BLIZZARD PaFUXOFT 1987 23750\,4:0:0:7:26878h:'" Loading BLIZZARD PASS,"''" an Adventure for 128K Spectrum"'''''''' "SWITCH":40000@: 32765,23:"" "SWITCH !6^>G>!2":d*e2["[!"[g:\[2\[[>?GV:=2 $>2*#"~(2\2\2\>2\!;\Mw 10 2]Blizzard00& 7(&q:q:q:24266^:23659k\,ç %r=20:z="29001":y=z-:""  r:""y r:"":z,22:y r:"":z,19:y r:"" r:"" r:"" r:"" $24680h`,(24680h`)-3 65500 21,ç;:8: q,Blizzard02@ P0`(A~(1 ,!"P@_*7܂IC AAD@S@0`)A1 pc(1rP@x#"> T@p#"gV ?JT_(pp/@(c?>נPXUC @@@ANH_P.@/|.@@@?+  DjV 8:;ӀAJT ~qS /@|?/!*W @S <16 &xU#^hAjy,?~PC0`0)A( -*@?WC ^ h*DDS"*V 300GŁ`4iCph@).(*#"T?CU %A5c20p0`hC`2Gh1&-"@`H uHVρA8 @ @@ ՀF@  PDIQ 0@0F  I!LH K  @B?j k @x:ЂN@@S@x`+@F`D@%$@@AC  !5`@U@   <@#`@|  8* 仺ª*A@@?@0PT́ 9 BLy8 T ` p"@PDIA @@`@x bd)`1$$`eBBB@@0  @PDI   ~@2P1J  1 F@ 0 Ԃ0( AXDIbA8ApB`+"ADB ``B`BH <u` @PDI@`@.$x0-0 >@!@? >H? \H @J$$@$&@5 @$~@%@'#@@@HT" <?@ . @RA @'x@@@D`0(@`@  "0_ =! b' >D!Q8?| @# `?LiJA Á$@@@ @ BBPC@BB8b1DN$P|*?@@X@p N`$@& Rh@@\ @*` % `pBa`BpB`FdVhN`Bg"BHCDBBBBBbBBBB2PBBBF@6H ?/ ? x! 0pH /8888888/////888888888//88888888888888888888888/99988888888888888888888888888//====8888888888888888888888888//=88888888888888888888888888///988888888888888888888888888888888==8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888883Blizzard03dHqf>!y@>yYBlizzard03@p@welcome to Blizzard Pass by Alan Cox. This program is dedicated to Hawkwind. Any resemblance between the characters in the game and your mother in law is total coincidence~you are trudging through deep snow as you follow a narrow track that winds down a long pass leading ever southwards, it's end is hidden by the flurries of snow that are still falling. Either side of you the mountains tower above the pass, with the high peaks veiled in cloud. At one point however the cliff is nowhere near as steep and a fair way up a single window is cut into the cliff, looking out across the snows~you are lost in a blizzard, almost blinded by the driving snows. The howling icy wind sends huge clouds of snow whistling across the plain totally obscuring your view~you are hanging onto a fairly precipitous cliff, beside a rocky window. Far below you can see the pass which seems to sway backwards and forwards as the icy wind tries to tear you away from the cliff and lashes you with huge clouds of blinding snow. ~you are in a small stonewalled chamber. Light streams in through a somewhat vandalised window, to the north is another darker chamber only partially lit from the window, while to the south through a doorway cloaked in deep shadow you can see a dark passage~you are in a dark gloomy room, light from the window to the south dimly illuminates one wall. To the south is another much brighter chamber~empty~you are following a dark passage which leads north into a brighty lit room and south towards a T junction. The thick dust on the floor shows that you are the only person to have come this way for a long time~you are walking along a long and fairly wide stonewalled passage leading east and west through the mountain. To the north through a doorway the feeble light of the rock reveals a small room~empty~you are in a low secret passage that leads southwards to some kind of dark pillared room. The north wall has niches cut into it to allow you to climb through the hole in the roof which leads up past the statue~you are in a dark rather gloomy temple. Huge pillars hold up the roof of this vast chamber and cast strange shadows that seem to dance around you as you move around. The centre of the temple is a flat platform with a now broken altar as it's centrepiece~you are in a large dark room, passages lead east and west. A set of crumbling stone steps leads steeply downwards plunging into the shadows~you are in a short section of east west corridor. To the west the corridor leads to a huge hall, while to the north through a doorway is a small dimly lit room~you are in a small rather dirty room which appears to have been a store room of some kind. Through a doorway to the south is a corridor~you are in a huge pillared hall deep within the mountain. Huge ornately carved pillars support the millions of tons of rock above me. Sinister and rather ugly gargoyles protrude from the pillars gazing centrally towards a mass of mystical symbols which are engraved all over the floor~you are on a landing with steep stairs leading both upwards and down. Below at the foot of the descending stairs you can see a dark hall and in the faint light from the rock you can just make out several zombie guards~you are in a shattered hall. Huge scorch marks and strange burns appear to indicate a tremendous