========================================================== | Jet Set Willy: Mind Control | | by Daniel Gromann and Sendy (Alex Cornhill) | | December 2005 | ========================================================== THE SOLUTION This file describes how to complete the game "Jet Set Willy: Mind Control". It presents The Optimal Route to take, and gives step-by-step instructions about what the player should (or shouldn't) do. *** WARNING! Reading this file may spoil your pleasure if you prefer to solve puzzles and overcome obstacles in JSW games all by yourself. In such case, please do not read it. Otherwise, if you want to finish the game efficiently, or you get stuck and need help, use the instructions which follow. And if you still have a problem which is not covered here, e-mail jetsetdanny@yahoo.com and you will soon receive a reply with the solution. *** The Optimal Route below is presented with the understanding that it is a very efficient way of completing the game, probably one of the most efficient ones. It is not the only possibly way and, as you will certainly note while following it, it could have alternative variants of equal efficiency. So perhaps it should really be called "an optimal route". But, in any case, it is certain, it is efficient, and it saves you from going round and round and following the same paths various times unnecessarily. The instructions below are presented with the understanding that you are striving to complete the game without losing a single life - which is perfectly possible if you save snapshots and go back every time you lose a life. Therefore some of the instructions may be unnecessary if you are playing with the infinite lives POKE and don't care whether or not you will get back safely after collecting an item, or if you kamikaze items. During the final playtest of the game before its release, carried out by following The Optimal Route and saving/loading snapshots, "Jet Set Willy: Mind Control" was completed without loss of life and with a toilet-time of 11.41am. THE OPTIMAL ROUTE - A QUICK GUIDE Following is The Optimal Route presented as a sequence of room-names, showing you in what order you should be visiting the rooms. Every entrance and exit from each room are recorded. This may be useful to players who want to take the most efficient route, but at the same time want to struggle with the game challenges without specific help. The route is divided to make it easier to read. The last room-name in every section is also the first room-name in the next section - this is just a repetition without any special meaning. I. 1. "The Marooning" - "Two Signs and a Vision" - "Coming Down" - "Sky Landing" - "Coming Down" - "Two Signs and a Vision" - "Coming Down" - "Sky Landing" - "There's an item in the clouds!!!" - "Clouds over the Plain. No Rain." - "There's an item in the clouds!!!" - "Clouds over the Plain. No Rain." Items collected so far: 8 2. "Clouds over the Plain. No Rain." - "He came from the sky..." - "Clouds over the Plain. No Rain." - "Magic in a Quiet Countryside" - "A Ruined Lookout" - "The countryside is turning dry" - "In the Sandhills" - "Outside the Castle Tower" - "The N - Trance Hall" Items collected so far: 11 3. "The N - Trance Hall" - "Climbing up the Castle Tower" - "On Top of the Castle Tower" - "Climbing up the Castle Tower" - "On Top of the Castle Tower" - "A Glimpse of 'JSW: 2005 Megamix'" - "On Top of the Castle Tower" - "A Glimpse of 'JSW: 2005 Megamix'" - "On Top of the Castle Tower" - "A Glimpse of 'JSW: 2005 Megamix'" - "On Top of the Castle Tower" - "A Glimpse of 'JSW: 2005 Megamix'" - "On Top of the Castle Tower" - "A Glimpse of 'JSW: 2005 Megamix'" - "A Rope in the Sky? Impossible!!!" Items collected so far: 18 4. "A Rope in the Sky? Impossible!!!" - "A Glimpse of 'JSW: 2005 Megamix'" - "The Most Secret of All Places" - "Climbing up the Castle Tower" - "On Top of the Castle Tower" - "A Glimpse of 'JSW: 2005 Megamix'" - "A Rope in the Sky? Impossible!!!" - "So what, so what, so what?!" - "The N - Trance Hall" Items collected so far: 24 5. "The N - Trance Hall" - "Outside the Castle Tower" - "In the Sandhills" - "The countryside is turning dry" - "A Ruined Lookout" - "The Underground Torture Chamber" - "A Ruined Lookout" - "Magic in a Quiet Countryside" - "Clouds over the Plain. No Rain." - "He came from the sky..." - "... and wound up here!" - "He came from the sky..." - "Promoter of Foolishness" - "Foolish, wasn't it?" - "But Willy'll be lucky, will he?" - "Yes! Willy's a lucky bastard!!!" Items collected so far: 42 II. 1. "Yes! Willy's a lucky bastard!!!" - "The Mystic Room of Many Exits" - "One-Way Exit" - "This looks like Crusoe's Corner!" - "Secret Passage" - "The Frustration Machine" - "Secret Passage" - "This looks like Crusoe's Corner!" - "Secret Passage" - "This looks like Crusoe's Corner!" - "The THREE that got away" - "This looks like Crusoe's Corner!" - "The THREE that got away" - "Everywhere but in the Water" - "Back to Life, Back to Reality" - "Everywhere but in the Water" - "Back to Life, Back to Reality" - "But Willy'll be lucky, will he?" - "Yes! Willy's a lucky bastard!!!" - "But Willy'll be lucky, will he?" - "Yes! Willy's a lucky bastard!!!" Items collected so far: 67 III. 1. "Yes! Willy's a lucky bastard!!!" - "The Mystic Room of Many Exits" - "A Doubly Problematic Stairway" - "Failed Suicide Attempt Vol. 2" - "... nor this!!!" - "Sendy will never believe this..." - "... nor this!!!" - "Sendy will never believe this..." - "Yes! Willy's a lucky bastard!!!" - "But Willy'll be lucky, will he?" - "Yes! Willy's a lucky bastard!!!" Items collected so far: 77 IV. 1. "Yes! Willy's a lucky bastard!!!" - "The Mystic Room of Many Exits" - "A Doubly Problematic Stairway" - "The Rugged Mountain Top" - "A Nightmarish Walk in the Clouds" - "You've got ya head in the clouds" - "Promoter of Foolishness" - "Foolish, wasn't it?" - "But Willy'll be lucky, will he?" - "Yes! Willy's a lucky bastard!!!" Items collected so far: 80 V. 1. "Yes! Willy's a lucky bastard!!!" - "Sendy will never believe this..." - "Wow! It's so hot in here!!!" - "The heat has melted the snow" - "Snow Problem!!!" - "The heat has melted the snow" - "Snow Problem!!!" - "Formerly a Start Point" - "Squggle, sqiggle, squigle, squiggle" - "Formerly a Start Point" - "Squggle, sqiggle, squigle, squiggle" - "Formerly a Start Point" - "Squggle, sqiggle, squigle, squiggle" - "The Frustration Machine" - "Platforms over Spikes... Typical" - "Our survey said... swinging" - "Squggle, sqiggle, squigle, squiggle" - "Our survey said... swinging" - "Take me to the Promised Land!" - "Our survey said... swinging" - "Take me to the Promised Land!" - "Formerly a Start Point" "Take me to the Promised Land!" - "Name something your Willy does" - "Take me to the Promised Land!" Items collected so far: 110 2. "Take me to the Promised Land!" - "Name something your Willy does" - "The Devil's Workshop" - "Invasion of Almost Willy Clones!" - "Take me to the Promised Land!" - "Our survey said... swinging" - "Almost a Kitchen Clone!" - "Strange Forestlike Corner" - "A Ruined Passage" - "The Large Slope" - "The Devil's Workshop" - "The Large Slope" - "A Ruined Passage" - "Strange Forestlike Corner" - "A Ruined Passage" - "The Large Slope" - "The Devil's Workshop" - "Invasion of Almost Willy Clones!" - "Almost a Kitchen Clone!" - "Invasion of Almost Willy Clones!" - "The Devil's Workshop" - "Name something your Willy does" - "Enigmatic One-Way Passage" - "Volcano Eruption" - "Enigmatic One-Way Passage" - "Volcano Eruption" - "Wow! It's so hot in here!!!" Items collected so far: 128 3. "Wow! It's so hot in here!!!" - "The heat has melted the snow" - "Snow Problem!!!" - "Formerly a Start Point" - "Squggle, sqiggle, squigle, squiggle" - "The Frustration Machine" - "Here's lookin' at'cha, Kid!" - "The Frustration Machine" - "Platforms over Spikes... Typical" - "Crazy Milk Drink!" - "Platforms over Spikes... Typical" - "The Elusive Passage" - "Almost a Kitchen Clone!" - "The Elusive Passage" - "Almost a Kitchen Clone!" - "The Elusive Passage" - "The Elusive Passage continues" - "Towards Your Destiny" - "Woody's Mincemeat Factory" - "Entrance to More Tunnels" - "No use crying over spilled milk!" Items collected so far: 148 4. "No use crying over spilled milk!" - "Road to the Milk Factory" - "No use crying over spilled milk!" - "Crazy Milk Drink!" - "No use crying over spilled milk!" - "Entrance to More Tunnels" - "No use crying over spilled milk!" - "Road to the Milk Factory" - "End of the Road: Milk Factory" - "Road to the Milk Factory" - "End of the Road: Milk Factory" - "How on earth did you get here ?!" - "More than it seems" - "Climbing down the Mountain" Items collected so far: 171 5. "Climbing down the Mountain" - "The Rugged Mountain Top" - "Climbing down the Mountain" - "He came from the sky..." - "Promoter of Foolishness" - "Foolish, wasn't it?" - "But Willy'll be lucky, will he?" - "Yes! Willy's a lucky bastard!!!" Items collected so far: 174 VI. 1. "Yes! Willy's a lucky bastard!!!" - "The Mystic Room of Many Exits" - "Crazy Milk Drink!" - "No use crying over spilled milk!" - "Is this milk really boiling???" - "Here's lookin' at'cha, Kid!" - "Is this milk really boiling???" - "Here's lookin' at'cha, Kid!" - "Crazy Milk Drink!" - "Platforms over Spikes... Typical" - "Crazy Milk Drink!" - "Some Tunnels and What Not" Items collected so far: 178 2. "Some Tunnels and What Not" - "The Elusive Passage" - "Some Tunnels and What Not" - "The Elusive Passage" - "Almost the Kitchen Clone!" - "The Elusive Passage" - "Some Tunnels and What Not" - "The Elusive Passage" - "The Elusive Passage continues" - "Towards Your Destiny" - "Woody's Mincemeat Factory" - "A Decrepit Passageway" Items collected so far: 185 VII. 1. "A Decrepit Passageway" - "The Room that goes 'Bang!'" - "A Decrepit Passageway" - "The Room that goes 'Bang!'" - "Rope Defect" - "The Underground Pyramid" - "Just yer average room, really" - "Source of the Underground River" - "Just yer average room, really" - "Source of the Underground River" - "The Underground River" - "Dangerous Rapids" - "The Underground Waterfall" - "The Room that goes 'Bang!'" Items collected so far: 200 2. "The Room that goes 'Bang!'" - "Rope Defect" - "The Underground Pyramid" - "Just yer average room, really" - "Scary Dungeon" - "Just yer average room, really" - "Skylab Recuperation Bay" - "The Dark-Blue Tunnel" - "The Light-Blue Tunnel" - "The Dark-Blue Tunnel" - "The Light-Blue Tunnel" - "The Dark-Blue Tunnel" - "The Light-Blue Tunnel" - "A Doubly Problematic Stairway" - "The Light-Blue Tunnel" - "Failed Suicide Attempt Vol. 1" - "Failed Suicide Attempt Vol. 2" - "Failed Suicide Attempt Vol. 1" - "The Light-Blue Tunnel" - "A Doubly Problematic Stairway" - "Failed Suicide Attempt Vol. 2" - "The Teleporter" Items collected so far: 214 3. "The Teleporter" - "... nor this!!!" - "How on earth did you get here ?!" - "The Haunted Log Cabin" - "The Underground Torture Chamber" - "The Haunted Log Cabin" - "The Underground Torture Chamber" - "A Ruined Lookout" - "Magic in a Quiet Countryside" - "Clouds over the Plain. No Rain." - "He came from the sky..." - "Promoter of Foolishness" - "Foolish, wasn't it?" - "But Willy'll be lucky, will he?" - "Yes! Willy's a lucky bastard!!!" Items collected so far: 222 VIII. 1. "Yes! Willy's a lucky bastard!!!" - "The Mystic Room of Many Exits" - "Rope Defect" - "One-Way Exit" - "Entrance to the House" - "Down in the Basement" - "Baby Steps' Evil Twin" - "Dream Bedroom" - "The Hall needs no decorating now" - "Kitchen Appliances" - "The Pool Table" Items collected so far: 233 2. "The Pool Table" - "Playing with Yourself" - "A Little room with a View" - "Playing with Yourself" - "The Teleporter" - "... nor this!!!" - "Sendy will never believe this..." - "Playing with Yourself" - "The Pool Table" - "Playing with Yourself" - "The Pool Table" Items collected so far: 249 3. "The Pool Table" - "Fresh air ain't always good 4 U" - "A Little Room with a View" - "Fresh air ain't always good 4 U" - "A Little Room with a View" - "Playing with Yourself" - "The Pool Table" - "Fresh air ain't always good 4 U" - "A Little Room next to the Clouds" - "High in the Sky" - "Under the Launching Pad" - "The Launching Pad" - "Entrance to the Launching Pad" Items collected so far: 255 IX. 1. "Entrance to the Launching Pad" - "High in the