========================================================== | Jet Set Willy: Mind Control | | by Daniel Gromann and Sendy (Alex Cornhill) | | December 2005 | ========================================================== "Jet Set Willy: Mind Control" is a redesign of Matthew Smith's classic game "Jet Set Willy", created using the Jet Set Willy Editor (JSWED) v. 2.2.3 and the JSW128 engine (hacklevel 9), both by John Elliott. It is meant to be played on a PC computer using a ZX Spectrum emulator capable of handling .tap format files. Theoretically, you could also play "Jet Set Willy: Mind Control" on an real Spectrum if you manage to transfer it to tape. I. Thanks We would like to express our gratitude to: - Matthew Smith, for the original "Jet Set Willy"; - John Elliott, for the JSW128 game engine and for his excellent JSW Editor, which was practically the only tool used to create the game; - Richard Hallas and Zoran Miladinov, for their permission to use redesigned rooms from their games; - Matthew Smith, Darren McCowan, Herve Ast, Zoran Miladinov, Michael Blanke and Arno Gitz, Adam Britton, Richard Hallas, Greg Heslington and Andrew Broad for their sprites which have been used in the game; - Andrew Broad, Stuart J. Hill and the author of "Jet Set Willy IV: Willy's New Hat" for design patterns which were copied from / inspired by their games; - Adam Britton, Richard Hallas and Stuart J. Hill for graphical elements used in the room design in the game; - All other authors of JSW games whose material may have been used unconsciously in "Mind Control"; - Ian Collier for the title-screen tune (called "Cannonball", by SKY), and John Elliott for the in-game tune; - Zoran Miladinov for the title screen; - Andrew Broad, for his detailed, extremely valuable comments on the Club version of "Mind Control", published in the Yahoo! JSW / MM Club, and for his special role in the development of Jet Set Willy and Manic Miner games; - Vaggelis Kapartzianis, for his ZX Spectrum Emulator (v. 1.03.98.0211), which was Daniel's main tool in playtesting the game; - Xabier Vazquez, for hosting Daniel's JSW website (http://xa.bi/jsw); - All authors of JSW/MM games and all members of the JSW/MM community - especially of the Yahoo! JSW / MM Club - for sharing the interest in and fascination for Miner Willy :-) :-) :-) . Daniel would also like to make a special mention of his three-and-a-half-year-old son Michael, who is a great source of joy and inspiration :-) :-) :-) . ---------------------------------------------------------------------- II. The Story While basking in the sun in his New Mansion, Willy was suddenly abducted by aliens. They carried him to an unknown planet and marooned him there, with a headband fixed firmly on his head with a chip in its rear part, which served to monitor his movements and control his mind functions. Stupid fellows, they didn't know that Willy is smarter than they can ever dream to be - he starts to explore the new territory vigorously and soon discovers that there are a lot of shining items to collect. He climbs down the mountain, he encounters a quiet plateau and a castle tower, which he climbs, he goes back, makes a long fall and lands in the depths, where he starts to explore tunnels, ancient factories and other weird places. Finally, after many adventures, he arrives at the entrance to a house. After further exploration, on top of the house he discovers a launching pad, on which another flying saucer is waiting to be used. Alas, Willy hasn't collected all of the shining items yet, and he doesn't have the energy necessary to run fast enough to enter the launching pad safely, under the moving grille. Can you help him, so that he can fly back to his New Mansion and free his mind, getting rid of the alien headband? ---------------------------------------------------------------------- III. Instructions This is not really necessary, but just to keep the documentation complete: The object of the game is to collect all of the flashing items, avoiding moving guardians and stationary obstacles which may kill you. Then you have to enter the Launching Pad and fly back to Willy's New Mansion. Use O-Left, P-right (or a combination of keys from the top row of letters) and SPACE or any of the letters from the bottom row to jump. A-G pauses the game, H-ENTER/RETURN unpauses it and also toggles the music ON/OFF. ---------------------------------------------------------------------- IV. Background Information At the end of March 2005 Sendy (Alex Cornhill) released a package called "The Unlucky Seven" in the Yahoo! JSW/MM Club, which contained seven files with her unfinished and so far unreleased JSW games. The projects were based on various game engines (JSW128, JSW64, Geoff Mode, etc.); some files contained barely one or two new rooms, and some had more new material. Impressed by the quality of Sendy's rooms, Daniel Gromann volunteered to put most of the rooms from "The Unlucky Seven" together and create a new, finished and compleatable game out of them. Sendy agreed and in August 2005 Daniel began his work in earnest, using as a starting point the file "JSWMC" from "The Unlucky Seven". The result of this endeavour, which eventually embraced also a number of brand-new rooms designed by Daniel and redesigns of four rooms by other authors, was first made available to the members of the Yahoo! JSW/MM Club as a "Club version" of "Jet Set Willy: Mind Control". It was released on 27 October 2005, with a call for opinions, comments, constructive criticism and suggestions for improvement. As a result of the feedback received (most notably from Andrew Broad) some details were corrected or changed in the game and a couple of new challenges were introduced. A new title screen designed by Zoran Miladinov was added, and the music was changed so as to include "Cannonball", written by a band called SKY and programmed by Ian Collier as the title-screen music and John Elliott's cheat-mode tune as the regular in-game music (Warajevo ZX Spectrum Emulator v. 2.51 was used to change the music files in the .tap file). The final version of "Jet Set Willy: Mind