\!8/\ D:\68!s North. You+ are not sure whether to believe him. He has sneaky looking eyes but he might be O.K. 107You reach a road junction at 5the end of the town. The roads go north and west from here.A 152What are you 9 : + to do? Go North...108: ? : Go West....109You reach the outskirts of a 9 4large settlement. It is called Perth. The road North leads in. DO YOU GO NORTH 110DO YOU GO WEST 111You go westwards. The land 72here is very boggy. Your packs are very heavy. They cause you to sink deep into the bogs. You can't get out. You all die 14An old man hobbles over. 9 He aks what you want in his townDo you TELL HIM 112IGNORE HIM AND WALK AWAY 113You go west. There is a large 4forest ahead of you. The trees are close together and it is very dark.3 134The beggar pulls a knife from 72the rags he wears. 'You shall + never take my chalice' cries theold man as he stabs you. Those are the last words you hear. 14You walk away. The man shouts9a curse after you. You are very angry and draw your sword. He sees your anger and sword and drops dead with fright. 116You find a piece of paper in 9 the old man's pocket. It has a crude drawing of the GOLDEN CHALICE on it. Under the cup is the number three. 115You look around and notice a 9 5large hall in the middle of the town YOU ENTER 117YOU SEARCH FURTHER 118The old mans body lies still 9n the street. Do you want to search his pockets ? YES 114NO 117You enter the hall It is full 7of religious idols. The men of Perth are here to worship. They see you and your men and attack.They are too strong for you. 14You continue your search. At 9 7the back of the grand hall there are some hatches covering pits in the ground.* 119 9 7 1 2 3 G 120Do you wish to 9 : + : OPEN A HATCH 121SEARCH SOMEWHERE ELSE 122Which hatch to open ? 9 4: HATCH 1 123HATCH 2 124HATCH 3 125You leave the hatches and go in search of a more attractive prize.W 129You open hatch 1. The ground 72around the pit gives way and youand your men fall down into the pit. You fall on large sharp spikes and are all killed. 14The hatch lifts slowly. It is 71dark down there but you can justmake out a rope ladder leading down into the pit. GO DOWN 126 CLOSE HATCH 127You open hatch 3. The pit is 9 not deep. In it lies a dirty looking casket. You open the casket.6 128You go down the ladder. The ropeis old and worn but you manage to get to the bottom without mishap. There is nothing of any interest down here. 133You close the hatch. Will you 5ever find this chalice ?e 119: There is the GOLDEN CHALICE962:  :  :  : You have Found it! 150You search all the houses in 72the village.In house number 3 on the 3rd street you find a hidden cupboard.- 130What do you do now ? 72: + : OPEN THE CUPBOARD 131LEAVE IT CLOSED 132You slowly open the cupboard 72A large stone idol is behind thedoor and as the door opens the idol fall on you crushing your skull. You die. 14You have searched everywhere 4and are now back to where you started.U 115You start to climb back up 72the ladder. You are near the topwhen there is a loud TWANG. The rope holding the ladder has snapped. You fall & die. 14 4 +   135What are you to do ? 4: + ENTER THE FOREST 136TURN BACK 108 You enter the forest. Your 71men are tired and it is getting dark. Do you: CAMP HERE 137KEEP GOING 138You set up camp, light fires 72post guards and go off to sleep.During the night a spark from your fire sets the forest alightYou all burn to death! 14You come out of the forest. 5Ahead you see a gathering of mencoming toward you. They are all carrying spears and shields.! 