Sky" - "Entrance to the Launching Pad" - "The Launching Pad" Items collected: 256 - Start of the final sequence THE OPTIMAL ROUTE - STEP-BY-STEP INSTRUCTIONS Part I I.1 You start in "The Marooning". Go down into "Two Signs and a Vision", and then to the right, through "Coming Down". When you get to "Sky Landing", turn back left and keep walking, until you emerge on the left-hand side of "Coming Down". Jump through the ramp and over the green, flowerlike metal trap, and collect the item in "Two Signs and a Vision". Then go back to "Sky Landing" and make your way to the right-hand side of the room. When jumping over the third sun, start the jump not from the edge of the platform, but from as far back as you can (without standing on the ramp). When passing the fourth sun, jump below it, when it goes up. From the edge of "Sky Landing" (or the second-from-the-right ledge) drop down into "There's an item in the clouds!!!". When you reach "Clouds over the Plain. No Rain.", do NOT drop down from the rope, but instead walk back up (using the "Right" key) and collect the item in "There's an item in the clouds!!!" (which you didn't see before, when you were falling). Then go back down to "Clouds over the Plain. No Rain.", drop down from the rope onto the cloud below (using the "Left" key), jump up to collect the item, and then drop down to the ground on the right. By this time you should have collected 8 items. I.2 Jump left from "He came from the sky..." into "Clouds over the Plain. No Rain.". Be careful, you can fall into a multiple-death scenario if you don't get it right! Pass "Clouds over the Plain. No Rain." and "Magic in a Quiet Countryside", going left. In the latter room the arrow will collect the item for you (see, it's magic!). Keep walking to the left, collect the two upper items in "A Ruined Lookout". Do NOT try to collect the lower item on the right - it's a trap (a fake item)! Continue going to the left, pass "The countryside is turning dry". It may seem difficult, but it's not that hard. Start jumping to the left when the dog is just about to turn to come your way for the third time since you entered the room. Continue to the left, pass "In the Sandhills". It will probably require some trial-and-error tactics, but it's doable. Remember that being inside a hill protects you from the arrows, that you have to jump OVER the red flower on top of the central hill, and that then you have to jump INTO the leftmost hill (that is, land at the very edge of the conveyor) and, when you are inside it, jump up to reach its top. Keep going left through "Outside the Castle Tower", enter "The N - Trance Hall". Jumping over the cyan guardian and passing below the grille may be a tricky manoeuvre - watch the guardians and wait until they are in the right position. In "The N - Trance Hall" ignore the item at the bottom (you cannot collect it at this time), and negotiate your way to the exit at the upper left. Be glad you're not playing "Where's Woody?", where Sendy made these platforms invisible! By this time you should have collected 11 items. I.3 Collect the lower item in "Climbing up the Castle Tower". Do NOT try to collect the upper item - you'll only get killed. Exit upwards into "On Top of the Castle Tower". Go to the right, drop down at the edge and collect the upper item in "Climbing up the Castle Tower". Go back up to "On Top of the Castle Tower" and collect the three items on the right side of the room. It may seem difficult (it's Andrew Broad's design!), but after some practice it's possible to achieve without losing a life. Exit at the upper left into "A Glimpse of 'JSW: 2005 Megamix'". Jump onto the tower so that you land INSIDE the Earth-cell on the right-hand side on top of the tower. Then you can turn right and drop down safely onto the ramp. Go down and jump over the slow-moving guardian. It is a very difficult jump, which probably has to be pixel-perfect, because you have to jump over the guardian VERTICALLY, WHILE STANDING STILL, obviously with your legs together. When you are on the other side of the guardian, close to the exit, jump to the right. This jump should carry you to the ledge on which the leftmost item in "On Top of the Castle Tower" is sitting. After collecting the item, WALK back into "A Glimpse of 'JSW: 2005 Megamix'", turn right immediately and walk out of the room. Be careful not to go too far, because you will get killed by the Fire-cell. You should now be inside the wall in "On Top of the Castle Tower", with two layers of Earth-cells under you. Turn left and BEFORE leaving the room JUMP to the left. This jump should carry you safely over the magenta, slow-moving guardian in "A Glimpse of 'JSW: 2005 Megamix'". Turn right and jump over the guardian, so as to exit the room to the right, but this time jump WHILE MOVING to the right. After this jump, you should find yourself inside the wall in "On Top of the Castle Tower" again, but this time with only one layer of Earth-cells under you. Turn left and WALK back into "A Glimpse of 'JSW: 2005 Megamix'". When you get there, turn right and BEFORE leaving the room JUMP to the right. This jump should carry you safely over the leftmost Fire-cell in "On Top of the Castle Tower". Go through "On Top of the Castle Tower" again, so as to exit at the upper left into "A Glimpse of 'JSW: 2005 Megamix'" for the second time. Jump onto the top of the tower again (this time any way you want) and collect the item. Then jump up vertically into "A Rope in the Sky? Impossible!!!". By this time you should have collected 18 items. I.4 Jump onto the rope and collect the item by jumping from the rope and landing again on the rope. It can be done in either direction. Be careful, because if you fall down in this room, it's a multiple-death scenario below! Save a snapshot (oh, yes, do!) and then try to jump left from the rope so that after falling into the room below you continue falling and pass in-between the red, leftmost guardian and the clouds. Willy's position should be: facing to the left, and with his legs not together, but not outstretched either (from now on it will be called the "middle position" of the legs). You will probably have to apply the trial-and-error method to get the jump right, that's why saving a snapshot before trying is essential. After a successful jump, you will land safely on the rope in "The Most Secret of All Places". Climb down from the rope using the "Left" key first - but be careful not to fall down - and then jumping to the right (or rather walking to the right holding the "Jump" key). On the platform above the yellow, motionless guardian jump to the left through the overhead innocent-looking block, so as to land safely to the left of the yellow, motionless guardian (falling down for what seems to be over six blocks!). Go down and collect the leftmost item. Jump right and up, so that you are four Earth-cells above the ground, and then jump left onto the ledge by the wall. Jump left and walk out of the room. After entering "The Most Secret of All Places" from the right, go down and proceed (over the burning fire) to collect the middle item. After collecting it you have to jump over the magenta guardian from the "legs-together" position. Go back, and when you have passed the fire below and the cross above, at the edge of the conveyor, you have to make an awkward jump which requires you to suddenly stop dead and jump straight up. This will put you on the right-hand side of the cross, and from there you can jump to the right and proceed to collect the upper item. After that, exit the room to the right, into "Climbing up the Castle Tower". Once there, repeat your way back to the rope in "A Rope in the Sky? Impossible!!!" and this time climb up the rope into the room above - "So what, so what, so what?!". Go up and collect the item. After jumping up into the room above, watch out for the guardians coming down towards you. Collect the item in "The N - Trance Hall", jump up and exit the room to the right. By this time you should have collected 24 items. I.5 Pass "Outside the Castle Tower" going right. Stop at the edge of the highest right-hand-side ledge, facing right, with your legs outstretched. Save a snapshot! From this exact position jump to the right - the jump will carry you through an innocent-looking block and let you fall down safely on the conveyor in "In the Sandhills". As you fall down, press the "Left" key so that you stop on the conveyor. Jump up vertically in between the arrows coming from the right; during this jump the arrows emerging from the left should pass you without doing you any harm. Let go of the "Left" key, let the conveyor carry you to the right, jump to the right and find shelter inside the hills. Leave the room to the right - it should be simple enough - continue right and stop at the edge of the conveyor in "The countryside is turning dry", to the left of the cyan vertical skull guardian. Save a snapshot, because next you have to make a manoeuvre which you will probably have to repeat many times before you get it right. The fifth time the cyan skull starts going up after reaching the lowest point of its trajectory - counting from the moment you entered the room - you have to jump below it to the right and continue jumping right. You should land behind the dog, which has just turned to go right, very close to it. You should walk right behind it and jump at the very last moment, before it turns back. This jump should carry you to edge of the conveyor, and there - before you step off the conveyor onto the Earth-cells - you must jump to the right. This jump, if timed correctly, will take you through the innocent-looking block in "A Ruined Lookout" and you will fall down into "The Underground Torture Chamber". Go right, jump over the motionless yellow guardian and collect the upper right-hand side item (it's a quirky jump which may seem impossible, but just try it from various positions, until you get it right). Jump to the left through the yellow cross above the floor, which is an innocent-looking block, and you will land below the floor level. Collect the rightmost and middle items on the lower level, as well as the item below the "tank of fire" (ignore the leftmost item on the lower level, you will get it later). Stand at the edge of the upper platform next to the "cross of fire", facing left and with your legs in the "middle position" (not fully outstretched). Jump to the left and you should land safely to the left of the "tank of fire". Jump up vertically, jump on the ledge above the "tank of fire", and from its left-hand side jump up vertically. This jump takes you back to "A Ruined Lookout" and allows you to collect the lower-leftmost item there. Pass "A Ruined Lookout" going to the right and pass "Magic in a Quiet Countryside" going to the right. The easiest way to pass the yellow "magician" guardian is by standing below the edge of his platform facing right, with your legs in the "middle position", jumping up vertically (you will be at the edge of the platform without the guardian hurting you) and then jumping to the right when the proper moment comes. Passing the red "magician" guardian requires a very precise jump - it can be done by jumping onto the ledge of his platform (when he is not there) and immediately to the right again; if you time it correctly, you will be able to clear the magician before he reappears. Continue to the right and pass "Clouds over the Plain. No Rain.". Collect the item in "He came from the sky..." and take the right-hand side green ramp to go down to "... and wound up here!". Collect the items there - it should be pretty simple - get back up to "He came from the sky..." and exit to the right. In "Promoter of Foolishness" jump over the yellow "hand" guardian so that you fall on top of the two items. After collecting them you will continue falling, until you land safely on the rope in "Yes! Willy's a lucky bastard!!!". By this time you should have collected 42 items. Part II II.1 As soon as you land on the rope, just after it started going back to the left, jump over the green vertical bird and hold the "Left" key. You have to jump from a position far-enough to the left, so that when you fall onto the conveyor you fall down vertically, not moving to the right. Thus, after landing on the conveyor, if you are still holding the "Left" key, the conveyor will