Control" was "officially" released on 30 December 2005. ---------------------------------------------------------------------- V. The Game "Jet Set Willy: Mind Control" is a JSW128 engine game. It features 113 rooms in total, including 103 which can be accessed during the game and 10 which belong to the final sequence, after the program has taken control of Willy (to be precise, there are 4 more rooms, but they are basically "technical clones" of some of the rooms). In total there are 256 items to collect. You should visit all of the rooms in the game to be able to complete it successfully. Theoretically the game can be finished without losing a single life (in practice, if you save snapshots on the emulator or are an absolute genius). Poke 35899,0 will give you infinite lives, as usual. The game has been playtested extensively and we believe it to be bug-free. However, if you find any problems, please report them to: jetsetdanny@yahoo.com or therealslimsendy@gmail.com . The game can probably be described as very difficult for a novice, and a moderate challenge for experts. Possibly it might also be described as a mild challenge for top-level experts. Some notable features of the game include: - A configuration of an overhead wall-block and an innocent-looking block, first used in Daniel's "Jet Set Willy: The 2005 Megamix", which allows Willy to drop safely the height of over five blocks. It can be seen in the rooms: "Enigmatic One-Way Passage" (041) and "The Devil's Workshop" (087). In the room "The Most Secret of All Places" (112) a curious variant of this combination has been applied - probably for the first time ever - watch Willy drop safely what seems to be over six blocks! - There is also an interesting combination of two quirky features - entering a room below after jumping through an innocent-looking block and the necessity to keep walking after entering the room because otherwise you get killed repeatedly - between "A Little Room with a View" (021) and "Playing with Yourself" (054). - The room "A Doubly Problematic Stairway" (034) exploits some interesting quirky features relating to the superjump. - The final sequence is very nice and worth struggling to reach. ---------------------------------------------------------------------- VI. Acknowledgements and credits THE GAME ENGINE As mentioned above, the game was designed using John Elliott's excellent JSW Editor (versions 2.2.3) and his JSW128 game engine. THE ROOMS Most of the rooms were designed either by Sendy or by Daniel, or by both of us (in such case usually designed by Sendy and then modified by Daniel). The game features four rooms which are redesigns of rooms by other authors. a) Two rooms are redesigns of rooms by Richard Hallas from "Join the Jet-Set!". These are: 1. "How on earth did you get here ?!" (074) is a redesign of "How on earth did you get here ?!" (063) 2. "This looks like Crusoe's Corner!" (015) is a redesign of "Crusoe Corner" (058) b) Two rooms are redesigns of rooms by Zoran Miladinov, from his unreleased demo. These are: 1. "The Underground Torture Chamber" (110) 2. "The Most Secret of All Places" (112) Among the rooms designed by Sendy and Daniel, over a dozen are new versions of rooms from our previous, released games. Some of them are almost identical to their original counterparts, others are visibly modified. These rooms include: a) rooms from Sendy's "Where's Woody?" 1. "Magic in a Quiet Countryside" (018) is a new version of "quiet..... isn't it?" (018); 2. "Promoter of Foolishness" (019) is a new version of "advocate of stupidity" (019); 3. "Just yer average room, really" (032) is a new version of "chamber of horrors" (032); 4. "The Room that goes 'Bang!'" (038) is a new version of "the room that goes 'zing'" (038); 5. "Rope Defect" (039) is a new version of "clingon!" (039); 6. "Sendy will never believe this..." (040) is a new version of "attack of the moody cubes!" (040); 7. "Woody's Mincemeat Factory" (042) is a new version of "ancient mincemeat factori" (042); 8. "One-Way Exit" (045) is a new version of "one way exit" (045); 9. "Clouds over the Plain. No Rain." (046) is a new version of "plateau" (046); 10. "Outside the Castle Tower" (047) is a new version of "outside the tower of babel" (047); 11. "The N - Trance Hall" (048) is a new version of "the n - trance hall" (048). b) rooms from Daniel's "Willy's New Mansion" 1. "Climbing up the Castle Tower" (059) is a new version of "Upper Balcony" (032); 2. "Scary Dungeon" (097) is a new version of "The Cellar" (019); 3. "Willy's New Mansion - Front Door" is a new version of "The Front Door" (060). c) The room "A Glimpse of 'JSW: 2005 Megamix'" (060) is a new version of "A Glimpse of the Castle" (096) from Daniel's "Jet Set Willy: The 2005 Megamix". d) The room "Almost a Kitchen Clone!" (071) will appear in a slightly modified form in Sendy's future release "Jet Set Willy: Role Reversal" as the room "The Fridge" (034). THE SPRITES "Jet Set Willy: Mind Control" features sprites by: 1. Matthew Smith These come from the original "Jet Set Willy" and "Manic Miner". Anybody interested in the subject should recognise them instantly. Thanks for those timeless classics, Matthew! 2. Darren McCowan These come from Darren's "JSW (Sunday Afternoon Graphical Remix)". They are basically modifications of Matthew Smith's sprites, and their general definition would be: any sprite that reminds you of one from the original JSW, but seems to be (in fact: is) slightly different. A couple of sprites which might be more difficult to identify according to the above definition are: - the goose, seen for example in "A Ruined Lookout" (025); - the vertical guardian which is, for example, the white, leftmost guardian in "Climbing up the Castle Tower" (059); - the vertical guardian which is, for example, the green, rightmost guardian over the conveyor in "Name something your Willy does" (068). 