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So thatis where we want you to go."       ~    "It should be a piece of cakeColonel", you reply. And you areoff on yet another dangerousmission, to:"The Black Forest Chateau"      ~   You and Penfold fly out ofLondon in the aerocar. Soonyou are over the Black Forest.You spot a clearing below, andfly down to land nearby.Take the Enter the Do you want to: Go to the clearing Explore  the passages Follow the  murky moat  Examine the  Take nothing  forest  You can swap the         ~        ~     % You find yourself in a clearing in the forest. All around aretowering snow-covered trees.There is a Woodmouse hut and alarge tree here. A track leadsout of the clearing. ڐGo to the hute tree tracks the forest     ~    ~ 2m3You are deep in the forest.Through the trees you can seea clearing.Penfold becomes tired, andstarts to drift off.23   further$Clear some snow2223     ~    ~ You have uncovered a rope.  further ՐPick up the ropeYou find nothing here     ~ You are outside a log cabin.You can see ]an empty bottle,~a shovel,~and an axe.an axe,and a hacksaw.bottle shovel axe ϑhacksaw 5ّ . R5 R5Keep the ' shovel2 axe= bottleH hacksawPPP5     ~ You hear the woodmousereturning through theforest Hide in the forest track hut4    "Phew! Just in time" saysPenfold. You are now insidethe woodmouse's hut. It isnice and warm here. There issome garlic hanging by thewindow.  ғ the hutГ garlic    You notice a trapdoor in thefloor. It leads to a cellar.  NGo down to the cellar. "Ohh, Err! It's terribly dark inhere!" mutters Penfold. Someone close by chuckles quietly.z   ,"Cripes!" mutters Penfold. A tenfoot gorilla stands next to you.-I.IThere is a happy gorilla here,playing with a feather.There is a wrought iron gatebehind the gorilla. 4Return to the hutNPanic Grope around in the dark Tell a few gorilla jokes Go through the gate.Give the gorilla the feather,   ,The gorilla chuckles, and tries to tickle you with the feather. He does not seem to mind as you pass through the gate.The gorilla seems to be unhappy and will not let you through thegate. Perhaps you should try to cheer him up.z    Luckily, Penfold decides not to monkey around, and runs out. Youfollow him to make sure he does not come to harm.4  o You have entered a smuggler'scave. Smuggling in this areadid not pay, and the cave hasbeen deserted for a long time.There is:Ha powder keg VandVa compass here.fkeg tcompass 6You can swap the . ֘6 ֘6Keep the ɘ powder kegИ compassԘ64  o You spy an exit, leading toward daylight, through a crack in thecave wall. NEnter the cellar Go toward the light  v   You are next to a large treestanding on its own. High up youcan see a hole in the trunk.VOn one branch of thetree there is amechanical owl.As he sees youhe flies offinto the forest.  Climb the treeR mechanical owl  v   [You are perched high upin a tree. Far below youcan see tracks leadingthrough the forest.There is a hole in thetrunk of the tree here Rcontaining a skeletonkey.  skeleton keyeClimb back downAdmire the view   v   [You take the skeletonkey, and climb backdown the tree to joinPenfold on the ground.e   vYou are at the Chateau entrance.There is a deep murky moat that surrounds the Chateau. It iscrossed by a large stone bridge.Some tracks lead back into theforest. R  Cross the stone bridge   pk You are on a stone bridge. Thereis a large bear here. He snarls at you, and does not appear tobe too friendly.  Make a run for itAsk to be let past  pkThe bear advances menacinglytowards you. Penfold cries out"Ohh, what a grisly sight!". He leaps into your arms, knockingyou both off the bridge.&     You are on the bank of a murkymoat. A path leads to a bridge. and another path leads furtheraround the moat. ɠ  Go toward the bridge        ~   bYou are in a small clearing,beside a woodpile. The snow and trees make it difficult to see where any paths lead.There are some logs here. Explore the forestFollow the tracks;Chop some wood@Take some logsK      ~   bYou already have some logs, and cannot carry anymore. ߠvYou are on the bank of a murky moat, at the edge of the forest.A path leads around the moat,and a faint track leads into theforest. There is a boat on the bank.in the moat.    boatˡLaunch the boat  vPenfold sits down and watchesyou try to push the boat intothe moat. You keep trying for a long time, but the boat willnot budge. Penfold yawns, and issoon sleeping like a log.