DMDes_Inf A=A=qC=@Stevie Dotman Designer  Readme File Program  9890&:9900&ua 5:5:0: #4;"{L9883" (E#4;175,30;"|--- The Stevie Dotman Designer ---|" 25#4;156,90Z;"{L9884 Version 2 . 0" <"#4'"|Instructions / Info|" F#4'"{L9882 Options:"'"1) Completely pointless intro"'"2) Instructions"'"3) Guidelines"'"4) My address"'"5) What's New?"'"6) Blatant Plug . . ." K{#4'"NOTE: This text file is an old one..."'"I don't want any more levels, thanks!"'"Read dotman.txt for more info." Pi$=:i$=""80P Zi$="1"7000X:200 di$="2"8000@:200 ni$="3"8090:200 xi$="4"8144:200 i$="5"7534n:200 i$="6"8162:200 80P 6:6: #4;175,0; l$ !l$="page"300,:200 l$="end"300,:25 #4;l$  220 ,"" 6 300, WDoc Text X:"{L9883 | ---Blimey, it's the intro!---|","" Y6"{L9882 Greetings fellow Spec-chums, and welcome to" Z4"the Stevie Dotman Designer. For those of you who" [2"might have picked this at random from their PD" \/"library, or possibly downloaded it from the" ]8"Internet (if anyone actually uploads it in the first" ^5"place - how about it eh?), I'll explain what this" _6"program is actually meant to do. Well, the idea is" `6"to allow you to design levels to send in to me, so" a4"that I can make Stevie Dotman - the actual game." b9"The instructions are in the next info file so I won't" c "waste any time on them here." d3"I'm pleased to say that designing levels is now" e2"easier than ever with this new version, so you" fE"should get the hang of it in no time at all","(hopefully!)","page" g/"Thanks go once again to Graham Collier, who" h2"helped out tremendously with his 128K routines" i4"and basically did all the work which was far too" j"annoying for me!" k2"","{L9883 Frightening Legal Stuff" l@"{L9881 A few points have been raised regarding copyright and" m>"things (nothing too drastic though). Here's the situation:" n="The Stevie Dotman designer and finished game are, or will" o>"be, released as freeware, and as such may be freely copied" p;"for no charge. Copyright is waived on all level designs" s@"received, and submission of a level is assumed as acceptance" t>"of these terms. The Stevie Dotman project is not connected" u?"to any other service, other than for distribution purposes." v"page" ;"{L9882 Bye then, hope you enjoy using the designer. . ." 4"{L9883 Matt Westcott (The Gasman), 24/5/97" "","{L9881 Credits:" $"Code,music,gfx,text - The Gasman" ,"128K Compatibility Mods - Graham Collier" 9"Additional routines: Paul Wardle, Menno Van Der Star," "Garry Rowland" "end" n2"{L9883 | What's new?|","" o:"{L9882 This document program accompanies version 2 . 0" p6"of the Stevie Dotman Designer, compatible with all" q"types of Spectrum." r4"","{L9883 Version 1.0 - {L9882 Original release." s"","{L9883 Version 1.1:" tB"{L9882 1) Version 1 . 