ZXTape! 0Created with Ramsoft MakeTZXLevel I  ]]0]]]a͉iO9͉iO>iG>i(-i!R0y(.<<<<<<}O͉iH>i> >O͉iHOi<<<<<<| }20D2OyIf it moves...Red DawnMeltdownSoftly SoftlyBRobot InvasionB--Eliminate--B Percentage BasisBNo Jump PadsBNo System SupportBOne (1) G.L.V. SuppliedLenin0Sirius0 White Star (A1)0 4th - Cauldron0 Ionizing radiation0produces heavy0electric stormsBDestroy Robot FactoriesBin all quadrantsB Percentage BasisBFull Jump Pad SystemBand Supply CentresBOne (1) G.L.V. SuppliedWilson0Betelguese0 Red Giant (M2)0 6th - Eventide0 Huge Red sun0dominates sky0making I-R uselessBReactor CriticalB- must be eliminatedB 15 minutes to meltdownBNo Jump PadsBNo System SupportBOne (1) G.L.V. SuppliedLenin0van Maanen's Star0 Yellow Dwarf (dG5)0 Escot0 One face world0Small polar0colonyBLocate and returnBto G.L.V. baseB Time BasisBArea recently mined byBGal-Corp Defence sectorBdue to admin. errorLincoln0Rigel0 Blue/White (B8)0 12th - Ice-World0 Defence outpost0No civilian0installationsGJMP>><%H%@%:%<$$" ""!!!<NL>   &&&&&&&&&&&&&F-%<@0  $(,     $ & 604:884,*42:44$8$6$4$4$ 2$ 2$ 2$ 4$$$$$$$    ,* * ,80   &&&&&&&&E2022.*&"""""6:::::622 2 2 . * & "                    , . 0 $ "    ""&&Level I $ ]]0]]]a͉iO9͉iO>iG>i(-i!R0y(.<<<<<<}O͉iH>i> >O͉iHOi<<<<<<| }20D2OyIf it moves...Red DawnMeltdownSoftly SoftlyBRobot InvasionB--Eliminate--B Percentage BasisBNo Jump PadsBNo System SupportBOne (1) G.L.V. SuppliedLenin0Sirius0 White Star (A1)0 4th - Cauldron0 Ionizing radiation0produces heavy0electric stormsBDestroy Robot FactoriesBin all quadrantsB Percentage BasisBFull Jump Pad SystemBand Supply CentresBOne (1) G.L.V. SuppliedWilson0Betelguese0 Red Giant (M2)0 6th - Eventide0 Huge Red sun0dominates sky0making I-R uselessBReactor CriticalB- must be eliminatedB 15 minutes to meltdownBNo Jump PadsBNo System SupportBOne (1) G.L.V. SuppliedLenin0van Maanen's Star0 Yellow Dwarf (dG5)0 Escot0 One face world0Small polar0colonyBLocate and returnBto G.L.V. baseB Time BasisBArea recently mined byBGal-Corp Defence sectorBdue to admin. errorLincoln0Rigel0 Blue/White (B8)0 12th - Ice-World0 Defence outpost0No civilian0installationsGJMP>><%H%@%:%<$$" ""!!!<NL>   &&&&&&&&&&&&&F-%<@0  $(,     $ & 604:884,*42:44$8$6$4$4$ 2$ 2$ 2$ 4$$$$$$$    ,* * ,80   &&&&&&&&E2022.*&"""""6:::::622 2 2 . * & "                    , . 0 $ "    ""&& Level II u ]]3]@]L]`:piOO:oi͉iO>iG͉iO>iOCipherAt the OK CorralWhere to Guv?Hide and SeekBCollect and assembleBCodes from Reactors.B Four Codes to assembleBNo Jump PadsBNo System SupportBOne (1) G.L.V. SuppliedLincoln0Vega0 White Star (A0)0 5th Homebase0 Small newly-0formed colonyBEliminate rogueBrobot systemsB Percentage BasisBNo jump padsBSystem SupportBOne (1) G.L.V. SuppliedLenin0Avior0 Blue-White Star (O9)0 3rd - Corral0 One Face WorldBPirates infesting JumpBNetwork - Must beB eliminatedB Percentage BasisBFull Jump Pad SystemBand System SupportBOne (1) G.L.V. SuppliedLincoln0Sirius0 White Star (A1)0 Greengage0 Ozone layer0produces strange0lighting effectBEliminate Solar DiscBcomplexes and return toB G.L.V. baseB Percentage BasisBSweeper DroidsBmay be usefulWilson0Beta Hydri0 Yellow (G1)0 Engels0 One of original0four Colonies NoR]_kdb^^T[TWRPJ^IGOU_b@g;jxgW.