ZXTape! 0Created with Ramsoft MakeTZXadjust 0 :72!adjust -  Severn Software 1982 i=14 "adjust"10 :240 i  1:1:7 v:.1}L,20:10 ,4;"Volume Adjusted Correctly";11 ,4;" Please wait " 200: "" tadjust 0 :2!adjust -  Severn Software 1982 i=14 "adjust"10 :240 i  1:1:7 v:.1}L,20:10 ,4;"Volume Adjusted Correctly";11 ,4;" Please wait " 200: "" wadjust 0 :2!adjust -  Severn Software 1982 i=14 "adjust"10 :240 i  1:1:7 v:.1}L,20:10 ,4;"Volume Adjusted Correctly";11 ,4;" Please wait " 200: "" vadjust 0 :j2!adjust -  Severn Software 1982 i=14 "adjust"10 :240 i  1:1:7 v:.1}L,20:10 ,4;"Volume Adjusted Correctly";11 ,4;" Please wait " 200: "" qmaster 7236099\,120x:master 1:1:1: Q"logo":240:0::"moria":240:4:4:9 : ]"instr"a$():"f""a",160:10 ,0;"Stop the Tape Recorder":120x ci=16::j=120:;a$(i,j):j:"Press any key to continue":0:i [:"press 'enter' to start";r$:10 ,0;"Start the Tape Recorder again":"" 2logo @?????????C 0?@``?0x8  7ǰ <<``?#p ?<< `@8D8x@88D880I$I$I'I$I$I$I$I$$I$I${`0 > >>@@>@>>q>&p (@@qX0  <p 0Pp` `0nPH@ @ @  @ p@ .@ @O@0 @ @  @ p@ @ @@@ @ @ @  @ @p @ `@ @@@G @ @ @  @ @@ @ @h @@H @ @ @  @ @ <@ p@@P @ @ @  @ @ =)@ p@@ @ @  @ @ @ &@ p@@ @ @  @ @ $@ &@  @  @ @ @@0  @ O>? @ @ @@ @  @ @ @@ @88 ? @ @ @@ @D 0 p @ @ @@ @D < ? @ @ @@ @ D D  @ @ ?@@ 8 8< @ @@0 @ BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBkinstr  t  Moria Welcome to the mines of Moria: as you may recall from the Book Lord of The Rings the mines are the ancient home of Durin's folk; the dwarves. Long desertedthe Mines contain old hoards of jewels and gold guarded by the ancient and evil terrors of the earlier ages. You will find yourself inside, and your prob- lem will be to get out alive. The only way out is to arrive at the exit (wherever that is!) carrying Durin's ring - the last of the Seven. You first have to find the ring. You may move through the mines of Moria by using the cursor control keys (5 to 8 )and ENTER,which will move you in the appropriate direction. In each room may be nothing at all or one of four different kinds of monster: ....Troll .....Orc ....Balrog .....Warg All of these may be attacked or retreated from(see combat below)You might come across these: ...Wizard ...Trader These can be very useful, the Trader will sell you strength or wound ointment and buy jewelsand the Wizard will sell you a spell (which you may need to open doors-see below). The Jewels are worth 50 gold pieces each, the wound ointment is 50 gold pieces a jar, strength cost 5 gold pieces a point and a doorspell costs anything from 25 to 75 gold pieces - you have to bid. Be warned if you offer too little the wizard goes off in a huff. You may find yourself faced witha door which can only be opened by a spell (s) force (f) or a bribe (b) to the doorwards. It costs 1 spell, 25 strength or 50 gold pieces to open a doorand if you have none of these you can stand there all day - remember Baldor! You could also find Jewels:   or gold which you have to pick up. You can also find stairways and warps: stairs go up ^ and down and are traversed by using the u and d keys. Be warned once youleave a floor you will find its rooms blanked again when you return. The warp will transport you to a random floor. Combat The rules for combat are quite easy to understand: you may attack any monster by typing a and may break of combat at any time by typing y in reponse to the prompt. during combat the score in terms of wounds on you and strength expended is updatedat each stroke. Even if you win you may lose your armour or weapon and may be badly wounded.If you have more