3. Herve Ast These come from Herve's "Jet Set Willy in Paris" and include: - the flying saucer, which opens the game in "The Marooning" (026); - the snake, seen for example in "But Willy'll be lucky, will he?" (012); - the cloud, seen for example in "Clouds over the Plain. No Rain." (046); - the spider, seen for example in "Source of the Underground River" (104); - the flower, seen for example on the ground level of "A Ruined Passage" (100); - the gargoyle (perceived by some as a wolf's head), in its full form in "The hall needs no decorating now" (003); - the princess (or "Esmeralda"), seen in "Outside the Castle Tower" (047). 4. Zoran Miladinov The sprites come from his various so far unreleased projects and include: - the "heavy man", seen most prominently in "The Underground Torture Chamber" (110); - Mr Catman, seen for example on the lower right-hand side of "Outside the Castle Tower" (047); - the magician, seen appearing and disappearing in "Magic in a Quiet Countryside" (018); - the priest, seen most prominently in "The Mystic Room of Many Exits" (113); - the vertical "face" guardian seen on the left-hand side of "Clouds over the Plain. No Rain." (046); - the rightmost (of the moving guardians), white vertical guardian in "Failed Suicide Attempt Vol. 1" (094). 5. Michael Blanke and Arno Gitz Their two sprites come from "Jet Set Willy III", released by MB/APG Software in 1985. They are: - the skull, seen for example in "The Large Slope" (102). The sprite has been modified slightly by Daniel, and first used in such form in "Jet Set Willy: The 2005 Megamix"; - the drill, seen for example in "Down in the Basement" (013). 6. Adam Britton His two sprites used in "Jet Set Willy: Mind Control" are: - the burning fire, seen for example in "Wow! It's so hot in here!!!" (030) - from "Willy's Holiday". - the bat, seen for example on the ceiling in "The hall needs no decorating now" (003) - from "The Continuing Adventures SE". 7. Richard Hallas His sprite is the fish, seen for example in "Everywhere but in the Water" (052) - from "Join the Jet-Set!". 8. Greg Heslington His sprite, designed using DefSprite for the Spectrum by J.G. Harston, is the Slinky, the horizontal guardian seen for example at the top of "More than it seems" (090). It comes from J.G. Harston's enhanced version of "Jet Set Willy" (with 72 rooms). 9. Andrew Broad His two sprites are: the Black Riders and the Ring, both seen in "Dream Bedroom" (000), both from "Jet Set Willy: Lord of the Rings". 10. Sendy (Alex Cornhill) and Daniel Gromann Basically all of the sprites which do not fall into any of the above categories must have been designed either by Sendy (in most cases) or by Daniel. Please, contact us if you are planning to use them and want to know for sure who should be credited. THE QUIRKY FEATURES In order to complete the game, it is necessary to be aware of the so-called "quirky features" of the game engine. They make it possible to complete tasks which might seem absolutely impossible to someone who is unfamiliar with them and treats JSW as a very traditional platform game. The inspiration for their implementation mainly came from Andrew Broad's JSW games. DESIGN PATTERNS Some design patterns have been copied from games by other authors. Specifically: - The upper right-hand side of "On Top of the Castle Tower" (010) reflects the pattern of obstacles and guardians from "S A T AN S S H ED" (023) from Andrew Broad's "We Pretty". - The rope challenge in "Entrance to More Tunnels" is based on the design of the room "An Eerie Cave" (031) from Stuart J. Hill's "Monstrum!" (it has been modified to increase the difficulty). - The "slope challenge" in "The Large Slope" (102) is based on the design of the room "INTHECHILLYSEETHEGUILDEDRISSOLES" (051) from Andrew Broad's "We Pretty". - The central part of "The Teleporter" (109) reflects the layout of obstacles in "Shelob's Lair" (023) from Andrew Broad's "Jet Set Willy: Lord of the Rings". Other minor sources of design inspiration are mentioned below in the room credits. ---------------------------------------------------------------------- VII. Room credits Following is the list of all of the rooms in "Jet Set Willy: Mind Control", composed by technical room numbers. 000. Dream Bedroom Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (000), originally called "dream bedroom", modified by Daniel. The room in its final shape is a tribute to Andrew Broad's excellent game "Jet Set Willy: The Lord of the Rings", because the dreamlike guardian figures include the Black Riders and the Ring itself. If Willy falls asleep in this room, he begins to dream of the world created by J.R.R. Tolkien and transferred so skilfully to the Spectrum by Dr. Broad (Willy also has nightmares, which include his wife Maria :-) ). 001. Sky Landing Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (001), originally called "sky landing", modified slightly by Daniel. 002. High in the Sky Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (002), originally called "high in the sky", modified slightly by Daniel. 003. The hall needs no decorating now Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (003), originally called "o yeah the hall needs decorating" (see the difference? :-) ), modified by Daniel. 004. A Rope in the Sky? Impossible!!! Room designed by Daniel, as a linker. 005. Baby Steps' Evil Twin Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (005), originally called "baby steps' evil twin", modified slightly by Daniel. 006. A Little Room next to the Clouds Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (006), originally called "little room next to the clouds", modified slightly by Daniel. 007. Coming Down Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (007), originally called "coming down", modified slightly by Daniel. 008. Kitchen Appliances Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (008), originally called "kitchen appliances", modified slightly by Daniel. 009. The Pool Table Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (009), originally called "the pool table", modified slightly by Daniel. 010. On Top of the Castle Tower Room designed by Daniel. The upper right-hand side reflects the pattern of obstacles and guardians from "S A T AN S S H ED" (023) from Andrew Broad's "We Pretty". The graphics of the Earth cells are taken from "The Moat", a sample room in JSW Editor MkII (Softricks, 1984). 