not carry you to the right, and you will be able to wait for the proper moment to jump over the dark-blue "devil" guardian. The jump has to take you THROUGH the single Earth-cell (or the edge of it), so that then you can get down on the floor level on the right-hand side of the screen. Exit "Yes! Willy's a lucky bastard!!!". While you do that, KEEP WALKING RIGHT until you clear the Fire-cell at the entrance to "The Mystic Room of Many Exits". Otherwise, you will get killed repeatedly on entry. Cross the room and exit upwards into "One-Way Exit". Cross this room going up and left - remember that you can stand safely at the right edge of the platform above which the magenta vertical guardian is moving, facing the guardian - this information may make your jump easier. Exit to the left, collecting the item in mid-jump. This jump will also make you collect the rightmost item in "This looks like Crusoe's Corner!" (you will have missed seeing this item; had you first entered the room from the left, you would have seen the item, but you wouldn't have been able to collect it without sacrificing a life). Get down on the ground level, stand on the left-hand side of the right tree trunk, partially inside the trunk, and jump into the left tree trunk. You should land one Water-cell above the ground level. Continue jumping up, vertically, and after the fourth jump you will collect the upper item. Get down on the ground, and go left, until you get on the conveyor, which looks like water (it's an "off" conveyor, it won't carry you). Stand inside the left innocent-looking block, turn right and jump through the right innocent-looking block. The jump carries you down to "Secret Passage". Collect three of the items in this room (ignoring the uppermost one) and, after collecting the item at the bottom-left, go down to "The Frustration Machine". As you enter this room, you collect another item so quickly that you don't even see it. However, if you wanted to see it, you would have to enter "The Frustration Machine" from the left or right; then you would see, but couldn't collect the item in question. Go back up to "Secret Passage", climb up and exit upwards jumping onto the right-hand side upper ledge. You should emerge standing inside the right innocent-looking block in "This looks like Crusoe's Corner!". Turn left and jump through the left innocent-looking block. The jump will take you down to "Secret Passage" again and let you collect the uppermost item. Jump up vertically to "This looks like Crusoe's Corner!". From the edge of the room jump into the room to the left. With this jump you will collect one of the items in "The THREE that got away". Go back to "This looks like Crusoe's Corner!" and from its very edge jump into "The THREE that got away" again. If you get the jump right, you will be INSIDE the green Water-cells. In this way you will be able to continue jumping to the left and move safely below the cloud. At the edge of the precipice, jump up and collect the item above you. Then jump left, above the precipice and the red vertical guardian, but before you land, hold the "Left" key, so that the conveyor won't carry you to the right into the precipice. Still holding the "Left" key, jump up (vertically) and collect the item above you. After that, at the proper moment, let go of the "Left" key and jump to the right, above the precipice and the red guardian. You should land INSIDE the top Water cell on the right-hand side of the precipice (that is, on top of the highest Earth-cell). When you jump left again from this position, you will be able to keep walking left until you clear the conveyor. Cross the rest of the room and exit to the left into "Everywhere but in the Water". Collect the items on the right-hand side of the room. You have to jump through the innocent-looking block in order to pass the white fish; then you can stand safely where the item is to the left of the white fish, if you stand facing right and with your legs in the "middle position". Clear the four items under the red fish. Jump on the left side of the water, collect the item, and while standing INSIDE the Water-cell there (the grass), with your legs outstretched, jump to the right, and you will be able to collect the item above the water, on the right-hand side, safely. Go left, under the dark-blue vertical guardian, and collect the item on its left. Jump over the black fish, exiting the room into "Back to Life, Back to Reality", jump over the dark-blue horizontal bird, go down onto the "hard ground" (Earth-cells) level, avoid the magenta vertical bird by moving to the left, avoid the dog by moving to the right, follow the dog and when the magenta bird has gone up again, jump right so that you land INSIDE the grass, with Willy half-buried in it, half-sticking out. Standing there is a safe position, because you are BELOW the dark-blue horizontal bird, and safe from the vertical magenta bird as well. Walk to the right, back into "Everywhere but in the Water", and pass BELOW the black fish, collecting the item which is below the fish and the one which seems to be buried in the ground. Then turn around and walk left, back into "Back to Life, Back to Reality". Cross the room to the left and exit to "But Willy'll be lucky, will he?". Go left, jump up, jump through the overhead wall-block and above the magenta flowerlike metal trap guardian, jump on the other side of the chute, collect the item by jumping through the overhead wall-block, then drop down to land on the rope in "Yes! Willy's a lucky bastard!!!" again. Repeat the jump over the green vertical bird (you can do it as soon as the rope starts going left) and jump right immediately after landing on the conveyor. Make your way to the room above (you have to jump over the yellow horizontal guardian as it comes towards you), collecting the item as you exit. In "But Willy'll be lucky, will he?" go up, jump through the overhead wall-block over the magenta flowerlike metal trap again, and fall down onto the rope in "Yes! Willy's a lucky bastard!!!" for the third time. By this time you should have collected 67 items. Part III III.1 Repeat the manoeuvre which had taken you to "The Mystic Room of Many Exits". Remember you have to keep walking right after you enter the room, to avoid getting killed repeatedly at the entrance. Pass through the room again and this time exit to the right. You have to jump through the innocent-looking block below the green gargoyle (or wolf's head) to do that. In "A Doubly Problematic Stairway" you need to exit the room upwards, using the superjump and passing the red vertical guardian. The easiest way to do it is to walk right and drop to the floor level first, and start the superjump from there. You shouldn't hold the "Jump" key all the time, but let it go and then press it again, according to necessity. Once you enter "Failed Suicide Attempt Vol. 2", climb up to the red conveyor platform, jump up vertically, hold the "Left" key and wait for the correct position of the rope and the red Eugene. It's a difficult manoeuvre, but it can be done. The most important thing is to watch the rope and Eugene to determine at which moment the jump should be made. When you are safely on the rope, save a snapshot and jump to the right so as to land on the right side of the yellow spikes. From there, jump right again, collect the item and exit to the right. As you enter "... nor this!!!", KEEP WALKING RIGHT, or you'll get killed repeatedly. As you enter "... nor this!!!" you collect another item which you haven't even seen. You could have seen it by entering the room from the right first, but then you wouldn't have been able to collect the item. Collect the item on the platform above the conveyor. You have to go for it jumping left THROUGH the edge of the platform, as if it were an innocent-looking block. Do NOT jump onto the platform, or you'll be forced to accept a loss of life. Collect also the item down on the right, sitting on the single Earth-cell below which the red guardian is moving. Ignore the other items for the time being. Leave the room, taking the upper-right exit to "Sendy will never believe this...". Wait facing right, with your legs in the "middle position", until the yellow horizontal Slinky guardian comes towards you and starts moving away. Collect the item on the single Earth-cell below which the red guardian is moving. Then go down to the floor level and pass the guardian, jumping through the overhead wall-block as it approaches. It's a tight jump and you will probably have to try it many times, but it can be done. You can now collect the bottom-left item, walk left back to "... nor this!!!" and collect the bottom-right item there. Then you have to pass the red guardian at the bottom of "... nor this!!!", again jumping through the overhead wall-block. Go back to "Sendy will never believe this..." and collect the item on the platform above the conveyor. It's the same trap as in the previous room, remember that you have to jump THROUGH the edge of the platform, as if it were an innocent-looking block. Do NOT jump onto the platform, or you'll lose a life. Ignore the remaining items in both rooms and exit "Sendy will never believe this..." at the upper right. In the upper-left corner of "Yes! Willy's a lucky bastard!!!" jump to the right, thus collecting the item, and exit upwards to "But Willy'll be lucky, will he?" Pass the yellow snake and drop down to land on the rope in "Yes! Willy's a lucky bastard!!!" yet again. By this time you should have collected 77 items. Part IV IV.1 Repeat your way to "The Mystic Room of Many Exits" (you should be pretty good at it by now!), cross the room and take the right exit for the second time. In "A Doubly Problematic Stairway" drop down to the floor level again and walk to the right, passing through the blocks supporting the longest flight of stairs. You will now have to get onto the platform hanging in mid-air. It's difficult to describe how to do it, but basically it's best (or perhaps: only possible) to do it in a single jump, starting it from the floor level, standing with your legs outstretched. The main difficulty is to find out for how long to hold the "Right" and "Jump" keys in order to get the correct "jumping power". The trial-and-error method will prove invaluable here, but once you've got the feel of it, you will probably be able to repeat the jump quite easily (not that you need to do it - just theoretically). Once on the mid-air platform, you have to make another difficult jump to the right, so that you land COMPLETELY INSIDE the Earth-cells which form the point of the arrow. You should try it from close to the left edge of the platform. It's not really that difficult, but you may need to try it several times, and if you don't get it right, you're bound to lose a life, so - save a snapshot before trying! Once you are inside the arrow, walk right and step down to the bottom. Now you have to make another quirky jump, this time to the left. You start facing left, standing to the right of the base of the arrow. The jump has to carry your THROUGH the arrow. It's best to time it so that you drop to the floor level again right behind the green Ewok guardian, when he starts walking to the left. Then jump left immediately, collecting the item and hitting your head against the ceiling (the arrow). The collision sends you downwards, towards the exit, just before the Ewok gets you, if you do things correctly. You are now in "The Rugged Mountain Top", a room which is next to "Sky Landing", to the right of it. You would have seen if you had gone right from "Sky Landing" at the beginning of the game. From below the Earth-cell on which you landed when entering from above, jump to the right. You will land on a ramp, which is masked as a Fire-cell. From there jump right again and you will land in "A Nightmarish Walk in the Clouds". This room is rather difficult when you traverse it for the first time, so save a snapshot after every successful manoeuvre. Turn left and step down from the cloud-block you are currently on. Turn right, stand partly immersed in the cloud-block to your right, with your legs in the "middle position", and jump to the right through the innocent-looking block - the Earth-cell, visibly different from the other cells - so that you stand INSIDE it after the jump. This will let you move BELOW the