ZXTape! 0Created with Ramsoft MakeTZXSUPERPOWER\W 0# # <@T28]j]\\\]\^^]\ ^^^\a"2X![!@P!!88 W K SR PV0,6;"SUPERPOWER IS LOADING":F=-2020:0.043|0 ě,F:F 0,0; "" 0,0; "" 'A=23653e\+256*23654f\ (.23613=\,200:23614>\,200 2("SUPERPOWER"23552\,A-23552\ < 5 a^30SCR @>|????>|??>|>|?>|>|>|>|?>|>|>|>>>>>|>|>>>|????>|??>|>|?>|>|>|>|?>|>|>|>>>>>|>|>>>>|>|>>|>|>|>|>>||>|?>??>|>|>?>?>|>?>|>>|>|>>|>|>|>|>>||>|?>??>|>|>?>?>|>?>|!q @ @ @??  &@! @6"! ?& !6& !6 & &!#&@! @6 &@& !6& !6 &   p&@! @6 &@ !ɷ!   @66 @ @!''@! @!<| BB<B|<<@@>B<<<ÁýýýýýB8D8 DBBBBBDfBBH@bBBBB@@b@(BBB DBH@ DDD @D"<BBZBDDBBDD@FBBDBB@@FBB~@ 8<8<<<B<$BBxBBBB~>B<B<B<<~~>B<><<Áýý8<GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGDDDDDDDDDDDDDDDDDDDDDDDDDDDDGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG8888888888GGGGGGGGGGGGGGGGGGGGGG88888888888888GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG8888888888888888888888888888888888888888888888888888888888888888iBATTLE ]Z\+_Z!5# # <@Q&&8(#ٱ\\\PUR]nnZ\#aZSX![!PP!!88& W K SR PmSUBSCRIPT BY J COLLINS PROGRAMING TECHNIQUES BY 1.JOHN HANKINSON 2.SEAN AHERN 23613=\,0 23617A\,235 PL=1:8000@ >"DO YOU WANT THE INSTRUCTIONS";Q$:Q$="Y"Q$="y"85004! 237:7:0:PL>22000 < 9900& F 9000(# P23613=\,0 d#POS=1:X=2:Y=5 MAIN FRAME =A$"HELP"A$"X"Z=124:G(Z)=G(Z)+((F(Z))):Z A=(32 *X):B=Y D=A+B+22528X D,196:D=D+1:D,196:D=D+1:D,196:D=D+30:D,196:D=D+1:D,196:D=D+1:D,196:D=D+30:D,196:D=D+1:D,196:D=D+1:D,196 r="7"ƫ(X-1,Y)=4ſ31=232ƫ(X-1,Y)=4500:POS=POS-6:X=X-3 r="8"ƫ(X,Y+4)=4ſ31=225ƫ(X,Y+4)=4500:POS=POS+1:Y=Y+3 r="6"ƫ(X+4,Y)=4ſ31=228ƫ(X+4,Y)=4500:POS=POS+6:X=X+3 -="X"ſ31=240Ŧ="0"1000 r="5"ƫ(X,Y-1)=4ſ31=226ƫ(X,Y-1)=4500:POS=POS-1:Y=Y-3 0:17,3;"ARMIES:";A(POS);" ";19,3;"MISSILES:";M(POS);" ";21,3;"SHELTERS:";S(POS);" "  23613=\,0 17,16;"FOOD:";G(POS);" ";19,16;"MONEY:`";C(POS);" ";21,16;"FACTORIES:";F(POS);" " 15,11 ;C$(POS)  9 , 200 ^23613=\,0 PRINT OVER SQUARE A=(X*32 ):B=Y:D=A+B+22528X:D,4:D=D+1:D,4:D=D+1:D,4:D=D+30:D,4:D=D+1:D,7:D=D+1:D,4:D=D+30:D,4:D=D+1:D,4:D=D+1:D,4 23613=\,0  PLAYERS CHOICE <F=021:.005y# =,2*F:L=3280 :F ,8,4;"WHAT DO YOU WISH TO DO?" !10 ,10 ;"PLAYER ";PL "ENTER ONE OF THE FOLLOWING 'SAVE' 