ZXTape! 0Created with Ramsoft MakeTZXVECTRONiv 91!2k\>& Oj!"[ Oj70:1:0:23624H\,1: 4:19,25;0;" ":23760\ ;"stop source tape & start object tape then press any key" "saving vectron BASIC" /22+1+0+"VECTRON"0 ("start source tape" 2"" **** P^FAdon't copy it, buy itX6!?1!">7!׀'!X'!:\> Oʹ0!+| Ͱ0Ͱ0>Ƹ0$ ʹ0x0ʹyO& 0uyOHello#.Ͱ>˸җ|gz |ʹ""8>Щ (y/O7*#"+n= _÷--------j&X_ozBw-,mw#:*÷,$Jʉ:M:S:F÷!@ʞMFS÷!  ÷z<? ҵJ؁>ˁGƁ!>*÷0o*÷yQ!׀>=÷/(!XXuv> <>, >!? INFOLOAD  1985 Mike Follin L O A D I N G ...Please don't stop the tape! V E C T R O N Instructions- STAGE 1: You must destroy all four randomizers and tanx in the matrix. Pressing any of the keys B,N,M, SYMBOL SHIFT or SPACE will display ( or remove )an overhead view of the matrix. Use this facillity often to locate your opponents. Randomizers are represented by RED squares, tanx by MAGENTA, energy units by CYAN and yourself by WHITE.It is wise at first to attack from behind if possible; tanx may shoot at you if you approach head-on. Although their turrets swivel quickly, they are unable to line up their guns fast enough to hit you if you are moving in the same direction. Randomizers, too, are best destroyed by following them around the matrix until you achieve visual contact. Switch off map mode to activate your weapons system, and shoot for one side of the enemy. This will cause the randomizer to spin around rather than explode, and consecutive hits score extra points. Randomizers have more momentum than your craft, hence they corner much more slowly. To gain power from an energy unit, switch to normal screen mode and position your weapons cursor at the top of the screen. Your energy is depleted by collisions and by firing too rapidly. 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INFOLOAD  1985 Mike Follin L O A D I N G ...Please don't stop the tape! V E C T R O N Instructions- STAGE 1: You must destroy all four randomizers and tanx in the matrix. Pressing any of the keys B,N,M, SYMBOL SHIFT or SPACE will display ( or remove )an overhead view of the matrix. Use this facillity often to locate your opponents. Randomizers are represented by RED squares, tanx by MAGENTA, energy units by CYAN and yourself by WHITE.It is wise at first to attack from behind if possible; tanx may shoot at you if you approach head-on. Although their turrets swivel quickly, they are unable to line up their guns fast enough to hit you if you are moving in the same direction. Randomizers, too, are best destroyed by following them around the matrix until you achieve visual contact. Switch off map mode to activate your weapons system, and shoot for one side of the enemy. This will cause the randomizer to spin around rather than explode, and consecutive hits score extra points. Randomizers have more momentum than your craft, hence they corner much more slowly. To gain power from an energy unit, switch to normal screen mode and position your weapons cursor at the top of the screen. Your energy is depleted by collisions and by firing too rapidly. A collision with a wall is less damaging than one with an enemy vehicle, so it is often a good tactic to bounce off a wall in order to face in the opposite direction . STAGE 2: Shoot the robot's eyes when they flash, shoot fireballs to avoid loss of energy. After several hits, the robot will be destroyed. STAGE 3: Your map computer will not display your position- find your way to the matrix exit port ( located at the bottom right of the matrix.) Avoid flashing red 'dead zones'.(It is wise to memorize your route before heading toward the central portal during stage 1.) STAGE 4: Destroy all randomizers and fireballs. Allowing either to reach you will cause an energy drain. You must complete all 4 stages within the time shown by the countdown display on your control panel. Stage 1 requires much practise and patience before you aquire the necessary skill and tactical ability to complete it without suffering too great an energy drain. Always maximise energy for stage 2. Other information:- Vectron designed and programmed by Mike Follin. ROM robot cameo appearance by Mark Wilson. 'Three channel' music composed and programmed by Tim Follin. In order to hear the music at the start of the game, we suggest you connect your spectrum to some form of amplifier. This may be accomplished by connecting the spectrum MIC or EAR socket to your cassette recorder's MIC socket and pressing either PLAY or RECORD and PLAY. You are also strongly advised to learn to play this game by using keys rather than a joystick. Pressing 'BREAK' during a game returns you to the menu screen.  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L^}!q>12n>2i2p2o:l2j:m2k!nNFx ~2l~2m####7V^f:io:l2j:m2k‰}=y>=‚V¡}=‘>=š^%¹}=©>=²f:k=2k:m2k:j=2j:l2j:p=,-, xq:p=>2i2p/c:n=2n9~2nV^( ###9:o9>%2o#####:o7=2o7>2o:i=2i7!:\22zz!}W/ !:\͇!_>! @t!> !Ht!u!@t!> !`Ht!> !Ht!> ! Pt!> !Pt!!Pt+15012ʷ( !C !>!q0!'_^#Vsr !@@6:H>G yO8>G yO8>G yO8>O yO8>W yOy2kW͇,!>! @t!> !Ht+2!$>!`Ht+2!1>!Ht+2!>> ! Pt+2!I> !Pt+2!\6~(:8 [008!͵R !5!wͷ/ 2"~@ͷ#! X>Gͫ>Oͫ!Y>Bͫ!Z@`w#< «**#"!4n&)))[6\*:_ w$w$Press the key you wish to use ;@ LEFT :?@ RIGHT :?@ UP :?@ DOWN :?@ FIRE :?@thank-you!@ V E C T R O N @Design and coding by Mike Follin@1. Keyboard@2. Interface 2@3. Kempston@4. Cursor type@5. 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