-the-wild study was to understand how different patient, provider, and environment contexts affected the use of a tablet-based checklist in a dynamic medical setting. Fifteen team leaders used the digital checklist in 187 actual \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Norrie:2021:ECA, author = "Christopher S. Norrie and Annalu Waller and Elizabeth F. S. Hannah", title = "Establishing Context: {AAC} Device Adoption and Support in a Special-Education Setting", journal = j-TOCHI, volume = "28", number = "2", pages = "13:1--13:30", month = apr, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3446205", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 29 09:46:03 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3446205", abstract = "Current mechanisms for adopting and supporting high-tech augmentative and alternative communication (AAC) within special-education appear limited in their success, despite recognition of the potential benefits they represent for young emerging \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Liang:2021:EFT, author = "Calvin A. Liang and Sean A. Munson and Julie A. Kientz", title = "Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People", journal = j-TOCHI, volume = "28", number = "2", pages = "14:1--14:47", month = apr, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3443686", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 29 09:46:03 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3443686", abstract = "Human-computer interaction has a long history of working with marginalized people. We sought to understand how HCI researchers navigate work that engages with marginalized people and considerations researchers might work through to expand benefits and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Yuan:2021:CMH, author = "Haiyue Yuan and Shujun Li and Patrice Rusconi", title = "{CogTool+}: Modeling Human Performance at Large Scale", journal = j-TOCHI, volume = "28", number = "2", pages = "15:1--15:38", month = apr, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3447534", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 29 09:46:03 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3447534", abstract = "Cognitive modeling tools have been widely used by researchers and practitioners to help design, evaluate, and study computer user interfaces (UIs). Despite their usefulness, large-scale modeling tasks can still be very challenging due to the amount of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Duarte:2021:SPG, author = "Marisa Elena Duarte and Morgan Vigil-Hayes and Ellen Zegura and Elizabeth Belding and Ivone Masara and Jennifer Case Nevarez", title = "As a Squash Plant Grows: Social Textures of Sparse {Internet} Connectivity in Rural and Tribal Communities", journal = j-TOCHI, volume = "28", number = "3", pages = "16:1--16:16", month = jul, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3453862", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Aug 10 13:31:06 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3453862", abstract = "Researching and designing Internet infrastructure solutions in rural and tribal contexts requires reciprocal relationships between researchers and community partners. Methodologies must be meaningful amid local social textures of life. Achieving \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Su:2021:IPR, author = "Norman Makoto Su and Jean Hardy and Morgan Vigil-Hayes and Tiffany Veinot and Rob Comber", title = "Introduction: Performing Rurality with Computing", journal = j-TOCHI, volume = "28", number = "3", pages = "16e:1--16e:13", month = jul, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3461832", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Aug 10 13:31:06 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3461832", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16e", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kahn:2021:SEI, author = "Zoe Kahn and Jenna Burrell", title = "A Sociocultural Explanation of {Internet}-Enabled Work in Rural Regions", journal = j-TOCHI, volume = "28", number = "3", pages = "17:1--17:22", month = jul, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3443705", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Aug 10 13:31:06 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3443705", abstract = "This article draws on ethnographic research in three rural places in the Western United States to understand how rural workers incorporate the Internet into their work practices. We find two key, divergent types of work in rural areas that leverage the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{DeCastroLeal:2021:DTE, author = "D{\'e}bora {De Castro Leal} and Max Kr{\"u}ger and Vanessa {Teles E.Teles} and Carlos Ant{\^o}nio {Teles E.Teles} and Denise Machado Cardoso and Dave Randall and Volker Wulf", title = "Digital Technology at the Edge of Capitalism: Experiences from the {Brazilian} {Amazon} Rainforest", journal = j-TOCHI, volume = "28", number = "3", pages = "18:1--18:39", month = jul, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3448072", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Aug 10 13:31:06 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3448072", abstract = "It is sometimes argued that there is hardly a place in the world in the 21st century left untouched by global capitalism [111, 112]. Even so, some places remain at the periphery, participating in this system without being fully absorbed by it. In this \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bidwell:2021:RUW, author = "Nicola J. Bidwell", title = "Rural Uncommoning: Women, Community Networks and the Enclosure of Life", journal = j-TOCHI, volume = "28", number = "3", pages = "19:1--19:50", month = jul, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3445793", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Aug 10 13:31:06 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3445793", abstract = "Shared use of small-scale natural commons is vital to the livelihoods of billions of rural inhabitants, particularly women, and advocates propose that local telecommunications systems that are oriented by the commons can close rural connectivity gaps. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Robinson:2021:RIL, author = "Sarah Robinson and Nicola J. Bidwell and Roberto Cibin and Conor Linehan and Laura Maye and John Mccarthy and Nadia Pantidi and Maurizio Teli", title = "Rural Islandness as a Lens for (Rural) {HCI}", journal = j-TOCHI, volume = "28", number = "3", pages = "20:1--20:32", month = jul, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3443704", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Aug 10 13:31:06 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3443704", abstract = "This article contributes to research that aims to better understand and describe the rural context for rural computing. We argue that the particularities of rurality are heightened by the experience of `islandness'. We report on our experiences of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wang:2021:LCL, author = "Yi Wang", title = "Living in a City, Living a Rural Life: Understanding Second Generation {Mingongs}' Experiences with Technologies in {China}", journal = j-TOCHI, volume = "28", number = "3", pages = "21:1--21:29", month = jul, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3448979", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Aug 10 13:31:06 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3448979", abstract = "Rural-urban migrants (mingongs) provide crucial labor for China's economic growth and global supply chains. Today, second generation mingongs who have spent most of their lives in cities have grown up. However, we know little about if their experiences \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Schaper:2021:CDT, author = "Marie-Monique Schaper and Narcis Pares", title = "Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness", journal = j-TOCHI, volume = "28", number = "4", pages = "22:1--22:42", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3450446", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sun Aug 15 06:45:45 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3450446", abstract = "Research in Full-Body Interaction suggests the benefits of activities based on using embodied resources to strengthen the sensorimotor, cognitive and socio-emotional aspects of the user experience. However, scholars in this field have been often \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Alharthi:2021:IEI, author = "Sultan A. Alharthi and George E. Raptis and Christina Katsini and Igor Dolgov and Lennart E. Nacke and Z. O. Toups", title = "Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay", journal = j-TOCHI, volume = "28", number = "4", pages = "23:1--23:49", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3445792", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sun Aug 15 06:45:45 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3445792", abstract = "In multiplayer collaborative games, players need to coordinate their actions and synchronize their efforts effectively to succeed as a team; thus, individual differences can impact teamwork and gameplay. This article investigates the effects of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tekinbas:2021:DYC, author = "Katie Salen Tekinbas and Krithika Jagannath and Ulrik Lyngs and Petr Slov{\'a}k", title = "Designing for Youth-Centered Moderation and Community Governance in {Minecraft}", journal = j-TOCHI, volume = "28", number = "4", pages = "24:1--24:41", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3450290", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sun Aug 15 06:45:45 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3450290", abstract = "Online settings have been suggested as viable sites for youth to develop social, emotional, and technical skills that can positively shape their behavior online. However, little work has been done to understand how online governance structures might \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bruun:2021:DYF, author = "Anders Bruun and Effie Lai-Chong Law and Thomas Dyhre Nielsen and Matthias Heintz", title = "Do You Feel the Same? {On} the Robustness of Cued-Recall Debriefing for User Experience Evaluation", journal = j-TOCHI, volume = "28", number = "4", pages = "25:1--25:45", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3453479", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sun Aug 15 06:45:45 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3453479", abstract = "Cued Recall Debriefing (CRD) is a form of retrospective think aloud approach. It involves re-immersing users to a level where emotional responses are comparable to those experienced during actual interaction with a system. To validate whether the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Khan:2021:GGA, author = "Anam Ahmad Khan and Joshua Newn and Ryan M. Kelly and Namrata Srivastava and James Bailey and Eduardo Velloso", title = "{GAVIN}: Gaze-Assisted Voice-Based Implicit Note-taking", journal = j-TOCHI, volume = "28", number = "4", pages = "26:1--26:32", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3453988", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sun Aug 15 06:45:45 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3453988", abstract = "Annotation is an effective reading strategy people often undertake while interacting with digital text. It involves highlighting pieces of text and making notes about them. Annotating while reading in a desktop environment is considered trivial but, in \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kaul:2021:AHT, author = "Oliver Beren Kaul and Michael Rohs and Marc Mogalle and Benjamin Simon", title = "Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments", journal = j-TOCHI, volume = "28", number = "4", pages = "27:1--27:35", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3458021", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sun Aug 15 06:45:45 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3458021", abstract = "Tactile patterns are a means to convey navigation instructions to pedestrians and are especially helpful for people with visual impairments. This article presents a concept to provide precise micro-navigation instructions through a tactile around-the-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Coblenz:2021:PPI, author = "Michael Coblenz and Gauri Kambhatla and Paulette Koronkevich and Jenna L. Wise and Celeste Barnaby and Joshua Sunshine and Jonathan Aldrich and Brad A. Myers", title = "{PLIERS}: a Process that Integrates User-Centered Methods into Programming Language Design", journal = j-TOCHI, volume = "28", number = "4", pages = "28:1--28:53", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3452379", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sun Aug 15 06:45:45 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3452379", abstract = "Programming language design requires making many usability-related design decisions. However, existing HCI methods can be impractical to apply to programming languages: languages have high iteration costs, programmers require significant learning time, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jacucci:2021:ERE, author = "Giulio Jacucci and Pedram Daee and Tung Vuong and Salvatore Andolina and Khalil Klouche and Mats Sj{\"O}berg and Tuukka Ruotsalo and Samuel Kaski", title = "Entity Recommendation for Everyday Digital Tasks", journal = j-TOCHI, volume = "28", number = "5", pages = "29:1--29:41", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3458919", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:24 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3458919", abstract = "Recommender systems can support everyday digital tasks by retrieving and recommending useful information contextually. This is becoming increasingly relevant in services and operating systems. Previous research often focuses on specific recommendation \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Marky:2021:IUU, author = "Karola Marky and Marie-Laure Zollinger and Peter Roenne and Peter Y. A. Ryan and Tim Grube and Kai Kunze", title = "Investigating Usability and User Experience of Individually Verifiable {Internet} Voting Schemes", journal = j-TOCHI, volume = "28", number = "5", pages = "30:1--30:36", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3459604", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:24 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3459604", abstract = "Internet voting can afford more inclusive and inexpensive elections. The flip side is that the integrity of the election can be compromised by adversarial attacks and malfunctioning voting infrastructure. Individual verifiability aims to protect against \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mcdonald:2021:CTS, author = "Nora Mcdonald and Helena M. Mentis", title = "{``Citizens Too''}: Safety Setting Collaboration Among Older Adults with Memory Concerns", journal = j-TOCHI, volume = "28", number = "5", pages = "31:1--31:32", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3465217", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:24 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3465217", abstract = "Designing technologies that support the cybersecurity of older adults with memory concerns involves wrestling with an uncomfortable paradox between surveillance and independence and the close collaboration of couples. This research captures the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lazar:2021:ADR, author = "Amanda Lazar and Ben Jelen and Alisha Pradhan and Katie A. Siek", title = "Adopting Diffractive Reading to Advance {HCI} Research: a Case Study on Technology for Aging", journal = j-TOCHI, volume = "28", number = "5", pages = "32:1--32:29", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3462326", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:24 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3462326", abstract = "Researchers in Human-Computer Interaction (HCI) have long developed technologies for older adults. Recently, researchers are engaging in critical reflections of these approaches. IoT for aging in place is one area around which these conflicting discourses \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Uzor:2021:EFC, author = "Stephen Uzor and Per Ola Kristensson", title = "An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality", journal = j-TOCHI, volume = "28", number = "5", pages = "33:1--33:27", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3462546", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:24 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3462546", abstract = "Crossing, or goal crossing, has proven useful in various selection scenarios, including pen, mouse, touch, and virtual reality (VR). However, crossing has not been exploited for freehand selection using augmented reality head-mounted displays (AR HMDs). \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jin:2021:LPR, author = "Haojian Jin and Hong Shen and Mayank Jain and Swarun Kumar and Jason I. Hong", title = "Lean Privacy Review: Collecting Users' Privacy Concerns of Data Practices at a Low Cost", journal = j-TOCHI, volume = "28", number = "5", pages = "34:1--34:55", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3463910", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:24 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3463910", abstract = "Today, industry practitioners (e.g., data scientists, developers, product managers) rely on formal privacy reviews (a combination of user interviews, privacy risk assessments, etc.) in identifying potential customer acceptance issues with their \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Martin:2021:ICM, author = "J. Alberto {\'A}lvarez Mart{\'\i}n and Henrik Gollee and J{\"o}rg M{\"u}ller and Roderick Murray-Smith", title = "Intermittent Control as a Model of Mouse Movements", journal = j-TOCHI, volume = "28", number = "5", pages = "35:1--35:46", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3461836", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:24 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3461836", abstract = "We present Intermittent Control (IC) models as a candidate framework for modelling human input movements in Human-Computer Interaction (HCI). IC differs from continuous control in that users are not assumed to use feedback to adjust their movements \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Schadenberg:2021:PRA, author = "Bob R. Schadenberg and Dennis Reidsma and Vanessa Evers and Daniel P. Davison and Jamy J. Li and Dirk K. J. Heylen and Carlos Neves and Paulo Alvito and Jie Shen and Maja Panti{\'c} and Bj{\"o}rn W. Schuller and Nicholas Cummins and Vlad Olaru and Cristian Sminchisescu and Snezana Babovi{\'c} Dimitrijevi{\'c} and Suncica Petrovi{\'c} and Aur{\'e}lie Baranger and Alria Williams and Alyssa M. Alcorn and Elizabeth Pellicano", title = "Predictable Robots for Autistic Children-Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement", journal = j-TOCHI, volume = "28", number = "5", pages = "36:1--36:42", month = oct, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3468849", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Sep 4 06:40:24 MDT 2021", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3468849", abstract = "Predictability is important to autistic individuals, and robots have been suggested to meet this need as they can be programmed to be predictable, as well as elicit social interaction. The effectiveness of robot-assisted interventions designed for social \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "36", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Maity:2020:BHE, author = "Shovan Maity and David Yang and Scott Stanton Redford and Debayan Das and Baibhab Chatterjee and Shreyas Sen", title = "{BodyWire-HCI}: Enabling New Interaction Modalities by Communicating Strictly During Touch Using Electro-Quasistatic Human Body Communication", journal = j-TOCHI, volume = "27", number = "6", pages = "39:1--39:25", month = nov, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3406238", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:34 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3406238", abstract = "Communication during touch provides a seamless and natural way of interaction between humans and ambient intelligence. Current techniques that couple wireless transmission with touch detection suffer from the problem of selectivity and security, i.e., \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "39", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cho:2020:PRE, author = "Hichang Cho and Pengxiang Li and Zhang Hao Goh", title = "Privacy Risks, Emotions, and Social Media: a Coping Model of Online Privacy", journal = j-TOCHI, volume = "27", number = "6", pages = "40:1--40:28", month = dec, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3412367", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:34 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3412367", abstract = "This study proposes a novel coping model of privacy that extends prior privacy work in two important ways: first, the reconceptualization of privacy coping reflecting both problem- and emotion-focused strategies, and second, the incorporation of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "40", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jung:2020:RGR, author = "Hee-Tae Jung and Taiwoo Park and Narges MAhyar and Sungji Park and Taekyeong Ryu and Yangsoo Kim and Sunghoon Ivan Lee", title = "Rehabilitation Games in Real-World Clinical Settings: Practices, Challenges, and Opportunities", journal = j-TOCHI, volume = "27", number = "6", pages = "41:1--41:43", month = dec, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3418197", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:34 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3418197", abstract = "Upper-limb impairments due to stroke can severely affect the quality of life in patients. Scientific evidence supports that repetitive rehabilitation exercises can improve motor ability in stroke patients. Rehabilitation games gained tremendous interest \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "41", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chen:2020:MCM, author = "Siyuan Chen and Julien Epps", title = "Multimodal Coordination Measures to Understand Users and Tasks", journal = j-TOCHI, volume = "27", number = "6", pages = "42:1--42:26", month = nov, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3412365", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:34 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3412365", abstract = "Physiological and behavioral measures allow computing devices to augment user interaction experience by understanding their mental load. Current techniques often utilize complementary information between different modalities to index load level \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "42", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Yang:2020:EDE, author = "Mochen Yang and Yuqing Ren and Gediminas Adomavicius", title = "Engagement by Design: an Empirical Study of the ``Reactions'' Feature on {Facebook} Business Pages", journal = j-TOCHI, volume = "27", number = "6", pages = "43:1--43:35", month = nov, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3412844", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:34 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3412844", abstract = "We study the impact and interplay of social design features on the engagement behaviors toward user-generated content on Facebook business pages. By examining the introduction of the ``Reactions'' feature on Facebook, we aim to understand how the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "43", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Yamanaka:2020:NUD, author = "Shota Yamanaka and Wolfgang Stuerzlinger", title = "Necessary and Unnecessary Distractor Avoidance Movements Affect User Behaviors in Crossing Operations", journal = j-TOCHI, volume = "27", number = "6", pages = "44:1--44:31", month = nov, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3418413", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:34 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3418413", abstract = "The ``crossing time'' to pass between objects in lassoing tasks is predicted by Fitts' law. When an unwanted object, or obstacle, intrudes into the user's path, users curve the stroke to avoid hitting that obstacle. We empirically show that, in the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "44", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lewis:2020:LDR, author = "Blaine Lewis and Daniel Vogel", title = "Longer Delays in Rehearsal-based Interfaces Increase Expert Use", journal = j-TOCHI, volume = "27", number = "6", pages = "45:1--45:41", month = nov, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3418196", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:34 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3418196", abstract = "Rehearsal-based interfaces are designed to encourage a transition from novice to expert, but many users fail to make this transition. Most of these interfaces activate novice mode after a short delay, between 150 and 500 ms. We investigate the impact of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "45", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hwang:2020:EHP, author = "Amy S. Hwang and Piper Jackson and Andrew Sixsmith and Louise Nyg{\aa}rd and Arlene Astell and Khai N. Truong and Alex Mihailidis", title = "Exploring How Persons with Dementia and Care Partners Collaboratively Appropriate Information and Communication Technologies", journal = j-TOCHI, volume = "27", number = "6", pages = "46:1--46:38", month = nov, year = "2020", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3389377", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:34 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3389377", abstract = "Persons with dementia and their care partners have been found to adapt their own technological arrangements using commercially available information and communication technologies (ICTs). Yet, little is known about these processes of technology \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "46", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Desjardins:2021:ISI, author = "Audrey Desjardins and Oscar Tomico and Andr{\'e}s Lucero and Marta E. Cecchinato and Carman Neustaedter", title = "Introduction to the Special Issue on First-Person Methods in {HCI}", journal = j-TOCHI, volume = "28", number = "6", pages = "37:1--37:12", month = dec, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3492342", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:35 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3492342", abstract = "In this introduction to the special issue on First-Person Methods in (Human-Computer Interaction) HCI, we present a brief overview of first-person methods, their origin, and their use in Human-Computer Interaction. We also detail the difference between \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "37", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Staahl:2021:VRS, author = "Anna St{\aa}hl and Vasiliki Tsaknaki and Madeline Balaam", title = "Validity and Rigour in Soma Design-Sketching with the Soma", journal = j-TOCHI, volume = "28", number = "6", pages = "38:1--38:36", month = dec, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3470132", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:35 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3470132", abstract = "We report on the design processes of two ongoing soma design projects: the Pelvic Chair and the Breathing Wings. These projects take a first-person, soma design approach, grounded in a holistic perspective of the mind and body (the soma). We contribute a \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "38", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mah:2021:TCR, author = "Kristina Mah and Lian Loke and Luke Hespanhol", title = "Towards a Contemplative Research Framework for Training Self-Observation in {HCI}: a Study of Compassion Cultivation", journal = j-TOCHI, volume = "28", number = "6", pages = "39:1--39:27", month = dec, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3471932", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:35 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3471932", abstract = "With the emergence in human-computer interaction (HCI) of researching contemplative practices, authentic descriptions of first-person lived experience informing design are few. Most researchers in HCI are not trained in observing the mind. We draw on \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "39", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hook:2021:UND, author = "Kristina H{\"o}{\"o}k and Steve Benford and Paul Tennent and Vasiliki Tsaknaki and Miquel Alfaras and Juan Martinez Avila and Christine Li and Joseph Marshall and Claudia Daud{\'e}n Roquet and Pedro Sanches and Anna St{\aa}hl and Muhammad Umair and Charles Windlin and Feng Zhou", title = "Unpacking Non-Dualistic Design: The Soma Design Case", journal = j-TOCHI, volume = "28", number = "6", pages = "40:1--40:36", month = dec, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3462448", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:35 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3462448", abstract = "We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "40", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wirfs-Brock:2021:ENS, author = "Jordan Wirfs-Brock and Alli Fam and Laura Devendorf and Brian Keegan", title = "Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design", journal = j-TOCHI, volume = "28", number = "6", pages = "41:1--41:34", month = dec, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3461762", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:35 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3461762", abstract = "We present a first-person, retrospective exploration of two radio sonification pieces that employ narrative scaffolding to teach audiences how to listen to data. To decelerate and articulate design processes that occurred at the rapid pace of radio \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "41", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Howell:2021:CSN, author = "Noura Howell and Audrey Desjardins and Sarah Fox", title = "Cracks in the Success Narrative: Rethinking Failure in Design Research through a Retrospective Trioethnography", journal = j-TOCHI, volume = "28", number = "6", pages = "42:1--42:31", month = dec, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3462447", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:35 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3462447", abstract = "What can design researchers learn from our own and each other's failures? We explore ``failure'' expansively-turning away from tidy success narratives toward messy unfoldings and reflexive discomfort-through retrospective trioethnography. Our findings \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "42", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Distler:2021:SLR, author = "Verena Distler and Matthias Fassl and Hana Habib and Katharina Krombholz and Gabriele Lenzini and Carine Lallemand and Lorrie Faith Cranor and Vincent Koenig", title = "A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research", journal = j-TOCHI, volume = "28", number = "6", pages = "43:1--43:50", month = dec, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3469845", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:35 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3469845", abstract = "Usable privacy and security researchers have developed a variety of approaches to represent risk to research participants. To understand how these approaches are used and when each might be most appropriate, we conducted a systematic literature review of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "43", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Torre:2021:EAV, author = "Ilaria Torre and Emma Carrigan and Katarina Domijan and Rachel McDonnell and Naomi Harte", title = "The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human-Agent Interaction Task", journal = j-TOCHI, volume = "28", number = "6", pages = "44:1--44:38", month = dec, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3469232", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:35 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3469232", abstract = "Emotional expressivity is essential for human interactions, informing both perception and decision-making. Here, we examine whether creating an audio-visual emotional channel mismatch influences decision-making in a cooperative task with a virtual \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "44", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Beaudouin-Lafon:2021:GTI, author = "Michel Beaudouin-Lafon and Susanne B{\o}dker and Wendy E. Mackay", title = "Generative Theories of Interaction", journal = j-TOCHI, volume = "28", number = "6", pages = "45:1--45:54", month = dec, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3468505", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:35 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3468505", abstract = "Although Human-Computer Interaction research has developed various theories and frameworks for analyzing new and existing interactive systems, few address the generation of novel technological solutions, and new technologies often lack theoretical \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "45", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Radiah:2021:RVS, author = "Rivu Radiah and Ville M{\"a}kel{\"a} and Sarah Prange and Sarah Delgado Rodriguez and Robin Piening and Yumeng Zhou and Kay K{\"o}hle and Ken Pfeuffer and Yomna Abdelrahman and Matthias Hoppe and Albrecht Schmidt and Florian Alt", title = "Remote {VR} Studies: a Framework for Running Virtual Reality Studies Remotely Via Participant-Owned {HMDs}", journal = j-TOCHI, volume = "28", number = "6", pages = "46:1--46:36", month = dec, year = "2021", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3472617", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:35 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3472617", abstract = "We investigate opportunities and challenges of running virtual reality (VR) studies remotely. Today, many consumers own head-mounted displays (HMDs), allowing them to participate in scientific studies from their homes using their own equipment. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "46", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rocheleau:2022:PSS, author = "Jessica N. Rocheleau and Sonia Chiasson", title = "Privacy and Safety on Social Networking Sites: Autistic and Non-Autistic Teenagers' Attitudes and Behaviors", journal = j-TOCHI, volume = "29", number = "1", pages = "1:1--1:39", month = feb, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3469859", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:36 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3469859", abstract = "Autistic teenagers are suspected to be more vulnerable to privacy and safety threats on social networking sites (SNS) than the general population. However, there are no studies comparing these users' privacy and safety concerns and protective strategies \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Andalibi:2022:LPU, author = "Nazanin Andalibi and Ashley Lacombe-Duncan and Lee Roosevelt and Kylie Wojciechowski and Cameron Giniel", title = "{LGBTQ} Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: an Intersectional Approach", journal = j-TOCHI, volume = "29", number = "1", pages = "2:1--2:46", month = feb, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3474362", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:36 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3474362", abstract = "Navigating conception, pregnancy, and loss is challenging for lesbian, gay, bisexual, transgender, and queer (LGBTQ) people, who experience stigma due to LGBTQ identity, other identities (e.g., loss), and intersections thereof. We conducted interviews \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ambe:2022:CHE, author = "Aloha Hufana Ambe and Alessandro Soro and Daniel Johnson and Margot Brereton", title = "From Collaborative Habituation to Everyday Togetherness: a Long-Term Study of Use of the Messaging Kettle", journal = j-TOCHI, volume = "29", number = "1", pages = "3:1--3:47", month = feb, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3470973", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:36 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3470973", abstract = "We present a long-term study of use of the Messaging Kettle, an Internet of Things (IOT) research prototype that augments an everyday kettle with both sensing and messaging capability and a beautiful light display in order to investigate connecting \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Fennedy:2022:TUE, author = "Katherine Fennedy and Angad Srivastava and Sylvain Malacria and Simon T. Perrault", title = "Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys", journal = j-TOCHI, volume = "29", number = "1", pages = "4:1--4:39", month = feb, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3476510", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:36 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3476510", abstract = "We advocate for the usage of hotkeys on touch-based devices by capitalising on soft keyboards through four studies. First, we evaluated visual designs and recommended icons with command names for novices while letters with command names for experts. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Vatavu:2022:CAC, author = "Radu-Daniel Vatavu and Jacob O. Wobbrock", title = "Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies", journal = j-TOCHI, volume = "29", number = "1", pages = "5:1--5:70", month = feb, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3476101", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:36 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3476101", abstract = "We clarify fundamental aspects of end-user elicitation, enabling such studies to be run and analyzed with confidence, correctness, and scientific rigor. To this end, our contributions are multifold. We introduce a formal model of end-user elicitation in \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jun:2022:HFE, author = "Eunice Jun and Melissa Birchfield and Nicole {De Moura} and Jeffrey Heer and Ren{\'e} Just", title = "Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications", journal = j-TOCHI, volume = "29", number = "1", pages = "6:1--6:28", month = feb, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3476980", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:36 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3476980", abstract = "Data analysis requires translating higher level questions and hypotheses into computable statistical models. We present a mixed-methods study aimed at identifying the steps, considerations, and challenges involved in operationalizing hypotheses into \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Liu:2022:PPM, author = "Zilong Liu and Xuequn Wang and Xiaohan Li and Jun Liu", title = "Protecting Privacy on Mobile Apps: a Principal-Agent Perspective", journal = j-TOCHI, volume = "29", number = "1", pages = "7:1--7:32", month = feb, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3475797", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:36 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3475797", abstract = "Although individuals increasingly use mobile applications (apps) in their daily lives, uncertainty exists regarding how the apps will use the information they request, and it is necessary to protect users from privacy-invasive apps. Recent literature has \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bharadwaj:2022:FHC, author = "Aditya Bharadwaj and David Gwizdala and Yoonjin Kim and Kurt Luther and T. M. Murali", title = "{Flud}: a Hybrid Crowd-Algorithm Approach for Visualizing Biological Networks", journal = j-TOCHI, volume = "29", number = "1", pages = "8:1--8:53", month = feb, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3479196", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 14 06:37:36 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3479196", abstract = "Modern experiments in many disciplines generate large quantities of network (graph) data. Researchers require aesthetic layouts of these networks that clearly convey the domain knowledge and meaning. However, the problem remains challenging due to \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Das:2022:DEA, author = "Maitraye Das and Anne Marie Piper and Darren Gergle", title = "Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments", journal = j-TOCHI, volume = "29", number = "2", pages = "9:1--9:42", month = apr, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3480169", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 28 06:56:15 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3480169", abstract = "Collaborative writing tools have been used widely in professional and academic organizations for many years. Yet, there has not been much work to improve screen reader access in mainstream collaborative writing tools. This severely affects the way people \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bosch:2022:CCO, author = "Nigel Bosch and Sidney K. D'Mello", title = "Can Computers Outperform Humans in Detecting User Zone-Outs? {Implications} for Intelligent Interfaces", journal = j-TOCHI, volume = "29", number = "2", pages = "10:1--10:33", month = apr, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3481889", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 28 06:56:15 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3481889", abstract = "The ability to identify whether a user is ``zoning out'' (mind wandering) from video has many HCI (e.g., distance learning, high-stakes vigilance tasks). However, it remains unknown how well humans can perform this task, how they compare to automatic \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Garg:2022:SCA, author = "Radhika Garg and Hua Cui", title = "Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies", journal = j-TOCHI, volume = "29", number = "2", pages = "11:1--11:30", month = apr, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3485058", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 28 06:56:15 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3485058", abstract = "Smart devices are increasingly being designed for, and adopted in, the home environment. Prior scholarship has investigated the challenges that users face as they take up these devices in their homes. However, little is known about when and how users or \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gauthier:2022:MID, author = "Andrea Gauthier and Kaska Porayska-Pomsta and Iroise Dumontheil and Sveta Mayer and Denis Mareschal", title = "Manipulating Interface Design Features Affects Children's Stop-And-Think Behaviours in a Counterintuitive-Problem Game", journal = j-TOCHI, volume = "29", number = "2", pages = "12:1--12:22", month = apr, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3485168", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 28 06:56:15 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3485168", abstract = "The human-computer interaction (HCI) design of educational technologies influences cognitive behaviour, so it is imperative to assess how different HCI strategies support intended behaviour. We developed a neuroscience-inspired game that trains children's \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chaves:2022:CLD, author = "Ana Paula Chaves and Jesse Egbert and Toby Hocking and Eck Doerry and Marco Aurelio Gerosa", title = "Chatbots Language Design: The Influence of Language Variation on User Experience with Tourist Assistant Chatbots", journal = j-TOCHI, volume = "29", number = "2", pages = "13:1--13:38", month = apr, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3487193", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 28 06:56:15 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3487193", abstract = "Chatbots are often designed to mimic social roles attributed to humans. However, little is known about the impact of using language that fails to conform to the associated social role. Our research draws on sociolinguistic to investigate how a chatbot's \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Salminen:2022:CUP, author = "Joni Salminen and Sercan Seng{\"u}n and Jo{\~a}o M. Santos and Soon-Gyo Jung and Bernard Jansen", title = "Can Unhappy Pictures Enhance the Effect of Personas? {A} User Experiment", journal = j-TOCHI, volume = "29", number = "2", pages = "14:1--14:59", month = apr, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3485872", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 28 06:56:15 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3485872", abstract = "There has been little research into whether a persona's picture should portray a happy or unhappy individual. We report a user experiment with 235 participants, testing the effects of happy and unhappy image styles on user perceptions, engagement, and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{McGill:2022:CAK, author = "Mark McGill and Stephen Brewster and Daniel {Pires De Sa Medeiros} and Sidney Bovet and Mario Gutierrez and Aidan Kehoe", title = "Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit", journal = j-TOCHI, volume = "29", number = "2", pages = "15:1--15:39", month = apr, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3490495", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 28 06:56:15 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3490495", abstract = "This article discusses the Keyboard Augmentation Toolkit (KAT), which supports the creation of virtual keyboards that can be used both for standalone input (e.g., for mid-air text entry) and to augment physically tracked keyboards/surfaces in mixed \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gayler:2022:EDS, author = "Tom Gayler and Corina Sas and Vaiva Kalnikaite", title = "Exploring the Design Space for Human-Food-Technology Interaction: an Approach from the Lens of Eating Experiences", journal = j-TOCHI, volume = "29", number = "2", pages = "16:1--16:52", month = apr, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3484439", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 28 06:56:15 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3484439", abstract = "Embedded in everyday practices, food can be a rich resource for interaction design. This article focuses on eating experiences to uncover how bodily, sensory, and socio-cultural aspects of eating can be better leveraged for the design of user experience. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wang:2022:DMH, author = "April Yi Wang and Dakuo Wang and Jaimie Drozdal and Michael Muller and Soya Park and Justin D. Weisz and Xuye Liu and Lingfei Wu and Casey Dugan", title = "Documentation Matters: Human-Centered {AI} System to Assist Data Science Code Documentation in Computational Notebooks", journal = j-TOCHI, volume = "29", number = "2", pages = "17:1--17:33", month = apr, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3489465", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Jan 28 06:56:15 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3489465", abstract = "Computational notebooks allow data scientists to express their ideas through a combination of code and documentation. However, data scientists often pay attention only to the code, and neglect creating or updating their documentation during quick \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Price:2022:ISI, author = "Sara Price and Nadia Bianchi-Berthouze and Carey Jewitt and J{\"u}rgen Steimle", title = "Introduction to the Special Issue on Digital Touch: Reshaping Interpersonal Communicative Capacity and Touch Practices", journal = j-TOCHI, volume = "29", number = "3", pages = "18:1--18:8", month = jun, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3505591", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Feb 10 07:51:08 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3505591", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Messerschmidt:2022:APT, author = "Moritz Alexander Messerschmidt and Sachith Muthukumarana and Nur Al-Huda Hamdan and Adrian Wagner and Haimo Zhang and Jan Borchers and Suranga Chandima Nanayakkara", title = "{ANISMA}: a Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys", journal = j-TOCHI, volume = "29", number = "3", pages = "19:1--19:34", month = jun, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3490497", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Feb 10 07:51:08 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3490497", abstract = "We present ANISMA, a software and hardware toolkit to prototype on-skin haptic devices that generate skin deformation stimuli like pressure, stretch, and motion using shape-memory alloys (SMAs). Our toolkit embeds expert knowledge that makes SMA spring \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Elvitigala:2022:TDD, author = "Don Samitha Elvitigala and Roger Boldu and Suranga Nanayakkara and Denys J. C. Matthies", title = "{TickleFoot}: Design, Development and Evaluation of a Novel Foot-Tickling Mechanism That Can Evoke Laughter", journal = j-TOCHI, volume = "29", number = "3", pages = "20:1--20:23", month = jun, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3490496", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Feb 10 07:51:08 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3490496", abstract = "Tickling is a type of sensation that is associated with laughter, smiling, or other similar reactions. Psychology research has shown that tickling and laughter can significantly relieve stress. Although several tickling artifacts have been suggested in \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Price:2022:MMT, author = "Sara Price and Nadia Bianchi-Berthouze and Carey Jewitt and Nikoleta Yiannoutsou and Katerina Fotopoulou and Svetlana Dajic and Juspreet Virdee and Yixin Zhao and Douglas Atkinson and Frederik Brudy", title = "The Making of Meaning through Dyadic Haptic Affective Touch", journal = j-TOCHI, volume = "29", number = "3", pages = "21:1--21:42", month = jun, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3490494", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Feb 10 07:51:08 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3490494", abstract = "Despite the importance of touch in human-human relations, research in affective tactile practices is in its infancy, lacking in-depth understanding needed to inform the design of remote digital touch communication. This article reports two qualitative \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Karpashevich:2022:TOB, author = "Pavel Karpashevich and Pedro Sanches and Rachael Garrett and Yoav Luft and Kelsey Cotton and Vasiliki Tsaknaki and Kristina H{\"o}{\"o}k", title = "Touching Our Breathing through Shape-Change: Monster, Organic Other, or Twisted Mirror", journal = j-TOCHI, volume = "29", number = "3", pages = "22:1--22:40", month = jun, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3490498", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Feb 10 07:51:08 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3490498", abstract = "We report on a soma design process, where we designed a novel shape-changing garment-the Soma Corset. The corset integrates sensing and actuation around the torso in tight interaction loops. The design process revealed how boundaries between the garment \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ruller:2022:SDC, author = "Sarah R{\"u}ller and Konstantin Aal and Peter Tolmie and Andrea Hartmann and Markus Rohde and Volker Wulf", title = "Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch", journal = j-TOCHI, volume = "29", number = "3", pages = "23:1--23:58", month = jun, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3487917", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Feb 10 07:51:08 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3487917", abstract = "This article and the design fictions it presents are bound up with an ongoing qualitative-ethnographic study with Imazighen, the native people in remote Morocco. This group of people is marked by textual and digital illiteracy. We are in the process of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tajima:2022:WTU, author = "Daisuke Tajima and Jun Nishida and Pedro Lopes and Shunichi Kasahara", title = "Whose Touch is This?: {Understanding} the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch", journal = j-TOCHI, volume = "29", number = "3", pages = "24:1--24:27", month = jun, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3489608", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Feb 10 07:51:08 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3489608", abstract = "Force-feedback enhances digital touch by enabling users to share non-verbal aspects such as rhythm, poses, and so on. To achieve this, interfaces actuate the user's to touch involuntarily (using exoskeletons or electrical-muscle-stimulation); we refer to \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Reicherts:2022:GTC, author = "Leon Reicherts and Yvonne Rogers and Licia Capra and Ethan Wood and Tu Dinh Duong and Neil Sebire", title = "It's Good to Talk: a Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks", journal = j-TOCHI, volume = "29", number = "3", pages = "25:1--25:41", month = jun, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3484221", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Feb 10 07:51:08 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3484221", abstract = "Voice assistants have become hugely popular in the home as domestic and entertainment devices. Recently, there has been a move towards developing them for work settings. For example, Alexa for Business and IBM Watson for Business were designed to improve \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sutton:2022:SCA, author = "Jonathan Sutton and Tobias Langlotz and Alexander Plopski", title = "Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses", journal = j-TOCHI, volume = "29", number = "3", pages = "26:1--26:53", month = jun, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3486899", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Feb 10 07:51:08 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3486899", abstract = "Colour vision deficiency is a common visual impairment that cannot be compensated for using optical lenses in traditional glasses, and currently remains untreatable. In our work, we report on research on Computational Glasses for compensating colour \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sauve:2022:PCF, author = "Kim Sauv{\'e} and Miriam Sturdee and Steven Houben", title = "Physecology: a Conceptual Framework to Describe Data Physicalizations in their Real-World Context", journal = j-TOCHI, volume = "29", number = "3", pages = "27:1--27:33", month = jun, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3505590", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Feb 10 07:51:08 MST 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3505590", abstract = "The standard definition for ``physicalizations'' is ``a physical artifact whose geometry or material properties encode data'' [ 47 ]. While this working definition provides the fundamental groundwork for conceptualizing physicalization, in practice many \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bergstrom:2022:SAU, author = "Joanna Bergstr{\"o}m and Jarrod Knibbe and Henning Pohl and Kasper Hornb{\ae}k", title = "Sense of Agency and User Experience: Is There a Link?", journal = j-TOCHI, volume = "29", number = "4", pages = "28:1--28:22", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3490493", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3490493", abstract = "Sense of control is increasingly used as a measure of quality in human-computer interaction. Control has been investigated mainly at a high level, using subjective questionnaire data, but also at a low level, using objective data on participants' sense of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chandrasekharan:2022:QEE, author = "Eshwar Chandrasekharan and Shagun Jhaver and Amy Bruckman and Eric Gilbert", title = "Quarantined! {Examining} the Effects of a Community-Wide Moderation Intervention on {Reddit}", journal = j-TOCHI, volume = "29", number = "4", pages = "29:1--29:26", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3490499", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3490499", abstract = "Should social media platforms override a community's self-policing when it repeatedly break rules? What actions can they consider? In light of this debate, platforms have begun experimenting with softer alternatives to outright bans. We examine one such \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sabie:2022:DIM, author = "Dina Sabie and Cansu Ekmekcioglu and Syed Ishtiaque Ahmed", title = "A Decade of International Migration Research in {HCI}: Overview, Challenges, Ethics, Impact, and Future Directions", journal = j-TOCHI, volume = "29", number = "4", pages = "30:1--30:35", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3490555", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3490555", abstract = "This article presents a thorough discussion of the trajectories of international migration research in HCI. We begin by reporting our survey findings of 282 HCI-related publications about migration from nine digital libraries between 2010-2019, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Putze:2022:UHP, author = "Felix Putze and Susanne Putze and Merle Sagehorn and Christopher Micek and Erin T. Solovey", title = "Understanding {HCI} Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse", journal = j-TOCHI, volume = "29", number = "4", pages = "31:1--31:43", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3490554", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3490554", abstract = "In human-computer interaction (HCI), there has been a push towards open science, but to date, this has not happened consistently for HCI research utilizing brain signals due to unclear guidelines to support reuse and reproduction. To understand existing \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Isbister:2022:DLT, author = "Katherine Isbister and Peter Cottrell and Alessia Cecchet and Ella Dagan and Nikki Theofanopoulou and Ferran Altarriba Bertran and Aaron J. Horowitz and Nick Mead and Joel B. Schwartz and Petr Slovak", title = "Design (Not) Lost in Translation: a Case Study of an Intimate-Space Socially Assistive ``Robot'' for Emotion Regulation", journal = j-TOCHI, volume = "29", number = "4", pages = "32:1--32:36", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3491083", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3491083", abstract = "We present a Research-through-Design case study of the design and development of an intimate-space tangible device perhaps best understood as a socially assistive robot, aimed at scaffolding children's efforts at emotional regulation. This case study \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hirzle:2022:UAA, author = "Teresa Hirzle and Fabian Fischbach and Julian Karlbauer and Pascal Jansen and Jan Gugenheimer and Enrico Rukzio and Andreas Bulling", title = "Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays", journal = j-TOCHI, volume = "29", number = "4", pages = "33:1--33:80", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3492802", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3492802", abstract = "Digital eye strain (DES), caused by prolonged exposure to digital screens, stresses the visual system and negatively affects users' well-being and productivity. While DES is well-studied in computer displays, its impact on users of virtual reality (VR) \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Robe:2022:DPC, author = "Peter Robe and Sandeep Kaur Kuttal", title = "Designing {PairBuddy} --- a Conversational Agent for Pair Programming", journal = j-TOCHI, volume = "29", number = "4", pages = "34:1--34:44", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3498326", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3498326", abstract = "From automated customer support to virtual assistants, conversational agents have transformed everyday interactions, yet despite phenomenal progress, no agent exists for programming tasks. To understand the design space of such an agent, we prototyped \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Papenmeier:2022:CRB, author = "Andrea Papenmeier and Dagmar Kern and Gwenn Englebienne and Christin Seifert", title = "It's Complicated: The Relationship between User Trust, Model Accuracy and Explanations in {AI}", journal = j-TOCHI, volume = "29", number = "4", pages = "35:1--35:33", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3495013", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3495013", abstract = "Automated decision-making systems become increasingly powerful due to higher model complexity. While powerful in prediction accuracy, Deep Learning models are black boxes by nature, preventing users from making informed judgments about the correctness and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Xie:2022:IDP, author = "Jingyi Xie and Madison Reddie and Sooyeon Lee and Syed Masum Billah and Zihan Zhou and Chun-Hua Tsai and John M. Carroll", title = "Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance", journal = j-TOCHI, volume = "29", number = "4", pages = "36:1--36:40", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3501298", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3501298", abstract = "Remote sighted assistance (RSA) is an emerging navigational aid for people with visual impairments (PVI). Using scenario-based design to illustrate our ideas, we developed a prototype showcasing potential applications for computer vision to support RSA \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "36", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Xia:2022:IDG, author = "Haijun Xia and Michael Glueck and Michelle Annett and Michael Wang and Daniel Wigdor", title = "Iteratively Designing Gesture Vocabularies: a Survey and Analysis of Best Practices in the {HCI} Literature", journal = j-TOCHI, volume = "29", number = "4", pages = "37:1--37:54", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3503537", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3503537", abstract = "Gestural interaction has evolved from a set of novel interaction techniques developed in research labs, to a dominant interaction modality used by millions of users everyday. Despite its widespread adoption, the design of appropriate gesture vocabularies \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "37", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wallace:2022:TIR, author = "Shaun Wallace and Zoya Bylinskii and Jonathan Dobres and Bernard Kerr and Sam Berlow and Rick Treitman and Nirmal Kumawat and Kathleen Arpin and Dave B. Miller and Jeff Huang and Ben D. Sawyer", title = "Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals", journal = j-TOCHI, volume = "29", number = "4", pages = "38:1--38:56", month = aug, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3502222", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri May 6 07:24:01 MDT 2022", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3502222", abstract = "In our age of ubiquitous digital displays, adults often read in short, opportunistic interludes. In this context of Interlude Reading, we consider if manipulating font choice can improve adult readers' reading outcomes. Our studies normalize font size by \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "38", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Li:2022:ANN, author = "Tianshi Li and Julia Katherine Haines and Miguel {Flores Ruiz De Eguino} and Jason I. Hong and Jeffrey Nichols", title = "Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users", journal = j-TOCHI, volume = "29", number = "5", pages = "39:1--39:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3478868", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3478868", abstract = "Notifications are an indispensable feature of mobile devices, but their delivery can interrupt and distract users. Prior work has examined interventions, such as deferring notification delivery to opportune moments, but has not systematically studied how \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "39", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Persa:2022:EYS, author = "Nicholas Persa and Craig G. Anderson and Richard Martinez and Max Collins and Maria J. Anderson-Coto and Kurt D. Squire", title = "Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth", journal = j-TOCHI, volume = "29", number = "5", pages = "40:1--40:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3490169", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3490169", abstract = "Managing attention, progressing towards goals, and monitoring behaviors are elements of self-regulation (SR). SR applications based on contemplative practices such as breath counting have demonstrated gains in field studies but have failed to engage youth \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "40", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Murray-Rust:2022:BBU, author = "Dave Murray-Rust and Chris Elsden and Bettina Nissen and Ella Tallyn and Larissa Pschetz and Chris Speed", title = "Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement", journal = j-TOCHI, volume = "29", number = "5", pages = "41:1--41:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3503462", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/bitcoin.bib; https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3503462", abstract = "This article presents an annotated portfolio of projects that seek to understand and communicate the social and societal implications of blockchains, DLTs and smart contracts. These complex technologies rely on human and technical factors to deliver \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "41", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Liu:2022:IUT, author = "Jie Liu and Kim Marriott and Tim Dwyer and Guido Tack", title = "Increasing User Trust in Optimisation through Feedback and Interaction", journal = j-TOCHI, volume = "29", number = "5", pages = "42:1--42:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3503461", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3503461", abstract = "User trust plays a key role in determining whether autonomous computer applications are relied upon. It will play a key role in the acceptance of emerging AI applications such as optimisation. Two important factors known to affect trust are system \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "42", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Marky:2022:NJA, author = "Karola Marky and Kirill Ragozin and George Chernyshov and Andrii Matviienko and Martin Schmitz and Max M{\"u}hlh{\"a}user and Chloe Eghtebas and Kai Kunze", title = "{``Nah, it's just annoying!''