galax81 Z 32767 "galax.p"49152 "galaxemu"32768 "galaxpic"40960  32768 if it returns...  $"Sorry, this program needs a 128." galax.p i JJMJMJMM]@ 7JB?~ Ƭ!@v9 'RK ** 8(47*-.,-8(47*'>1*+9!7.,-9$+.7*&:9-47<.11.&2/<7&>(45>7.,-9&79.((425:9.3,%$&-489.1*,74:54+,&1&=.&38-&8'**385499*).3&'&991*+472&9.43(148*949-**&79->4:72.88.43.89457*;*39&3&99&(0'>?&55.3,9-*2&89-*>'7*&04:94++472&9.43&3)-:791*94<&7)89-**&79-57*88&3>0*>9489&799-*,&2*>4:-&;*&99&.3*)9-*-.,-8(47*51*&8**39*7>4:73&2*9-*3312&="1*99*78[@K@x=   Q!@s#r#q#w#* @e O ~( 2 ##C(6+K@ C(96;_ց01_[@ր[@0>_(((s~* @#~(( 66!~(( 66* @#~(( 66* @ ~(A 6 6 6( '6!@~+g( ˦ ### #  >ͳD >D">ͳD">D* @B+6RC(ww* @ #6C(1_֠0&_֠0[ @R"R8 !C(6wRw* @ >#6!C(6!@~#w+P~b = F(>Rw w##www##w+w##w&F!@~+w###!@5 æI~!AO w#w w#w w#wH.- % *@|(~ 6= 6 6=*@| 1PB*@"@!@t>F(>N)* @ _2@:@_~ =6!BK @B8 ~ &s"@! *@C(;(6"@6!"@~(C (\G!@~+#g( c++ ; T]\G* @* R8 BB:@ = * @ >& F9H& F9H= &F* @  * xJ!@>w#!@6&!@6!A6##!A6##+6#!@6#!@6 !@4!@6#6!@6#6#6#6!@6ͨJ* @6# * @;!@> = 0CDE&F& F0CFDEC͏D#EFC͘D& FDEC͡D#EFCͪDDEF;D:4@2C* @  6#6* @ 6,#6>#6*###64#6;#6*#67&F&FͨJ!@@(LH8#LH!@@* @K !B "  * * @$ 6B6#xJy^6U>y6>y~Usʞ!͹Q~0>8~< jjj~( ͆! #~G#N͗~#>2ÀxͲ>2Ày Բo&)))w$-- Press space for more ---- Press space to return --Galax81 - ZX Galaxians patched to run on the 128k SpectrumCOPYRIGHTZX Galaxians is/was copyright Artic Computing. All the stuff Idid (patching, emulation, etc.) is public domain.PLAYING THE GAMEShoot the baddies. Keys are shown onscreen during the game.PROBLEMS WITH THE PORTThe randomness probably isn't quite right, as it depends onthe R register which might be biased in horribly subtle ways.The display can be a bit jerky at times.WHY ZX GALAXIANS?Like the Atari 2600 port of Galaxian, it's a strange enoughversion to be vaguely interesting in its own right. And Idoubt there's any native Spectrum version which works likethis... :-)WHY IS IT 128-SPECIFIC?ZX81 programs effectively run in the speccy's screen memory;128s have an alternative screen.TITLE SCREENThe title screen graphic is based on a scan of the tape inlay.CONTACTING MEYou can email me at rus@svgalib.org.-Rus.1τ7ӅI͉ͣ͹!6>OLH>!w"{\>?2\!XXw!7@~#!@x ! @ ~$, !>w!2"^>y͹>y>y Galax811. Start game2. Documentation͹!!Q͆!Z͆B!h͆y>0!y!68!u! @ >!2{J"|J͎7?_3 ( ( ?_o&)~7>w7>v780ÙJ  !"#$%&'()*+,-./0123456789:;<=>?  &'()*+,-./0123456789:;<=>? !x!~/# x s1*4@+"4@!K @ ! ^#V w&o))) #>O{M "`$:?()><=+-*/;,.0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZUUUUUUUU @@@@@@@@````````ǀ€ÀĀŀƀǠ àĠŠƠ @@@@@@@@````````πȀɀʀˀ̀̀΀ϠȠɠʠˠ̠͠Π @@@@@@@@````````׀ЀрҀӀԀՀրנРѠҠӠԠՠ֠DDDDDff"D"DDf"DDDD"""DDDDDDDDD""DDDDDDD"D"D"DD"f̪D"DDDDDDDf"DDDDD"DD"D"DD"DDDfD̪̪DD̪̈̈DDDDDDDD̪̪DD̪̈Df̪̪fD"DDDDDDDDDD"D̈DD"f"""fDDff̪ff"ffDffDDDff"̪DDDD"""D̪DDDD"̪DD̪̈ff""ff"DDD"fDDDDDf""D"DD"DDDDDfD"Dffffffff"ݪffffgalaxpic SUUUZUUUUU[UbB3X@0Lݯ%)\<Dcy*  xRUT*^23^`6_d\Pܣ_s_`>Ȁm_Tv3 J}_ VKTUUUUU[V1F͌5XCd ݯM|JoV@v$K* 0Vk[Z\3^*@Tݧ?]n` Z_KB_*vB&Fn,QE ݱ-P`kz_ RlDX@ _֪_UEOU_V_zU_h`%_ ZR*_Հ `]X1?PfVzX `ejl _o*^?ڀT ?-`|-T_y __f_Pj."_T0"#0 uUaP"  VK *4MW)UNEMpxwUV-5UD "jWUTJA%HG UTW DJKRJZ@WP@(DP*Vn*E XE%+T*eWAUUxMԩ!@O}PAU+Y:dU%)DM*nGE*R !~+*@ZVSJ29PS ] I䄥z-r% PA5_EbɺBTZe PIQ$URU*QHBMA$mT@(}UAj߅FJ \8kV楊En(w(U}J5@IUJU&O A%)I+FX`/YS V*Ժژ V,שJ *Uٸ EZQ *e@"P2U) G":VB$% 8T%*jcBB I! }$UUZ%X 5EzKPħKjR(%QURuDQ?IJITTD* OLyEcW{@ uU U?U] J{P  ʕUWЀ)HD:I*Q+*) PJ,}zU>]!`D J D^%FcUWP ڰ̖!TPBH aGR%Q$DEV?yH P_RJU*"HDa\JR1IP)*4&(IdDBMKKZH@RZ@QTWUTt$#U-R+PD yߩB .Qm}5*UVT(j$ UhRJR5`U(TRU]T!W`ScKJ +jGRURU'@$( }HF# *PGUU!%iUYOTVUTUUQBB ]UI*-r*WA*IpTQ*AGWGR%@@|oTy *l.JDUU%URUTIE*(V1sDĭMQCjҫ=&**H ZU^p%Uà QS U}"R/P8z"K~JJr%)]tj*RJڪUUU-VUURHPRtڒU7VAU]9R( R:A@+Wf 5U$ˀ?sT%TKbDҔ"%TJ[U)$%URVERT