'LOAD' 'HELP' 'RESET' (OR ONE OF THE DIRECT COMMANDS) e.g 'REA'-FOR REINFORCING AWL" A$ 23613=\,0 A$<21032  1034  =A$="X"Z=124:G(Z)=G(Z)-((F(Z))):Z:60<  1010  A$="RESET"0  &A$(12)="RE"1200  A$="ASP" JA$(12)="AT"WE=4:EW=3:4000:1300 A$="SAVE"7300 A$="LOAD"7200  A$="HELP"85004! &A$(12)="BF"1500 &A$(12)="BS"1600@ &A$(12)="BM"1700 $&A$(12)="LM"1800 )JA$(12)="MO"WE=3:EW=4:4000:1900l . 1010 REINFORCE B(A$(3)-64@)PL:8,4;"THAT'S NOT YOUR COUNTRY!":.4L,0:.6,-20:30:1000 ,:1,11 ;1;"REINFORCING" J18,11 ;"(MAX: ";((C(A$(3)-64@))/5000);")" .B$="TO REINFORCE "+C$(A$(3)-64@) T8,18-(B$)/2;B$;10 ,3;"IT WILL COST `5000 PER ARMY" P12 ,5;"DO YOU WISH TO PROCEED";14,13 ;1;"(Y/N)" ="Y"1230 ="N"502  1220 "HOW MANY ARMIES?";N$  NO=(N$) NO01230 4NO*5000>C(A$(3)-64@)1215 9A(A$(3)-64@)=(A(A$(3)-64@)+NO) DC(A$(3)-64@)=(C(A$(3)-64@)-5000*NO) ?16,1;"ORDERS RECEIVED AND UNDERSTOOD":100d %Z=124:A(Z)=(A(Z)):Z PL=PL+1:502  ATTACK `:1,11 ;1;"ATTACKING":A=(A$(4)-64@):B=(A$(3)-64@) B(B)=PLB(A)PL1010  BHIT=A(B) B4,4;1;C$(A);4,19;1;C$(B) "USING HOW MANY ARMIES? ";N$  NUM=N$ NUM<01307  SNUM>A(A):10 ,2;"YOU HAVE NOT GOT THAT MANY":100d:1000 ! AHIT=NUM "A(A)=A(A)-NUM #TOTAL=NUM+A(B) (HIT=1+(*TOTAL) -HITNUMBHIT=BHIT-1 2HIT>NUMAHIT=AHIT-1 7t1,11 ;" ";6,4;AHIT;6,19;BHIT;2,8;"BATTLE COMMENCING" <'AHIT0WIN=2:1350F A'BHIT0WIN=1:1350F C,10 :.01z# =,*40(:1315# FrWIN=14,4;1;C$(A):G(B)=G(B)+(2*NUM):A(B)=AHIT:B(B)=PL:C(B)=C(B)+50000P HQWIN=24,19;1;C$(B):A(B)=BHIT:C(B)=C(B)+300000u K'F=14:N=110 P.01z# =,N:N:F UPL=PL+1 Z 502 BUILD FACTORIES MA=(A$(3)-64@)::1,8;1;"BUILDING FACTORIES" 518,11 ;"(MAX: ";(C(A)/15000:);")" uB(A)PL:10 ,4;"THAT'S NOT YOUR COUNTRY!":.4L,0:.6,-10 :30:1000 U7,6;"TO BUILD FACTORIES AT";9 ,17-((C$(A))/2);C$(A) 511 ,1;"IT WILL COST `15000 PER FACTORY" Q13 ,5;"DO YOU WISH TO PROCEED?";15,12 ;1;"(Y/N)" ="Y"1550 ="N"502  1530 "HOW MANY TO BE BUILT? ";N$ NO=N$ NO<01550 .15,12 ;0;0;" " !NO*15000:>C(A)1520 (F(A)=F(A)+NO:C(A)=C(A)-NO*15000: /17,3;"FACTORIES NOW BEING BUILT" "$100d:PL=PL+1:502 ?BUILD SHELTERS @.:1,8;1;"BUILD SHELTERS" EA=(A$(3)-64@) G318,11 ;"MAX: ";(C(A)/2000);")" JrB(A)PL9 ,4;"THAT'S NOT YOUR COUNTRY!":.4L,0:.6,-10 :30:1000 OR7,5;"TO BUILD SHELTERS AT";9 ,16-(C$(A))/2;C$(A) T411 ,1;"IT WILL COST `2000 PER SHELTER" YQ13 ,4;"DO YOU WISH TO PROCEED?";15,12 ;1;"(Y/N)" ^="Y"1645m c="N"502 h 1630^ m"HOW MANY TO BE BUILT? ";N$ oNO=N$ pNO<01645m r.15,12 ;0;0;" " w NO*2000>C(A)1625Y |)C(A)=C(A)-(2000*NO):S(A)=S(A)+NO .17,3;"SHELTERS NOW BEING BUILT" $100d:PL=PL+1:502 BUILD MISSILES .:1,8;1;"BUILD MISSILES" A=(A$(3)-64@) 518,11 ;"MAX: ";(C(A)/100000CP);")" rB(A)PL9 ,4;"THAT'S NOT YOUR COUNTRY!":.4L,0:.6,-10 :30:1000 R7,5;"TO BUILD MISSILES AT";9 ,16-(C$(A))/2;C$(A) 611 ,0;"IT WILL COST `100000 PER MISSILE" Q13 ,4;"DO YOU WISH TO PROCEED?";15,12 ;1;"(Y/N)" ="Y"1745 ="N"502  1730 "HOW MANY TO BE BUILT? ";N$ NO=N$ NO<01745 .15,12 ;0;0;" " "NO*100000CP>C(A)1725 +C(A)=C(A)-(100000CP*NO):M(A)=M(A)+NO .17,3;"MISSILES NOW BEING BUILT" $100d:PL=PL+1:502 LAUNCH MISSILE 6B=(A$(3)-64@):A=(A$(4)-64@)  tB(A)PL:10 ,4;"THAT'S NOT YOUR COUNTRY":.4L,0:.6,-10 :80P:1000  TM(A)=0:8,4;"YOU HAVN'T GOT A MISSILE":100d:1000  *MIB=1:MIS=0:LAUNCH=0  .:1,8;1;"MISSILE LAUNCH" K7,9 ;"ARE YOU SURE?";9 ,5;"IT MAY CAUSE RUPTIONS" %11 ,12 ;1;"(Y/N)" ="Y"1835+ !="N"502 & 1820 +/13 ,3;"MISSILE HAS BEEN LAUNCHED" 0F=17 5FIREBACK=(*15) :FIREBACK=0M(B)>015,3;1;"MISSILE HAS BEEN DETECTED":F=13:N=2040(:.001wn,N:N:F:LAUNCH=1 ? FIREBACK=14MIS=1 AqLAUNCH=1FIREBACK=12 LAUNCH=1FIREBACK=13 LAUNCH=1FIREBACK=15MIB=1 D.005y# =,F:F I/:1,10 ;1;"MISSILE LAUNCH" NhLAUNCH=1MIB=05,3;"THEIR MISSILE MISSED YOU":M(B)=M(B)-1:1875S PLAUNCH=1MIB=15,5;"THEIR MISSILE HIT YOU":M(B)=M(B)-1:G(A)=0:A(A)=S(A):S(A)=0:M(A)=0:F(A)=F(A)-(*F(A)) SYMIS=17,4;"YOUR MISSILE MISSED THEM":M(A)=M(A)-1:1880X VMIS=07,5;"YOUR MISSILE HIT THEM":F(B)=F(B)-(*F(B)):A(B)=S(B):S(B)=0:M(A)=M(A)-1:M(B)=0:G(B)=0 W3Z=124:M(Z)<0M(Z)=0:Z X$120x:PL=PL+1:502 kMOVEMENT l:B(A$(4)-64@)PLB(A$(3)-64@)PL:8,4;"THAT'S NOT YOUR COUNTRY!":.4L,0:.6,-20:30:1000 n6A=(A$(3)-64@):B=(A$(4)-64@) q*6,15-(C$(A))/2;C$(A) s8,13 ;"TO" t310 ,15-(C$(B))/2;C$(B) v]1,11 ;1;"MOVEMENT":A=(A$(3)-64@):B=(A$(4)-64@) {&18,11 ;"(MAX: ";A(A);")" |Q13 ,5;"DO YOU WISH TO PROCEED?";15,12 ;1;"(Y/N)" }="Y"1920 ~="N"1000  1917} "HOW MANY ARMIES? ";N$ NO=N$ QNO>A(A):10 ,4;"YOU HAVE NOT GOT THAT MANY":90Z:1900l A(A)=A(A)-NO:A(B)=A(B)+NO =16,1;9 ;"ORDERS RECEIVED AND UNDERSTOOD" $100d:PL=PL+1:502 PLAY=0:PLA=0 F=124 !B(F)=1PLAY=PLAY+1 B(F)=2PLA=PLA+1 -C(F)=C(F)+2000+((*3000 )*F(F)) C(F)=C(F)-A(F)*140 8C(F)<0A(F)=A(F)-C(F)/140:C(F)=0 G(F)=G(F)-A(F) .G(F)<0A(F)=A(F)-G(F):G(F)=0 FOOD=C(F)/100d FOOD" THE BOARD. THE BOARD OR MAP IS DIVIDED UP INTO 24 SQUARES. EACH SQUARE HAS A CODE LETTER, THAT LETTER ALSO REPRESENTS THE FIRST LETTER OF THE COUNTRY'S NAME.FOR INSTANCE:" !@&0,167:104h,0 !H " A=AWL" !J" B=BOIZ" !L" C=CADIAN" !R:"PLAYER ONE STARTS OFF WITH THE TOP HALF OF THE MAP-i.e SQUARES OR COUNTRIES A-L AND CONSEQUENTLY PLAYER 2 HAS SQUARES M-X.MAKING A TOTAL OF 12 COUNTRIES EACH" !\/21,0;"PRESS ANY KEY TO CONTINUE" !f=""8550f! !p !z" BELOW THE MAP YOU WILL FIND THE DETAILS OF EACH COUNTRY'S FINANCES,MISSILES, ARMIES,FOOD SUPPLIES,FACTORIES AND SHELTERS.IF YOU MOVE THE CURSOR AROUND THE MAP BY USING THE CURSOR KEYS(5=LEFT,6=DOWN, 7=UP,8=RIGHT),YOU CAN FIND DETAILS OF ANY COUNTRY ON THE MAP,INCLUDING THOSE BELONGING TOYOUR OPPONENT. ON SUCCESSFULLY TAKING OVER A COUNTRY THAT COUNTRY WILL BECOMESHADED OR UNSHADED DEPENDING ON WHETHER YOU ARE PLAYER 1 OR PLAYER 2" !/21,0;"PRESS ANY KEY TO CONTINUE" !=""8585! ! !" THE COMMANDS REINFORCEMENT. THIS COMMAND WILL ALLOW YOU TO INCREASE THE NUMBER OF YOUR ARMIES .EACH ARMY WILL COST `5000 BUT ALTHOUGH YOU CAN BUY AS MANY ARMIES AS YOU CAN AFFORDYOUR ARMIES WILL DESERT YOU IF YOU CANNOT PROVIDE ENOUGH INCOMEAND FOOD FOR THEM.THE INCOME ANDFOOD SUPPLY IS CONTROLLED BY THENUMBER OF FACTORIES (SEE 'FACTORY BUILDING') TO REINFORCE A COUNTRY TYPE IN: 'X' TO EXIT TO COMMAND SECTION 'RE (REINFORCE-AND FIRST LETTER OF THE COUNTRY YOU WISH TO REINFORCE)' YOU WILL THEN BE ASKED FOR THE NUMBER OF ARMIES REQUIRED WITH THE MAXIMUM AVAILABLE INDICATED IN BRACKETS" !'16,167:108l,0 !&#1;"PRESS ANY KEY TO CONTINUE" !