ZXTape! 0Created with Ramsoft MakeTZXtext 33+ 5,nv4<ߑ<?<<8p==ۙۼ><<<|~~<.... <70####4INSTRUCTION MANUAL for%###871SPAWN of EVIL% ~#####The PROGRAM is on the REVERSE##6SIDE of the TAPE%#####PRESSING (P) after each PAGE %# will COPY it to the PRINTER % D019##87SPAWN of EVIL%####34PROGRAM *6 Don PRIESTLEY %## '######37  DkTRONICS Ltd 1983 % h51THE 7MISSION%##The LONG RANGE SCANNERS HAVE#DETECTED an OBJECT in SPACE#It is IDENTIFIED as an## 917 ECTOGENETIC GALACTIC GAMETE %##9 (E.G.G.)%### Your MISSION% is to DESTROY the#E.G.G. and ALL of its PROGENY##E.G.G. is the FIRST STAGE of#a complex BREEDING CYCLE which#will produce MATURE and VERY#DANGEROUS 7ALIENS% 64The BREEDING CYCLE% is in FOUR#STAGES####STAGE 1% 7PULSOIDS%####On ACTIVATION E.G.G. produces#HOSTS of PULSOIDS (S1). Their#only aim is to make their way# _to a FUSION POINT% in space. At#this point two of them will#FUSE to create a CYCLOID% (S2)# FAfter fusion the Pulsoids that#remain migrate to a NEW Fusion#Point 6STAGE 2% 7CYCLOIDS%###CYCLOID activity is similar to#that of STAGE 1#They ALSO have FUSION POINTS#which re-locate after use### STAGE 3% 7ALIENS%###The primary aim of the ALIENS#is to FUSE to produce ANOTHER%#E.G.G.% ready to begin ANOTHER%#CYCLE%# "DWhen THREE E.G.G.s EXIST the#ALIENS adopt a SEEK & DESTROY%#MODE (6STAGE 4 (=ST 1)% 7E.G.G.%###When sufficient PULSOIDS have#been produced, E.G.G.% becomes#DORMANT% & cannot be destroyed### ,An E.G.G. may RE-ACTIVATE% when#its PROGENY are DESTROYED%##Any NEWLY FORMED E.G.G. will be ACTIVE##Only the E.G.G. most recently#generated will activate##E.G.G.s do NOT FUSE 2a604ALIEN DEFENSE%#####S1 PULSOIDS% SMALL SIZE#9 LARGE NUMBERS#9 ERRATIC MOVEMENT## 4###S2 CYCLOIDS% are EASIER TARGETS#but when in DANGER can CLONE%,#making an EXACT COPY% of them#selves. CLONES are only DECOYS#playing no part in the Life#Cycle & soon DISAPPEAR f#72PLASMA%covering more than HALF#of your VIEWER will DAMAGE% the#SHIP & IMPAIR USE of WEAPONS% @##The SHIP can only take FIVE%#HITS without REPAIRS###S4 E.G.G.% - EASY TARGETS but #movement becomes INCREASINGLY%#ERRATIC%##Cannot be destroyed if DORMANT BW52#The SHIP can be 6STOPPED% for##6REPAIRS to DAMAGE%###1. USE the HOLD Command## D2. Then PRESS the ENTER Key##For a FIXED TIME PERIOD the#COMMAND KEYS are DISABLED as#Damage is REDUCED by 1####6MEANWHILE the CYCLE CONTINUES#and the SHIP can be HIT AGAIN%#6by ATTACKING ALIENS% F_6070Your SHIP% is EQUIPPED with a##0SCANNER% to LOCATE & HOME IN on##a selected TARGET HM$1###It displays the FUSION AREA.#A MIDDLE RECTANGLE represents#The VIEWER Pb017The VIEWER% gives INFORMATION#and a CLOSE VIEW of the ACTION#in which to use the SHIP's## Rc7WEAPONS%##1TWIN LASER% INSTANT & ACCURATE#covering a defined TARGET AREA##1NUCLOID SHELLS Tw%#Slower and Less Accurate#Their RANDOM BARRAGE Explodes#in and AROUND the TARGET AREA#6MALFUNCTION% when OVERHEATED Vl##1HEAT INDICATOR% (between guns)##ranges through 1 2 3 4 5 6 7 %##to MALFUNCTION at WHITE Z}769SHIP CONTROLS%###6DIRECTION%##LEFT, RIGHT, UP and DOWN give#ACCELERATION and DECELERATION#in the required Direction \{###6FIRE BUTTON% has 3 FUNCTIONS##1. If you are in SCANNER mode# it will switch to VIEWER##2. Fires LASER when pressed ^P##3. If pressed CONTINUOUSLY it# will fire Long Bursts of# NUCLOID SHELLS d}7CONTROLS%##To Resume 6SCANNER% mode RELEASE#ALL CONTROLS for a few Seconds##6HOLD% Any other control