1b allows access to ramdisk and +3 disk." u]"2) Corrected bug: when pressing an unused key on a menu, level data would be corrupted." v1"3) Documents made separate from main program." wa"4) Silly opening titles removed due to memory","limitations (and because they were annoying)!" x-"5) Minor document modifications, etc. . ." y"page","{L9883 Version 2.0:" zg"","{L9882 1) Bug fix: Program no longer crashes with file","errors - just produces an error message" {@"2) Bug fix: Pointer no longer gets 'left behind' on","screen" |"3) Brand new intro!" }?"4) No longer need to hold down Caps Shift to","access menus" ~7"5) 'Block-placing' routine is now faster and easier" 9"6) Bug fix: file names now save correctly on the","+3" 0"7) Single version now works on all Spectrums" "8) Documents updated" '"page","{L9883 Currently known bugs:" "","{L9882 None! (At last!)" :5"","{L9883 All bug reports (and fixes!) gratefully" ; "received - just send 'em in!" ?"end" @7"{L9883 | --Stevie Dotman Designer: Instructions--|" A"" B;"{L9882 If you really want to know the plot to the game," C6"you can find it out by reading the scrolly message" D1"at the beginning of the program (although you" E0"won't be the wiser after reading it, ho ho)." F2"What you'll want to know here is what Stevie's" G)"adventures amount to. So. . . . . . ." H"" I6"In essence, all you've got to do is lead Stevie to" J4"the exit (the yellow square thing) but there's a" K+"few more things you need to know. After" L6"mastering the weird but still rather funky control" N0"system, you'll want to know how to bag those" O6"juicy point bonuses. All this involves is grabbing" P9"the diamonds strategically placed around the","level." Q"page" Rf"Obviously, having some fuel in space (yes, the","game's set in space - don't ask me why) is a good" S6"idea: in fact, if you run out people will laugh at" T6"you and you'll be terminally embarrassed (i.e. you" V5"die). To replenish your reserves, pick up a green" W4"fuel can and you'll prevent this from happenning" X"for, ooh, that long." Y5"I don't have to tell you that if you crash into a" Z,"wall you die, do I? Right then, I won't." [-"Oh yes, pressing E exits the game bit.","" \1"Right, on to the designer. I think it's self-" ]4"explanatory enough don't you? Click on the icons" ^6"at the bottom, press space to place an item in the" `5"level and use the menus for anything clever. It's" a2"so simple a ring-tailed lemur could do it. And" b+"that's an insult to ring-tailed lemurs." c"page" d."What you might not have figured out is the" e5"shortcut key system. Keys 1-5 select an icon, and" f4"F or S call up the relevant menu, from where