than 10 wounds or less than 10 strength points then you die. If you do decide to retreat it will cost you somestrength points to run away. When you retreat or open a door you stay in the square you cur- rently occupy until you enter a move. You will find armour and weaponswhich may be of use to you but you can only carry one of each. You can exit the game at any stage by typing q as a move. This will save the game on tape. Good Luck! f X bP @00 @Ac>><$<<~0l$BB$8|||8$$00X\l\$<ZZ&&<~z~~~hs$(i-h,x,y)="^" c:i: *s$(((*a)+h),((*a)+h),((*a)+h))="" l=5:x=l:y=h *s$(((*a)+h),((*a)+h),((*a)+h))="" # 300, $ 400 %:(m$="u"m$="d")(s$(l,x,y)="^"s$(l,x,y)="")300, &315;:a*a ,`c=g5:0.005y# =,20:c*2,g;" "'"":c:19,g;d$ -h11 ,g;d$:g,87W:g,88X:255,g:g,-88X:-255,g:88X,g:g,88X 6a;g,a+a;"Level: ";g,22;"Room: ";h+h,a+a;"Weapon: ";h+h,22;"Armour: ";4,a+a;"Wounds :";32 ;5,a+a;"Strength:";32 ;a,a+a;"Gold :";32 ;7,a+a;" ";32 ;a;g,a+a+a;l;g,27;x;",";y;;h+h,19;n$(14);h+h,29;;n$(13 );4,22;n$(a+a);5,22;st;32 ;a,22;go;32 ;7,a+a;"Jewels : ";h+h;n$(16);"  ";n$(17);"  ";32 ;8,a+a;h;"Spells : ";n$(11 );32 ;7,30;6*n$(15);6;(h-n$(15));"" <0h;a;2*(x-h),2*(y-h);s$(l,x,y): @ h;a;2*(x-h),2*(y-h);s$(l,x,y):"your move ";(n$(10 ));m$:g;2*(x-h),2*(y-h);a;s$(l,x,y):m$="q"9998' m$="7"x=x-h:x=gx=a m$="6"x=x+h:x>ax=h m$="5"y=y-h:yay=h 'm$="u"s$(l,x,y)="^"l=l+h:l>al=h 'm$="d"s$(l,x,y)=""l=l-h:l=gl=a (s$(l,x,y)"^"s$(l,x,y)""498 Qs$(l,x,y)=""21,g;t$(17):ll=32510~:l=(*a+h):300, 20,g;d$'d$;: 6m=s$(l,x,y)-143:m>gm7f$"a"f$"r"505 c(m=3m=4)n$(13 )=" "n=13 :1000:21,g;t$(m):32490~:   Xz$=" ": 20,g;"You are fighting a ";(t$(s$(l,x,y)-143));:n$(a+a)=(n$(a+a)+(hƯn$(13 )=g)+(hƯn$(14)=g)):32250}:chance=10 *st+n$(13 )+n$(14)-2*n$(a+a):odds=*1999+2000 Yodds>chancest=st-5:n$(a+a)=(n$(a+a)+h):3106:st<15"You have died of lack of strength press Enter for another game";f$ Zn$(a+a)>10 ". Too many wounds, you bleed to death":c=g720:0.001wn,15:22528X+c,16:c:3 [7odds>chance"Want to give up?";z$:z$"y"600X \z$"y"20,g;"You win ";n$(10 );d$:s$(l,x,y)=" ":32460~: *10 >7n$(14)>" "20,g;"but your weapon is smashed":n$(14)=" ":h+h,20 ]vz$"y" *10 >7n$(13 )>" "20,g;"but your armour is smashed":n$(13 )=" ":h,20 ^z$"y"go=go+(*20) `20,g;d$: T32370r~:"You are facing a trader: Do you want to trade or to ignore him?";f$  f$="i" 7f$="t""got anything to sell?";v$:v$="y"750 ?"Want to buy some strength?";v$:315;:v$="n"707 5"How much do you want to spend?";d:d>go705 go=go-d:st=st+d/5 <"Want to buy some wound ointment?";v$:315;:v$="n" 5"How much do you want to spend?";d:d>go708 Ago=go-d:n$(a+a)=((n$(a+a)-d/502)Ưn$(a+a)>d/502): @n$(16)ggo=go+502*n$(16):n$(16)=g @n$(17)ggo=go+502*n$(17):n$(17)=g   e"You are facing a closed door,what will you do? f,s or b";f$:f$="b"go>25go=go-25: !cf$="f"20,g;"It will leave you very tired!";:32520:st>502st=st-502: "ef$="s"n$(11 )>gn$(11 )=(n$(11 )-h):21,g;"open Sesame":323106~: # 800  "A Wizard. He'll sell you a spell-how much can you pay?";v$:v$>47/Ưv$<58:d=v$:d25+*502n$(11 )=(n$(11 )+1):go=go-d: [20,g;"Not enough-you've insulted him.";:32430~:20,g;d$;:1001 I"The exit. Have you got the Ring?";f$:f$="y"n$(15)=0:3106:2*(x-1),2*(y-1);" ":952:i=14:b,c:c,b:i:10 :i=111 :b:c:c,b:i:18,0;"Game Over. Final Scores displayed. "'"Press ENTER for another Game":0:3 920,0;"Tough luck old boy";:32400~:  15,.2~L,15,.2~L,15,.2~L,12 ,.4L,0,0,10 ,.3,8,.2~L,15,.3,12 ,.3,10 ,.2~L,17,.3,14,.3,12 ,.2~L,19,.5,0,.5 n$(n)=(n$(n)+h):1001 n$(n)=s$(l,x,y) s$(l,x,y)=" ": '>a=35#:"are you sure?";f$ :f$"y"a=6:35# '6"p"a:"f""a",160:"s"32250},300, af X1sc@00 @Ac>><$<<~0l$BB$8|||8$$00X\l\$<ZZ&&<~z~~~