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Level s*!ѧR@' score =  sCo>!}>!}!!!*gѧR!J*!dJ@C!!#S"!!,8!<*#"[R*'!*gѧR!J*!dJDMi`"'*! ѧRck oo>!}!! $total score = s*'@C!2o>!}! !lbonus for lives left = Us!*ѧR!J@C!2o>!}! ! üfinal score = s*'!*ѧR!J@C*!ѧR*'!*ѧR!J*ѧR>*'!*ѧR!J"ck oo>!}!! iGAME OVER` sCo!!ÝSCORES? PRESS Ss! !ANOTHER GAME? PRESS Ys! !HAD ENOUGH? PRESS Ns!!'INSTRUCTIONS? PRESS IsC>BBHͭW3>ffHͭ>ÈiHͭ>êsHͭ>yHͭ>nHͭ>>sHͭ@!!8!>PyOHͭ†!!8!ck o>ÖnHͭ´ck o>iHͭck o*!ѧR·ck oo>!}!! total score = s*'@C!2o>!}! !ibonus for lives left = 0QsC!2o>!}! ! âfinal score = s*'@Cck o-o>!}>!}! ! high score =  s*@C!! 8!!! 8!!! 8! !! 8! !! 8! !! 8!!! 8! !! 8! !!!8!!!!8!!*! ѧR>*!ѧRo*w*s!? >s*w!ѧR*s!f esC*w!ѧR"wo*w!ѧR*s!âs*w*s!sC!!,8!(*c!"c!"gyxfaJpMUJjmcb1TtnOBpUd1BhGoGhsgTqgB2HG2OGgLtOTlFnAMiH4BF3BF2BF1BFbFl((*e\d "!ok o,>s> *\#6#ͫͪ> *("ͪ:G~ > YYYl s> Yzs*([\RPs> Ys*\P> YYY,>sK(=%!螠 ZX COMPILER V2.0  1983 THRELFALL and HODGSON Compiled OK Program Length = bytes To run enter RAND USR "[!!G!"#"%">2**"(*#>!t!%>"t !or2X<2*S\###"]\>2\͕$(̣i~V ̃̾̊M̯ʕ̪̫by̴ 80!M r!r!or*]\~:Y ͕*]\~:Y J͕*]\#~# ͕͕;}2*!Z++6>!*t.:gw!+r w# ! "(*e\d ""z(J{!90){ ͲKB#))yx0|g}o(yxyOxGxD||G||/g}/o#!r=| }l&@R0?jj\jgW< U>?YU*6!7͵!rK(y( *T]6 >Y>2'Y>"Y2͍[(*w (ZSS :j\2j\) :A\2A\) 8 0{(y8Yw#2͍>?͍ͦyS+~(-()6 >Y>Y> YY>YYY2͍S2'6 + 6 >?͍ͦS>"Y> YLq#px y*2>Y:A\ :j\_(>C >L¯>Gͦ˗2'y8ï6#y8ï>YYw#>Y:'Y2͍S>Y:'Y>"Y>YYUYUU>LY>YUw (. (e+(-( 0^:^ y nY* w* 6 !* ~ (+(-(0)))_*~-yʶ> Y>YY> Y>Y öU>?YU>YxY *(w#"([[Rѯɯ͂+( -( *(/2>~͕+(- #gx !DMw>!i`t/(*-!Jr-!f>~+(-!w!Rw->~>~) ͕!͕( ( J:00O *]\"]\>~}~|~V#^"l\"I\C@> YQG[(G[R"[\RK(:*(>*l\t!r!r>To*\*\>ׯ>U,s>ׯ>PU"\"\h!|+s#r#^#V#*!#LB*R#>͕;QLt>*]\#~: > ͕*]\#~ ("]\ (( 8:(Y:> !r>2+͕!r>DM >2\2\o:k\GD>2k\Do[v\c.zRR_PR0#"v\˼DM͂ (>*!x\t>"!v\t|( >-Y'͏0͏0d͏0 ͏0͕͕d͕ ͕͕R>0R8<Y͕R>!t>~>[!t!Gr͘!r)#*J8 T]*\%R06S!Kww!) w>~!Lr!w͕R>*t!#"ww##>~>[t>!Rt>Lt͕R͕>#~!Sww>"##t[(G͏!sw,*6#6'#[(Gͪ>~!cr!k r!or!r| =͘!r*]\#~ (((PP"P#~$P !r>I !w>!Rt= >Y >Y>(< >e !(w>>e͕~*I\#QLw|z7|(7z7͚.K&Ew!"r!cr͕8 ͕͕ ͕͏m!srLL!or͕ +>2+͕ 1"ʘ'H,;(~3:+(@R(!r ">~!Gr>!t͕!r>"t*]\#~$ʾ !@rp!r(ͣ!sr]>~*(w*]\#~Y"(~"]\[(G>t>t͘!r>}|͏!r>{}͕, >>.&t;+'+!Cr!Cr>}~!Yr> Y!CrA˯[[*]\#~08:8 A8˯[0͕˯(2($  Ͳ&o))K G:$(( x>!Z[2 o :n +n+([!4~ w+[[Ro(w":͕ >!t!r:!FwLz[GG*(["T]*\%R͕R >~&͕=͘1| !w!Gr>"t !~ow!&w C͕"( !r͕˯A&o>t>*!{\t͕"> ~`i!>*t>~.8>~!r*SRgoo#!r !|w>!t]͕R͕>!t!Vr##L !jr||.&“>~>&h.t!&w !r "!%͕.K&Ewr!r.`&iw !"ç͕(0>!&jte͕͘>~͘>~͕-̕((0 A5B/͌͘!rR >*t;>!tN#F #:K\:L\o:\2\>M n(:\ > :\ <͎ 0_3>ͽ͏ͽ!r1!r͕/!r>.&8tÕ_|(ULGö*o>>&t͘.}&w͘>}~!"r>͏ͽ !w$r ͏ͽ!#r>.&t1>.&t!cr͕8͕ >͏ͽ͏ͽ!-#r*l\#QL>t*#| *("#*%[(G͕" ͣ>~-̕;w͕ ( ͏>~ί~*("%!w1͕;QL###>!t>"!%t͕R !Wr>~!Gr' ͕!tr>!t!r !Wr>"t͕ 1*%| L~# L"%!*%|  ~Lx(8*%  ~# L"%͏>~>!it!r>2+͕>!r͕͂(s!w!