ZXTape!SPECTROCA y yd{ u57999:0:0:0::20,0;:"":20,0;:"":20,0;:""  oca @"< B< ?>@<|~<|<<<<<B<x8888x888x88 ``F`bFbbF0 b bbb<ϠB 0D0D@DD D@DD| ` ~<`~<b<<<<<q<8@>p`@z?x~@@ @ }? d```?<}> <_b|``'~?~?b```}~~?d``` 0   t<=< x~~~@LP@@wo=??@v@='#??π?????OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOGGFFGGFGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG%% %GGGGGGGG% FFG%% FFFF% F % @@@@@@@@@@@@@@@% @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@8888888888888888888888888888888888888888888888888888888888888888oca pr8|H|"||@@@>8$B@T@$@'@H(   nNn|...2$ t 2 r |fF&>DD̄ T$T,,gN N(HH $D4 JĀDDjV$$| . lH |xdDDDd0$dBB$@*@H0HFF@$>|```pF`FA(AA A4`BBH$@```XF`F"".$ATAH$ApBLDDĀĀĀ̀@@>$$T2 |`~>L<>F'fhhADAT2Ap$$*,*"&  8,AAd,As$&JDBDJ">|~>~|<><gAA~AJB*$$".* `F``FF`F($? ",$A| A(2 >Ar$$| ā΀|΀̀ @`F``FF`FT*B@A$@AT @A"BB$@@<||`|F`~D2AAADA|@|B  $$@  @ | >>@$@ >>!@* \####^#Vz *=\s#rS\!0 [=\s#r!C s#r!::\<( ( B\!\*S\ 6#::\ 81>2:\vWqMMU P P P 37]M6V5V\GWq !v>>BB<DHpHDB@@@@@~BfZBBBBbRJFB513120x $23681\,C-480:9900& !23681\1220 8700!:I=1 85004!:HE180 H=0:160 HE200 !I=4:J=1:210 J=4 !E=0:H=0:700 !23681\2450 8700! F=0:8800`" FE270  240 H=0:85004! HE300, " 270 ,HF320@ 6 270 @H>E390 JH>F370r T K=4 ^E>F380| h!I=2:J=1:440 r,J=4:I=1:K=2:440 |!I=1:J=2:440 J=4:H>F410 !I=2:K=1:440 I=4:F>E430 !J=1:K=2:440 J=2:K=1 ,H=0:F=0:E=0:700  8700! F=0:8800`" EF490  460 G=0:8900" GF520  490 GE540  490 H=0:85004! &HG570: 0 540 :HF590N D 540 NHE610b X 540 b8000@:I=S:8080 l8000@:J=S:8080 v8000@:K=S:8080 8000@:L=S:8080 ,E=0:F=0:G=0:H=0 I1720 #1000:5000:765 I2740 #2000:5030:765 I3760 #3000 :5050:765 #I=44000:5070 Z>0502 J1790  #1000:5000:835C J2810*  #2000:5030:835C *J3830> 4#3000 :5050:835C >#J=44000:5070 CZ>0502 HK1860\ R#1000:5000:905 \K2880p f#2000:5030:905 pK3900 z#3000 :5050:905 #K=44000:5070 Z>0502 L1930 #1000:5000:975 L2950 #2000:5030:975 L3970 #3000 :5050:975 #L=44000:5070 Z>0502  700 "M=1:E01020  0 W8700!:N=E:7000X:1:0:7:O,P;"1":0:1040 T01170 )S=E:8700!:E46.1035   |5900 :N=S:7000X:0:O,P;" ":E=1:N=E:7000X:1:0:7:O,P;"1":0:  cN=S:7000X:0:O,P;" ":N=E:7000X:1:0:7:O,P;"1":0 E46.1050  N=E:5500| $S110808 .vN=E:7000X:0:O,P;" ":E=E+D:N=E:7000X:0:7:1:O,P;"1":0:1040 8#5700D:S11100L BnN=E:7000X:0:O,P;" ":E=1:N=E:7000X:1:0:7:O,P;"1":0 L#5750v:S11120` V T=1 `#5800:S11140t j T=2 t#5850:S11160 ~oN=E:7000X:0:O,P;" ":E=29:N=E:7000X:0:7:1:O,P;"1":0 9900&: 9900&:T=T-1: "M=2:F02020  0 W8800`":N=F:7000X:1:0:7:O,P;"2":0:2040 U02170z )S=F:8800`":F46.2035 |5900 :N=S:7000X:0:O,P;" ":F=1:N=F:7000X:1:0:7:O,P;"2":0: cN=S:7000X:0:O,P;" ":N=F:7000X:0:7:1:O,P;"2":0 F46.2050  N=F:5500|  S12080  vN=F:7000X:0:O,P;" ":F=F+D:N=F:7000X:1:0:7:O,P;"2":0:2040  #5700D:S121004 *nN=F:7000X:0:O,P;" ":F=1:N=F:7000X:1:0:7:O,P;"2":0 4#5750v:S12120H > U=1 H#5800:S12140\ R U=2 \#5850:S12160p foN=F:7000X:0:O,P;" ":F=29:N=F:7000X:0:7:1:O,P;"2":0 p9900&: z9900&:U=U-1: "M=3:G03020 0 N8900":N=G:7000X:1:0:O,P;"3":0:3040 V03170b )S=G:8900":G46.3035 |5900 :N=S:7000X:0:O,P;" ":G=1:N=G:7000X:1:0:7:O,P;"3":0: cN=S:7000X:0:O,P;" ":N=G:7000X:0:7:1:O,P;"3":0 G46.3050  N=G:5500| S13080 vN=G:7000X:0:O,P;" ":G=G+D:N=G:7000X:0:7:1:O,P;"3":0:3040 #5700D:S13100 nN=G:7000X:0:O,P;" ":G=1:N=G:7000X:1:0:7:O,P;"3":0 #5750v:S131200 & V=1 0#5800:S13140D : V=2 D#5850:S13160X NoN=G:7000X:0:O,P;" ":G=29:N=G:7000X:0:7:1:O,P;"3":0 X9900&: b9900&:V=V-1: "M=4:H04020  0 N85004!:N=H:7000X:1:0:O,P;"*":0:4040 W04170J )S=H:85004!:H46.4035 |5900 :N=S:7000X:0:O,P;" ":H=1:N=H:7000X:1:0:7:O,P;"*":0: cN=S:7000X:0:O,P;" ":N=H:7000X:0:7:1:O,P;"*":0 H46.4050  N=H:5500| S14080 vN=H:7000X:0:O,P;" ":H=H+D:N=H:7000X:0:7:1:O,P;"*":0:4040 #5700D:S14100 nN=H:7000X:0:O,P;" ":H=1:N=H:7000X:0:7:1:O,P;"*":0 #5750v:S14120  W=1 #5800:S14140, " W=2 ,#5850:S14160@ 6oN=H:7000X:0:O,P;" ":H=29:N=H:7000X:0:7:1:O,P;"*":0 @9900&: J9900&:W=W-1: E46.5020 Z=1:5400:  Z=0: F46.5020  5010 G46.5020  5010 H46.5020  5010 C23658j\,8:23659k\,2::M>35420, "B=16:N=71-1:N:10 ,0;" HA VINTO IL GIOCATORE N.";1;M;0;" ! ":.01z# =,N:N:B:54306 ,B=16:N=71-1:N:10 ,0;" HA VINTO IL COMPUTER ! ":.01z# =,N:N:B 6.5,0 @621,0;" UN'ALTRA PARTITA? [S/N] " J0:"S"5470^ T ^ 0 |N55520  5670& N9 5540  5670& N145560  5670& N185580  5670& N235600  5670& N275620  5670& N32 5640  5670& N36$5660  5670& N41)56800 &vS=1:0:7:22,0;" OCA!: RADDOPPIA IL PUNTEGGIO ":.2~L,0:200: 0 S=0: DN10 5720X Nv0:7:22,0;" MORTE!:RITORNI ALLA CASELLA N.1":1,10 :200:S=1: X S=0: vN195770 d22,0;" OSTERIA!: STAI FERMO UN GIRO ":1,20:200:S=1:  S=0: N315820 d22,0;" POZZO!: STAI FERMO DUE GIRI ":1,20:200:S=1:  S=0: N42*5870 c22,0;" LABIRINTO! RITORNI AL N.29 ":1,20:400:S=1:  S=0:  Y22,0;" RITORNI ALLA PRIMA CASELLA ":1,10 :200: XN>9 7070 b#7900:S17030v l!P=N*3-2:7040 vP=N*3-1 #7950:S17060 O=20: O=19: N>10 7140 #7900:S17100 P=29:7110  P=30 #7950:S17130 O=20: O=19: N>147210* #7900:S17170 P=29:7180   P=30  #7950:S17200  #O=16-(N-11 )*3:  #O=15-(N-11 )*3: *N>157280p 4#7900:S17240H >P=29:7250R H P=30 R#7950:S17270f \ O=2: f O=1: pN>227360 z#7900:S17310 -P=25-(N-16)*3:7320 !P=26-(N-16)*3 #7950:S17340  O=2:  O=1: N>237430 #7900:S17390 P=3:7400  P=4 #7950:S17420  O=2:  O=1: N>267500L #7900:S17460$ P=1:7470. $ P=2 .#7950:S17490B 8"O=(N-23)*3+1: BO=(N-23)*3: LN>277570 V#7900:S17530j `P=1:7540t j P=2 t#7950:S17560 ~O=14: O=13 : N>34"7640 #7900:S17600 ,P=(N-27)*3+1:7610  P=(N-27)*3+2 #7950:S17630 O=15: O=16: N>36$7710 #7900:S17670 P=25:7680  P=26 #7950:S17700  #O=12 -(N-35#)*4: #O=13 -(N-35#)*4: N>41)7780d (#7900:S17740< 2O=5:7750F < O=6 F#7950:S17770Z P#P=22-(N-37%)*3: Z#P=23-(N-37%)*3: dN>42*7850 fM17784h gO=5:P=6: hM27786j iO=5:P=7: jM37788l kO=5:P=8: lO=6:P=7: N>43+7857 #7900:S17853 P=5:7854  P=6 #7950:S17856  O=9 :  O=8: #7900:S17859 O=11 :7860  O=12 #7950:S17862 "P=(N-41))*3-1: "P=(N-41))*3-2: M17920  S=1: M37940  7910  S=0: M17970"  S=1: "M279906 , 7960 6 S=0: @R=E:S=1 JFR8030^ TR=F:S=2 ^GR8050r hR=G:S=3 rHR8070 | S=4  S18100  E=0: S28120  F=0: S38140  G=0:  H=0: !4:0:7:22,0;" TIRA IL DADO IL COMPUTER ":9950&:150:D=1:R=(*30)+1 !