PLAY IT AGAIN, SAM (M.A.D.) Part One Start sitting at your desk. Inventory (You have a not pad and a licence card), Take tribune (The telephone rings but ignore it for now), Examine tribune (7th robbery in two weeks. It is believed that they were all done by the same gang), Drop tribune, Examine desk, Open drawer (It contains a gun, jemmy, bunch of skeleton keys and an old pastrami-on-rye sandwich), Take gun, Take jemmy, Take keys, Close drawer, Examine statue (The maltese falcon?), Wait (until the telephone rings again), Lift handset (Your landlord, Mario Stregas - gives you three days to pay your rent), Wait (Until Gloria Guest arrives .... she wants you to help her find her sister, Silvia), Say yes (she gives you 200 dollars and leaves you an old envelope), Take envelope, Examine envelope (Silvia's address is 133 De-Lux Apartments, 45 Western Blvd), Drop envelope, Open door (You are now on the landing outside your office), Down, Hail taxi (He asks "Where to ?"), 45 Western Blvd (You are driven there), Enter apartment block, Enter elevator, Jemmy door, Drop jemmy, Examine photo (signed with love from Gino), Open bag (You see 2 tickets and a book of matches), Take matches (You hear a police siren in the distance), Close bag, Examine window, Unbolt window (You are now ono the fire escape), Down, Take switchblade, E, Hail taxi, Examine matches (Address: Club casablanca - 35 E. Lake - Phone number: Fairfax 2040), 35 E Lake, Pay doorman (The bartender asks what'll you have ?), Order bourbon (Rudy comes over to you and asks what you are doing), Looking for Silvia (he glances at the curtained doorway in the corner), Enter doorway, Enter dressing room, Examine table, Take menu, Examine menu (contains phone numbers), Wait (until you are captured .... ignore their questions, they'll beat you up anyway), Wait (until they eventually leave you tied up in the manager's office ... now here's a problem and one which could only be overcome with a strange command syntax), Cut bonds blade, Climb through window, E (You see Gloria going down the street with another woman .... they get into a car which drives off), Hail taxi, Follow that car (you code word is 'CAPONE' .... Part One completed). Part Two CAPONE (You arrive outside an old tenement building, some lights on the fourth floor to the right come on), Enter building, U, U, U, U, E, Ring bell (Gloria asks you in and you see Silvia), Say Gloria (Silvia is hiding from Mr. Big), Say why (Silvia tells you that she doesn't want to marry Mr. Big), Say why (He wants her life and his men ar enow searching for her), Say why (Gloria tells you), Say why (they ask you to help them), Say yes (He is about to do the next job), Say where (at the chase bank), Say when (In one hour's time), Say where (or when), Say where (or when) (Gloria offers you the car), Say yes (she gives you the car keys and a piece of paper), Inventory (to see a 'SCRAP' of paper), Examine scrap (Gloria's number is Beechwood 7173), Say goodbye, W, D, D, D, D, Leave building, Unlock car, Switch lights, Start engine, Drive away, E, S, S, E, E, E (You are now outside the bank ... Schultz and the doorman rob the bank and then drive off), Switch lights, Start engine, Follow car, S, W, W, S, W, W (to outside a warehouse), Leave car, Read sign (It tells you that you are on Harbour Wharf west), E, E, Lift handset, Beechwood 7173 please (Gloria answers and asks where you are), Harbour wharf west (she calls the police and tells you that Silvia is missing), W, Leave bar, Open door (You enter the warehouse), N, N, N (somebody hears you), Hide (the rat gets blamed), E, E, Climb stairs carefully, Climb stairs quietly, Hide, Listen, Listen, Listen, Listen, Listen (The police arrive and the gang are arrested, but Mr. Big escapes), Follow (You cahse him onto the roof), E, E, E (He rushes behind a stack), Shoot (You miss, but he rushes out from behind it now), Shoot ............... Game completed.