more-whitish cloud-block which is a Fire-cell. At the right edge of the big cloud you are currently partly immersed in, jump to the right with your legs outstretched. After this jump you will land on the next cloud, one block below its surface level. Jump up vertically so that you land on the surface, and walk right a couple of steps, so that when you stop, you stand with your legs in the "middle position" between the first and the second cloud-blocks from the left. Wait for the proper moment when the green bird is going down, and jump to the right. After the jump you should be standing at the edge of the cloud, one block below its surface level, with your legs in the "middle position", facing right. Wait there and the green bird will pass you without doing you any harm on its diagonal way back up-left, and then you have to make your next jump, because if you don't, the bird will kill you when coming down-right. This jump must be a classic jump to the right through an innocent-looking block, so you start it with your legs in the "middle position", your right leg sticking out a bit. The jump should land you on the cloud which has something like a ramp leading down-left towards the two items. You have to go down this ramp, but don't touch its last block, because it's a Fire-cell which will kill you. Jump left, hitting the Earth-cell above, and the jump will carry you safely towards the items and the long fall, which will end again on the rope in "Yes! Willy's a lucky bastard!!!". By this time you should have collected 80 items. Part V V.1 This time stay on the rope for a moment, drop down to the floor level and, avoiding the fast-moving guardian, collect the item there. Then get back onto the rope and prepare for the jump which will allow you to take the lower-left exit. Once you have carried it out successfully, walk left, pass through "Sendy will never believe this..." momentarily and collect the upper-right item in "Wow! It's so hot in here!!!" Drop on the conveyor, holding the "Right" key in order to stand still on it, and watch the guardians. Start walking when the yellow vertical guardian is about three quarters on its way down. Jump over the Fire-cells and then keep jumping - the last jump should carry you over the green horizontal guardian and make you land at the edge of the Earth-cell on which the item is sitting. Collect the item and go down to the floor level. Pass the white grille and the fire, walk right as far as you can and there from the edge make a classic jump through the innocent-looking block which will put you on the solitary Earth-cell hanging in mid-air (you have to get the jump right the first time, or you'll lose a life). From there climb up and exit the room to the right. For the moment ignore the one remaining object. In "The heat has melted the snow" first collect the leftmost item. To jump for it, you have to turn and stand in one character-column. Then go right, from the conveyor jump over the burning fire and take the lower-right exit into "Snow Problem!!!". Collect the two items there (you have to make a vertical jump for the one overhead), go back to "The heat has melted the snow", and collect the remaining item, guided by the white gargoyle (or wolf) guardian - you have to jump through the overhead wall-block to get it from below. Exit the room to the right. In "Snow Problem!!!" pass the yellow vertical guardian and JUMP OVER the Fire-cells and what looks like an item on the upper left-side ledge. Do NOT try to collect it, because it's a fake item - a stationary guardian, which will kill you. Move towards the conveyor and stop BELOW it, being half-immersed into the conveyor, with your legs in the "middle position", facing right. Jump up vertically. Before you fall down on the conveyor, hold the "Jump" key. You will jump through the innocent-looking block, collect the item and land below the conveyor, on the Water-cell hanging in mid-air. Remember that you CANNOT jump onto the Earth-cell on which the item is sitting, because if you do so, you will collect the item, but will have to sacrifice a life. Go down and exit the room to the right. In "Formerly a Start Point", collect first the upper and middle item on the left-hand side. Jump on the conveyor, collect the item above it while jumping over the "saw" guardian, and exit the room to the right. In "Squggle, sqiggle, squigle, squiggle" first collect the uppermost item, then jump through the ramp and collect the leftmost item. Then leave the room through the upper exit to the left, but just below the level of the Water-cell platform. Collect the upper-rightmost item in "Formerly a Start Point" and go back to "Squggle, sqiggle, squigle, squiggle". Cross the ramp again, go out of the room through the lower exit to the left and collect the lower-rightmost item in "Formerly a Start Point" (it requires a kind of quirky jump). Go back to "Squggle, sqiggle, squigle, squiggle", jump through the ramp again and from the conveyor jump to the right so that you land on the Water-cell next to the Fire-cell to the right of the conveyor (on this Water-cell, facing right with your legs in the "middle position" is a safe position). From there jump back through the ramp, and this time you will be able to walk left on the conveyor. Collect the item at the end of the conveyor, turn right and pass through the room, exiting to the right. Pass through "The Frustration Machine" momentarily, taking the bottom-left exit. In "Platforms over Spikes... Typical" first collect the obvious upper-left item. Then jump carefully onto the lower platform to your right, avoiding the guardians and the white Fire-cell (you have to jump from the "legs-together" position). Move to the right, collect the item on top of the room, close to the red guardian's right boundary, and then collect the item above the conveyor. This will require an awkward jump during which you have to suddenly stop dead and jump straight up (like you did in "The Most Secret of All Places", but in the opposite direction). Proceed to collect the item over the lower-right platform in this part of the room. Then move left, and collect the leftmost item in the room, avoiding the cyan bird. Then take the lower exit to the left. In "Our survey said... swinging" collect the lower-right item by jumping through the ramp. Let the conveyor carry you left and jump onto the rope. Climb up and collect the remaining item in "Formerly a Start Point" Leave the room by walking off the platform on which you arrived after climbing the rope. From the rope jump to the right so that you don't land on top of the Water-cells which form the upper conveyor, but INSIDE them (that is, on the solid Earth-cells). Collect the item when you can, and jump back onto the rope. Remember that standing inside the Water-cells at the edge facing right and with your legs in the "middle position" is a safe position with respect to the cyan horizontal guardian. From the rope jump left and take the upper-left exit from the room. Keep walking left and then in "Take me to the Promised Land!" make a jump after which you will land INSIDE the yellow-and-red "x" block next to the conveyor. Hold the "Left" key so that you step off this block and down onto the Earth-cells to the left of the conveyor. Now you can walk back right to "Our survey said... swinging" and collect the embedded item there. Walk left, enter "Take me to the Promised Land!" again, keep walking left, jump over the green "stone" guardian, and take the exit upwards. Collect the remaining item in "Formerly a Start Point", get back down, climb up on the left and collect the upper item in "Take me to the Promised Land!". Exit the room through the upper-left exit. In "Name something your Willy does" collect all three items. It will probably require various attempts, but does not demand any special jumps. By this time you should have collected 110 items. V.2 Go back to "Take me to the Promised Land!", go to the middle of the room, and jump through the innocent-looking block located immediately to the right of the right boundary of the green stone - the left yellow-and-red "x" block. You will land at the lower level of the room. Walk left, collect the item, pass through "Name something your Willy does" momentarily and drop into "The Devil's Workshop". Take the upper-right exit, walking through the forcefields - holding the "Jump" key will make this task quite easy. Collect the uppermost item in "Invasion of Almost Willy Clones!" and jump back into "Take me to the Promised Land!". Walk right, pass through "Our survey said... swinging" momentarily and exit downwards falling through "Almost a Kitchen Clone!" and landing safely on the rope in "Strange Forestlike Corner". Collect the embedded item on your left. In order to do it, you have to WALK OFF the rope at the right moment, so that you stand INSIDE the Earth-cell on the right-hand side of the item. Jump back on the rope and then jump off it to land on the magenta Water-cells. The jump must be timed so that you land ONE LEVEL below the surface, that is, on the third level of Water-cells counting from the bottom. If you don't get it right, you won't be able to pass the green "apple" guardian. After the correct jump, pass the green "apple", jump up vertically, jump over the two moving guardians at the right moment and collect the upper-rightmost item. Step back, jump through the innocent-looking block and collect the lower-rightmost item. Jump over the red spider, walk left so as to fall down onto the ramp, and jump up so that you stand at the lowest level of the Water-cells. From there you can time a successful jump to the left, below the two guardians. It is a very difficult jump, it must be pixel-perfect or close to it, and it requires your immediate, perfect reaction after the landing, because you should take two steps to the left and turn around, thus assuring Willy a safe position (facing right, with his legs in the "middle position") inside the Water-cells before the yellow guardian hits you. When the time is right and the yellow guardian is going up, take two steps to the right, turn around and jump to the left. This jump will allow you to collect the embedded item and then walk off the edge of the Water-cells and drop down safely to the floor level. Pass the "squiggle" guardian and exit the room to the left. In "A Ruined Passage" collect the embedded item by jumping through the overhead wall-block and then cross the room, exiting at the bottom left. Pass through "The Large Slope" and exit upwards. You need to start walking up on the conveyor-ramp a moment after the vertical guardian at the top starts going down, and keep walking until you get out of the room. Climb the still rope in "The Devil's Workshop" and go right onto the ramp. You now have to pass the red diagonal guardian. Probably the easiest way to do it is to follow it, turn back and jump through the ramp, wait on the ledge where the embedded item is, and then pass the guardian and go down the ramp when the guardian is above you. If you are very ambitious, you can also try jumping VERTICALLY over the guardian, WITH YOUR LEGS OUTSTRETCHED. Then on the platform which is a continuation of the ramp you will find a safe position. From this platform jump to the right, to land on the top green Water-cell. Step down on the next cell, turn left immediately and walk left before the magenta diagonal guardian gets you. Jump left to collect the item and exit the room downwards, back to "The Large Slope". Now you have to do a couple of classic jumps through innocent-looking blocks in order to collect the two items and exit the room at the upper right. In fact, you can also collect the left item by jumping onto the Earth-cell on which it is sitting, then exit the room upwards and then come back down. It is more difficult, though, and takes more time. So the best way to do it is to jump through the innocent-looking blocks, in both cases starting with your legs in the "middle position", your right leg sticking out from the edge of the Earth-cell you are standing on. In case of the second item, you have to get the jump right the first time, because if you jump onto the Earth-cell where the item is sitting, you will collect the item, but will have to resign yourself to a loss of life. Cross "A Ruined Passage" at the upper level and collect the leftmost item in "Strange Forestlike Corner". Then go back, drop to the lower level of "A Ruined Passage", and repeat your way back to "The Devil's Workshop", pass the red diagonal guardian on the ramp again, outmanoeuvre the magenta diagonal guardian, and get ready for the difficult passage to the right. It's a very difficult manoeuvre which you will probably have to try many times. You need to jump from the edge of the hole in the floor, standing with your legs in the "middle position", facing right. You have to pass just below the magenta diagonal guardian when it's on its way up-left. You land on the second Water-cell from the ground. You have to walk to the right, stepping down onto the first Water-cell from the ground (your movement must be continuous, or else the magenta guardian will get you), and then from the very edge of this cell, with your legs outstretched, jump to the right so as to pass just below the dark-blue vertical "drill" guardian. The jump must be timed so that the white horizontal guardian is away when you land on its ledge and then you can jump over it on your way right. Altogether, it is a very difficult manoeuvre (after all, you're in "The Devil's Workshop"!), but what a satisfaction when you have left that vicious triumvirate of guardians behind! Go right into "Invasion of Almost Willy Clones!". Jump to the right from the edge of the conveyor, over the two red Fire-cells. The first Water-cell on which you land is a safe position - the magenta guardian will not get you there. Negotiate your way over the three guardians, avoiding the arrow. It's best to start by standing on the rightmost Water-cell in this row, with your legs together, and jump vertically over the magenta guardian. Then jump right immediately, and then outmanoeuvre the remaining two guardians and exit the room to the right. Once in "Almost a Kitchen Clone!", jump vertically up and collect the leftmost item. Jump left, back to "Invasion of Almost Willy Clones!" and jump your way to the left over the Water-cells. Remember that the fourth and sixth Water-cell, counting from the right through the two rows of Water-cells hanging in mid-air (excluding the one which is visibly lower), are TRAPS - if you jump onto either of them, you will have to lose a life. You have to jump OVER them, starting the jump from the "legs-outstretched" position. Collect the item, walk down the Water-cells ramp, drop down, let the conveyor carry you to the right, jump over the two red Fire-cells, jump back on the conveyor and exit the room to the left. Watch out for the arrow while carrying out this manoeuvre! Now you have to pass the three vicious guardians in "The Devil's Workshop" again. It's very difficult, it requires perfect timing and pixel-perfect jumping, but it's possible to do. After landing beyond the two yellow Fire-cells, move quickly to the left to find shelter inside the first two green Water-cells. Wait for the diagonal magenta guardian to go down-right, move right a little bit (so that you are far enough from the Fire-cell to your left to make a jump), turn back immediately, and before the guardian gets you, jump left over the third yellow Fire-cell. You can also do it while the guardian is above you. Jump left into the green Water-cells. Make your way to the top Water-cell by a combination of walking to the left and vertical jumps. From there, jump left through the overhead innocent-looking block (from the "legs-together" position), collecting the embedded item and landing safely on the Earth-cell on other side of the yellow Fire-cells. Climb the still rope again, exiting upwards into "Name something your Willy does". Take a deep breath of relief, you've left "The Devil's Workshop" behind! Walk left, exiting into "Enigmatic One-Way Passage". Jump through the overhead wall-block (from the "legs-together" position). Now you will have to jump over the white guardian as it comes towards you, let the conveyor carry you to the left and jump a frame earlier than you normally would, so that the quirky feature of the game engine lets you go THROUGH the Earth-cells left of the Fire-cell, and you land below them. You have to get this manoeuvre right the first time, or you'll be doomed to lose a life, so save a snapshot before! Once you are at the bottom level again, walk right and collect the rightmost item. Jump left INTO the first Earth-cell in the second row (from the "legs-outstretched" position, standing far enough from the block into which you need to jump). Walk left and climb up the wall (you are inside it). Turn right. Now you have to jump right INTO the first Earth-cell sticking visibly out from the floor - this will allow you to continue to walk to the right inside the Water-cells. This jump is similar to the one you've just had to perform at the bottom, which means you have to start jumping with your legs outstretched, far enough from the cell into which you want to jump, this time facing right, of course. Walk right, turn around and stand facing left, with your legs together, at the left edge of the THIRD column of cells counting from the right. Jump left, and if you were at the right spot, the jump will carry you through the overhead wall-block (if not, apply the trial-and-error method to establish the right place to jump from). Walk left a couple of steps, wait for the red Slinky guardian to move away, jump up vertically and walk to the right to reach a safe position at the top-right of the room. When the Slinky approaches you and starts to go left, walk immediately after the guardian, so that you can drop down safely before it starts to go right at its other boundary. Step down onto the Earth-cell sticking out of the wall, stand on it with your legs in the "middle position" (the left one sticking out of the cell), facing left, and jump through the innocent-looking block, so that you land safely on the lowest platform hanging in mid-air. Do NOT try to collect the leftmost item at this time. Jump left through the overhead innocent-looking block (from the "legs-together" position at the left edge of the mid-air platform) and you will land safely on the lowest ledge sticking out of the left wall of the room. Now you can outmanoeuvre the yellow guardian and exit the room to the left, into "Volcano Eruption". Jump left over the red Fire-cells; outmanoeuvre the two guardians and collect the item. Jump onto the rope when it goes right, and from the rope onto the tree. Jump up vertically, and then jump to the right, back into "Enigmatic One-Way Passage", to collect the item at its upper left. Turn around and WALK LEFT so that you drop onto the tree again. Do NOT jump, or you will miss the remaining item in "Wow! It's so hot in here!!!" and will have to make a detour of several rooms to come back for it. Back in "Volcano Eruption", from the edge of the tree jump onto the rope as it comes towards you. Climb up immediately (pressing the "Right" key) so that the red Fire-cell through which the rope passes doesn't kill you. It is a difficult manoeuvre, but it can be done. Continue climbing rapidly, but do NOT climb the rope so as to exit into the room above, but JUMP TO THE RIGHT from the rope, below reaching the ceiling. This is very important, because if you just climb the rope and don't jump to the right, you will not be able to collect the remaining item in "Wow! It's so hot in here!!!" and will have to make the above-mentioned detour! Once you are in "Wow! It's so hot in here!!!", walk right and collect the item. Get out of the "cage" by jumping left through the overhead wall-block (you have to stand facing left, with your legs together, at the left edge of the right "wall" of the "cage" - establish the position by the trial-and-error method if you're not sure what I mean). Now you can exit "Wow! It's so hot in here!!!" to the right, the same way you have done before. By this time you should have collected 128 items. V.3 Repeat your way through "The heat has melted the snow", "Snow Problem!!!", "Formerly a Start Point" and "Squggle, sqiggle, squigle, squiggle" (this time without collecting any items, of course). When you reach "The Frustration Machine", jump to the right, so that you have to pass through the forcefields. While walking through the forcefields at the upper right, it is useful to hold the "Jump" key - it will make your task quite easy. Collect the item and exit the room to the right. When you do that, you will collect an item in "Here's lookin' at'cha, Kid!". Drop to the floor and outmanoeuvre Mr Catman - go right very close behind him and jump up vertically immediately after passing the Earth-cells above you. Collect the other item (by jumping through the overhead wall-block), outmanoeuvre Mr Catman again, this time going left, and exit the room back into "The Frustration Machine". Pass through this room momentarily and exit downwards, into "Platforms over Spikes... Typical". Walk to the right, drop down and collect the middle item on that side of the room. Do NOT try to collect the upper item, or you'll get killed. Drop down to the floor level and exit at the bottom right into "Crazy Milk Drink!". While there, jump to reach the middle exit to the left. Exit, collecting the lower right-side item in "Platforms over Spikes... Typical". Drop down to the floor level again and this time exit downwards, into "The Elusive Passage". Jump left over the shaft, pass the "Central Cavern" guardian and go left to "Almost a Kitchen Clone!". Collect the three upper items there. Collecting the first one without losing a life will require the kind of awkward jump on the conveyor where you have to suddenly stop dead and jump straight up. Hold the "Left" key afterwards to get the timing right to jump back over the two vertical guardians. Collecting the other two items is an arduous job, but it doesn't require any quirky jumps, just pure skill. Go back to "The Elusive Passage". JUMP OVER the shaft and then drop down on its RIGHT-HAND SIDE. This is very important, because if you drop down on the left, you will fall into a multiple-death scenario. In "The Elusive Passage continues" drop down from the rope, using the "Left" key. Jump left, go left and collect the item (it can only be done from one position, establish it by the trial-and-error method - the same concerns the two items on the left side of the room). Continue to the left, collect the leftmost item, turn back and get down to the floor level by jumping to the right, over the yellow "drill" guardian, through the innocent-looking block - the Earth-cell which sticks out. Go left, jump through the overhead wall-block (from the "legs-together" position) to get onto the ledge and collect the remaining item in this part of the room. Go right, to the lower-right part of the room, collect the item and get back up jumping through the overhead wall-block (from the "legs-together" position) - it is a difficult jump, because you have the guardian threatening you, so you have to adopt the correct jumping position rather instinctively. Jump back up to the level on which the red "Central Cavern" guardian is moving, and jump right (from the "legs-outstretched" position) so as to land INSIDE the Earth-cell in the second column. This will allow you to exit the room to the right. Pass through "Towards Your Destiny", holding the "Right" and "Jump" keys together. Collect the item, of course. Go round "Woody's Mincemeat Factory" and collect the leftmost and middle item. Then go up on the right side of the room again and collect the rightmost item, thus entering "Entrance to More Tunnels" (you can also collect the rightmost item before, just make sure you don't exit the room upwards before collecting the other two items). Collect the two lowermost items in "Entrance to More Tunnels", and then the rightmost one. Then jump on the rope and get ready for a difficult jump onto the ledge below the last remaining item. When you get there, collect the item by jumping like you did for the left-side items in "The Elusive Passage continues". The jump from the rope onto the ledge is a tricky manoeuvre; just try it as many times as necessary, knowing that it is possible to achieve. By this time you should have collected 148 items. V.4 Jump back onto the rope and climb it, exiting the room into "No use crying over spilled milk!". Make your way to the right, jumping carefully. Make a U-turn in "Road to the