you" g1"can press the letters in yellow to select the" h0"corresponding option. If you've used Windows" i4"you'll get the idea, and there's no need to mess" j6"about with ALT and CTRL either. It's simple enough" k1"really, although I admit it would probably be" l+"beyond a ring-tailed lemur. Hahahahaha." m" " n"" o1"And, to quote Bruce Forsyth, ""Didn't they do" p2"well?"" Oh, and ""That's all there is to it!""" q3"What are you waiting for? Get designing! (Or at" r/"least read the rest of this program!)","end" 0"{L9883 | ---GUIDELINES---|" "" ?"{L9882 This file contains some, erm, guidelines on creating" 6"levels should you wish to submit any for inclusion" 2"in Stevie Dotman - The Game. I'm not setting a" 6"deadline for this as yet, as it totally depends on"  "what sort of response I get." "" 7"I'll welcome any sort of levels for inclusion, from" 8"the pathetically simple to the fiendishly difficult." 8"The only restriction on levels is that I'd like them" 3"to be POSSIBLE, please! The game isn't going to" 7"have an impossible final level, because they really" ,"p*** off players who've ploughed through" J"hundreds {L9881 (Blimey, that's a bit unrealistic isn't it?) {L9882 of" ."levels only to come to a dead halt.","page" 0"You don't have to make your levels look like" 0"caves of course (as I've done in the example" 0"level), you can draw whatever you want; even" ,"the cliched idea of using your initials!" 2"A word about diamonds: The way I see my level," /"it's easy enough to complete it without the" 5"diamonds, but try and collect them all and it's a" 7"completely different kettle of fish. This is what I" 4"intended diamonds for, but if you want to make a" 8"particularly high (or low) scoring level then that's" "fine by me!" 8"If you're thinking of designing a level deliberately" 9"so you can't find the start position, it might not be" 5"a good idea since I'll be putting in a routine to" "highlight where you start!" 2"One thing worth noting is that the level wraps" ;"round, i.e. if one of the sides has a gap in it, Stevie" 9"page","can go through it and come out at the opposite" 7"side. Obviously it's a bit nasty to leave a gap but" 4"put a wall on the other side to fool the player," 3"but I'm not going to stop you! If it makes your" 5"levels more interesting, then so much the better!" "" 2"One final point, courtesy of Paul Howard: It's" g"possible (but pretty hard) to get Stevie between","two diagonally adjacent blocks. By all means use" g"this fact in your levels, but it's also worth","checking that the player can't 'cheat' in this way!" E"","Well, whatever you do, I look forward to seeing","your levels!" "end" -"{L9883 Write To:" "" '" Matthew Westcott" )" 