} A Deep Dive into User Perceptions of Two-Factor Authentication", journal = j-TOCHI, volume = "29", number = "5", pages = "43:1--43:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3503514", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3503514", abstract = "Two-factor authentication (2FA) is a recommended or imposed authentication mechanism for valuable online assets. However, 2FA mechanisms usually exhibit user experience issues that create user friction and even lead to poor acceptance, hampering the wider \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "43", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bertran:2022:DTE, author = "Ferran Altarriba Bertran and Alexandra Pometko and Muskan Gupta and Lauren Wilcox and Reeta Banerjee and Katherine Isbister", title = "Designerly Tele-Experiences: a New Approach to Remote Yet Still Situated Co-Design", journal = j-TOCHI, volume = "29", number = "5", pages = "44:1--44:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3506698", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3506698", abstract = "The COVID-19 pandemic disrupted processes interaction designers took for granted, challenging some of our most commonplace design practices. Participatory and situated approaches have been impacted the most: where we engaged stakeholders in-person and in-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "44", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sun:2022:MSG, author = "Zhida Sun and Sitong Wang and Chengzhong Liu and Xiaojuan Ma", title = "Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings", journal = j-TOCHI, volume = "29", number = "5", pages = "45:1--45:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3511892", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3511892", abstract = "Previous user experience research emphasizes meaning in interaction design beyond conventional interactive gestures. However, existing exemplars that successfully reify abstract meanings through interactions are usually case-specific, and it is currently \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "45", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Fell:2022:BPH, author = "Jan Fell and Pei-Yi Kuo and Travis Greene and Jyun-Cheng Wang", title = "A Biocentric Perspective on {HCI} Design Research Involving Plants", journal = j-TOCHI, volume = "29", number = "5", pages = "46:1--46:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3512887", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3512887", abstract = "HCI researchers increasingly involve plants in their interaction design research, such as using plants as novel interfaces or sensors. While research involving other living entities, namely humans and animals is regulated, there exists no guidance for \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "46", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wakkary:2022:TYM, author = "Ron Wakkary and Doenja Oogjes and Armi Behzad", title = "Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting Bowl", journal = j-TOCHI, volume = "29", number = "5", pages = "47:1--47:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3514235", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3514235", abstract = "This article investigates new relations with things that are expansive and inclusive of the pluralities and differences within our entanglements with technologies. We do this by extending our commitments to the methodological approaches of material \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "47", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Reyes-Cruz:2022:DIC, author = "Gisela Reyes-Cruz and Joel E. Fischer and Stuart Reeves", title = "Demonstrating Interaction: The Case of Assistive Technology", journal = j-TOCHI, volume = "29", number = "5", pages = "48:1--48:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3514236", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3514236", abstract = "Technology ``demos'' have become a staple in technology design practice, especially for showcasing prototypes or systems. However, demonstrations are also commonplace and multifaceted phenomena in everyday life, and thus have found their way into empirical \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "48", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Han:2022:SBS, author = "Dongqi Han and Yasamin Heshmat and Denise Y. Geiskkovitch and Zixuan Tan and Carman Neustaedter", title = "A Scenario-Based Study of Doctors and Patients on Video Conferencing Appointments from Home", journal = j-TOCHI, volume = "29", number = "5", pages = "49:1--49:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3514234", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3514234", abstract = "Telemedicine systems that involve the use of video conferencing technologies have been available for more than three decades. Yet, they have primarily been used for specialist appointments or within health care facilities. We are now seeing a shift with \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "49", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Munoz:2022:EET, author = "Diego Mu{\~n}oz and Sonja Pedell and Leon Sterling", title = "Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential Care", journal = j-TOCHI, volume = "29", number = "5", pages = "50:1--50:??", month = oct, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3514497", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:44 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3514497", abstract = "Technologies can support the well-being of people living with dementia in residential care by fostering meaningful interactions through multimodal and playful features. This article presents the evaluation of A Better Visit, an app that aims at engaging \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "50", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Fischer:2022:OFC, author = "Florian Fischer and Arthur Fleig and Markus Klar and J{\"o}rg M{\"u}ller", title = "Optimal Feedback Control for Modeling Human-Computer Interaction", journal = j-TOCHI, volume = "29", number = "6", pages = "51:1--51:??", month = dec, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3524122", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:45 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3524122", abstract = "Optimal feedback control (OFC) is a theory from the motor control literature that explains how humans move their body to achieve a certain goal, e.g., pointing with the finger. OFC is based on the assumption that humans aim at controlling their body \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "51", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Aljaroodi:2022:UIC, author = "Hussain M. Aljaroodi and Marc T. P. Adam and Timm Teubner and Raymond Chiong", title = "Understanding the Importance of Cultural Appropriateness for User Interface Design: an Avatar Study", journal = j-TOCHI, volume = "29", number = "6", pages = "52:1--52:??", month = dec, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3517138", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:45 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3517138", abstract = "While previous research established that culture plays an important role in technology adoption, there is only limited work on the role of cultural appropriateness in user interface design for users from a specific background. In this study, we focus on \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "52", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hogan:2022:DOM, author = "Mair{\'e}ad Hogan and Chris Barry and Michael Lang", title = "Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors", journal = j-TOCHI, volume = "29", number = "6", pages = "53:1--53:??", month = dec, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3531005", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:45 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3531005", abstract = "Online firms frequently increase profit by selling optional extras. However, opt-in rates tend to be low. In response, questionable design practices have emerged to nudge consumers into inadvertent choices. Many of these design constructs are presented \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "53", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lachand-Pascal:2022:COM, author = "Valentin Lachand-Pascal and Christine Michel and Audrey Serna and Aur{\'e}lien Tabard", title = "Challenges and Opportunities for Multi-Device Management in Classrooms", journal = j-TOCHI, volume = "29", number = "6", pages = "54:1--54:??", month = dec, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3519025", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:45 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3519025", abstract = "Orchestrating digital devices in classrooms is challenging. We conducted an observational study to understand how teachers manage multi-device classrooms involving tablets, computers, and video-projectors. Two categories of device management tasks stand \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "54", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Andres:2022:IEU, author = "Josh Andres and Nathan Semertzidis and Zhuying Li and Yan Wang and Florian Floyd Mueller", title = "Integrated Exertion-Understanding the Design of Human-Computer Integration in an Exertion Context", journal = j-TOCHI, volume = "29", number = "6", pages = "55:1--55:??", month = dec, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3528352", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:45 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3528352", abstract = "Human-computer interaction (HCI) is increasingly interested in supporting exertion experiences so more people can benefit from physical activity. So far, most systems have focused on sensing and presenting information to the user via screens to support \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "55", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kosch:2022:PEA, author = "Thomas Kosch and Robin Welsch and Lewis Chuang and Albrecht Schmidt", title = "The Placebo Effect of Artificial Intelligence in Human-Computer Interaction", journal = j-TOCHI, volume = "29", number = "6", pages = "56:1--56:??", month = dec, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3529225", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:45 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3529225", abstract = "In medicine, patients can obtain real benefits from a sham treatment. These benefits are known as the placebo effect. We report two experiments (Experiment I: N = 369; Experiment II: N = 100) demonstrating a placebo effect in adaptive interfaces. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "56", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kang:2022:ASC, author = "Hyeonsu B. Kang and Xin Qian and Tom Hope and Dafna Shahaf and Joel Chan and Aniket Kittur", title = "Augmenting Scientific Creativity with an Analogical Search Engine", journal = j-TOCHI, volume = "29", number = "6", pages = "57:1--57:??", month = dec, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3530013", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:45 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3530013", abstract = "Analogies have been central to creative problem-solving throughout the history of science and technology. As the number of scientific articles continues to increase exponentially, there is a growing opportunity for finding diverse solutions to existing \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "57", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Brianza:2022:QPS, author = "Giada Brianza and Jesse Benjamin and Patricia Cornelio and Emanuela Maggioni and Marianna Obrist", title = "{QuintEssence}: a Probe Study to Explore the Power of Smell on Emotions, Memories, and Body Image in Daily Life", journal = j-TOCHI, volume = "29", number = "6", pages = "58:1--58:??", month = dec, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3526950", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:45 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3526950", abstract = "Previous research has shown the influence of smell on emotions, memories, and body image. However, most of this work has taken place in laboratory settings and little is known about the influence of smell in real-world environments. In this article, we \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "58", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Greenhalgh:2022:CTS, author = "Chris Greenhalgh and Adrian Hazzard and Steve Benford and Laurence Cliffe and Elizabeth Kelly", title = "Crafting Trajectories of Smart Phone Use at the Opera", journal = j-TOCHI, volume = "29", number = "6", pages = "59:1--59:??", month = dec, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3531007", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:45 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3531007", abstract = "Losing Her Voice is a new opera which highlights the challenges of subtly interweaving digital technologies into established cultural forms. Audience members were encouraged to use their own mobile phones to interact with on-stage projections before, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "59", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mensonge:2022:HIH, author = "Kien Mensonge", title = "Historically Informed {HCI}: Reflecting on Contemporary Technology through Anachronistic Fiction", journal = j-TOCHI, volume = "29", number = "6", pages = "60:1--60:??", month = dec, year = "2022", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3517144", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:45 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3517144", abstract = "As computing technology comes to dominate every aspect of social and political life, HCI must take greater account of History. The article considers four different historical periods impacted by division and denunciation: the European Witch Hunts, the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "60", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cabrera:2023:WDM, author = "{\'A}ngel Alexander Cabrera and Marco Tulio Ribeiro and Bongshin Lee and Robert Deline and Adam Perer and Steven M. Drucker", title = "What Did My {AI} Learn? {How} Data Scientists Make Sense of Model Behavior", journal = j-TOCHI, volume = "30", number = "1", pages = "1:1--1:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3542921", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3542921", abstract = "Data scientists require rich mental models of how AI systems behave to effectively train, debug, and work with them. Despite the prevalence of AI analysis tools, there is no general theory describing how people make sense of what their models have \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Brocker:2023:FHS, author = "Anke Brocker and Ren{\'e} Sch{\"a}fer and Christian Remy and Simon Voelker and Jan Borchers", title = "{Flowboard}: How Seamless, Live, Flow-Based Programming Impacts Learning to Code for Embedded Electronics", journal = j-TOCHI, volume = "30", number = "1", pages = "2:1--2:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3533015", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3533015", abstract = "Toolkits like the Arduino system have brought embedded programming to STEM education. However, learning embedded programming is still hard, requiring an understanding of coding, electronics, and how both sides interact. To investigate the opportunities of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jiang:2023:TCF, author = "Jialun Aaron Jiang and Peipei Nie and Jed R. Brubaker and Casey Fiesler", title = "A Trade-off-centered Framework of Content Moderation", journal = j-TOCHI, volume = "30", number = "1", pages = "3:1--3:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3534929", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3534929", abstract = "Content moderation research typically prioritizes representing and addressing challenges for one group of stakeholders or communities in one type of context. While taking a focused approach is reasonable or even favorable for empirical case studies, it \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mack:2023:RCO, author = "Kelly Mack and Megan Hofmann and Udaya Lakshmi and Jerry Cao and Nayha Auradkar and Rosa Arriaga and Scott Hudson and Jen Mankoff", title = "Rapid Convergence: The Outcomes of Making {PPE} During a Healthcare Crisis", journal = j-TOCHI, volume = "30", number = "1", pages = "4:1--4:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3542923", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3542923", abstract = "The U.S. National Institute of Health (NIH) 3D Print Exchange is a public, open-source repository for 3D printable medical device designs with contributions from clinicians, expert-amateur makers, and people from industry and academia. In response to the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Guo:2023:CPI, author = "Shihui Guo and Yubin Shi and Pintong Xiao and Yinan Fu and Juncong Lin and Wei Zeng and Tong-Yee Lee", title = "Creative and Progressive Interior Color Design with Eye-tracked User Preference", journal = j-TOCHI, volume = "30", number = "1", pages = "5:1--5:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3542922", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3542922", abstract = "Interior scene colorization is vastly demanded in areas such as personalized architecture design. Existing works either require manual efforts to colorize individual objects or conform to fixed color patterns automatically learned from prior knowledge, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Oleson:2023:TID, author = "Alannah Oleson and Meron Solomon and Christopher Perdriau and Amy Ko", title = "Teaching Inclusive Design Skills with the {CIDER} Assumption Elicitation Technique", journal = j-TOCHI, volume = "30", number = "1", pages = "6:1--6:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3549074", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3549074", abstract = "Technology should be accessible and inclusive, so designers should learn to consider the needs of different users. Toward this end, we created the theoretically-grounded CIDER assumption elicitation technique, an educational analytical design evaluation \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Li:2023:CPC, author = "Tianshi Li and Philip Quinn and Shumin Zhai", title = "{C-PAK}: Correcting and Completing Variable-Length Prefix-Based Abbreviated Keystrokes", journal = j-TOCHI, volume = "30", number = "1", pages = "7:1--7:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3544101", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3544101", abstract = "Improving keystroke savings is a long-term goal of text input research. We present a study into the design space of an abbreviated style of text input called C-PAK (Correcting and completing variable-length Prefix-based Abbreviated Keystrokes) for text \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hossain:2023:BAQ, author = "Tahera Hossain and Wanggang Shen and Anindya Antar and Snehal Prabhudesai and Sozo Inoue and Xun Huan and Nikola Banovic", title = "A {Bayesian} Approach for Quantifying Data Scarcity when Modeling Human Behavior via Inverse Reinforcement Learning", journal = j-TOCHI, volume = "30", number = "1", pages = "8:1--8:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3551388", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3551388", abstract = "Computational models that formalize complex human behaviors enable study and understanding of such behaviors. However, collecting behavior data required to estimate the parameters of such models is often tedious and resource intensive. Thus, estimating \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Han:2023:LAP, author = "Jiawen Han and George Chernyshov and Moe Sugawa and Dingding Zheng and Danny Hynds and Taichi Furukawa and Marcelo Padovani Macieira and Karola Marky and Kouta Minamizawa and Jamie A. Ward and Kai Kunze", title = "Linking Audience Physiology to Choreography", journal = j-TOCHI, volume = "30", number = "1", pages = "9:1--9:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3557887", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3557887", abstract = "The use of wearable sensor technology opens up exciting avenues for both art and HCI research, providing new ways to explore the invisible link between audience and performer. To be effective, such work requires close collaboration between performers and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Harrison:2023:DTM, author = "Daniel Harrison and Scarlett Rowland and Gavin Wood and Lyndsey Bakewell and Ioannis Petridis and Kiel Long and Konstantina Vasileiou and Julie Barnett and Manuela Barreto and Michael Wilson and Shaun Lawson and John Vines", title = "Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation", journal = j-TOCHI, volume = "30", number = "1", pages = "10:1--10:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3534961", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3534961", abstract = "Student mental health and wellbeing have come under increased scrutiny in recent years. Postgraduate research (PGR) students are at risk of experiencing mental health concerns and this, with the often isolated and competitive nature of their work, can \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Spiers:2023:BIP, author = "Adam Spiers and Eric Young and Katherine J. Kuchenbecker", title = "The {S-BAN}: Insights into the Perception of Shape-Changing Haptic Interfaces via Virtual Pedestrian Navigation", journal = j-TOCHI, volume = "30", number = "1", pages = "11:1--11:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3555046", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3555046", abstract = "Screen-based pedestrian navigation assistance can be distracting or inaccessible to users. Shape-changing haptic interfaces can overcome these concerns. The S-BAN is a new handheld haptic interface that utilizes a parallel kinematic structure to deliver 2-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Frik:2023:MCF, author = "Alisa Frik and Julia Bernd and Serge Egelman", title = "A Model of Contextual Factors Affecting Older Adults' Information-Sharing Decisions in the {U.S.}", journal = j-TOCHI, volume = "30", number = "1", pages = "12:1--12:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3557888", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3557888", abstract = "The sharing of information between older adults and their friends, families, caregivers, and doctors promotes a collaborative approach to managing their emotional, mental, and physical well-being and health, prolonging independent living, and improving \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Slovak:2023:DER, author = "Petr Slovak and Alissa Antle and Nikki Theofanopoulou and Claudia Daud{\'e}n Roquet and James Gross and Katherine Isbister", title = "Designing for Emotion Regulation Interventions: an Agenda for {HCI} Theory and Research", journal = j-TOCHI, volume = "30", number = "1", pages = "13:1--13:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569898", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569898", abstract = "There is a growing interest in human-computer interaction (HCI) to envision, design, and evaluate technology-enabled interventions that support users' emotion regulation. This interest stems in part from increased recognition that the ability to regulate \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kim:2023:WAE, author = "Antino Kim and Mochen Yang and Jingjing Zhang", title = "When Algorithms Err: Differential Impact of Early vs. Late Errors on Users' Reliance on Algorithms", journal = j-TOCHI, volume = "30", number = "1", pages = "14:1--14:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3557889", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3557889", abstract = "Errors are a natural part of predictive algorithms, but may discourage users from relying on algorithms. We conduct two experiments to demonstrate that reliance on a predictive algorithm following a substantial error is affected by (i) when the error \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Guo:2023:FTF, author = "Xunhua Guo and Lingli Wang and Mingyue Zhang and Guoqing Chen", title = "First Things First? {Order} Effects in Online Product Recommender Systems", journal = j-TOCHI, volume = "30", number = "1", pages = "15:1--15:??", month = feb, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3557886", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Apr 5 10:22:46 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3557886", abstract = "Research on recommender systems has noted that the ranking of recommended items may play an important role in the performance of recommendation algorithms. To advance recommender systems research beyond the traditional approach that ranks recommended \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bodker:2023:RCH, author = "Susanne B{\o}dker and Sarah Fox and Nicolas Lalone and Megh Marathe and Robert Soden", title = "{(Re)Connecting} History to the Theory and Praxis of {HCI}", journal = j-TOCHI, volume = "30", number = "2", pages = "16:1--16:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589804", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589804", abstract = "This special issue builds on and expands HCI's engagement with historical approaches, questioning our field's ontological orientations and offering new methods for examining the past. The set of articles featured reinvigorates questions on whose \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chignell:2023:EHH, author = "Mark Chignell and Lu Wang and Atefeh Zare and Jamy Li", title = "The Evolution of {HCI} and Human Factors: Integrating Human and Artificial Intelligence", journal = j-TOCHI, volume = "30", number = "2", pages = "17:1--17:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3557891", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3557891", abstract = "We review HCI history from both the perspective of its 1980s split with human factors and its nature as a discipline. We then revisit human augmentation as an alternative to user friendliness that seems particularly relevant in the areas of inclusive \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Goree:2023:IWR, author = "Samuel Goree and David Crandall and Norman Makoto Su", title = "{``It Was Really All About Books:''} Speech-like Techno-Masculinity in the Rhetoric of Dot-Com Era {Web} Design Books", journal = j-TOCHI, volume = "30", number = "2", pages = "18:1--18:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3508067", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3508067", abstract = "The future of Human-computer interaction (HCI) communication requires researchers to develop a strong understanding of the factors that influence design practitioners. As a step towards building that understanding, based on interviews conducted with \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Axtell:2023:UMM, author = "Benett Axtell and Eleen Gong and Cosmin Munteanu", title = "An Underdeveloped Metaphor: The Mismatched Designs and Motivations of Digital Picture Interactions", journal = j-TOCHI, volume = "30", number = "2", pages = "19:1--19:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569887", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569887", abstract = "Picture interactions are key to daily and long-term social connections between families and communities, especially through reminiscence. Across the nearly 200-year history of domestic photography, this social reminiscence has been accomplished largely \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cunningham:2023:GSO, author = "Jay Cunningham and Gabrielle Benabdallah and Daniela Rosner and Alex Taylor", title = "On the Grounds of Solutionism: Ontologies of Blackness and {HCI}", journal = j-TOCHI, volume = "30", number = "2", pages = "20:1--20:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3557890", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3557890", abstract = "Why is the solution the end point to a problem? While many in HCI and design have examined the impulse to solve problems-the solutionist or techno-solutionist mindset-we examine the logic that binds the solution and the problem together as a pair. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Adamu:2023:NMS, author = "Muhammad Sadi Adamu", title = "No More {``Solutionism''} or {``Saviourism''} in Futuring {African} {HCI}: a Manyfesto", journal = j-TOCHI, volume = "30", number = "2", pages = "21:1--21:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3571811", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3571811", abstract = "Research in HCI4D has continuously advanced a narrative of ``lacks'' and ``gaps'' of the African perspective in technoscience. In response to such misguided assumptions, this article attempts to reformulate the common and perhaps unfortunate thinking about \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Forlano:2023:SHJ, author = "Laura E. Forlano and Megan K. Halpern", title = "Speculative Histories, Just Futures: From Counterfactual Artifacts to Counterfactual Actions", journal = j-TOCHI, volume = "30", number = "2", pages = "22:1--22:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577212", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577212", abstract = "This article engages with history as a speculative space for the purpose of critically engaging with discourses around the politics of technology in HCI. Drawing on approaches within critical design and based on evidence from two different projects, we \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Haimson:2023:UPH, author = "Oliver L. Haimson and Megh Marathe", title = "Uncovering Personal Histories: a Technology-Mediated Approach to Eliciting Reflection on Identity Transitions", journal = j-TOCHI, volume = "30", number = "2", pages = "23:1--23:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3504004", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3504004", abstract = "When studying identity transitions, interview participants can find it difficult to reflect on their transitions and recall specific details related to past experiences. We present a new approach to enable participant reflection on past identity \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Erete:2023:MMA, author = "Sheena Erete and Yolanda Rankin and Jakita Thomas", title = "A Method to the Madness: Applying an Intersectional Analysis of Structural Oppression and Power in {HCI} and Design", journal = j-TOCHI, volume = "30", number = "2", pages = "24:1--24:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3507695", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3507695", abstract = "With increased focus on historically excluded populations, there have been recent calls for HCI research methods to more adequately acknowledge and address the historical context of racism, sexism, gendered racism, epistemic violence, classism, and so on. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Andersen:2023:ISI, author = "Tariq Osman Andersen and Francisco Nunes and Lauren Wilcox and Enrico Coiera and Yvonne Rogers", title = "Introduction to the Special Issue on Human-Centred {AI} in Healthcare: Challenges Appearing in the Wild", journal = j-TOCHI, volume = "30", number = "2", pages = "25:1--25:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589961", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589961", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bossen:2023:BRH, author = "Claus Bossen and Kathleen H. Pine", title = "{Batman} and {Robin} in Healthcare Knowledge Work: {Human-AI} Collaboration by Clinical Documentation Integrity Specialists", journal = j-TOCHI, volume = "30", number = "2", pages = "26:1--26:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569892", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569892", abstract = "This article describes the successful collaboration ``in the wild'' between Clinical Documentation Integrity Specialists (CDIS) and an Artificial Intelligence (AI)-embedded software to conduct knowledge work. CDIS review patient charts in near real-time to \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Thieme:2023:DHC, author = "Anja Thieme and Maryann Hanratty and Maria Lyons and Jorge Palacios and Rita Faia Marques and Cecily Morrison and Gavin Doherty", title = "Designing Human-centered {AI} for Mental Health: Developing Clinically Relevant Applications for Online {CBT} Treatment", journal = j-TOCHI, volume = "30", number = "2", pages = "27:1--27:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3564752", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3564752", abstract = "Recent advances in AI and machine learning (ML) promise significant transformations in the future delivery of healthcare. Despite a surge in research and development, few works have moved beyond demonstrations of technical feasibility and algorithmic \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gu:2023:IWI, author = "Hongyan Gu and Yuan Liang and Yifan Xu and Christopher Kazu Williams and Shino Magaki and Negar Khanlou and Harry Vinters and Zesheng Chen and Shuo Ni and Chunxu Yang and Wenzhong Yan and Xinhai Robert Zhang and Yang Li and Mohammad Haeri and Xiang `Anthony' Chen", title = "Improving Workflow Integration with {xPath}: Design and Evaluation of a {Human-AI} Diagnosis System in Pathology", journal = j-TOCHI, volume = "30", number = "2", pages = "28:1--28:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577011", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577011", abstract = "Recent developments in AI have provided assisting tools to support pathologists' diagnoses. However, it remains challenging to incorporate such tools into pathologists' practice; one main concern is AI's insufficient workflow integration with medical \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Navarro:2023:CCU, author = "David Fraile Navarro and A. Baki Kocaballi and Mark Dras and Shlomo Berkovsky", title = "Collaboration, not Confrontation: Understanding General Practitioners' Attitudes Towards Natural Language and Text Automation in Clinical Practice", journal = j-TOCHI, volume = "30", number = "2", pages = "29:1--29:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569893", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569893", abstract = "General Practitioners are among the primary users and curators of textual electronic health records, highlighting the need for technologies supporting record access and administration. Recent advancements in natural language processing facilitate the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Breuer:2023:HEI, author = "Svenja Breuer and Maximilian Braun and Daniel Tigard and Alena Buyx and Ruth M{\"u}ller", title = "How Engineers' Imaginaries of Healthcare Shape Design and User Engagement: a Case Study of a Robotics Initiative for Geriatric Healthcare {AI} Applications", journal = j-TOCHI, volume = "30", number = "2", pages = "30:1--30:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577010", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577010", abstract = "In the development of robotics and Artificial Intelligence (AI) for healthcare, human-centered approaches seek to meet the requirements of healthcare practice and address social and ethical aspects proactively. In this work, an important but neglected \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Procter:2023:HAA, author = "Rob Procter and Peter Tolmie and Mark Rouncefield", title = "Holding {AI} to Account: Challenges for the Delivery of Trustworthy {AI} in Healthcare", journal = j-TOCHI, volume = "30", number = "2", pages = "31:1--31:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577009", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577009", abstract = "The need for AI systems to provide explanations for their behaviour is now widely recognised as key to their adoption. In this article, we examine the problem of trustworthy AI and explore what delivering this means in practice, with a focus on healthcare \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{vanBerkel:2023:MAP, author = "Niels van Berkel and Maura Bellio and Mikael B. Skov and Ann Blandford", title = "Measurements, Algorithms, and Presentations of Reality: Framing Interactions with {AI-Enabled} Decision Support", journal = j-TOCHI, volume = "30", number = "2", pages = "32:1--32:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3571815", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3571815", abstract = "Bringing AI technology into clinical practice has proved challenging for system designers and medical professionals alike. The academic literature has, for example, highlighted the dangers of black-box decision-making and biased datasets. Furthermore, end-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zajac:2023:CFA, author = "Hubert D. Zajac and Dana Li and Xiang Dai and Jonathan F. Carlsen and Finn Kensing and Tariq O. Andersen", title = "Clinician-Facing {AI} in the Wild: Taking Stock of the Sociotechnical Challenges and Opportunities for {HCI}", journal = j-TOCHI, volume = "30", number = "2", pages = "33:1--33:??", month = apr, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3582430", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:35 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3582430", abstract = "Artificial Intelligence (AI) in medical applications holds great promise. However, the use of Machine Learning-based (ML) systems in clinical practice is still minimal. It is uniquely difficult to introduce clinician-facing ML-based systems in practice, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bhattacharjee:2023:DIO, author = "Ananya Bhattacharjee and Jiyau Pang and Angelina Liu and Alex Mariakakis and Joseph Jay Williams", title = "Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing", journal = j-TOCHI, volume = "30", number = "3", pages = "34:1--34:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569888", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569888", abstract = "One-way text messaging services have the potential to support psychological wellbeing at scale without conversational partners. However, there is limited understanding of what challenges are faced in mapping interactions typically done face-to-face or via \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wu:2023:MSS, author = "Qunfang Wu and Yisi Sang and Dakuo Wang and Zhicong Lu", title = "Malicious Selling Strategies in Livestream E-commerce: a Case Study of {Alibaba}'s {Taobao} and {ByteDance}'s {TikTok}", journal = j-TOCHI, volume = "30", number = "3", pages = "35:1--35:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577199", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577199", abstract = "Due to the limitations imposed by the COVID-19 pandemic, customers have shifted their shopping patterns from offline to online. Livestream shopping has become popular as one of the online shopping media. However, various streamers' malicious selling \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Akpinar:2023:ECS, author = "Elgin Akpinar and Yeliz Yesilada and Pinar Karag{\"o}z", title = "Effect of Context on Smartphone Users' Typing Performance in the Wild", journal = j-TOCHI, volume = "30", number = "3", pages = "36:1--36:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577013", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577013", abstract = "Smartphones play a crucial role in daily activities, however, situationally-induced impairments and disabilities (SIIDs) can easily be experienced depending on the context. Previous studies explored the effect of context but mainly done in controlled \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "36", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Eisbach:2023:PRD, author = "Simon Eisbach and Fabian Daugs and Meinald T. Thielsch and Matthias B{\"o}hmer and Guido Hertel", title = "Predicting Rating Distributions of {Website} Aesthetics with Deep Learning for {AI}-Based Research", journal = j-TOCHI, volume = "30", number = "3", pages = "37:1--37:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569889", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569889", abstract = "The aesthetic appeal of a website has strong effects on users' reactions, appraisals, and even behaviors. However, evaluating website aesthetics through user ratings is resource intensive, and extant models to predict website aesthetics are limited in \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "37", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Guberman:2023:ATS, author = "Josh Guberman", title = "{{\#ActuallyAutistic Twitter}} as a Site for Epistemic Resistance and Crip Futurity", journal = j-TOCHI, volume = "30", number = "3", pages = "38:1--38:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569891", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569891", abstract = "The Internet has, for several decades, played a critical role in autistic self-advocacy and community building. This semi-autoethnographic, interpretivist study turns to \#ActuallyAutistic Twitter to examine autistic concerns about autism research, how \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "38", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sharma:2023:SCD, author = "Adwait Sharma and Christina Salchow-H{\"o}mmen and Vimal Suresh Mollyn and Aditya Shekhar Nittala and Michael A. Hedderich and Marion Koelle and Thomas Seel and J{\"u}rgen Steimle", title = "{SparseIMU}: Computational Design of Sparse {IMU} Layouts for Sensing Fine-grained Finger Microgestures", journal = j-TOCHI, volume = "30", number = "3", pages = "39:1--39:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569894", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569894", abstract = "Gestural interaction with freehands and while grasping an everyday object enables always-available input. To sense such gestures, minimal instrumentation of the user's hand is desirable. However, the choice of an effective but minimal IMU layout remains \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "39", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Amon:2023:MUC, author = "Mary Jean Amon and Aaron Necaise and Nika Kartvelishvili and Aneka Williams and Yan Solihin and Apu Kapadia", title = "Modeling User Characteristics Associated with Interdependent Privacy Perceptions on Social Media", journal = j-TOCHI, volume = "30", number = "3", pages = "40:1--40:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577014", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577014", abstract = "``Interdependent'' privacy violations occur when users share private photos and information about other people in social media without permission. This research investigated user characteristics associated with interdependent privacy perceptions, by asking \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "40", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mastrianni:2023:TCA, author = "Angela Mastrianni and Aleksandra Sarcevic and Allison Hu and Lynn Almengor and Peyton Tempel and Sarah Gao and Randall S. Burd", title = "Transitioning Cognitive Aids into Decision Support Platforms: Requirements and Design Guidelines", journal = j-TOCHI, volume = "30", number = "3", pages = "41:1--41:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3582431", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3582431", abstract = "Digital cognitive aids have the potential to serve as clinical decision support platforms, triggering alerts about process delays and recommending interventions. In this mixed-methods study, we examined how a digital checklist for pediatric trauma \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "41", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hertzum:2023:FSC, author = "Morten Hertzum and Kasper Hornb{\ae}k", title = "Frustration: Still a Common User Experience", journal = j-TOCHI, volume = "30", number = "3", pages = "42:1--42:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3582432", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3582432", abstract = "When computers unexpectedly delay or thwart goal attainment, frustration ensues. The central studies of the extent, content, and impact of such frustration were done more than 15 years ago. We revisit this issue after computers have become more mature and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "42", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Vidal:2023:IBM, author = "Laia Turmo Vidal and Elena M{\'a}rquez Segura and Annika Waern", title = "Intercorporeal Biofeedback for Movement Learning", journal = j-TOCHI, volume = "30", number = "3", pages = "43:1--43:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3582428", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3582428", abstract = "Technology-supported movement learning has received increased attention in HCI. Previous design research has mostly focused on individual experiences, even though the social and situated context is essential to movement learning practices. Based on the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "43", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Klar:2023:SIM, author = "Markus Klar and Florian Fischer and Arthur Fleig and Miroslav Bachinski and J{\"o}rg M{\"u}ller", title = "Simulating Interaction Movements via Model Predictive Control", journal = j-TOCHI, volume = "30", number = "3", pages = "44:1--44:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577016", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577016", abstract = "We present a Model Predictive Control (MPC) framework to simulate movement in interaction with computers, focusing on mid-air pointing as an example. Starting from understanding interaction from an Optimal Feedback Control (OFC) perspective, we assume \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "44", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Boyd:2023:GFA, author = "LouAnne E. Boyd and Jazette Johnson and Franceli Cibrian and Deanna Hughes and Eliza Delpizzo-Cheng and Karen Lotich and Sara Jones and Hollis Pass and Viseth Sean and Gillian Hayes", title = "Global Filter: Augmenting Images to Support Seeing the {``Big} Picture'' for People with Local Interference", journal = j-TOCHI, volume = "30", number = "3", pages = "45:1--45:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3571812", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3571812", abstract = "Some neurodivergent people prioritize visual details over the ``big picture''. While excellent attention to detail has many advantages, some contexts require the rapid integration of global and local information. A local processing style can be so strong \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "45", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hodge:2023:EPR, author = "James Hodge and Sarah Foley and Dan Lambton-Howard and Laura Booi and Kyle Montague and Sandra Coulter and David Kirk and Kellie Morrissey", title = "Exploring Participants' Representations and Shifting Sensitivities in a Hackathon for Dementia", journal = j-TOCHI, volume = "30", number = "3", pages = "46:1--46:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3571814", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3571814", abstract = "Recent HCI research has addressed emerging approaches for public engagement. One such public-facing method which has gained popularity over the previous decade has been open design events, or hackathons. In this article, we report on DemVR, a hackathon \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "46", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mechelen:2023:ETK, author = "Maarten {Van Mechelen} and Rachel Charlotte Smith and Marie-Monique Schaper and Mariana Tamashiro and Karl-Emil Bilstrup and Mille Lunding and Marianne {Graves Petersen} and Ole Sejer Iversen", title = "Emerging Technologies in {K--12} Education: a Future {HCI} Research Agenda", journal = j-TOCHI, volume = "30", number = "3", pages = "47:1--47:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569897", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569897", abstract = "This systematic mapping review sheds light on how emerging technologies have been introduced and taught in various K-12 learning settings, particularly with regard to artificial intelligence (AI), machine learning (ML), the internet of things (IoT), \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "47", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Williams:2023:MTA, author = "Alex C. Williams and Shamsi Iqbal and Julia Kiseleva and Ryen W. White", title = "Managing Tasks across the Work-Life Boundary: Opportunities, Challenges, and Directions", journal = j-TOCHI, volume = "30", number = "3", pages = "48:1--48:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3582429", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3582429", abstract = "Task management tools allow people to record, track, and manage task-related information across their work and personal contexts. As work contexts have shifted amid the COVID-19 pandemic, it has become important to understand how these tools are \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "48", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Crain:2023:VTO, author = "Patrick Crain and Jaewook Lee and Yu-Chun Yen and Joy Kim and Alyssa Aiello and Brian Bailey", title = "Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects", journal = j-TOCHI, volume = "30", number = "3", pages = "49:1--49:??", month = jun, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3571817", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Jul 3 07:42:36 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3571817", abstract = "We deployed a feedback visualization tool to learn how students used the tool for interpreting feedback from peers and teaching assistants. The tool visualizes the topic and opinion structure in a collection of feedback and provides interaction for \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-hum. Interact.", articleno = "49", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pelikan:2023:MDH, author = "Hannah Pelikan and Emily Hofstetter", title = "Managing Delays in Human-Robot Interaction", journal = j-TOCHI, volume = "30", number = "4", pages = "50:1--50:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569890", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569890", abstract = "Delays in the completion of joint actions are sometimes unavoidable. How should a robot communicate that it cannot immediately act or respond in a collaborative task? Drawing on video recordings of a face-scanning activity in family homes, we investigate \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "50", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Xu:2023:CWB, author = "Long Xu and Su Jin Park and Sangwon Lee", title = "{Color2Vec}: {Web}-Based Modeling of Word-Color Association with Sociocultural Contexts", journal = j-TOCHI, volume = "30", number = "4", pages = "51:1--51:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3571816", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3571816", abstract = "Color design has long benefited from the statistical analysis of public taste and, more recently, from crowdsourcing to discover fresh and popular ideas. However, the current color dictionary is considerably restricted in terms of the scope of expressible \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "51", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Suto:2023:CIC, author = "Kai Suto and Yuta Noma and Kotaro Tanimichi and Koya Narumi and Tomohiro Tachi", title = "{Crane}: an Integrated Computational Design Platform for Functional, Foldable, and Fabricable Origami Products", journal = j-TOCHI, volume = "30", number = "4", pages = "52:1--52:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3576856", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3576856", abstract = "Despite the recent trend of computational origami for human-computer interaction (HCI) and digital fabrication, it is still difficult for designers to complete a series of design, simulation, and fabrication of objects leveraging computational origami \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "52", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Roffarello:2023:ADW, author = "Alberto {Monge Roffarello} and Luigi {De Russis}", title = "Achieving Digital Wellbeing Through Digital Self-control Tools: a Systematic Review and Meta-analysis", journal = j-TOCHI, volume = "30", number = "4", pages = "53:1--53:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3571810", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3571810", abstract = "Public media and researchers in different areas have recently focused on perhaps unexpected problems that derive from an excessive and frequent use of technology, giving rise to a new kind of psychological ``digital'' wellbeing. Such a novel and pressing \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "53", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bomfim:2023:DET, author = "Marcela Bomfim and Erin Wong and Paige Liang and James Wallace", title = "Design and Evaluation of Technologies for Informed Food Choices", journal = j-TOCHI, volume = "30", number = "4", pages = "54:1--54:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3565482", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3565482", abstract = "Technology increasingly mediates our everyday interactions with food, ranging from its production and handling to the experience of preparing and eating it with friends and family. However, it is unclear whether these technologies support decisions \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "54", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Spence:2023:MTC, author = "Jocelyn Spence and Boriana Koleva and Steve Benford and Dimitrios Darzentas and Martin Flintham and Kevin Glover and Hanne Wagner and Rebecca Gibson and Emily-Clare Thorn", title = "{``More than a clich{\'e}''}: Experiencing Hybrid Gifting in the Wild", journal = j-TOCHI, volume = "30", number = "4", pages = "55:1--55:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577015", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577015", abstract = "Gifting is socially and economically important. Studies of gifting physical objects have revealed motivations, values, and the tensions between them, while HCI research has revealed weaknesses of digital gifting and explored possibilities of hybrid \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "55", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cheng:2023:STT, author = "Yu-Ting Cheng and Mathias Funk and Rung-Huei Liang and Lin-Lin Chen", title = "Seeing Through Things: Exploring the Design Space of Privacy-aware Data-enabled Objects", journal = j-TOCHI, volume = "30", number = "4", pages = "56:1--56:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577012", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577012", abstract = "Increasing amounts of sensor-augmented research objects have been used in design research. We call these objects Data-Enabled Objects, which can be integrated into daily activities capturing data about people's detailed whereabouts, behaviours, and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "56", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dunham:2023:ICP, author = "John Dunham and Konstantinos Papangelis and Samuli Laato and Nicolas Lalone and Jin Lee and Michael Saker", title = "The Impacts of {Covid-19} on Players of {Pok{\'e}mon GO}", journal = j-TOCHI, volume = "30", number = "4", pages = "57:1--57:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569896", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569896", abstract = "Since its creation, the Location-Based Game (LBG), Pok{\'e}mon GO, has been embraced by a community of fans across the world. Due to its recency, the impact of COVID-19 on the community of Pok{\'e}mon GO players is underexplored. We address how COVID-19 has \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "57", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Li:2023:DFI, author = "Zhuying Li and Yan Wang and Josh Andres and Nathan Semertzidis and Stefan Greuter and Florian Mueller", title = "A Design Framework for Ingestible Play", journal = j-TOCHI, volume = "30", number = "4", pages = "58:1--58:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589954", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589954", abstract = "Ingestible sensors have become smaller and more powerful and allow us to envisage new human-computer interactions and bodily play experiences inside our bodies. Users can swallow ingestible sensors, which facilitate interior body sensing functions that \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "58", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ankrah:2023:MMH, author = "Elizabeth A. Ankrah and Franceli L. Cibrian and Lucas M. Silva and Arya Tavakoulnia and Jesus A. Beltran and Sabrina E.b. Schuck and Kimberley D. Lakes and Gillian R. Hayes", title = "Me, My Health, and My Watch: How Children with {ADHD} Understand Smartwatch Health Data", journal = j-TOCHI, volume = "30", number = "4", pages = "59:1--59:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577008", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577008", abstract = "Children with ADHD can experience a wide variety of challenges related to self-regulation, which can lead to poor educational, health, and wellness outcomes. Technological interventions, such as mobile and wearable health systems, can support data \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "59", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Morris:2023:JWT, author = "Margaret E. Morris and Jennifer Brown and Paula S. Nurius and Savanna Yee and Jennifer C. Mankoff and Sunny Consolvo", title = "{``I Just Wanted to Triple Check\ldots{} They were all Vaccinated''}: Supporting Risk Negotiation in the Context of {COVID-19}", journal = j-TOCHI, volume = "30", number = "4", pages = "60:1--60:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569938", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569938", abstract = "During the COVID-19 pandemic, risk negotiation became an important precursor to in-person contact. For young adults, social planning generally occurs through computer-mediated communication. Given the importance of social connectedness for mental health \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "60", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Borowski:2023:BPP, author = "Marcel Borowski and Bjarke V. Fog and Carla F. Griggio and James R. Eagan and Clemens N. Klokmose", title = "Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates", journal = j-TOCHI, volume = "30", number = "4", pages = "61:1--61:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3569895", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3569895", abstract = "Computational media describes a vision of software, which, in contrast to application-centric software, is (1) malleable, so users can modify existing functionality, (2) computable, so users can run custom code, (3) distributable, so users can open \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "61", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wiesen:2023:AHR, author = "Carina Wiesen and Steffen Becker and Ren{\'e} Walendy and Christof Paar and Nikol Rummel", title = "The Anatomy of Hardware Reverse Engineering: an Exploration of Human Factors During Problem Solving", journal = j-TOCHI, volume = "30", number = "4", pages = "62:1--62:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3577198", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3577198", abstract = "Understanding of microchips, known as Hardware Reverse Engineering (HRE), is driven by analysts' problem solving. This work sheds light on these hitherto poorly understood problem-solving processes. We propose a methodology addressing the problem of HRE \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "62", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{McDonald:2023:DWH, author = "Nora McDonald and Nazanin Andalibi", title = "{``I Did Watch `The Handmaid's Tale'''}: Threat Modeling Privacy Post-{Roe} in the {United States}", journal = j-TOCHI, volume = "30", number = "4", pages = "63:1--63:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589960", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589960", abstract = "Now that the protections of Roe v. Wade are no longer available throughout the United States, the free flow of personal data can be used by legal authorities to provide evidence of felony. However, we know little about how impacted individuals approach \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "63", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{You:2023:BSD, author = "Yue You and Chun-Hua Tsai and Yao Li and Fenglong Ma and Christopher Heron and Xinning Gui", title = "Beyond Self-diagnosis: How a Chatbot-based Symptom Checker Should Respond", journal = j-TOCHI, volume = "30", number = "4", pages = "64:1--64:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589959", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589959", abstract = "Chatbot-based symptom checker (CSC) apps have become increasingly popular in healthcare. These apps engage users in human-like conversations and offer possible medical diagnoses. The conversational design of these apps can significantly impact user \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "64", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Li:2023:FIE, author = "Yue Li and Eugene Ch'ng and Sue Cobb", title = "Factors Influencing Engagement in Hybrid Virtual and Augmented Reality", journal = j-TOCHI, volume = "30", number = "4", pages = "65:1--65:??", month = aug, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589952", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Sep 18 08:48:37 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589952", abstract = "Hybridity in immersive technologies has not been studied for factors that are likely to influence engagement. A noticeable factor is the spatial enclosure that defines where users meet. This involves a mutual object of interest, contents that the users \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "65", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bailly:2023:CMT, author = "Gilles Bailly and Mehdi Khamassi and Beno{\^\i}t Girard", title = "Computational Model of the Transition from Novice to Expert Interaction Techniques", journal = j-TOCHI, volume = "30", number = "5", pages = "66:1--66:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3505557", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3505557", abstract = "Despite the benefits of expert interaction techniques, many users do not learn them and continue to use novice ones. This article aims at better understanding if, when and how users decide to learn and ultimately adopt expert interaction techniques. This \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "66", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rezwana:2023:DCA, author = "Jeba Rezwana and Mary Lou Maher", title = "Designing Creative {AI} Partners with {COFI}: a Framework for Modeling Interaction in {Human-AI} Co-Creative Systems", journal = j-TOCHI, volume = "30", number = "5", pages = "67:1--67:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3519026", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3519026", abstract = "Human-AI co-creativity involves both humans and AI collaborating on a shared creative product as partners. In a creative collaboration, interaction dynamics, such as turn-taking, contribution type, and communication, are the driving forces of the co-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "67", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Singh:2023:WHS, author = "Nikhil Singh and Guillermo Bernal and Daria Savchenko and Elena L. Glassman", title = "Where to Hide a Stolen Elephant: Leaps in Creative Writing with Multimodal Machine Intelligence", journal = j-TOCHI, volume = "30", number = "5", pages = "68:1--68:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3511599", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3511599", abstract = "While developing a story, novices and published writers alike have had to look outside themselves for inspiration. Language models have recently been able to generate text fluently, producing new stochastic narratives upon request. However, effectively \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "68", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Li:2023:AHA, author = "Tianyi Li and Mihaela Vorvoreanu and Derek Debellis and Saleema Amershi", title = "Assessing {Human-AI} Interaction Early through Factorial Surveys: a Study on the Guidelines for {Human-AI} Interaction", journal = j-TOCHI, volume = "30", number = "5", pages = "69:1--69:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3511605", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3511605", abstract = "This work contributes a research protocol for evaluating human-AI interaction in the context of specific AI products. The research protocol enables UX and HCI researchers to assess different human-AI interaction solutions and validate design decisions \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "69", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ma:2023:MAE, author = "Shuai Ma and Mingfei Sun and Xiaojuan Ma", title = "Modeling Adaptive Expression of Robot Learning Engagement and Exploring Its Effects on Human Teachers", journal = j-TOCHI, volume = "30", number = "5", pages = "70:1--70:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3571813", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3571813", abstract = "Robot Learning from Demonstration (RLfD) allows non-expert users to teach a robot new skills or tasks directly through demonstrations. Although modeled after human-human learning and teaching, existing RLfD methods make robots act as passive observers \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "70", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Inkpen:2023:AHA, author = "Kori Inkpen and Shreya Chappidi and Keri Mallari and Besmira Nushi and Divya Ramesh and Pietro Michelucci and Vani Mandava and Libuse Hannah Veprek and Gabrielle Quinn", title = "Advancing {Human-AI} Complementarity: The Impact of User Expertise and Algorithmic Tuning on Joint Decision Making", journal = j-TOCHI, volume = "30", number = "5", pages = "71:1--71:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3534561", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3534561", abstract = "Human-AI collaboration for decision-making strives to achieve team performance that exceeds the performance of humans or AI alone. However, many factors can impact success of Human-AI teams, including a user's domain expertise, mental models of an AI \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "71", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lindley:2023:BKT, author = "Si{\^a}n E. Lindley and Denise J. Wilkins", title = "Building Knowledge through Action: Considerations for Machine Learning in the Workplace", journal = j-TOCHI, volume = "30", number = "5", pages = "72:1--72:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3584947", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3584947", abstract = "Innovations in machine learning are enabling organisational knowledge bases to be automatically generated from working people's activities. The potential for these to shift the ways in which knowledge is produced and shared raises questions about what \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "72", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mueller:2023:TUD, author = "Florian `Floyd' Mueller and Nathan Semertzidis and Josh Andres and Joe Marshall and Steve Benford and Xiang Li and Louise Matjeka and Yash Mehta", title = "Toward Understanding the Design of Intertwined Human-Computer Integrations", journal = j-TOCHI, volume = "30", number = "5", pages = "73:1--73:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3590766", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3590766", abstract = "Human-computer integration is an HCI trend in which computational machines can have agency, i.e., take control. Our work focuses on a particular form of integration in which the user and the computational machine share agency over the user's body, that is,. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "73", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{August:2023:PPM, author = "Tal August and Lucy Lu Wang and Jonathan Bragg and Marti A. Hearst and Andrew Head and Kyle Lo", title = "Paper Plain: Making Medical Research Papers Approachable to Healthcare Consumers with Natural Language Processing", journal = j-TOCHI, volume = "30", number = "5", pages = "74:1--74:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589955", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589955", abstract = "When seeking information not covered in patient-friendly documents, healthcare consumers may turn to the research literature. Reading medical papers, however, can be a challenging experience. To improve access to medical papers, we explore four features \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "74", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Yamamoto:2023:WRW, author = "Fujiko Robledo Yamamoto and Janghee Cho and Amy Voida and Stephen Voida", title = "{``We are Researchers, but we are also Humans''}: Creating a Design Space for Managing Graduate Student Stress", journal = j-TOCHI, volume = "30", number = "5", pages = "75:1--75:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589956", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589956", abstract = "Graduate students are facing a mental health crisis due to a combination of individual, community, and societal factors. Many existing stress management interventions engage with one factor at a time, typically focusing on providing a user with data about \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "75", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mottelson:2023:SRM, author = "Aske Mottelson and Andreea Muresan and Kasper Hornb{\ae}k and Guido Makransky", title = "A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality", journal = j-TOCHI, volume = "30", number = "5", pages = "76:1--76:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3590767", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3590767", abstract = "Body ownership illusions (BOIs) occur when participants experience that their actual body is replaced by a body shown in virtual reality (VR). Based on a systematic review of the cumulative evidence on BOIs from 111 research articles published in 2010 to \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "76", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mayer:2023:AIA, author = "Peter Mayer and Yixin Zou and Byron M. Lowens and Hunter A. Dyer and Khue Le and Florian Schaub and Adam J. Aviv", title = "Awareness, Intention, (In){Action}: Individuals' Reactions to Data Breaches", journal = j-TOCHI, volume = "30", number = "5", pages = "77:1--77:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589958", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589958", abstract = "Data breaches are prevalent. We provide novel insights into individuals' awareness, perception, and responses to breaches that affect them through two online surveys: a main survey ( n = 413) in which we presented participants with up to three breaches \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "77", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wisiecka:2023:SCD, author = "Katarzyna Wisiecka and Yuumi Konishi and Krzysztof Krejtz and Mahshid Zolfaghari and Birgit Kopainsky and Izabela Krejtz and Hideki Koike and Morten Fjeld", title = "Supporting Complex Decision-Making: Evidence from an Eye Tracking Study on In-Person and Remote Collaboration", journal = j-TOCHI, volume = "30", number = "5", pages = "78:1--78:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3581787", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3581787", abstract = "This article examines the attentional mechanism of in-person collaboration by means of System Dynamics-based simulations using an eye tracking experiment. Three experimental conditions were tested: in-person collaboration, remote collaboration, and single \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "78", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ghosh:2023:FML, author = "Pratik Ghosh and Karen L. Posner and Stephanie L. Hyland and Wil van Cleve and Melissa Bristow and Dustin R. Long and Konstantina Palla and Bala Nair and Christine Fong and Ronald Pauldine and Monica S. Vavilala and Kenton O'Hara", title = "Framing Machine Learning Opportunities for Hypotension Prediction in Perioperative Care: a Socio-technical Perspective: Socio-technical perspectives on hypotension prediction", journal = j-TOCHI, volume = "30", number = "5", pages = "79:1--79:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589953", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589953", abstract = "Hypotension during perioperative care, if undetected or uncontrolled, can lead to serious clinical complications. Predictive machine learning models, based on routinely collected EHR data, offer potential for early warning of hypotension to enable \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "79", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Engelbutzeder:2023:SST, author = "Philip Engelbutzeder and Dave Randell and Marvin Landwehr and Konstantin Aal and Gunnar Stevens and Volker Wulf", title = "From Surplus and Scarcity toward Abundance: Understanding the Use of {ICT} in Food Resource Sharing Practices", journal = j-TOCHI, volume = "30", number = "5", pages = "80:1--80:??", month = oct, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3589957", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:23 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3589957", abstract = "Food practices have become an important context for questions around sustainability. Within HCI, sustainable HCI and human-food-interaction have developed as a response. We argue, nevertheless, that food practices as a social activity remain relatively \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "80", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rapp:2023:ELE, author = "Amon Rapp and Arianna Boldi", title = "Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for {HCI}", journal = j-TOCHI, volume = "30", number = "6", pages = "81:1--81:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3603497", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3603497", abstract = "The majority of behavior change and persuasive technologies are exclusively addressed to modify a specific behavior. However, the focus on behavior may cloud the ``existential aspects'' of the process of change. To explore the lived and meaning-laden \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "81", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Muresan:2023:UFR, author = "Andreea Muresan and Jess Mcintosh and Kasper Hornb{\ae}k", title = "Using Feedforward to Reveal Interaction Possibilities in Virtual Reality", journal = j-TOCHI, volume = "30", number = "6", pages = "82:1--82:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3603623", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3603623", abstract = "In virtual reality (VR), interactions may fail when users encounter new, unknown, or unexpected objects. We propose using feedforward in VR to help users interact with objects by revealing how such objects work. Feedforward lets users know what to do and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "82", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Xiao:2023:AIH, author = "Sijia Xiao and Shagun Jhaver and Niloufar Salehi", title = "Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach", journal = j-TOCHI, volume = "30", number = "6", pages = "83:1--83:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3603625", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3603625", abstract = "Most social media platforms implement content moderation to address interpersonal harms such as harassment. Content moderation relies on offender-centered, punitive approaches, e.g., bans and content removal. We consider an alternative justice framework, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "83", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ding:2023:CUM, author = "Li Ding and Jack Terwilliger and Aishni Parab and Meng Wang and Lex Fridman and Bruce Mehler and Bryan Reimer", title = "{CLERA}: a Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild", journal = j-TOCHI, volume = "30", number = "6", pages = "84:1--84:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3603622", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3603622", abstract = "Non-intrusive, real-time analysis of the dynamics of the eye region allows us to monitor humans' visual attention allocation and estimate their mental state during the performance of real-world tasks, which can potentially benefit a wide range of human-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "84", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Uchidiuno:2023:WYN, author = "Judith Odili Uchidiuno and Jaemarie Solyst and Jonaya Kemper and Erik Harpstead and Ross Higashi and Jessica Hammer", title = "{``What's Your Name Again?''}: How Race and Gender Dynamics Impact Codesign Processes and Output", journal = j-TOCHI, volume = "30", number = "6", pages = "85:1--85:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3603624", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3603624", abstract = "Creating technology products using codesign techniques often results in higher end-user engagement compared to expert-driven designs. Codesign sessions are typically structured in flexible and informal ways to achieve equal design partnerships, especially \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "85", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Semertzidis:2023:BCI, author = "Nathan Semertzidis and Fabio Zambetta and Florian ``Floyd'' Mueller", title = "Brain-Computer Integration: a Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective", journal = j-TOCHI, volume = "30", number = "6", pages = "86:1--86:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3603621", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3603621", abstract = "Brain-computer interface (BCI) systems hold the potential to foster human flourishing and self-actualization. However, we believe contemporary BCI system design approaches unnecessarily limit these potentialities as they are approached from a traditional \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "86", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Knowles:2023:PPC, author = "Bran Knowles and Stacey Conchie", title = "Un-Paradoxing Privacy: Considering Hopeful Trust", journal = j-TOCHI, volume = "30", number = "6", pages = "87:1--87:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3609329", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3609329", abstract = "Extant literature has proposed an important role for trust in moderating people's willingness to disclose personal information, but there is scant HCI literature that deeply explores the relationship between privacy and trust in apparent privacy paradox \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "87", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kuo:2023:ELI, author = "Pei-Yi (Patricia) Kuo and Michael S. Horn", title = "{EcoSant{\'e}} Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment", journal = j-TOCHI, volume = "30", number = "6", pages = "88:1--88:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3609325", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3609325", abstract = "EcoSant{\'e} is a mobile lifestyle intervention that encourages individual behavior change while also helping participants understand the deep connections between daily lifestyle choices and our collective impact on the planet. Informed by research on ``small'' \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "88", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Desai:2023:MVU, author = "Smit Desai and Michael Twidale", title = "Metaphors in Voice User Interfaces: a Slippery Fish", journal = j-TOCHI, volume = "30", number = "6", pages = "89:1--89:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3609326", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3609326", abstract = "We explore a range of different metaphors used for Voice User Interfaces (VUIs) by designers, end-users, manufacturers, and researchers using a novel framework derived from semi-structured interviews and a literature review. We focus less on the well-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "89", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Karnatak:2023:IEG, author = "Nimisha Karnatak and Brooke Loughrin and Tiffany Amy Kuo and Odeline Mateu-Silvernail and Indrani Medhi Thies and William Thies and Mohit Jain", title = "{``Is it Even Giving the Correct Reading or Not?''}: How Trust and Relationships Mediate Blood Pressure Management in {India}", journal = j-TOCHI, volume = "30", number = "6", pages = "90:1--90:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3609327", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3609327", abstract = "While chronic disease afflicts a large Indian population, the technologies used to manage chronic diseases have largely been informed by studies conducted in other sociocultural contexts. To address this gap, we conducted qualitative interviews with 21 \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "90", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Knijnenburg:2023:DAF, author = "Bart P. Knijnenburg and Burcu Bulgurcu", title = "Designing Alternative Form-Autocompletion Tools to Enhance Privacy Decision-making and Prevent Unintended Disclosure", journal = j-TOCHI, volume = "30", number = "6", pages = "91:1--91:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3610366", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3610366", abstract = "Modern Web browsers provide users with tools to reduce the burden of filling out forms. Despite the widespread adoption of these tools, little is known about how they affect users' privacy decision-making. This research compares traditional form \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "91", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chen:2023:MED, author = "Xiang ``Anthony'' Chen and Chien-Sheng Wu and Lidiya Murakhovs'ka and Philippe Laban and Tong Niu and Wenhao Liu and Caiming Xiong", title = "{Marvista}: Exploring the Design of a Human--{AI} Collaborative News Reading Tool", journal = j-TOCHI, volume = "30", number = "6", pages = "92:1--92:??", month = dec, year = "2023", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3609331", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Fri Nov 3 14:49:25 MDT 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3609331", abstract = "We explore the design of Marvista-a human-AI collaborative tool that employs a suite of natural language processing models to provide end-to-end support for reading online news articles. Before reading an article, Marvista helps a user plan what to read \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "92", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gerber:2024:DAA, author = "Nina Gerber and Alina St{\"o}ver and Justin Peschke and Verena Zimmermann", title = "Don't Accept All and Continue: Exploring Nudges for More Deliberate Interaction with Tracking Consent Notices", journal = j-TOCHI, volume = "31", number = "1", pages = "1:1--1:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3617363", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3617363", abstract = "Legal frameworks rely on users to make an informed decision about data collection, e.g., by accepting or declining the use of tracking technologies. In practice, however, users hardly interact with tracking consent notices on a deliberate website per \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hornecker:2024:DVD, author = "Eva Hornecker and Trevor Hogan and Uta Hinrichs and Rosa {Van Koningsbruggen}", title = "A Design Vocabulary for Data Physicalization", journal = j-TOCHI, volume = "31", number = "1", pages = "2:1--2:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3617366", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3617366", abstract = "Although physical artifacts that represent data have been used for centuries, the research field-known as data physicalization-has only recently gained traction. Compared to data visualization, there is no established vocabulary for analyzing and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Nadal:2024:PAS, author = "Camille Nadal and Caroline Earley and Angel Enrique and Corina Sas and Derek Richards and Gavin Doherty", title = "Patient Acceptance of Self-Monitoring on a Smartwatch in a Routine Digital Therapy: a Mixed-Methods Study", journal = j-TOCHI, volume = "31", number = "1", pages = "3:1--3:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3617361", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3617361", abstract = "Self-monitoring of mood and lifestyle habits is the cornerstone of many therapies, but it is still hindered by persistent issues including inaccurate records, gaps in the monitoring, patient burden, and perceived stigma. Smartwatches have the potential to \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Prather:2024:WIK, author = "James Prather and Brent N. Reeves and Paul Denny and Brett A. Becker and Juho Leinonen and Andrew Luxton-Reilly and Garrett Powell and James Finnie-Ansley and Eddie Antonio Santos", title = "{``It's Weird That it Knows What I Want''}: Usability and Interactions with {Copilot} for Novice Programmers", journal = j-TOCHI, volume = "31", number = "1", pages = "4:1--4:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3617367", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3617367", abstract = "Recent developments in deep learning have resulted in code-generation models that produce source code from natural language and code-based prompts with high accuracy. This is likely to have profound effects in the classroom, where novices learning to code \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ichino:2024:HGV, author = "Junko Ichino and Masahiro Ide and Takehito Yoshiki and Hitomi Yokoyama and Hirotoshi Asano and Hideo Miyachi and Daisuke Okabe", title = "How Gaze Visualization Facilitates Initiation of Informal Communication in {$3$D} Virtual Spaces", journal = j-TOCHI, volume = "31", number = "1", pages = "5:1--5:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3617368", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3617368", abstract = "This study explores how gaze visualization in virtual spaces facilitates the initiation of informal communication. Three styles of gaze cue visualization (arrow, bubbles, and miniature avatar) with two types of gaze behavior (one-sided gaze and joint gaze). \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gao:2024:CEE, author = "Jie Gao and Kenny Tsu Wei Choo and Junming Cao and Roy Ka-Wei Lee and Simon Perrault", title = "{CoAIcoder}: Examining the Effectiveness of {AI}-assisted Human-to-Human Collaboration in Qualitative Analysis", journal = j-TOCHI, volume = "31", number = "1", pages = "6:1--6:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3617362", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3617362", abstract = "While AI-assisted individual qualitative analysis has been substantially studied, AI-assisted collaborative qualitative analysis (CQA) --- a process that involves multiple researchers working together to interpret data-remains relatively unexplored. After \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ren:2024:HDT, author = "Yuqing Ren and Haifeng Zhang and Robert E. Kraut", title = "How Did They Build the Free Encyclopedia? {A} Literature Review of Collaboration and Coordination among {Wikipedia Editors}", journal = j-TOCHI, volume = "31", number = "1", pages = "7:1--7:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3617369", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3617369", abstract = "Wikipedia has been the poster child for large-scale online open collaboration while few other online open collaboration initiatives have achieved similar success. How did Wikipedians do it? Besides the technical infrastructure, what social dynamics and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Martinez-Maldonado:2024:LLM, author = "Roberto Martinez-Maldonado and Vanessa Echeverria and Gloria Fernandez-Nieto and Lixiang Yan and Linxuan Zhao and Riordan Alfredo and Xinyu Li and Samantha Dix and Hollie Jaggard and Rosie Wotherspoon and Abra Osborne and Simon Buckingham Shum and Dragan Gasevi{\'c}", title = "Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild", journal = j-TOCHI, volume = "31", number = "1", pages = "8:1--8:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3622784", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3622784", abstract = "Multimodal Learning Analytics (MMLA) innovations make use of rapidly evolving sensing and artificial intelligence algorithms to collect rich data about learning activities that unfold in physical spaces. The analysis of these data is opening exciting new \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sharma:2024:PGH, author = "Vishal Sharma and Neha Kumar and Bonnie Nardi", title = "Post-growth Human-Computer Interaction", journal = j-TOCHI, volume = "31", number = "1", pages = "9:1--9:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3624981", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3624981", abstract = "Human-Computer Interaction (HCI) researchers have increasingly been questioning computing's engagement with unsustainable and unjust economic growth, pushing for identifying alternatives. Incorporating degrowth, post-development, and steady-state. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chen:2024:UED, author = "Qian Chen and Yeming Gong and Yaobin Lu", title = "User Experience of Digital Voice Assistant: Conceptualization and Measurement", journal = j-TOCHI, volume = "31", number = "1", pages = "10:1--10:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3622782", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3622782", abstract = "With the development of digital virtual assistants (DVA), academics and practitioners have increased attention to the DVA user experience. However, the measurement scale of DVA user experience is still under-researched, which may hinder further empirical \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{DeVries:2024:BSB, author = "Roelof A. J. {De Vries} and Mailin Lemke and Geke D. S. Ludden", title = "Blueprints: Systematizing Behavior Change Designs --- The Case of Social Comparison Theory", journal = j-TOCHI, volume = "31", number = "1", pages = "11:1--11:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3617364", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3617364", abstract = "To improve people's lives, human-computer interaction researchers are increasingly designing technological solutions based on behavior change theory, such as social comparison theory (SCT). However, how researchers operationalize such a theory as a design \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chow:2024:FSU, author = "Kevin Chow and Thomas Fritz and Liisa Holsti and Skye Barbic and Joanna McGrenere", title = "Feeling Stressed and Unproductive? {A} Field Evaluation of a Therapy-Inspired Digital Intervention for Knowledge Workers", journal = j-TOCHI, volume = "31", number = "1", pages = "12:1--12:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3609330", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3609330", abstract = "Today's knowledge workers face cognitively demanding tasks and blurred work-life boundaries amidst rising stress and burnout in the workplace. Holistic approaches to supporting workers, which consider both productivity and well-being, are increasingly \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hirsch:2024:NLC, author = "Mare Hirsch and Gabrielle Benabdallah and Jennifer Jacobs and Nadya Peek", title = "Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and Machines", journal = j-TOCHI, volume = "31", number = "1", pages = "13:1--13:??", month = feb, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3609328", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Dec 14 15:50:33 MST 2023", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3609328", abstract = "Understanding how professionals use digital fabrication in production workflows is critical for future research in digital fabrication technologies. We interviewed thirteen professionals who use digital fabrication for the low-volume manufacturing of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Shen:2024:ESM, author = "Vivian Shen and Chris Harrison and Craig Shultz", title = "Expressive, Scalable, Mid-air Haptics with Synthetic Jets", journal = j-TOCHI, volume = "31", number = "2", pages = "14:1--14:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635150", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635150", abstract = "Non-contact, mid-air haptic devices have been utilized for a wide variety of experiences, including those in extended reality, public displays, medical, and automotive domains. In this work, we explore the use of synthetic jets as a promising and under-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ez-Zaouia:2024:GFE, author = "Mohamed Ez-Zaouia and Rubiela Carrillo", title = "The Group Folding Effect: The Role of Collaborative Process Structuring and Social Interaction in Group Work", journal = j-TOCHI, volume = "31", number = "2", pages = "15:1--15:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3622783", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3622783", abstract = "Group work involves a myriad of complex processes encompassing social, perceptual, cognitive, and contextual factors. However, there is a lack of empirical research on computer-supported group work processes and their impact on outcomes at different \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cavez:2024:SIS, author = "Vincent Cavez and Caroline Appert and Emmanuel Pietriga", title = "Spreadsheets on Interactive Surfaces: Breaking through the Grid with the Pen", journal = j-TOCHI, volume = "31", number = "2", pages = "16:1--16:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3630097", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3630097", abstract = "Spreadsheet programs for interactive surfaces have limited manipulations capabilities and are often frustrating to use. One key reason is that the spreadsheet grid creates a layer that intercepts most user input events, making it difficult to reach the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hajika:2024:RWW, author = "Ryo Hajika and Tamil Selvan Gunasekaran and Chloe Dolma Si Ying Haigh and Yun Suen Pai and Eiji Hayashi and Jaime Lien and Danielle Lottridge and Mark Billinghurst", title = "{RadarHand}: a Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures", journal = j-TOCHI, volume = "31", number = "2", pages = "17:1--17:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3617365", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3617365", abstract = "We introduce RadarHand, a wrist-worn wearable with millimetre wave radar that detects on-skin touch-based proprioceptive hand gestures. Radars are robust, private, small, penetrate materials, and require low computation costs. We first evaluated the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lascau:2024:SLP, author = "Laura Lascau and Duncan P. Brumby and Sandy J. J. Gould and Anna L. Cox", title = "{``Sometimes It's Like Putting the Track in Front of the Rushing Train''}: Having to Be `On Call' for Work Limits the Temporal Flexibility of Crowdworkers", journal = j-TOCHI, volume = "31", number = "2", pages = "18:1--18:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635145", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635145", abstract = "Research suggests that the temporal flexibility advertised to crowdworkers by crowdsourcing platforms is limited by both client-imposed constraints (e.g., strict completion times) and crowdworkers' tooling practices (e.g., multitasking). In this article, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Burda:2024:CSE, author = "Pavlo Burda and Luca Allodi and Nicola Zannone", title = "Cognition in Social Engineering Empirical Research: a Systematic Literature Review", journal = j-TOCHI, volume = "31", number = "2", pages = "19:1--19:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635149", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635149", abstract = "The interdisciplinarity of the Social Engineering (SE) domain creates crucial challenges for the development and advancement of empirical SE research, making it particularly difficult to identify the space of open research questions that can be addressed \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Paakki:2024:DCD, author = "Henna Paakki and Heidi Veps{\"a}l{\"a}inen and Antti Salovaara and Bushra Zafar", title = "Detecting Covert Disruptive Behavior in Online Interaction by Analyzing Conversational Features and Norm Violations", journal = j-TOCHI, volume = "31", number = "2", pages = "20:1--20:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635143", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635143", abstract = "Disruptive behavior is a prevalent threat to constructive online engagement. Covert behaviors, such as trolling, are especially challenging to detect automatically, because they utilize deceptive strategies to manipulate conversation. We illustrate a \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Heuer:2024:RCN, author = "Hendrik Heuer and Elena L. Glassman", title = "Reliability Criteria for News Websites", journal = j-TOCHI, volume = "31", number = "2", pages = "21:1--21:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635147", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635147", abstract = "Misinformation poses a threat to democracy and to people's health. Reliability criteria for news websites can help people identify misinformation. But despite their importance, there has been no empirically substantiated list of criteria for \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hong:2024:VNC, author = "Junlei Hong and Tobias Langlotz and Jonathan Sutton and Holger Regenbrecht", title = "Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations", journal = j-TOCHI, volume = "31", number = "2", pages = "22:1--22:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3634699", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3634699", abstract = "Acoustic noise control or cancellation (ANC) is a commonplace component of modern audio headphones. ANC aims to actively mitigate disturbing environmental noise for a quieter and improved listening experience. ANC is digitally controlling frequency and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Franz:2024:VRS, author = "Rachel L. Franz and Sasa Junuzovic and Martez Mott", title = "A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques", journal = j-TOCHI, volume = "31", number = "2", pages = "23:1--23:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635142", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635142", abstract = "Virtual environments (VEs) afford similar interactions to those in physical environments: individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is being able to view the environment. Despite the existence of numerous \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Brewer:2024:EVC, author = "Robin Brewer and Sam Ankenbauer and Manahil Hashmi and Pooja Upadhyay", title = "Examining Voice Community Use", journal = j-TOCHI, volume = "31", number = "2", pages = "24:1--24:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635151", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635151", abstract = "Visual online communities can present accessibility challenges to older adults or people with vision and motor disabilities. Motivated by this challenge, accessibility and HCI researchers have called for voice-based communities to support aging and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Draxler:2024:AGE, author = "Fiona Draxler and Anna Werner and Florian Lehmann and Matthias Hoppe and Albrecht Schmidt and Daniel Buschek and Robin Welsch", title = "The {AI} Ghostwriter Effect: When Users do not Perceive Ownership of {AI}-Generated Text but Self-Declare as Authors", journal = j-TOCHI, volume = "31", number = "2", pages = "25:1--25:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3637875", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3637875", abstract = "Human-AI interaction in text production increases complexity in authorship. In two empirical studies (n1 = 30 \& n2 = 96), we investigate authorship and ownership in human-AI collaboration for personalized language generation. We show an AI Ghostwriter \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Venn-Wycherley:2024:REE, author = "Megan Venn-Wycherley and Ahmed Kharrufa and Susan Lechelt and Rebecca Nicholson and Kate Howland and Abrar Almjally and Anthony Trory and Vidya Sarangapani", title = "The Realities of Evaluating Educational Technology in School Settings", journal = j-TOCHI, volume = "31", number = "2", pages = "26:1--26:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635146", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635146", abstract = "HCI researchers are increasingly interested in the evaluation of educational technologies in context, yet acknowledge that challenges remain regarding the logistical, material and methodological constraints of this approach to research [ 18 , 53 ]. Through \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jardine:2024:BRR, author = "Jacinta Jardine and Camille Nadal and Sarah Robinson and Angel Enrique and Marcus Hanratty and Gavin Doherty", title = "Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions", journal = j-TOCHI, volume = "31", number = "2", pages = "27:1--27:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635472", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635472", abstract = "Digital mental health interventions (DMHIs) have potential to provide effective and accessible care to entire populations, but low client uptake and engagement are significant problems. Few prior studies explore the lived experiences of non-engagers, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Palacin:2024:CDP, author = "Victoria Palacin and Samantha McDonald and Pablo Arag{\'o}n and Matti Nelimarkka", title = "Configurations of Digital Participatory Budgeting", journal = j-TOCHI, volume = "31", number = "2", pages = "28:1--28:??", month = apr, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635144", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Feb 14 10:06:22 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635144", abstract = "Participatory budgeting is a democratic innovation increasingly supported by digital platforms. Like any technology, participatory budgeting platforms are not value-free or politically neutral; their design, configuration, and deployment display \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Terfurth:2024:DRV, author = "Leonie Terfurth and Klaus Gramann and Lukas Gehrke", title = "Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback", journal = j-TOCHI, volume = "31", number = "3", pages = "29:1--29:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3660345", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3660345", abstract = "Achieving temporal synchrony between sensory modalities is crucial for natural perception of object interaction in virtual reality (VR). While subjective questionnaires are currently used to evaluate users' VR experiences, leveraging behavior and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Barker-Canler:2024:FMS, author = "Matthew Barker-Canler and Daniel Gooch and Janet {Van Der Linden} and Marian Petre", title = "Flexible Minimalist Self-Tracking to Support Individual Reflection", journal = j-TOCHI, volume = "31", number = "3", pages = "30:1--30:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3660339", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3660339", abstract = "Self-tracking technology can help users develop new knowledge about themselves, supporting their health and general wellbeing. Most of these devices inform users about their lives by autonomously generating data about highly constrained topics. Recent \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Barta:2024:TSV, author = "Kristen Barta and Nazanin Andalibi", title = "Theorizing Self Visibility on Social Media: a Visibility Objects Lens", journal = j-TOCHI, volume = "31", number = "3", pages = "31:1--31:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3660337", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3660337", abstract = "Self-presentation undergirds social interaction on social media. HCI and social computing scholarship draw on visibility to theorize self-presentation management; while research addresses how social media users leverage (in)visibility for self-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Krauss:2024:WMX, author = "Veronika Krau{\ss} and Pejman Saeghe and Alexander Boden and Mohamed Khamis and Mark McGill and Jan Gugenheimer and Michael Nebeling", title = "What Makes {XR} Dark? {Examining} Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design", journal = j-TOCHI, volume = "31", number = "3", pages = "32:1--32:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3660340", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3660340", abstract = "Dark patterns are deceptive designs that influence a user's interactions with an interface to benefit someone other than the user. Prior work has identified dark patterns in windows, icons, menus, and pointer (WIMP) interfaces and ubicomp environments, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Renaud:2024:WGR, author = "Karen Renaud and Cigdem Sengul and Kovila Coopamootoo and Bryan Clift and Jacqui Taylor and Mark Springett and Ben Morrison", title = "{``We're Not That Gullible!''} Revealing Dark Pattern Mental Models of 11--12-Year-Old {Scottish} Children", journal = j-TOCHI, volume = "31", number = "3", pages = "33:1--33:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3660342", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3660342", abstract = "Deceptive techniques known as dark patterns specifically target online users. Children are particularly vulnerable as they might lack the skills to recognise and resist these deceptive attempts. To be effective, interventions to forewarn and forearm \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Loizeau:2024:GBM, author = "Alice Loizeau and Sylvain Malacria and Mathieu Nancel", title = "{GUI} Behaviors to Minimize Pointing-Based Interaction Interferences", journal = j-TOCHI, volume = "31", number = "3", pages = "34:1--34:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3660338", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3660338", abstract = "Pointing-based interaction interferences are situations wherein GUI elements appear, disappear, or change shortly before being selected, and too late for the user to inhibit their movement. Their cause lays in the design of most GUIs, for which any user \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Baumer:2024:AS, author = "Eric P. S. Baumer and Alex S. Taylor and Jed R. Brubaker and Micki McGee", title = "Algorithmic Subjectivities", journal = j-TOCHI, volume = "31", number = "3", pages = "35:1--35:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3660344", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3660344", abstract = "This article considers how subjectivities are enlivened in algorithmic systems. We first review related literature to clarify how we see ``subjectivities'' as emerging through a tangled web of processes and actors. We then offer two case studies \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Vuong:2024:NDB, author = "Tung Vuong and Giulio Jacucci and Tuukka Ruotsalo", title = "Naturalistic Digital Behavior Predicts Cognitive Abilities", journal = j-TOCHI, volume = "31", number = "3", pages = "36:1--36:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3660341", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3660341", abstract = "Individuals are known to differ in cognitive abilities, affecting their behavior and information processing in digital environments. However, we have a limited understanding of which behaviors are affected, how, and whether some features extracted from \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "36", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hertzum:2024:CRT, author = "Morten Hertzum", title = "Concurrent or Retrospective Thinking Aloud in Usability Tests: a Meta-Analytic Review", journal = j-TOCHI, volume = "31", number = "3", pages = "37:1--37:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3665327", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3665327", abstract = "In usability tests, the users are commonly asked to think aloud to let the evaluator listen in on their thoughts. Two variants of this procedure involve that the users either think aloud while using the tested product (concurrent thinking aloud, CTA) or \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "37", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{VanBerkel:2024:CBA, author = "Niels {Van Berkel} and Henning Pohl", title = "Collaborating with Bots and Automation on {OpenStreetMap}", journal = j-TOCHI, volume = "31", number = "3", pages = "38:1--38:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3665326", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3665326", abstract = "OpenStreetMap (OSM) is a large online community where users collaborate to map the world. In addition to manual edits, the OSM mapping database is regularly modified by bots and automated edits. In this article, we seek to better understand how people and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "38", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Schuessler:2024:GHI, author = "Martin Schuessler and Luca Hormann and Raimund Dachselt and Andrew Blake and Carsten Rother", title = "Gazing Heads: Investigating Gaze Perception in Video-Mediated Communication", journal = j-TOCHI, volume = "31", number = "3", pages = "39:1--39:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3660343", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3660343", abstract = "Videoconferencing has become a ubiquitous medium for collaborative work. It does suffer however from various drawbacks such as zoom fatigue. This paper addresses the quality of user experience by exploring an enhanced system concept with the capability of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "39", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tyack:2024:SDT, author = "April Tyack and Elisa D. Mekler", title = "Self-Determination Theory and {HCI} Games Research: Unfulfilled Promises and Unquestioned Paradigms", journal = j-TOCHI, volume = "31", number = "3", pages = "40:1--40:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3673230", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3673230", abstract = "Self-determination theory (SDT), a psychological theory of human motivation, is a prominent paradigm in human-computer interaction (HCI) research on games. However, our prior literature review observed a trend towards shallow applications of the theory. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "40", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sobel:2024:ICT, author = "Kiley Sobel and Maitraye Das and Sara Behbakht and Julie A. Kientz", title = "{Incloodle-Classroom}: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten Classroom", journal = j-TOCHI, volume = "31", number = "3", pages = "41:1--41:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3674506", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3674506", abstract = "Enabling opportunities for young children with disabilities to co-engage in learning activities alongside their non-disabled peers is essential for promoting equity in early childhood education. We investigate how collaborative technology can be designed \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "41", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Saksono:2024:SCF, author = "Herman Saksono and Andrea G. Parker", title = "Socio-Cognitive Framework for Personal Informatics: a Preliminary Framework for Socially-Enabled Health Technologies", journal = j-TOCHI, volume = "31", number = "3", pages = "42:1--42:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3674504", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3674504", abstract = "Personal health informatics systems have been centered around individual efforts, overlooking the role of social factors in health. Over seven years of research ( n \(=\) 153), we examined how socially-enabled personal informatics systems can support \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "42", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Koh:2024:UUP, author = "Seunghun Koh and Byung Hyung Kim and Sungho Jo", title = "Understanding the User Perception and Experience of Interactive Algorithmic Recourse Customization", journal = j-TOCHI, volume = "31", number = "3", pages = "43:1--43:??", month = jun, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3674503", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Aug 31 16:29:05 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3674503", abstract = "Generating actionable algorithmic recourse requires understanding each user's preferences. Users provide their relevant information, and the system uses it to generate recourse that can be easily followed by individual users. To gain insight into users' \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "43", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Borghouts:2024:WME, author = "Judith Borghouts and Yicong Huang and Suellen Hopfer and Chen Li and Gloria Mark", title = "Wording Matters: The Effect of Linguistic Characteristics and Political Ideology on Resharing of {COVID-19} Vaccine Tweets", journal = j-TOCHI, volume = "31", number = "4", pages = "44:1--44:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3637876", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3637876", abstract = "Social media platforms are frequently used to share information and opinions around vaccinations. The more often a message is reshared, the wider the reach of the message and potential influence it may have on shaping people's opinions to get vaccinated \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "44", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ramirez:2024:AAR, author = "Dafne Zuleima Morgado Ramirez and Giulia Barbareschi and Cathy Holloway", title = "Adult Autism Research Priorities and Conceptualization in Computing Research: Invitation to Co-lead with Autistic Adults", journal = j-TOCHI, volume = "31", number = "4", pages = "45:1--45:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3635148", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3635148", abstract = "Autism research is primarily targeted toward children and at normalizing autistic traits. We conducted a literature review of computing research on adult autism, focusing on identifying research priorities set by autistic adults and their allies, \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "45", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{MacDonald:2024:PEE, author = "Shaun MacDonald and Euan Freeman and Frank Pollick and Stephen Brewster", title = "Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention", journal = j-TOCHI, volume = "31", number = "4", pages = "46:1--46:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3648615", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3648615", abstract = "Social anxiety is a prevalent mental health concern that impacts quality of life and makes social spaces less accessible. We conducted two studies with socially anxious participants, investigating using affective haptic comfort objects to provide calming \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "46", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Li:2024:GDI, author = "Jingyi Li and Nathan Crilly and Per Ola Kristensson", title = "Guiding the Design of Inclusive Interactive Systems: Do Younger and Older Adults Use the Same Image-schematic Metaphors?", journal = j-TOCHI, volume = "31", number = "4", pages = "47:1--47:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3648618", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3648618", abstract = "The use of image-schematic metaphors is often promoted for being near-universal across user groups, suggesting that these metaphors have the potential to make novel interactive systems easy to use by both younger and older adults. This study empirically \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "47", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Taylor:2024:MEI, author = "Jordan Taylor and Amy Bruckman", title = "Mitigating Epistemic Injustice: The Online Construction of a Bisexual Culture", journal = j-TOCHI, volume = "31", number = "4", pages = "48:1--48:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3648614", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3648614", abstract = "People participating in online groups often co-construct knowledge of what they believe and, sometimes, co-construct their understanding of who they are. Through participant observation and semi-structured interviews with 13 members of the online forum r/. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "48", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bjorn:2024:ASS, author = "Pernille Bj{\o}rn and Juliane Busboom and Melanie Duckert and Susanne B{\o}dker and Irina Shklovski and Eve Hoggan and Kellie Dunn and Qianqian Mu and Louise Barkhuus and Nina Boulus-R{\o}dje", title = "Achieving Symmetry in Synchronous Interaction in Hybrid Work is Impossible", journal = j-TOCHI, volume = "31", number = "4", pages = "49:1--49:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3648617", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3648617", abstract = "Designing new technologies to support synchronous interaction across distances has for many years focused on creating symmetry for participation between geographically distributed actors. Symmetry in synchronous interaction has, to some extent, been \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "49", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Perelman:2024:EPR, author = "Gary Perelman and Marcos Serrano and Emmanuel Dubois", title = "Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality", journal = j-TOCHI, volume = "31", number = "4", pages = "50:1--50:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3648613", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3648613", abstract = "Embedding data into the physical environment using augmented reality (AR) is a practical approach for data visualization as it offers a large and flexible display space on or around the physical referent, i.e., the physical object to which the data is \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "50", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Park:2024:RNY, author = "Soya Park and Stuti Vishwabhan and Michael Muller and David R. Karger", title = "{``I Really Need Your Help with This Work\ldots{}''}: a System for Navigating the Tricky Terrain of Managing Up by Leveraging One's Motivation to Get Things Done", journal = j-TOCHI, volume = "31", number = "4", pages = "51:1--51:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3652603", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3652603", abstract = "When people need help from their supervisors or peers, they often have to manage up to get things done. However, unlike managing subordinates (managing down), managing people of equal or higher status (managing up) are not obligated to help. These \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "51", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Nonnis:2024:UPP, author = "A. Nonnis and N. Bryan-Kinns", title = "Unmasking the Power of Play Through {TUI} Designs", journal = j-TOCHI, volume = "31", number = "4", pages = "52:1--52:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3648619", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3648619", abstract = "Research on the potential benefits of technology for autistic children is an emergent field in Human-Computer Interaction (HCI), especially within the Child-Computer Interaction Community. At the same time, there are concerns about what these \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "52", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Singh:2024:PSE, author = "Aneesha Singh and Marusa Hrobat and Suxin Gui and Nadia Bianchi-Berthouze and Judith Ley-Flores and Frederic Bevilacqua and Joaquin R. Diaz Duran and Elena M{\'A}rquez Segura and Ana Tajadura-Jim{\'E}nez", title = "Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support", journal = j-TOCHI, volume = "31", number = "4", pages = "53:1--53:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3648616", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3648616", abstract = "Wearables integrating movement sonification can support body-perception changes and related physical activity; yet, we lack design principles for such sonifications. Through two mixed-methods studies, we investigate sound pitch and movement direction \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "53", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Swearngin:2024:TAA, author = "Amanda Swearngin and Jason Wu and Xiaoyi Zhang and Esteban Gomez and Jen Coughenour and Rachel Stukenborg and Bhavya Garg and Greg Hughes and Adriana Hilliard and Jeffrey P. Bigham and Jeffrey Nichols", title = "Towards Automated Accessibility Report Generation for Mobile Apps", journal = j-TOCHI, volume = "31", number = "4", pages = "54:1--54:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3674967", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3674967", abstract = "Many apps have basic accessibility issues, like missing labels or low contrast. To supplement manual testing, automated tools can help developers and QA testers find basic accessibility issues, but they can be laborious to use or require writing dedicated \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "54", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Snow:2024:HWE, author = "Stephen Snow and Awais Hameed Khan and Kaleb Day and Ben Matthews", title = "{Household Wattch}: Exploring Opportunities for Surveillance and Consent through Families' Household Energy Use Data", journal = j-TOCHI, volume = "31", number = "4", pages = "55:1--55:??", month = aug, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3673228", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Wed Sep 25 11:25:34 MDT 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3673228", abstract = "Household energy use data may contain sensitive inferences into family life, yet its potential for surveillance is imperfectly understood. To explore this space, we developed Household Wattch, a speculative eco-feedback `provotype' that profiles \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "55", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dubiel:2024:HGY, author = "Mateusz Dubiel and Luis A. Leiva and Kerstin Bongard-Blanchy and Anastasia Sergeeva", title = "``{Hey} Genie, You Got Me Thinking about My Menu Choices!'' {Impact} of Proactive Feedback on User Perception and Reflection in Decision-making Tasks", journal = j-TOCHI, volume = "31", number = "5", pages = "56:1--56:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685274", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685274", abstract = "Conversational agents (CAs) that deliver proactive interventions can benefit users by reducing their cognitive workload and improving performance. However, little is known regarding how such interventions would impact users' reflection on choices in voice-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "56", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rogers:2024:URR, author = "Katja Rogers and Teresa Hirzle and Sukran Karaosmanoglu and Paula Toledo Palomino and Ekaterina Durmanova and Seiji Isotani and Lennart E. Nacke", title = "An Umbrella Review of Reporting Quality in {CHI} Systematic Reviews: Guiding Questions and Best Practices for {HCI}", journal = j-TOCHI, volume = "31", number = "5", pages = "57:1--57:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685266", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685266", abstract = "Systematic reviews (SRs) are vital to gathering and structuring knowledge, yet descriptions of their procedures are often inadequate. In human-computer interaction (HCI), SRs are still uncommon but gaining momentum, which prompted us to explore how SRs \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "57", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gerling:2024:RID, author = "Kathrin Gerling and Arno Depoortere and Jeroen Wauters and Katta Spiel and Dmitry Alexandrovsky and Marina Danckaerts and Dieter Baeyens and Saskia {Van der Oord}", title = "Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with {ADHD} to Inform Game Design", journal = j-TOCHI, volume = "31", number = "5", pages = "58:1--58:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685276", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685276", abstract = "Representation of disability in games is important to facilitate inclusive experiences. In our work, we address this issue through an exploration of the representation of ADHD in games. First, we engage in interviews with 15 young people with ADHD to \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "58", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Peer:2024:PMT, author = "Eyal Peer and Alisa Frik and Conor Gilsenan and Serge Egelman", title = "``{Protect} Me Tomorrow'': Commitment Nudges to Remedy Compromised Passwords", journal = j-TOCHI, volume = "31", number = "5", pages = "59:1--59:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689038", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689038", abstract = "Internet users often neglect important security actions (e.g., installing security updates or changing passwords) because they interrupt users' main task at inopportune times. Commitment devices, such as reminders and promises, have been found to be \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "59", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bennett:2024:BIM, author = "Daniel Bennett and Elisa D. Mekler", title = "Beyond Intrinsic Motivation: The Role of Autonomous Motivation in User Experience", journal = j-TOCHI, volume = "31", number = "5", pages = "60:1--60:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689044", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689044", abstract = "Motivation and autonomy are fundamental concepts in Human-Computer Interaction (HCI), yet in User Experience (UX) research they have remained surprisingly peripheral. We draw on Self-Determination Theory (SDT) to analyse autonomous and non-autonomous \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "60", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tran:2024:CPS, author = "Tanh Quang Tran and Tobias Langlotz and Jacob Young and Thomas W. Schubert and Holger Regenbrecht", title = "Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire {(IPQ)}", journal = j-TOCHI, volume = "31", number = "5", pages = "61:1--61:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689046", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689046", abstract = "Presence, or the experience of being present in a computer-generated environment, is a defining element of virtual reality. While there are different methodologies to measure presence, questionnaires remain the most popular, particularly the Igroup \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "61", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pouta:2024:OML, author = "Emmi Pouta and Jussi Ville Mikkonen and Antti Salovaara", title = "Opportunities with Multi-Layer Weave Structures in Woven E-Textile Design", journal = j-TOCHI, volume = "31", number = "5", pages = "62:1--62:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689039", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689039", abstract = "Most textiles in day-to-day use are products of weaving. The versatility of this manufacturing technique, which readily supports a multi-layered structure, inclusion of several yarn types, malleability and other valuable characteristics, has attracted \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "62", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zou:2024:EUC, author = "Yixin Zou and Khue Le and Peter Mayer and Alessandro Acquisti and Adam J. Aviv and Florian Schaub", title = "Encouraging Users to Change Breached Passwords Using the Protection Motivation Theory", journal = j-TOCHI, volume = "31", number = "5", pages = "63:1--63:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689432", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689432", abstract = "We draw on the Protection Motivation Theory (PMT) to design interventions that encourage users to change breached passwords. Our online experiment ( \(n=1{,}386\)) compared the effectiveness of a threat appeal (highlighting the negative consequences \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "63", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Johansson:2024:WLS, author = "Karin Johansson and Raquel Robinson and Jon Back and Sarah Lynne Bowman and James Fey and Elena M{\'a}rquez Segura and Annika Waern and Katherine Isbister", title = "Why {Larp}? {A} Synthesis Article on Live Action Roleplay in Relation to {HCI} Research and Practice", journal = j-TOCHI, volume = "31", number = "5", pages = "64:1--64:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689045", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689045", abstract = "Live action roleplay (larp) has a wide range of applications and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness, and futuring published in HCI venues since the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "64", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zhang:2024:HPM, author = "Hongbo Zhang and Pei Chen and Xuelong Xie and Zhaoqu Jiang and Zihong Zhou and Lingyun Sun", title = "A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design", journal = j-TOCHI, volume = "31", number = "5", pages = "65:1--65:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689433", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689433", abstract = "Conceptual design is an essential stage in the design process, and its ultimate success largely depends on designers' creativity. Both physical and digital prototypes are commonly adopted by designers to support ideation and creativity, providing \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "65", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Folstad:2024:CBC, author = "Asbj{\o}rn F{\o}lstad and Effie L.