011. Entrance to the House Room designed by Daniel. The starting point for creating this room was "a mischiefous hall" (011) from Sendy's "JSWMC" from "The Unlucky Seven". 012. But Willy'll be lucky, will he? Room designed by Daniel, using graphical elements from the room "Above the Abyss" (018) from his game "Willy's New Mansion". 013. Down in the Basement Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (013), originally called "down in the basement", modified by Daniel. 014. Foolish, wasn't it? Room designed by Daniel, using graphical elements from the room "advocate of stupidity" (019) from Sendy's "JSWMC" from "The Unlucky Seven". 015. This looks like Crusoe's Corner Daniel's redesign of the room "Crusoe Corner" (058) from Richard Hallas's "Join the Jet-Set!". 016. Skylab Recuperation Bay Room designed by Daniel, of course making a reference to Matthew Smith's "Manic Miner" (room 13 - "Skylab Landing Bay"). 017. ... nor this!!! Room designed in its final shape by Daniel, using material previously created by Sendy. The starting point for its creation was the horizontal reflection of the room "Sendy will never believe this..." (040), which was a modification of "Dr Jones will never believe this" (040) from Sendy's "JSWMC" from "The Unlucky Seven". 018. Magic in a Quiet Countryside Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (018), originally called "quiet..... isn't it?", modified slightly by Daniel. It also appears, in a modified shape, in Sendy's "Where's Woody?", under the same name "quiet..... isn't it?" (018). 019. Promoter of Foolishness Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (019), originally called "advocate of stupidity", with two guardians and two items added by Daniel. It also appears, with different guardians and with no items, in Sendy's "Where's Woody?", under the original name "advocate of stupidity" (019). 020. A Decrepit Passageway Room designed by Daniel. The starting point for its creation was the room "a delapidated passageway" designed by Sendy and included in "The Unlucky Seven" in the file "JSWMC" (020) and, in exactly the same shape and under the same name, in "Where's Woody?" (020). 021. A Little Room with a View Room designed by Daniel. The tree comes from the room "Another MegaTree?" (089) from his "Jet Set Willy: The 2005 Megamix", where in turn the graphics were based on the room "Invasion of the Daleks!" (003) from Paul Equinox Collins's unfinished game "JSW '96 Remix" (which inspired the creation of "Jet Set Willy: The 2005 Megamix" and formed a part of that game, making Paul a co-author of "The Megamix"). The clouds' graphics come from Sendy's "JSWMC" from "The Unlucky Seven", from the room "little room next to the clouds" (006). 022. The countryside is turning dry Room designed by Daniel. The design pattern of the conveyor, the Fire blocks and the vertical guardian between the last two Fire blocks was inspired by the room "Artificial Intelligence" (029) from Adam Britton's "The Deadly Mission". The Fire cells' graphics come from that room as well (they were reflected left-right and their colour was changed). 023. In the Sandhills Room designed by Daniel. The idea for design based on avoiding arrows by standing inside a block was inspired by the room "Nights in White Satin" (027) from the game "J4 (The Fourth Remix)" by Geoff Eddy, Iain Eddy and Alasdair Swanson. 024. ... and wound up here! Room designed by Sendy, included in "The Unlucky Seven" in the file "space_doubt" (001), originally called "And Wound Up Here!", modified slightly by Daniel due to the removal of the superjump. 025. A Ruined Lookout Room designed by Sendy, included in "The Unlucky Seven" in the file "Strangel2" (005), originally called "Ruined lOOkout", modified by Daniel. The introduction of a fake item was inspired by the room "snow problem!!!1111" (031) from Sendy's "New" from "The Unlucky Seven". 026. The Marooning Room designed by Daniel. 027. Two Signs and a Vision Room designed by Daniel. The name was inspired by the room "The Pigeon and Flag" (000) from Philip Bee's game "Jet-Set Willy Ivy". The clouds' graphics come from Sendy's "JSWMC" from "The Unlucky Seven", from "little room next to the clouds" (006). 028. You've got ya head in the clouds Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (028), originally called "you've got ya head in the clouds", modified very slightly by Daniel. 029. He came from the sky... Room designed by Sendy, included in "The Unlucky Seven" in the file "space_doubt" (000), originally called "He Came from the Sky", modified by Daniel. 030. Wow! It's so hot in here!!! Room designed by Daniel, using graphical elements from the unnamed room (029) from Sendy's "New" from "The Unlucky Seven". 031. The Dark-Blue Tunnel Room designed by Daniel. The shape of the Earth and Water cells was copied from the room "hello" (032) from Sendy's "JSWMC" from "The Unlucky Seven". 032. The Light-Blue Tunnel Room designed by Daniel, developed from the room "hello" (032) from Sendy's "JSWMC" from "The Unlucky Seven" (which can be found in "Where's Woody?" under the name "interferance patterns" [032]). 033. Willy's New Mansion - Front Door Basically a copy of the room "The Front Door" (060) from Daniel's "Willy's New Mansion". 034. A Doubly Problematic Stairway Room designed by Daniel, exploiting some interesting quirky features relating to the superjump. 035. Entrance to the Launching Pad Room designed by Daniel. The shape of the Water cells was copied from "A Room with a View" (030) from "Willy's New Mansion"; the same shape was also used in "Entrance to the Gaming Room" (035) in "Jet Set Willy: The 2005 Megamix". 036. "Just yer average room, really" (032) Room designed by Sendy, modified by Daniel. The original room of the same name and technical number can be found in Sendy's "JSWMC" from "The Unlucky Seven". A developed version of this room is "chamber of horrors" (036) in "Where's Woody?". 037. The Underground Pyramid Room designed by Daniel, using graphical elements (and the pyramid inspiration) from Stuart J. Hill's game "Utility Cubicles". 