14 Daisy Hill Drive" &" Adlington" %" Chorley" $" Lancs" $" PR6 9NE" #" ENGLAND" "" G"{L9881 I can accept levels on tape, +D/DISCiPLE (3.5 inch only) and" A"Opus. Sorry, my +3's disk drive has exploded (i.e. it doesn't" ="work). Users of the 'Z80' emulator can send levels in any" O"format: .Z80, .TAP etc. Other emulators on PC's: Send any form of snapshot." "" >"Enclose an SAE / return postage for return of disks/tapes." ="+D/Disciple users: I might even put some PD on too!","end" 5"{L9883 | Also available from Gasman Productions:|" "" "{L9884 ENIGMA:" H"{L9881 A puzzle game with slidey blocks and things! Features a silly" ;"subgame and a man with a big nose - what more could you" "want in life?" "" 4"{L9882 And for the more demo-minded of you . . ." +"{L9884 SECOND REALITY - ACOUSTIC DREAMS" +"ELECTRIC REINDEER MANIACS - INTERCHROME" %"EX-ALF - PONDLIFE PREVIEW PREVIEW" ;"","{L9882 Coming soon (or not as the case may be) . . ." /"{L9884 - PONDLIFE MEGADEMO! -","" 0"{L9883 All titles available from all good PD" "libraries. As they say." 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F('w n f ~ ݦ8!~(5~( 5V# n(^#~O/WF(>wF~ݦ#0w 0, 5('$| %|g} o0 |g /g *}\~o"}\8> ; &TUNPAK !# >nf nf s#r##=  616!B * \#~ #ʹ3~,(͔w͔w͔w͙`in ~0~ 8www~@gݶo ()GOq$| %|g} o0|g |,}(5 |0~n&DN)))))>Xg ~w (GOq#} | |[5 57  DMDesign.T<\)=3spmode=480 spmode=1289500% 'spmode=48032765,480 ,57859,65A:61370,24 64860\:1000 w62832p:23658j\,16:236077\,235:236066\,44,:0:0:7::8 61242: s(2,15):cpo=1:epo=2:di=0:nrg=254:maxs=4:x=50672:y=50673:xs=0:ys=0:sens=1 'p=0nrg2:p,171:p (1;s(1,epo),s(2,epo) )x,y:s(1,cpo)=x:s(2,cpo)=y !,cpo=cpo+1:cpo=16cpo=1 ",epo=epo+1:epo=16epo=1 #41;nrg,171:nrg=nrg-2:200 $3nrg=0sqtp=261290j:700 &sqtp=6600X (@xs=xs+((57342=190)-(57342=189)/sens) 2@ys=ys+((64510=190)-(65022=190)/sens) 3$64510=1871001 7xs>maxsxs=maxs 8ys>maxsys=maxs 9xs<-maxsxs=-maxs :ys<-maxsys=-maxs <x=x+xs:y=y+ys Fx<0x=x+256 Px>255x=x-256 Zy<8y=y+158 dy>166y=y-158 n 30 Check 4 special square 9c=(x/8):l=((175-y)/8):sqtp=(l,c) sqtp=7 sqtp=4300, sqtp=5400 " + Fuel Up ,fuelsofar=0 6nrg=254350^ @ nrg=nrg+2:nrg,171 J<fuelsofar=fuelsofar+1:fuelsofar=502350^ T 3106 ^l,c;7;" ": Ooh! A diamond! Luvly! /21,di;5;"d":.05|L,25 di<31di=di+1 l,c;7;" "  WLevel finished! Wa-hey! Xw1:5:800 :6,10 ;"-THIS LEVEL-":d=1100d:d:8,10 ;"DIAMONDS:0" Z1:8 ]di=0650 be=di0-1 l2e/2=(e/2)21,e;6;"g" v2e/2ɺ(e/2)21,e;6;"h" {8,19;di-e +d=110 :d:21,e;" ":e 9 ,10 ;"ENERGY..." Ee=0nrg2:1;e,171:9 ,19;e:e d=1100d:d:score=nrg+di*100d:s$=" YOU SCORED "+score+" ON THAT LEVEL! PRESS ANY KEY! " ds=1̱s$-11 :10 ,10 ;s$(ss+11 ):d=15:d:""690 s:680  1001 A Very Messy Death 6:0:800  "6,10 ;"iAAAAAARGH!i" Cz$=22+7+13 +"You've just