ZXTape! 0Created with Ramsoft MakeTZXLoader % 7:7:7::"a"-513:"""a"-502:""32768:32768:8:0:3,0;:"" VITAL 2&",} 4*{\B*=\s#r*=\q#p>2:\*{\B}RJSFPIC n} |;;33R*~=(^#V@##~< ~w#~< ~w#~w~86~8686~ 6#~@WOF  FF( CzW{ _zWQ>XWFK x 66V( y(~# ~G#~O#^ ""q>wwwww:       />wpww># ,5>www>#/,/~ppp#-/?www?#???,1>www>#3pp@@0/·|||~w#1||0/||#7ppppp<~wAcc339x8|?ww?>!+ݟ[/ǀ|~~<>"  ܟ౱/<>"? ?㳳1~~?p>~" >>ܟ0000/9/~ww~ppp3 /~ppp#㳳@9>wp>#??yyxcc337|~x?p>~#/>wp>#/8x8~w# 1888~888# @@/>?w?#,1ݏ88~888#??,1<>#-?1>www>#L/݀~w$ @@@@ @@@@2d   ECCECC \Sherwood np("a"-502) :SHERWOOD FOREST  1984 DELTA 4 Software. 0: n;4;" " '" In this game, robbing someone adds to your score but things that you have stolen will not be shown on your inventory." '"To switch the graphics on & off type:"'" ON & OFF"''"Some recognized words are:"'"HELP,GET,DROP,LOOK,EXAMINE,WAIT,INVENTORY,KILL,SHOOT,PUT,UNLOCK,OPEN,CLOSE,EAT.... and so on."''',"GOOD LUCK" 10 :0 2SHH=1:GRA=1:PES=1:tds=2:SOH=1:dul=1:SWC=1:WAI=0:SHL=6:GIL=7:LJL=41):WSL=41):SOL=37%:MAL=33!:RML=1:FTL=29:BIL=4:SC=0 4KL=22:TBL=31:YBL=44,:QAL=31:SL=41):FL=104h:AL=21:DL=103g:GCL=6:CGL=101e:RL=20:JL=102f:QSL=29:AXL=12 :HAL=0 7\st=502:gs=502:ls=100d:ws=44,:ss=70F:fs=557:ms=30 <a$="You see ":b$="You take the ":c$="You examine the ":d$="You drop the ":e$="You attack the ":f$=" attacks you!":g$=" takes the ":h$=" drops the ":i$=" examines the ":j$="You talk to ":k$="You open the ":l$="You close the " Am$="You lock the ":n$="You unlock the ":o$=" opens the ":p$=" locks the ":q$=" closes the ":r$=" unlocks the ":s$="Visible exits lead ":t$="Sorry,no help here.":u$="So far,your score is " P 2041 nloc:gr:V$:n:s:e:w:u:d oST<18000@ xgr=11000 :V$::s$:4000 M23658j\,8:"What now ? ";Z$:Z$>30űZ$=0140 =" "9600%:140 %:">";Z$:W$(32 ):W$(̱Z$)=Z$ W$(6)="CLIMB ""You climb a tree.";:K=140(:.1}L,K:K:"Sadly a branch snaps and you fall down again.":K=-40(10 :.06|u\,-K:K:130 7000X 9000(# 6000p 140 TREE DRAWING XX,YY:Q*1,Q*-11 :Q*-4,0:Q*1,Q*11 :Q*-1,Q*2:Q*2,Q*-2:Q*2,Q*3:Q*-1,Q*-3 Q*3,Q*2,:Q*1,Q*3,:0,Q*2,:Q*-2,Q*1,:-Q*4,0,:-Q*2,0,:Q*-2,Q*-1,:0,Q*-4,:Q*2,Q*-2,:Q*2,Q*-2, =" "9600%:130 X *0:GRA=07:130 loc=2:195,42*:60<,0:0,42*:535,0:78N,42*:28,0:118v,42*:502,0:XX=115s:YY=72H:Q=3:500:XX=73I:YY=103g:Q=7:500:13 ,0:-11 ,41),/4:9 ,0:146,0,/2.6&fff:10 ,0:-23,-40(,/4:XX=190:YY=90Z:Q=8:500:999 xloc=1:0,90Z:130,0,-/4:20,0:105i,-22,/3:111o,98b:144,-4,-/4:130,90Z:-88X,-90Z,-/4:150,90Z:-15,-90Z,-/7:160,82R:30,28,-/4:4,0:-20,-36$,/4:999 Lloc=10 :100d,81Q:30,0:90Z,112p:25,25:25,-25:0,30:-502,0:255,70F:-75K,0:0,80P:-40(,0:0,-90Z:40(,0:0,70F:75K,0:0,70F:502,0:0,80P:40(,0:0,-90Z:-40(,0:0,70F:-502,0:90Z,70F:10 ,0:0,40(:15,15:15,-15:0,-40(:10 ,0:999 loc=21:75K,130:40(,0:0,-40(:-40(,0:0,40(:20,0:0,-40(:0,20:-20,0:40(,0:25,95_,3:Q=35:10 *Q,557:0,77M:Q:255,84T:-100d,0:-10 ,-4:110n,0:145,80P:0,-502:110n,0:255,40(:-100d,0:0,30:100d,0:0,557:20,0:0,77M:40(,0:0,-77M:-40(,0:125},0:999 loc=30:30,78N:-30,10 ,/5:255,100d:-80P,-4:-175,-30,/7:XX=245:YY=110n:Q=1:500:XX=230:500:XX=199:YY=108l:500:999 loc=3loc=5:XX=22:YY=64@:Q=2:500:195,42*:60<,0:0,42*:40(,0:65A,42*:31,0:108l,42*:60<,0:XX=105i:YY=72H:Q=3:500:XX=60<:YY=100d:Q=7:500:72H,0:90Z,40(:-22,-40(:XX=190:YY=90Z:Q=8:500:999 l7:130  Location Text 1,1,"You are on a road leading acrossthe moors. To the north, you see Nottinghammarket and beyond it the castle.",11 ,17,14,0,0,0 Ҹ2,1,"You are at a fork in the road through Sherwood Forest. To the north you can see a smallvillage settlement.",17,3,5,0,0,0 3,1,"You are on a quiet road through Sherwood.All around you, you cansee many great trees. Away to the southeast you see a hill rising up above the forest.",2,4,23,22,0,0 Ԑ4,0,"You are on a twisty road leadingthrough the marshes.Southeast isthe forest.",3,0,0,27,0,0 Ռ5,1,"You are on a broad,straight roadheading east through Sherwood Forest.",0,23,0,2,0,0 6,1,"You are in the Great Hall in theCastle.Flaring torches in metal baskets on the walls light the place with a red glow. Some worn,slimy steps lead down into the castle dungeons. The courtyard is east.",0,0,7,0,0,9 ׯ7,1,"You are in the courtyard of Nottingham Castle. To the south you can see the main gate.",0,10 ,8,6,0,0 ػ8,0,"You are in the northeast tower of Nottingham Castle.The walls and floor are made with heavy, square blocks of stone.",0,0,0,7,0,0 9 ,1,"You are in a slimy dungeon underNottingham Castle. Water drips from the ceiling andsplashes on the floor. There is a door above you.",0,0,0,0,6,0 10 ,1,"You are in the Castle Gate.To the east, you can see Nottinghammarket.To the southwest, you seea little stream flowing out fromthe Castle Walls.",7,0,11 ,9 ,0,0 ۽11 ,0,"You are in Nottingham Market, near to the castle.To the south,you can see some moors and the castle is to the west.",0,1,12 ,10 ,0,0 ܺ12 ,0,"You are in the hills to the eastof Nottingham.To the south, you see moorland and to the west, Nottingham market.",0,14,15,11 ,0,0 13 ,1,"You are by a bubbling stream which flows from the north. To the south, you can see a small hut.To the north, the Castle can be seen.",0,16,0,0,0,0 ޟ14,0,"You are on a bleak area of moorland.The wind blows the rough grass to and fro.",12 ,18,15,1,0,0 ߡ15,1,"You are in the centre of a greatcircle of standing stones at thetop of a windsweapt hill.",12 ,19,0,14,0,0 p16,1,"You are in a small hut in the village.",13 ,20,17,0,0,0 17,0,"You are in the village.This is mostly made up of a few small, old huts.To the east you notice a blacksmith's