>R288530R! !H R=R/2 !RtB=1R:D-1:10 ,20;" ":D:11 ,20;" ":D+1:12 ,20;" " !W65400x !\$D=D+1:D68560p! !f D=1 !pB:9100#:H=H+D: !J0:7:22,0;"USA 'SPACE' PER LANCIARE IL DADO": !0:7:22,0;"TIRA IL DADO IL GIOCATORE N.1 ":9950&:150:8600!:9000(#:E=E+D: "`0:7:22,0;" TIRA IL DADO IL GIOCATORE N.2 ":9950&:150:8600!:9000(#:F=F+D: "Ā0:7:22,0;" TIRA IL DADO IL GIOCATORE N.3 ":9950&:150:8600!:9000(#:G=G+D: #(D=1:0 #2gD-1:10 ,20;" ":D:11 ,20;" ":D+1:12 ,20;" " #<32 9070n# #F65400x #P$D=D+1:D>69060d# #Z 90102# #dD=1:90102# #n9100#: #2:7 #+B=10 12 :B,20;" ":B #D19150# # 172,83S:9130# #X,Y:9300T$: #D29180# #3164,91[,180,75K:9160# #)B=12:X,Y:9300T$:B: #D39210# #F180,91[,172,83S,164,75K:9190# #)B=13:X,Y:9300T$:B: #D49240$ $Y164,91[,180,91[,164,75K,180,75K:9220$ $)B=14:X,Y:9300T$:B: $D59260,$ $"9220$:9130#: $,3164,83S,180,83S:9260,$ $6'B=12:X,Y:9300T$:B $@9220$: $T2X=172Y=83S11 ,21;"": $^2X=164Y=91[10 ,20;"": $h2X=180Y=75K12 ,22;"": $r2X=180Y=91[10 ,22;"": $|2X=164Y=75K12 ,20;"": $2X=164Y=83S11 ,20;"": $2X=180Y=83S11 ,22;"": &J0:7:22,0;"  Original soft. ": &M,17,200,0,33,120,6,205,181,3 &.2~L,0 & &1:1:7: &." S P E C T R O C A " &32,13 ;"by"''"  Original soft." &''" SPECTROCA e' la riproduzione del classico gioco dell'oca."''" Vi possono giocare, oltre allo Spectrum, fino a tre giocatori."''" Il contrassegno dello Spectrum e' rappresentato da * mentre quello dei giocatori da un nume-ro lampeggiante compreso tra 1 e 3." &5#1;" premi un tasto per continuare ":0 &):" S P E C T R O C A " &21,13 ;"by"'"  Original soft." &'" Prima di giocare, i giocatori dovranno tirare il dado per de- finire l'ordine di partenza."''" Le regole del gioco sono le se-guenti:" &l''"1) I giocatori, a turno, tirano il dado e fanno avanzare i loro segnaposto sulle casel- le." &s''"2) Se un giocatore finisce su una casella che reca l'imma- gine dell'Oca, raddoppia il punteggio." &5#1;" premi un tasto per continuare ":0 &):" S P E C T R O C A " &21,13 ;"by"'"  Original soft." '>''"3) Chi arriva al 10, la Morte, torna alla casella 1." 'W''"4) Chi arriva al 19, che cor- risponde all'Osteria, sta fermo un giro." 'A''"5) Chi va al 31, corrispondente al Pozzo, perde 2 turni." 'O''"6) Chi finisce al 42, che cor- risponde al Labirinto, torna al 29." '5#1;" premi un tasto per continuare ":0 '):" S P E C T R O C A " '32,13 ;"by"''"  Original soft." ' }''"7) Chi supera la casella d'arri- vo, 46, con un punteggio ec- cessivo, deve ricominciare dalla prima casella." ' `''"8) Chi riesce a raggiungere la casella 46 con un punteggio esatto, vince il gioco." ' '"Non vi preoccupate se non riu- scite a ricordare tutto, perche'sara' lo stesso programma che vispieghera' cosa dovete fare.";21,0;"Vuoi rivedere le istruzioni?";#1;" [s/n]":0 '(23658j\,8:="S"9970& 'a:5,0;" BUONA GIOCATA"'" e........ VINCA IL......"'" PIU' FORTUNATO!": ,c3defghijklm,oprstuvwxzyK