-,* MRUY]\]beogjdihhhebIa_A^\YYVQSPMJM(KM`O'PNkL)M)Ɖf*2 civilian0installationsGJMP 4< 5< 5: 6: 68"8B"7B"6D"5H"5J"6N"8":":#<#=#=;҃> A C C B B B @ ? > ><!!!!!!!!46#6#48"<": < < >4!6&F20           "" # #    !! !!!###  &&&&&&&&&&&&&&&&&&&&&&&&&&Level II ud ]]3]@]L]`:piOO:oi͉iO>iG͉iO>iOCipherAt the OK CorralWhere to Guv?Hide and SeekBCollect and assembleBCodes from Reactors.B Four Codes to assembleBNo Jump PadsBNo System SupportBOne (1) G.L.V. SuppliedLincoln0Vega0 White Star (A0)0 5th Homebase0 Small newly-0formed colonyBEliminate rogueBrobot systemsB Percentage BasisBNo jump padsBSystem SupportBOne (1) G.L.V. SuppliedLenin0Avior0 Blue-White Star (O9)0 3rd - Corral0 One Face WorldBPirates infesting JumpBNetwork - Must beB eliminatedB Percentage BasisBFull Jump Pad SystemBand System SupportBOne (1) G.L.V. SuppliedLincoln0Sirius0 White Star (A1)0 Greengage0 Ozone layer0produces strange0lighting effectBEliminate Solar DiscBcomplexes and return toB G.L.V. baseB Percentage BasisBSweeper DroidsBmay be usefulWilson0Beta Hydri0 Yellow (G1)0 Engels0 One of original0four Colonies NoR]_kdb^^T[TWRPJ^IGOU_b@g;jxgW.-,* MRUY]\]beogjdihhhebIa_A^\YYVQSPMJM(KM`O'PNkL)M)Ɖf*2 civilian0installationsGJMP 4< 5< 5: 6: 68"8B"7B"6D"5H"5J"6N"8":":#<#=#=;҃> A C C B B B @ ? > ><!!!!!!!!46#6#48"<": < < >4!6&F20           "" # #    !! !!!###  &&&&&&&&&&&&&&&&&&&&&&&&&&Level III   ER ]]4]A]S]`͉i͉iO>iG>iG>iO:piOO:oiLaseriumHades IIThe Sands of TimeMission ImprobableBDestroy Robot invadersB Percentage BasisBNo Jump Pads, some SupportBOne (1) G.L.V. SuppliedLincoln0Groombridge 340 Red Star (M2)0 Only planet - Rayet0 Small recent colonyBLocate and eliminateBrenegade Robot systemsB Percentage BasisBSmall Jump Pad SystemBand Supply CentresBOne (1) G.L.V. SuppliedWilson0Procyon0 White Star (F5)0 15th - Hades II0 Very distant from0sun and permanently0ice-lockedBReactor network mustBbe destroyed prior toB planetary evacuationB Time Basis (1 hour)BNo Jump Pads,BNo System SupportBOne (1) G.L.V. SuppliedLenin0Fomalhaut0 White Star (A3)0 Foma-30 Isolated outpostBCollect and assembleBReactor Codes and return toB G.L.V. baseB Percentage BasisBDeaf units in useBin many ReactorsLincoln0Delta Pavonis0 Yellow (G1)0 Dawnmist (3rd)0 None!V Yg[Z*VTVZ YTSRT$]__bQdfbdaa[MPMKJN\Oڡ֕ҏ؉d$#!u2PpUlX0Y]_3hiaXf[%__\WZS PQZOP&e_gh eb_ uSP !G"#C%')*d+*)aegNJJM VYV^cfe]$VfRQhOp%ejgec`چE96ꡭ///"/l1r(/P/VY,\]\#_]$YV)SN'JTWZO[YVHRPNQLTL=^b_?X}Z?Ε*ci&))'#$0CC-e(`  00               "       $ % %%%%%&&&&&AՃH( 0   !!!!!""#"#"$$$$ $$!# " # $#&&'  &&&&&&&&&&G-0  ".   :8:<:0(" &&&((! !!"0"2"2"2%,%% %%"%,%4&F 0           ͲôøŸŶ RRRVXXTPRR R V"T`\\`^Q\R^QbO`NT&&&&&& Level III  ER ]]4]A]S]`͉i͉iO>iG>iG>iO:piOO:oiLaseriumHades IIThe Sands of TimeMission ImprobableBDestroy Robot invadersB Percentage BasisBNo Jump Pads, some SupportBOne (1) G.L.V. SuppliedLincoln0Groombridge 340 Red Star (M2)0 Only planet - Rayet0 Small recent colonyBLocate and eliminateBrenegade Robot systemsB Percentage BasisBSmall Jump Pad SystemBand Supply CentresBOne (1) G.L.V. SuppliedWilson0Procyon0 White Star (F5)0 15th - Hades II0 Very distant from0sun and permanently0ice-lockedBReactor network mustBbe destroyed prior toB planetary evacuationB Time Basis (1 hour)BNo Jump Pads,BNo System SupportBOne (1) G.L.V. SuppliedLenin0Fomalhaut0 White Star (A3)0 Foma-30 Isolated outpostBCollect and assembleBReactor Codes and return toB G.L.V. baseB Percentage BasisBDeaf units in useBin many ReactorsLincoln0Delta Pavonis0 Yellow (G1)0 Dawnmist (3rd)0 None!V Yg[Z*VTVZ YTSRT$]__bQdfbdaa[MPMKJN\Oڡ֕ҏ؉d$#!u2PpUlX0Y]_3hiaXf[%__\WZS PQZOP&e_gh eb_ uSP !G"#C%')*d+*)aegNJJM VYV^cfe]$VfRQhOp%ejgec`چE96ꡭ///"/l1r(/P/VY,\]\#_]$YV)SN'JTWZO[YVHRPNQLTL=^b_?X}Z?Ε*ci&))'#$0CC-e(`  00               "       $ % %%%%%&&&&&AՃH( 0   !!!!!""#"#"$$$$ $$!# " # $#&&'  &&&&&&&&&&G-0  ".   :8:<:0(" &&&((! !!"0"2"2"2%,%% %%"%,%4&F 0           ͲôøŸŶ RRRVXXTPRR R V"T`\\`^Q\R^QbO`NT&&&&&&.Level IV jo b ]])]=]r]`:piOO:oi͉i>iO>iOi<<<<<| }-0D-Oiy 2Ceti RevisitedOut of the Frying PanDon't PanicNeedle in a HaystackBCollect and assembleBCodes from ReactorsB Four Codes to assembleBJump Pad System,Bsome System SupportBOne (1) G.L.V. SuppliedLincoln0Tau Ceti0 Yellow Star (G8)0 Third planet0 One of original0four ColoniesBEliminate Robot InvadersB Percentage BasisBSmall Jump Pad System,Bfull System SupportBOne (1) G.L.V. SuppliedLincoln0Rigel0 Blue-White Star (O9)0 9th - Unnamed0 NoneBEliminate ReactorsBand Solar DiscsB Percentage BasisBNo Jump Pads, Some SupportBOne (1) G.L.V. SuppliedWilson0Epsilon Indi0 Orange Star (K5)0 Adams0 Radiation renders0Infra-Red uselessBLocate and Return toBG.L.V. baseB Time BasisBArea Seeded with SuperBMinesLincoln0Denebola0 White (A3)0 Dustbowl0 None =ONLLTRZUY_Q^b`H^__aenI+hRjNj h! "bfe%bZa[:L>PXϤ 'W(,*+-c.fja]__beZgihbjP[ZVWSXk*f#ڤޛϕY]_3hiaXf[%__\WZS PQZOP&e_gh eb_ uSP !G"#C%')*d+*)aegNJJM VYV^cfe]$VfRQhOp%ejgec`چE96ꡭ///"/l1r(/P/VY,\]\#_]$YV)SN'JTWZO[YVHRPNQLTL=^b_?X}Z?Ε*ci&))'#$0F?k(`06Z6<<<<<   : ; ; :\Y[[LHD@@B 6 6<46:84 2 . . 29:56AAȾAAA:AZAPA>A8A 076&&&&E92 0       &C+S=7@0                   """# # # !!!   &&&&&&&&&&&&&&&&&y% 0     &&&&&&&&&&&&&&&&&&&&Level IV j3 b ]])]=]r]`:piOO:oi͉i>iO>iOi<<<<<| }-0D-Oiy 2Ceti RevisitedOut of the Frying PanDon't PanicNeedle in a HaystackBCollect and assembleBCodes from ReactorsB Four Codes to assembleBJump Pad System,Bsome System SupportBOne (1) G.L.V. SuppliedLincoln0Tau Ceti0 Yellow Star (G8)0 Third planet0 One of original0four ColoniesBEliminate Robot InvadersB Percentage BasisBSmall Jump Pad System,Bfull System SupportBOne (1) G.L.V. SuppliedLincoln0Rigel0 Blue-White Star (O9)0 9th - Unnamed0 NoneBEliminate ReactorsBand Solar DiscsB Percentage BasisBNo Jump Pads, Some SupportBOne (1) G.L.V. SuppliedWilson0Epsilon Indi0 Orange Star (K5)0 Adams0 Radiation renders0Infra-Red uselessBLocate and Return toBG.L.V. baseB Time BasisBArea Seeded with SuperBMinesLincoln0Denebola0 White (A3)0 Dustbowl0 None =ONLLTRZUY_Q^b`H^__aenI+hRjNj h! "bfe%bZa[:L>PXϤ 'W(,*+-c.fja]__beZgihbjP[ZVWSXk*f#ڤޛϕY]_3hiaXf[%__\WZS PQZOP&e_gh eb_ uSP !G"#C%')*d+*)aegNJJM VYV^cfe]$VfRQhOp%ejgec`چE96ꡭ///"/l1r(/P/VY,\]\#_]$YV)SN'JTWZO[YVHRPNQLTL=^b_?X}Z?