forge.",1,2,18,16,0,0 18,1,"You are in the blacksmith's forge.There is a box here.A sign above it says: PUT BROKEN SWORDS IN THIS BOX FOR THEM TO BE REPAIRED.",14,0,0,17,0,0 19,0,"You are on a bleak, heathland ridge.In a valley, to the south,you see an inn.",15,21,0,18,0,0 20,0,"You are in a large field of longgrass.To the south, you can see some woods.",16,22,0,0,0,0 21,1,"You are in the Lionheart Inn. This is a small, quiet inn to the north of the Forest.",19,24,0,5,0,0 22,0,"You are in the woods. A road leads off to the east.To the south, you see an area of boggy ground.",20,0,3,26,0,0 23,0,"You are in a circle of trees in Sherwood Forest. To the south, you can see a highhill.",5,28,24,3,0,0 24,0,"You are in Sherwood Forest. Tall, ancient trees rise high above you. To the south, you can see the bridge over the river.",21,29,0,23,0,0 |25,0,"You are in a deep valley which stretches away to the east and west.",0,0,30,42* 26,0,"You are beside a clear blue laketo the west of the forest. Close by, to the east, are deep marshes.",22,0,27,0,0,0 27,0,"You are in the marshes.Thick, grey mud sucks on your feet! To the east, you see a narrow road.",0,30,4,26,0,0 28,0,"You are on the top of a round, grassy hill which rises up abovethe forest.",23,32 ,0,0,0,0 29,0,"You are by the river.A small logbridge is south across it. Trees are all around.",24,33!,0,0,0,0 30,1,"You are at the western edge of Sherwood Forest. To the west, is a deep valley.",27,34",31,25,0,0 31,0,"You are in a grassy clearing. A dark road leads south.",0,35#,32 ,30,0,0 32 ,0,"You are in a dark part of the forest.The trees are closely packed together but there is a clearing to the west.",28,36$,33!,31,0,0 33!,0,"You are on the bank of the riverwhich flows through the forest. The crystal clear water bubbles merrily over the stones.",29,41),0,32 ,0,0 34",0,"You are at the top of a rocky hill.There is a cold, chilling wind blowing about you.",30,0,35#,0,0,0 35#,0,"You are on a dark, mystic road. To the south, you see a black castle with many high towers.",31,38&,36$,34",0,0 36$,0,"You are in the south of SherwoodForest.To the west is a dark andmysterious road.",32 ,0,41),35#,0,0 37%,0,"You are in a massive temple.The shiny, smooth walls are made of black stone.In front of you, is an altar.",38&,0,0,0,0,0 38&,1,"You are in a long hallway in thecastle.Some steps wind up into a high tower.",35#,37%,0,0,39',0 p39',0,"You are on a winding spiral stairway.",0,0,0,0,40(,38& 40(,1,"You are in a narrow,dark chamberin the tower.The room is eerily lit by several dimly flickering torches on the walls.",0,0,0,0,0,39' 41),0,"You are in the camp clearing in Sherwood Forest. The ground is covered in a leafycarpet