will# RELEASE f##6ABORT% NO SCORE for ABORTING#7your MISSION##6ALL CONTROLS%## Can be used SIMULTANEOUSLY## Can be REDEFINED before# Missions## Are effective in VIEWER or# SCANNER Modes n"007SCORING%###DESTROYING a## oM PULSOID - 100# CYCLOID - 500# ALIEN - 2500# E.G.G. - 1500 p9###GAIN a BONUS% of 50 per cent if#SCANNER is CLEARED q027STRATEGY%##6E.G.G.s are INITIALLY easy#targets and the mission can be#completed quickly BUT score#will be LOW##Allowing cycle to continue too#long will destroy the ship#and lose bonus score rw##4Always REPAIR damage as soon#as possible but NOT while any#ALIENS are around%###5THREE E.G.G.s are BAD NEWS... te0117ON VIEWER%###5% ACTIVE and 2% DORMANT E.G.G.##3% PULSOID 4%#674% ALIEN# v6% CYCLOID 4%#6%##1% FUSION POINT###1ON SCANNER%## 6 % PULSOID OR FUSION POINT%# 6 % CYCLOID# 6 % ALIEN# 6 % E.G.G.$3 x77###### END of INSTRUCTION MANUAL%####PRESS% R% to REPEAT this MANUAL%####ANY OTHER KEY will PREPARE for%##5LOADING the PROGRAM%$2 )a=23900\]:c=670:d=650 -23675{\,208:23676|\,92\ 's$=" " n=a #n<38&n>165600X " "; .001wn,40( 8;n; a=a+1:510 Xn=32 530 Z$n=13 a=a+6:510 ^)n=173c:b=1x:" ";:b:d `-n=37%0:0:9 :p:d b.n=35#:p;" ";:.01z# =,30:d d9n=170c:p=x:p:800 :1,1;:d fn=218c:t=x:t:d hn=217c:x:d jn=231c:x:d ln=2201:d nn=2191:d pn=36$700 tn=166690:d v7:7: a=a+1:510 #a=a+1:n=a:x=n-480: B22,0;"PRESS any KEY for the NEXT PAGE" k$=:k$=""692  k$="p" k$="#"23659k\,2: *i=16:.01z# =,40(:i  /a=a+1:(a-480)*30+700 5b=11 13 :b,14;1;" ":b d k$=:k$=""760 k$="r"500 ;23659k\,2::"Ready to LOAD ""spawn""":"spawn" 20,44,:798:28,37%:28,36$:798:19,29:20,29:19,28:20,28:798 j26,20:27,20:28,20:27,21:27,19:798 d .1}L,30:  G23659k\,2::23659k\,0:22,0;s$;s$: '"q"23659k\,0:500 ""1010 "text"1000:1010 text 335,nv4<ߑ<?<<8p==ۙۼ><<<|~~<.... <70####4INSTRUCTION MANUAL for%###871SPAWN of EVIL% ~#####The PROGRAM is on the REVERSE##6SIDE of the TAPE%#####PRESSING (P) after each PAGE %# will COPY it to the PRINTER % D019##87SPAWN of EVIL%####34PROGRAM *6 Don PRIESTLEY %## '######37  DkTRONICS Ltd 1983 % h51THE 7MISSION%##The LONG RANGE SCANNERS HAVE#DETECTED an OBJECT in SPACE#It is IDENTIFIED as an## 917 ECTOGENETIC GALACTIC GAMETE %##9 (E.G.G.)%### Your MISSION% is to DESTROY the#E.G.G. and ALL of its PROGENY##E.G.G. is the FIRST STAGE of#a complex BREEDING CYCLE which#will produce MATURE and VERY#DANGEROUS 7ALIENS% 64The BREEDING CYCLE% is in FOUR#STAGES####STAGE 1% 7PULSOIDS%####On ACTIVATION E.G.G. produces#HOSTS of PULSOIDS (S1). Their#only aim is to make their way# _to a FUSION POINT% in space. At#this point two of them will#FUSE to create a CYCLOID% (S2)# FAfter fusion the Pulsoids that#remain migrate to a NEW Fusion#Point 6STAGE 2% 7CYCLOIDS%###CYCLOID activity is similar to#that of STAGE 1#They ALSO have FUSION POINTS#which re-locate after use### STAGE 3% 7ALIENS%###The primary aim of the ALIENS#is to FUSE to produce ANOTHER%#E.G.G.% ready to begin ANOTHER%#CYCLE%# "DWhen THREE E.G.G.s EXIST the#ALIENS adopt a SEEK & DESTROY%#MODE (6STAGE 4 (=ST 1)% 7E.G.G.%###When sufficient PULSOIDS have#been produced, E.G.G.% becomes#DORMANT% & cannot be destroyed### ,An E.G.G. may RE-ACTIVATE% when#its PROGENY are DESTROYED%##Any NEWLY FORMED E.G.G. will be ACTIVE##Only the E.G.G. most recently#generated will activate##E.G.G.s do NOT FUSE 2a604ALIEN DEFENSE%#####S1 PULSOIDS% SMALL SIZE#9 LARGE NUMBERS#9 ERRATIC MOVEMENT## 4###S2 CYCLOIDS% are EASIER TARGETS#but when in DANGER can CLONE%,#making an EXACT COPY% of them#selves. CLONES are only DECOYS#playing no part in the Life#Cycle & soon DISAPPEAR f#72PLASMA%covering more than HALF#of your VIEWER will DAMAGE% the#SHIP & IMPAIR USE of WEAPONS% @##The SHIP can only take FIVE%#HITS without REPAIRS###S4 E.G.G.