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Q r!I fA!H>29>`!(~!I' !I !Q !2Q!HQ!SQ!hQ!rQ!Q A>2ͩ OFFENSIVE LINELONG PASSMEDIUM PASSSHORT PASSLEFT RIGHTRECEIVERQUARTER BACKRUNNING BACKw#$| }0|g} o   `@@``"@"@``8`@@  F@x  ;<*3*+1@`0aa 0IH 00 xx0 @ 8 @8 @8 @UTa<<<<a PPPpPPpP p@pp P @P P `p @ @@@@ @ @P p P p @p`` @@ PPPP ` p P @p```0PPpp@``0@`PP p @@ P PP PP0` @ @ pp@  @ P 0pPp@0pPPpPP`P`PP`0@@@@0`PPPP`p@`@@pp@`@@@0@@pP0PPpPPPp pPP0PP``PP@@@@@pPpppPPpPPPPPpPPPPppPPp@@pPPPpppPP``Pp@ppp PPPPPpPPPPP PPppp PP PPPPP p @p`@@@@`@@ 00 p P@@ppPp@@pPPpp@@@ppPPppPp@p`@`@@@pPPpp@@pPPP ` pP0@P`PPP@@@@@0PpppPpPPPPpPPPppPPp@@pPPpp@@@@p@pp p 0PPPPpPPPP Pppp PP PPPPPppp @pU.S. FOOTBALL. SCORING. If you are playing offense your prime objective will be to score a TOUCHDOWN (worth 6 points) by carrying the ball into your opponents endzone or catching it in the endzone. After scoring a touchdown you will get an EXTRAPOINT attempt (worth 1 point).To score you must kick the ball between the uprights. Another way of scoring is with the FIELDGOAL (worth 3 points). Again to score you must kick the ball between the uprights. You can also score points by forcing the offense to concede a SAFETY (worth 2 points) by tackling the ball carrier in his own endzone or forcing him to run out of bounds from his endzone. After scoring the team who scored will kick off from their own 35 yard line unless it was a safety in which case the team who conceded the safety will kick off from their own 20 yard line. THE KICK OFF. If you are kicking the ball you will take control of the kicker after the kick and along with the rest of your team you must try stopping the ball carrier (by tackling him or pushing him out of bounds), or if the ball is loose recovering it. If you are receiving the kick you will have control of the player in the best position to catch the ball. After catching the ball you should try and run as far back upfield as possible. If one of your other players catches it you will then take control of that player. If the ball is kicked out of bounds then the next play will start from the yard line where the ball went out or if it went out beyond the 20 yard line then it will start from the 20 yard line. PLAY CALLING. Before each play can begin both teams must choose what type of play they are going to use. After both teams have chosen their plays the game is ready to continue. While selecting the plays the clock will stop to prevent time wasting. Afterwards, and if on the previous play the clock wasnt stopped, then the clock will continue and a counter shown to the right of the score will begin to countdown from 10. If this counter reaches 0 before you have started the play you will be penalised 5 yrds for time wasting. NOTE:- IF any players cross the line of scrimmage before the play begins then their team will be penalised 5 yards. PLAYING OFFENSE. MOVING THE BALL. During normal play the offense is given 4 downs (plays) to move the ball at least 10 yards. If they fail to gain the 10 yards then possession is given to the defense who will then become the offense. If on the other hand the 10 yards are gained, on any down, then possession is retained and the offense is given another series of four downs. By gaining the necessary yards each time, the offense will systematically move the ball upfield towards their opponents endzone. OFFENSIVE PLAYS. 1.PASS. Passing the ball can gain you anything from a few yards to scoring a touchdown, but there is always the danger of the defense intercepting the ball in which case you will lose possession. If you want to pass the ball you must first tell your receivers where to run to by highlighting one of the arrows and pressing fire. If you select a short pass the receiver will run about 7 yards upfield then turn and wait for the pass. On a medium pass he will run about 20 yards upfield and on a long pass about 40 yards. If you select one of the diagonal arrows the receiver will cut inside, after running up the sideline, and wait for a pass over the middle. PLAYING THE PASS. To start the play move the quarterback to a few yards behind the line of scrimmage and press fire. Now catch the ball and throw it to one of your receivers. You will then take control of both receivers, so long as they have reached their positions, and you can use either one to try and catch the ball. If a receiver has not reached his position then he will not have noticed that you have thrown the ball and will just keep going until he is in position. If no one catches the ball (an incomplete pass) then the play ends and the next play will take place on the same yard line as the last but you will have wasted a down. If either team catches the ball then the player with it will be free to run with the ball until he is tackled or he goes out of bounds so ending the play. The next play will then start from the position where the play ended. 