died.":60000` <z$=22+8+16+"Basically.":60000` ?z$=22+9 +15+"Replay level?":60000` ;z$=22+10 +17+"Yes No":60000` X103g,87W:4,0:139,87W:4,0:61672 ="y"10 ="n"1001 " "750 Larx=62157:ary=62158:ary>111oary<104h750 'arx>102farx<120x10 )arx>138arx<1501001  750 Draw score window(3.11)  }5,9 ;"kllllllllllllm":w=610 :w,9 ;"n o":w:11 ,9 ;"pqqqqqqqqqqqqr": Uh-oh. I've been tryingto put this moment off for ages now, but now I'm going to have to write the actual designer! Here goes... i:cmed=5:p$="":m=5064050671:p$=p$+(m):m:b$="f":plus3=(23748\=88X) 9500%:62832p:23658j\,16:236077\,235:236066\,44,:0:0:7::8:plus323399g[,4:8189,4 61242: m6:0:z$=22+0+0+" File Screen ":60000` J18,168:5,0:60<,168:5,0 Qz$=22+22+0+"Name: "+p$:60000`:0:8 ?21,0;1;"vwx DOTMAN DESIGNER! f a c d e " i23222Z,7:23224Z,2:23226Z,4:23228Z,5:23230Z,6  2000 61320 i$=  i$="f"21004  i$="s"2200  i$" "2050:1030+dontdraw Uarx=62157:ary=62158:arc=(arx/8):arl=23-(ary/8) $arl>211030 )2arl=212015:2020:1030 ./arx>17arx<42*arl=0i$="F" 3/arx>59;arx<96`arl=0i$="S" =2050:1030 K  >>>part 3 Hilite Rite Icon Ob$="f"blcol=7:1;21,21;"s";21,23;"t" Ob$="a"blcol=2:1;21,23;"s";21,25;"t" Ob$="c"blcol=4:1;21,25;"s";21,27;"t" Ob$="d"blcol=5:1;21,27;"s";21,29;"t" Ob$="e"blcol=6:1;21,29;"s";21,31;"t" 61436,blcol  Turn Off Arrow 62832p: Which Icon Selected? @b$="f"1;21,21;" ";21,23;" " @b$="a"1;21,23;" ";21,25;" " @b$="c"1;21,25;" ";21,27;" " @b$="d"1;21,27;" ";21,29;" " @b$="e"1;21,29;" ";21,31;" " arc=22b$="f" arc=24b$="a" arc=26b$="c" arc=28b$="d" arc=30b$="e"  2000 Which Key Pressed? 1i$="q"i$="a"i$="o"i$="p"dontdraw=2: Si$>"0"i$<"6"2015:dontdraw=0:arc=i$*2+20:2020  &i$="F"dontdraw=0:21004 &i$="S"dontdraw=0:2200   3Draw File Menu 462832p:61230. 95:0:1,0;"kllllllllllllm":p=210 :p,0;"n o":p:11 ,0;"pqqqqqqqqqqqqr" >z$=22+2+1+"Load"+22+3+1+"Save"+22+4+1+"---------------":60000` Cz$=22+5+1+" Tape"+22+6+1+" +D/DISCiPLE"+22+7+1+" M'Drive/Opus":60000` Hz$=22+8+1+" +3 A Drive"+22+9 +1+" +3 B Drive"+22+10 +1+" Ramdisk":60000` Mx6;2,11 ;"L";3,12 ;"S";5,12 ;"T";6,11 ;"D";7,12 ;"M" OM6;8,11 ;"U";9 ,12 ;"B";10 ,11 ;"R" R<z$=22+cmed+1+">":cch=0:60000` W`plus35;7;1;8,1;" ";9 ,1;" " YLspmode=4805;7;1;10 ,1;" " \61672 _i$= aUarx=62157:ary=62158:arc=(arx/8):arl=23-(ary/8) farc>9 arl<2arl>10 arl=4(arl=8plus3)(arl=9 plus3)(arl=10 spmode=480)nch=0:2160p knch=arl-1 pnch=cch2170z ucch+1,0;1;(" "cch):cch=nch:nch0arl,0;1;0;5;" " zi$=""2143_ )i$="q"i$="a"i$="o"i$="p"2143_  2710  Draw Screen Menu 62832p:61230. cch=0:5:0:1,7;"klllllllllllllm":p=25:p,7;"n o":p:6,7;"pqqqqqqqqqqqqqr" z$=22+2+10 +"Clear Screen"+22+3+10 +"Where To Start"+22+4+10 +"Set Level Name"+22+5+10 +"Play Level":60000` b6;2,19;"C";3,20;"W";4,19;"N";5,20;"L" 61672 i$= Uarx=62157:ary=62158:arc=(arx/8):arl=23-(ary/8) Karc<7arc>20arl<2arl>5nch=0:2240 