% - EASY TARGETS but #movement becomes INCREASINGLY%#ERRATIC%##Cannot be destroyed if DORMANT BW52#The SHIP can be 6STOPPED% for##6REPAIRS to DAMAGE%###1. USE the HOLD Command## D2. Then PRESS the ENTER Key##For a FIXED TIME PERIOD the#COMMAND KEYS are DISABLED as#Damage is REDUCED by 1####6MEANWHILE the CYCLE CONTINUES#and the SHIP can be HIT AGAIN%#6by ATTACKING ALIENS% F_6070Your SHIP% is EQUIPPED with a##0SCANNER% to LOCATE & HOME IN on##a selected TARGET HM$1###It displays the FUSION AREA.#A MIDDLE RECTANGLE represents#The VIEWER Pb017The VIEWER% gives INFORMATION#and a CLOSE VIEW of the ACTION#in which to use the SHIP's## Rc7WEAPONS%##1TWIN LASER% INSTANT & ACCURATE#covering a defined TARGET AREA##1NUCLOID SHELLS Tw%#Slower and Less Accurate#Their RANDOM BARRAGE Explodes#in and AROUND the TARGET AREA#6MALFUNCTION% when OVERHEATED Vl##1HEAT INDICATOR% (between guns)##ranges through 1 2 3 4 5 6 7 %##to MALFUNCTION at WHITE Z}769SHIP CONTROLS%###6DIRECTION%##LEFT, RIGHT, UP and DOWN give#ACCELERATION and DECELERATION#in the required Direction \{###6FIRE BUTTON% has 3 FUNCTIONS##1. If you are in SCANNER mode# it will switch to VIEWER##2. Fires LASER when pressed ^P##3. If pressed CONTINUOUSLY it# will fire Long Bursts of# NUCLOID SHELLS d}7CONTROLS%##To Resume 6SCANNER% mode RELEASE#ALL CONTROLS for a few Seconds##6HOLD% Any other control will# RELEASE f##6ABORT% NO SCORE for ABORTING#7your MISSION##6ALL CONTROLS%## Can be used SIMULTANEOUSLY## Can be REDEFINED before# Missions## Are effective in VIEWER or# SCANNER Modes n"007SCORING%###DESTROYING a## oM PULSOID - 100# CYCLOID - 500# ALIEN - 2500# E.G.G. - 1500 p9###GAIN a BONUS% of 50 per cent if#SCANNER is CLEARED q027STRATEGY%##6E.G.G.s are INITIALLY easy#targets and the mission can be#completed quickly BUT score#will be LOW##Allowing cycle to continue too#long will destroy the ship#and lose bonus score rw##4Always REPAIR damage as soon#as possible but NOT while any#ALIENS are around%###5THREE E.G.G.s are BAD NEWS... te0117ON VIEWER%###5% ACTIVE and 2% DORMANT E.G.G.##3% PULSOID 4%#674% ALIEN# v6% CYCLOID 4%#6%##1% FUSION POINT###1ON SCANNER%## 6 % PULSOID OR FUSION POINT%# 6 % CYCLOID# 6 % ALIEN# 6 % E.G.G.$3 x77###### END of INSTRUCTION MANUAL%####PRESS% R% to REPEAT this MANUAL%####ANY OTHER KEY will PREPARE for%##5LOADING the PROGRAM%$2 )a=23900\]:c=670:d=650 -23675{\,208:23676|\,92\ 's$=" " n=a #n<38&n>165600X " "; .001wn,40( 8;n; a=a+1:510 Xn=32 530 Z$n=13 a=a+6:510 ^)n=173c:b=1x:" ";:b:d `-n=37%0:0:9 :p:d b.n=35#:p;" ";:.01z# =,30:d d9n=170c:p=x:p:800 :1,1;:d fn=218c:t=x:t:d hn=217c:x:d jn=231c:x:d ln=2201:d nn=2191:d pn=36$700 tn=166690:d v7:7: a=a+1:510 #a=a+1:n=a:x=n-480: B22,0;"PRESS any KEY for the NEXT PAGE" k$=:k$=""692  k$="p" k$="#"23659k\,2: *i=16:.01z# =,40(:i  /a=a+1:(a-480)*30+700 5b=11 13 :b,14;1;" ":b d k$=:k$=""760 k$="r"500 ;23659k\,2::"Ready to LOAD ""spawn""":"spawn" 20,44,:798:28,37%:28,36$:798:19,29:20,29:19,28:20,28:798 j26,20:27,20:28,20:27,21:27,19:798 d .1}L,30:  G23659k\,2::23659k\,0:22,0;s$;s$: '"q"23659k\,0:500 ""1010 "text"1000:1010