Crossfire - Jason Charlesworth (Your Computer-April 85-Page 66) JASON CHARLESWORTH DOES IT WITH AN AMSTRAD SEVEN PAGES ON, BUT HERE HE DOES IT WITH A SPECTRUM. Have you ever wanted to mindlessly massacre millions of miserable morons, shoot or severely savage stupid spaceships or even angrily anihilate all available aliens? If your answer is yes to any of these then this game is for you. In this game you may fire away at any alien in sight and they won't even shoot back. What is more once you wipe out one batch you get another batch to take your anger out on - violent isn't it? As the aliens don't shoot back this may sound like a simple game but unfor- tunately there is a certain great lumbering idiot may shoot you - yourself. This is because not only can you shoot aliens with your beasty blasting bases, you can also blast holes in your tracks reducing your mobility or even worse, you can zap your own laser base. This is all due to the screen layout of your bases. They are mounted on tracks on each of the four sides of the screen and controls work on pairs of bases. If you move your top base you also move your bottom base and if you fire you fire from all four bases. However if you fire and the bullets hits the oposite track, a hole forms and your laser base on that side can not move past it. If you shoot the hole again it fills it in. The object of the game is to blast all the aliens into their component quarks, there are eight screens - freaky flying saucers, docile dunbells, artfull as- teroids, segmented centipedes, turning tops, bouncing balls, hysterial heli- copters and slithering snakes. All these move in smooth pixel graphics and are animated. On each screen there are eight aliens at a time. However, when you have kil- led, maimed or destroyed those eight, another eight appear to allow you to continue your vicious work. Each alien is worth a number of points correspon- ding to the level you are on. This number is also deducted from the scored titled "needed". This must be reduced to zero before you are allowed on to the next level and on each level the amount of points needed increases. If you do not get enough points you restart the same round. You can only go on to the next level when you have lasted for 60 seconds on that screen - there is a bar chart under the screen showing the time. The game ends when all four of your bases are destroyed. You get a new set of four bases every four rounds you survive. To type in the game type in listing 1 and save it with SAVE "CROSSFIRE" LINE 1 Next type in listing 2 and run it. This pokes in half of the machine code. If the program detects an error it will tell what line it was in. However, it cannot detect certain errors and so it is best to keep a back up copy of it in case the code is wrong. If the program gives a "No errors" message, save the code with SAVE "CODE1"CODE 30200,2480 Repeat this for listing 3 but save the code with SAVE "CODE2"CODE 30300,2500 Now clear out the computer with RANDOMIZE USR 0 and load both the codes with CLEAR 27899: LOAD "CODE1"CODE 27900: LOAD "CODE2"CODE 30380 Then save the whole code directly after the Crossfire program with SAVE "CODE"CODE 27900,4867 The program is now ready to play. TYPE: Arcade This info file was typed by Michael Bruhn