nch=arl-1 nch=cch2250 łcch+1,7;1;(" "cch):cch=nch:nch0arl,7;1;0;5;" " i$=""2223 )i$="q"i$="a"i$="o"i$="p"2223 '(cch=4i$=" ")i$="l"10 )(cch=3i$=" ")i$="n"2600( )(cch=2i$=" ")i$="w"2660d )(cch=1i$=" ")i$="c"28706  cch=0i$" "1001  'Input Name (62832p:6:0:10 ,0;"kllllllllllllllllllllllllllllllmn on opqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqr" -ou$=p$:z$=22+11 +1+"Input name- max 32 letters (Sym+A quits)":60000`:npos=1 2=z$=22+12 +1+" ["+p$+"]":60000` 72(npos+4)*6,71G:5,0 <#inky=:inky=02620< ?D1;(npos+4)*6,71G:1;5,0 APinky>31inky<165p$(npos)=inky:npos32 npos=npos+1 FEinky=12 npos1p$(npos-1)=" ":npos=npos-1 K/inky=9 npos32 npos=npos+1 P.inky=8npos1npos=npos-1 S#inky=226p$=u$:1001 Uinky13 26102 Z.05|L,20 _9m=132 :50639+m,p$(m):m:1001 cWhere to start d962832p:0:7::8:61242: i6:0:z$=22+0+0+" Space to select position, Sym+A to quit ":60000`:8:0 n61672 s!i$=:i$" "i$""2675s xi$=""1001 }garx=62157:ary=62158-16:ary<8ary>167.1}L,-5:2675s 62832p:6:0:z$=22+0+0+" Start Position OK? (y/n) ":60000`:8:0 31;arx,ary:i$=:i$"y"i$"n"2695 i$="n"2660d .50672,arx:50673,ary:1001 Which File Menu Item? 7i$="t"(cch=4i$=" ")cmed=5:1001 7i$="d"(cch=5i$=" ")cmed=6:1001 7i$="m"(cch=6i$=" ")cmed=7:1001 ?(i$="u"(cch=7i$=" "))plus3cmed=8:1001 ?(i$="b"(cch=8i$=" "))plus3cmed=9 :1001 8i$="r"(cch=9 i$=" ")cmed=10 :1001 )i$="l"(cch=1i$=" ")2800 )i$="s"(cch=2i$=" ")2760 cch=0i$" "1001  Save Level b62832p:9510&%:6:6:0::236066\,0:236077\,60< 0,0;" SAVE LEVEL"''"NOTE: If any errors occur, type GO TO 1001 . To configure for other disk drives, change the syntax in lines 2787 and 2850 to suit your drive and select +D/Disciple." 10 ,0;"Saving to: ";("Tape"cmed=5);("+D / DISCiPLE"cmed=6);("Microdrive / Opus"cmed=7);("+3 A: Drive"cmed=8);("+3 B: Drive"cmed=9 );("Ramdisk"cmed=10 ) "Filename? Sym+A() quits"'f$ f$=2261001 -cmed=8"a:"+f$50000P,675 -cmed=9 "b:"+f$50000P,675 4cmed=10 plus3"m:"+f$50000P,675 2cmed=10 plus3! f$50000P,675 /cmed=5plus3f$50000P,675 4cmed=5plus3"t:":f$50000P,675 +cmed=6d*,f$50000P,675 5cmed=7*"m";1;f$50000P,675 1001 Load Level b62832p:9510&%:6:6:0::236066\,0:236077\,60< m0,0;" LOAD LEVEL"''"This will erase all current level data. Are you sure? (y/n)" i$=:i$="n"1001 i$"y"2810 0,0;" LOAD LEVEL"''"NOTE: If any errors occur, type GO TO 1001 . To configure for other disk drives, change the syntax in lines 2787 and 2850 to suit your drive and select +D/Disciple." 10 ,0;"Loading from: ";("Tape"cmed=5);("+D / DISCiPLE"cmed=6);("Microdrive / Opus"cmed=7);("+3 A: Drive"cmed=8);("+3 B: Drive"cmed=9 );("Ramdisk"cmed=10 ) ~"Filename? Sym+A( STOP ) quits ";"CAT (Ext mode, Sym+9) cats disk"cmed5'f$:cmed=5f$=2072835 cmedplus3"t:" f$=2261001 ;cmed=8f$=207"a:"::0::2820 6cmed=6f$=207*:0::2820 <cmed=7f$=2071:0::2820 ;cmed=9 f$=207"b:"::0::2820 (cmed=5f$50000P,675 Bcmed=10 f$=207plus3"m:"::0::2820 ?cmed=10 f$=207plus3! :0::2820 -cmed=8"a:"+f$50000P,675 !