Milk Factory", exiting at the upper left. Negotiate your way through "No use crying over spilled milk!" with a series of quirky jumps to the left, collecting items on the way. The first jump is through an innocent-looking block (from the "middle position" of the legs). The second one - through an overhead wall-block (from the "legs-together" position). Then you have to do the following: jump through another overhead wall-block (this time from the "middle position" of the legs) immediately after the green guardian, jump over the now-approaching guardian so that you hit your head against the next overhead wall-block (don't make it a quirky jump this time, or you'll lose a life!), move left and make another classic jump through an innocent-looking block (from the "middle position" of the legs), before the green guardian gets you. Walk off the Earth-cell you are now on, falling to the floor level. Take five steps to the left. Your legs should now be together. From this position jump to the left through the overhead wall-block (and the cell above you, which looks identical to the Earth-cells, but is in fact a Water-cell and won't stop your jump), and you will be able to exit the room at the lower left. Climb up on the right-hand side of "Crazy Milk Drink!", collect the item and exit to the right, back to "No use crying over spilled milk!". Step down onto the protruding Earth-cell and make another classic quirky jump to the right, through the innocent-looking block on which the item is sitting. It will put you on the Earth-cell below and you will collect two items with one jump! Now turn left and make the same kind of jump through the innocent-looking block, this time to the left. Turn right and repeat the same kind of jump to the right, and you should land on the two-block platform above the floor level. Jump to the right onto the next Earth-cell (hitting your head against the overhead wall-block before you land), move to its edge and repeat yet again the classic quirky jump through an innocent-looking block (the Earth-cell under which the last remaining item is hanging). This jump will permit you to collect the item and will send you falling downwards, exiting to "Entrance to More Tunnels". Climb up the rope again and make your way again to the right, to "Road to the Milk Factory". Once there, continue moving right. Outmanoeuvre the guardians and collect the two upper items, then exit to the right. In "End of the Road: Milk Factory" make a U-turn, so that you go back into "Road to the Milk Factory" again but at the lower level. Once there, collect the two lower items and go back to "End of the Road: Milk Factory". Stop on the ramp to the right of the conveyor and prepare for a difficult manoeuvre. Jump left over the two red Fire-cells, and then left again. Walk on the conveyor and stop dead at the very end, jumping up vertically (it's the same kind of jump you have made in "The Most Secret of All Places", at the top of "Platforms over Spikes... Typical", and in "Almost a Kitchen Clone!"). Then let the conveyor carry you back to the right - jump over the red Fire-cells. You may have to repeat the manoeuvre twice, once for each item. Once you have collected the items, from the middle of the ramp jump right ONTO the "milk bottle" guardian. Don't worry, it won't hurt you - it's embedded inside an invisible wall! Move to its right edge, jump onto the upper-rightmost guardian and exit the room to the right. In "How on earth did you get here ?!" collect the item at the upper left first. Then collect the item at the bottom-right, outmanoeuvring the guardians. Then cross the room, exiting at the upper right (don't worry about the remaining item, you'll get it later). In "More than it seems" move left, following immediately behind the magenta horizontal guardian, and jump over it just before it turns back to go to the right. Collect the item at the upper left. Pass the red Slinky guardian on top of the room, and continue to the right. Collect the rightmost item, go down, repeat the jump over the magenta horizontal guardian at the bottom, go up, and then go down into the central part of the room. Collect the item at the left and then the three half-embedded items in the middle - after a quirky jump INTO the Earth-cell above them, from the "legs-outstretched" position (you'll probably have to jump instinctively anyway, because the yellow Ewok guardian won't give you time to prepare your jump). Collect the item at the right, and after you have done that, walk to the right and you will get teleported to "Climbing down the Mountain". By this time you should have collected 171 items. V.5 If you have followed The Optimal Route faithfully, you won't have seen this room yet, but it's in between "The Rugged Mountain Top" and "He came from the sky...". Collect the item to your right. Walk left, climb up and exit the room upwards, into "The Rugged Mountain Top". Once there, jump right INTO the Earth-cell beyond which the yellow Water-cells begin, walk right and collect the item (using the same jumping technique as on the left-hand side of "The Elusive Passage continues"). Walk left, get out of the "cave" and exit the room downwards. Back in "Climbing down the Mountain", outmanoeuvre the red diagonal guardian by jumping over it near the bottom. Then standing with your legs outstretched, facing left, between the letters "i" and "n" of the word "Climbing", jump left and you will go THROUGH the Earth-cells behind the yellow Fire-cell, collecting the item and exiting the room downwards, and then landing safely in "He came from the sky...". Go right, repeating your way through "Promoter of Foolishness", "Foolish, wasn't it?" and "But Willy'll be lucky, will he?" to "Yes! Willy's a lucky bastard!!!". By this time you should have collected 174 items. Part VI VI.1 In "Yes! Willy's a lucky bastard!!!" make your way to "The Mystic Room of Many Exits". This time take the downward exit. In order to do it, you will have to time your rightward jump from the conveyor very precisely, so that you jump THROUGH the Earth-cell at the edge, not onto it. After collecting the item you land at the upper right of "Crazy Milk Drink!". Go right into "No use crying over spilled milk!" again. Jump right onto the Earth-cell where an item used to be - before you went THROUGH it in a quirky jump, this time jump ON TOP of it, and immediately exit upwards with another jump. You won't see Willy inside the white liquid in "Is this milk really boiling???", but just turn left, jump left once, walk left for a few seconds and then jump left again, and you will see Willy in the left wall of the "milk recipient". Walk left into "Here's lookin' at'cha, Kid!", turn around, JUMP into "Is this milk really boiling???" and you will be able to collect the only item there. Go back, pass through "Here's lookin' at'cha, Kid!" momentarily and exit downwards, into "Crazy Milk Drink!". Make your way to the left, staying at the upper level. Exit into "Platforms over Spikes... Typical" at the upper left, collect the only remaining item there and go back into "Crazy Milk Drink!". Drop on top of the column of red-and-white Earth-cells and from there jump to the right, so that you land on the Water-cell at the edge of the conveyor. Manoeuvring between the yellow bird, the green vertical guardian and the white "milk bottle" guardian, collect the item at the right-hand side of the conveyor, walk back and drop down onto the floor level. It's difficult, but doable. Move right, jumping over the yellow Fire-cell. Continue to the right, climb up the red one-block ramp, jump VERTICALLY over the yellow bird (for example facing left in the "legs-together" position), and continue on your way to the right, until you exit the room downwards. By this time you should have collected 178 items. VI.2 In "Some Tunnels and What Not" first collect the second-from-the-right item, which is in the upper part of the room. You have to outmanoeuvre the dark-blue guardian to do it, but it's easy. Then go down, collect the rightmost item, pass the green and magenta vertical guardians (the jump under the green guardian is quite difficult) and make your way to the upper-left part of the room. Collect the two items there, then get on the conveyor and exit the room to the left. Keep walking left, until you collect the miniature, one-point item in "The Elusive Passage". Turn around, exit to the right, and make your way through "Some Tunnels and What Not" so that you take the middle exit to the left. In "The Elusive Passage" jump over the shaft and cross the room to the left. Collect the remaining item on the floor level of "Almost the Kitchen Clone!". Go back through "The Elusive Passage", jump over the shaft again and make a U-turn in "Some Tunnels and What Not", so that you exit the room at the bottom left. Jump over the "platform" guardian at the lower right of "The Elusive Passage", exit downwards and collect the remaining item in "The Elusive Passage continues". Then repeat your way around this room, exiting to the right. Pass through "Towards Your Destiny", pass through "Woody's Mincemeat Factory" on the lower level, and exit at the bottom-right, downwards into "A Decrepit Passageway". By this time you should have collected 185 items. Part VII VII.1 Step down and get ready for a difficult jump on the conveyor. You have to jump over the yellow Fire-cell a frame earlier than you normally would, so that you land INSIDE the Earth-cells left of the Fire-cell. This will allow you to avoid the dark-blue "hand" guardian. Jump over the second Fire-cell, walk down and stand at the edge of the Earth-cell, just above the red flowerlike metal trap, with your legs in the "middle position" (the trap won't hurt you). Jump over the trap when it's sort of midway on its way down. Before you jump, take a step left, so that you actually jump from the "legs-outstretched" position. If you make the right move and get the timing right, you will land with your legs together and will have enough time to jump left again before the expanding trap hits you. You will then face the red, fast-moving guardian. Collecting the item in the corner at the upper left is admittedly a very difficult manoeuvre. Follow the guardian as it moves left and jump over it in the middle hole in the ceiling. Then jump again as it is about to reach you. You will find a safe position where the item is, facing right and with your legs in the "middle position". When you go back after collecting the item, you have to jump over the guardian, but then keep walking - you mustn't jump for the second time, because you will get killed because of falling too far. Go down, and at the bottom move to the right-hand side of the room. Collect the item there by jumping THROUGH the edge of the white Water-cell above which the item is - do NOT jump onto this cell, or you will lose a life. After successfully collecting the item, exit at the lower right. In "The Room that goes 'Bang!'" first turn left, go up and collect the remaining item in "A Decrepit Passageway". Then cross "The Room that goes 'Bang!'" to the right, collecting the item - it should be simple enough. The jump on the rope in "Rope Defect", when you enter the room from the left, is extremely difficult (you'll understand why the room is called what it's called!). Just try it as many times as necessary, and you'll get it right. The jump for the leftmost item is difficult, too. Cross the room, collecting both items, and exit to the right. You are now facing "The Underground Pyramid". From the edge of the Earth-cell, with your legs outstretched, jump over the red guardian as it approaches you. Jump right again immediately, and take a step or two as if you were going to immerse in the pyramid. Don't go too far, though, or else the inner blocks of the pyramid, which are Fire-cells, will kill you. When the cyan guardian has gone up-right, jump up vertically, walk into the cell to your right, and turn around, so that you stand facing left, with your legs in the "middle position". This is a safe position. When the cyan guardian passes you going down-left, jump up vertically, take a step to the left, turn around and jump to the right, all this in one fluid movement, or else the cyan guardian will get you. You are now safe on top of the pyramid and can collect the two items there. Continue to the left, outmanoeuvring