ɠLuckily you have some logs which you use as rollers, and the boat slides easily into the water.ɠ   b  rYou are aboard a boat in themurky moat. You can see the bankof the moat. High above youthere is an open window leading into the Chateau. ɠLeave the boatJump up to the windowClimb up using the rope     U  Unfortunately, the window is toohigh, and as you tumble backinto the boat, you over-balance,and fall into the moat. Penfold says, "Coo, you're all wet,Chief! If you're going to dothat again you'd better get arope so I can pull you out."ɠ      U    You have fallen into the moat.There is a great white sharkhere. Unluckily, he is a loneshark, and he takes a greatdeal of interest. You swiftlyclimb out of the moat.R         ~  You are in a misty forest glade,by the bank of a wide stream. A faint track leads into theforest. *Go up streamGo down stream       ~A You are on a path, by a stream. The path leads to a misty glade.There are some stepping stones which cross the stream, and atwisty path which leads amongst the trees. Cross the stepping stones streamԭ twisty path        You are halfway across a wide stream. The water looks cold andclear, it is probably bottled asChateau spa water. To one sidethe forest seems thicker anddarker. *Continue across the streamTurn back to the near bankIFill your bottle with water        As you are filling the bottle,you notice a ring glitteringon the stream bed.You take the ring.The bottle is already full ofcrystal clear Chateau spa water.     ~    ~ You appear to be lost in dense forest. It is cold, dark andgloomy under these trees, andyou seem to be lost.Your compass points forward. *Press on*Turn back)3)**>)**)*0     ~  M You have come across a hermitcrab, wandering in the forest.He only has one claw, and seems harmless enough.  @Grin inanelyGive him the coin;Give him the ring     ~  M The hermit ignores you.+@     ~  M The hermit refuses to take thegold coin, saying he wouldrather have his lost ring.+     ~  M The hermit joyfully thanks you, and he gives you a flask ofmoonshine in return.01   You are at the entrance to anold abandoned mine.Here you find: >an old lantern,Uand a pick-axe.|ea pick-axe,|and an empty sack. lamp pick-axe empty sack 7 . 7 7Keep the  lantern pick-axe  empty sack   7  The mine entrance stands before you. There is a track leadinginto the forest. Another pathleads toward a misty clearing. Go to the stream* Ư mine  N8    You are in a steeply sloping,ill-lit mine shaft.  ~A lanternmight have helped you see more. Leave the mine for a whileThere aremany narrow corridors leadingdeeper into the mine. You cansee a pit here. ԭLeave the mineMExplore the mine pit   > "Crumbs...", mutters Penfold,"Ohh aaaarrrrrrgggghhhh!". Youhave both fallen down a deeppit. Luckily, you're wearingyour thick woolly socks.You can see some light up ahead.It seems to be an old overgrown exit. I doubt if you could find your way back in. *Make for the exit*Sulk for a while   r i u You are at the bottom of what appears to be a well. High aboveyou can hear voices, but youcannot hear what is being said. You can see a gold coin0, next toan old bucket0, in theDCD mud here.Ycoin fbucket 8p . ƯRetrace your steps gold coin old bucket8M    < You are in a kitchen. There is apassage at one end. Some stairs next to you lead upward. Thereis an underpaid chef here, whomoonlights as a Werewolf. Heappears to be sleeping.#    < On some shelves you find:some bottles of milk,and a red herring. a red herring,and a pepper pot.+milk 9herring Fpepper 9Q . 9 9Keep the Take some milk herring pepper pot9 / :The chef stirs, and begins towake up.S   < The chef sleeps soundly on. Anempty jug rolls at his feet. Leave by the windowZ1Give him the flask./ dark passageö/ dark passageշGo up the stone steps :"Oh cripes!", Penfold cries, "Itlooks like we're being invitedfor dinner." The Werewolf leapsat you, as you run up the steps.շ    < The werewolf gulps down theflask of moonshine, and suddenlyfalls into a deep sleep./1  V v v v v v v  You are running up a circular stone stairway, half way to the top of one of the Chateau towers. Continue up to the topStop to catch your breath   You have reached a small room atthe top of the stairs. There is a window through which you see anarrow ledge that might support your weight. -In the corner ofthe room you can see a feather. Go down the stairsClimb onto the ledge&Leap from the window-Take the feather   As you take the feather, Penfoldsays "Do you think that feather will help us get down from here Chief?"