=""8608! ! !M" MOVEMENT THIS COMMAND WILLALLOW YOU TO MOVE YOUR ARMIES FROM ONE COUNTRY TO ANOTHER. REMEMBER THAT YOU SHOULD HAVE ENOUGH FACTORIES TO SUPPORT THE INCREASED NUMBER OF ARMIES IN THECOUNTRY. TO MOVE ARMIES TYPE: 'X'(TO EXIT FROM MAP) 'MO(MOVEMENT-AND FIRST LETTER OFCOUNTRY TO BE MOVED FROM) (FOLLOWED BY CODE-LETTER WHERE THE ARMIES ARE TO BE MOVED TO)' e.g COMMAND 'MOAB' REPRESENTS MOVE ARMIES FROM AWL TO BOIZ PLEASE NOTE YOUR ARMIES CAN ONLYBE MOVED TO YOUR OWN SURROUNDINGLANDS" !&8,167:100d,0 !/21,0;"PRESS ANY KEY TO CONTINUE" !=""8616! ! !" ATTACKING THIS ALLOWS YOU TO ATTACK YOUR OPPONENTS BOARDERING COUNTRIES.TO ATTACK SIMPLY TYPE: 'X' (TO EXIT FROM MAP) 'AT (ATTACK)(FOLLOWED BY THE CODE LETTER OF THE COUNTRY TO BEATTACKED)(FOLLOWED BY LETTER OF THE COUNTRY WHICH THE ARMY SHOULD COME FROM)' THE FULL COMMAND 'ATMG' THEREFORE REPRESENTS 'ATTACK MAXUM FROM GALLEM'. THEN KEY IN THE ATTACK STRENTH" !&8,167:104h,0 !/21,0;"PRESS ANY KEY TO CONTINUE" !=""8626! ! !L" SHELTER-BUILDING SHELTERS ENABLE YOUR ARMIES TO WITHSTAND THE FORCE OF A MISSILE ATTACK.BUT AFTER A MISSILE HAS BEEN FIRED AT THEM THEY ARE NO LONGER SERVICEABLE AND WILL NEED TO BE REPLACED IN ORDER TO SUSTAIN A FURTHER ATTACK.THEY WILL COST `2000 EACH AND ONE SHELTER WILL PROTECT ONE ARMY. TO BUILD SHELTERS TYPE: 'BS (BUILD SHELTERS)(FOLLOWED BYTHE COUNTRY TO BE PROTECTED)' e.g 'BSA' REPRESENTS BUILD A SHELTER IN AWL AFTER THIS COMMAND,YOU WILL NEEDTO KEY IN THE NUMBER OF SHELTERSREQUIRED" !&8,167:160,0 !/21,0;"PRESS ANY KEY TO CONTINUE" !=""8636! ! !" FACTORY-BUILDING BUILDING A FACTORY COSTS `15000 IT WILL HAVE AN INCOME OF BETWEEN `2000 AND `5000 PER TURN.THIS WILL PAY FOR YOUR ARMIES WAGES AND FOOD SUPPLIES AS WELL AS PROVIDE CAPITAL FOR MORE FACTORIES, MISSILES,ARMIES AND SHELTERS. ONE FACTORY WILL SUPPORT AT LEAST 10 ARMIES.IF A MISSILE HITS A COUNTRY SOME FACTORIES WILL NATURALLY BE DESTROYED TO BUILD A FACTORY TYPE: 'BF (FOLLOWED BY THE CODE-LETTEROF THE COUNTRY WHERE YOU WISH THE FACTORY TO BE BUILT)'COMMAND 'BFA' WOULD REPRESENT'BUILD FACTORIES IN AWL' OF COURSE THIS COMMAND HAS TO BE FOLLOWED BY THE NUMBER OF FACTORIES TO BEBUILT" !&7,167:168,0 !%#1;"PRESS ANY KEY TO CONTINE" !