of green, and sunlight filters through the trees above.",33!,0,0,36$,0,0 42*,0,"You are in a dark cave.The wallsare roughly hewn out of the rockand the floor is jagged and veryuneven.",0,0,25,0,0,0 43+,0,"You are in an underground room. The walls are smooth and hard, made of a pale grey rock.",0,0,0,44,,0,0 \44,,0,"You are at a dead end.",0,0,43+,0,0,0 6W$(4)="N"n>0(2000+n):100d 6W$(4)="S"s>0(2000+s):100d 6W$(4)="E"e>0(2000+e):100d 6W$(4)="W"w>0(2000+w):100d 6W$(4)="U"u>0(2000+u):100d 6W$(4)="D"d>0(2000+d):100d %"You can't go in that direction.": n>0"North "; s>0"South "; e>0"East "; w>0"West "; u>0"Up "; d>0"Down "; ::a$ 4obj=0:loc42*loc43+4030 8tds=2"A locked trapdoor leading";:obj=1 7tds=0"An open trapdoor leading";:obj=1 8tds=1"A closed trapdoor leading";:obj=1 loc=42*" down"' loc=43+" up"' #YBL=loc"A yew bow":obj=1 $TBL=loc"A teak bow":obj=1 ,QAL=loc"A quiver of arrows":obj=1  SL=loc"A sword":obj=1 "FL=loc"Some food":obj=1 !AL=loc"Some ale":obj=1 !DL=loc"A dagger":obj=1 )GCL=loc"Some gold coins":obj=1 )CGL=loc"A chest of gold":obj=1 RL=loc"A rope":obj=1  JL=loc"A jewel":obj=1 'QSL=loc"A quaterstaff":obj=1  AXL=loc"An axe":obj=1 &HAL=loc"Hurn's arrow":obj=1 KL=loc"A key":obj=1  DSHL=locSHH=0"The dead Sheriff of Nottingham":obj=1 ?SHL=locSHH=1"The Sheriff of Nottingham":obj=1 "GIL=loc"Gisburne":obj=1 %LJL=loc"Little John":obj=1 &WSL=loc"Will Scarlet":obj=1 4SOL=locSOH=1"The Sorcerer !":obj=1  MAL=loc"Marian":obj=1 $RML=loc"A rich man":obj=1 $FTL=loc"Friar Tuck":obj=1 0BIL=loc"The Bishop of Bramdean":obj=1 7SOL=locSOH=0"The Dead Sorcerer":obj=1 %obj=0"nothing of interest."  :FTL=locFL=104h"Friar Tuck is carrying some food" 5MAL=locDL=103g"Marian is carrying a dagger" ;RML=locCGL=101e"The rich man is carrying a chest" "8BIL=locJL=102f"The Bishop is carrying a jewel" h#HAL=locHAL=100d4300 rhu=(*3):hu=2"Suddenly, Hurn the hunter appears, shoots an arrow at your feet, and vanishes !":HAL=loc $ :" HIDEOUSLY WELL DONE!!!!"''"YOU HAVE WON ETC...."'''"BUT....,"'"Have you bought:"'"THE DRAGONSTAR TRILOGY from us ?If not, send `4.95 per part (I to III) OR `9.95 for the set (saving a fiver!!!)."''' "Do you want to play again ?"  ="Y" ="N"0  5110 tST<18000@ uSC>2255000 z$RML=loc"The rich man rides away" 1SHL=locSHH=1"The Sheriff strides away" "BIL=loc"The Bishop rides away" 9SHH=1SHL=SHL+1:SHL=11 SHL=6 +BIL=BIL+1:BIL=6BIL=1 +RML=RML+1:RML=6RML=1 mSHL=locSHH=1"The Sheriff strides in. Seeing you, he calls for help...~GISBURNE! SAVE ME!~" $RML=loc"A rich man rides along." ,BIL=loc"The Bishop of Bramdean appears." rn=(*3) (GIL=locrn<2"Gisburne leaves." 8rn=0GIL=GIL-1:GIL=0GIL=40( 8rn=1GIL=GIL+1:GIL=41)GIL=1 crn<2GIL=loc"Suddenly, Gisburne appears. ~Got you, you outlaw scum!