Ε*ci&))'#$0F?k(`06Z6<<<<<   : ; ; :\Y[[LHD@@B 6 6<46:84 2 . . 29:56AAȾAAA:AZAPA>A8A 076&&&&E92 0       &C+S=7@0                   """# # # !!!   &&&&&&&&&&&&&&&&&y% 0     &&&&&&&&&&&&&&&&&&&& Level V 0 ]].];]u]`͉iO?͉iO>i>iO!~ ~U]D0~b]D0yOyThe Coal MinePaz!ProtectorThe ShepherdBDestroy Beserker RobotsB Percentage BasisBNo Jump Pads, No SupportBOne (1) G.L.V. SuppliedLincoln0Epsilon Erandi0 Red Star (K2)0 Third planet0 Mission is on dark0side of PlanetBDestroy RobotsB Percentage BasisBJump Pad System, no SupportBOne (1) G.L.V. SuppliedBFortresses may have SuperBMissilesLincoln0Procyon0 White Star (F5)0 7th - New Mars0 NoneBEliminate TrackerBUnits on DeltaB Percentage BasisBNo Jump Pads,BNo System SupportBOne (1) G.L.V. SuppliedLenin0Alpha Centauri0 Yellow Star (G2)0 Delta0 Nearest colony0to Solar SystemBFind and return WatchBTowers to vicinity ofB G.L.V. baseB Five Watch Towers toB collectBArea may be minedLenin0Altair0 White (A7)0 Plateau0 NoneSY \bRgf`YS?OMSY\]X!Y VaR\OWLM be-e`*\ OFD[W`k''^(*X+PPaOdU][_bXdc]WHUQNW_hdc`YT/PP beEa]?X[? 𘯍&)''c%$#\ #f[%__\WZS PQZOP&e_gh eb_ uSP !G"#C%')*d+*)aegNJJM VYV^cfe]$VfRQhOp%ejgec`چE96ꡭ///"/l1r(/P/VY,\]\#_]$YV)SN'JTWZO[YVHRPNQLTL=^b_?X}Z?Ε*ci&))'#$0C?<10                  %% % %% %%%%%%% %%%&&&&&&&G5)7 0              GGEGI &&&&&&&&&&&9G70                  """"""# # # ###&&&&&&&&&&&&GH20                                 $$$$$$$&&&[Level V  ]].];]u]`͉iO?͉iO>i>iO!~ ~U]D0~b]D0yOyThe Coal MinePaz!ProtectorThe ShepherdBDestroy Beserker RobotsB Percentage BasisBNo Jump Pads, No SupportBOne (1) G.L.V. SuppliedLincoln0Epsilon Erandi0 Red Star (K2)0 Third planet0 Mission is on dark0side of PlanetBDestroy RobotsB Percentage BasisBJump Pad System, no SupportBOne (1) G.L.V. SuppliedBFortresses may have SuperBMissilesLincoln0Procyon0 White Star (F5)0 7th - New Mars0 NoneBEliminate TrackerBUnits on DeltaB Percentage BasisBNo Jump Pads,BNo System SupportBOne (1) G.L.V. SuppliedLenin0Alpha Centauri0 Yellow Star (G2)0 Delta0 Nearest colony0to Solar SystemBFind and return WatchBTowers to vicinity ofB G.L.V. baseB Five Watch Towers toB collectBArea may be minedLenin0Altair0 White (A7)0 Plateau0 NoneSY \bRgf`YS?OMSY\]X!Y VaR\OWLM be-e`*\ OFD[W`k''^(*X+PPaOdU][_bXdc]WHUQNW_hdc`YT/PP beEa]?X[? 𘯍&)''c%$#\ #f[%__\WZS PQZOP&e_gh eb_ uSP !G"#C%')*d+*)aegNJJM VYV^cfe]$VfRQhOp%ejgec`چE96ꡭ///"/l1r(/P/VY,\]\#_]$YV)SN'JTWZO[YVHRPNQLTL=^b_?X}Z?Ε*ci&))'#$0C?<10                  %% % %% %%%%%%% %%%&&&&&&&G5)7 0              GGEGI &&&&&&&&&&&9G70                  """"""# # # ###&&&&&&&&&&&&GH20                                 $$$$$$$&&&