=""8644! ! ".P" MISSILE BUILDING TO BUILD A MISSILE IT WILL COST YOU `100000.IT IS OBVIOSLY YOUR MOST LETHAL WEAPONAND WILL DESTROY ALL ARMIES NOT UNDER SHELTERS.IF A COUNTRY THATYOU FIRE A MISSILE AT ALSO HAS MISSILES IT MAY SEND A MISSILE TO YOUR COUNTRY AUTOMATICALLY BUT,NEITHER MISSILES ARE CERTAINTO MEET THEIR DESIRED TARGETS. A MISSILE CAN BE BUILT AND THEN STORED UNTILL REQUIRED YOU CAN NOT BUILD&FIRE A MISSILE IN ONE TURN THE COMMAND FOR BUILDING A MISSILE IS 'BM(FOLLOWED BY THE LETTER OF THE COUNTRY IN WHICH YOU WISH THE MISSILE TO BE SITUATED)'." "/&7,167:160,0 "0/21,0;"PRESS ANY KEY TO CONTINUE" "2=""87542" "4 "8" MISSILE LAUNCHING TO LAUNCH A MISSILE SIMPLY COMMAND'LM(FOLLOWED BY THE COUNTRY IT IS AIMED AT AND THEN BY THE COUNTRY WHERE THE MISSILE IS PRESENTLY SITUATED)' e.g TO FIRE A MISSILE AT BOIZ TO AWL YOU WOULD ENTER 'LMBA'" ":&7,167:168,0 "<821,0;"PRESS ANY KEY TO CONTINUE":0 "> "B" SAVE/LOAD COMMANDS THESE COMMANDS CAN BE USED TO SAVE AND THEN RELOAD AN UNFINISHED GAME. SIMPLY ENTER'SAVE'OR'LOAD'WHEN ASKED WHAT YOU WANT TO DO AT THECOMMAND SECTION.YOU WILL THEN BEGIVEN THE NECCESSARY INSTRUCTOINS.WHEN YOU WISH TO CONTINUE THE GAME ENTER THE MAIN PROGRAM IN THE NORMAL WAY AND MOVE TO THE COMMAND SECTION IN ORDER TO LOAD THE PREVIOUSLY SAVED DATA FROM YOUR CASSETTE. IMPORTANT - IF YOU ACCIDENTLY BREAK INTO THE PROGRAM AT ANY TIME DURING THE GAME KEY 'GO TO 50' ENTER,IN ORDER TO RETURN TO WHERE YOU WERE.DO NOT 'RUN' AS THIS WILL RESET THE GAME" "D&7,167:176,0 "H1#1;"PRESS ANY KEY TO CONTINUE":0: " #'MAP #(x:#1;1;6;" 'X' TO EXIT ":0,4;1;0;"SUPERPOWER PLAYER ";PL #)%:N=0186:A$="" #*F=16 #-B(N+F)=1A$=A$+"" #2B(N+F)1A$=A$+" " #3F #7^;5;4;0;A$:5;4;0;A$:5;4;0;A$ #PN #Z F=159568-24 #d140(,F:4;0;144,0 #nF #xF=40(20124 #2F,159:4;0;0,-95_ #F #NUM=65A #N=312 3 #F=6213 #.N,F;8;7;NUM:NUM=NUM+1 #F #N # &H23613=\,0 &/9910&:F=07:Z:"A"+F,Z:F &#F=07:Z:"B"+F,Z:F &K68D,136,17,34",68D,136,17,34" &P16,164,165,255,255,255,255,255 & &SAVE GAME &'A=23653e\+256*23654f\ &.23613=\,200:23614>\,200 &$"BATTLE"23552\,A-23552\ &23613=\,0 & 1 a]{{{{{{ {PPPPPPPPPPPPPPPPPPPPPPPP AWL BOIZ CADIAN DOOMSDAY EARLWOOD FANTRA GALLEM HERDHAM INCRUM JALSO KINO LOSTHRANEMAXUM NITRON OPTISE PLONDRE QUAX RENTREX SELLUM TRONX UXQUIX VELLO WESTERE XAM Q 9965& ?