038. The Room that goes 'Bang!' Room designed by Sendy, modified by Daniel. The original room is included in "The Unlucky Seven", in the file "JSWMC" (038), and is called "the room that goes 'zing'". It also appears in "Where's Woody?", under the same original name and technical number. 039. Rope Defect Room designed by Sendy, modified by Daniel. The original room is included in "The Unlucky Seven", in the file "JSWMC" (039), and is called "clingon!". It also appears in "Where's Woody?", under the name "clingon!" and the same technical number, but with one small modification (an Earth block added on the left side of the pool), which makes it much easier to pass from left to right. 040. Sendy will never believe this... Room designed by Sendy, modified by Daniel. The original room is included in "The Unlucky Seven", in the file "JSWMC" (040), and is called "Dr Jones will never believe this". A developed version of this room can be found in "Where's Woody?", under the name "attack of the moody cubes!" (040). 041. Enigmatic One-Way Passage Room designed by Daniel. 042. Woody's Mincemeat Factory Room designed by Sendy, with just slightly changed colours and name and fewer items to collect. It originally appears as "ancient mincemeat factori" (042) in "JSWMC" in "The Unlucky Seven", and under same the name "ancient mincemeat factori" and the same technical number, with very slight modifications, in "Where's Woody?". 043. End of the Road: Milk Factory Room designed by Daniel. The idea of creating harmless guardians was inspired by Igor Makovsky's demo version of "Ultimate Manic Miner", released in the Yahoo! JSW/MM Club. 044. A Nightmarish Walk in the Clouds Room designed by Daniel, with some graphical elements from his game "Willy's New Mansion" (from the rooms "Willy's Problematic Heaven" [050] and "A Bit of Fresh Air" [056]). 045. One-Way Exit Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (045), originally called "one way exit", modified by Daniel. A developed version of this room appears in "Where's Woody?", under the name "one way exit" and the same technical number. 046. Clouds over the Plain. No Rain. Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (046), originally called "plateau", modified by Daniel. A slightly modified version of this room appears in "Where's Woody?", under the name "plateau" and the same technical number. 047. Outside the Castle Tower Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (047), originally called "outside the tower of babel", modified by Daniel. The room appears in its original shape and under its original name, but with guardians added, in "Where's Woody?" (047). 048. The N - Trance Hall Room designed by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (048), unmodified except for the capital letters in the name. A modified version appears in "Where's Woody?", under the original name ("the n - trance hall") and the same technical number. 049. The Rugged Mountain Top Room designed by Daniel. 050. Climbing down the Mountain Room designed by Daniel. The Fire cells use the design of the flowers from the room "Lady Castratrix' Garden" (007) from Adban de Corcy's game "A Bulgarian Requiem" (rotated and with altered colour). The quirky jump necessary to collect the bottom item was inspired by the room "Prospecting down Surbiton Way" (062) from Andrew Broad's game "Party Willy" Part 1. 051. Back to Life, Back to Reality Room designed by Sendy, included in "The Unlucky Seven" in the file "Strangel2" (001), originally called "back to life, back to reality", modified slightly by Daniel and with guardians added. 052. Everywhere but in the Water Room designed by Sendy, included in "The Unlucky Seven" in the file "Strangel2" (002), originally called "Everywhere but in the water", modified slightly by Daniel. 053. The THREE that got away Room designed by Sendy, included in "The Unlucky Seven" in the file "Strangel2" (003), originally called "the THREE thaT got awAy", with guardians added by Daniel. 054. Playing with Yourself Room designed by Sendy, included in "The Unlucky Seven" in the file "space_doubt" (002), modified by Daniel. 055. The heat has melted the snow Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (029), unnamed. Developed further by Daniel. 056. Road to the Milk Factory Room designed by Sendy, included in "The Unlucky Seven" in the file "Whatever" (034), originally called "as good a starting point as any!". 057. Secret Passage Room designed by Sendy as an expansion of the MegaTree, included in "The Unlucky Seven" in the file "JSWRevisited" (062), unnamed. Developed further by Daniel. 058. Here's lookin' at'cha, Kid Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (030), originally called "here's lookin' at'cha, kid". Developed further by Daniel. 059. Climbing up the Castle Tower Room designed by Daniel, almost a copy of "Upper Balcony" (032) from his "Willy's New Mansion". 060. A Glimpse of 'JSW: 2005 Megamix' Room designed by Daniel, almost a copy of "A Glimpse of the Castle" (096) from his "Jet Set Willy: The 2005 Megamix". 061. So what, so what, so what?! Room based on a design idea created by Sendy, included in "The Unlucky Seven" in the file "JSWMC" (061), under the original name "so what, so what, so what?!". In its final shape developed by Daniel. 062. Snow Problem Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (031), originally called "snow problem!!!1111", modified slightly by Daniel. 063. Formerly a Start Point Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (032), originally called "as good a starting place as any!", modified slightly by Daniel. 064. Squggle sqiggle squigle squiggle Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (034), originally called "squggle sqiggle squigle squiggle". 065. Take me to the Promised Land! Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (035), originally called "you chose fallling", modified slightly by Daniel. 066. Our survey said... swinging Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (036), originally called "our survey said... swinging". 