amount of powerful sorcery was used in here, indeed sufficient to blow huge chunks out of the wall~you are in a low narrow corridor. To the south is a small chamber while to the east the passage opens up into a large cave~you are in what appears to have been a large rest chamber of some sort. There is a great deal of dried blood on the floor here, and several more marks that seem to indicate the use of sorcery~you are in a dark cave with earth walls and a rather low ceiling. The earth gives way to stone in both of the passages leading out of the cave~you are in a shadowy east west corridor that links two caves~you are in a beautiful limestone cave. Multi coloured stalactites hang from the roof forming amazing patterns of brilliant colour. The floor is similarly decorated with a huge variety of stalagmites~you are in an old laboratory for sorcerous experiments.Almost everything to indicate this has been taken leaving only marks in the dust~you are in a low passageway. Mould covers the walls and floor, making it slippery and quite treacherous. To the north is a beautiful cave while to the south the mould seems to get even thicker~you are in a dark chamber, which smells of old blood and rotting flesh. Marks on the floor reveal where old torture equipment one stood~you are in a low arched dungeon corridor. The air is dank and musty and an air of gloom and evil hangs around it. Rooms to the south and west appear equally unpleasant and sinister. A dark passageway leads northwards ~you are in a large messy chamber. Several wooden gallows are set across the damp ceiling and beneath them pools of blood indicate they were not merely decorations. A low archway leads out into an unpleasant looking corridor ~you are in a cold and bare stone cell, scratches on the walls mark where prisoners have left their last futile marks on the walls ~you are in a small robing room which appears to have been unused for quite a while. To the south a dark corridor leads east and west into darkness~you are in a charnel smelling crypt. Dark drapes hang between the pillars that make up the walls. The whole room has an atmosphere of waiting malignant evil and an oppressive silence that makes you jump at the slightest draught in the still, cold air~you are in a small chamber with two high arched exits leading north and south~you are in a dusty bare library. Hundreds of worm eaten bookcases stand devoid of all books, their shelves laden only with dust. A high archway leads out~you are in a large cavern. Huge stalgmites have grown up almost to the ceiling, in places actually merging with the multicoloured stalactites above. A small low walled well occupies the centre of the cave ~you are standing at the bottom of a small dried up well. The walls are (fortunately) rough enough to make climbing out only slightly harder than falling in ~you are in a massive pillared hall decorated with the shields of ancient and long forgotten heroes. Exits between the pillars lead into several different caves ~you are in a huge cavern. The walls glow and pulse with an intense red light, reflected up from a river of lava which flows sluggishly westwards at the south end of the cavern. Huge explosions of lava regularly light up the cavern to an extent that the light is almost blinding, accompanied by almost deafening explosions. A path leads down almost suicidally close to the lava river~you are in the musty chamber concealed down the well. The chamber is cold and damp, perhaps as a result of this~you are in a big cave. The rough rocky walls are inscribed with deep angular runic writings, which appear totally incomprehensible to you~you are on a narrow sloping path running uncomfortably close to the lava. Huge explosions of lava send blasts of intense scorching heat across the path. The path leads eastwards but the intense red glow and heat haze prevents you from seeing where to~you are at the end of the path. The lava is some distance away from you here but even so the intense red glow still lights up the chamber and the heat is scarcely bearable~you are on a ledge in a huge fissure. The fissure is so wide that the far wall is hidden in darkness. Looking down (a rather bad idea) you can see that it is just about possible to climb the horrendous distance down to the floor of the fissure~you are at the bottom of the fissure. Precipitous rocky walls reach upwards hanging over you as if about to crush you. The walls vanish beyond your light without any sign of a break~you are in a narrow crack, off one side of the fissure. The walls lean in at crazy angles