~ he shouts." Irn=2GIL=loc"Gisburne";f$:st=st-gs/10 :gs=gs-st/10 SOH=06070 rn=(*2)+1:rn=1loc=SOL"The Sorcerer says, ~Come, fool.... DIE!~"'"The Sorcerer";f$:st=st-7:YBL=100d"Your bow suddenly bursts into flames and burns to ash!":YBL=0 rn26080 SOLloc6064 "The Sorcerer vanishes!" (SOL=37%SOL=39':6068 SOL=39'SOL=37% "SOL=loc"The Sorcerer appears!" WAI=2GIL<502ST=ST-15:"You have waited so long, that Gisburne arrives with 200 men! You are captured!":4,0:2009:110n )rn=(*3):rn16101 MAL=loc"Marian walks away." 0ZZL=(*3)+30:ZZL=MAL6092 $MAL=ZZL:MAL=loc"Marian enters."  6110 Drn=(*3):rn=1MAL=(*3)+30:6110 rn26103 3MAL=loc"Marian says,~Hello Robin.~":6110 "DL=103gDL=MAL:6105 DL=MALDL=103g 'loc=MALDL=MAL"Marian";h$;"dagger." -loc=MALDL=103g"Marian";g$;"dagger." CFTL=locFL=104h"Friar Tuck";h$;"food.":FL=FTL:6122 5FTL=loc"Friar Tuck says,~Hello Robin, mefriend.~" Orn=(*3):loc=WSLrn=2"Will Scarlet says nothing.":6140 )loc=LJL"Little John says,~Hi Robin.~"  X b0W$(7)="LOOK AT"W$(7)="EXAMINE" l>W$(4)="HINT"W$(4)="CLUE"W$(4)="HELP" v4Z$="N"W$(4)="NORT"W$(7)="GO NORT" w4Z$="S"W$(4)="SOUT"W$(7)="GO SOUT" x4Z$="E"W$(4)="EAST"W$(7)="GO EAST" y4Z$="W"W$(4)="WEST"W$(7)="GO WEST" z4Z$="D"W$(4)="DOWN"W$(7)="GO DOWN" {DZ$="U"W$(4)="CLIM"W$(2)="UP"W$(5)="GO UP"  TD'"ALL YOUR STRENGTH IS GONE !"'"YOU ARE DEAD !":4,-20 " 5100 #("W$(4)"WAIT"WAI=0 #)=" "9600%:140 #*aW$(4)="GO U"loc=9 dul=1"The door is locked and probably well-guarded !": #+((W$(4)="GO D"loc=42*)(W$(4)="GO U"loc=43+))tds=1"You can't go through a door if it's closed !!!": #,n((W$(4)="GO D"loc=42*)(W$(4)="GO U"loc=43+))tds=2"The door is locked.": #-EW$(4)="GO D"loc=42*tds=02043:110n #.EW$(4)="GO U"loc=43+tds=02042:110n #2 W$(3)="GO "3000 #4(W$(8)="SAY SLEE"W$(5)="SLEEP")loc=9 dul=1dul=0:"Suddenly, the guard outside goesinto a trance. He";r$;" door and opens it!"'"Then he falls asleep!": #5(W$(8)="SAY SLEE"W$(5)="SLEEP")loc=9 dul=0dul=1:"Suddenly, the guard outside goesinto a trance. He";p$'"door and closes it!"'"Then he falls asleep!": #<9W$(4)="LOOK"Z$="L"(2000+loc):110n #FEW$(4)="WAIT""You wait..."'"Time passes":WAI=WAI+1: #P>W$(4)="HELP"loc=9 "Look at Hurn's arrow...": #R>W$(4)="HELP"loc=GIL"You need to shoot Gisburne.": #UW$(4)="HELP"t$: #Y6W$(4)"GET "W$(5)"TAKE "9080x# #Z(W$(57)="YEW"W$(68)="YEW"W$(10 12 )="YEW"W$(9 11 )="YEW")YBL=locYBL=100d:B$;"yew bow": #[(W$(57)="TEA"W$(68)="TEA"W$(10 12 )="TEA"W$(9 11 )="TEA")TBL=locTBL=100d:B$;"bow": #\(W$(57)="BOW"W$(68)="BOW"W$(10 12 )="BOW"W$(9 11 )="BOW")TBL=locTBL=100d:B$;"bow": #](W$(57)="QUI"W$(68)="QUI"W$(10 12 )="QUI"W$(9 11 )="QUI")QAL=locQAL=100d:B$;"quiver": #^(W$(57)="SWO"W$(68)="SWO"W$(10 12 )="SWO"W$(9 11 )="SWO")SL=locSL=100d:B$;"sword": #_(W$(57)="BOW"W$(68)="BOW"W$(10 