-cmed=9 "b:"+f$50000P,675 "+cmed=6d*,f$50000P,675 #4cmed=10 plus3"m:"+f$50000P,675 $2cmed=10 plus3! f$50000P,675 '5cmed=7*"m";1;f$50000P,675 ,Hp$="":m=5064050671:p$=p$+(m):21,0;p$:m 1 1001 5Clear Screen 662832p:6:0:10 ,10 ;"kllllllllllllllm";11 ,10 ;"n o";12 ,10 ;"pqqqqqqqqqqqqqqr":z$=22+11 +15+"Are you sure? (y/n)":60000` ;i$=:i$="n"1001 @i$"y"2875; E.0:7::61230.:1001 Loading Screen 7:7:0: p=0302:0,p;"";4,30-p;"":p:0,0;1;" THE STEVIE DOTMAN DESIGNER ";4,0;" BY THE GASMAN 1996-97 " +2,9 ;1;" VERSION 2.0 " ̬6,0;"Please don't send me your levels--------------------------------There will not be a 'game'"'"version of this program - this is the finished thing!"   #(90,0;64510,57342,65022 #2 9000(# %SWITCH TO 48K MODE %spmode=480 %49873: %%SWITCH TO 128K MODE %&spmode=480 %'49942: 'T7:0:7:236077\,60<:236066\,0:62832p dmdesign.1q,s,! [40,!+~ +(+nOg#OR ! [4,!L+~֥ +(+nOg#OR PK@BCEFHIKLNPQSTVWXZ[]^`abdefgijklmnopqrstuvwxxyz{{||}}~~~8~~~}}||{{zyxxwvutsrqponmlkjigfedba`^][ZXWVTSQPNLKIHFECB@>=;:875420/-,*)(&%#"  E  "#%&()*,-/024578:;=>SWq0 |8M833;\::M YJ(v>D K !] #!G "\!"\4[/[[@[*=\#~[:\R(! #![!v! \1``!A5x'a5a)FI0Y7 &!9 e8@8@rP(9p(,ppPdhX ;000+@)H0( 0$@ (C)1996(PRODUC HELLO! GASZHERE LLRIS1B ENA CHANGEC| '5' MAN DESIGNER VERTWO#?!3THOSHO ARE ACCUSTOi:'NOW L MAL#. OTHERWISE,RISK ELOPV ADDIC,ULTIMATELY T< m  WILL NE ( LPINCREDIB ULL DEMOS 24 HOURDAY S=!> CAN SUSTYOU. QUIRE SCRO;M READ #.'Q"SRIOUSDVER. s COMME=tPj b s POINTLESS SMIAF t E;OH, BLIME'VE GO+ !. Iy HCE BL IMPRE?? AH USAOORBELLWHY,JEREMY BEADLExI!{_8BE+5? 'KILL8NNOYV SONALITIES' Ja OLICEMAN) OOPSGD BET DPLOT MYSELZN. BE O s AS QUICKLY POSSIBLISASWHO S4 A,OFc %MAYBE .s WAY8/ LSC"ORtAKE FROM NEY (.SAKARGUMENT)BECAME HIDEOUSLYFIGA(FREAK ACCID IN?RE" LDEBEE: NUCLEAR , PAUL IELaA VOLVOm ANK<OND6 MODERN COSME SURGERY HOW, BEGAN UI\ IS LIFA ROWQUNEXCIDOTS. AFTdEF PERIOD WORK: + NU% C n PEA$MARGARINE AD (  $E DANC:ARROT~ )5 TU4c T9USIC USTOONNEDA(TU'SUPPORT RHYTHM GUITARIST WHN A E"!ST DOESDO6'HMETALLICA!' WELL UNTIL YRObEVICEN+TRADE AS 'ON)M FWOOS X'SE2 FE<QUSr O"INT&L PATHICULARLY FUSEDe".* O THDTD WHEN 9 l RIED BYA P HUBHSP@ 0FhUCCESSFUSm0iIMAGEU)` STSx NASA ASSUMED ITA FLUFFMAIN MIRROR9WENT7DOHEIR SCI FICSTUFF. LATr l!TO1ISAT'EA'HAD CAPTURED HIMt A P#, MEMBER_ LIEN RACE"URVEILLANCE MISEEK NEW CIVILISQSPSTw El#SKdOID@K($ITS OWN2ANDSORb "|3FAR TOOr%NTER C. GEOND EDAU>UPw&t RUBBISH._, STEVIE E?UP A SEBl CAVES,lHE HASG R E NISH'ME.C%S NF LDGOTxCOPYgIS2M.  yz0g h IT'S TIM% EE  TAGRAHAM COLLIREBEL,6, TECHNIUM 220zTACY 37ED:OMEGA, FLP, ALCHEMIST,, WOMO, RUSH, UNIT 5DE BU S, GALAXY, VEN, NOP, 3SC, K3L, EXODUS, CLAW,0B / jM WAFFLEY L OF INSPIRBIT!  