139Do you want to 5: + : ATTACK THE STRANGERS 140SET UP YOUR CAMP 141You attack the band of 72strangers. Your men are too tired and are soon defeated. Youare all slain by the Pictish tribesmen 14You set up camp and put 72guards around. The strangers approach your camp and want to speak with you.. 142Do you: 72: + SPEAK WITH THEM 143IGNORE THEM 144 You speak with the Picts. They offer to show you a safe passagethrough their land in return forgold. PAY THEM THE GOLD 145 FIGHT THEM 140The Picts do not like being 2ignored. They attack your camp+ and kill your men. You are takenprisoner and slowly tortured. You die a few days later 14As you take the gold from the 72plunder you have, the Pictish + chieftains eyes open wide. Greedgets the better of him. You are all killed for your gold 14The Picts are very brave and 72are good fighters. It takes a while but they manage to overcome you. Many of your men die in the fight. 147You and your remaining warriors are taken prisoner. You are + lead to the Pictish village where you are placed in a hut. 148Night falls. Some of your men 3are talking about an escape bid.What are you to do ? ATTEMPT TO ESCAPE 155WAIT UNTIL MORNING 156: OLAF the VIKING 971: Written by Keith Pirie (::Screen$ graphics:David Wornham:: using FLEXIPAGE :: 1990 Flexibase Software : Well done Olaf9 7 You are a 2 brave and  clever   Viking.151You have done very well. You 9 7manage to escape from Scotland* with the Chalice. King Hubert isso grateful he makes you a nobleand gives you money and land.167 9 4    107 4   88  2  -   99 3     93Morning dawns. There is a lot 72of noise outside your hut. About10am you are all taken outside and offered as sacrifices to thePicts'God. You are all killed 14 71  +     87 C B Z:printer:F Transfer:QprogPsave 0flexpUDTolafviEmem.DiRiX You are about to become  a Viking warrior chief.   What is your name? V j\ 8 j\ |EE99||8M23 P! 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O? w ~ Ȁ??`AG h@ / }  Op _G V~~? ?4d6`|Gp`|=o0aA8?{~?x40^}=F & ` |O?10?m778?k ?8?`x> + 0`0o0 _' ?/??opupÛ ff~ff0f)9 g0 ?,?P??? k?@ fff<>f|`f`<>`)T oK8=hq0GL??@7O0_||? fff>>`<`0>`) ?0p?8>??_~~@q o?d|> g`o~<{lsc>> `XaGG GGGGGG xxxGG_@@? ?  ? ?  `? ? ?  ?    ?` ? ?  ?  ?`?0`` ? q  ? 3 | 0` ?  ? ?  @s` ?     @? `; ?  ?   ` n; ?  ? ?  ? ~{ ~?;"4 #004  !f0fkff00ffff`f4`ff>`|30fkff<<`ff`<|4@fff``32fff00fff``4 ϟ@<<>`>><6f<00<<<`|> 4   >>ggoo{{ ss>>(B(88(8(8((8((GGGx(8((@@@@@@@@@0G xxxG@@@0fو8O@9?e88 87w~88?~ w:?8!888g 8go?><8 ???8888G 8? 8~>8 &m& ;n 8 ??88 8? 8>?8πo`ǟCN ;?π#?8@q8 83 8 8~G?8 G%N 9r3?8|88 <8 48~#8@w=G?;08o38 8 8{~0@8Ȁ~3A@8?A8$80 88 ?88Cg~>08ƀ~ 8? 08a??  .߀? 2o Scotland.168Your quest is to locate the 9 3Picts sacred GOLDEN CHALICE + and bring it back to Norway, to your King. .163Your crew is aboard and you 971are ready to sail. What is + your destination? ABERDEEN 164 DUNDEE 6 EDINBURGH 162: Your journey to Aberdeen 971 takes 3 days on calm seas.+ You arrive at noon and your crew are in good spirits. 8You set sail for Dundee. Three days out to sea four of your crew take ill. Your progress is delayed.6 61: Your journey to Edinburgh is71 long and hazardous. You are+ blown way off course and have to fight hard to regain control of your long ship. 79You unload the long boat 971Are you to- +! START YOUR QUEST IMMEDIATELY 10MAKE CAMP FOR THE NIGHT 9Your men are pleased with the9 decision, tents are pitched and a camp fire built. Do you PLACE GUARDS ROUND THE CAMP 11DO WITHOUT GUARDS 13Your men moan about moving on so quickly. There are two paths.Which way do you go? NORTH 23: : SOUTH 24At 1 o'clock in the morning a9 3guard wakens you. He has heard the sound of footsteps approach the camp.5 12What are you to do? 9 : + GO BACK TO SLEEP 13ALERT THE CAMP 15LIE STILL AND LISTEN 166As you sleep a band of Picts 72invade your camp. You and all your men are killed in your beds SOME LEADER YOU ARE OLAF!!! 14   2 R.I.P -   167You alert the camp and your 3vikings chase off into the darkness in pursuit of the foot steps.8 16It turns out you were chasing a herd of deer. You have not + had much sleep, but you have increased your food stocks.