JW Manison by Alexandru Simion Decembner 25th, 1992 An adventure game inspired by readings about text adventures and Manic Mansion by Lucas Arts. I have a noted saying 5 days of work, finished on Christmas - I'm amazed how productive I was. You are a detective who must find a secret file belonging to the owner of the mansion, doctor JW. Beside him, in the house you'll also meet his brother, Barton, and the butler, Steve. KEYS: left=Z, right=X, word=ENTER, pause=H, abort=Q VERBS: help, enter, pick up, drop, give, use, play NOTE: There are some small bugs in the logic depending on the order you solve puzzles. Also I think the bottle in the pantry should not be visible until lights are on. I suppose the name should've been "JW Mansion" :). WALKTHROUGH: To enter doors, use the "enter" verb. Open the refrigerator ("play") and "pick up" the foul cheese. Walk around and find the Steve and "give" him the cheese. He will quickly leave for the bathroom. Use the toilet brush with the toilet to get Steve's key. Use the keys in the office to open the desk and pick up the tape. Use the tape in the stereo from the living room and remember the beeps of the tune. Pick the book in the library and use it near the right shelves to open the passage to the lab. Play at the computer and enter the beeps from the tune to get the code (WFT). Give the money to Burton to get some change. Use the coins to play at the second arcade in the video games room. Enter the "wft" name to get the 1032413 secret code. Open ("play") the wardrobe in the bedroom and find the big key. Use the big key to open the door in the bathroom and enter the pantry. Use the bulb in the pantry to turn the lights on. Pick up the bottle and fill it with wine in the kitchen where the refrigerator is (on the red bottle on the table). When JW gets in this room, give him the wine. Now go to the safe in the secret lab and enter the secret code to find the file.