12 )="BOW"W$(9 11 )="BOW")YBL=locYBL=100d:B$;"yew bow": #`(W$(57)="FOO"W$(68)="FOO"W$(10 12 )="FOO"W$(9 11 )="FOO")FL=locFL=100d:B$;"food": #a(W$(57)="ALE"W$(68)="ALE"W$(10 12 )="ALE"W$(9 11 )="ALE")AL=locAL=100d:B$;"ale": #b(W$(57)="DAG"W$(68)="DAG"W$(10 12 )="DAG"W$(9 11 )="DAG")DL=locDL=100d:B$;"dagger": #c(W$(57)="GOL"W$(68)="GOL"W$(10 12 )="GOL"W$(9 11 )="GOL")GCL=locGCL=100d:SC=SC+30:B$;"gold coins": #d(W$(57)="COI"W$(68)="COI"W$(10 12 )="COI"W$(9 11 )="COI")GCL=locGCL=100d:SC=SC+30:B$;"gold coins": #e(W$(57)="CHE"W$(68)="CHE"W$(10 12 )="CHE"W$(9 11 )="CHE")CGL=locSC=SC+40(:CGL=100d:B$;"chest": #f(W$(57)="ROP"W$(68)="ROP"W$(10 12 )="ROP"W$(9 11 )="ROP")RL=locRL=100d:B$;"rope": #g(W$(57)="JEW"W$(68)="JEW"W$(10 12 )="JW"W$(9 11 )="JEW")JL=locJL=100d:SC=SC+502:B$;"jewel": #h(W$(57)="QUA"W$(68)="QUA"W$(10 12 )="QUA"W$(9 11 )="QUA")QSL=locQSL=100d:B$;"quaterstaff": #i(W$(57)="AXE"W$(68)="AXE"W$(10 12 )="AXE"W$(9 11 )="AXE")AXL=locAXL=100d:B$;"axe": #j(W$(57)="HUR"W$(68)="HUR"W$(10 12 )="HUR"W$(9 11 )="HUR")HAL=locHAL=100d:SC=SC+10 :B$;"arrow": #k(W$(57)="ARR"W$(68)="ARR"W$(10 12 )="ARR"W$(9 11 )="ARR")HAL=locSC=SC+10 :HAL=100d:B$;"arrow": #l(W$(57)="KEY"W$(68)="KEY"W$(10 12 )="KEY"W$(9 11 )="KEY")KL=locKL=100d:B$;"key": #n"You can't.": #x'W$(3)"INV"Z$"I"9100# #yC"You have":obj=0:YBL=100d,"a yew bow":obj=1 #z+TBL=100d,"a teak bow":obj=1 #{)QAL=100d,"a quiver":obj=1 #|'SL=100d,"a sword":obj=1 #})FL=100d,"some food":obj=1 #~(AL=100d,"some ale":obj=1 #(DL=100d,"a dagger":obj=1 #&RL=100D,"a rope":obj=1 #.QSL=100d,"a quaterstaff":obj=1 #'AXL=100d,"an axe":obj=1 #-HAL=100d,"Hurn's arrow":obj=1 #%KL=100d,"a key":obj=1 # obj=0"Nothing at all!" #: #W$(4)="SCOR"u$;SC: #!W$(4)"ROB "9110# #JL=102f(W$(59 )="BISHO"W$(9 13 )="BISHO")"You rob the Bishop. Seeing you, he";h$;"jewel.":JL=loc: #CGL=101e(W$(59 )="RICH "W$(9 13 )="RICH ")"You rob the rich man.Seeing you,he";h$;"chest.":CGL=loc: #<W$(59 )="MARIA""What? Rob your own woman?": #"No.You can't rob him!": #"W$(5)"DROP "9130# #^(W$(68)="YEW"W$(68)="BOW")YBL=100dYBL=loc:d$;"yew bow": #_(W$(68)="TEA"W$(68)="BOW")TBL=100dTBL=loc:d$;"teak bow": #KW$(68)="QUI"QAL=100dQAL=loc:d$;"quiver of arrows": #>W$(68)="SWO"SL=100dSL=loc:d$;"sword": #=W$(68)="FOO"FL=100dFL=loc:d$;"food": #<W$(68)="ALE"AL=100dAL=loc:d$;"ale": #?W$(68)="DAG"DL=100dDL=loc:d$;"dagger": #=W$(68)="ROP"RL=100dRL=loc:d$;"rope": #FW$(68)="QUA"QSL=100dQSL=loc:d$;"quaterstaff": #>W$(68)="AXE"AXL=100dAXL=loc:d$;"axe": #<W$(68)="KEY"KL=100dKL=loc:d$;"key": #RW$(68)="THE"W$(68)=W$(10 12 ):9111# #"You can't drop that.": #TW$(3)="EAT"FL=100dST=ST+15:"You eat the food.":FL=0: #*W$(3)="EAT""No.Go on a diet!": #W$(6)="DRINK "(W$(79 )="ALE"W$(11 13 )="ALE")AL=100dST=ST+1:"You drink the ale.":AL=0: #nW$(6)="DRINK "(loc=loc=29loc=33!loc=26)ST=ST+4:"You drink some water.": #W$(5)="DRINK"(loc=13 loc=10 )"You drink.Also you see that the stream serves as a sewer for theCastle.You suddenly die due to having cholera !":8000@ #%W$(8)"EXAMINE "9160# #vW$(9 12 )="SWOR"SWC=1(SL=100dSL=loc)c$;"sword."'a$;"that it is cracked "'"and broken !": #bW$(9 12 )="STRE"(loc=13 loc=10 )c$;"stream."'a$;"that it is a sewer!": #`y=0:W$(9 12 )="THE "W$(9 12 )=W$(13 16):9140# #JW$(9 12 )="SWOR"(SL=locSL=100d)x$="sword":y=1 #g(W$(9 12 )="YEW "W$(9 11 )="BOW")(YBL=locYBL=100d)x$="bow":y=1 #(W$(9 12 )="TEAK"W$(9 11 )="BOW")(TBL=locTBL=100d)c$;"teak bow."'"You discover that it won't bend!": #MW$(9 12 )="QUIV"(QAL=locQAL=100d)x$="quiver":y=1 #GW$(9 11 )="ALE"(AL=locAL=100d)x$="ale":y=1 #IW$(9 12 )="FOOD"(FL=locFL=100d)x$="food":y=1 #KW$(9 12 )="DAGG"(DL=locDL=100d)x$="dagger":y=1 #IW$(9 12 )="ROPE"(RL=locRL=100d)x$="rope":y=1 #SW$(9 12 )="QUAR"(QSL=locQSL=100d)x$="quarterstaff":y=1 #IW$(9 11 )="AXE"(AXL=locAXL=100d)x$="axe":y=1 #GW$(9 11 )="KEY"(KL=locKL=100d)x$="key":y=1 #“(W$(9 12 )="HURN"W$(9 12 )="ARRO")(HAL=locHAL=100d)c$;"arrow"'a$;"a message saying:"'"~To escape, say SLEEP .~": #i(W$(9 12 )="STAN"W$(9 12 )="STON")loc=15x$="standing stones":y=1 #*y=1c$;x$'a$;"nothing special.": #"You can't examine that.": #kW$(6)="UNLOCK"tds=2(loc=42*loc=43+)KL=100dn$;"trapdoor.":tds=1: #iW$(4)="LOCK"tds=1(loc=42*loc=43+)KL=100dm$;"trapdoor.":tds=2: #W$(4)="OPEN"tds=1(loc=42*loc=43+)PES=1PES=0:k$;"trapdoor."'"Several peasants come out, thankyou for freeing them from the Sheriff, and wander away.":SC=SC+30:tds=0: #]W$(5)="CLOSE"tds=0(loc=42*loc=43+)l$;"trapdoor.":tds=1: #\W$(4)="OPEN"tds=1(loc=42*loc=43+)k$;"trapdoor.":tds=0: #hW$(4)="UNLO"W$(4)="LOCK"W$(4)="OPEN"W$(4)="CLOS""Sorry, you can't.": #vW$(7)="SAY TO ""Due to memory restrictions, you shall not converse with other characters in this game.": #9W$(5)"KILL "w$(7)"ATTACK "9190# #(W$(69 )="SORC"W$(10 13 )="SORC")loc=SOLSL=100dSWC=1e$;"Sorcerer."'"Unfortunately,your sword breaks!": #(W$(69 )="SORC"W$(10 13 )="SORC")loc=SOLSL=100dSWC=0sc=sc+30:SOH=0:e$;"Sorcerer."'"With a great thrust of your sword, you kill him."'"There is a wailing noise!": #W$(69 )="GISB"loc=GILSL=100de$;"dreadful Gisburne"'"With a great thrust of his sword, he breaks yours!"'"You are in trouble!":SWC=1: #dW$(6)="ATTACK"W$(5)="KILL ":W$(616)=W$(818):9185# #!W$(4)"PUT "9200# #(W$(58)="SWOR"W$(9 12 )="SWOR")loc=18SL=100dSWC=1d$;"sword in the box"'"The Blacksmith arrives, mends itand gives it back."'"Then he leaves.":SWC=0:SC=SC+10 : #(W$(58)="SWOR"W$(9 12 )="SWOR")loc=18SL=100dSWC=0d$;"sword in the box"'"The Blacksmith