making it hard to get through ~you are in an ornate gallery which overlooks a wide stone guardroom. A set of steps curve steeply down into the guardroom. A hole in one wall leads back to the fissure ~you are in a large guardroom. A set of stone steps curve steeply up to a gallery above. To the west is another guardroom although your dim light reveals the presence of some zombie warriors~you are in a large guardroom. A set of stairs leads up and down. To the east you can see a large guardroom while to the south you can see what appears to be a large lake~you are in a wide passageway. To the east is a cave lit by a flickering red glow. To the north is a large cave. To the west is a guardroom~you are in a fissure standing on a terrifyingly narrow ledge. Above you on the opposite side is another ledge ~you are in a huge cavern, at the western end. Some steep rough-hewn steps lead down into a canyon at one end of the cave and at the bottom faint light flickers off water~you are in a large rocky and very uneven cave. A smooth path has been cut across the floor permitting easy walking. The whole cave is filled with a thundering roar which reaches deep into your mind. A huge, deep and steep walled channel ~you are in a large rocky cavern. From this vantage point at the eastern end you can gaze almost the full length of the cave, although the far wall fades into shadows~you are in the hall of fire. The very walls are tinged with a fiery radiance, as if the rock itself is burning. A red pentacle is near one wall beside a picture carved in the wall. A lever on one wall is beside a huge metal drawbridge that is ~you are at the bottom of a narrow canyon looking across a stream to the far bank. Narrow steps wind steeply upwards behind you~you are in a rocky canyon beside a deep blue stream. A narrow crack leads eastwards into a gloomy shadowed cave~you are on a wide ledge looking down on a pool of bubbling lava below. There is another ledge on the other side ~you are in a large cave. The cave echoes to the dripping of water from its cold damp roof, thickly coated in algae and mosses~you are in a ornate pillared hall. The stunning fan vaulted roof would decorate any catherdral as would the huge pillars that support it~you are in a magnificent throne hall. The walls and roof are carved and painted into stunning otherworldy scenes of mystical beasts and magical forms. Dark curtains cover the walls~you are in a small stonewalled room with a~you are in a treasure storage room. The high ceiling ensures that no thief will ever escape without help. There is a broken grille in the ceiling, far beyond your despairing reach~you are in a low rough passage which winds around and is clearly only an escape route of some form. A crude sign hanging on the wall reads in a rather crude and untidy hand 'DANGER STORM GIANTS CAN SERIOUSLY DAMAGE YOUR ELF~you are in a huge glittering cave. Millions of tiny crystals on the wall scintilate with rainbows of colours baffling your eyes and mind with a stunning mass of changing colour. A set of huge steps lead upwards out of the cave but only a giant could hope to climb them ~you are in the smelly pit which once contained the slime. The horrible charnel rotting smell is so strong that you can scarcely keep your stomach under control ~you have ceased to exist~you are on a ledge looking across a huge pit of flaming lava to another ledge on the other side~you are in a sinister temple. Hideous shapes seem to reach out of nothingness towards you and vanish as immaterial shadows. The whole room radiates a crushing sense of power filling you with awe and dread. A huge fire burns at an end of the temple, seemingly without a source~you are standing in a circular workroom. The only exit is a doorway, through which the temple fire casts its flickering glow across the room~you are outside The Gate Of Sorcerors. It's mighty pillars tower up between you, shielding you from the worst of the snow that is falling and from some of the icy winds. The ancient arched gateway between the pillars is barred by a huge portcullis~you are standing on the edge of a deep crevasse looking down into darkness. Heavy snow is falling all around you partially hiding the distant mountains in clouds of whiteness~you are at the bottom of the crevasse. Daylight, and a great deal of snow, comes through the top of the crevasse. A single man made passage leads east into a strange temple~you are in the temple of the elements surrounded by decorations depicting earth, air, fire and water in balance. This strange icy place gives off