# 23A figure appears in the glow 9 2 of your camp fire, holding + a sword in his hand. Do you Attack him immediately 165 Ask him what he wants 19: A fight ensues and after a 2 hard struggle the stranger + proves too strong for you. He plunges his sword deep into your heart. 14The stranger says he is McGoo9,3King of the North Picts and askswhat you are doing on his land. YOU ATTACK HIM 165YOU TELL HIM OF THE QUEST 20McGoo has heard of the golden9 7chalice but it is not in his land. For a few gold pieces he will point you in the right direction. 21You have to decide: 9 7: + : TO GIVE McGOO THE GOLD 22TO FIGHT WITH McGOO 165: McGoo takes the gold. 9 : "Go South. The chalice is deep in a thick dark wood" he says and disappears into the night 23Day dawns. You break camp and9 get ready to move off. Do you : GO NORTH 24GO SOUTH 25You go north. A few hours 4later you come to a derelict Pictish village. There is no sign of life just a few wild dogs roaming around 26  You go South. 9 The path is long and twisting. After a few hours you see in the distance a thick woodland 33You have to decide 9 : + TO SEND IN A SCOUTING PARTY 27TO LEAD YOUR MEN IN 28TO GO ROUND THE VILLAGE 29     * 30You lead your men into the village. All is quiet. The wild dogs have disappearedI 31You go round the village. The971path goes west for a few miles before turning south. : : 33The dogs see your scouting 2party and attack them. Your + men are all chewed to death. Therest of the vikings blame you. They beat you to death !!! 14! SUDDENLY ! 71! SUDDENLY ! - ! SUDDENLY ! ! SUDDENLY !$ 32: Dogs spring at you 2 as if from nowhere. You fight bravely but there are too many dogs for you to fend off. You are bitten to DEATH! 14You arrive at the forest gate9 3 it looks dark and gloomy in there. Do you: Go into the forest 34  Go round the forest 35 4 2      36You walk round this large 9 forest. Eventually you come to acrossroads where you decide to camp for the night.+ 39You enter the forest. It is 4dark and spooky. Your + imagination is playing tricks onyou and you have that feeling you are being watched. 37Suddenly ... You are ambushed 72by a band of Picts who jump out of the trees on top of you and your men.1 38A fierce fight takes place 72but you and your vikings are all killed.S 14 9 1        40You set up a camp fire. You 9 place your guards and soon you+ are asleep.S 41Day breaks. You strike camp 9 and are soon ready to go. Which way? .West . 44: East.. 43: .South... 42You go south. After a few 9 5hours walking you reach the top of a hill looking over the village of Forfar., 49You go east and find the 3small village of Montrose. The village is deserted but you hearthe sound of singing nearby." 45You go west. Very quickly you 4realise you are sinking into a very deep bog. You struggle but cannot free yourself. All your men die with you!!! 14You follow the singing and 5find yourself standing outside+aPictish alehouse. Do you ENTER THE ALEHOUSE 46LEAVE THE VILLAGE 47You enter the alehouse and 3demand ale. You and your vikingsget very drunk. You drink and sing most of the night.' 48You find yourself at a crossroad:  : .West . 44Which way? .East 43: South.... 42You all get so drunk that you 2end up arguing and fighting amongst yourselves. Swords and axes are drawn and you all kill each other. YOU ARE DEAD!! 14What are you to do ? 