#r͕6!w!-r͕6>!t!r*]T6 *x.+͕((" ͣü !rü !rümüR͕͂( 4͕͘*]\~) !]Tw ͕!r>!t!r>!t!r!r͂)( ͕6͕͕"͍2 ɧRDML*"x*S*[RLx(*q#pH""*>w#!r6͕!>r6!Hr!r= >Y >Y> >e<( >Y!(w>Y*K <4#> Y͕͕R͕"(͕" > Y>:Y> Y(( $( "(  4>AY> YP> Y>PY> YP> Y^#V(>wh3 .-4/;65368X200ƾ65369Y100dl=0 ^23613=\,0-256*(0/256):23613=\+1,(0/256) 3000 Mhi=0:.3,10 :250:g=07:a:"j"+g,a:g .270:g=07:a:"l"+g,a:g .293%:g=07:a:"q"+g,a:g .297):g=07:a:"u"+g,a:g af=0142:.05|L,f:f:f=0162:.05|L,16-f:f 3:1:7: f=08:0,f;"*";1,f;" ":.05|L,10 +f:0,f+1;"*";1,f+1;" ":.05|L,f:f O0,10 ;"b";1,10 ;" ":.05|L,18:0,11 ;"e";1,11 ;" ":.05|L,19:0,12 ;"W";1,12 ;" ":.05|L,20:0,13 ;"A";1,13 ;" ":.05|L,21:0,14;"R";1,14;" ":.05|L,22 "0,15;"E";1,15;" ":.05|L,23:0,16;"H";1,16;" ":.05|L,24:0,17;"O";1,17;" ":.05|L,25:0,18;"U";1,18;" ":.05|L,26:0,19;"S";1,19;" ":.05|L,27:0,20;"E";1,20;" ":.05|L,28 $f=2130:0,f;"*";1,f;" ":.05|L,10 +f:0,f+1;"*";1,f+1;" ":.05|L,f:f %3:7:1::1,0;" ";2,0;" ":2;6;1;0,10 ;"beWAREHOUSE":0,0;"**********";0,21;"***********" &Gf=06:g=02:.001wn,f:.05|L,g:g:f '2;6;1;0,0;" " (g1;5;1;0,0;"";1,0;"";2,0;"" )0;3,0;"The game:":3,10 ;"Get as many men as youcan across the warehouse floor &up the ladder to safety." *0;6,0;"The problems:":6,14;"Unfortunately thiswarehouse is haunted,and ghosts don't like intruders. They will try to stop you like this:" ,0;10 ,0;"They will roll and throw boxes and barrels at you constantly - more on each level. On higher " .{0;13 ,0;"levels,ghosts will appear. They may either chase you or simply block your path for a while." 0k16,0;"Unlike the ghosts,your energy islimited,and drains even faster when you have to jump" <64;20,10 ;"Press any key":0 F.1}L,10 R0;3,0;"The red pipe:":3,14;"Runs above your head. You can avoid barrels by jumping,and holding onto the redpipe until they pass. Be warned:your energy level drops faster. " T0;8,0;"The blue pipes:":8,15;" These jut from the wall at intervals,and can bereached with a super jump. This is the only way to avoid a ghostif they decide to chase - whilstup,boxes can't hit you,but this uses up an awful lot of energy. " Z15,0;" The more energy you use,the lessyou score - a warning bleep willsound when your energy is low " _64;20,10 ;"Press any key":0 a.1}L,10 h0;3,0;"Bonus:":3,6;"If you complete all twelvelevels,there is a 500 point bonus for each life remaining. " jt0;6,0;"Bottom line:":6,12 ;" Displays lives leftand current score. " l0;8,0;" Remember:":9 ,9 ;" Avoid ghosts,barrels, and boxes. A 'super jump' to a blue pipe will make you safe from all three,but drains your energy very quickly. You can't jump if you're below a wall. " n15,0;" " 0:.1}L,10 s0::3;7;18,5;"z= left x= right";20,5;"0= jump 