a feeling of unbalance and growing evil~empty~you are in a glittering ice cave. The floor is covered in deep snow. The cavemouth is blocked by snow from the avalanche~you are walking down the pass as it runs north south through the mountains. There is a small cavemouth here~you are trudging along a gloomy narrow pass pelted with snow while the icy wind feels like daggers stabbing into your unprotected flesh ~you are trudging along the pass. The wind here whips around in a circular pattern almost veiling a narrow ravine leading eastwards ~you are on a path climbing up a narrow ravine towards the crumbling remains of a snow shrouded temple~you are in the snowy ruins of an ancient temple. The view from here is stunning and very picturesque but the lashing snow and icy wind are enough to persuade you from some sightseeing~you are trudging down the pass. The towering mountains, their heads cloaked in snow seem to leer down on you as your feet crunch into the fresh, deep and rather cold snow ~you are at the southern end of the pass. The snow gives way rapidly to a pleasant autumn sun, its gentle beams filling the whole vista with a shimmering beautiful golden hue ~you are in a green and fair valley amidst the gently murmuring oaks. The sun shines gently through the trees sending dancing golden beams rippling across the shadowy grass while midges dance between the branches~you are standing on a crumbling humpbacked bridge looking over the side down onto a wide shallow stream. The sun sparkles gently off the ripples as the stream passes across pebbles and rocks and the fish swim between them~you are standing on a square of grass in the centre of the village. Your cottage stands to the east surrounded by gently swaying trees~you are in the villages small arched church. A gentle breeze blows into the church disturbing the dust which dances in the sunbeams that shine faintly through the windows~you are in your cottage, home and safe at last~you are in the woods. The great trees cast green shadows across the flowers and undergrowth as they sway peacfully in the wind~you are in a secluded clearing beside a waterfall which sprays cool water gently over you~you are in an untilled field beside a gently burbling stream~you are in the woods listening to the trees as they rustle in the wind~you are in the woods, walking amongst the huge trunks watching the birds as they flit from branch to branch filling the air with their lively chirping calls~you are in a shady clearing surrounded by proud and mighty oaks. The sun comes in low casting deep long shadows across the grass ~you are in a grassy clearing beside a crystal pool that reflects the swaying trees above~you are in a glittering hall made entirely of ice. Multi hued icicles hang from the ceiling and the hall seems to be gradually melting!~you are in a magicians research room surrounded by a clutter of useless equipment. This room is also entirely ice, and to judge from the damp equipment the roof has melted quite considerably~you are in a huge ice hall forming the centre of the ice palace. Huge pillars hold up the roof although small amounts of water now trickles down them~you are in an icy throne hall covered with many ornate carvings of icy wastes. A huge crystal throne of pure ice dominates one wall. A wizard lies dead on the floor, horror in his dead lifeless face~you are in the royal bedroom. The bed appears to have melted. There is a large cupboard on the south wall. The cupboard is ~you are in a secret room. The thick stone walls are damp and the room smells musty and unpleasant~you are in the priests room deep beneath the temple. The crumbling masonry was once carved with hideous creatures whose incomplete carvings are still enough to make you shudder and look away~you are in a maze of catacombs~you are in a maze of catacombs~you are in a maze of catacombs~you are in a maze of catacombs~youBlizzard05og2[2\e"[2[2[<2[:[(>c:\ (*[ò> ͔c>>͔c> ͔c2[![-f ( (>:[(͔c+:[=2[:[^( 8a8 [0w͔c#![4w͔c2[![~ .ͦ s,({[> {[~,  #:[(>2["[ ( ( >(~#́( :[(>2[:[<2[0< (WU02[ä :[G:[x >,(x>+(x>1(x2[2[ä:[<2[O8ä![ wä:[=O:[ 2[2["[!#{[  #~(> ~*[~# , ed in cloud. At one point however the cliff is nowhere near as steep and a fair way up a single window is cut into the cliff, looking out across the snows~you are lost in a blizzard, almost blinded by the driving snows. The howling icy wind sends huge clouds of snow whistling across the plain totally obscuring your view~you are hanging onto a fairly precipitous cliff, beside a rocky window. 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