2.RUSH. Running with the ball is the safe option as there is no danger of you losing possession although you are likely to only gain 2 or 3 yards from the play. To use the play you must tell each running back in turn to run with the ball or to block the defense. To tell him to block the defense you select the arrow pointing outwards and press fire. To tell him to run with the ball you select the circle and press fire. Normally you will want one of them to block and the other to carry the ball. PLAYING THE RUSH. The play is best explained by the example below. Running back 1 was told to wait for the hand off and running back 2 was told to block. To start the play press fire and catch the ball. RB 2 will now run to the outside and RB 1 will wait for the hand off. Now give the ball to RB 1 by bumping into him. You will then take control of RB 1 and the quarterback will follow RB 2. You should now run behind RB 2 and the quarterback and hope they can clear a path for you to advance. The play ends when the ball carrier runs out of bounds or is tackled. 3.FIELDGOAL. A fieldgoal can be attempted on any down and from anywhere on the pitch, although you will normally only want to try for a fieldgoal on fourth down when it is unlikely you can gain enough yards for a first down and you are within range of the goal (up to about the 40 yard line). After selecting Fieldgoal the play is ready to begin. All you must do now is kick the ball between the uprights. A failed kick means position is given over to the other side. NOTE:- Kicking for an extrapoint attempt works the same as kicking for a fieldgoal. 4.PUNT. If you punt the ball you will be giving up possession so you will normally only want to punt on 4th down situations when you dont want to risk losing the ball so close to your own endzone and are out of range to try for a fieldgoal. When you select punt the play is ready to begin. To start the play press fire and catch the ball. You should now kick it as far upfield as possible. If the ball goes out of bounds then the next play will start from where the ball went out. If you are playing defense you will have control of a player standing well back from the line of scrimmage. With this player You must try and catch the ball and run back upfield with it. PLAYING DEFENSE. If you are playing defense your prime objective will be to stop the offense from moving the ball forward. By looking at the formation of the offense you can tell what type of play they are most likely to use. This should help you to choose your own play. If the offense selects a fieldgoal or punt play then the defensive formation is set automatically. THE DEFENSIVE PLAYS. 1.PASS (Defense). Will protect against the pass and should prevent any large gains if the receiver catches the ball. There is also the possibility of intercepting the pass, especially on the longer passes. 2.BLITZ (Pass rush). All of your players will rush the quarterback in an attempt to tackle him before he can throw the ball. The danger of blitzing is that if the ball is thrown then the receivers will be free to catch the ball and run with it. 3.RUSH (Defense). Should prevent any large gains by offense on rushing plays but relatively ineffective against the pass. While playing defense you will normally have control of one of the players in the back field. With this player you will be free to do as you wish. You might want to mark one the receivers and try to intercept the ball or you can go straight for the quarterback or just stay back and stop anything the rest of your team let through. To tackle a player you just bump into him and press fire. PLAYING THE SEASON GAME. The regular season lasts for 16 weeks and to reach the play-offs you must finish top of your division or have the best record for all the second placed teams in your Conference. (That is the A.F.C. or the N.F.C.). The play-offs are a straight knock-out competiton to find the A.F.C. and N.F.C. champions. These 2 teams will then play for the Superbowl.If you do not make the play-offs set the game type to SEASON GAME then press key 6 to see the play-off results. After the Superbowl a new season will be ready to begin.