-C. Law and Nena van As", title = "Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion", journal = j-TOCHI, volume = "31", number = "5", pages = "66:1--66:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3690383", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3690383", abstract = "While chatbots are increasingly used for customer service, there is a knowledge gap concerning the impact of Conversational Breakdown in such chatbot interactions. In a 2 \({\times}\) 4 factorial design online experiment, we studied how Conversational \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "66", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chen:2024:MGP, author = "Chen Chen and Cuong Nguyen and Thibault Groueix and Vladimir G. Kim and Nadir Weibel", title = "{MemoVis}: a {GenAI}-Powered Tool for Creating Companion Reference Images for {3D} Design Feedback", journal = j-TOCHI, volume = "31", number = "5", pages = "67:1--67:??", month = oct, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3694681", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Mon Nov 18 14:28:09 MST 2024", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3694681", abstract = "Providing asynchronous feedback is a critical step in the 3D design workflow. A common approach to providing feedback is to pair textual comments with companion reference images, which helps illustrate the gist of text. Ideally, feedback providers should \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "67", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Giaccardi:2024:PUD, author = "Elisa Giaccardi and Dave Murray-Rust and Johan Redstr{\"o}m and Baptiste Caramiaux", title = "Prototyping with Uncertainties: Data, Algorithms, and Research through Design", journal = j-TOCHI, volume = "31", number = "6", pages = "68:1--68:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3702322", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3702322", abstract = "Seen both as a resource and an obstacle to clarity, uncertainty is a concept that permeates many areas of design. As the concept gains prominence in Human-Computer Interaction (HCI), this special issue specifically explores the interplay between \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "68", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Vu:2024:AUB, author = "Dan Vy Vu and Mathias Funk and Yi-Ching (Janet) Huang and Bahareh Barati", title = "Addressing Uncertainty in Biodesign through Digital Twins: a Case of Biofabrication with Mycelium", journal = j-TOCHI, volume = "31", number = "6", pages = "69:1--69:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685271", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685271", abstract = "New digital tools offer biodesign with unprecedented opportunities for monitoring, fabricating, iterating, and scaling designs. Serving aligned purposes and beyond, the Digital Twin (DT) is an emerging concept in bioindustries including bioprocessing and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "69", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Epp:2024:UGR, author = "Felix Anand Epp and Anton Poikolainen Ros{\'e}n and Antti Salovaara and Camilo Sanchez", title = "Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space", journal = j-TOCHI, volume = "31", number = "6", pages = "70:1--70:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689041", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689041", abstract = "In HCI and design research, it has recently been suggested that, instead of risks and threats, uncertainties can be generative resources. This aligns particularly well with practice-based design research and research through design (RtD), where \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "70", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Gaver:2024:DDA, author = "William Gaver and Andy Boucher", title = "Designing with Data: an Annotated Portfolio", journal = j-TOCHI, volume = "31", number = "6", pages = "71:1--71:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685272", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685272", abstract = "This article presents an account of the Interaction Research Studio's distinctive approach to incorporating data into design, unpacking a vital but previously unexamined facet of our two-decade-long research programme. We demonstrate how data have served \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "71", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dritsa:2024:HDR, author = "Dimitra Dritsa and Steven Houben", title = "How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: an Uncertainty-Aware Sensemaking Model", journal = j-TOCHI, volume = "31", number = "6", pages = "72:1--72:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685268", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685268", abstract = "While data is the cornerstone of modern design strategies, design researchers frequently struggle when performing data work. This creates a need to design tools that enable design researchers to actively engage with data. However, this presupposes \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "72", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Reed:2024:SAC, author = "Courtney N. Reed and Adan L. Benito and Franco Caspe and Andrew P. McPherson", title = "Shifting Ambiguity, Collapsing Indeterminacy: Designing with Data as Baradian Apparatus", journal = j-TOCHI, volume = "31", number = "6", pages = "73:1--73:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689043", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689043", abstract = "This article examines how digital systems designers distil the messiness and ambiguity of the world into concrete data that can be processed by computing systems. Using Karen Barad's agential realism as a guide, we explore how data is fundamentally \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "73", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Arzberger:2024:RDC, author = "Anne Arzberger and Maria Luce Lupetti and Elisa Giaccardi", title = "Reflexive Data Curation: Opportunities and Challenges for Embracing Uncertainty in Human--{AI} Collaboration", journal = j-TOCHI, volume = "31", number = "6", pages = "74:1--74:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689042", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689042", abstract = "This article presents findings from a Research through Design investigation focusing on a reflexive approach to data curation and the use of generative AI in design and creative practices. Using binary gender categories manifested in children's toys as a \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "74", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bomba:2024:CPC, author = "Federico Bomba and Mar{\'\i}a Men{\'e}ndez-Blanco and Paolo Grigis and Michele Cremaschi and Antonella {De Angeli}", title = "The Choreographer--Performer Continuum: a Diffraction Tool to Illuminate Authorship in More Than Human Co-Performances", journal = j-TOCHI, volume = "31", number = "6", pages = "75:1--75:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689040", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689040", abstract = "The design of robust and trustworthy Generative AI (GenAI) requires a deep understanding of the agencies emerging from human interactions with them. To contribute to this goal, we retrospectively studied an art project involving a visual artist, a \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "75", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Song:2024:UHT, author = "Katherine W. Song and Samar Sabie and Steven J. Jackson and Kristina Lindstr{\"o}m and Eric Paulos and {\AA}sa St{\aa}hl and Ron Wakkary", title = "Unmaking and {HCI}: Techniques, Technologies, Materials, and Philosophies beyond Making", journal = j-TOCHI, volume = "31", number = "6", pages = "76:1--76:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689047", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3689047", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "76", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lu:2024:UEW, author = "Jasmine Lu and Pedro Lopes", title = "Unmaking Electronic Waste", journal = j-TOCHI, volume = "31", number = "6", pages = "77:1--77:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3674505", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3674505", abstract = "The proliferation of new technologies has led to a proliferation of unwanted electronic devices. E-waste is the largest-growing consumer waste-stream worldwide, but also an issue often ignored. In fact, HCI primarily focuses on designing and understanding \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "77", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Deshpande:2024:URM, author = "Himani Deshpande and Haruki Takahashi and Jeeeun Kim", title = "Unmake to Remake: Materiality-Driven Rapid Prototyping", journal = j-TOCHI, volume = "31", number = "6", pages = "78:1--78:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685270", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685270", abstract = "Within the domain of fabrication, the recent strides in Fused Deposition Modeling (FDM) have sparked growing interest in its sustainability. In this work, we analyze the contemporary lifecycle of polymers consumed in FDM, a common and accessible \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "78", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bell:2024:BMT, author = "Fiona Bell and Nadia Campo Woytuk and Marie Louise Juul S{\o}ndergaard and Mirela Alistar", title = "Biodegradation as More-than-Human Unmaking", journal = j-TOCHI, volume = "31", number = "6", pages = "79:1--79:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685526", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685526", abstract = "In this work, we introduce biodegradation as a process of more-than-human unmaking. We begin by positioning biodegradation amongst related works in design research before presenting a circular process of making and unmaking biomaterials and living \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "79", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ciobanu:2024:MDT, author = "Patricia Ciobanu and Ylva Fernaeus", title = "Material Deconstructions of Time: Posthumanist Interventions Through Media Art", journal = j-TOCHI, volume = "31", number = "6", pages = "80:1--80:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685267", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685267", abstract = "The topic of time and how it can be unpacked, deconstructed and designed with is fundamental to HCI, but it is also extensively engaged within artistic practice. By analysing a selection of ten media artworks, all in different ways concerned with time and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "80", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Taylor:2024:CUM, author = "Jordan Taylor and Wesley Hanwen Deng and Kenneth Holstein and Sarah Fox and Haiyi Zhu", title = "Carefully Unmaking the ``Marginalized User'': a Diffractive Analysis of a Gay Online Community", journal = j-TOCHI, volume = "31", number = "6", pages = "81:1--81:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3673229", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3673229", abstract = "HCI scholars are increasingly engaging in research about ``marginalized groups,'' such as LGBTQ+ people. While normative habitual readings of marginalized people in HCI often highlight real problems, this work has been criticized for flattening \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "81", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Nicenboim:2024:UAT, author = "Iohanna Nicenboim and Marie Louise Juul S{\o}ndergaard and Joseph Lindley and Anuradha Reddy and Yolande Strengers and Johan Redstr{\"o}m and Elisa Giaccardi", title = "Unmaking-with {AI}: Tactics for Decentering through Design", journal = j-TOCHI, volume = "31", number = "6", pages = "82:1--82:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685275", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685275", abstract = "This article explores the intersections and resonances between unmaking and more-than-human design. We begin by aligning unmaking with decentering, a fundamental practice in more-than-human design, through their shared movement and materiality. Using \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "82", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Desjardins:2024:MDI, author = "Audrey Desjardins and Gabrielle Benabdallah and Maya A. Kaneko", title = "Un\slash Making Data Imaginaries: The Data Epics", journal = j-TOCHI, volume = "31", number = "6", pages = "83:1--83:??", month = dec, year = "2024", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685269", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Jan 18 06:43:23 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", URL = "https://dl.acm.org/doi/10.1145/3685269", abstract = "With the increase of Internet of Things devices in home environments, data will become an even more dominant part of people's everyday lives. The invisibility of data leads us to rely on our imagination to make sense of them, yet this imagination is \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "83", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Koulidou:2025:DMA, author = "Nantia Koulidou and Luis Carvalho and Tanya Gleadow and Daniela Petrelli", title = "The Development and (Mis)appropriation of a Digital Kit for Jewellers", journal = j-TOCHI, volume = "32", number = "1", pages = "1:1--1:??", month = feb, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3702316", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 24 06:44:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Jewellers' participation in interaction design is scarce, yet the creativity of jewellers could add value as they interpret materials and mediate personal \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "1", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Wang:2025:HHP, author = "Haopeng Wang and Ludwig Sidenmark and Florian Weidner and Joshua Newn and Hans Gellersen", title = "{HeadShift}: Head Pointing with Dynamic Control-Display Gain", journal = j-TOCHI, volume = "32", number = "1", pages = "2:1--2:??", month = feb, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3689434", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 24 06:44:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Head pointing is widely used for hands-free input in head-mounted displays (HMDs). The primary role of head movement in an HMD is to \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "2", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Giordano:2025:IMK, author = "Marcello Giordano and Tovi Grossman and Aakar Gupta and Daniel Clarke and Rorik Henrikson and Sean Trowbridge and Stephanie Santosa and Michael Glueck and Tanya Jonker and Hrvoje Benko and Daniel Wigdor", title = "An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in {VR}", journal = j-TOCHI, volume = "32", number = "1", pages = "3:1--3:??", month = feb, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3702319", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 24 06:44:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We explore the use of multimodal input to predict the landing position of a ray pointer while selecting targets in a Virtual Reality (VR) environment. We \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "3", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Vasconcelos:2025:GPE, author = "Helena Vasconcelos and Gagan Bansal and Adam Fourney and Q. Vera Liao and Jennifer Wortman Vaughan", title = "Generation Probabilities Are Not Enough: Uncertainty Highlighting in {AI} Code Completions", journal = j-TOCHI, volume = "32", number = "1", pages = "4:1--4:??", month = feb, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3702320", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 24 06:44:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Large-scale generative models have enabled the development of AI-powered code completion tools to assist programmers in writing code. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "4", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Paliwal:2025:FRD, author = "Sparsh Paliwal and Joshua Hoeflich and J Bern Jordan and Rajiv Jain and Vlad I Morariu and Alexa Siu and Jonathan Lazar", title = "{FormA11y}-Research and Development of a Tool for Remediating {PDF} Forms for Accessibility", journal = j-TOCHI, volume = "32", number = "1", pages = "5:1--5:??", month = feb, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3702317", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 24 06:44:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "PDF documents are usually not born-accessible, and so document authors need to put in additional work (remediation) to make them accessible for \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "5", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Blandford:2025:EUC, author = "Ann Blandford and Julia Bindman and Katherine Bradbury and Belinda Cooper and Enrico Costanza and Sandra Edwards and Fiona L. Hamilton and Melissa Heightman and John R. Hurst and Hannah Hylton and Stuart Linke and Paul Pfeffer and William Ricketts and Chris Robson and Fiona Stevenson and David Sunkersing and Jonathan Waywell and Henry Goodfellow", title = "Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long {COVID}", journal = j-TOCHI, volume = "32", number = "1", pages = "6:1--6:??", month = feb, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3711839", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 24 06:44:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The aim of the study reported here was to reflect and report on lessons learned from adapting HCI methods to fit into an agile development process delivering \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "6", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tashiro:2025:BIY, author = "Naomi Tashiro and Robert Faulkner and Samantha Melnyk and Tamara Rosales Rodriguez and Bernard Javot and Yasaman Tahouni and Tiffany Cheng and Dylan Wood and Achim Menges and Katherine J. Kuchenbecker", title = "Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction", journal = j-TOCHI, volume = "32", number = "1", pages = "7:1--7:??", month = feb, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3698235", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 24 06:44:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Recent efforts to connect builders to digital designs during construction have primarily focused on visual augmented reality, which requires accurate \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "7", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{McDonald:2025:TMH, author = "Nora McDonald and Alan Luo and Phoebe Moh and Michelle L. Mazurek and Nazanin Andalibi", title = "Threat Modeling Healthcare Privacy in the {United States}", journal = j-TOCHI, volume = "32", number = "1", pages = "8:1--8:??", month = feb, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3704634", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 24 06:44:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The landscape of digital privacy risks faced by individuals seeking abortions has grown increasingly complex following the overturn of Roe v. Wade. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "8", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dalsgaard:2025:UMH, author = "Tor-Salve Dalsgaard and Oliver Schneider", title = "A Unified Model for Haptic Experience", journal = j-TOCHI, volume = "32", number = "1", pages = "9:1--9:??", month = feb, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3711842", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 24 06:44:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Designed haptic feedback-technology-mediated touch feedback-has the potential to mediate positive and meaningful experiences. These \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "9", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Lee:2025:PMR, author = "Hao-Ping Lee and Yi-Shyuan Chiang and Lan Gao and Stephanie Yang and Philipp Winter and Sauvik Das", title = "Purpose Mode: Reducing Distraction through Toggling Attention Capture Damaging Patterns on Social Media {Web} Sites", journal = j-TOCHI, volume = "32", number = "1", pages = "10:1--10:??", month = feb, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3711841", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Thu Apr 24 06:44:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Social media web sites thrive on user engagement by employing Attention Capture Damaging Patterns (ACDPs), e.g., infinite scroll, that prey on \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "10", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{LeDantec:2025:DLW, author = "Christopher A. {Le Dantec} and Meichen Wei", title = "Demanding Labor: Workplace Conditions in On-Demand Transit", journal = j-TOCHI, volume = "32", number = "2", pages = "11:1--11:??", month = apr, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3711921", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Apr 26 08:15:56 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Workplaces of all kinds continue to be transformed by computing. One example of these transformations is in public transportation, where transit agencies are experimenting with on-demand transit to address long-standing challenges in delivering first- and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "11", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Abu-Salma:2025:TDB, author = "Ruba Abu-Salma and Junghyun Choy and Alisa Frik and Julia Bernd", title = "``{They} Didn't Buy Their Smart {TV} to Watch Me with the Kids'': Comparing Nannies' and Parents' Privacy Threat Models for Smart Home Devices", journal = j-TOCHI, volume = "32", number = "2", pages = "12:1--12:??", month = apr, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3702321", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Apr 26 08:15:56 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Smart home devices raise privacy concerns among not only primary users but also bystanders like domestic workers. We conducted 25 qualitative interviews with nannies and 16 with parents who employed nannies, in the U.S., to explore and compare their views \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "12", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zimmermann:2025:AYG, author = "Verena Zimmermann and Stina Sch{\"a}fer and Markus D{\"u}rmuth and Karola Marky", title = "Authenticate as You Go: From Exploring Smart Home Authentication with Daily Objects to Authenticating with Primary Tasks", journal = j-TOCHI, volume = "32", number = "2", pages = "13:1--13:??", month = apr, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3702318", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Apr 26 08:15:56 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Smart home applications aim to increase convenience, yet often require authentication to protect sensitive data. This is non-trivial: effortful authentication contradicts intended convenience, the multitude of devices raises scalability issues, many \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "13", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Mackay:2025:CSO, author = "Wendy E. Mackay and Joanna McGrenere", title = "Comparative Structured Observation", journal = j-TOCHI, volume = "32", number = "2", pages = "14:1--14:??", month = apr, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3711838", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Apr 26 08:15:56 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Although HCI researchers often generate and compare new design concepts, they lack an established method for rigorously conducting qualitative assessments. We define and characterize Comparative Structured Observation as a qualitative research method that \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "14", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Crivellaro:2025:CCC, author = "Clara Crivellaro and Lizzie Coles-Kemp and Alan Dix and Ann Light", title = "Co-creating Conditions for Social Justice in Digital Societies: Modes of Resistance in {HCI} Collaborative Endeavors", journal = j-TOCHI, volume = "32", number = "2", pages = "15:1--15:??", month = apr, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3711840", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Apr 26 08:15:56 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In this article, we report on a 3-year endeavor that fostered 18 collaborations between academic and non-academic organizations to co-create responses to social (in)justice issues in digital societies. The projects and range of individuals and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "15", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Chen:2025:ENS, author = "Xiaohong Chen and Shi Chen and Zhi Jin and Han Bian and Zihan Chen and Haotian Li", title = "Expressing the Needs in Smart Home: What Is the End Users' Favorite Way", journal = j-TOCHI, volume = "32", number = "2", pages = "16:1--16:??", month = apr, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3715114", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Apr 26 08:15:56 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The Internet of Things (IoT) has witnessed remarkable advancements, enabling smart homes with user-centric features. To effectively articulate their personalized needs, it becomes crucial to equip end users with programming capabilities. Currently, the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "16", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bertolo:2025:CTE, author = "David Bertolo and St{\'e}phane Faedda and Alexis Olry and Julien Veytizou and Robin Vivian and St{\'e}phanie Fleck", title = "{CalMe}: a Tangible Environment to Enhance Pupils Group Work Regulation", journal = j-TOCHI, volume = "32", number = "2", pages = "17:1--17:??", month = apr, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3685273", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Apr 26 08:15:56 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "A large number of studies highlight the importance of regulation in collaborative learning (CL). Nevertheless, only some studies describe how to get or support pupils to learn to regulate group work in school. In this context, we aim to understand if a \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "17", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Jhaver:2025:BVW, author = "Shagun Jhaver", title = "Bans vs. Warning Labels: Examining Bystanders' Support for Community-wide Moderation Interventions", journal = j-TOCHI, volume = "32", number = "2", pages = "18:1--18:??", month = apr, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3715116", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Apr 26 08:15:56 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Social media platforms like Facebook and Reddit host thousands of user-governed online communities. These platforms sanction communities that frequently violate platform policies; however, public perceptions of such sanctions remain unclear. In a pre-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "18", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Halperin:2025:ASH, author = "Brett A. Halperin and Daniela K. Rosner", title = "``{AI} is Soulless'': {Hollywood} Film Workers' Strike and Emerging Perceptions of Generative Cinema", journal = j-TOCHI, volume = "32", number = "2", pages = "19:1--19:??", month = apr, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3716135", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Apr 26 08:15:56 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Why were Hollywood film workers striking or supporting strikes against AI in 2023? To investigate this question, we conduct participant observation on the picket line and interview 15 film workers, including 12 union members from SAG-AFTRA, WGA, and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "19", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Zajac:2025:TCU, author = "Hubert D. Zaj{\k{a}}c and Tariq O. Andersen and Elijah Kwasa and Ruth Wanjohi and Mary K. Onyinkwa and Edward K. Mwaniki and Samuel N. Gitau and Shawnim S. Yaseen and Jonathan F. Carlsen and Marco Fraccaro and Michael B. Nielsen and Yunan Chen", title = "Towards Clinically Useful {AI}: From Radiology Practices in {Global South and North} to Visions of {AI} Support", journal = j-TOCHI, volume = "32", number = "2", pages = "20:1--20:??", month = apr, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3715115", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Apr 26 08:15:56 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Despite recent advancements, real-world use of Artificial Intelligence (AI) in radiology remains low, often due to the mismatch between AI offerings and the situated challenges faced by healthcare professionals. To bridge this gap, we conducted a field \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "20", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Peled:2025:TTO, author = "Avner Peled and Teemu Leinonen and B{\'e}atrice S. Hasler", title = "Telerobotic Theater of the Oppressed in {Israel} and {Palestine}: Becoming Digital Jokers", journal = j-TOCHI, volume = "32", number = "3", pages = "21:1--21:29", month = jun, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3717064", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:36 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The theatrical and political expression methods of ``Theater of the Oppressed'' by Augusto Boal were adopted by HCI researchers to facilitate participatory design. However, the potential of technology to expand and enrich these methods, particularly in \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "21", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Matthews:2025:SDS, author = "Tara Matthews and Elie Bursztein and Patrick Gage Kelley and Lea Kissner and Andreas Kramm and Andrew Oplinger and Andreas Schou and Manya Sleeper and Stephan Somogyi and Dalila Szostak and Kurt Thomas and Anna Turner and Jill Palzkill Woelfer and Lawrence L. You and Izzie Zahorian and Sunny Consolvo", title = "Supporting the Digital Safety of At-Risk Users: Lessons Learned from 9+ Years of Research and Training", journal = j-TOCHI, volume = "32", number = "3", pages = "22:1--22:39", month = jun, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3716382", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:36 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Creating information technologies intended for broad use that allow everyone to participate safely online-which we refer to as inclusive digital safety -requires understanding and addressing the digital-safety needs of a diverse range of users who face \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "22", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Richards:2025:RTC, author = "Olivia K. Richards and Tiffany C. Veinot", title = "Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines", journal = j-TOCHI, volume = "32", number = "3", pages = "23:1--23:82", month = jun, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3719347", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:36 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Chronic disease management requires numerous family-based activities. Although HCI has investigated family-based chronic disease management, there is no systematic basis for technology design. Routines support adherence; thus, we used routines theory to: \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "23", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Rasouli:2025:CDU, author = "Samira Rasouli and Moojan Ghafurian and Kerstin Dautenhahn", title = "Co-Design and User Evaluation of a Robotic Mental Well-Being Coach to Support University Students' Public Speaking Anxiety", journal = j-TOCHI, volume = "32", number = "3", pages = "24:1--24:70", month = jun, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3718084", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:36 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Public speaking anxiety is one of the most common subtypes of social anxiety and is a prevalent concern among university students. Many students experience excessive anxiety when giving presentations in front of other people, which can negatively impact \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "24", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Huang:2025:PAU, author = "Tian Huang and Chun Yu and Weinan Shi and Zijian Peng and David Yang and Weiqi Sun and Yuanchun Shi", title = "{Prompt2Task}: Automating {UI} Tasks on Smartphones from Textual Prompts", journal = j-TOCHI, volume = "32", number = "3", pages = "25:1--25:45", month = jun, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3716132", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:36 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "UI task automation enables efficient task execution by simulating human interactions with GUIs, without modifying the existing application code. However, its broader adoption is constrained by the need for expertise in both scripting languages and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "25", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Strobel:2025:HDS, author = "Lukas Strobel and Kathrin Gerling", title = "{HCI}, Disability and Sport: a Literature Review", journal = j-TOCHI, volume = "32", number = "3", pages = "26:1--26:41", month = jun, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3716136", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:36 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Equitable access to sport for disabled people remains challenging, and technology is often viewed as a way of addressing barriers. However, little is known about how disability is approached in such research and the purpose of sport that is afforded to \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "26", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Grunde-McLaughlin:2025:DLC, author = "Madeleine Grunde-McLaughlin and Michelle S. Lam and Ranjay Krishna and Daniel S. Weld and Jeffrey Heer", title = "Designing {LLM} Chains by Adapting Techniques from Crowdsourcing Workflows", journal = j-TOCHI, volume = "32", number = "3", pages = "27:1--27:57", month = jun, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3716134", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:36 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "LLM chains enable complex tasks by decomposing work into a sequence of subtasks. Similarly, the more established techniques of crowdsourcing workflows decompose complex tasks into smaller tasks for human crowdworkers. Chains address LLM errors \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "27", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Sanctorum:2025:ELT, author = "Audrey Sanctorum and Beat Signer", title = "{eSPACE}: Leveraging Theoretical Foundations for the End-User Development of Cross-Device and {IoT} Applications", journal = j-TOCHI, volume = "32", number = "3", pages = "28:1--28:50", month = jun, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3716133", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:36 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "In the rapidly evolving landscape of cross-device computing and the Internet of Things (IoT), there is a need for intuitive and user-friendly solutions empowering end users to create and tailor their applications. To address this need, we analysed the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "28", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dambanemuya:2025:BWE, author = "Henry K. Dambanemuya and Eunseo Choi and Darren Gergle and Em{\H{o}}ke-{\'A}gnes Horv{\'a}t", title = "Beyond Words: an Experimental Study of Signaling in Crowdfunding", journal = j-TOCHI, volume = "32", number = "3", pages = "29:1--29:34", month = jun, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3716381", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:36 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Increasingly, crowdfunding is transforming financing for many people worldwide. Yet we know relatively little about how, why, and when funding outcomes are impacted by signaling between funders. We conduct two studies of $ N = 500 $ and $ N = 750 $ \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "29", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Haring:2025:UAS, author = "Maximilian H{\"a}ring and Eva Tiefenau and Christian Tiefenau and Felix Kretschmer-Pietralla and Alina St{\"o}ver and Nina Gerber", title = "{I} Have Not Understood but Agree: Studying Informed Consent in the Context of the {German} {COVID-19} Contact Tracing App", journal = j-TOCHI, volume = "32", number = "3", pages = "30:1--30:59", month = jun, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3716380", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:36 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Many EU data collectors rely on informed consent for data processing, requiring users to consent after being informed. To do so, it is necessary for users to have at least partially correct assumptions about what the software does. The introduction of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "30", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Thieme:2025:CRA, author = "Anja Thieme and Abhijith Rajamohan and Benjamin Cooper and Heather Groombridge and Robert Simister and Barney Wong and Nicholas Woznitza and Mark A. Pinnock and Maria T. Wetscherek and Cecily Morrison and Hannah Richardson and Fernando P{\'e}rez-Garc{\'\i}a and Stephanie L. Hyland and Shruthi Bannur and Daniel Coelho de Castro and Kenza Bouzid and Anton Schwaighofer and Mercy P. Ranjit and Harshita Sharma and Matthew P. Lungren and Ozan Oktay and Javier Alvarez-Valle and Aditya Nori and Steve Harris and Joseph Jacob", title = "Challenges for Responsible {AI} Design and Workflow Integration in Healthcare: a Case Study of Automatic Feeding Tube Qualification in Radiology", journal = j-TOCHI, volume = "32", number = "4", pages = "31:1--31:61", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3716500", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Nasogastric tubes (NGTs) are feeding tubes that are inserted through the nose into the stomach to deliver nutrition or medication. If not placed correctly, they can cause serious harm, even death to patients. Recent AI developments demonstrate the \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "31", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Pichon:2025:IDI, author = "Adrienne Pichon and I{\~n}igo Urteaga and Lena Mamykina and No{\'e}mie Elhadad", title = "Informing the Design of Individualized Self-Management Regimens from the Human, Data, and Machine Learning Perspectives", journal = j-TOCHI, volume = "32", number = "4", pages = "32:1--32:44", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3717063", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Intelligent systems for self-management can help patients and improve quality of life. However, designing AI-based systems is challenging because designers need to account not only for user needs, but also for capabilities and practical constraints of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "32", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tan:2025:RAS, author = "Peng Tan and Xiaofei Zhu and Tao Bi and Xiangshi Ren", title = "{RunMe}: an Adaptive Sound System for Running Meditation", journal = j-TOCHI, volume = "32", number = "4", pages = "33:1--33:15", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3717610", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Running has emerged as an alternative to traditional meditation practices that involve sitting with closed eyes. The rhythmic nature of running establishes a connection between mind and body to promote mindfulness and improve the overall experience and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "33", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Soden:2025:CDP, author = "Robert Soden and Taneea S. Agrawaal and Austin Lord and Cassandra Chanen and Lillian Flawn and Zeina Seaifan and Michael Classens and Steve Easterbrook", title = "Climate Data Practices: a Research Approach for {HCI} and Climate Justice", journal = j-TOCHI, volume = "32", number = "4", pages = "34:1--34:27", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3719346", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "This article introduces climate data practices as a conceptual lens for HCI research and design toward social and environmental justice. We offer a working definition of this approach, which we locate at the intersection of critical data studies and \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "34", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Schwind:2025:SRI, author = "Valentin Schwind and Netsanet Zelalem Tadesse and Estefania Silva da Cunha and Yeganeh Hamidi and Soltan Sanjar Sultani and Jessica Sehrt", title = "A Scoping Review of Informed Consent Practices in Human-Computer Interaction Research", journal = j-TOCHI, volume = "32", number = "4", pages = "35:1--35:60", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3721284", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Obtaining informed consent is a fundamental ethical requirement in research involving human subjects, designed to ensure autonomy, respect, and the protection of participants. However, new technologies and research methodologies in Human-Computer \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "35", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bajorunaite:2025:EAP, author = "Laura Bajorunaite and Stephen Brewster and Julie R. Williamson", title = "Enacting Asymmetric Passenger Experiences Using Disparate Immersive Devices in Transit", journal = j-TOCHI, volume = "32", number = "4", pages = "36:1--36:34", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3715117", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Immersive technologies allow us to personalize our reality while traveling; however, widespread adoption remains limited. This study investigates the challenges of adopting immersive devices in transit, particularly when passengers encounter asymmetric \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "36", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Benford:2025:TUE, author = "Steve Benford and Rachael Garrett and Christine Li and Paul Tennent and Claudia N{\'u}{\~n}ez-Pacheco and Ayse Kucukyilmaz and Vasiliki Tsaknaki and Kristina H{\"o}{\"o}k and Praminda Caleb-Solly and Joe Marshall and Eike Schneiders and Kristina Popova and Jude Afana", title = "{Tangles}: Unpacking Extended Collision Experiences with Soma Trajectories", journal = j-TOCHI, volume = "32", number = "4", pages = "37:1--37:34", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3723875", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We reappraise the idea of colliding with robots, moving from a position that tries to avoid or mitigate collisions to one that considers them an important facet of human interaction. We report on a soma design workshop that explored how our bodies could \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "37", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Roffarello:2025:DAH, author = "Alberto Monge Roffarello and Luigi {De Russis} and Kai Lukoff", title = "The Digital Attention Heuristics: Supporting the User's Attention by Design", journal = j-TOCHI, volume = "32", number = "4", pages = "38:1--38:41", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3725215", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The HCI research community has traditionally considered digital wellbeing an end-user responsibility, designing tools for digital self-control that support them to self-regulate their usage of apps and Web sites. Yet, these attempts are often ineffective \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "38", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Doyle:2025:PMQ, author = "Philip R. Doyle and Iona Gessinger and Justin Edwards and Leigh Clark and Odile Dumbleton and Diego Garaialde and Daniel Rough and Anna Bleakley and Holly P. Branigan and Benjamin R. Cowan", title = "The Partner Modelling Questionnaire: a Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners", journal = j-TOCHI, volume = "32", number = "4", pages = "39:1--39:33", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3729170", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Recent work has looked to understand user perceptions of speech agent capabilities as dialogue partners (termed partner models), and how this affects user interaction. Yet, partner model effects are currently inferred from language production as no \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "39", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{DelTurco:2025:HCP, author = "Emilia Rosselli {Del Turco} and Nanna Inie and James D. Hollan and Peter Dalsgaard", title = "How Creative Practitioners Use Tools to Capture Ideas: a Cross-Domain Study", journal = j-TOCHI, volume = "32", number = "4", pages = "40:1--40:38", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3727979", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Creative practitioners rely on tools to capture and manage ideas as a foundational aspect of their work. However, we have little knowledge about how idea management practices vary in different creative domains. Combining insights from qualitative surveys \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "40", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ma:2025:WSW, author = "Qianou Ma and Weirui Peng and Chenyang Yang and Hua Shen and Ken Koedinger and Tongshuang Wu", title = "What Should We Engineer in Prompts? Training Humans in Requirement-Driven {LLM} Use", journal = j-TOCHI, volume = "32", number = "4", pages = "41:1--41:27", month = aug, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3731756", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:37 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Prompting LLMs for complex tasks (e.g., building a trip advisor chatbot) needs humans to clearly articulate customized requirements (e.g., ``start the response with a tl;dr''). However, existing prompt engineering instructions often lack focused training \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "41", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Venta-Olkkonen:2025:IFE, author = "Leena Vent{\"a}-Olkkonen and Leena Kuure and Netta Iivari and Tonja Molin-Juustila and Sumita Sharma and Heidi Hartikainen and Jenni Holappa and Essi Lehto", title = "Identities in Flux-Exploring {Children}'s Emerging Identities in Design and Making", journal = j-TOCHI, volume = "32", number = "5", pages = "42:1--42:36", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3729425", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "School children increasingly engage in designing and making activities, with the aim to promote creativity, increase peer collaboration, and engage with novel technologies. However, there is limited exploration of the impact of these activities. This \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "42", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Saqib:2025:BPS, author = "Eimaan Saqib and Shijing He and Junghyun Choy and Ruba Abu-Salma and Jose Such and Julia Bernd and Mobin Javed", title = "Bystander Privacy in Smart Homes: a Systematic Review of Concerns and Solutions", journal = j-TOCHI, volume = "32", number = "5", pages = "43:1--43:43", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3731755", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Smart home devices, such as security cameras and voice assistants, have seen widespread adoption due to the utility and convenience they offer to users. The deployment of these devices in homes, however, raises privacy concerns for bystanders-people who \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "43", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Nash:2025:IID, author = "James Nash and Kim Sauv{\'e} and Adwait Sharma and Christopher Clarke and Jason Alexander", title = "Investigating the Impact of Deformable, Movable, and Rigid Surfaces on Force-Input Interactions", journal = j-TOCHI, volume = "32", number = "5", pages = "44:1--44:57", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3736409", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The force modality fundamentally transforms the interaction space of traditional touch input. When paired with compliant devices, which deform under force and provide immediate haptic feedback, there is potential to enhance user interactions \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "44", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Herrera-Murillo:2025:CIH, author = "Dagoberto Jos{\'e} Herrera-Murillo and H{\'e}ctor Ochoa-Ortiz and Umair Ahmed and Francisco J. Lopez-Pellicer and Barbara Re and Andrea Polini and Javier Nogueras-Iso", title = "Collective Intelligence in Humanitarian Voluntary Geographic Information: The Case of the {HOT} Tasking Manager", journal = j-TOCHI, volume = "32", number = "5", pages = "45:1--45:38", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3733600", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Voluntary Geographic Information initiatives are transforming the disaster response landscape. Our research provides insights into how the concept of collective intelligence is accomplished in humanitarian mapping initiatives. The main source originates \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "45", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kim:2025:HGC, author = "Nam Wook Kim and Yongsu Ahn and Grace Myers and Benjamin Bach", title = "How Good Is {ChatGPT} in Giving Advice on Your Visualization Design?", journal = j-TOCHI, volume = "32", number = "5", pages = "46:1--46:33", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3745768", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Data visualization creators often lack formal training, resulting in a knowledge gap in design practice. Large-language models such as ChatGPT , with their vast internet-scale training data, offer transformative potential to address this gap. In this \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "46", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Guo:2025:USI, author = "Serena Ge Guo and Hsin-Ming Chao and Huong Pham and Gilly Leshed and Keith Evan Green", title = "Unraveling Strangers' Interaction: an Analytical Framework for Understanding the Ice-Breaking Process with a Socio-Spatial Interface", journal = j-TOCHI, volume = "32", number = "5", pages = "47:1--47:38", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3742857", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Central to the human experience is establishing a connection with individuals who are unfamiliar with one another-strangers. We describe results from a field study that deployed SocialStools, a socio-spatial interface with mixed-reality experience, to \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "47", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kuhtreiber:2025:MFC, author = "Patrick K{\"u}htreiber and Hauke Bock and Viktoriya Pak and Luca Hern{\'a}ndez Acosta and Katrin H{\"o}ffler and Delphine Reinhardt", title = "A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in {Germany} and the {UK}", journal = j-TOCHI, volume = "32", number = "5", pages = "48:1--48:38", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3736163", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Smart speakers pose privacy risks to users and bystanders. We do not know how these risks are perceived depending on different factors, such as the potential privacy violators, the nature of the privacy violation, the different user groups, and culture. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "48", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Koo:2025:MMC, author = "Xander Koo and Lucy C. Scott and Amy Bruckman", title = "Metrics and Macchiatos: Challenges for Service-Industry Workers and the Need for Worker-Driven {ICTs}", journal = j-TOCHI, volume = "32", number = "5", pages = "49:1--49:36", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3743675", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Nearly 30 million people work in the foodservice and retail industries in the U.S., representing approximately 18\% of the total U.S. workforce. These service-industry workers contend with pressures from algorithmic management and other workplace \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "49", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Letondal:2025:IFM, author = "Catherine Letondal and Sylvain Pauchet and Guillaume Giroud", title = "Inter-Faces as a Medium: From Sur-Faces to Trans-Faces --- a Conceptual Framework and Design Cards to Frame Interaction Spaces", journal = j-TOCHI, volume = "32", number = "5", pages = "50:1--50:50", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3737458", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "We propose the concept of ``transface'' that defines interaction as a traversal for both surface-bound and surface-free interfaces. The transface concept considers an ``inter-face'' not as an object but as a relation, a medium, that defines interaction. A \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "50", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kneile:2025:MHN, author = "Madlen Kneile and Judith D{\"o}rrenb{\"a}cher and Marc Hassenzahl and Matthias Laschke", title = "Mediating Human-Nature Relations through Technology: a Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies", journal = j-TOCHI, volume = "32", number = "5", pages = "51:1--51:51", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3743674", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "The threatening environmental problems of our time challenge the notion that humans are separate from and dominant over nature. As a result, many studies in Human-Computer Interaction (HCI) address alternatives to human-centered design and explore post-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "51", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Scheuerman:2025:TEP, author = "Morgan Klaus Scheuerman and Katy Weathington and Adrian Petterson and Dylan Thomas Doyle and Dipto Das and Michael Ann DeVito and Jed R. Brubaker", title = "Transphobia Is in the Eye of the Prompter: Trans-Centered Perspectives on Large Language Models", journal = j-TOCHI, volume = "32", number = "5", pages = "52:1--52:42", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3743676", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Large language models (LLMs) are the new hot trend being rapidly integrated into products and services-often, in chatbots. LLM-powered chatbots are expected to respond to any number of topics, including topics central to gender identity. In light of \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "52", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Bustoni:2025:PTU, author = "Isna Alfi Bustoni and Mark McGill and Stephen Brewster", title = "The Perception of a Tap: Using Auditory Augmented Reality to Alter the Contact Properties of a Physical Object", journal = j-TOCHI, volume = "32", number = "5", pages = "53:1--53:33", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3745770", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Auditory Augmented Reality (AAR) is a way of augmenting our aural perception of reality. AAR could offer new ways of expressing information embedded in everyday objects by augmenting their auditory contact properties in real-time. Many acoustic \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "53", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Liang:2025:TST, author = "Shano Liang and Michelle V. Cormier and Phoebe O. Toups Dugas and Rose Bohrer", title = "The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media", journal = j-TOCHI, volume = "32", number = "5", pages = "54:1--54:34", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3745767", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Many trans people experience marginalization and violence in cyberspace. This violence is characterized by intricate dynamics surrounding voice, identities, bodies, and social interactions. To comprehend and provide a theoretical framework for this \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "54", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ping:2025:BCE, author = "Kaike Ping and Anisha Kumar and Xiaohan Ding and Eugenia H. Rho", title = "Behind the Counter: Exploring Motivations and Barriers of Online Counterspeech Writing", journal = j-TOCHI, volume = "32", number = "5", pages = "55:1--55:53", month = oct, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3745769", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Sat Oct 25 07:15:39 MDT 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", abstract = "Current research mainly explores the attributes and impact of online counterspeech, leaving a gap in understanding of who engages in online counterspeech or what motivates or deters users from participating. To investigate this, we surveyed 458 English-. \ldots{}", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "55", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Guntrum:2025:ASC, author = "Laura Gianna Guntrum and Christian Reuter", title = "Activists' Strategies for Coping with Technology-Facilitated Violence in the {Global South}", journal = j-TOCHI, volume = "32", number = "6", pages = "56:1--56:38", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3762811", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "56", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Xu:2025:UIB, author = "Jiangnan Xu and Sanzida Mojib Luna and Garreth W. Tigwell and Nicolas Lalone and Michael Saker and Samuli Laato and John Dunham and Yihong Wang and Alan Chamberlain and Konstantinos Papangelis", title = "Understanding the Interplay between the Digital and the Physical in Shared {AR} Gaming: Probing through Urban Legends", journal = j-TOCHI, volume = "32", number = "6", pages = "57:1--57:24", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3749841", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "57", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Ibrahim:2025:UPS, author = "Seray Ibrahim and Julia Dabrowski and Alissa N. Antle and Julie A. Kientz and Alexandra Chesters and Petr Slov{\'a}k", title = "Uncovering Parental Struggles: Using Digital Probes to Analyse Challenges in Applying Online Parenting Content", journal = j-TOCHI, volume = "32", number = "6", pages = "58:1--58:37", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3762810", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "58", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Kannengiesser:2025:PMU, author = "Niclas Kannengie{\ss}er and Niklas Hasebrook and Felix Morsbach and Marc-Andr{\'e} Z{\"o}ller and J{\"o}rg K. H. Franke and Marius Lindauer and Frank Hutter and Ali Sunyaev", title = "Practitioner Motives to Use Different Hyperparameter Optimization Methods", journal = j-TOCHI, volume = "32", number = "6", pages = "59:1--59:33", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3745771", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "59", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Hirsch:2025:CPI, author = "Linda Hirsch and Marius Hoggenmueller and Andreas Butz and Louisa Bekker and Sarita Sridharan and Ceenu George", title = "Contextualizing Public Interfaces for Meaningful Human-Environment Interactions with Traces in Use", journal = j-TOCHI, volume = "32", number = "6", pages = "60:1--60:42", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3762809", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "60", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Figueiredo:2025:DSC, author = "Vanessa Figueiredo", title = "Designing Smarter Conversational Agents for Kids: Lessons from Cognitive Work and Means-Ends Analyses", journal = j-TOCHI, volume = "32", number = "6", pages = "61:1--61:40", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3765284", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "61", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Tao:2025:APA, author = "Yujie Tao and Libby Ye and Jeremy N. Bailenson and Sean Follmer", title = "Audio Personas: Augmenting Social Perception via Body-Anchored Audio Cues", journal = j-TOCHI, volume = "32", number = "6", pages = "62:1--62:34", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3762814", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "62", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Murray-Smith:2025:AIH, author = "Roderick Murray-Smith and John H. Williamson and Sebastian Stein", title = "Active Inference and Human-Computer Interaction", journal = j-TOCHI, volume = "32", number = "6", pages = "63:1--63:45", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3762812", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "63", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Holstein:2025:BUE, author = "Joshua Holstein and Lars B{\"o}cking and Philipp Spitzer and Niklas K{\"u}hl and Michael V{\"o}ssing and Gerhard Satzger", title = "Balancing the Unknown: Exploring Human Reliance on {AI} Advice under Aleatoric and Epistemic Uncertainty", journal = j-TOCHI, volume = "32", number = "6", pages = "64:1--64:34", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3762813", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "64", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Liang:2025:TSS, author = "Jenny T. Liang and Aayush Kumar and Yasharth Bajpai and Sumit Gulwani and Vu Le and Chris Parnin and Arjun Radhakrishna and Ashish Tiwari and Emerson Murphy-Hill and Gustavo Soares", title = "{TableTalk}: Scaffolding Spreadsheet Development with a Language Agent", journal = j-TOCHI, volume = "32", number = "6", pages = "65:1--65:49", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3765286", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "65", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Dangol:2025:RAR, author = "Aayushi Dangol and Robert Wolfe and Akeiylah Dewitt and Ben Chickadel and Julie Kientz and Sayamindu Dasgupta", title = "Reading {AI} and Reading the World: Using an Interactive {AI} System to Promote {Children}'s Understanding of {AI} Bias", journal = j-TOCHI, volume = "32", number = "6", pages = "66:1--66:30", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3762807", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "66", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Huang:2025:EFC, author = "Molly Zhuangtong Huang and Zhicong Lu and Caishi Huang and Zhenning Li and Hantao Zhao and Xiaobo Zhou and Dazhao Cheng and Kanye Ye Wang", title = "Emotions in Fandom Crowdfunding: Investigating How Online Interactions Affect Collaborative Monetary Activities", journal = j-TOCHI, volume = "32", number = "6", pages = "67:1--67:46", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3748307", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "67", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", } @Article{Cortinas-Lorenzo:2025:DIE, author = "Karina Corti{\~n}as-Lorenzo and Wanling Cai and Gavin Doherty", title = "Designing, Implementing, and Evaluating {AI} Explanations: a Scoping Review of Explainable {AI} Frameworks", journal = j-TOCHI, volume = "32", number = "6", pages = "68:1--68:79", month = dec, year = "2025", CODEN = "ATCIF4", DOI = "https://doi.org/10.1145/3769678", ISSN = "1073-0516 (print), 1557-7325 (electronic)", ISSN-L = "1073-0516", bibdate = "Tue Dec 23 09:28:52 MST 2025", bibsource = "https://www.math.utah.edu/pub/tex/bib/tochi.bib", acknowledgement = ack-nhfb, ajournal = "ACM Trans. Comput.-Hum. Interact.", articleno = "68", fjournal = "ACM Transactions on Computer-Human Interaction", journal-URL = "https://dl.acm.org/loi/tochi", }