ZXTape! 2 Robotic Capers (Promo) - Side A WB Software Colin Webb1984EnglishArcadeUnknown ROM LoaderOriginal%TZXed by Andrew Barker For Colin Webbrobot I INK E"robot":6;13 ,0;" ":6:6:"robot" robot @"@"">>>(""" >  >?>  @" @ @"" @ R 0 >R R>  >R@@@@"@@"@?@">>>@"@""@">>>>""""> > ? >> " @" @ @"" @ >R >R  R> >R@@"@@"@?@"@@">>>>@"&p">@><<<|~<<<@<>""@BBB@@FF@8D8BY >?><@BB||JJ@DDD< @""@B|@BRR@x(xB  R> > BBBD@Bbb@@(@B@@"@?"@<<>00000000000000000000000000000000000000000000002300000000000000000000000000000000000000000000000000000000000000100023000000000000000000000000000000000000000001000000000000002300001000000000000000000000000000000000300000000000000000000000100023000000000000000000000000000000000000010000000000000000000000001000230000000000000000000000000000000000001000000000000000000000000010000023000000000000000000000000000300000000000000000000000000000230001000000000000000000000000010000000000000000000000000000000010000000230000000000000000000001000000000000000000023000000000000000000010000000000000000000000030000000000000110001000000000000000000000000001100000000000000000000000000000000000000000000000000011111110robot & $x&&????????.IM................. 80P R0::3:11 ,9 ;1;1;6;"STOP THE TAPE" n=1200:n n=144161 m=07 a ( n+m,a:m )n 2"127,255,127,95_,87W,19,1,0,2,31,7,63?,15,31,63?,255,64@,248,224,252,240,248,252,255,0,0,0,255,0,0,0,0 3 60< 4Oz$="_":b$=z$:c$=z$:d$=z$:e$=z$:f$=z$:g$=z$:h$=z$:i$=z$: <24,26,60<,88X,568,20,114r,255,24,24,62>,89Y,24,20,20,255 =O38&,64@,255,255,219,255,219,255 >H0,16,40(,16,16,480,0,255 ?I34",62>,34",62>,34",62>,34",62> @C0,0,0,0,0,0,0,227 AF1,2,4,8,16,32 ,64@,128 B112p,240,176,240,240,240,240,240,240,240,240,240,240,224,192,255 CG0,0,15,16,32 ,82R,127,0 DG0,0,224,32 ,64@,128,0,0 EG0,0,15,20,46.,82R,127,0 FI2,71G,45-,31,62>,100d,127,0 GF1,2,4,8,16,32 ,64@,255 H:"Welcome to ROBOTIC CAPERS"''" This is a 3D arcade action"'"game, the object of which is"'"to retrieve a key from the"'"top floor of a robot city"'"avoiding the patrolling robots."''" The game is set in 12 levels"'"each level increasing in"'"difficulty." I|'" On each level there is a hiddenmirror which may be used to"'"reflect the death ray back to"'"the robot firing the ray." J'" To pick up the mirror"'"press the 0 key this will make the word mirror remain at the bottom of the screen to remind you that you have it.":n=1100d:n:"PRESS ENTER :- to continue ";x$ Kv:" To use the mirror press the 0 key before the robot fires, for every robot destroyed you score 10 points." L'" The key is automatically pickedup when you reach its location, you then make your way back to the Transmatt on so doing you will travel in the Transmatt to the next level." M'" You move using the cursor keys (KEYS 5 to 8)."''" You will get 100 points for"'"each level reached."''" When you reach level 6 you get a bonus of 1000 points." N;n=1100d:n:"PRESS ENTER :- to continue ";x$ O P/q(20):lev=1:s=0:90Z Q,d(8):k=0:d(1)=4: Rn=18 S&n>1d(n)=d(n-1)+2 Tn U Z111 ,3;"YOU ARE ENTERING ROBOT CITY" ^81Q:mir=0:524:6:3:3000 ::n=200-2 Sn,2;"______________________________";n,2;"":19,3;"" jn>1n<20n-1,3;"";n-1,k;2;"";n-1,k+1;3;"" 2n>2n-1,l(n);1;1;"" n>1k=l(n) n 1:19,3;"";20,3;"";19,4;1;"";20,4;"":21,24;"Level ";lev:lev=60.9ffff,35#:s=s+1000 0 2,31;"" 21,0;"SCORE ";s 3999 6l(20):a=0::n=4202 l(n)=(*24)+6 n=4n a=13015 m=4n2 *l(n)=l(m-2)a=1:3010 2l(n)=l(m-2)-1a=1:3010 a=0:m n 1p=(*8)+1:t=(*20)+5 lev>33040 n=1lev #n=1b=(*8)+1 4n=2c=(*8)+1:c=b3034 8n=3d=(*8)+1:d=bd=c3036 n ;n=4202:q(n)=(*20)+5:n  ,b=1:c=2:d=4:e=7 #lev>4f=3:g=8 #lev>6h=5:i=6 3038 ,key=0:x=20:y=6:a$="" x,y;a$:z=x:w=y Hx<20ƫ(x,y-2)=491ū(x,y-1)=4915800 =(x,y+2)=513ū(x,y+1)=5135700D mir=14010 x=d(p)y=t21,11 ;"MIRROR":0.1}L,20:21,11 ;" ":="0"21,11 ;"mirror":mir=1 rx=2y=30key=0key=1:2,31;"_":n=15:0.05|L,n+1:n !6500d:y=y+(="8")-(="5") x=20y<6key=1x,y;"__";x,y-1;"":5555:x,y-1;"_";20,3;1;"":7000X x=20y6key=0Ʀ="5"21,12 ;"GET THE KEY":21,12 ;" ";2,31;0;" ";2,31;6;"":y=6:4014 y>30y=30 "a$="":z,w;"_";x,y;a$:a$="" +(x-1,y)=502Ʀ="6"6000p +(x-1,y)=491Ʀ="7"5000 &y3y=3:x,2;""  4000 x,y;"_";x-1,y;"":x=x-2:8000@:x+1,y;1;"":x-1,y;"":8000@:x-1,y;"":8000@:x-1,y;2;"";3;"": n=17:n: D="0"mir=1x,y+1;4;1;"":2,-10 :x,y+1;2;"'\":0.01z# =,30:x,y+1;"__":s=s+10 :d((x-2)/2)=0:21,0;"SCORE ";s: NGx,y;4;1;"":2,-10 :x,y;"__":8510>! ="0"mir=1x,y-2;4;1;"":2,-10 :x,y-2;2;"/""":0.01z# =,30:x,y-2;"__":s=s+10 :d((x-2)/2)=0:21,0;"SCORE ";s: Yx,y-1;4;1;"":2,-10 :x,y-1;"___":8510>! px,y;"_";x-1,y;"":8000@:x-1,y;"":8000@:x-1,y;2;"";3;"":x+1,y;"":8000@:x+1,y;1;"":x=x+2: d nxd(b)>0d(b),q(4);b$:q(4)=q(4)-1:q(4)=3q(4)=-3:b$="_" o`q(4)-29q(4)=29:b$=z$:d(b)+1,0;" ";d(b),31;"_" plev=1 xxd(c)>0d(c),q(6);c$:q(6)=q(6)-1:q(6)=3q(6)=-3:c$="_" y2q(6)=-29q(6)=29:c$=z$ zlev=2 xd(d)>0d(d),q(8);d$:q(8)=q(8)-1:q(8)=3q(8)=-3:d$="_" 2q(8)=-29q(8)=29:d$=z$ lev=3 }d(e)>0d(e),q(10 );e$:q(10 )=q(10 )-1:q(10 )=3q(10 )=-3:e$="_" 4q(10 )=-29q(10 )=29:e$=z$ lev=4 }d(f)>0d(f),q(12 );f$:q(12 )=q(12 )-1:q(12 )=3q(12 )=-3:f$="_" 4q(12 )=-29q(12 )=29:f$=z$ lev=5 }d(g)>0d(g),q(14);g$:q(14)=q(14)-1:q(14)=3q(14)=-3:g$="_" 4q(14)=-29q(14)=29:g$=z$ lev=6 }d(h)>0d(h),q(16);h$:q(16)=q(16)-1:q(16)=3q(16)=-3:h$="_" 4q(16)=-29q(16)=29:h$=z$ lev=7 }d(i)>0d(i),q(18);i$:q(18)=q(18)-1:q(18)=3q(18)=-3:i$="_" 4q(18)=-29q(18)=29:i$=z$ W Xchange level Y 21,11 ;"WELL DONE" bn=17:20,3;n;"";19,3;"":0.01z# =,n+2:n:lev=lev+1:n=160<:n l820,3;0;"__";19,3;" " vAn=1100d:n:s=s+100d:lev13 9500%  2500 @xd(b)>0d(b),q(4);b$:q(4)=q(4)-1:q(4)=3q(4)=-3:b$="_" A>lev=1q(4)-29q(4)=29:b$=z$ J !>921,3;1;"YOU HAVE BEEN EXTERMINATED" !?221,0;" ";21,29;" " !@&0,6;"YOUR SCORE WAS ";s !H "PRESS ENTER TO TRY AGAIN ";x$ !R %Jn=17:m=17:m:0.01z# =,4*n:n::m:n %&t"CONGRATULATIONS YOU HAVE REACHEDTHE HIGHEST LEVEL YOUR SCORE IS ";S''"PRESS ENTER TO TRY FOR A HIGHER ONE":X$: '0:7:7:0:0::   BY C. WEBB.  COPYRIGHT 1983 WB SOFTWARE.  esk ia ptbexyzwXg + Z_C_D_E_F_G_H_I_g B_A