-     )You are on a very narrow ledge. Penfold complains, "It's awfullywindy out here Chief!" A suddengust of wind, right on cue,plucks you from the ledge, andyou start to fall. Penfoldcries, "Oh err! Hang on Chief", and leaps after you.&4     )The stairs open beneath yourfeet, to reveal a chute downwhich you plummet. You seemto hear someone laughing fromfar in the distance.N   You are in a passage leadingfrom the kitchen. There is anexit to one side. A switch ison the wall Press the switch kitchen7Go through the exit Go along the passage!.  . ."  &  & &There are the remains of threemechanical vampires here. Thepassage leads into the entrance hall from here.  hall.Go down the passage        //As you move down the passage,three bats fly toward you, andwith a burst of smoke, theychange into mechanical vampires.; .Retreat down the passagežThrow the murky waterq Hold up the garlicsLook menacing  &  & &The mechanical vampires grimace briefly as the murky water shortcircuits them. Then they explodeleaving only smoking remains in the passage." ;        //;The garlic has no effect, as thevampires have no sense of smell.bAs the vampires are mechanical, you may be able to short themout with water.b   K   !You are in a large glass coveredconservatory, full of plants.One plant smells of cheese. Itcould be a cheese plant. Thereis a door leading to the garden,and a door leading into theChateau.It seems  *hot0chilly in here! o plant garden. Chateauo garden   K   The Venus mouse-trap seemssluggish. It probably doesnot like the cold.7  K    U Oh no, you have stepped tooclose to the plant and beencaught in it's vines. It mustbe a Venus mouse-trap. PMake a run for itAsk Penfold to help  K     Penfold says, "Hang on Chief,I'll get you loose!". He shakes the plant violently. Suddenly,the plant lets go, and youbounce across the floor.7  K    U You are hardly in a position to do that!kYou are on a snow covered lawnwhich slopes away to the moat. #   5 Unfortunately, so is the Chateaucat, and he looks very hungry. 7Beat a retreat&Leap past the catOffer some milkOffer the red herring   5The cat is fooled by the redherring, and takes it away toeat at leisure.#   5$^The cat greedily laps up someof the milk you offer. He looksvery hungry.$AThe cat feels he needs a meal,and decides to eat you. You leapout of his way into the moat.&     X    Some steps lead down to the moatedge. You could fill a containerwith some water from here. Fill the bucket"Fill the bottle7 conservatory&Go for a swim     X   You now have a bucket full of Your bucket is already full ofmurky moat water.     X   You have to be joking. This is murky moat water, and not springwater.    5 5 5 5 5 5 5 5 ?You are in the entrance hall of the Chateau. This is a wide hallwith a large wooden door leadingout. At one end of the hall is awide sweeping stairway, and toone side is a dark stairwayleading down.( Leave by the oak door passageGo down the dark stairs(Go up the wide stairs   5 5 5 5 5 5 5 5 ?You hear someone at the top ofthe stairs. It sounds like BaronSilas Greenback's henchbird,Stilletto. You had better leave by another route.( You are in a dark stone vault.A flickering torch casts lightonto a skeleton chained to thewall. Climb the stepsExplore the vaultCExamine the skeleton Unchain the skeleton The skeleton rattles his chains.He has been hanging around fora long time, and is bone tired. The skeleton is chained to thewall. You will need some specialkeys to release him. As you unchain the skeleton, younotice a number printed on hisshoulder bone.You had better makea note of it, in caseit is an importantbone number.The number is: 7842981  _ _ iAs you unlock the lastchain, a large net dropson top of you. It appearsthat you have fallen fora fiendish trap.  W  # cThe skeleton drags youoff into the dungeondepths. Here he locksyou in an iron cage,which hangs over aburning brazier.Will you be able tohang on.....or willPenfold be in hotwater....Find out in part two. 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