4SOME SAYS$2  TMD , LIK w8XAM IS.V,[(! I+M B IANT! NO.CEAST I%TOXINGqBOUT TORY AGAIN! OR8!8 TEACH#NUTTERS! (OOH`TRO IAL! vUNNY >EY DRAW ACTUMEN_ @GEOGRAPHY,t"+_i31LOADeCAREMONGERIGOTS, EH? "NOT,)I.,A oLY$SIB. EOPLE 3YDAY MULTI-MILLIONARE GK WILTHY!uY` GIVS w6ISL&ND:N2 !AREEN..." NO! BENDY BANANAS!)AX SONAL DISA} ! REFERENDUM Y TICON AIR., GRINGLEGS! o JOH ESCOTT ( STO AT RZ!PICTOR) ER KNy~Nc bVI )WE WON (OH WE'R JEALOU5!yELN EUROPE) *OKh-LENTRY??X(PERVERTS'LYU TELE VO 'MBLOODY<ICAL. OH YECR;: SPIRLS! YEAH!JICE GERLZ! FAJACKXP(ME!-04HEAVY BLOW]r O (GASP) DOOOsAPNEU C DRILLS BEDMINISTEREDVQ S t UDI UURGHCo7#O.| FOUNTAIN(MIN| ,~LTO FILL3"kl]NEMPORARIEAD DU:)-:6ACCIDENT.&BLAME ME c ULZ MUSIC  BAS7 3$ VE DUMLLLOPRISMANYWAY. (D S OLICITORSUNERV WN MOBILE PHONES)x OI! DAVE!MIGHTpMUTILA Mc Y OGNI'` POTA)EEL NTCH3POWERMODER SMETIC SURGERY!E. I APPEAR9 RTOIRIEySMALLT XELSEo ~@9UP? 0i (ALL INTE MY. I'M FOX DEFINITELYNOTMULDER, AL AG 2BI AT))5;BIRDzHAVWErCONT 7LIEN RAC%AS PART1COMMUNIC{|0H5 STRUCTURE. RECEIIN5( OVED VERSE'DNATESTEwLABORATOB ATTEMP ERMINXPERIMENT{ ESCAPEI~W0/LOO A UT^'IES'%/S?k1.TOOU PID.UTI LOT!DnSCO Y MESSAG6 LTH^TAKQU* A LEER G O TYPEYTH! ;0:BUMP,*KEYS. (SPOOKY MORPHY EFFECT OCCURS.c)DOTxTURNStNORMALC)SEQUE D,ULD LOOK.IM SIVE WwT FACA&I(POINTLESS.ULONG P` .) WOAH1GHELL BAD TRIP. AARGH6 AE !'3SUCKe BRAIN.NO, I) AN ORDINARY PIGEON. SORRY. j b i j j yzD.NOW,&PRE SYOU WORLD'S$TEXK VU-MELb T ROLL48-DO- ` DOP DOP~ GREA Sz IT? D N B2ANSWERAT.z I,*KNOW IS WHAT8DO"AIKAAFT%SENT [0?w8 R TRYR*aATELLITE BACK? MM? IRS /LOA+"IN#SOME? HOW MUCH DOG FOOD DIDY Y PU CAPSULE? WE DESERV(TOLD. B BIT SENSIBLE MY NEXTDUC PROBAuEBx({ 5(@"$EDV!T m2 PREVIEW. OBVIOUSLY). ACTU 'VE CHANGED MY MIND"0TIMES, BUT CURRENTLY I PLAN MAK A 128LYAVAGANZ TH LOADS ANIMSTUFF WHICH WOGO INTO9)d0A HOPEFU5 GOO WORK5)48K AS WELL! ", I WANTE WITH)9ITSELF, BECAUSE ID%C BY SEPTEMBER 1997 (NO! THAT'S NO E OFFICIAL RELEASE DATE!) IF'T ISH SE TWO S BYs]OFhUMMER HOLIDAYS,%0STAR?BIXTHQ M WI'YINCREDIBLY BUSYEND UP7 TING ONZ SPECCY ONCE A MONTHPONDLIFE WILL BE YET ANOTHER EXTREMELY MEGADEMO, LIKE BEYOND HELP, SHOCKWAVE, FIRST ASSOCIATIOEEK,1FOUR LINO GO BEFORE I RUN(MEMORY! JUST ENOUGH TO SAY GOODBYE#A REALLY ROUNDABrWAY, AND)IN ONE FINAL PLEA F,EVELS SO I CAN GET THIS GAME MADE SOONER OR LATER! HERE GOES THEN... OOPS, OUT OF SPACE. BYE! (GASMAN 24/5/97)h L7͒;;{!@ :ȥ$   # !Xx ( OGyw>?qqaF p08  `00`x8  @~`ς@@ <X0>$4$lxppy@g <|~??``@^ 8<<?>< ~" ?oϏ 7gLJ``@S  @00 `` !??><8xp`8y< >~><8800Ϗ7<|?7gà  (G7G~w#~w$= e[{*8z*z( 0Pdh,L P TH48LTTd8~! 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