arrives."'"He";g$;"sword."'"Then he leaves.":SL=0: #=" "9600%:140 ##W$(6)"SHOOT "9300T$ #JYBL100dTBL=100dQAL=100d"The teak bow won't bend !": $4YBL100dTBL100d"You have no bow !": $7QAL100dHAL100d"You have no arrows !": $TQAL100dHAL=100d"You can't use Hurn's arrow so you can't shoot !": $s(W$(710 )="SORC"W$(11 14)="SORC")loc=SOL"The arrow explodes before it hits him!": $(W$(710 )="GISB"W$(11 14)="GISB")loc=GILSC=SC+30:"The arrow hits Giburne!"'"He is carried away for medical attention!":GIL=9999': $FW$(710 )="MARI"loc=MAL"What? Shoot your own woman?": $BW$(710 )="LITT"loc=LJL"But he's on your side !": $BW$(710 )="JOHN"loc=LJL"But he's on your side !": $BW$(710 )="FRIA"loc=FTL"But he's on your side !": $BW$(710 )="WILL"loc=WSL"But he's on your side !": $(W$(710 )="SHER"w$(11 14)="SHER")loc=SHLSHH=0:"The arrow hits the Sheriff. He dies.":SC=SC+5: $""You can't shoot that!": $TW$(6)="THROW "AXL=100d(W$(79 )="AXE"W$(11 13 )="AXE")"You throw the axe but miss!"'"Robin Hood was famous for his shooting NOT his throwing!": $^SHH=1W$(4)="KILL"(W$(69 )="SHER"W$(10 13 )="SHER")(DL=100dAXL=100dQSL=100d(SL=100dSWC=0))SHH=0:e$;"sheriff."'"He dies.":SC=SC+5: $h|SHH=1W$(4)="KILL"(W$(69 )="SHER"W$(10 13 )="SHER")"You are totally unarmed !!!": $XW$(4)="QUIT"W$(4)="STOP":"YOU HAVE SCORED ";SC;" POINTS":8900" $1W$(2)="ON""GRAPHICS ON":GRA=1: $3W$(3)="OFF""GRAPHICS OFF":GRA=0: $ W$(7)="CWG854L""WHAT? NOT ~CWG854L~?"'"COR, AND WE THOUGHT STONEHENGE WAS OLD. BOY, YOU GUYS ARE OUT OF DATE (GROSSLY).":.2~L,0:.2~L,0:.1}L,-1:.1}L,0:.2~L,2:.4L,-3:1,-5: $3W$(11 )="LOG ON MIKE"("a"-33!):: $5W$(13 )="LOG ON FERGUS"("a"-33!):: $"W$(5)"KILL "9490% $@W$(69 )="MARI""What? Kill the woman you love?": $;W$(69 )="WILL""No, he's on your side !!!": $;W$(69 )="LITT""No, he's on your side !!!": $;W$(69 )="JOHN""No, he's on your side !!!": $;W$(69 )="FRIA""No, he's on your side !!!": %W$(4)="KILL"W$(3)="ROB"W$(4)="OPEN"W$(5)="CLOSE"W$(4)="LOCK"W$(6)="UNLOCK"W$(3)="PUT"W$(3)="SAY"W$(5)="SHOOT"W$(5)="DRINK"W$(5)="THROW""You are unable to do so.": %=" "9600%:140 %,"I don't understand.":1,-40(: %z:"Q. Why did the moron press the break key ?"'':6,6:"A. Because he was a twit !":8,8:: hredouwahij)s)o'a mtibb,a)hgcgefsx a22d,F7AYou see B You take the CYou examine the D You drop the EYou attack the F attacks you!G takes the H drops the I examines the J You talk to K You open the LYou close the M You lock the NYou unlock the O opens the P locks the Q closes the R unlocks the SVisible exits lead TSorry,no help here.USo far,your score is o)VYou are in the camp clearing in Sherwood Forest. The ground is covered in a leafycarpet of green, and sunlight filters through the trees above.sew$udbz Z LOG ON MIKE# LOG ON MIKE '