the green, magenta and white guardians. This should not be a forbiddingly difficult task. Once successfully completed, exit the room to the right. In "Just yer average room, really" there are two innocent-looking blocks above the floor level - Earth-cells with short platforms of Water-cells above them. Get down to the floor level and first jump through the right innocent-looking block. You will land in the room below, "Source of the Underground River", and collect the otherwise unreachable item there. Jump back up, outmanoeuvre the yellow and cyan guardians, and jump through the left innocent-looking block (this jump is more difficult, because if it falls short, you die hitting the Fire-cell, and you can't really get ready for the jump because of the yellow guardian). You fall down into the room below and find yourself on the conveyor which is The Underground River. Be alert now, because IMMEDIATELY AFTER you enter the adjacent room you have to make a quirky jump for the nearest item. If you don't get the item, you will have to make a detour of several rooms in order to have another go at it. Immediately after you collect the item, you need to stop under the rocky outcropping by holding the "Jump" key, until the magenta fish turns round and goes left. Jump over the magenta fish, collect the other item with the same kind of jump as collecting the first one, stop under the rock to wait for the proper moment, and jump over the yellow fish. Be alert still, because you have another immediate challenge in the next room. Almost as soon as you land on the surface of the water (that is, the conveyor), jump left for the item above. As you fall down after collecting the item, hold the "Right" key so that you stop on the conveyor and IMMEDIATELY JUMP UP VERTICALLY. This will save you from the arrow coming from the right. Let the conveyor carry you to the left and jump over the first Earth-cell above the water level. Wait there until the arrow coming from the left passes you. Continue leftwards, and when you get onto the third Earth platform above the water (the one longer than the previous two) wait there to jump over the second arrow coming from the left. Then continue leftwards, collect the other item and exit the room before the second arrow from the right gets you. "The Underground Waterfall" is really very easy to pass, although it may seem very difficult because of the ramplike nature of the conveyor, which carries you down to your death from the Fire-cells (that is, the water) if you don't keep jumping constantly. Here's what to do: after you enter the room, you are standing on a ledge with you legs outstretched. As soon as the red fish reaches its right boundary and turns left, jump left after it, and follow it holding the "Left" and "Jump" keys simultaneously. If you get the timing right, starting close enough to the fish, you will pass over it safely and get off the horizontal part of the conveyor before the fish comes back to get you. When you are on the conveyor-ramp, you will not get killed by the Fire-cells any more (only if you drop down to the bottom of the waterfall), but you have to watch out for the red diagonal guardian. Jump up hitting your head against one of the "stalactites", and hold the "Right" key before you land. In this way you will be able to stop on the conveyor-ramp and wait for the right moment to jump from the edge of the waterfall (before it becomes vertical), go over the red flowerlike metal trap and land on the Earth-cells beyond it. The rest is easy. Climb up through the rest of the room, collect both items on the way, and exit upwards - you will find yourself again in "The Room that goes 'Bang!'". By this time you should have collected 200 items. VII.2 Now repeat your journey right through "Rope Defect" and "The Underground Pyramid", until you reach "Just yer average room, really" again. Cross the room so as to exit upwards at the upper left. You will enter "Scary Dungeon". Get out of the ground and collect the second-from-the-left item. This requires a very well-timed jump through the overhead wall-block, after which you have to turn round (right) immediately to adopt a safe position, so that the red vertical guardian doesn't get you. After collecting the item jump over the red guardian, and then, while you're on the conveyor-ramp, jump up again to hit your head against the outcropping of the wall. Before you land on the conveyor-ramp again, hold the "Left" key, and thus you will be able to stop and wait for the magenta skull to be in the right position for you to jump over it. Make your way towards the right side of the room, jumping below the yellow skull. Get ready to collect the rightmost item. Go after the cyan horizontal guardian immediately after it starts to the left, when you land on the ramplike conveyor jump left, and then just turn back and walk right to safety. Go down and collect the remaining two items, exiting the room. In "Just yer average room, really" go right and exit at the upper right. In "Skylab Recuperation Bay" your task is simple: cross the room from left to right, collect the single item and exit to the right. In order to pass through the ramp, after collecting the item you will have to jump back left onto the first platform, and from there time the jump which will let you cross the ramp. In "The Dark-Blue Tunnel" collect the leftmost item first. Getting to it should be easy enough. Coming back, you need to jump left THROUGH the Earth-cell from which you reached the item as through an innocent-looking block. Then you have to jump to the right, towards the Earth-cell sticking from the wall, again (you have used it just a moment ago to go up towards the item), but this time jump THROUGH it, as through an innocent-looking block. You will thus collect the item beneath it. Turn round, take two steps to the left, and, at the right time, jump left. This jump will carry you through the lower mid-air Earth cell as through an innocent-looking block, and you will reach the floor level of the room. Hide inside the Water-cells on your left and wait until the yellow Evok guardian starts on his way to the right again. Follow it and jump over it when it turns left. Walk right, stand with your legs together over the left side of the "u" in the word "Tunnel", facing left, and jump left. The jump will carry you through the overhead wall-block and you will be able to jump up again, reaching the central part of the room. The next manoeuvre you have to carry out is practically a repetition of the manoeuvre you made in "Enigmatic One-Way Passage". This time you have to jump left from BELOW the cyan "hand" guardian (you have no chance of jumping over it), and then on the conveyor jump over the magenta Fire-cells a frame earlier than you normally would. If you do it right, you will fall THROUGH the Earth-cells left of the Fire-cells, and you will land below them. You have to get this manoeuvre right the first time, or you'll be doomed to lose a life, so save a snapshot before trying! Collect the item, walk left and at the edge jump up, into what seems to be solid wall. Keep jumping up until the top of your head is level with the surface (you are still inside the blocks). Walk right as far as you can (that is, a couple of steps), and wait. When the green horizontal guardian passes you on its way right, jump to the right immediately and follow the guardian. With this jump you will collect the item above you. If you are quick enough, you will drop on the other side safely before the guardian turns back left. Walk right and jump over the white vertical guardian, exiting the room to the right. In "The Light-Blue Tunnel" turn around immediately, adopting a safe position. Then jump back left into "The Dark Blue-Tunnel", collecting the overhead item. Then jump back to the right into "The Light-Blue Tunnel" and make your way to its central part. On the ramp jump to the right over the yellow diagonal guardian (when the red horizontal guardian is away). Turn left and step down from the ledge on which the red guardian is moving - if you stand there in one character-column, it's a safe position. Jump through the ramp, exit the room at the lower left and collect the item at the lower right of "The Dark-Blue Tunnel". Go back into "The Light-Blue Tunnel", but keep walking right so that the vertical grille guardian doesn't kill you coming down on you. Make your way across the room, to the right, collecting the remaining item on the way. You have come to "A Doubly Problematic Stairway" for the third time. This time stand below the funnel on top of which the yellow spikes are pointing down, turn left and jump left. You will enter a secret passage, through which you will reach the upper part of "The Light-Blue Tunnel". Standing with your legs together, jump through the overhead wall-block. Then walk left and exit the room upwards (the red spikes are only a harmless conveyor). Cross "Failed Suicide Attempt Vol. 1" from left to right and exit at the upper right. Go down, collect the item in "Failed Suicide Attempt Vol. 2" on the way, walk back to "Failed Suicide Attempt Vol. 1", collect the item there and drop back into "The Light-Blue Tunnel". Turn right, walk back to "A Doubly Problematic Stairway" and, using the superjump feature, exit the room upwards, like you did at an earlier stage of the game. Jump onto the line in "Failed Suicide Attempt Vol. 2", avoiding the red Eugene, like you did before. This time climb up the rope into the room above. By this time you should have collected 214 items. VII.3 In "The Teleporter" you have to make a series of quirky jumps. First, standing next to the right wall, facing left, with your legs together, jump through the overhead wall-block. This gives you access to the upper (or rather: central) part of the room. There, standing with your legs in the "middle position" between the second and third yellow Water-cells counting from the right, jump left again, again through the overhead wall-block (although it's a different kind of jump, this time). Then jump left again from the left edge of the Water-cell on which you have landed. The next jump, to the left, is from the next Water-cell, this time from the "legs-together" position. It's the same type of jump you made as the first one in this room, and many times before during the game. It will allow you to collect the lower item, after which you can walk left and drop to the ground to the left of the red Fire-cell. As your next move, stand below the overhead Fire-cell with your legs outstretched and jump left. This jump should carry you INTO the Earth-cells to the left of the red Fire-cell on the ground. Take just one step to the left, and then jump left through the innocent-looking block (the lonely Earth-cell, above which there are two yellow Water-cells and one red Fire-cell in a column). After this jump you will land inside the central-lower level of the room (the second one counting from the bottom). Then just walk left and you will soon start your short teleportation journey. You emerge in "... nor this!!!". Walk left, jump for the item, and as you fall down, you will get teleported to "How on earth did you get here ?!". Jump left to collect the item overhead. Then walk right, and you will be teleported to "The Haunted Log Cabin". Turn left and walk out of the room. You return to "The Haunted Log Cabin" from the other side. Turn right and walk into "The Underground Torture Chamber" to collect the remaining item there. Exit the room to the left and you're back in "The Haunted Log Cabin", where another series of quirky jumps awaits you. You have to get two or three of them right the first time, or you will be condemned to losing a life. Stand with your legs outstretched at the right side (edge) of the Earth-cell platform, facing left. Jump left, and you will land INSIDE the first Earth-cell of the building, just below the entrance. Take two steps to the left - you should be in "legs-outstretched" position again - and jump left. You land INSIDE the Earth-cell to the left of the bedlike Fire-cells, with your legs together. Take just one step leftwards and jump left. You will land on the wall, two blocks above the cabin floor level, and you will be able to pass through the wall into the lower-central part of the cabin. Jump over the Fire-cells to land on the ramp. Walk left and