9= super jump" P160:f=020:g=07:a:(144+f)+g,a:g:f af=0142:.05|L,f:f:f=0162:.05|L,16-f:f O60<,126~,255,255,255,255,126~,60< H24,28,60<,28,8,12 ,20,524 I524,524,524,24,24,24,24,568 K8,8,8,255,129,129,129,255 Q195,195,255,255,195,195,195,195 N157,157,157,219,126~,60<,60<,60< I60<,62>,557,513,546,524,546,96` M60<,124|,204,204,108l,44,,76L,14 M61=,61=,60<,120x,204,206,99c,198 M188,188,60<,62>,513,115s,198,99c M24,28,60<,156,136,156,255,61= K24,568,60<,579,17,579,255,188 H3,3,7,15,28,184,240,64@ "I248,240,224,128,0,0,0,0 #I0,0,2,15,15,248,248,248 $G0,0,0,0,0,131,255,255 %I44,,44,,44,,24,24,24,24,28 &L96`,128,224,112p,568,28,14,15 'C15,15,7,7,3,0,0,0 (N128,192,192,192,252,60<,62>,28 )I24,568,60<,568,16,480,40(,44, *41400 @P2000:f=04:g=07:a:(144+f)+g,a:g:f BF23560\+256*(23560\+1)=9070n#1700 JD23560\+256*(23560\+1)=9065i#37% T0:3:0::;0,0;" " ^;15,0;" " hw;19,0;" " rv;4,0;" " t2;6;1;9 ,0;" " vi1;5;1;9 ,0;"";10 ,0;"";11 ,0;"" |1/2,12 :1/5,12 :1/5,12 :1/2,10 :1/5,10 :1/5,10 :1/2,9 :1/5,9 :1/5,9 :1/2,7:1/2,5:1/5,5:1/5,5:1/2,5:1/5,2:1/5,2:1/2,2:1/5,0:1/5,0:1,0 W:7,0;"Now that you have completed the game,are you ready to try again?" d7;10 ,4;"ANOTHER GAME? PRESS Y";12 ,4;"HAD ENOUGH? PRESS N" =""1670 "y"Ʀ"n"Ʀ""1666 O="y":4;7;1;10 ,11 ;"GET READY":133 ="n":1700  7:7:7::1;4,5;" ";5,11 ;" ";6,11 ;" ";7,9 ;" ";8,9 ;" ";9 ,9 ;" " 1/200,30 1;10 ,9 ;" ";11 ,9 ;" ";12 ,9 ;" " 1/200,32 1;13 ,5;" ";14,10 ;" ";15,10 ;" ";16,7;" ";17,10 ;" " 1/200,26 1;18,10 ;" ";19,7;" ";20,10 ;" ";21,10 ;" " 1/200,24 df=512 :5;f,7;"";f,13 ;"";f,17;"";f,21;"":f 1/200,22 "5;5,5;" ";5,9 ;" ";5,23;" ";6,5;" ";6,9 ;" ";6,23;" ";8,15;" ";8,23;" ";9 ,15;" ";9 ,23;" ";11 ,23;" ";12 ,23;" " 1/200,20 &ef=1421:5;f,5;" ";f,12 ;" ";f,17;" ";f,21;" ":f 01/200,22 :5;14,7;" ";14,23;" ";15,7;" ";15,14;" ";15,23;" ";16,14;" ";16,24;" ";17,7;" ";17,14;" ";17,24;" " D1/200,24 N5;18,7;" ";18,15;" ";18,24;" ";19,16;" ";19,24;" ";20,7;" ";20,23;" ";21,7;" ";21,23;" " lEg=010 :f=07:1/200,f:f:f:g x2;6;1;0,0;" " zg1;5;1;0,0;"";1,0;"";2,0;""  1914z H1,3,7,15,31,63?,127,255 Q254,253,251,247,239,223,191,127 Q255,254,252,248,240,224,192,128 H255,127,63?,31,15,7,3,1 Q128,192,224,240,248,252,254,255 <5:2;1;17,18;"HAS LOADED" n=0 ‚i$="HELLO AND WELCOME TO THE BEWAREHOUSE BY TOM CANNAVAN. A POSITIVE IMAGE PRODUCTION.PRESS ANY KEY" fl=0 w=1̱i$ ""10 s=32 -w:t=32 -w fl=0x$=i$(1w) s<0fl=1 +fl=1x$=i$(1-sw):t=0 $#0;6;n;1,t;x$ s>-20.01z# =,s #s<-15.01z# =,w-80P w !17,18;" " I#0;6;n+1;1;1,17;"PRESS ANY KEY"  200 ! n=n+1 #n=3n=0 &=""3010 0""10 nI{HELLO AND WELCOME TO THE BEWAREHOUSE BY TOM CANNAVAN. A POSITIVE IMAGE PRODUCTION.PRESS ANY KEY|{ stX PRESS ANY KEY a,$3