UE 2 ###Unresident Evil 2  Escape From The  Courtyard -----------------  2003, XFA World  Software -----------------  (27/10/2003) 9000(# 8000@ Introduction ------------ 60:0:2::intro=037% (a$="THE NIGHTMARE CONTINUES...":a=a$ >b=1a:0,b-1;a$(b):.1}L,-32 :b W2,0;"As you step in to the courtyard"'"you hear an ear piercing scream." "You walk further on and to your"'"suprise you find another person."'"He tells you that he and his"'"friends came to hide in the" 3"courtyard from a pack of evil"'"zombified dogs."  20 '"His friends are still alive and"'"in the courtyard somewhere. You"'"decide to help them escape with"'"you. As the two of you are about" "to begin your search, a group of"'"zombies attacks you and devours"'"the man with you. You however"'"were able to run while they tore"'"him to pieces."  20 '"Press ENTER" 13 26 .1}L,-22  0,0;"You (";7;"";2;") must now find the other"'"survivors (";5;"";2;") and lead them to"'"the courtyard gate (";3;"";2;"). But it" "isn't going to be that easy. The"'"group of zombies (";6;"";2;") have begun"'"chasing you and there is a"'"zombified dog () by the gate."  20 '"For every survivor you rescue"'"you will recieve 10 points. But"'"if you are caught by either the"'"zombies or the dog, nothing but"'"death awaits you...." ! 20 "'"Press ENTER to begin" #13 35# $#.1}L,-22:intro=0 %0:0:0: &5sc=0:ud=20:lr=1:udz=ud:lrz=lr '0i(3):k(3):u(3):j(3) (Vi(1)=1:k(1)=1:u(1)=i(1):j(1)=k(1) )Wi(2)=1:k(2)=30:u(2)=i(2):j(2)=k(2) *Xi(3)=20:k(3)=30:u(3)=i(3):j(3)=k(3) +$dog=14:dogz=dog:dg=1 ,2s1=(*17)+2:s2=(*27)+2 -help=0 29#1;1,0;2;"Score ";6;sc 3>0,0;4;"" 4@a=120:a,0;4;"";a,31;"":a 5?21,0;4;"" 6C0,15;3;"":help=0s1,s2;5;"" 7-1,dogz;" ";1,dog;2;"" 8>a=13:u(a),j(a);" ";i(a),k(a);6;"":a 9"udz,lrz;" ";ud,lr;7;"" : 100d ;dogz=dog:dog=dog+dg <dog=17dg=-dg =dog=13 dg=-dg >)a=13:u(a)=i(a):j(a)=k(a) ?mov=*10 @mov>880P Aa O 546 Pud > i(a)i(a)=i(a)+1 Qud < i(a)i(a)=i(a)-1 Rlr > k(a)k(a)=k(a)+1 Slr < k(a)k(a)=k(a)-1 Ti(a)=udk(a)=lru(a),j(a);" ";udz,lrz;" ";i(a),k(a);2;1;"":#1;0,0;1;1;" You were killed by a zombie! ":300, c 65A dudz=ud:lrz=lr e,ud=ud+(=d$ud<21)-(=u$ud>0) f,lr=lr+(=r$lr<31)-(=l$lr>0) g"(ud,lr)=4ud=udz:lr=lrz h3(ud,lr)=5.1}L,22:help=1 i(ud,lr)=3help=1sc=sc+10 :#1;1,0;2;"Score ";6;sc:.1}L,22:200 j(ud,lr)=2udz,lrz;" ";ud,lr;2;1;"":#1;0,0;1;1;" You were killed by the dog!! ":300, k(ud,lr)=6udz,lrz;" ";ud,lr;2;1;"":#1;0,0;1;1;" You were killed by a zombie! ":300, 59; @help=0:s1=(*17)+2:s2=(*27)+2  + , Game Over - --------- .a=30-30-2 / .01z# =,a 0a 63#1;1,21;7;"Press ENTER" 713 3117 8.1}L,-22 9sc > h(8)400 :7000X:13 2:2:7: +0,5;"You got a high score!!" %2,8;"Enter your name:" *5,10 ;6;"___________" %8,8;"ENTER to finish." %9 ,8;"DELETE to clear." nam=0:n$="" =""407 a$= :a$=13 nam>0.1}L,-22:450 ka$=12 5,10 ;6;"___________":n$="":nam=0:.1}L,-22:407 :a$=13 nam=0.1}L,-22:407 An$=n$+a$:5,10 +nam;6;a$:.1}L,-22 *nam=nam+1:nam=11 450  407  6000p  314: pScore Shifter q------------- rAsc > h(8)sc < h(7)h$(8)=n$:h(8)=sc sa=71-1 t?sc > h(a)h(a+1)=h(a):h$(a+1)=h$(a):6006v u%h(a+1)=sc:h$(a+1)=n$: va w`sc > h(1)h(2)=h(1):h$(2)=h$(1):h$(1)=n$:h(1)=sc x W X High Scores Y ----------- Z4:4:0: [40,10 ;2;0;"High Scores" \a=18 ]Da*2+1,7;a;") ";6;h$(a);" ";2;h(a) ^a _520,10 ;0;2;"Press Enter" `13 7008` a .1}L,-22:8000@ ? @Title Screen A------------ B0:0:7:: C>0,0;6;"" D@a=120:a,0;6;"";a,31;"":a E?21,0;6;"" Fe2,7;2;0;"Unresident Evil 2";3,3;"Escape From The Courtyard" G719,4;4;" 2003 XFAWORLD Software" H'intro=08100:8010J I7,7;5;"(";7;"S";5;") Start Game";10 ,7;"(";7;"H";5;") High Scores";13 ,7;"(";7;"R";5;") Redefine Keys" J'z$=" " KTz$=z$+"Unresident Evil 2: Escape From The Courtyard -  2003 XFAWORLD Software " L>z$=z$+"Highest score so far "+h(1)+" by "+h$(1) q=z$=z$+" ":z=z$:z1=1 rC#1;1,0;(*6)+1;z$(z1z1+31) s="s".1}L,-22: t'="h".1}L,-22:7000X u'="r".1}L,-22:85004! v,z1=z1+1:z1 > z-31z1=1 w 8050r 7,7;5;"(";7;"S";5;") Start Again";10 ,7;"(";7;"H";5;") High Scores";13 ,7;"(";7;"R";5;") Redefine Keys": !4Redefine Keys !5------------- !61:1:7: !70,9 ;2;0;"Redefine Keys":3,12 ;6;"UP: ";u$;6,12 ;"DOWN: ";d$;9 ,12 ;"LEFT: ";l$;12 ,12 ;"RIGHT: ";r$ !8$3,12 ;6;"UP: "; !9= ""85059! !:.a$=:u$=a$:2;a$:.1}L,-22 !;&6,12 ;6;"DOWN: "; !<= ""8508&9 ,12 ;6;"LEFT: "; !?= ""8511?! !@.a$=:l$=a$:2;a$:.1}L,-22 !A(12 ,12 ;6;"RIGHT: "; !B= ""8514B! !C.a$=:r$=a$:2;a$:.1}L,-22 !DY16,12 ;6;"OK? (";7;"Y";6;"/";7;"N";6;")" !E'="y".1}L,-22:8000@ !F'="n".1}L,-22:85004! !G 8517E! #' #(Data #)---- #*!9100#:a="a""f"+7 #+user:a,user #,a #- A B C D E F #. #/"h$(8,11 ):h(8) #09200#:a=18 #1 h$(a):h(a) #2a #3 u$="q":d$="a":l$="o":r$="p" #4intro=1 # #I24,24,60<,90Z,24,24,36$,36$ #G8,24,60<,88X,88X,24,36$,4 #K2,3,135,254,126~,126~,36$,36$ #Q255,255,102f,102f,255,255,102f,102f #P60<,102f,255,165,255,165,255,165 #K24,24,126~,126~,24,24,24,24 #"Horse",80P #"Badger",70F #"Elephant",60< #"Tiger",502 #"Bear",40( #"Pidgeon",30 #"Dog",20 #"Squirrel",10 '"UE 2"1