067. The Frustration Machine Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (037), originally called "the frustration machine", modified very slightly by Daniel. 068. Name something your Willy does Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (038), originally called "name something your willy does", modified slightly by Daniel. 069. Platforms over Spikes... Typical Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (039), originally called "platforms over spikes... typical". The location of the items was altered in order to make it possible to collect them without losing a life in a game which doesn't use the fall-any-height option. 070. The Elusive Passage Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (040), originally called "the elusive passage", modified very slightly by Daniel. 071. Almost a Kitchen Clone! Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (041), originally called "almost a kitchen clone!". It will appear in a slightly modified form in Sendy's future release "Jet Set Willy: Role Reversal" as the room "The Fridge" (034). 072. Some Tunnels and What Not Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (042), originally called "some tunnels and wotnot". Unmodified except for the removal of one item, which used to be collected by the white guardian. 073. Crazy Milk Drink! Room designed by Sendy, included in "The Unlucky Seven" in the file "New" (043), modified extremely slightly by Daniel. 074. How on earth did you get here ?! Room designed by Richard Hallas, from his game "Join the Jet-Set!" (063), where it is unplayable because it kills you on entry if you teleport there. Modified slightly by Daniel. 075. Under the Launching Pad Room designed by Daniel, using graphical elements from Sendy's room "high in the sky" (002) from "JSWMC" from "The Unlucky Seven". 076. The Launching Pad Room designed by Daniel. The clouds' graphics come from Sendy's room "little room next to the clouds" (006) from "JSWMC" from "The Unlucky Seven". 077. The Launching Pad A clone of room 076, used for technical purposes. 078. Entering the Outer Space Room designed by Daniel, using graphical elements from Adam Britton's room "Into The Stars" (045) from "The Continuing Adventures" (called "Into the Stars" in "The Continuing Adventures SE"). 079. Among the Stars Room designed by Daniel, using graphical elements from Adam Britton's room "Into The Stars" (045) from "The Continuing Adventures" (called "Into the Stars" in "The Continuing Adventures SE"). 080. In Deep Space Room designed by Daniel, using graphical elements from Adam Britton's room "Into The Stars" (045) from "The Continuing Adventures" (called "Into the Stars" in "The Continuing Adventures SE"). 081. Navigating towards the Earth Room designed by Daniel, using graphical elements from Adam Britton's room "Into The Stars" (045) from "The Continuing Adventures" (called "Into the Stars" in "The Continuing Adventures SE"). 082. Approaching Willy's New Mansion Room designed by Daniel, using graphical elements from the room "Lovers' Leap" (023) from the game "J4 (The Fourth Remix)" by Geoff Eddy, Iain Eddy and Alasdair Swanson. 083. Settling on Course Room designed by Daniel, using graphical elements from Adam Britton's room "Into The Stars" (045) from "The Continuing Adventures" (called "Into the Stars" in "The Continuing Adventures SE"). 084. Climbing Further into Space Room designed by Daniel, using graphical elements from Adam Britton's room "Into The Stars" (045) from "The Continuing Adventures" (called "Into the Stars" in "The Continuing Adventures SE"). 085. Leaving the Outer Space Room designed by Daniel, using one graphical element from Adam Britton's room "Into The Stars" (045) from "The Continuing Adventures". 086. Coming down toward Lake Surbiton Room designed by Daniel. Probably there is nothing like "Lake Surbiton", but the reference is meant to be a tribute to Matthew Smith's original "Manic Miner". 087. The Devil's Workshop Room designed by Daniel. The name was inspired by the room "S A T AN S S H ED" (023) from Andrew Broad's "We Pretty". 088. No use crying over spilled milk! Room designed by Daniel, using modified graphical elements from Sendy's "Crazy Milk Drink!" included in "The Unlucky Seven" in the file "New" (043). 089. Entrance to More Tunnels Room designed by Daniel. Its central-upper part is based on the design of the room "An Eerie Cave" (031) from Stuart J. Hill's "Monstrum!", with some modifications introduced in order to increase the level of difficulty. The shape of the Fire cells comes from there as well. The graphics of Earth and Water were copied (with altered colours) from Sendy's room "some tunnels and wotnot" included in "The Unlucky Seven" in the file "New" (042). The graphics of the items were copied from the room "Chamber Of Fire" (028) from Adam Britton's game "The Continuing Adventures" (called "Chamber of Fire" in "The Continuing Adventures SE"), reflected top-bottom. 090. More than it seems Room designed by Daniel. The name was inspired by the rooms "All it seems" (032) and "Not all it seems" (001) from Philip Bee's game "Jet-Set Willy (again)". 091. The Elusive Passage continues Room designed by Daniel, as a sequel to Sendy's "the elusive passage" (included in "The Unlucky Seven" in the file "New" [040]), using graphical elements of the former. 092. Strange Forestlike Corner Room designed by Daniel. 093. Volcano Eruption Room designed by Daniel. The inspiration for a rope carrying the player into Fire blocks came from the room "A Nasty Overhang" (024) from "Jet Set Willy IV: Willy's New Hat". The fire graphics come from Darren McCowan's rendition of "We must perform a Quirkafleeg" (016) in his "JSW (Sunday Afternoon Graphical Remix)". 094. Failed Suicide Attempt Vol. 1 Room designed by Daniel. The starting point for its creation was the room "failed suicide attempt, volume 1" (014) from Sendy's "JSWMC" from "The Unlucky Seven", which still shows in the final result. Sendy's original room appears in "Where's Woody?", under the same technical number and under the name "hey mister block head". 