9 5: + GO ROUND FORFAR 50SNEAK INTO FORFAR QUIETLY 51INVADE FORFAR 54The road round the village 9 2goes south. After a while you come to a junction. North 58: Will you go: ? : South 57You sneak quietly into Forfar 5One of your vikings trips and falls over screaming. He has broken his leg. 53 OLAF THE VIKING 971 0    149Someone is bound to have hear him. Do you: + : INVADE THE VILLAGE 161RETREAT TO SAFETY 47: You invade Forfar and kill 73 everyone who challenges you.+ You search the village and in the church you find a scroll 55The scroll reads- 7'The chalice,that golden cup + Is south of here-don't give up West and north across the earth To a place known as Perth' 56At the other end of the village is a junction. You can go: SOUTH . 57: ? : WEST . 58You are in the town of Dundee9 3The inhabitants heard you were coming and fled. A search finds nothing of interest in your quest. 66Westwards. The path leads 71through heavy marsh land and emerges on a ..North. 60wide, flat Go ? plain. ....West.. 59You continue westwards until youreach some very steep and high mountains. CLIMB THE MOUNTAINS 65GO TOWARD FORFAR VILLAGE 42You go northward across the plain. This path seems never ending. The countryside varies from place to place and looks familiar to you. 33The North Sea is cruel to you 71and your ship is blown well off course. Do you: CONTINUE YOUR JOURNEY 62RETURN TO NORWAY 63Eventually your long ship 71reaches Dundee. Your sick crew members recover and you set out on your quest.0 57You turn your boat around. As 1you do, a huge wave breaks over the bow and fills the ship with cold salty sea water.) 64Your ship capsizes and sinks. 71You and your brave vikings fall into the sea. It is so cold. A watery grave is no disgrace to aviking. 14You start to climb upwards. 5It is very steep. You and your men are tied together with rope.Suddenly you loose your grip andyou all fall to your death. 14There is a junction in the 9 middle of the town. Which way? : .West. 68: ? East. 69: ....South 67You go south. Darkness begins to draw in and you decide it is time to rest your men. You set up camp and post guards. Night falls. 70You reach the township of 9 3Falkirk. The town is very quiet.As you walk through, the Head man jumps out and demands to know what you want. 103You go eastwards and follow 2a long, long winding path. The path has many twists and turns. You end up heading north.% 47Dawn arrives and you break 6camp. You continue southwards for some miles until you reach ahill. From the top of the hill you can see the town of Cupar 71What are you to do ? : + PLUNDER CUPAR 72GO AROUND CUPAR 75 You and your vikings attack 4Cupar. There are far more Pictish warriors than you imagined. There is a huge battle 73 72    You and your men are slain 14You skirt Cupar and, after a 5long walk, you come to the + Lomand Hills. There is a large cave. You ENTER THE CAVE 76 GO SOUTH 77 4     74You enter the cave. It's dark 71and damp. You have only gone a few yards when there is a loud rumbling noise. Falling rocks bury you alive in the cave. 14A long winding narrow road leadsinto the large settlement known as EDINBURGH. It is the main centre of the Pictish race.# 78Edinburgh is cold and wet. 7It is raining hard. You decide that you don't want to stay heretoo long!!4 81You have to decide: 71 TO RETURN TO NORWAY 63TO PRESS ON REGARDLESS 80 You get your bearings as day 71breaks. The storm calms and the voyage becomes far more easy. You soon reach Edinburgh and unload. 78You get your men and packs 7together and walk off. Which + way do you go? SOUTHWARDS 82NORTHWARDS 83You go southwards. After a 5long trek you reach a wide fast flowing river. You search up anddown but there is no bridge." 