collect the lowermost item. Walk back up the ramp, holding the "Jump" key at the top in order to be able to move right. Turn left and from the "legs-together" position jump left through the overhead wall-block. Now you are able to collect the central item. Go back, turn left to go on the ramp, and when there, jump left to reach the upper-left part of the cabin. Collecting the leftmost item should be easy. Afterwards jump left, onto the solitary Water-cell. From it jump up for the last remaining item, exiting the room upwards. You re-emerge almost in the same spot where you first arrived in the room (isn't this log cabin really haunted?) after being teleported. Repeat the whole journey around the room, but this time walk left from the solitary Water-cell on the upper-left side of the room. You drop down on the solitary Water-cell on the right side of the room. From there jump to the right, and you will find yourself on the upper-left side of "The Underground Torture Chamber". Jump up vertically and you will exit into "A Ruined Lookout". Now you have to repeat the well-known journey to "Promoter of Foolishness", make the long fall and land on the rope in "Yes! Willy's a lucky bastard!!!" for the last time (Uff!!!). By this time you should have collected 222 items. Part VIII VIII.1 Make your way to "The Mystic Room of Many Exits", remember to keep walking right as you enter it, and leave it for the last time, this time taking the left exit and collecting the remaining item. You have to jump through the innocent-looking block above the exit corridor, over the magenta flowerlike metal trap. You emerge in "Rope Defect". Move to the left, jump on the rope and exit upwards into "One-Way Exit". Cross the room and exit to the right. You are now in "Entrance to the House", beginning the last part of the game. Pass the magenta bird, stop on the ramp and jump onto the rope. You now have to make a VERY difficult jump, which must take you THROUGH the edge of the Earth-cell under which the item is hanging. If you don't get it exactly right, you'll lose a life, either by getting killed on the red Fire-cells, or by being trapped if you jump onto the Earth-cell above the item. It is difficult to advise you how to jump - just try it until you get it right, with the certainty that it is possible to do. After the successful jump (which will also allow you to collect the item), exit the room to the right and collect the remaining, leftmost item in "Scary Dungeon". Then go back to "Entrance to the House", get down on the floor level, pass the white vertical guardian and collect the remaining item on the left-hand side of the room. Then jump onto the rope again and exit the room upwards. Collect the item in "Down in the Basement" and exit the room to the right. In "Baby Steps' Evil Twin" you have to collect the item, which can be done in the following way: on the first "pillar" from the left stand with your legs outstretched and from this position jump over the magenta guardian. You will land INSIDE the second pillar from the left. Now adopt the same position again (legs outstretched) and jump over the green guardian. You will land INSIDE the third pillar and you will be able to collect the item. After that, exit the room at the upper right (you will have to jump back over the green guardian onto the second pillar first, and then make two continuous jumps to the right at the proper time). Collect the item in "Dream Bedroom" (be careful not to touch the walls, they are Fire-cells) and exit the room to the right. Collect the item in "The Hall needs no decorating now" and exit to the right (stop on the conveyor to wait for the proper moment). Collect the three items in "Kitchen Appliances" and exit to the right. By this time you should have collected 233 items. VIII.2 In "The Pool Table" you have to make three awkward jumps over the magenta horizontal platform guardian, before you can jump on the table to a safe position (after the vertical guardian has moved away). Jump onto the rope and jump left to collect the two items on that side of the room. It is a tricky jump, but it can be done - jump from the very edge of the rope, a moment after it starts going back to the right. Jump back on the rope and drop down on the table. Jump over the vertical guardian and collect the two remaining items on the right-hand side of the room. Jump over the guardian again and exit the room at the lower right. In "Playing with Yourself" collect all of the items hanging above the platform on which the fast yellow horizontal guardian is moving. You probably won't be able to collect them all in one go - collect some, take shelter and then go for it again. When this job is done, jump over the red flowerlike metal trap, get onto the ramp and exit the room upwards - you will fall back into "Playing with Yourself" again immediately, but the jump will allow you to collect an item hanging from the MegaTree in the room above. Go to the floor level of "Playing with Yourself" again, jump over the red trap, and stand on its left side. You now have to make a jump which involves encroaching on the red trap's territory for a split second. You have to jump with your legs in the "middle position", facing left, from the edge of the red trap (when the yellow guardian is away), so that you jump INTO the Earth-cell at the edge of the platform upon which the yellow guardian is moving. When you get there, walk left and you will drop down into the room below, which is "The Teleporter". Collect the remaining item there and walk to the right. Close to the wall you will get teleported to "... nor this!!!" and will be able to collect the remaining item there. Walk right again and collect the remaining item in "Sendy will never believe this...". This action will teleport you back to "Playing with Yourself" and put you on the otherwise inaccessible ledge at the upper left. Jump up vertically for the item above you, then step down onto the conveyor, jump over the green horizontal guardian and walk out of the room. Walk back into "Playing with Yourself", jump over the green guardian, continue to the right on the conveyor, jump over the red flowerlike trap, collect the item at the edge of the conveyor, let go of the "Right" key, and let the conveyor carry you back to the left. Jump over the two guardians and leave the room. Cross "The Pool Table" and exit upwards. By this time you should have collected 249 items. Note: Although it is not necessary to do if you follow The Optimal Route, you should know that it IS possible to cross "The Pool Table" from right to left. The trick is to wait for the correct configuration of the rope and the left vertical guardian, then, standing inside the leg of the table, jump left below the approaching rope, cross the table and jump on the other side, avoiding the vertical guardian. It's difficult, but it's doable. As a matter of fact, you can go down from the top of the game map ("The Launching Pad") all the way down to "One-Way Exit", and from there pass on to "This looks like Crusoe's Corner!" and access other parts of the game (or, alternatively, use the teleporter in "A Little Room with a View" - see below). VIII.3 In "Fresh air ain't always good 4 U" jump through the ramp, outmanoeuvre the fast-moving magenta guardian and walk to the right into "A Little Room with a View". Jump over the red chair onto the "table" beside the window. Collect the item and jump out of the room, to the left. In "Fresh air ain't always good 4 U" turn round and stand with your legs outstretched, to the right of the "4" (with your left leg practically in line with the vertical line in "4"). Jump to the right. BE VERY CAREFUL, a badly-positioned jump will result in a multiple-death scenario! As you jump, HOLD THE "RIGHT" KEY - this is very important, because if you don't, you will experience a repeated-death scenario in "Playing with Yourself", where you will fall after jumping through an innocent-looking block in "A Little Room with a View". Once safely in "Playing with Yourself", walk right dropping onto the platform below you, save a snapshot, and prepare for another jump which you must get exactly right. You need to make a classic jump through an innocent-looking block - in this case, the leftmost blue-and-green Earth-cell sustaining the blue-and-yellow platform on which the last item in this room is sitting. The jump must be perfect, because if you go too far and land on top of the Earth-cell through which you were supposed to have jumped, you can either commit suicide by falling down on the conveyor, or jump up and find yourself trapped - then your only salvation will be a secret teleporter located in "A Little Room with a View", which you can find by jumping up from your platform - but it will carry you almost to the beginning of the game! So jump from the edge of the platform you are now standing on, with your legs in the "middle position". After a successful jump, hold the "Right" key so that you can stand still on the conveyor and wait for the proper time to jump over the red flowerlike trap. Exit "Playing with Yourself" to the left, cross "The Pool Table" and climb the rope up into "Fresh air ain't always good 4 U" again. Walk up on the conveyor-ramp, turn back at the proper moment, and jump over the green vertical guardian. The jump should be timed so that it makes you land INSIDE the Earth-cell which sticks out. Then you can collect the item (make sure you don't touch the air outside!) and drop down to the floor level. Climb the conveyor-ramp again, pass "A Little Room next to the Clouds" and enter "High in the Sky". Cross the room to the right, collect the two items on the way, and exit at the upper right. Cross "Under the Launching Pad" and take the only possible exit - upwards. You can now enjoy a glimpse of the flying saucer, in which in a minute or so you will fly back to your New Mansion! Collect the item under the flying saucer by jumping for it through the overhead wall-block. Exit the room to the left, but remember to HOLD THE "LEFT" KEY as you go out of the room, because if you don't, you will get killed repeatedly on entry in the next room. By this time you should have collected 255 items. Part IX IX.1 Cross "Entrance to the Launching Pad" and EXIT DOWNWARDS at the lower left. This is very important, because it will make you re-enter "Entrance to the Launching Pad" from below. You are just about to collect the last item, and if you lose a life in this room after starting the toilet-run, and you last entered at the bottom-right, it's infinite death! You may also experience infinite death if you entered "Entrance to the Launching Pad" from below but INCORRECTLY, for example jumping up from the cyan ledge. So as you entered "High in the Sky" from above, you are standing on a stair, facing left. Turn round, take a step or two to the right and JUMP UP VERTICALLY into "Entrance to the Launching Pad". Thus you will make sure that you do not fall into the multiple-death trap if you lose a life after starting the toilet-run. In "Entrance to the Launching Pad" jump left through the overhead wall-block avoiding the red vertical "eight-arrows" guardian and collect the last item. Pass through the entrance now free of the yellow grille and continue to the left, until you drop down and the program takes control of you and starts to carry you to the right at double speed. You now have to overcome the last two obstacles: first, to pass the "eight-arrows" guardian, and then to pass the red grille. As you drop down onto the green ramp, hold the "Left" key. This will allow you to time your passage below the "eight-arrows" guardian. Then, before you step down from the magenta Water-cells onto the white Earth-cells again, hold the "Left" key. This will stop you and give you the opportunity to time your passage below the red grille. Let go of the "Left" key at the appropriate moment and now you can just sit back and enjoy the spectacular run through a good portion of the Universe, until you land, safe and sound and happy, in your New Mansion! CONGRATULATIONS!!! You have completed "Jet Set Willy: Mind Control"! :-) Let us know about this achievement, at: jetsetdanny@yahoo.com or therealslimsendy@gmail.com and check out our websites for new products: http://xa.bi/jsw and http://www.therealslimsendy.com/archives/retro_gaming_mmjsw_scene/index.php !