095. Failed Suicide Attempt Vol. 2 Room designed by Daniel. The name and the design pattern are meant to complement the previous room, since it would be illogical to have a room with "Vol. 1" in the name without at least a room with "Vol. 2". The rope challenge reflects the design pattern of the room "The Olympic Swimming Pool" (037) from Daniel's "Willy's New Mansion"; the items' shape was taken from there as well. 096. Fresh air ain't always good 4 U Room designed by Daniel. The clouds' graphics come from Sendy's "JSWMC" from "The Unlucky Seven", from "little room next to the clouds" (006). 097. Scary Dungeon Room designed by Daniel. It was developed from the room "The Cellar" (019) from his game "Willy's New Mansion". 098. Yes! Willy's a lucky bastard!!! Room designed by Daniel. The design of the rope, the platforms on which you jump from the rope and the pertinent vertical guardians was copied from the room "Emergency Exit on the Roof" (031) from "Willy's New Mansion". 099. There's an item in the clouds!!! Room designed by Daniel, using graphics from his game "Willy's New Mansion", from the rooms "Willy's Problematic Heaven" (050) and "A Bit of Fresh Air" (056). 100. A Ruined Passage Room designed by Daniel, with the graphical elements and the layout based on the room called "blank room" (000) from Sendy's "JETSETEST" from "The Unlucky Seven". It is not as rich graphically as the original, since "JETSETEST" is a JSW64 variant W game. 101. Invasion of Almost Willy Clones! Room designed by Daniel. The name makes a reference to the adjacent room, "Almost a Kitchen Clone!" (071) from Sendy's file "New" from "The Unlucky Seven". The pattern of the Water blocks in the upper part of the room was copied from the room "Top of the shop: The Laundry" (001) from the game "Jet Set Willy III" by Michael Blanke and Arno Gitz (MB/APG Software 1985). 102. The Large Slope Room designed by Daniel. The "slope challenge" is based on the design of the room "INTHECHILLYSEETHEGUILDEDRISSOLES" (051) from Andrew Broad's "We Pretty". The Earth cell graphics come from the room "A Far Cry from Hades" (030) from Richard Hallas's game "Join the Jet-Set!". 103. Towards Your Destiny Room designed by Daniel, as a linker. 104. Source of the Underground River Room designed by Daniel. The Earth and Fire graphics are copied from his game "Willy's New Mansion", from the rooms "Above the Abyss" (018), "The Great Descent" (014) and "Into the Abyss" (015), while the Water and Conveyor graphics come from the original "Jet Set Willy", from "The Bridge" (001). 105. The Underground River Room designed by Daniel. The same graphics credits as above (104). 106. Dangerous Rapids Room designed by Daniel. The same graphics credits as above (104 and 105). 107. The Underground Waterfall Room designed by Daniel. The Fire, Ramp and Conveyor graphics are based on the graphics from the room "The Bridge" (001) from the original "Jet Set Willy", and the Earth and Water graphics are copied from "Willy's New Mansion", from the room "Above the Abyss" (018) and others. 108. The Haunted Log Cabin Room designed by Sendy, included in "The Unlucky Seven" in the file "Strangel2" (004), originally called "_that_ log cabin", modified by Daniel. 109. The Teleporter Room designed by Daniel. Its central part reflects the layout of obstacles in the room "Shelob's Lair" (023) from Andrew Broad's game "Jet Set Willy: Lord of the Rings". 110. The Underground Torture Chamber Room designed by Zoran Miladinov, and included in his unreleased demo under the name "+++ThE ToRtUrE cHaMbEr+++", modified by Daniel. 111. Is this milk really boiling??? Room designed by Daniel, using graphical elements from the room "No use crying over spilled milk!" (088), which in turn uses modified graphics from Sendy's room "Crazy Milk Drink!" included in "The Unlucky Seven" in the file "New" (043). 112. The Most Secret of All Places Room designed by Zoran Miladinov, and included in his unreleased demo under the name "He can't take it anymore...", modified by Daniel. 113. The Mystic Room of Many Exits Room designed by Daniel, using graphics from the room "Altar to an Unknown God" (063) from his game "Willy's New Mansion". The inspiration for the function of this room came from Stuart J. Hill's game "Utility Cubicles" and the sequence "The Green Room" - "The Red Room" - "The Blue Room", which makes the navigation easier between various points of the game. The name was inspired by "THE ROOM OF MANY EXITS" from the game "Henry's Hoard" by Martyn Brown and A. Bigos (Alternative Software Ltd. 1985). 114. There's an item in the clouds!!! A clone of room 099, used for both technical and "tactical" purposes. 115. The Elusive Passage A clone of room 070, used for technical purposes. 116. A Glimpse of 'JSW: 2005 Megamix' A clone of room 060, used for technical purposes. ---------------------------------------------------------------------- VIII. Internet Links The following list of Internet links related to JSW/MM games is by no means comprehensive. It does contain, however, some of the most important ones, which may serve as a good starting point for any further exploration. 1. At this time Daniel's Jet Set Willy website can be found at: http://xa.bi/jsw It is kindly hosted by Xabier Vazquez, and it contains Daniel's games "Willy's New Mansion" and "Jet Set Willy: The 2005 Megamix" (co-authored by Paul Equinox Collins and several other persons). It will soon be expanded to include games by other authors and other JSW-related resources. 