84You go North. And are 71immediately surrounded by a bandof very fierce Pictish tribesmenThey attack your viking warriors 146Do you ? 5: + ATTEMPT TO WADE THE RIVER 85TURN BACK 78 You lift your packs high above your heads and walk into the river. The water is very cold and your toes are very numb. The water races around you 86Eventually you reach the far 71side of the river. You are very cold and very wet. You make a camp fire and settle down for the night. 157The morning dawns. You get your equipment together and move + off. Which way do you go? SOUTH 88WEST 89You reach the settlement of 7Galashiels. The Picts here are+ very friendly and invite you to a grand banquet in your honour. 90Eventually the road you are on leads to the outskirts of the Pictish village of Peebles. : : 96What are you to do ? 7: + GO TO THE BANQUET 91DECLINE THE INVITATION 92 You go to the grand banquet. 3A deer is roast on a spit.Mead+ is drunk and minstral sings someof the local folk songs of courage and daring. 155Having declined to take food 2with them the Picts send you north again from their camp. Yousettle down for the night. : 157The minstrel's song says: 'West to seek the golden cup + Then north & north again You'll be near the cup you seek By leagues its ten by ten' 94The night is late when you go 71to bed. Next morning your hostshelp you pack and show you to the outskirts of the village.! 95They put you on the road west. You follow it for many miles. Ittwists and it turns. It passes through all types of landscapes. 89You meet a band of Pictish 5warriors. They are very fierce and challenge you to a fight. FIGHT THEM 98TURN BACK 97You turn from the warriors. They immediately chase after youYour group split up and run off in every direction. : 154A big fight takes place. Your 2swords and those of the Picts + clash and bang. The fight lasts about eight hours.+ 100The great majority of your 3vikings make it back to a + junction that has a familiar look to it. You camp down for the night 157You and your men are victorious.After a time for rest you searchthe village but find nothing. Will you go...North.102: ? ..East..101The long trail east winds 4through hills and valleys. In the end it reaches a little village nestling in a valley! 153The path north is very hard 4mountainous country. The going is very difficult. The country- side mellows slowly. 68 What do you do ? 9 7: + TELL HIM YOUR QUEST 104IGNORE HIM 106 He tells you the chalice is 9 3not very far from here. He leadsyou to a road junction. He takesyou aside from your men.% 105He tells you that the best 9 5course from here iX? {s ?`  } ?  ??@    ?~?     ?? ?` ??? ?  ??,AC?? ?`  > fff>f>fffffff>f`f`f``80%oo<ff```|k<>3f>`f>fffff>`|`|>ff`f<|`<>0%{{lff`f``f3ff`ffff>fff````ff>ff`ff2$ss<<`<`>6<|>><>`>>f><<>`>`>>><<|><|><$>> <<(H!H!0H00000:GGGG xxxG?@@@        ? ? ?  ?8        ? ? ?      ?  ?  ? ? ??        ?  ? ? ??        ? ? ? ??        ? ?? ? ?        ? ? ?         ? ? ?         > >?      ? > >    C 0   > ` >    C @ ? @ >@ >    ? @   >? >0 >@ ?     >? >? > ?     >?O >? >        >~ > > > ~D  }`J |~H >>0Gp xQgg`PG? aoo~ G>`H {{ 8H>` ?{?ssc$G>a? ?>>> ?Gx>B `@(((xxx@H@@@#C~p } 8  2 ?  p'?x w@ 8 ~ ;  ? ? 0! `  8 `8@ 8 " o` P ?  ?0! ?`  8 @ 0@ 8 c` @Iv  ?0@p 9 8 @` < f`w  vO 8 0?p 8x 8 @ <  x  ? 0p {08` 8 q < A M?`  `?? |p {1` 8 0a>  ?  @<  ? ?@  ?#@_?@>?8? >``? ?`p c6>`x<|09?0?  c08f|`ff`ff` #~ ?~ ? <ff`|fff`ff` ??0@? ??  c0<f<>f|<>| ?? a ? ? <?>>?g? ?{ c?s c>?>  @((GGGGG xxxG?@@@|/? @c? ?zsaps?lla  9 @<ǿ}ݿ3+8 0` ? oÀ?[0?pgg?o?4g9@tÿ? /xwp.?~??p``g3?G?? 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