2. Sendy's Jet Set Willy pages can be found at: http://www.therealslimsendy.com/archives/retro_gaming_mmjsw_scene/index.php 3. Dr. Andrew Broad maintains an excellent, regularly updated website devoted to Jet Set Willy / Manic Miner games. Go to: http://www.geocities.com/andrewbroad/spectrum/ for the top-level index of his Spectrum pages, or directly to: http://www.geocities.com/andrewbroad/spectrum/willy for his JSW/MM pages. He also founded a Yahoo! Club for JSW/MM fans, which is a MUST for anyone seriously interested in the subject. Go to: http://games.groups.yahoo.com/group/manicminerandjetsetwilly/ 4. Gawp's JSW pages hosted by Emulators Unlimited contain a lot of interesting information related to "Jet Set Willy" and "Manic Miner". They haven't been updated for a couple of years now, but they're still very much worth visiting: http://jswremakes.emuunlim.com/ 5. John Elliott's main JSW page can found at: http://www.seasip.demon.co.uk/Jsw/ and his JSW Editor at: http://www.seasip.demon.co.uk/Jsw/jswed.html I can also recommend the following pages (in no particular order): 6. Geoff Eddy's Jet Set Willy page: http://www.cix.co.uk/~morven/jsw/ 7. J. G. Harston's JSW resources: http://www.mdfsnet.f9.co.uk/Software/JSW/ 8. Richard Hallas's Spectrum page: http://www.hallas.net/Software/spectrum.htm 9. Igor Makovsky's JSW page (in Russian): http://www.jswilly.narod.ru/ 10. Visa-Valtteri 'jet_visy' Pimiä's JSW page: http://www.uta.fi/~visa.pimia/jswmm/ 11. Nick Aldridge's Spectrum page (may be offline, but try it anyway): http://www.aldridge98.fsnet.co.uk/specindex.html For the general Spectrum resources, including the emulators, go to: The World of Spectrum, located at: http://www.worldofspectrum.org or to: The TZX Vault, located at: http://tzxvault.retrogames.com/ ---------------------------------------------------------------------- IX. Daniel's favourite quotations which may help explain the phenomenon of Jet Set Willy and Manic Miner games "People in the Eighties did not just buy 'home' computers. They fell in love with them. And first loves tend to stick with you for the rest of your life." Vaggelis Kapartzianis "Whether because of the personalities of the designers, or for some other reason, designing JSW rooms became to be regarded as an artform in itself, a kind of aesthetic challenge to produce interesting results within a limited environment, as well as producing a working, playable and enjoyable game." Geoff Eddy "There are great JSW games which are stylishly minimal but work masterfully with themed clusters of rooms with similar graphics for the blocks. Other games cram an insane amount of challenge into condensed and attractive packages. You see so many different styles, each as individual as the author that penned (moused?) it. This clearly shows that JSW is art with a lot of room for individual expression." Sendy (Alex Cornhill) "What I love about JSW and its subsequent remakes is this spirit of a surreal little platform world, full of colourful and bizarre monsters ducking and diving everywhere." Soa1000 (Edward Martland) "Manic Miner and Jet Set Willy have exquisite game-mechanics. There's an elegant simplicity to the controls (left, right and jump). You know exactly how far you can walk to the edge of a platform without falling off, and the pixel-based collision-detection for guardians means you get to weave your way through them at close range. "The ability to edit is what keeps the MM/JSW scene moving forwards. Because each room has its own block-graphics and 32x16 character-squares, the possibilities for new rooms are limited only by our imaginations. "What makes these games particularly attractive to me is that there are many quirks in the game-engines, such as the way that if you jump through an isolated wall-block at the correct angle, you go slap through the floor below! I love discovering these quirky features, finding unintended loopholes in games, and deliberately exploiting them in my own games." Dr. Andrew Broad "Everyone needs a little escapism, and that's what JSW is all about. I'm slightly alarmed by the seriousness with which some people seem to treat the subject, but at least JSW is completely harmless entertainment, and doesn't pervert the minds of the younger generation with knives, machine guns and death." Richard G. Hallas "Collecting items isn't the most productive of pastimes, but it sure is fun!" Philip Bee "JSW isn't just a game - it's a relationship! One that stays with you from the very first game." Adam Britton ---------------------------------------------------------------------- X. The Legal Bit "Jet Set Willy: Mind Control" is FREEWARE. Enjoy and share! Copy it and distribute it freely, but don't sell it or any part of it as a single unit or as part of a package. You can put it on your own website or redistribute it otherwise, provided that no money is charged, that you acknowledge Daniel and Sendy's authorship, and that this document is included with all copies of the game. As far as Daniel's and / or Sendy's "own" rooms and sprite graphics are concerned - which are our copyright - we will be quite happy if you use them in your own games, or while creating games for other computers. We will appreciate it, however, if you give us credit for whatever might be our humble contribution, and if you let us know what you have done with "Jet Set Willy: Mind Control". ---------------------------------------------------------------------- XI. Final Remarks This text file should be accompanied in the .zip file by another text file, called "JSW - Mind Control - The Solution". It contains an optimal route for completing the game, as well as detailed, step-by-step instructions on how to accomplish it. Use it if you want to finish the game quickly or if you get stuck somewhere and become desperate. Don't use it if you want to enjoy the pleasure of solving all the mysteries and overcoming all the obstacles yourself. The same goes for the text-based map in the .pdf format, which should also be included in the .zip file. If you get stuck and frustrated and begin to think that it is impossible to complete the game (or pass a certain room, or collect an item without losing a life), send a note to: jetsetdanny@yahoo.com and you will soon receive a reply with the solution. Otherwise, it will be very rewarding for us to know that you have played the game. Please, let us know about it - even without any specific comments - at: jetsetdanny@yahoo.com or: therealslimsendy@gmail.com The biggest gratification and encouragement for anyone designing free games is to know that someone else has played them! :-) We will be happy to hear from you and we will try to respond to everyone. Play, enjoy and let us know you've had a go at "Jet Set Willy: Mind Control"! Daniel Gromann and Sendy (Alex Cornhill), 30 December 2005